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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Commander IceQ
Wet Soap Guard
16
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Posted - 2016.02.01 20:36:07 -
[91] - Quote
My Little Friend wrote:I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times when I die in lowsec because of the poorly thought out jump range and fatigue changes.
+1 I support this change and other important issues like this one. Yes and CCP only has 2 Developers...
Seriously? If a post does not affect the part of the game that matters to you, why bother posting? They have teams focusing on different aspects of the game. Why not go raise your issue in Features and Ideas instead of whining in posts that are not relevant to your concerns? Grow up a little.
OT: I have lost millions accidentally shooting my own wrecks. I definitely support this.
I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.
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Ashla Boga
Pro Synergy
45
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Posted - 2016.02.01 20:36:16 -
[92] - Quote
Rhamnousia Nosferatu wrote:Sharps wrote:Also, can we probe down wrecks now please? This would be awesome. +1
I thought about proposing a hybrid wreck system where instead of the current 2 hour timer, it has like a 90 minute "Marked as how player left it" timer, then the wrecks turn blue and it gets a 90 minute scannable Core Probe signature.
Example:
Player kills another player, wreck is left behind for 90 minutes, he didn't mark it as anything, so it's white to fleet and corp as per usual; after 90 minutes that wreck if the player has not returned becomes a blue wreck with a signature to scan it down.
Example 2:
Players slaughters a field of rats, doesn't bookmark it, doesn't salvage it. Field is yellow for first 90 minutes, then it turns blue and becomes a - Small Wreck Cluster - Medium Wreck Cluster - Large Wreck Cluster Based on how many wrecks and sizes they were and is able to be scanned down. This would add some life into the exploration and salvaging trades, and give new players with few contacts other than a little Magnate and probe module a chance to make some isk while learning to probe better. I think it would overall reduce server lag compared to 2 hour system now.
Could also work with just adding a 60 minute scannable timer, or even change it to 60 minutes of white/yellow, 2 hours of scannable and blue abandoned wrecks (would be even better in my eyes!) |
Mai Khumm
Lonetrek Freeport
765
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Posted - 2016.02.01 20:40:02 -
[93] - Quote
Sarah Flynt wrote:CCP Fozzie wrote:Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp You do realize that this is a massive buff to freighter ganking? When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return? Never...that actually goes against Goons/CODE and obviously some CSM members looking out for the greater good of Goonswarm Online! |
Gully Alex Foyle
Black Fox Marauders
4284
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Posted - 2016.02.01 20:45:51 -
[94] - Quote
Rhamnousia Nosferatu wrote:Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec (primarily goons and thier code alts), so it is nice to see that CSM is working for the null block interests as per usual.
Now, I have nothing against this proposal but there is a major caveat - if you're gonna do this please fix the ability to loot other people's cargo while avoiding getting suspect flagged for it.
What I'm referring to is the fact that one can get next to a yellow wreck with a ship with fleet hanger (e.g. Deep space transport or an Orca) and a character in a noob ship, use the character in the noob ship to transfer cargo to DST and only the noob ship guy will get suspect flagged while DST will merrily warp away with stolen goods.
Please fix this so that Fleet hanger ship can't receive such (illegal) loot or can do it but gets flagged in the process (obviously, make it so that it is not prone to abuse). Do that, and I don't think many will care about EHP of the wrecks. LMAO clever use of game mechanics.
And no, your proposal makes no sense. Loot is loot, it's just stuff, there's no such thing as 'illegal loot'.
Anyway, good change makes sense.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Lou Arnoux
University of Caille Gallente Federation
3
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Posted - 2016.02.01 20:55:38 -
[95] - Quote
Very good change. Will provide good gameplay options for currently uncounterable tactics. |
Rhamnousia Nosferatu
Bunnyhopping days
226
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Posted - 2016.02.01 20:59:52 -
[96] - Quote
Gully Alex Foyle wrote:LMAO clever use of game mechanics. And no, your proposal makes no sense. Loot is loot, it's just stuff, there's no such thing as 'illegal loot'. Anyway, good change makes sense. I know, right, clever way to avoid intended consequences of looting somebody else's stuff. As for illegal looting, call it what you will, the point is that it is supposed to flag you as a suspect if you pick it up which this "cleverness" circumvents. |
Mintoko
Taedium In Perpetuam
27
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Posted - 2016.02.01 21:00:57 -
[97] - Quote
Lou Arnoux wrote:Very good change. Will provide good gameplay options for currently uncounterable tactics.
You mean not being able to counter a wreck being popped to deny the looting? Popping a wreck is a counter for the ganking. Now you want a counter for the counter? |
Pale Peril
EVE University Ivy League
1
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Posted - 2016.02.01 21:05:01 -
[98] - Quote
HrmGǪ looks like there is a limit to how many times you can quote in one post in these forumsGǪ o-O
I like this change and its seemingly an obviously do-able GÇ£little thingsGÇ¥ without too much work.
Also, I like many of the suggestions thus far made in this thread to add more to wrecks, though I would think making most of the those iterative additions for future releases, right?
For instance:
Sharps wrote:What about MTUs?
Dunmer Orion wrote: [...] Will it affect salvaging times?
I likey!
I donGÇÖt know if the salvaging algorithm was taking into account the wreckGÇÖs HP before this change, but I am too curious if this would increase salvage times.
Sharps wrote:Also, can we probe down wrecks now please?
Edward James Reed wrote: [...] Also +1 for probe-scan wrecks: if it's in space - it may be scanned. May bring some interesting opportunities.
IGÇÖm into this too, if it has little effect on server/client performance. |
Skyrider Deathknight
SUNDERING Goonswarm Federation
27
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Posted - 2016.02.01 21:05:12 -
[99] - Quote
Can we get a disclaimer that this totally isn't anything to do with the dude recent smartbombing the highsec mothership wreck recently.
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Pale Peril
EVE University Ivy League
1
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Posted - 2016.02.01 21:05:51 -
[100] - Quote
Anthar Thebess wrote: [...] Can you also change so capital wrecks don't disappear when salvaged, and stay on grid until downtime ( maybe even longer) ? This are also big changes , but...... why? [b] Because of this : http://i.imgur.com/UhHrWHj.jpg
A single image posted across the web will affect more people than the BR we get from zkill. People that never played eve will ignore BR, but if he is slightly interested in spaceships, he will not ignore screenshot. Trust me. After each capital battle, you will get tons of screenshots posted across the web. They will be a free eve commercials. Capital graveyards will be good place to generate short therm hot zones, many people will want to see them. You put a lot of work in creating this wreck graphics, why are you allowing them to be instantly gone after the battle? [...] Like this too, as long at it also doesnGÇÖt have much effect on server performance. Perhaps not much more persistent that after downtown (or less).
Rhamnousia Nosferatu wrote: [...] Wreck popping? You mean murdering all of the defenseless crew who may have survived the original encounter? Seems like popping any wreck should be a crime far worst than podding a capsuleer. It should bring concord for the lives of the hundreds or even thousands of baseliners you are murdering in cold blood! [...]
Yummy, yummy grimdarkness. IGÇÖm totally into the prospect adding potential low value GÇ£livestockGÇ¥ into the salvaging loot tables proportional to larger size wrecks if there is a lore reason for potential surviving crew/passengers.
And I image it's not a difficult change to make before the February release, eh? :Those Janitors obviously are in need of a new employer and would do well in my station hanger. :D |
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xttz
GoonWaffe Goonswarm Federation
765
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Posted - 2016.02.01 21:34:55 -
[101] - Quote
gascanu wrote:this is about ppl destroying ganked freighter wrecks before gankers could loot them; i guess they cried long enough that their CSM representatives went to CCP and managed to implement this change "for the good of the game" ofc
Some recent research has proven that tin foil hats actually increase the strength of common radio frequencies, and are actually detrimental to followers of certain conspiracy theories. Those of a more paranoid persuasion should avoid wearing them.
I thought this may be relevant information for you. |
everyholeisthegoal
Perkone Caldari State
0
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Posted - 2016.02.01 21:50:12 -
[102] - Quote
I'm all for this change, but with one amendment......the loot should not be so easily accessible.
Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!
Successful hacking - no CCP police....blow it up.....and they will chase you down! |
Powers Sa
1399
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Posted - 2016.02.01 21:54:19 -
[103] - Quote
awesome change
Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk
Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.
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Terra Chrall
Royal Amarr Institute Amarr Empire
65
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Posted - 2016.02.01 22:08:44 -
[104] - Quote
everyholeisthegoal wrote:I'm all for this change, but with one amendment......the loot should not be so easily accessible.
Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!
Successful hacking - no CCP police....blow it up.....and they will chase you down! I like the idea that new game play could come from wrecks. But to be fair to attackers I would say convert the loot distribution model from dropped/destroyed to dropped/deployed/destroyed; where a part of the loot behaves as it does now and there is a chance for a portion of the loot to drop as an invulnerable container with part of the loot in it. The container must be hacked to retrieve the contents and has no suspect flags.
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baltec1
Bat Country Pandemic Legion
17244
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Posted - 2016.02.01 22:39:23 -
[105] - Quote
Mai Khumm wrote:Sarah Flynt wrote:CCP Fozzie wrote:Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp You do realize that this is a massive buff to freighter ganking? When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return? Never...that actually goes against Goons/CODE and obviously some CSM members looking out for the greater good of Goonswarm Online!
You may want to come out from under your rock.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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shootyou longtyme
Systems High Guard SpaceMonkey's Alliance
5
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Posted - 2016.02.01 22:42:04 -
[106] - Quote
Cpt Patrick Archer wrote:
Could be a little bit higher imo.
Yepps, at least double.
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Sabriz Adoudel
Move along there is nothing here
5665
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Posted - 2016.02.01 22:45:08 -
[107] - Quote
Big improvement.
I really want to see sneaking around fleet battles ninja looting to be viable in EVE. This change should help that.
Pro tip to anti-gankers whining about the change - you too can try to loot freighter wrecks, and we'll happily fight you over them.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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xttz
GoonWaffe Goonswarm Federation
767
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Posted - 2016.02.01 22:58:58 -
[108] - Quote
Will the new structures leave (massive) wrecks, and what HP will they have? |
Oshien
Multiplex Gaming The Bastion
2
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Posted - 2016.02.01 23:03:12 -
[109] - Quote
Seems like a logical change... I approve. |
Defier Orilis
Defiance Eden Initiative
73
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Posted - 2016.02.01 23:06:08 -
[110] - Quote
I approve this message. It makes sense and feel more natural.
Thx, Defier. |
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Sabin Minks
SergalJerk Test Alliance Please Ignore
1
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Posted - 2016.02.01 23:12:58 -
[111] - Quote
Terra Chrall wrote:everyholeisthegoal wrote:I'm all for this change, but with one amendment......the loot should not be so easily accessible.
Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!
Successful hacking - no CCP police....blow it up.....and they will chase you down! I like the idea that new game play could come from wrecks. But to be fair to attackers I would say convert the loot distribution model from dropped/destroyed to dropped/deployed/destroyed; where a part of the loot behaves as it does now and there is a chance for a portion of the loot to drop as an invulnerable container with part of the loot in it. The container must be hacked to retrieve the contents and has no suspect flags.
These idea are gold right here.
These new wreck changes make sense.
I see alot of people complaining about gankers, and goons.
Does a small house implode into a small pile of rubble? Yes. Does a big building implode into a big pile of rubble? yes Logic wins here.
As far as the people saying the CSM are in favor of this because of goons.... Please direct your attention to the reddit.... READ, Form a thought, then come back.. and possibly complain. |
Rhamnousia Nosferatu
Bunnyhopping days
227
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Posted - 2016.02.01 23:24:45 -
[112] - Quote
Sabin Minks wrote:As far as the people saying the CSM are in favor of this because of goons.... Please direct your attention to the reddit.... READ, Form a thought, then come back.. and possibly complain.
Noone is saying that this propsal is benificial only to goons and gankers, but the fact is that this is a subject which was a sore spot for freighter gankers for some time, that CSM member 'championing' it comes from a well known ganking corp (former home to the goonswarm minluv) and that he specifically mentiones freighter wrecks in one of his early reddit comments (which likely indicates that he specifically thought about that as well when 'championing' this).
The change per se is not bad and even has some logic to it. They just need to fix the looting thing, then its all fine and dandy by me (and most of the ag crew, I'd bet). |
Jarsoom Blade
Blade's Legion
28
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Posted - 2016.02.02 00:19:29 -
[113] - Quote
Read the post with CCP Fozzie's voice in mind for some reason. Morgan Freeman, get 'wrecked'!
See what I did there.
This is EVE
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death minner
River-Rats in space The Ditanian Alliance
0
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Posted - 2016.02.02 00:29:39 -
[114] - Quote
For a short trip down memory lane... it used to be that if someone salvaged a wreck that had more that 27k of stuff in it the wreck vanished and the loot with it, but, gankers cried that all their hard work was being taken away from them so CCP made it so that now a wreck isn't salvageable while there's more than enough m3 left in it to fill a cargo can.
I'm not saying that things keep getting changed just to suit a certain portion of eve players as has been alluded to in various posts, but I can say that in a certain light, it does at times appear that way. |
Sean Parisi
Blackrise Vanguard
722
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Posted - 2016.02.02 00:30:45 -
[115] - Quote
Please add individual models for each ship. Have to whip that art department into shape. |
Berluth Luthian
Kill'em all. Let Bob sort'em out. Minmatar Republic Marines
210
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Posted - 2016.02.02 00:39:56 -
[116] - Quote
I think increasing wreck gamely just a bit could add a lot to the game.
Something like...
Failed cycles (unsuccessful) potentially cause AOE explosions that damage 50% of the wreck's HP. If the wreck isn't destroyed you can continue to attempt salvaging. The explosion is due to unstable pieces of the ship being disassembled. Fields of ships dead ships would need to be salvaged carefully, but this could mean you put more value of dead ships into their potential salvage. |
Gorion Wassenar
Stimulus Rote Kapelle
134
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Posted - 2016.02.02 00:41:11 -
[117] - Quote
Fix the DST looting and I might consider it. Pretty against this as keeping range from anything is already a huge pain in the ass as it is.
Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman
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Atomeon
The Scope Gallente Federation
66
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Posted - 2016.02.02 01:44:16 -
[118] - Quote
Since you rebalance the wrecks then rebalance their lock time too. Bigger wreck gets insta locked etc. |
Eli Apol
Definitely a nullsec alt
508
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Posted - 2016.02.02 03:12:42 -
[119] - Quote
Good change
Would also like to see an increase in time taken to transfer items from larger wrecks instead of an instant transfer as it currently is.
but what would I know, I'm just a salvager
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Dom Arkaral
Gate Is Red
42
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Posted - 2016.02.02 03:29:20 -
[120] - Quote
+1
Also you Anti-Gankers need to realise that there's more to EVE than Highsec and CODE. lol gut rekt
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
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