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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 20:34:00 -
[1]
Edited by: Darth Mouse on 03/02/2007 20:33:54 Hey people.
I've heard alot of people ingame say a Rokhs not a good way for Caldari pilots with guns to go. Alot have even suggested I spend a large amount of time training up for a Megathron...
Now I'm not a greatly skilled player so I would prefer to stay race specific for now, but any advice would be welcome for a PvP Viable rokh platform (I hear blasters are great, so I'm still training up to max skills)
My Original idea was - BlasterThro....Rokh ...
Rigs: Not a clue at the moment! <- suggestions welcome
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2-3 : Invul fields (Thankfully I can run tech 2 in these) 1 : Shield Booster XL Tech 2 1 : Shield Booster Amp 1 : Cap Injector <- 800 energy beasts.
Optional settigns are whether to include a webber or a Scram. I was thinking a webber since I would be slamming myself into close range combat with this setup. Theres also the possibility that one Invul field could be dropped for Rigs, or maybe a damage control... Would need advice on those too please :)
Low:
I've had alot of mixed feedback, someone even saying 5 PDU 2's and pray :)
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II or tracking enhancer II
All advise is welcome, since im still training towards level 2 guns (... Still a missiel boy by far). I just want to know if this setup would atleast allow me to help some corp mates :)
Thanks for all advice / flames in advance!
Mouse
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Marquis Dean
Repo Industries
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Posted - 2007.02.03 21:13:00 -
[2]
I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 21:38:00 -
[3]
Originally by: Marquis Dean I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there.
Roger that.... Time to hammer out an update!
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2 : Invul fields II 1 : Shield Booster XL Tech 2 1 : Cap Injector <- 800 energy beasts 1 : Shield Booster Amp <- might be victim for Warp scram 1 : AB / MWD <- Depending on skills and circumstance
Low:
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II
Of course the new issue is I lack a Warp Scram, and im loathed to remove another Invul field. I'm thinking of losing the shield Amp for it, and maybe using the Rig slots to improve my initial Shield HP with extenders. I thank you for the input though, maybe we Can hammer out a viable [REV] Setup :)
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.03 21:45:00 -
[4]
Edited by: LUKEC on 03/02/2007 21:42:18 Fit rails.
Tried blasterrohk(i was quite big blasterfan) and decided that it's not worth it. It seriously lacks drone dps, mobility(rokh is SLOW and FAT) and no dmg bonus isn't exactly hot.
-------- ..... |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 21:53:00 -
[5]
Originally by: LUKEC Edited by: LUKEC on 03/02/2007 21:42:18 Fit rails.
Tried blasterrohk(i was quite big blasterfan) and decided that it's not worth it. It seriously lacks drone dps, mobility(rokh is SLOW and FAT) and no dmg bonus isn't exactly hot.
Okay. Not an Issue! I would ofcourse of prefered maybe some insight into a Rail setup, but doesnt matter.
I will try to republish the Rokh lists I have in a while, Including Blaster and Rail Setups, to Tailor for both types of player, yer Rokh does suffer from being a bit porky and long.. but heres Hoping I can get 2 setups people might find usefull (including me).
Thanks!
Mouse
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xPreatorianx
Caldari Tears of Redemption deadspace society
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Posted - 2007.02.03 22:15:00 -
[6]
Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
Is this good enough if the file size is to big... i have no clue on how to lower it ive lowered it as far as it can go in photo sh |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 22:19:00 -
[7]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho... 4x seige ll 4x heavy dimi nos 1x therm 1x kin 1x em 2x invul 1x XL booster i cant remeber the lows tho
Sounds Like I will need to work a Nos boat design into my final release too... I think the tank you have is a little extreme though, So i might tune it down a little.. Also no one has to mention if its worth plugging some rigs in yet, even cheaper ones.. Which is also interesting!
Expect a big update from me at some point!
Mouse
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Marquis Dean
Repo Industries
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Posted - 2007.02.03 22:28:00 -
[8]
Might wanna be careful with rigs. I'm never going to use rigs in a PvP ship (unless they drop drastically in price) because at 40-120 mil apiece, they are too much of risk vs the bonus the give the ship.
If you really want to though, you have to take your ship into a couple of controlled fights on the test server, trying various setups and scenarios, and find out where your ship is lacking. E.g: if you're finding you can't sustain your tank cuse your cap keeps running flat, try a cap recharge and a cap capacity rig apiece, and maybe something to improve your ganking abilities with a missile damage/rof rig.
I know taking it onto Sisi soudns a bit hardcore, but as a PvPer you won't be making any money, and with a T2 fitted and rigged 180mil ship, you don't want to take chances.
Let us know how this goes, and best of luck. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 11:58:00 -
[9]
Roger that, once I get the skills upto a level for decent testing I'll pop over there and take a look. Also looking for more feeedback on this issue, maybe some ship lists.
Might even Start a Moa section here too ...
Caldari Railgun supporters unite :D
Mouse
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.04 12:04:00 -
[10]
Originally by: Darth Mouse
Originally by: Marquis Dean I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there.
Roger that.... Time to hammer out an update!
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2 : Invul fields II 1 : Shield Booster XL Tech 2 1 : Cap Injector <- 800 energy beasts 1 : Shield Booster Amp <- might be victim for Warp scram 1 : AB / MWD <- Depending on skills and circumstance
Low:
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II
Of course the new issue is I lack a Warp Scram, and im loathed to remove another Invul field. I'm thinking of losing the shield Amp for it, and maybe using the Rig slots to improve my initial Shield HP with extenders. I thank you for the input though, maybe we Can hammer out a viable [REV] Setup :)
ignore this egit on number 2 point. for your information t2 neutrons with void hit at optimal at about 10km with caldari bs4 and with null including your falloff can hit nicely up to 30km so range isn't an issue. i fit an mwd so i can dictate range to my optimal and so i don't lose targets.
imo the blaster rokh isn't a great solo ship if ur facing pvp'ers but as a blaster boat is an awesome ship.
my fitting atm
8 neutron blaster II's
xlarge booster boost amp mwd invuln II warp disruptor heavy cap booster
3 mag stab II's dmg control rcu II
2 web drones in bay
setup puts out extreme dmg even at range and tanks pretty good but not the best.
i didn't wanna spend too much on rigs so just got 3 resist rigs which are pretty cheap. just have to hope u don't meet rage torps 
for better tank u can change mag stabs for pdu's obviously but i personally use it in a small gang so prefer more dmg.
fantastic ship
DE
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EscapeArtist
Caldari Xenotech Federation and Industries
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Posted - 2007.02.04 12:17:00 -
[11]
I'm using the following setup for Lv 4 missions... You should go for Hybrid rails though, as the Rohk sees a bonus there.
hi: 8 x 350mm Compressed coil I (faster tracking that the 425mm's)
med: 2 x Invulnerability shield II 2 x Large shield Extender II 1 x Shield Recharger II 1 x Magnetic Scatter Amplifier II
low: (all best name or T2) 2 x Power Dio System 1 X Magnetic Field Stab 1 x Tracking enhancer 1 x Signal Amp
Rigs: 1 x Anti EM I 1 x Anti Thermal I 1 x core defense field purger
I have also used this setup for fleet engagements and pirate hunting, when I have supporting craft, but remember, without a webby, micro drives and NOS, I wouldn't go and engage in solo PvP.
Best range so far is well over 140km, so really it is set up to sit at the back and bombard the opponents from extreme range. I found had to jump out when T2 frigs get too close as the guns become useless. I have considered switching out two turrets for assault launchers and cruise missiles... Although plug in could be a tractor bean and Salvager, if you really want to do it all in one, although I think I am a little heavy on shield configuration too... Maybe.  ------ I am Legend |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:36:00 -
[12]
Originally by: EscapeArtist I'm using the following setup for Lv 4 missions... You should go for Hybrid rails though, as the Rohk sees a bonus there.
hi: 8 x 350mm Compressed coil I (faster tracking that the 425mm's)
med: 2 x Invulnerability shield II 2 x Large shield Extender II 1 x Shield Recharger II 1 x Magnetic Scatter Amplifier II
low: (all best name or T2) 2 x Power Dio System 1 X Magnetic Field Stab 1 x Tracking enhancer 1 x Signal Amp
Rigs: 1 x Anti EM I 1 x Anti Thermal I 1 x core defense field purger
I have also used this setup for fleet engagements and pirate hunting, when I have supporting craft, but remember, without a webby, micro drives and NOS, I wouldn't go and engage in solo PvP.
Best range so far is well over 140km, so really it is set up to sit at the back and bombard the opponents from extreme range. I found had to jump out when T2 frigs get too close as the guns become useless. I have considered switching out two turrets for assault launchers and cruise missiles... Although plug in could be a tractor bean and Salvager, if you really want to do it all in one, although I think I am a little heavy on shield configuration too... Maybe. 
Possibilities are swap 2 guns for maybe Cruise or heavy missiles since heavies work well on misison frigs. Might be worth also putting some more faith and skills into drones. T2 drones can do a number on mission frigs with enough skills / a little time :) I'm also assumeing thats a Shield booster in there not a recharger module, since I feel a Booster maybe of greater help to you.
But thanks for the list, I'll add it to my final draft of [REV] Rokh support!
Mouse
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welsh wizard
0utbreak
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Posted - 2007.02.04 12:38:00 -
[13]
Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
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Crellion
Art of War Cult of War
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Posted - 2007.02.04 12:38:00 -
[14]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
Do the same in a Raven / Phoon with better DPS from both at less cost... what then is the point? Nah fit rails with rokh if you find yourself in situations where rails are useful otherwise get a Mega or if you have missle skills use a Raven. Raven with tacklign taken care of by gangm8s remains the tank and gank king. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:45:00 -
[15]
Originally by: DarkElf
My fitting atm
Hi: 8 neutron blaster II's
Mid: xlarge booster boost amp mwd invuln II warp disruptor heavy cap booster
Low: 3 mag stab II's dmg control rcu II
2 web drones in bay
setup puts out extreme dmg even at range and tanks pretty good but not the best.
i didn't wanna spend too much on rigs so just got 3 resist rigs which are pretty cheap. just have to hope u don't meet rage torps 
DE
Weee. A happy PVP rokh player. I like the setup and finally some decent ingame stats on the blasters range when in combat, always nice to know.... Gonna try and mash mysetup with yours now and see what comes out below, may use rigs since 1 Invul isnt great support, even with BS 5 and bonus :( *begins mashing*
Rigs: Suport rigs mostly Resitances - EM , Thermal, Shield extender, are suggest ones at the moment.
Hi: 6-7 : Neutron blaster II's 1-2 : Heavy Nos <- Used to power the above guns and below mods ... and be annoying!
Mid: XL - Shield booster Afterburner / Micro Warp drive Shield boost amp <- Might be last swap item for another Invuln II Invuln II Warp disruptor II Heavy cap booster <- 800's Insert here :)
Low: 3 : Magnetic stab II's 1 : Damage control 1 : RCU II <- Not had time to QF test it, but assuming its really needed, Unless you can squeeze a PDU in there maybe 2 if you swpa out a MAg stab, for little better tank.
Drone Bay: 2 : Web drones - Helps keep him slow :)
There we go, feel free to mash it up!
Once again people, thanks for all the support on the thread, making good headway here on a ship thats being widely ignored.. I know its damage isnt Gallentee based high, but range bonus makes things a little easier in terms of hugging and engagement range!
Looking for more PvP / PvE rail setups too.
Mouse
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:49:00 -
[16]
Originally by: welsh wizard Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
Well had an entry, but PvE Setup. Will add yours to the PvP brance, Looking nice! Can you advise on other matters, like ammo used in most of your engagements, Drones used (maybe support ones) etc.
More the merrier on the information front!
Mouse
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.02.04 13:24:00 -
[17]
I'm currently using the following setup on my Rokh for missions I'm also a Gallante battleship user, specialized in hybrids, drones and the Dominix with a full tank setup(don't nerf nos PLEASE ) I wanted to try something else so I trained up shield skills and caldari battleship skills and this is what I have:
Highslots: 7x 350mm railgun II + 1x Large Named or T2 Smartbomb
Mediumslots: 1x 100mn Afterburner II + 2 Active Hardener T2 + 1x Invul. Field II + 1x Cap recharger II + (Large or Extra Large) Shield Booster II
Lowslots: 1x Magnetic Field Stabilizer II + 2x Tracking Enhancer II + 2x Power Diagnostic System II
Rigs: 1x Capacitor Recharge rate +15% 1x Tracking Enhancer +15% 1x Shield booster Capacitor need -10%
The Large shieldbooster can be run indef. unless your sucking out to much cap. the XL shieldbooster can not be run indef. Higher resistances are generally better than that one shield boost amp II. if you want to snipe I suggest swapping a Tracking Enhancer or a PDS for a Mag Field Stab.
It works fairly well, I found out the rokh can get huge resistances close to those of a t2 Battlecruiser.
Rokh caldari battleship skills at lvl 5
Restance Calculation go's as follows
0% = 1x better tank 50% = 2x better tank 75% = 4x better tank 87.5% = 8x better tank 93.75% = 16x better tank
ELECTRO MAGNETIC: 25% 1.5x better tank EXPLOSIVE: 70% 3.6x better tank KINETIC: 55% 2.4x better tank THERMAL: 40% 1.8x better tank
1 hardener 55%
ELECTRO MAGNETIC: 66.25% 3.30x better tank EXPLOSIVE: 86.5% 7.68x better tank KINETIC: 79.75% 5.52x better tank THERMAL: 73% 3.84x better tank
2 hardeners 55%
ELECTRO MAGNETIC: 83.12% 6.60x better tank EXPLOSIVE: 93.25% 15.4x better tank KINETIC: 89.75% 10.88x better tank THERMAL: 86.5% 7.46x better tank
1 hardener 55% + 1 Invul. Field. 30%
ELECTRO MAGNETIC: 75.7% 4.22x better tank EXPLOSIVE: 90% 11.4x better tank KINETIC: 85.42% 7.33x better tank THERMAL: 80.56% 5.78x better tank
as you can see this ship is perfect for fighting Angel Cartel Rats and even Serpentis.
if your into PVP I would sugest changing the setup around a bit. -=-=-=-=-=-=-= SIGNATURE =-=-=-=-=-=-=-=-
The perfect solution against Nano-Battleships without nerfing anything :D
http://oldforums.eveonline.com/?a=topic&threadID=465863 |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 21:56:00 -
[18]
Wow, thats alot of information to digest. I'm gonna spend the weak tweaking and building, then possibly spam the forum with 3/4 Rokh build based on all our ideas, I'll try to place stats on as well :)
Thanks for all the input guys, and most people same to be of the same view I am, the range bonus does make blasters a little easier to use since we can start a little earlier than others ... even if the DPS is a drop ... Maybe find a blaster mega and set him at keep at 10k :D and pwn him (joking!)...
Mouse
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El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.04 22:30:00 -
[19]
Originally by: welsh wizard Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
Neither are terrible fleet platforms but I quite like:
8x 425mm II
3x sensor booster II 2x large extender II 1x Invuln field II
3x mag field stab II 1x damage control II 1x tracking enhancer II
Rigs: anciliary current router, 2x core defence field extender I
Only one tracking mod is needed to reach 210k or so, with falloff taking you easily to max range. Unless you fly in an all-rokh fleet (sooooo, nobody then) you dont need to actually set optimal to more than 200, 210, because your fleetmates wont be able to reach that range or beyond. 2 extenders, 2 rigs, damage control, invuln II and the rokh's bonus means you have around 24000 shield HP with 50-60% resists, (as well as yout 60% resisted structure) meaning you have the best chance of warping out, and you have 3 sensor boosters so your locktime will easily match or beat tempests with 2. Its a superb fleet boat, and while it will be outdamaged it will outrange and be much tougher than many of your wingmen. The only time I really would not choose this for fleet work is if you are roaming and have been required to fit a MWD so you can jump into bubbles, when I would take a megathron every time.
One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

welsh wizard
0utbreak
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Posted - 2007.02.04 22:58:00 -
[20]
Originally by: Darth Mouse Well had an entry, but PvE Setup. Will add yours to the PvP brance, Looking nice! Can you advise on other matters, like ammo used in most of your engagements, Drones used (maybe support ones) etc.
More the merrier on the information front!
Mouse
Well its impossible to decide until you know what you're fighting and at what range. As a rule I tend to leave short range high damage ammo (antimatter or javelin) loaded while I assess the field. You can still get a 70-80km optimal with 425mm II's, 2x TC's and antimatter loaded.
Basically the Rokh's range bonus is so extreme with Caldari BS V and 2 tracking computers that you only really ever need to use antimatter/javelin or Spike. I guess you can get some use out of plutonium and uranium but only at very specific ranges. Spike is slightly worse than thorium but at 100km+ you may aswell use it anyway.
Originally by: El Yatta good setups
Nice, but dont you have tracking problems? 8-|
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.04 23:03:00 -
[21]
I don't put any range/tracking stuff on rokh. It's pointless. You hit bs fine and shooting anything else with it is plain wrong. Also there isn't really much space for that extra range.
... oh i just lost it. Won't buy new one, gheylente > caldari for me. -------- ..... |

El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.04 23:33:00 -
[22]
Originally by: welsh wizard
Originally by: El Yatta good setups
Nice, but dont you have tracking problems? 8-|
Not with spike at fleet ranges. If i was shooting consistantly at medium range (50-100) at smaller targets I'd switch to my mega (2x tracking rigs :D) and any closer I'd start to use domi, raven, blasterthron or hype. Choice of ship is everything. One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.05 00:12:00 -
[23]
Mega > rokh anytime :P But well topic is about rokh, my advice
...
Sell rokh train gallente bs, enjoy thron/hyperion. -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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welsh wizard
0utbreak
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Posted - 2007.02.05 19:26:00 -
[24]
Originally by: Valandril Mega > rokh anytime :P But well topic is about rokh, my advice
...
Sell rokh train gallente bs, enjoy thron/hyperion.
I'd tend to agree if its less than 15 ships, damage is king. Get a massive fleet going and the Rokh's staying power wins through though.
Luke, I guess you're right about the tracking to an extent. It can hurt cruisers and slow friggies with that setup though, especially with 350mm's. The other problem with taking no tracking is the crap optimal with high damage ammo.
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Commander Rice
CAD Inc. Executive Outcomes
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Posted - 2007.02.21 20:51:00 -
[25]
I like my rokh....it's by far the best sniper ship out there.
My general setup:
high: x8 425mm Railgun IIs
Mid: x2 Sensorbooster II x2 Invulfield II x2 Large Shield Extender II
Lows: x1 RCU (tech II or faction) x2 Mag Stabalizers x2 Tracking Enhancer
This thing will survive through a dual DDD but recharges shield slowly. The thing I like about it is that it is easily converted from sniper to fleet by jsut dropping a Sensor booster and putting on another shield extender and it is completly capacitor stable.
Insniper setup it can fire the maximun ingame range of 250km and maintains about 200-300 dps. With antimatter (about 100km) it will go over 400dps
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Fallaize
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Posted - 2007.03.09 23:56:00 -
[26]
Any Idea what setup can be used for sentry Duty such as sitting at a fixed distance with friends to tackle but with the option to get the hell out of dodge if things get Hairy? I would like good DPS but I cannot yet use Tech II Rails. I do however have good skills in almost everything else. Is a Shieldbooster needed at 200KM range or should I just go hitpoints?
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STHIRE7
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Posted - 2007.03.10 22:37:00 -
[27]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
So, today on singularity was fited Rokh in some sort of that.. 4x 'Arbalest' Siege (T1,but i think T2 torps not perfect ammo due penalties) 4x e500 NOS
med: 1xEM T2 1xTherm T2 1xInvul T2 1xCapInjector Heavy T2 (stay offline all times) 1x X-Large ShB T2 1x whatever you want (so,i fit warp scram)
low: 3x BCU T2 (no bonuses...at least damagmods..) 1x Damage control (test proove,that no needed to fit this) 1x PDU
That fit gave (BS 5lvl) resistances near 80% (+\- some %)
In battle it looks funny..noone can drop my tank, but i cant do it too on my enemy. Nos Domi tired to nosing me, Maelstorm simply unwarp after 3-4 volleys on me What it means, i think..torp config maybe usable in gang\smal gang..but in solo it will made you or your opponent sleep
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Cribb
Minmatar Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.15 15:16:00 -
[28]
Edited by: Cribb on 15/03/2007 15:23:23 Currently i fly: 425 railgus II x8 Sensor Booster II x2 Tracking Computer II x1 Invulnerability Field I x2 Power Diagnostic System II x1 Magnetic Field Stabilizer II x3 Internal Force Field Array I x1 Gist B-Type Large Shield Booster (might swap it for a XL II or not) that's my setup for now.
But my q is what is a good rig configuration for the rokh?
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Foofad
Gallente
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Posted - 2007.04.10 18:56:00 -
[29]
Edited by: Foofad on 10/04/2007 18:53:01
Originally by: Commander Rice I like my rokh....it's by far the best sniper ship out there.
My general setup:
high: x8 425mm Railgun IIs
Mid: x2 Sensorbooster II x2 Invulfield II x2 Large Shield Extender II
Lows: x1 RCU (tech II or faction) x2 Mag Stabalizers x2 Tracking Enhancer
This thing will survive through a dual DDD but recharges shield slowly. The thing I like about it is that it is easily converted from sniper to fleet by jsut dropping a Sensor booster and putting on another shield extender and it is completly capacitor stable.
Insniper setup it can fire the maximun ingame range of 250km and maintains about 200-300 dps. With antimatter (about 100km) it will go over 400dps
How did you manage to get 400dps with antimatter at 100km? The highest I can seem to get, even with mods to range and max sharpshooter, rapid firing, etc I can't even get *near* that. Closest I've managed, in QuickFit, is 66km and 342dps.
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Jayne Tamm
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Posted - 2007.04.10 19:51:00 -
[30]
i honestly still dont know why people talk about the rokh as a viable blaster platform!!! it makes one of its bonuses completely worthless....and if u are gona go for blasters then the mega or hype is definately the way to go!!!
imo...rokh = rails + lots of range thats wot makes the ship good!!!
i used to fly a rokh..and now fly a hype...so i can make the comparisons from first hand experience
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