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Evan Giants
Plundering Penguins Solyaris Chtonium
16
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Posted - 2016.02.12 03:04:30 -
[31] - Quote
What will you do regarding ECCM BPO/BPC? Convert them to ECCM Script BPO? |

Gospadin
Bastard Children of Poinen Grumpy Space Bastards
254
|
Posted - 2016.02.12 03:11:38 -
[32] - Quote
Aliventi wrote:This would be a great time to make ECM more unified with the other EWAR variants. ECM is the only module that has different racial types. I think it would be far more valuable to make ECM a single module with racial scripts to bring it in line with SD/TD. I think it would also be beneficial to remove signal amplifiers as no other EWAR has a way to boost effectiveness. Of course removing signal amplifiers would preferably be compensated by a slight buff to ECM strength.
The reason I advocate for these changes is to give ECM ships opportunities to act more like other EWAR ships. Because ECM has racial modules you are driven to fit at least one of each racial ECM module to prevent the case where you are less effective on the battlefield because you are missing a racial jammer. By changing ECM to be a single module with scripts it would allow ECM ships to need fewer ECM modules, and free up slots for tank. This would allow ECM ships to have the capability present in other EWAR ships of being able to fit enough tank to stay on the field. There would still be those who would fit max jammers. They would pay because they would be easy to kill, just as any other EWAR ship that fix max EWAR. A single ECM module with racial scripts would unlock ECM ships that can stay on field and keep fighting, instead of ECM ships that warp in at max range and warp out as soon as they get shot. That's a choice present in every other EWAR ships and should be available to ECM ships.
Something like this is what I was hoping for.
Make the script take, say, 30s to add or remove from the module. You can prep 1 or 2 ECM modules with scripts that you expect to use, but in the meantime, you roll with multispectral until you think you can spare 30s.
Honestly, having 7000 different ECM modules to juggle is annoying. |

Groot Calrissian
Plundering Penguins Solyaris Chtonium
1
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Posted - 2016.02.12 03:49:05 -
[33] - Quote
As an ECM pilot, and loving the force multiplication factor, I agree that the mechanic is fuxt as it is. Scripted modules would make a ton of sense, and make ECM boats viable in combat, which they currently are not. A reasonable delay to switch scripts would help - and shortening the jam cycle time would be nice for both the recipient and the ECM pilot. However, I think a mechanics overhaul would be appreciated by everyone.
As suggested above, a 'chance to lock' on each target would be a viable mechanic. Re-roll the dice for each attempted lock. Upon successful jam cycle initiation, break lock for on-race script only, but roll dice for target lock even for off-race jams. Reduced cycle time of 10 seconds would give the ECM pilot more options to relocate jams, and even increase the motivation to invest in correctly racial scripts. This makes a significant motivation to utilize the correct on-race script, and makes an interesting fitting decision of fewer scriptable ECM modules (which could be any race with a time penalty to reload) or enough jams to still have a rainbow fit but no more tank than currently. This would also serve to make ECM hulls less predictable as far as how they are fit, and give the players more choice to work with. |

Rob Kashuken
Dropbears Anonymous
80
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Posted - 2016.02.12 06:30:47 -
[34] - Quote
As someone who has flown an awful lot of ewar in a previous corp, I'd echo the suggestion given previously that the racial jammers should be abolished, and instead have a single module that is can be scripted to specialise into each race.
This would allow for Caldari ewar pilots to be able to field effective shield tank, whilst not being reliant on their tanking ability to be effectively based on a RNG roll.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
341
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Posted - 2016.02.12 06:44:42 -
[35] - Quote
Interesting, was hoping for something more along the lines of scripting to alter the ECM type - particularly after reading the sensor boost and ECCM merger. |

Cyrek Ohaya
Blazing Sun Group
21
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Posted - 2016.02.12 06:48:59 -
[36] - Quote
ECM already took a big hit when they allowed the victim to know WHEN exactly is the ECM effect going to wear down. Give it time to see how this affects players in general instead of giving out mindless changes every month. |

Mnemosyne Ab aeterno
EVE University Ivy League
0
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Posted - 2016.02.12 07:59:32 -
[37] - Quote
As you are now buffing ECCM please get rid of the Ladar, Radar, Mag and the other one and replace it with just the multispec and have faction scripts that we can fit with a timer to change the scripts e.g. 4min between changes per mod |

Mad Abbat
Talon Swarm
53
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Posted - 2016.02.12 08:34:24 -
[38] - Quote
Addison Clark wrote:
Honestly this is what I thought would be happening now that Citadal ECM is to be used with racial scripts. Adding this in improves the usability of the module, and enables you to adjust on-the-fly versus being locked in to a certain type.
Tell that to scripted combo of missle/tracking disruptors.
Muahahaha.
Carry a set of 16 modules and a depot bro. That is valuable gameplay. I enjoyed it already while flight-testing the the CNI_wreck_of_the_ship. |

Alex Harumichi
Icecream Audit Office
32
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Posted - 2016.02.12 08:42:32 -
[39] - Quote
No Caldari navy ECM? |

Renfus
Pandemic Horde Inc. Pandemic Horde
24
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Posted - 2016.02.12 09:29:35 -
[40] - Quote
Instead of having 5 separate ecm modules. How about having 1 module that has the same stats as the multi spec jammer when unscripted. And have racial scripts.. Allowing ecm ships to change scripts on the fly..
Our would that be to OP somehow?
((( Alliance Creation )))
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Contact me In-Game.
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Freelancer117
So you want to be a Hero
427
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Posted - 2016.02.12 13:19:27 -
[41] - Quote
CCP Fozzie, please don't forget to balance the ewar drones 
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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waghez pig
Deadspace Knights Sacred Empire of Ellyssium
0
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Posted - 2016.02.12 14:33:38 -
[42] - Quote
Marid Hadden wrote:keep duinbing down your game for idiots who cant remember which ECM module is against which race. Why dont you rename "radar" to "amarr", "ladar" to "minmatar" etc.. while you are at it, makes it even easier for rtards.
Or go even one step further and get rid of race names and call them like red, green, yellow and blue maybe? For those who cant deal with race names and mix them together. This would make sure even the least intelligent moron would be able to safely apply right ewar modules onto enemy ships.
Lol, when a bitter vets cry a newbro subcribes to the game.
Cry us another back in the day story bitter vet.
Cry again bitter vet how Eve is dying.
Please post an angry bitter vet rant in the forums before you unsubscribe.
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Estella Osoka
Perkone Caldari State
1033
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Posted - 2016.02.12 15:06:41 -
[43] - Quote
Finally, the T2 mods are better than the meta 4s.
Never change ECM. The rage inducing mechanic brings many tears and many laughs. To all the haters, come to the jam side, we have scones. |

Harvey James
The Sengoku Legacy
1258
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Posted - 2016.02.12 15:08:01 -
[44] - Quote
so will the falloff mechanic be hit or miss .. or the new strength too range ratio??
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Arya Regnar
Darwins Right Hand
918
|
Posted - 2016.02.12 15:26:42 -
[45] - Quote
So uhh 90% of all tiercides make meta useless compared to t2.
EvE-Mail me if you need anything.
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unidenify
Plundering Penguins Solyaris Chtonium
176
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Posted - 2016.02.12 16:19:00 -
[46] - Quote
Arya Regnar wrote:So uhh 90% of all tiercides make meta useless compared to t2. that is whole point of tiercides? |

Richard TheLordOfDance
New Eden Special Operations Force
18
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Posted - 2016.02.12 16:47:00 -
[47] - Quote
Finally the t2 modules will become useful! This has taken way to long!
For the people currently complaining about how op ecm are, I would like to point out that enough sensor dampers can take your lock range down to below 10km which means you can't lock anything outside of that range, with no hope of the roll will be in your favour like with ecm, you will be for all intents and purposes permanently jammed until the jammers a) dies b) runs out of cap c) decides to stop for some reason. Or has this changed recently while I wasn't looking?
And to the people saying that the modules should be scripted instead of racially aligned, why in the world would you want to give people a ecm ship that could instantly swap around it's jamming strengths!? Combat refitting is already on its way out and you want to reintroduce one of it's many symptoms straight away... |

FraXy
Hawken Extraordinarii
30
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Posted - 2016.02.12 16:58:41 -
[48] - Quote
Are we ever going to get ECM reworked to something tolerable rather than 20s of doing nothing without any active counter?
5s ecm duration 20s module duration
Tactical jamming rather than split and/or stack.
One man's junk is FraXy's choice of weapon to kill you with.
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ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
25
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Posted - 2016.02.12 19:31:26 -
[49] - Quote
why doesn't the ECM faction like Mordus legion don't have legion ecm burst? They have lots of ECM related stuffs in the lp store, but no ecm burst |

Estella Osoka
Perkone Caldari State
1033
|
Posted - 2016.02.12 20:11:25 -
[50] - Quote
Stop moaning about ECM. This is the wrong thread for that. You want to have the mechanic changed, then go open a thread in Player Features and Ideas Discussion forum. |

FraXy
Hawken Extraordinarii
30
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Posted - 2016.02.12 21:43:52 -
[51] - Quote
Estella Osoka wrote:Stop moaning about ECM. This is the wrong thread for that. You want to have the mechanic changed, then go open a thread in Player Features and Ideas Discussion forum.
Any thread is a potential ECM mechanic discussion thread.
One man's junk is FraXy's choice of weapon to kill you with.
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Irya Boone
Never Surrender.
472
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Posted - 2016.02.12 21:43:52 -
[52] - Quote
no just remove ecm from the game
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
you shall all bow and pray BoB
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Gospadin
Bastard Children of Poinen Grumpy Space Bastards
254
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Posted - 2016.02.12 22:07:02 -
[53] - Quote
The above points are great.
It should be a single, multi-spectral-by-default module.
Script for racial strength... Maybe have two versions of each race's scripts, one shorter range and stronger, and one longer range and weaker.
Somewhere between 30s and 60s to load or change scripts.
|

Korozaa Akuma
Yomi-no-kuni
3
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Posted - 2016.02.12 23:34:00 -
[54] - Quote
Zetakya wrote:As for ECM... this is a nerf. Aside from much more common use of ECCM, simply fitting an equivalent strength ECM module will now cost 10 extra CPU per module and require 20 additional cap per cycle per module. While the CPU change doesn't really matter at present (the Rook in particular is already grossly over-specified in that department), it will matter if you ever rebalance the hulls and it is going to make cap stable ECM more difficult, and therefore increase the value of Neuts as an ECM counter. This is especially true given the slot limitations making fitting tank, ECM and now cap mods in mid slots an impossible challenge.
I agree. From the current Meta 4 to the new T2. I get zero increase in jam strength at the cost of an 50% increase in CPU cost and 53% increase in cap cost (assuming duration is unchanged). |

Nevyn Auscent
Broke Sauce
2971
|
Posted - 2016.02.13 00:09:19 -
[55] - Quote
Richard TheLordOfDance wrote: And to the people saying that the modules should be scripted instead of racially aligned, why in the world would you want to give people a ecm ship that could instantly swap around it's jamming strengths!? Combat refitting is already on its way out and you want to reintroduce one of it's many symptoms straight away...
A script does not 'have' to be instant swap. Treating it like ammo and requiring a reload period allows you to actually put tank on your ECM ships without having to armour tank them while still being able to adapt to the targets fleet comp. Higher fitting requirements in return might also be a good thing to make it hard to fit a full rack of ECM if they were swappable like that. |

Daichi Yamato
Xero Security and Technologies
3084
|
Posted - 2016.02.13 00:20:48 -
[56] - Quote
What nevyn said. One idea i liked was giving them a 60 second or longer reload timer. Takes away the need for docking in-between fights (especially annoying when you can't dock in enemy territory) but prevents you from swapping mid fight.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Zetakya
Echelon Research SpaceMonkey's Alliance
1
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Posted - 2016.02.13 04:11:00 -
[57] - Quote
Korozaa Akuma wrote:Zetakya wrote:As for ECM... this is a nerf. Aside from much more common use of ECCM, simply fitting an equivalent strength ECM module will now cost 10 extra CPU per module and require 20 additional cap per cycle per module. While the CPU change doesn't really matter at present (the Rook in particular is already grossly over-specified in that department), it will matter if you ever rebalance the hulls and it is going to make cap stable ECM more difficult, and therefore increase the value of Neuts as an ECM counter. This is especially true given the slot limitations making fitting tank, ECM and now cap mods in mid slots an impossible challenge. I agree. From the current Meta 4 to the new T2. I get zero increase in jam strength at the cost of an 50% increase in CPU cost and 53% increase in cap cost (assuming duration is unchanged).
Yes, you're correct, I must have misread somewhere. It's 16 extra CPU per mod.
This seems to be a common theme across this iteration of tiericide. CPU costs are now higher across the board. Oddly this doesn't affect the EWAR boats so much - as previously mentioned, they are over-endowed with CPU (& grid) to the point where fitting costs are (almost) moot. What it does (& this applies more to Target Painters than anything else) is discourage the use of odd EWAR mods on unbonused hulls.
53% increase in cap usage is far more significant for EWAR boats. At a rough calc this will leave most reasonable Rook fits balanced on the knife-edge of cap stability without a prop mod active. The Blackbird and Falcon, which were already more difficult to balance, will be impossible.
With most of the low-slot cap mods being useless for a shield ship, and mid slots at a premium for both tank and EWAR, I'm not sure what the plan behind this is. Is CCP trying to force us into having dedicated cap logi to allow fleet EWAR to function?
I certainly know that the Pilgrim and the Curse have gone (even) higher up my ECM priority list. |

Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 15:47:31 -
[58] - Quote
CCP Fozzie wrote:
For ECM Bust modules,
Lol. Used well, that's a proper description.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 15:54:45 -
[59] - Quote
The new names look great. Having the sensor type in each name will be nice.
It's cool to see some Rogue Drone modules added, too.
Do not run. We are your friends.
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Xeator
soldiers.fi
63
|
Posted - 2016.02.13 17:13:59 -
[60] - Quote
Renfus wrote: Instead of having 5 separate ecm modules. How about having 1 module that has the same stats as the multi spec jammer when unscripted. And have racial scripts.. Allowing ecm ships to change scripts on the fly..
Our would that be to OP somehow?
Yeah, I dont get why they havent already changed it to something like this.
If CCP thinks its too OP, its not.
And if it really is "OP" then just make reloading scripts take like 2min so you cant swap them around constantly.
Boom, ECM tiericide solved. |
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