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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fozzie
C C P C C P Alliance
13565
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Posted - 2016.02.01 13:12:26 -
[1] - Quote
Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.
Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.
We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1866
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Posted - 2016.02.01 13:15:39 -
[2] - Quote
It's a good proposition
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Konrad Kane
146
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Posted - 2016.02.01 13:16:33 -
[3] - Quote
Endie, noble protector of wrecks .... well some of them at least. |
MainDrain
Applied Anarchy ChaosTheory.
320
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Posted - 2016.02.01 13:16:52 -
[4] - Quote
I'm all for this. It makes sense that large wrecks are harder to destroy.
If we could get different wreck models for different classes of ships, that would be nice too |
JonnyPew
Imperial Academy Amarr Empire
14
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Posted - 2016.02.01 13:17:36 -
[5] - Quote
Protect the wrecks!
I like this change.
EVE Online is my hobby
http://www.youtube.com/JonnyPew
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BigSako
Burning Napalm Northern Coalition.
120
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Posted - 2016.02.01 13:19:08 -
[6] - Quote
This means you can no longer one-shot titan/super carrier wrecks.
Not sure if this is a good or a bad thing. |
Absolon Echerie
EVE University Ivy League
17
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Posted - 2016.02.01 13:23:40 -
[7] - Quote
I take it this will be without any resists? Or will wrecks even get an inherited resist profile from their former ship?
Without resists this seems about right, considering the dps generally required to take down a ship of that size. it should still take a second or 2-3 to destroy the wreck, and have the benefit of countering accidental wreck (and loot) destruction.
And looking at the amount of wrecks a stealth bomber could still one-shot the changes would not be that bad :) |
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CCP Fozzie
C C P C C P Alliance
13566
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Posted - 2016.02.01 13:25:27 -
[8] - Quote
Absolon Echerie wrote:I take it this will be without any resists? Or will wrecks even get an inherited resist profile from their former ship?
Currently wrecks have no resists and their hitpoints are entirely hull. This proposal doesn't change either of those things.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Bjurn Akely
Knights of Nii The 20 Minuters
91
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Posted - 2016.02.01 13:28:24 -
[9] - Quote
Scratching my head to understand what problem this change will fix. Or is it merely 'cosmetic'? |
Kaarous Aldurald
Black Hydra Consortium.
16093
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Posted - 2016.02.01 13:36:34 -
[10] - Quote
Wow. Let the tears flow.
Good change.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
737
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Posted - 2016.02.01 13:36:49 -
[11] - Quote
Bjurn Akely wrote:Scratching my head to understand what problem this change will fix. Or is it merely 'cosmetic'?
Will probably help save wrecks from smartbombs in large fleets. Or pipe bombing. Like if you pipe bomb a fleet of ABC's, you won't immediately nuke your loot when you forget to cycle a couple SB. Maybe, least thats kind of how i view it.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Nam Dnilb
Universal Frog
248
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Posted - 2016.02.01 13:38:58 -
[12] - Quote
Bjurn Akely wrote:Scratching my head to understand what problem this change will fix. Or is it merely 'cosmetic'?
People try to deny enemy players the loot from the wrecks by blowing them up. |
Scotsman Howard
The Mjolnir Bloc The Bloc
6
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Posted - 2016.02.01 13:57:01 -
[13] - Quote
Stitch Kaneland wrote:Bjurn Akely wrote:Scratching my head to understand what problem this change will fix. Or is it merely 'cosmetic'? Will probably help save wrecks from smartbombs in large fleets. Or pipe bombing. Like if you pipe bomb a fleet of ABC's, you won't immediately nuke your loot when you forget to cycle a couple SB. Maybe, least thats kind of how i view it.
Smartbombs do not kill wrecks now, so unless they change that mechanic first, this will not affect that area. If you watch the videos of R&K smartbombing, the wrecks were not destroyed and formed a nice little ball. |
l0rd carlos
TURN LEFT
1265
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Posted - 2016.02.01 14:05:25 -
[14] - Quote
Bjurn Akely wrote:Scratching my head to understand what problem this change will fix. Or is it merely 'cosmetic'?
In skirmish battles you often kill the wreck in order to deny the enemy a warpin.
Here is an example fight where we do this: https://www.youtube.com/watch?v=tyzkZhkXkJk
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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baltec1
Bat Country Pandemic Legion
17238
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Posted - 2016.02.01 14:05:58 -
[15] - Quote
Well this is nice.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Scipio Artelius
The Vendunari End of Life
44117
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Posted - 2016.02.01 14:06:43 -
[16] - Quote
Totally logical change.
Come Win At Eve - Join The Vendunari
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Rhamnousia Nosferatu
Bunnyhopping days
201
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Posted - 2016.02.01 14:11:10 -
[17] - Quote
Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec (primarily goons and thier code alts), so it is nice to see that CSM is working for the null block interests as per usual.
Now, I have nothing against this proposal but there is a major caveat - if you're gonna do this please fix the ability to loot other people's cargo while avoiding getting suspect flagged for it.
What I'm referring to is the fact that one can get next to a yellow wreck with a ship with fleet hanger (e.g. Deep space transport or an Orca) and a character in a noob ship, use the character in the noob ship to transfer cargo to DST and only the noob ship guy will get suspect flagged while DST will merrily warp away with stolen goods.
Please fix this so that Fleet hanger ship can't receive such (illegal) loot or can do it but gets flagged in the process (obviously, make it so that it is not prone to abuse). Do that, and I don't think many will care about EHP of the wrecks. |
Sarah Flynt
144
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Posted - 2016.02.01 14:12:28 -
[18] - Quote
CCP Fozzie wrote:Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp You do realize that this is a massive buff to freighter ganking?
When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return?
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Cpt Patrick Archer
Quam Singulari Triumvirate.
55
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Posted - 2016.02.01 14:20:05 -
[19] - Quote
I approve of this!
Could be a little bit higher imo. |
Sharps
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
5
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Posted - 2016.02.01 14:22:08 -
[20] - Quote
What about MTUs?
Also, can we probe down wrecks now please? |
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Rhamnousia Nosferatu
Bunnyhopping days
201
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Posted - 2016.02.01 14:26:57 -
[21] - Quote
Sharps wrote:Also, can we probe down wrecks now please? This would be awesome. +1 |
Clark Yalken
Caldari Provisions Caldari State
0
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Posted - 2016.02.01 14:28:56 -
[22] - Quote
Makes sense to me.
MainDrain wrote:If we could get different wreck models for different classes of ships, that would be nice too
This also makes sense and would be nice to see. It's a small change, but makes things a bit more realistic. |
Miner Hottie
Haywire.
183
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Posted - 2016.02.01 14:28:59 -
[23] - Quote
Carebears of Eve rejoiced.
It's all about how hot my mining lasers get.
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Morrigan LeSante
Senex Legio The OSS
1139
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Posted - 2016.02.01 14:31:03 -
[24] - Quote
Are you considering having this affect salvage times as what this means is that a ninja salvage ship is the best way to essentially circumvent what I read as the intent behind these changes.
Or change cans? |
Asinae Antaelis
7
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Posted - 2016.02.01 14:32:31 -
[25] - Quote
CCP Fozzie wrote:
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp [/b]
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks!
Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull Cause for frigs, the wreck would have more raw hp than the flying ship... |
Jadek Kin
Incorruptibles
6
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Posted - 2016.02.01 14:47:05 -
[26] - Quote
Asinae Antaelis wrote:Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull Cause for frigs, the wreck would have more raw hp than the flying ship... Salvage tanking. CCPlease, let me duct tape this battle hardened salvage to my ship. |
Anthar Thebess
1410
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Posted - 2016.02.01 14:48:12 -
[27] - Quote
Good change, but i think that we need more EHP starting from battleship class wrecks. Most of the battleships do 3500 alpha damage from full rack of guns, so they can easily one shoot a wreck. But i will not argue as a lot was gained already
Now for player experience and in game immersion, capital wrecks need huge buff to hit points. 25000 is minimum (thing about killing wreck by one shoot from all guns from maelstrom) But why not go way above this numbers. Make all capital wrecks to have 200.000 hit points , and super capital wrecks above 500.000 hit points. Can you also change so capital wrecks don't disappear when salvaged, and stay on grid until downtime ( maybe even longer) ? This are also big changes , but...... why?
Because of this : http://i.imgur.com/UhHrWHj.jpg
A single image posted across the web will affect more people than the BR we get from zkill. People that never played eve will ignore BR, but if he is slightly interested in spaceships, he will not ignore screenshot. Trust me. After each capital battle, you will get tons of screenshots posted across the web. They will be a free eve commercials. Capital graveyards will be good place to generate short therm hot zones, many people will want to see them. You put a lot of work in creating this wreck graphics, why are you allowing them to be instantly gone after the battle?
During the battle not many people have time to do nice screenshots, they have low res settings, are occupied in surviving. Currently CCP is losing a lot of attention this screenshots can generate.
(off topic) We are talking about wrecks. What about : - smart bombs damaging and wrecks including NPC wrecks? - inability to salvage wreck that have more m3 inside of it than the can left after the salvaging process
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Gauis Aldent
Concordiat Spaceship Samurai
6
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Posted - 2016.02.01 14:48:38 -
[28] - Quote
Rhamnousia Nosferatu wrote:Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec (primarily goons and thier code alts), so it is nice to see that CSM is working for the null block interests as per usual.
Now, I have nothing against this proposal but there is a major caveat - if you're gonna do this please fix the ability to loot other people's cargo while avoiding getting suspect flagged for it.
What I'm referring to is the fact that one can get next to a yellow wreck with a ship with fleet hanger (e.g. Deep space transport or an Orca) and a character in a noob ship, use the character in the noob ship to transfer cargo to DST and only the noob ship guy will get suspect flagged while DST will merrily warp away with stolen goods.
Please fix this so that Fleet hanger ship can't receive such (illegal) loot or can do it but gets flagged in the process (obviously, make it so that it is not prone to abuse). Do that, and I don't think many will care about EHP of the wrecks.
Wreck popping? You mean murdering all of the defenseless crew who may have survived the original encounter? Seems like popping any wreck should be a crime far worst than podding a capsuleer. It should bring concord for the lives of the hundreds or even thousands of baseliners you are murdering in cold blood! |
My Little Friend
Amok. Goonswarm Federation
4
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Posted - 2016.02.01 14:48:38 -
[29] - Quote
I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times when I die in lowsec because of the poorly thought out jump range and fatigue changes.
+1 I support this change and other important issues like this one. |
Steven Grlscz
Future Corps Sleeper Social Club
5
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Posted - 2016.02.01 14:52:30 -
[30] - Quote
+1 good change. |
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