| Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 .. 13 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |

Haidere
Evolution Northern Coalition.
11
|
Posted - 2016.02.02 03:37:24 -
[121] - Quote
Definitely a good idea, will cut down on accidentally targeting/destroying wrecks, my 2 isk though, leave wrecks that were the victims of a gank remain very low. |

Arya Regnar
Darwins Right Hand
889
|
Posted - 2016.02.02 03:42:03 -
[122] - Quote
You can still shoot wrecks, it's just that now you will have to throw more than 2 mil at it to make sure it dies.
EvE-Mail me if you need anything.
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Dom Arkaral
Gate Is Red
43
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Posted - 2016.02.02 04:02:07 -
[123] - Quote
Haidere wrote:Definitely a good idea, will cut down on accidentally targeting/destroying wrecks, my 2 isk though, leave wrecks that were the victims of a gank remain very low. A gank is a kill, the game doesn't care if it was a suicide gank or not. A kill is a kill.
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
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Salpad
Carebears with Attitude
552
|
Posted - 2016.02.02 05:54:11 -
[124] - Quote
CCP Fozzie wrote:Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier, NPC Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think.
My only concern is whether I'll be able to tell these wreck categories apart? Do they get different names? Different icons? Do they get different signature radii? |

baltec1
Bat Country Pandemic Legion
17244
|
Posted - 2016.02.02 05:59:06 -
[125] - Quote
Salpad wrote:CCP Fozzie wrote:Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier, NPC Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. My only concern is whether I'll be able to tell these wreck categories apart? Do they get different names? Different icons? Do they get different signature radii?
They currently have different names.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Nelly Galbatha
Caldari Provisions Caldari State
6
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Posted - 2016.02.02 06:13:57 -
[126] - Quote
Can you give giant freight container's for hit points also? |

Mistique Jasson
Platinum Octopus Infernal Octopus
0
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Posted - 2016.02.02 07:58:16 -
[127] - Quote
This will make salvage the wrecks harder? |

Molly Duma
F0RCED ENTRY
8
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Posted - 2016.02.02 08:44:13 -
[128] - Quote
Maybe hit the Titan wreck with 50 000 hitpoints?
EvE Offline Server Status
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Daksa Crendraven
Imperial Guardians SpaceMonkey's Alliance
6
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Posted - 2016.02.02 08:50:26 -
[129] - Quote
Well... Thanks for the loot then! :) |

Rhamnousia Nosferatu
Bunnyhopping days
231
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Posted - 2016.02.02 08:51:50 -
[130] - Quote
Arya Regnar wrote:You can still shoot wrecks, it's just that now you will have to throw more than 2 mil at it to make sure it dies. So, now it's somehow about value of the ship performing the gank? |

Ima Wreckyou
The Conference Elite CODE.
2104
|
Posted - 2016.02.02 09:14:09 -
[131] - Quote
+1 good change, about time this exploit got fixed.
This is completely unrelated: but I just want to thank our goonswarm overlords for making all this possible.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Vulfen
Snuff Box Snuffed Out
182
|
Posted - 2016.02.02 09:40:53 -
[132] - Quote
With wrecks now having more hp, would smart bombs now affect them?, currently i dont below wrecks are damaged by smart bomb damage. |

baltec1
Bat Country Pandemic Legion
17244
|
Posted - 2016.02.02 09:45:31 -
[133] - Quote
Ima Wreckyou wrote:+1 good change, about time this exploit got fixed.
This is completely unrelated: but I just want to thank our goonswarm overlords for making all this possible.
Twas PL
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Lugh Crow-Slave
1497
|
Posted - 2016.02.02 10:36:43 -
[134] - Quote
Can we get them probable while you are at it?
Citadel worm hole tax
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Gully Alex Foyle
Black Fox Marauders
4288
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Posted - 2016.02.02 11:09:03 -
[135] - Quote
Lugh Crow-Slave wrote:Can we get them probable while you are at it? Would be nice, certainly the scavanger mini-profession would have a surge.
Would be a newbie-friendly activity by the way, getting more people into low/null/wh, creating PVP situations, etc.
Honestly can't see any downside, except possibly a slight increase of supply for salvage, mods and other stuff that drops, but that doesn't seem a bad effect.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Kestielh Mechielv
Teutate raiders DARKNESS.
0
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Posted - 2016.02.02 14:27:16 -
[136] - Quote
We all know who's going to get bennefit from this change. Don't even need to call them ;) |

Aker Krane
OMEGADYNE LABS Rising Darkness
24
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Posted - 2016.02.02 16:14:08 -
[137] - Quote
Generally speaking, anything that reduces the the amount of destruction/consumption is a bad idea.
Will you be reducing the amount of loot that actually survives the destruction of the hull accordingly? |

FT Diomedes
The Graduates
2258
|
Posted - 2016.02.02 18:43:51 -
[138] - Quote
I do not care what happens with freighter tanking or High Sec space in general. I'm just excited at the prospect of having trivially longer to warp to a wreck and it being marginally harder to destroy a capital ship wreck to deny the winner a chance at the loot.
I remain firmly opposed to being able to scan down wrecks. That breaks way more than it fixes for 0.0 escalations, missions, and etc.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Sizeof Void
Ninja Suicide Squadron
626
|
Posted - 2016.02.02 19:32:16 -
[139] - Quote
An odd change... I'd have argued to make wrecks easier to kill and also to shorten the amount of time they last in space. The servers have to keep track of all of this space junk, so making wrecks go away faster helps to reduce the server load.
Also, how about fixing the issue where wrecks cannot be salvaged because they contain too much loot , and/or something too big, to fit within a drop can? |

death minner
River-Rats in space The Ditanian Alliance
0
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Posted - 2016.02.02 19:55:20 -
[140] - Quote
Sizeof Void wrote:An odd change... I'd have argued to make wrecks easier to kill and also to shorten the amount of time they last in space. The servers have to keep track of all of this space junk, so making wrecks go away faster helps to reduce the server load.
Also, how about fixing the issue where wrecks cannot be salvaged because they contain too much loot , and/or something too big, to fit within a drop can?
That is not an issue in the sense that it was some unforeseen side effect of a new mechanic or something, in fact that was an intentional change as i stated in a previous post.
o/ DM. |

Sgt Ocker
Kenshin. DARKNESS.
806
|
Posted - 2016.02.02 22:21:39 -
[141] - Quote
CCP Fozzie wrote:Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.
Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.
We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier, NPC Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks! So now shooting wrecks will actually take some effort and involve some risk - Will they generate killmails?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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bigbud skunkafella
Not The Usual Suspects
3
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Posted - 2016.02.02 23:06:15 -
[142] - Quote
now that gankers , whether intentionally or as a purely coincidental consequence of this rebalance have received a huge buff in effectively guaranteed freighter wreck looting in hisec, is it too much to ask that shooting a wreck in hisec becomes a suspect level offense rather than crimal /concordden?  seriously.
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baltec1
Bat Country Pandemic Legion
17245
|
Posted - 2016.02.02 23:33:05 -
[143] - Quote
bigbud skunkafella wrote:now that gankers , whether intentionally or as a purely coincidental consequence  of this rebalance have received a huge buff in effectively guaranteed freighter wreck looting in hisec, is it too much to ask that shooting a wreck in hisec becomes a suspect level offense rather than crimal /concordden?  seriously.
Looong way to go before ganking is buffed enough to warrant a buff to anti ganking.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Pulttl
Off-By-One Errors
4
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Posted - 2016.02.03 01:52:51 -
[144] - Quote
bigbud skunkafella wrote:now that gankers , whether intentionally or as a purely coincidental consequence  of this rebalance have received a huge buff in effectively guaranteed freighter wreck looting in hisec, is it too much to ask that shooting a wreck in hisec becomes a suspect level offense rather than crimal /concordden?  seriously.
It sounds like a logical change. Looting someone else's wreck/can and shooting it are equivalent in that both take away its content from the original owner or legitimate looters. Previously with low hitpoints for a wreck, a criminal flag was useful in discouraging shooting wrecks (to some degree), and now, it is an unnecessary device that turns possible PVP opportunities (suspect fights in hisec) into PVE (being CONCORDed) for no greater goal. Giving a suspect flag definitely affects jet can mining if regular jet cans would receive this change as well, but it can create additional content in hisec, like protecting miner friends' can in PVP-ready ships.
Mobile Scan Inhibitors and Mobile Micro Jump Units used to cause a killright to be granted (w/o a criminal flag though), but they simply give a suspect flag like other deployables since the December patch. The similar consideration can be possibly done in toning down the consequence of attacking wrecks/cans.
Identify hisec gankers at GankerLookout.com
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GetSirrus
Imperial Academy Amarr Empire
102
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Posted - 2016.02.03 03:06:12 -
[145] - Quote
Can flip the most value items, kill low-hp jetcan. The wreck HP is irrelevant.
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Ima Wreckyou
The Conference Elite CODE.
2111
|
Posted - 2016.02.03 06:32:00 -
[146] - Quote
bigbud skunkafella wrote:now that gankers , whether intentionally or as a purely coincidental consequence  of this rebalance have received a huge buff in effectively guaranteed freighter wreck looting in hisec, is it too much to ask that shooting a wreck in hisec becomes a suspect level offense rather than crimal /concordden?  seriously. +1 Awesome idea, will not tell you why. I love how 1 dimensional AG thinks
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Danmal
Proioxis Assault Force
39
|
Posted - 2016.02.03 07:36:51 -
[147] - Quote
Ima Wreckyou wrote:+1 good change, about time this exploit got fixed.
This is completely unrelated: but I just want to thank our goonswarm overlords for making all this possible.
Dear CCP,
you know you are on the wrong path when CODE. calls a change long overdue.
tyvm |

Sjugar02
Antwerpse Kerels RAZOR Alliance
12
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Posted - 2016.02.03 09:11:10 -
[148] - Quote
I don't think anyone can honestly disagree with this change. People should have a good chance to get loot after killing something. Killing big things is content and we should always strive to reward players that create content. People can still shoot wrecks but they'll have to put in some effort and there is less chance that anyone fatfingers the wreck.
Wrecks will also have a slightly better chance to survive and act as a warpin. I know a lot of kitting gangs like to shoot wrecks that are close to them. Now the wrecks should survive a couple seconds longer and give people some chance to get tackle.
+1 all around |

Borat Guereen
Chao3 Chao3 Alliance
45
|
Posted - 2016.02.03 18:01:12 -
[149] - Quote
"Sion Kumitomo said on Twitter The original idea was Warr Akini's, and both then Goonswarm CSM reps pushed it. Other CSM's supported it as well."
Not surprising, again showing the influence of the goon/CODE bloc on the game to benefit their game play and income before everyone else.
Even if increasing the HP of wrecks based on sizes makes sense logically, why not make other "logical" changes like adding damages to bumping, or removing bumping from the game altogether. Of course, goons/CODE only want to think logically when it benefits them.
I would have strongly opposed this change. I am running for CMS XI and for all of you on this thread that see this change as they are, vote to get rid of the goons/CODE influence on the CSM XI. Put me on top of your ballot vote, and consider my endorsement post when making your choices for CSM XI, and go vote!
Candidate for CSM XI
Speaker of Chao3
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Dom Arkaral
Gate Is Red
46
|
Posted - 2016.02.03 18:05:20 -
[150] - Quote
[quote=Borat Guereen Even if increasing the HP of wrecks based on sizes makes sense logically, why not make other "logical" changes like adding damages to bumping, or removing bumping from the game altogether. Of course, goons/CODE only want to think logically when it benefits them.
[/quote] Bumping isn't only being used by CODE. or GSF in HS.. you're one of these "one more nurf or i quits" kind of person eh?
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
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