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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 20:34:00 -
[1]
Edited by: Darth Mouse on 03/02/2007 20:33:54 Hey people.
I've heard alot of people ingame say a Rokhs not a good way for Caldari pilots with guns to go. Alot have even suggested I spend a large amount of time training up for a Megathron...
Now I'm not a greatly skilled player so I would prefer to stay race specific for now, but any advice would be welcome for a PvP Viable rokh platform (I hear blasters are great, so I'm still training up to max skills)
My Original idea was - BlasterThro....Rokh ...
Rigs: Not a clue at the moment! <- suggestions welcome
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2-3 : Invul fields (Thankfully I can run tech 2 in these) 1 : Shield Booster XL Tech 2 1 : Shield Booster Amp 1 : Cap Injector <- 800 energy beasts.
Optional settigns are whether to include a webber or a Scram. I was thinking a webber since I would be slamming myself into close range combat with this setup. Theres also the possibility that one Invul field could be dropped for Rigs, or maybe a damage control... Would need advice on those too please :)
Low:
I've had alot of mixed feedback, someone even saying 5 PDU 2's and pray :)
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II or tracking enhancer II
All advise is welcome, since im still training towards level 2 guns (... Still a missiel boy by far). I just want to know if this setup would atleast allow me to help some corp mates :)
Thanks for all advice / flames in advance!
Mouse
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Marquis Dean
Repo Industries
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Posted - 2007.02.03 21:13:00 -
[2]
I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 21:38:00 -
[3]
Originally by: Marquis Dean I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there.
Roger that.... Time to hammer out an update!
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2 : Invul fields II 1 : Shield Booster XL Tech 2 1 : Cap Injector <- 800 energy beasts 1 : Shield Booster Amp <- might be victim for Warp scram 1 : AB / MWD <- Depending on skills and circumstance
Low:
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II
Of course the new issue is I lack a Warp Scram, and im loathed to remove another Invul field. I'm thinking of losing the shield Amp for it, and maybe using the Rig slots to improve my initial Shield HP with extenders. I thank you for the input though, maybe we Can hammer out a viable [REV] Setup :)
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.03 21:45:00 -
[4]
Edited by: LUKEC on 03/02/2007 21:42:18 Fit rails.
Tried blasterrohk(i was quite big blasterfan) and decided that it's not worth it. It seriously lacks drone dps, mobility(rokh is SLOW and FAT) and no dmg bonus isn't exactly hot.
-------- ..... |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 21:53:00 -
[5]
Originally by: LUKEC Edited by: LUKEC on 03/02/2007 21:42:18 Fit rails.
Tried blasterrohk(i was quite big blasterfan) and decided that it's not worth it. It seriously lacks drone dps, mobility(rokh is SLOW and FAT) and no dmg bonus isn't exactly hot.
Okay. Not an Issue! I would ofcourse of prefered maybe some insight into a Rail setup, but doesnt matter.
I will try to republish the Rokh lists I have in a while, Including Blaster and Rail Setups, to Tailor for both types of player, yer Rokh does suffer from being a bit porky and long.. but heres Hoping I can get 2 setups people might find usefull (including me).
Thanks!
Mouse
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xPreatorianx
Caldari Tears of Redemption deadspace society
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Posted - 2007.02.03 22:15:00 -
[6]
Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
Is this good enough if the file size is to big... i have no clue on how to lower it ive lowered it as far as it can go in photo sh |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.03 22:19:00 -
[7]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho... 4x seige ll 4x heavy dimi nos 1x therm 1x kin 1x em 2x invul 1x XL booster i cant remeber the lows tho
Sounds Like I will need to work a Nos boat design into my final release too... I think the tank you have is a little extreme though, So i might tune it down a little.. Also no one has to mention if its worth plugging some rigs in yet, even cheaper ones.. Which is also interesting!
Expect a big update from me at some point!
Mouse
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Marquis Dean
Repo Industries
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Posted - 2007.02.03 22:28:00 -
[8]
Might wanna be careful with rigs. I'm never going to use rigs in a PvP ship (unless they drop drastically in price) because at 40-120 mil apiece, they are too much of risk vs the bonus the give the ship.
If you really want to though, you have to take your ship into a couple of controlled fights on the test server, trying various setups and scenarios, and find out where your ship is lacking. E.g: if you're finding you can't sustain your tank cuse your cap keeps running flat, try a cap recharge and a cap capacity rig apiece, and maybe something to improve your ganking abilities with a missile damage/rof rig.
I know taking it onto Sisi soudns a bit hardcore, but as a PvPer you won't be making any money, and with a T2 fitted and rigged 180mil ship, you don't want to take chances.
Let us know how this goes, and best of luck. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 11:58:00 -
[9]
Roger that, once I get the skills upto a level for decent testing I'll pop over there and take a look. Also looking for more feeedback on this issue, maybe some ship lists.
Might even Start a Moa section here too ...
Caldari Railgun supporters unite :D
Mouse
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.02.04 12:04:00 -
[10]
Originally by: Darth Mouse
Originally by: Marquis Dean I can point you in two directions:
1/ No warp jammer, no gank, unless you're running with a tackler/small gang in which case you might be of more use warping in at 100km and using rails perhaps.
2/ No ab/mwd, means if you warp in at anything more than 10-12km, you won't be in range and it'll take you forever to get there.
Roger that.... Time to hammer out an update!
HI:
6-7 : Neutron Blasters (Alas tech 1 for now - Range limitation will prob mean Plut or Antimatter ammo) 1-2 : Heavy Nos - Named would be better, See what I find.
MED:
2 : Invul fields II 1 : Shield Booster XL Tech 2 1 : Cap Injector <- 800 energy beasts 1 : Shield Booster Amp <- might be victim for Warp scram 1 : AB / MWD <- Depending on skills and circumstance
Low:
2 : power diagnostic system II 2 : magnetic field stabilizer II 1 : Damage Control II
Of course the new issue is I lack a Warp Scram, and im loathed to remove another Invul field. I'm thinking of losing the shield Amp for it, and maybe using the Rig slots to improve my initial Shield HP with extenders. I thank you for the input though, maybe we Can hammer out a viable [REV] Setup :)
ignore this egit on number 2 point. for your information t2 neutrons with void hit at optimal at about 10km with caldari bs4 and with null including your falloff can hit nicely up to 30km so range isn't an issue. i fit an mwd so i can dictate range to my optimal and so i don't lose targets.
imo the blaster rokh isn't a great solo ship if ur facing pvp'ers but as a blaster boat is an awesome ship.
my fitting atm
8 neutron blaster II's
xlarge booster boost amp mwd invuln II warp disruptor heavy cap booster
3 mag stab II's dmg control rcu II
2 web drones in bay
setup puts out extreme dmg even at range and tanks pretty good but not the best.
i didn't wanna spend too much on rigs so just got 3 resist rigs which are pretty cheap. just have to hope u don't meet rage torps 
for better tank u can change mag stabs for pdu's obviously but i personally use it in a small gang so prefer more dmg.
fantastic ship
DE
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EscapeArtist
Caldari Xenotech Federation and Industries
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Posted - 2007.02.04 12:17:00 -
[11]
I'm using the following setup for Lv 4 missions... You should go for Hybrid rails though, as the Rohk sees a bonus there.
hi: 8 x 350mm Compressed coil I (faster tracking that the 425mm's)
med: 2 x Invulnerability shield II 2 x Large shield Extender II 1 x Shield Recharger II 1 x Magnetic Scatter Amplifier II
low: (all best name or T2) 2 x Power Dio System 1 X Magnetic Field Stab 1 x Tracking enhancer 1 x Signal Amp
Rigs: 1 x Anti EM I 1 x Anti Thermal I 1 x core defense field purger
I have also used this setup for fleet engagements and pirate hunting, when I have supporting craft, but remember, without a webby, micro drives and NOS, I wouldn't go and engage in solo PvP.
Best range so far is well over 140km, so really it is set up to sit at the back and bombard the opponents from extreme range. I found had to jump out when T2 frigs get too close as the guns become useless. I have considered switching out two turrets for assault launchers and cruise missiles... Although plug in could be a tractor bean and Salvager, if you really want to do it all in one, although I think I am a little heavy on shield configuration too... Maybe.  ------ I am Legend |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:36:00 -
[12]
Originally by: EscapeArtist I'm using the following setup for Lv 4 missions... You should go for Hybrid rails though, as the Rohk sees a bonus there.
hi: 8 x 350mm Compressed coil I (faster tracking that the 425mm's)
med: 2 x Invulnerability shield II 2 x Large shield Extender II 1 x Shield Recharger II 1 x Magnetic Scatter Amplifier II
low: (all best name or T2) 2 x Power Dio System 1 X Magnetic Field Stab 1 x Tracking enhancer 1 x Signal Amp
Rigs: 1 x Anti EM I 1 x Anti Thermal I 1 x core defense field purger
I have also used this setup for fleet engagements and pirate hunting, when I have supporting craft, but remember, without a webby, micro drives and NOS, I wouldn't go and engage in solo PvP.
Best range so far is well over 140km, so really it is set up to sit at the back and bombard the opponents from extreme range. I found had to jump out when T2 frigs get too close as the guns become useless. I have considered switching out two turrets for assault launchers and cruise missiles... Although plug in could be a tractor bean and Salvager, if you really want to do it all in one, although I think I am a little heavy on shield configuration too... Maybe. 
Possibilities are swap 2 guns for maybe Cruise or heavy missiles since heavies work well on misison frigs. Might be worth also putting some more faith and skills into drones. T2 drones can do a number on mission frigs with enough skills / a little time :) I'm also assumeing thats a Shield booster in there not a recharger module, since I feel a Booster maybe of greater help to you.
But thanks for the list, I'll add it to my final draft of [REV] Rokh support!
Mouse
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welsh wizard
0utbreak
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Posted - 2007.02.04 12:38:00 -
[13]
Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
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Crellion
Art of War Cult of War
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Posted - 2007.02.04 12:38:00 -
[14]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
Do the same in a Raven / Phoon with better DPS from both at less cost... what then is the point? Nah fit rails with rokh if you find yourself in situations where rails are useful otherwise get a Mega or if you have missle skills use a Raven. Raven with tacklign taken care of by gangm8s remains the tank and gank king. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:45:00 -
[15]
Originally by: DarkElf
My fitting atm
Hi: 8 neutron blaster II's
Mid: xlarge booster boost amp mwd invuln II warp disruptor heavy cap booster
Low: 3 mag stab II's dmg control rcu II
2 web drones in bay
setup puts out extreme dmg even at range and tanks pretty good but not the best.
i didn't wanna spend too much on rigs so just got 3 resist rigs which are pretty cheap. just have to hope u don't meet rage torps 
DE
Weee. A happy PVP rokh player. I like the setup and finally some decent ingame stats on the blasters range when in combat, always nice to know.... Gonna try and mash mysetup with yours now and see what comes out below, may use rigs since 1 Invul isnt great support, even with BS 5 and bonus :( *begins mashing*
Rigs: Suport rigs mostly Resitances - EM , Thermal, Shield extender, are suggest ones at the moment.
Hi: 6-7 : Neutron blaster II's 1-2 : Heavy Nos <- Used to power the above guns and below mods ... and be annoying!
Mid: XL - Shield booster Afterburner / Micro Warp drive Shield boost amp <- Might be last swap item for another Invuln II Invuln II Warp disruptor II Heavy cap booster <- 800's Insert here :)
Low: 3 : Magnetic stab II's 1 : Damage control 1 : RCU II <- Not had time to QF test it, but assuming its really needed, Unless you can squeeze a PDU in there maybe 2 if you swpa out a MAg stab, for little better tank.
Drone Bay: 2 : Web drones - Helps keep him slow :)
There we go, feel free to mash it up!
Once again people, thanks for all the support on the thread, making good headway here on a ship thats being widely ignored.. I know its damage isnt Gallentee based high, but range bonus makes things a little easier in terms of hugging and engagement range!
Looking for more PvP / PvE rail setups too.
Mouse
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Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 12:49:00 -
[16]
Originally by: welsh wizard Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
Well had an entry, but PvE Setup. Will add yours to the PvP brance, Looking nice! Can you advise on other matters, like ammo used in most of your engagements, Drones used (maybe support ones) etc.
More the merrier on the information front!
Mouse
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.02.04 13:24:00 -
[17]
I'm currently using the following setup on my Rokh for missions I'm also a Gallante battleship user, specialized in hybrids, drones and the Dominix with a full tank setup(don't nerf nos PLEASE ) I wanted to try something else so I trained up shield skills and caldari battleship skills and this is what I have:
Highslots: 7x 350mm railgun II + 1x Large Named or T2 Smartbomb
Mediumslots: 1x 100mn Afterburner II + 2 Active Hardener T2 + 1x Invul. Field II + 1x Cap recharger II + (Large or Extra Large) Shield Booster II
Lowslots: 1x Magnetic Field Stabilizer II + 2x Tracking Enhancer II + 2x Power Diagnostic System II
Rigs: 1x Capacitor Recharge rate +15% 1x Tracking Enhancer +15% 1x Shield booster Capacitor need -10%
The Large shieldbooster can be run indef. unless your sucking out to much cap. the XL shieldbooster can not be run indef. Higher resistances are generally better than that one shield boost amp II. if you want to snipe I suggest swapping a Tracking Enhancer or a PDS for a Mag Field Stab.
It works fairly well, I found out the rokh can get huge resistances close to those of a t2 Battlecruiser.
Rokh caldari battleship skills at lvl 5
Restance Calculation go's as follows
0% = 1x better tank 50% = 2x better tank 75% = 4x better tank 87.5% = 8x better tank 93.75% = 16x better tank
ELECTRO MAGNETIC: 25% 1.5x better tank EXPLOSIVE: 70% 3.6x better tank KINETIC: 55% 2.4x better tank THERMAL: 40% 1.8x better tank
1 hardener 55%
ELECTRO MAGNETIC: 66.25% 3.30x better tank EXPLOSIVE: 86.5% 7.68x better tank KINETIC: 79.75% 5.52x better tank THERMAL: 73% 3.84x better tank
2 hardeners 55%
ELECTRO MAGNETIC: 83.12% 6.60x better tank EXPLOSIVE: 93.25% 15.4x better tank KINETIC: 89.75% 10.88x better tank THERMAL: 86.5% 7.46x better tank
1 hardener 55% + 1 Invul. Field. 30%
ELECTRO MAGNETIC: 75.7% 4.22x better tank EXPLOSIVE: 90% 11.4x better tank KINETIC: 85.42% 7.33x better tank THERMAL: 80.56% 5.78x better tank
as you can see this ship is perfect for fighting Angel Cartel Rats and even Serpentis.
if your into PVP I would sugest changing the setup around a bit. -=-=-=-=-=-=-= SIGNATURE =-=-=-=-=-=-=-=-
The perfect solution against Nano-Battleships without nerfing anything :D
http://oldforums.eveonline.com/?a=topic&threadID=465863 |

Darth Mouse
Caldari EmpiresMod
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Posted - 2007.02.04 21:56:00 -
[18]
Wow, thats alot of information to digest. I'm gonna spend the weak tweaking and building, then possibly spam the forum with 3/4 Rokh build based on all our ideas, I'll try to place stats on as well :)
Thanks for all the input guys, and most people same to be of the same view I am, the range bonus does make blasters a little easier to use since we can start a little earlier than others ... even if the DPS is a drop ... Maybe find a blaster mega and set him at keep at 10k :D and pwn him (joking!)...
Mouse
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El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.04 22:30:00 -
[19]
Originally by: welsh wizard Edited by: welsh wizard on 04/02/2007 12:34:52 A whole Rokh thread and still no real railgun setups.
8x 425mm Railgun II
2x Tracking Computer II 2x Sensor Booster II 1x Quad Lif (or whatever) 1x Hardener II (or a third SB II for very large fleets)
3x Magnetic Field Stabiliser II 1x Tracking Enhancer II 1x Reactor Control
or
8x 350mm Railgun II
1x Tracking Computer II 2x Sensor Booster II 2x invulnerability Field II/Large Shield Extender II (consider dropping one for extra TC II if you feel it needs it) 1x Quad Lif
3x Magnetic Field Stabiliser II 1x Large Rep 1x Damage Control Unit II
Neither are terrible fleet platforms but I quite like:
8x 425mm II
3x sensor booster II 2x large extender II 1x Invuln field II
3x mag field stab II 1x damage control II 1x tracking enhancer II
Rigs: anciliary current router, 2x core defence field extender I
Only one tracking mod is needed to reach 210k or so, with falloff taking you easily to max range. Unless you fly in an all-rokh fleet (sooooo, nobody then) you dont need to actually set optimal to more than 200, 210, because your fleetmates wont be able to reach that range or beyond. 2 extenders, 2 rigs, damage control, invuln II and the rokh's bonus means you have around 24000 shield HP with 50-60% resists, (as well as yout 60% resisted structure) meaning you have the best chance of warping out, and you have 3 sensor boosters so your locktime will easily match or beat tempests with 2. Its a superb fleet boat, and while it will be outdamaged it will outrange and be much tougher than many of your wingmen. The only time I really would not choose this for fleet work is if you are roaming and have been required to fit a MWD so you can jump into bubbles, when I would take a megathron every time.
One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

welsh wizard
0utbreak
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Posted - 2007.02.04 22:58:00 -
[20]
Originally by: Darth Mouse Well had an entry, but PvE Setup. Will add yours to the PvP brance, Looking nice! Can you advise on other matters, like ammo used in most of your engagements, Drones used (maybe support ones) etc.
More the merrier on the information front!
Mouse
Well its impossible to decide until you know what you're fighting and at what range. As a rule I tend to leave short range high damage ammo (antimatter or javelin) loaded while I assess the field. You can still get a 70-80km optimal with 425mm II's, 2x TC's and antimatter loaded.
Basically the Rokh's range bonus is so extreme with Caldari BS V and 2 tracking computers that you only really ever need to use antimatter/javelin or Spike. I guess you can get some use out of plutonium and uranium but only at very specific ranges. Spike is slightly worse than thorium but at 100km+ you may aswell use it anyway.
Originally by: El Yatta good setups
Nice, but dont you have tracking problems? 8-|
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.04 23:03:00 -
[21]
I don't put any range/tracking stuff on rokh. It's pointless. You hit bs fine and shooting anything else with it is plain wrong. Also there isn't really much space for that extra range.
... oh i just lost it. Won't buy new one, gheylente > caldari for me. -------- ..... |

El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.04 23:33:00 -
[22]
Originally by: welsh wizard
Originally by: El Yatta good setups
Nice, but dont you have tracking problems? 8-|
Not with spike at fleet ranges. If i was shooting consistantly at medium range (50-100) at smaller targets I'd switch to my mega (2x tracking rigs :D) and any closer I'd start to use domi, raven, blasterthron or hype. Choice of ship is everything. One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.02.05 00:12:00 -
[23]
Mega > rokh anytime :P But well topic is about rokh, my advice
...
Sell rokh train gallente bs, enjoy thron/hyperion. -------- Don't like my post ? Mail me Flamedrone II belonging to Valandril perfectly strikes you, wrecking your topic.
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welsh wizard
0utbreak
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Posted - 2007.02.05 19:26:00 -
[24]
Originally by: Valandril Mega > rokh anytime :P But well topic is about rokh, my advice
...
Sell rokh train gallente bs, enjoy thron/hyperion.
I'd tend to agree if its less than 15 ships, damage is king. Get a massive fleet going and the Rokh's staying power wins through though.
Luke, I guess you're right about the tracking to an extent. It can hurt cruisers and slow friggies with that setup though, especially with 350mm's. The other problem with taking no tracking is the crap optimal with high damage ammo.
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Commander Rice
CAD Inc. Executive Outcomes
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Posted - 2007.02.21 20:51:00 -
[25]
I like my rokh....it's by far the best sniper ship out there.
My general setup:
high: x8 425mm Railgun IIs
Mid: x2 Sensorbooster II x2 Invulfield II x2 Large Shield Extender II
Lows: x1 RCU (tech II or faction) x2 Mag Stabalizers x2 Tracking Enhancer
This thing will survive through a dual DDD but recharges shield slowly. The thing I like about it is that it is easily converted from sniper to fleet by jsut dropping a Sensor booster and putting on another shield extender and it is completly capacitor stable.
Insniper setup it can fire the maximun ingame range of 250km and maintains about 200-300 dps. With antimatter (about 100km) it will go over 400dps
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Fallaize
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Posted - 2007.03.09 23:56:00 -
[26]
Any Idea what setup can be used for sentry Duty such as sitting at a fixed distance with friends to tackle but with the option to get the hell out of dodge if things get Hairy? I would like good DPS but I cannot yet use Tech II Rails. I do however have good skills in almost everything else. Is a Shieldbooster needed at 200KM range or should I just go hitpoints?
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STHIRE7
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Posted - 2007.03.10 22:37:00 -
[27]
Originally by: xPreatorianx Well here is a setup that u will need a tackler tho...
4x seige ll 4x heavy dimi nos
1x therm 1x kin 1x em 2x invul 1x XL booster
i cant remeber the lows tho
So, today on singularity was fited Rokh in some sort of that.. 4x 'Arbalest' Siege (T1,but i think T2 torps not perfect ammo due penalties) 4x e500 NOS
med: 1xEM T2 1xTherm T2 1xInvul T2 1xCapInjector Heavy T2 (stay offline all times) 1x X-Large ShB T2 1x whatever you want (so,i fit warp scram)
low: 3x BCU T2 (no bonuses...at least damagmods..) 1x Damage control (test proove,that no needed to fit this) 1x PDU
That fit gave (BS 5lvl) resistances near 80% (+\- some %)
In battle it looks funny..noone can drop my tank, but i cant do it too on my enemy. Nos Domi tired to nosing me, Maelstorm simply unwarp after 3-4 volleys on me What it means, i think..torp config maybe usable in gang\smal gang..but in solo it will made you or your opponent sleep
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Cribb
Minmatar Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.15 15:16:00 -
[28]
Edited by: Cribb on 15/03/2007 15:23:23 Currently i fly: 425 railgus II x8 Sensor Booster II x2 Tracking Computer II x1 Invulnerability Field I x2 Power Diagnostic System II x1 Magnetic Field Stabilizer II x3 Internal Force Field Array I x1 Gist B-Type Large Shield Booster (might swap it for a XL II or not) that's my setup for now.
But my q is what is a good rig configuration for the rokh?
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Foofad
Gallente
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Posted - 2007.04.10 18:56:00 -
[29]
Edited by: Foofad on 10/04/2007 18:53:01
Originally by: Commander Rice I like my rokh....it's by far the best sniper ship out there.
My general setup:
high: x8 425mm Railgun IIs
Mid: x2 Sensorbooster II x2 Invulfield II x2 Large Shield Extender II
Lows: x1 RCU (tech II or faction) x2 Mag Stabalizers x2 Tracking Enhancer
This thing will survive through a dual DDD but recharges shield slowly. The thing I like about it is that it is easily converted from sniper to fleet by jsut dropping a Sensor booster and putting on another shield extender and it is completly capacitor stable.
Insniper setup it can fire the maximun ingame range of 250km and maintains about 200-300 dps. With antimatter (about 100km) it will go over 400dps
How did you manage to get 400dps with antimatter at 100km? The highest I can seem to get, even with mods to range and max sharpshooter, rapid firing, etc I can't even get *near* that. Closest I've managed, in QuickFit, is 66km and 342dps.
|

Jayne Tamm
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Posted - 2007.04.10 19:51:00 -
[30]
i honestly still dont know why people talk about the rokh as a viable blaster platform!!! it makes one of its bonuses completely worthless....and if u are gona go for blasters then the mega or hype is definately the way to go!!!
imo...rokh = rails + lots of range thats wot makes the ship good!!!
i used to fly a rokh..and now fly a hype...so i can make the comparisons from first hand experience
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Kainite M'alachi
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Posted - 2007.04.10 20:25:00 -
[31]
for blasters like a few said go mega. i got a a rokh before, fitted it out and then sold it when i saw how pants it was. rokh's home is in a fleet with rails snipeing. im now training gal bs 5 (35 days to go )and have 2 mega's 1 gank with neutrons and 1 ion with a few toys on it, its a fantastic and the true home for big blasters train for a mega and you really wont be disapointed :D
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NWA
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Posted - 2007.04.11 03:02:00 -
[32]
there really is no standard setup fora rokh just like anyother ship its all situational. for fleet its prolly the best out there and for blaster setups you have to remember that most caldari ships are worthless solo, so for tackling and other stuff you jsut have to rely on ur gang members(if you fly with a hugihn(sp?) your rokh will be veryyyyy kinky with blasters) and youll want to use the rokhs bonus to its advantage, which means keep null handy. with null and proper skills youll be able to hit at 30km + , tho ur dps wont be as high as if u had anti matter or null or w/e, but this range will keep you out of nos, scram, and web range while able to keep up decent dps. (dont flame me for my grammar, i dont feel like actually proof reading.) my fleet setup is like the others posted highs: 8x 425mm II mids: 2x lse II 2x sb II 1x tracking comp 1x mwd lows: 2x magstab 2x pdu 1x dcu can hit around 220 km with spike with ease
my blaster setup relies mostly on my gang mates highs: 8x neut II's mids: 1x XLSB II 2x Invuln II's 1x Target painter 1x Mwd 1x (this last slot u can change around for situations) u can use a web, or 20km scram, tracking comp, sensor booster, or if u can try a lse II(dunno if it fits) etc... lows: (my skills arent amazing so this is what i know for sure i can fit but tweak it and make it ur own.) 1x mag stab 2x pdu 1x cpu 1x dcu
Keep in mind I only fly this ship in groups and i dont worry about tackling, it can tank decently, i never run into cap probs. and with the tracking comp u can easily hit at 30km ish with null. I havent tried a small gang setup with rails yet, but if i find one ill post it |

Sir Scorpion
Caldari Black Banners
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Posted - 2007.04.11 07:03:00 -
[33]
I tired this set up with up to 10T2 Ships in 1v1s and 2vs and it works like a dream, its mostly trying to solo in a Rokh, only problem is that its not fast enough, but it will stand toe to toe with almost any thing.
H 4X T2 Cruse or Torpedoes 4X Heavy Nos
Med 1X T2 XL shield booster 1X T2 Shield Amp 2X T2 Invariability
1X 20k Scram 1x Cap booster or ô MWDö
Low 4XPDU II 1X BCU II
ôweb dronesö
No rigs so far
Low DPS true, but it will take down a T2 Blaster boat
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.04.11 09:06:00 -
[34]
Originally by: Sir Scorpion I tired this set up with up to 10T2 Ships in 1v1s and 2vs and it works like a dream, its mostly trying to solo in a Rokh, only problem is that its not fast enough, but it will stand toe to toe with almost any thing.
H 4X T2 Cruse or Torpedoes 4X Heavy Nos
Med 1X T2 XL shield booster 1X T2 Shield Amp 2X T2 Invariability
1X 20k Scram 1x Cap booster or ô MWDö
Low 4XPDU II 1X BCU II
ôweb dronesö
No rigs so far
Low DPS true, but it will take down a T2 Blaster boat
And still the Raven does the job alot bether Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

lyrenna
Caldari
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Posted - 2007.04.11 11:23:00 -
[35]
4xion/neutron/electron whatever fits 4xheavy nos
xl sb, 2xinvul, cap injector, mwd, web/scram
2xpdu, 2xmfs, 1xdmg control/tracker
3xccc or maybe some agility, mass reducion rig
just an idea not tested.
btw i am a rail fan caldari pilot to to sad we are kinda forced to missiles for at least missions ============================
when you armor tank a raven god kills a kitten.
Technica impendi Caldari generis. Pax Caldaria!!! "sig hijack!"
============================ |

The Major
Caldari StateCorp The State
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Posted - 2007.04.11 12:09:00 -
[36]
The Blokh is largely useless when compared to any Gallente BS that will have better tracking and damage making blasters viable.
My recommendation is to fit 350 Rails and a massive shield tank with all damage and tracking mods in the lows. In terms of balance between tank and gank this is optimal for the ships role (IE sit still and pound on the big targets).
A full rack of 350 IIs with 3 Mag Stab IIs will net you more dps than a rack of 425's (which will eat cap and need about 1.5x more grid and cpu) while leaving you enough grid and CPU to fit a 200dps tank with an average resistance of 66%
If you put two of these Rokhs against each other then they won't break the others tank (Average 400dps x 66% = 132dps) and it all comes down to who runs out of cap charges first.
To top it off you get an optimal of 50km with Antimatter and 190km with Spike which keeps it in line with other fleet snipers using the more cap and grid heavy (not to mention wallet heavy) 425's. If you absolutely need to hit at +200km then drop a magstab for a tracking enhancer and you get 205km with Spike.
Sure it can get a theoretical dps with blasters that is much higher but it has cap and grid issues when doing that which will massively compromise your tank. Plus you will generally need a MWD with Blasters which will only make life more difficult. Plus it takes about 3 lightyears to turn around even with lows full of nanos and IStabs.
Playing to it's strengths you just warp it in at range and pound away at things 30-50km away while soaking up massive amounts of damage.
Just don't fly one solo. It's not worth it.
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DesireXXX
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Posted - 2007.04.24 09:36:00 -
[37]
Edited by: DesireXXX on 24/04/2007 09:35:50 If you fit blasters you must fit a stasis... or you will die...
Web drones are not enough!
BTW, I have witnessed a Blokh kill a vindy(solo). So i know the Blokh is better... so long as you can stasis out of damage range.
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.04.30 06:15:00 -
[38]
i have 2 setups... comments... suggestions? Close Range Fleet:
High: 8x Modal Mega Neuton
Medium: 1x Lif 100mn AB 1x X-Large Shield Booster II 2x Invulnerability Field II 1x Photon Scattering Field II 1x Heavy Electrochemical Capacitor Booster I (800's)
Low: 1x Damage Control II 2x Magnetic Field Stab II 2x PDU II
Drones: 5x Medium ECM drones OR 2x Berserker SW-900
Long Range:
High: 8x 425mm Railgun II
Medium: 2x Sensor Booster II 3x Tracking Computer II 1x Medium Electrochemical Capacitor Booster I (800's)
Low: 3x Magnetic Field Stab II 1x Tracking Enhancer II 1x RCU II
Drones: 5x ECM!!
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.04.30 07:34:00 -
[39]
Originally by: Hans Angry
Medium: 2x Sensor Booster II 3x Tracking Computer II 1x Medium Electrochemical Capacitor Booster I (800's)
What exactly is this powering? That setup is cap stable easily. -------------
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Carita Cartwright
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Posted - 2007.04.30 07:57:00 -
[40]
using this setup on my rokh and its working verry well.
425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L]
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Invulnerability Field II Invulnerability Field II Tracking Computer II Heavy Capacitor Booster II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Rigs : Core Defence Capacitor Sa***uard I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
11807 shield, 19.27/s, E/T/K/Ex=56/64/73/82 8400 armor, E/T/K/Ex=59/44/25/10 7640.323959088372 cap, +33.82/s, -120.238/s
also got this blaster setup planned
Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L]
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Invulnerability Field II Invulnerability Field II Heavy Capacitor Booster II 100MN MicroWarpdrive II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Rigs : Core Defence Capacitor Sa***uard I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ Berserker SW-900 Berserker SW-900
11807 shield, 19.27/s, E/T/K/Ex=58/66/75/83 8400 armor, E/T/K/Ex=59/44/25/10 5730.242969316279 cap, +25.37/s, -191.249/s
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slothe
Caldari 0utbreak
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Posted - 2007.04.30 20:40:00 -
[41]
bump for update to rmr official thread please
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Securion Wolfheart
Caldari Not Like Most
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Posted - 2007.05.23 13:00:00 -
[42]
Long range killer in a small rat-gang? ... or any other use...?
425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay
X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I Invulnerability Field II Invulnerability Field II Invulnerability Field II Sensor Booster I
Ballistic Control System II Ballistic Control System II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II
Rigs : Hybrid Metastasis Adjuster I \ Bay Loading Accelerator I \ Rocket Fuel Cache Partition I \
5 Medium Drones
... nope... I cant use tech 2 guns/launchers... :P
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Fallaize
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Posted - 2007.05.24 13:07:00 -
[43]
To hell with Blasters IMHO. Get in a Gang and slap 8X Heavy nos on that baby. Watch your Targets Cry when they see their cap evaporate.
Work in a Pair. 1 Sniper Rokh 1 Nos Rokh, The Nos Rokh has enough room to fit a Scram, MWD and web and Run a Great Tank (With all the Excess Cap XL SBs) The Sniper Rokh sits at 200KM with Tungstan and Pounds the Target till it pops.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.24 14:15:00 -
[44]
Originally by: Fallaize To hell with Blasters IMHO. Get in a Gang and slap 8X Heavy nos on that baby. Watch your Targets Cry when they see their cap evaporate.
Work in a Pair. 1 Sniper Rokh 1 Nos Rokh, The Nos Rokh has enough room to fit a Scram, MWD and web and Run a Great Tank (With all the Excess Cap XL SBs) The Sniper Rokh sits at 200KM with Tungstan and Pounds the Target till it pops.
If you're in that position, forget the sniping ammo, throw in Antimatter and sit at 50km, killing them three times faster.
I've SOO toyed with the idea of a NOSRokh. I've got six E500s sitting in a hangar for the day when I actually get the fiscal backing to risk a battleship in PvP.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.24 14:28:00 -
[45]
Blaster Rokhs are evil in larger gangs where your target is gonna be all tackled for you.
8x Neutron II
XL II, amp II, 2xinvuln ( t2 if ur rich ), em II, heavy injector II,
3x MFS II, DCU II, and i think an rcu
rigs, therm hardner, 2 else of whatever you fancy
Averages 75% resists, dunno what tankable dps it all works out at but its a lot, and it does loads of damage. And also manages a 30km range with null, so who needs speed? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Ryu Goto
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Posted - 2007.06.08 05:08:00 -
[46]
8 425mm II w/spike 3 Sensor Booster; 3 Tracking Computers 3 Tracking Enhancers; 3 Mag Field Stabs
Hybrid rigs
sniper at 340km+
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Macs Nairegin
Republic Military School
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Posted - 2007.06.10 05:48:00 -
[47]
Edited by: Macs Nairegin on 10/06/2007 05:50:42 DD-resistant mobile mixed fleet Rokh:
8 x 425mm Railgun IIs 2 x Sensor Booster II, 2 x Invuln II, Tracking Computer II, 100MN MWD II 2 x Magnetic Field Stabilizer II, 1 x Damage Control II, 1 x 1600mm Rolled Tungsten, 1 x Reactor Control II
Optimals / Alpha / DPS: Spike: 224km / 1568 / 280 Iron: 199km / 980 / 175 Tungsten: 174km / 1176 / 210 Iridium: 149km / 1372 / 245 Lead: 124km / 1568 / 280 Thorium: 109km / 1764 / 315 Uranium: 93km / 1960 / 350 Plutonium: 78km / 2156 / 385 Antimatter L: 62km / 2352 / 420 Javelin L: 31km / 2744 / 490
Given the 30km falloff and common engagement ranges of 20km, 100km, 150km and 200km I usually carry AM, Uranium, Tunsten, Spike, plus a little Jav (you won't use it much, but it hurts capitals).
Other considerations: you also have between 88k and 109k in hardened HP vs any single damage type, and that's your DD tank; you need the mwd to get out of bubbles (and to get into warp faster - the rokh is agile as a slug).
This fitting happily shares the top of many killmails.
also lol @ the 340km guy. undock much?
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alexreborn
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Posted - 2007.06.19 13:49:00 -
[48]
Edited by: alexreborn on 19/06/2007 13:48:40 rail rokh
7x 425 rails 1x tech 2 cloak 4x sensor boosters 2x tracking computers 3x magnetic field stabs 2x tracking enhancers
If you can use the tech 2 guns go for the spike (i think thats the range bonus one and no velocity decrease). If you cant use tech 2 guns, go with Iron.
With BS at 4, all gunnery support skills to 4/5 you get around 180 optimal + about 30 falloff. Thats with Iron. Spike is futher!
If you want to go blasters, Id probably opt for a Mega-T or a Domi. Cheaper ships, better bonuses for blasters!
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velmistr Ecco
Caldari InNova Tech Inc
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Posted - 2007.06.30 15:35:00 -
[49]
What about this for fleet:
HIGH-SLOTS : ~~~~~~~~~~~~ - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] powergrid usage = 2350.0 MW Optimal Range = 201265.544 m - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L]
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 10] Sensor Booster II - [ 1 | 10] Sensor Booster II - [ 1 | 35] Tracking Computer II - [ 1 | 35] Tracking Computer II - [1250 | 75] Quad LiF Fueled I Booster Rockets - [1750 | 40] Heavy F-RX Prototype I Capacitor Boost [0xCap Booster 800]
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 0 | 16] Reactor Control Unit I - [ 1 | 30] Magnetic Field Stabilizer II - [ 0 | 16] Reactor Control Unit I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 50] Anti-EM Screen Reinforcer I - [ 50] Anti-Kinetic Screen Reinforcer I - [ 50] Anti-Thermal Screen Reinforcer I
DRONE BAY : ~~~~~~~~~~~~~~~
- 5x Warrior II (Light Scout Drone) - 5x Hobgoblin II (Light Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 21807.0 MW / 22687.501 MW CPU : 681.0 tf / 975.0 tf Capacitor (regen) : 5400.0 Energy (1000.0sec) Max Cap Regen : 13.23 per sec (approx.) Max Cap Needed : 87.344 per sec Velocity : 804.618 m/sec Signature : 4046.966 m Target Range : 250000.0 m Scan Resolution : 228.221 mm ECCM Gravimetric : 24.0 points Shield HP (regen) : 10625.0 HP (1875.0sec) Max Shield Regen : 14.17 per sec (approx.) Shield EM : 20.0 % + rigs Shield Explo : 68.0 % Shield Kinetic : 52.0 % + rigs Shield Thermal : 36.0 % + rigs Armor HP : 8400.0 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 9375.0 Drone Capacity : 50.0 m3 Capacity : 625.0 Warp Max Distance : 407.6AU
I have pretty crappy gunnery skills but I'm working on it. Does it worth flying in fleets or gangs with t1 guns and caldari battleships lvl4? I'm planning to first learn t2 large hybrids and then I will decide whether to fly rokh or some gallente BS. But I think Rokh is at least fine ship.
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Hettar
Caldari Huff Technologies
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Posted - 2007.07.03 18:16:00 -
[50]
this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps

Your signature is too big, 400 x 120 and less then 24kb - Kreul Intentions ([email protected]) |
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Vakaka
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Posted - 2007.07.19 19:53:00 -
[51]
I will try to geth this setup, any comments are welcome. Btw im rooki but cant w8 to geth Rokh and skill to use him .
H: [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] M: [ 132 | 46] Large Shield Extender II [ 0 | 30] Heat Dissipation Amplifier II [ 165 | 115] Large Shield Booster II [ 0 | 30] Magnetic Scattering Amplifier II [ 1 | 44] Warp Disruptor II [ 0 | 50] Shield Boost Amplifier I L: [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 30] Damage Control II [ 1 | 30] Damage Control II
Rigs: [ 200] Bay Loading Accelerator I [ 200] Bay Loading Accelerator I
Drones: Berserker SW-900 Berserker SW-900
Now do i drop Large Shield Booster II & Shield Boost Amplifier I so that i increase dmg resistenc with 2x INVU Field, or maybe 1xINVU & Large Shield Extender II. Btw sry on my bad englesh.
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Allestin Villimar
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Posted - 2007.07.21 22:43:00 -
[52]
Hey, anyone tried this outfit? I'm trying to see if it's any good:
Rigs: 1 thermal shield reinforcement, 1 explosive shield reinforcement, 1 hybrid collision amplifier (damage booster)
High slots - 6x 425mm IIs or 6x Neutron Blaster II, 2x Heavy Nosferatu II Medium - 2x Magnetic Scattering reinforcement, 1x thermal reinforcement, 1x kinetic reinforcement, 1x XLarge Shield Booster II, 1x T2 Boost Amplifier (All resists are passives - winds up being at 75% to every resist except explosive which is at 80%) Low - Not sure on these. For missions, 1 signal amplifier II, 3x power diagnostic system II, 1 tracking enhancer II. For PvP, 1x Reactor Control Unit II, 2x Signal Amplifier II, 1x Gravometric Booster II, 1x tracking enhancer II.
With that setup it gives a tank of 1100-1300 DPS that you can run for about 3 minutes straight if you have the nosferatus running and about 1 1/2 minutes without them.
Any thoughts?
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.07.21 23:07:00 -
[53]
Originally by: Jayne Tamm i honestly still dont know why people talk about the rokh as a viable blaster platform!!! it makes one of its bonuses completely worthless....and if u are gona go for blasters then the mega or hype is definately the way to go!!!
imo...rokh = rails + lots of range thats wot makes the ship good!!!
i used to fly a rokh..and now fly a hype...so i can make the comparisons from first hand experience
stop talking out ur arse please
rokh pwns as a blasterboat, at least i pwn hyperions and all other close range bs's in it solo
and in gangs its even better cause with null u hit to nearly 30km... no mwd really needeed, but i always fit one
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Guardian Angell
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.08.08 21:22:00 -
[54]
Edited by: Guardian Angell on 08/08/2007 21:24:00
Originally by: Hettar this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps
Dude, don't take this as flame, but I can't help in saying (or warn people) that this is a 6b (six billion) setup on a Rokh  If you went with this ship in 150 fight, my hat is off to you 
PS. How much isk you have? 
____________________________ Chance favors the prepared mind. |

Remklep
|
Posted - 2007.08.12 14:16:00 -
[55]
Edited by: Remklep on 12/08/2007 14:18:25 I see a lot of similar sniper setups to mine: Hi 8x425t2 Mids: 100Mn MWDt2, 3 SBt2, 2 Track comps T2 Lows: Dam Contr t2, Energized Adapt. Nano t2, RCUt2, 2 Mag Field Stab t2.
If I load up with Spike I have optimal 250km, but a full load of ammo from 8 guns will drain my cap almost completely. If I load up Tungsten, I can shoot about 2 full gun loads of all 8 guns and the cap is gone...
I don't get it, I have all gunnery support skills (long range, advanced weapon, etc etc) at 5 and all cap skills at 5 too, caldari bs at 4.
How are your 425t2 sniper-rokhs doing on cap?
I'm almost tempted to sell this beats and use my snipstron for pvp, it had a similar setup, with 7 425t2s, but had no cap problems...
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Rex Sacrorum
Gallente S-44
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Posted - 2007.08.12 15:21:00 -
[56]
Originally by: Remklep Edited by: Remklep on 12/08/2007 14:18:25 I see a lot of similar sniper setups to mine: Hi 8x425t2 Mids: 100Mn MWDt2, 3 SBt2, 2 Track comps T2 Lows: Dam Contr t2, Energized Adapt. Nano t2, RCUt2, 2 Mag Field Stab t2.
If I load up with Spike I have optimal 250km, but a full load of ammo from 8 guns will drain my cap almost completely. If I load up Tungsten, I can shoot about 2 full gun loads of all 8 guns and the cap is gone...
I don't get it, I have all gunnery support skills (long range, advanced weapon, etc etc) at 5 and all cap skills at 5 too, caldari bs at 4.
How are your 425t2 sniper-rokhs doing on cap?
I'm almost tempted to sell this beats and use my snipstron for pvp, it had a similar setup, with 7 425t2s, but had no cap problems...
CCC rigs and PDS's are your friends. Also dropping the MWD helps.
This setup below can according to EFT run everything except the AB for 7 minutes, add 3x CCC and it'll run forever. Change the AB for a MWD gives you 4 minutes runtime (MWD turned off ofc), 3x CCC and your up to 7 minutes.
Low: 3x Magnetic Field Stabilizer II 2x Power Diagnostic System II Med: 2x Tracking Computer II 3x Sensor Booster II 100MN Afterburner II Hi: 8x 425mm Railgun II (Spike)
It obviusly doesn't have the tank you setup has and I usually prefere 2x Invulnerability Field II instead of the AB/MWD and one SB.
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Sgt Blade
An Eye For An Eye Rule of Three
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Posted - 2007.08.12 16:13:00 -
[57]
Edited by: Sgt Blade on 12/08/2007 16:16:32 ok i love my rokh and the 2 setup's i ahve are as follows ^^
Setup 1
Hi 8 Neutron Blaster Cannon 2's (i personally use faction anitmatter)
Med Large Shield Booster 2 100mn MWD 2 Shield Boost Amp 2 Invul 2 Sensor Booster 2 Heavy Cap Booster 2 with 800's
Low 3 Mag Field Stabs 2 PDU's (OR PDU and DC)
Setup 2
Hi 8 425mm Railgun 2's (spike)
Med 2 Sensor Booster 2's 2 Tracking Comp 2's Large shield booster 2 100mn MWD 2
Low 3 Tracking Enhancer 2's 2 PDU's (this fit is pretty tight so you may need to mess around with the lows or put some rigs)
the snipe setup its pretty decent can max out on range with 250km and ive insta poped frigs and pods doing decent damage agaisnt crusiers and battlescruisers.
Hypnotic Pelvic Thrusting Level 5 |

Mithrindar
Caldari Fury Corporation
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Posted - 2007.08.12 18:32:00 -
[58]
you can get decent damage output from a rokh with neutrons hitting out to 30km and have a godly sheild tank.
however a webber is a must or any decent closerange ship will toast you, 2 webber drones just don't cut it. forget the mwd on this brick.
Fury website |

KD.Fluffy
The Refugees
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Posted - 2007.08.12 19:56:00 -
[59]
Quote: this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps
no way your resistances are all in the 80s and 90s with only three hardeneres. I suspect you would have a huge kinetic hole and it would be sitting right around 65-70.
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Rex Sacrorum
Gallente S-44
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Posted - 2007.08.12 21:02:00 -
[60]
Originally by: KD.Fluffy
Quote:
Expensive stuff...
this put your resistence into the high 80's and mid 90's
More stuff...
no way your resistances are all in the 80s and 90s with only three hardeneres. I suspect you would have a huge kinetic hole and it would be sitting right around 65-70.
I put all that on a Rokh in EFT and with Caldari BS lvl 5 I get these resists: EM: 87.4% Thermal: 82.2% Kinetic: 83.3% Explosive: 88.9%
None in the 90s, but far from 65-70... I guess that's why the DG Invulns are so expensive. 
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AnKahn
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.08.13 16:46:00 -
[61]
Edited by: AnKahn on 13/08/2007 16:49:12 I just bought a Rokh to try it out. I'm a 8 mil SP player totally invested in shields and missiles but looking tward training up Gallante or Minmatar.
So I'm training up drones and gunnery (and hull upgrades) and enjoying the Rokh a lot on low lvl missions. Presently using small rails and medium drones (tech one of course) to pop all those annoying frigs and cruises to pop the bigger targets. Remember this is training.
Looking at what it takes to get to tech II 250 mm rails for example it's like no wonder people have 6 mil in gunnery as a minimum to be effective! You have to get smalls to tech II to get to mediums II, etc. Gunnery ment to be more progressive then buying a BS and saying "I guess I need some guns now."
Question (finally), I know I need sharpshooter, and rapid firing (and something like target prediction?) but could someone list the basic secondary gunnery skills?
I know I'll look thru the stickys. But I'm sure I'm not the only Caldari pilot that has/thinking about a Rokh and has no clue about gunnery.
Thanks Edited to remove obvious stupid statement
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Rex Sacrorum
Gallente S-44
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Posted - 2007.08.14 12:13:00 -
[62]
Originally by: AnKahn Edited by: AnKahn on 13/08/2007 16:49:12 Looking at what it takes to get to tech II 250 mm rails for example it's like no wonder people have 6 mil in gunnery as a minimum to be effective! You have to get smalls to tech II to get to mediums II, etc. Gunnery ment to be more progressive then buying a BS and saying "I guess I need some guns now." Question (finally), I know I need sharpshooter, and rapid firing (and something like target prediction?) but could someone list the basic secondary gunnery skills?
I would say that the most important secondary ones are:
Controlled Burst - Lowers cap use, very good for rails. Motion Prediction - Better tracking, needed for T2 blasters (and all other T2 close range turrets). Rapid Firing - Increases RoF = More DPS. Sharpshooter - Increases Optimal range, needed for T2 railguns (and all other T2 long range turrets). Surgical Strike - Increases damage. Trajectory Analysis - Increases Falloff range, also needed for Tracking Computers.
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.04 20:37:00 -
[63]
Edited by: Tasuric Orka on 04/09/2007 20:40:12 Edited by: Tasuric Orka on 04/09/2007 20:38:44 Edited by: Tasuric Orka on 04/09/2007 20:38:11 This is one setup im considering putting together for generic fleet ops.. tI guns cause that's all i can use. 
HIGH:
425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I
Med:
Sensor booster II Heavy capacitor booster: 400 Photon scattering field II Explosion dampening field II Heat dissipation II Invulnerability field II
Low:
Mag stab II x 2 PDS I x 2 Damage control x 1
comments please. 
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.09.04 21:35:00 -
[64]
Originally by: Tasuric Orka Edited by: Tasuric Orka on 04/09/2007 20:40:12 Edited by: Tasuric Orka on 04/09/2007 20:38:44 Edited by: Tasuric Orka on 04/09/2007 20:38:11 This is one setup im considering putting together for generic fleet ops.. tI guns cause that's all i can use. 
HIGH:
425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I
Med:
Sensor booster II Heavy capacitor booster: 400 Photon scattering field II Explosion dampening field II Heat dissipation II Invulnerability field II
Low:
Mag stab II x 2 PDS I x 2 Damage control x 1
comments please. 
Talk to your ship fitter in your alliance... That is almost decent... forgive me for not being more specific, we are pew pewing yall at the moment.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.04 22:27:00 -
[65]
Originally by: Tasuric Orka Edited by: Tasuric Orka on 04/09/2007 20:40:12 Edited by: Tasuric Orka on 04/09/2007 20:38:44 Edited by: Tasuric Orka on 04/09/2007 20:38:11 This is one setup im considering putting together for generic fleet ops.. tI guns cause that's all i can use. 
HIGH:
425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I 425mm Railgun I
Med:
Sensor booster II Heavy capacitor booster: 400 Photon scattering field II Explosion dampening field II Heat dissipation II Invulnerability field II
Low:
Mag stab II x 2 PDS I x 2 Damage control x 1
comments please. 
Your optimal is too short. You're only on 138km with iron, if you have BS 5. Depends a bit on your fleet engagement range, but at the very least a couple of tracking computers drastically increases your optimal, and thus lets you use more damaging ammo.
Your cap booster is also wasted. You should be pretty much cap stable without it, so a cap recharger is a better choice to tip that balance - it's not like you have a MWD or a shield booster fitted that are cap pigs.
And ... check out the price of the meta 425s. Last I checked, Scouts were actaully cheaper than 'vanilla T1' on the Jita market.
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VeiledFlare
Gallente
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Posted - 2007.09.06 11:46:00 -
[66]
Edited by: VeiledFlare on 06/09/2007 11:50:43 Fleet Sniper: Busting into a bubble camped system:
7x 425mm Rails 1x Medium Shield Transporter
1x 100mn MWD 1x Medium Cap Booster (400s) 2x Tracking Computer 2x Sensor Booster
1x Mag Stab 2x 1600mm Armour Plates 1x Reactor Control 1x DCU
Refit at a carrier:
8x 425mm Rails
1x Cap Recharger 3x Tracking Computer 2x Sensor Booster
2x 1600mm Plates 1x DCU 1x PDS 1x Reactor Control
Rigs: Em, Kinetic and Thermal shield resistance.
Keep a medium armour rep in cargo. If a carrier or friend cannot armour rep, refit with armour repper, repair, refit to gank setup. Rinse and repeat.
Tried and tested. 80 killmails in two days, no loss.
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Muah Diib
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Posted - 2007.09.09 02:53:00 -
[67]
my rokh ****s up ships in gang fights x8 t2 neut blasters 1x cap boost/xl sheild boost/em/therm/kin/invil hardner all t2 1x dmg control t2 3x RCU t2 1x mag stab t2
its a mean fighting machine. the resist is good so it doesnt take much dmg so i rep it realy well but its ready to take on at least 2 bs w/ a tackler.
oh and also ti rigs em/kin/thermal resist rigs its cool and it works for me. (bs5) i hate the rail rokh its not good. low dmg and if a guy w/ torps and a frig w/ mwd get u ur ****** badl. i trust my blaster rokh more than a rail rokh. but its not to good on its own has to have gang w/ at least 2-3 peeps

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Allestin Villimar
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Posted - 2007.09.15 19:30:00 -
[68]
Edited by: Allestin Villimar on 15/09/2007 19:31:33 I was looking at this for a sniping set up, with my skills it gives me a 250 km target range with a ~230km optimal & 30 km fall off, using spike ammo.
High: 8x T2 425mm Mids: 1x T2 XL Shield Booster, 2x T2 Sensor Booster, 2x T2 Invuln Field, 1x T2 Tracking Computer Lows: 3x T2 Mag Stabs, 2x T2 Power Diagnostic System Rigs: 3x CCC rigs
Edit: Just a note, this is cap stable as long as I'm not running the shield booster.
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hendrixrecreated
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Posted - 2007.10.05 03:53:00 -
[69]
Originally by: VeiledFlare Edited by: VeiledFlare on 06/09/2007 11:50:43 Fleet Sniper: Busting into a bubble camped system:
7x 425mm Rails 1x Medium Shield Transporter
1x 100mn MWD 1x Medium Cap Booster (400s) 2x Tracking Computer 2x Sensor Booster
1x Mag Stab 2x 1600mm Armour Plates 1x Reactor Control 1x DCU
Refit at a carrier:
8x 425mm Rails
1x Cap Recharger 3x Tracking Computer 2x Sensor Booster
2x 1600mm Plates 1x DCU 1x PDS 1x Reactor Control
Rigs: Em, Kinetic and Thermal shield resistance.
Keep a medium armour rep in cargo. If a carrier or friend cannot armour rep, refit with armour repper, repair, refit to gank setup. Rinse and repeat.
Tried and tested. 80 killmails in two days, no loss.
i have to say that the build you have after you refit with carrier is wonderful still need to try out the sniper build but im sure it is wonderful =)
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Anecitus Ren
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Posted - 2007.10.06 13:34:00 -
[70]
just wondering if anyones tried it with projectiles?
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Delichon
Caldari
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Posted - 2007.10.10 06:35:00 -
[71]
Just had this idea yesterday.
I used EFT to configure an Autocannon Rokh and compare it against a Blaster Rokh. (I see no reason to use artillery on Rokh) Used "All to level 5" which is inherently lame, I agree, but let's settle with it for a while.
The results are Proji Rokh - tanks 767 DPS (Kin/Therm - XL booster II + Boost Amp II + Cap. Injector with 800 charges) for 11 minutes. Effective HP 72 420. Delivers 826 DPS (Hail Ammo + 5 Hammerheads II)
Blaster Rokh - tanks 421 DPS (Kin/Therm - L Booster II + Boost Amp II + Cap. Injector with 800 charges) for as long as you have charges. Effetive HP 72 420. Delivers 1026 DPS (Void Ammo + 5 Hammerheads II)
Both Ships are UNRIGGED and NO IMPLANTS are taken into consideration.
So I think Proji Rokh looks fine as long as you are ready to trade 20% gank for twice the tank.
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Caithan ArcFade
Caldari Greenspring
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Posted - 2007.10.14 06:36:00 -
[72]
I was looking at a rokh for my main BS :) Is it feasible to use only T1 Large turrets (I cant use T2 yet) But still have everything else be t2?
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Ajenia
Gallente MAFIA
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Posted - 2007.11.20 02:22:00 -
[73]
Originally by: Caithan ArcFade I was looking at a rokh for my main BS :) Is it feasible to use only T1 Large turrets (I cant use T2 yet) But still have everything else be t2?
Sniping in a fleet, blasters in a gang, or missioning?
I would say in a fleet you might get by fine with named t1's at long range. If it's a large ship blob, no one is going to notice anyways, and you'll likely not be primary as a rokh, right off the start. Nothing wrong with having a bit less dps, but surviving long enough to get some good practice in.
For missioning, while I've never used one, I'd imagine it will be slow going and not the ship of choice.
For close pvp combat in gangs, if you're going to use 8 blasters, you should absolutely wait until you have t2 trained (at least so you have the skills up anyways). The old nosi-rokh may still be viable with using a neuts/nos combo, but I really haven't tested it much. Purely doing the 4 nos, 4 torp setup, is probably not so good now.
Solo pvp; I'm not sure it's ever been a great ship for. Doesn't mean you can't get some kills in it, but there would certainly be better ways to do it, than a t1 gunned solo rokh.
--Aj -- It's a pleasure to burn. |

Altaica Amur
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Posted - 2007.11.20 03:26:00 -
[74]
Truely I'd just say take a decent set of rails instead of blasters, blasters are just a bit silly on a Rokh since it's ignoring it's real purpose and dismissing it's ranged damage bonus. aka where at a certain range it will be doing better damage thanks to better ammo types.
This means you want to be pushing -outside- the range of most large ranged weapons, not deep into it. For relatively close gang work a set of 350s would probably do well, doing most of the damage of 425s without the PG requirements, the only real loss is some range but that's one thing you have plenty of... to a point. With this in place you'll be at pretty ideal skirmish range at 41km with antimatter and can reach out to 130 in a pinch, it's no sniper but it's a nice way to add some good consistent dps. Otherwise just go for a true sniper ship, 4x tracking computers, 2 sensor boosters, 1 signal amp and 4 mag stabs and a set of 425s should put you well outside of their reach while they're doing any damage without spike.
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.11.28 03:09:00 -
[75]
this seems almost obvious to me:
8 x 325mm rails (best you can afford / fit) (anti-matter)
1 x Tracking Computer 1 x XL-SB II 1 x SB amp 1 x invuln field II 1 x Heavy cap injector 1 x 100mn ab or mwd (depending if this is for mission running of ratting / fleet)
3 x mag field stabs II -or- 2 x mag field stab, 1 x DCU II 2 x PDU II
Rigs 1 x em hardener 2 x CCC
Could go with 3 x CCC for rigs but the em hardener plugs that gaping hole in the shield resists.
The shield resist bonus on the ship acts almost like a second invul field, considering that if you do your job right you will be doing most of your damage from range and letting drones take care of any little frigs that get close, I think that tank will hold up against most rats, missions, or damage that you might take at a sniping position on a gate camp (provided your position hasn't been bubbled and primaried....)
Uses a lot of cap booster 800s but can tank pretty nicely (not quite the same as the raven) but if a pilot is smart enough to use range to their advantage this ship can really shine. Your signature exceeds the byte me limit allowed on the forums-Darth Patches Oh Noes!
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.12 20:54:00 -
[76]
Why would you use Blasters on a Sniping ship? It's like putting 3 Railguns and 3 Blasters on a ship, you're only taking half of it's advantage. Switch to tech 2 rail guns w/ Spike ammo and use range to your advantage. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.12 20:57:00 -
[77]
Originally by: Rex Sacrorum
I would say that the most important secondary ones are:
Controlled Burst - Lowers cap use, very good for rails. Motion Prediction - Better tracking, needed for T2 blasters (and all other T2 close range turrets). Rapid Firing - Increases RoF = More DPS. Sharpshooter - Increases Optimal range, needed for T2 railguns (and all other T2 long range turrets). Surgical Strike - Increases damage. Trajectory Analysis - Increases Falloff range, also needed for Tracking Computers.
And also make sure that if you're using Medium Hybrids (of any type), have Medium Hybrid Turrets maxed out, and if you're using tech 2 Railguns/Blasters, make sure you have the skill maxed to 4 or 5 at least, especially for railguns, where your Damage Per Hit is low. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

Gathnia
Caldari PARABELUM-Project
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Posted - 2007.12.19 00:28:00 -
[78]
actually this is my pvp fit (i use it in low sec empire, for small gang engagement, i don't care and don't know much about 0.0 fight, or large fleet fight) :
High : 7 neutrons t2 (7.5km with calda am,11Km with voids,15-20km for null) 1nos (actually, im thinking to neutralizer or something else since the nos nerf)
Med : 1 XL t2 2 invul t2 1 web 1 warp disruptor (t2 works better with range) 1 hvy caps booster (800charges)
Low : 1 magnetic stabilizer t2 2 tracking enhancer t2 1 dmg control t2 1 power diagnostic t2
rigs : 1 capacitor control circuit (capa recharge rate) 1 hybrid collision accelrator (dmg hybrid) 1 ancillary current router (powerdiag bonus)
Drones : 5 vespa ec-600 (med ecm drones)
With the same lvl of skills, i have the same dmg mod (even a few more) than with an hyperion with ions t2/rig (and with tank), except about the drones.Yes the rokh don't have any dmg bonus, but he have 5lows for dmg mod. Gallente ship keep them for tanking, except if you do a gank ship without any tank. Actually the problem is a small capacitor (neutron 2 eat a lot of capa), small cargohold for ammos and he is weak to a well skilled torp launcher (i hate the last update of torps). The lack of ab/mwd is not a problem with the fight i do, i usually warp or being attacked closer than 10Km, and i can use web and guns.The large range of null neutron can hit even more than scram range.
Finally i must say that i like the rokh. Nice design, nice dmg, really easy to fit. He just lack of a few things, but in gang it rocks (or rokhs ). The most part of people trash on something without test it at full capacity. I did, and to be honest i prefer my rokh than my hyperion.
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Xin Wen
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Posted - 2008.01.09 20:14:00 -
[79]
Ok, I must be doing something wrong... I have tried using the Rokh for Lvl 4 missions and found that I can't kill but maybe one or 2 ships before I have to warp out. I have used both 350 and 425 rails both Gauss editions. The typical damage I hit is around 45 - 110 or so. I use Animattor for ammo typically. I try to get the opposing ship into range as well but still don't see much improvement in damage that I am inflicting. Next thing I know, my cap is gone and I am having to warp out. These missions I never have to warp out with a Raven. I would really like to fly a different ship but am finding it hard to find anything that can even come close to a Raven for a LVL 4 mission. What type of damage do others typically hit with a Rokh? Btw, here is my setup on my Rokh... Highs - 8 350 Gauss Rails Mids - XL Shield Booster, Cap Recharger II, T2 Rat specific shield Hardeners Lows - 3 Mag stabs, 2 Power Diagnostics... ( I think that is it, sorry, doing this from memory while at work..) Rigs - Just one CCC, afraid to put more money into it if it isn't going to work out... Any advice is much appreciated. I would love to do something other than the Raven, it is starting to get boring :)
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manasi
Caldari Valhalla Naval Corp
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Posted - 2008.01.22 22:09:00 -
[80]
Im not sure about doing anything wrong...I switched from my raven to a rails/cruise missle rokh. SO far it seems to have what I want....range and staying power. I was a passive drake guy for a while so the switchign of the mind set for fighting was different, but I digress.
I load 10 light scout drones to handle the frigates and I dont even worry about em. I focus on cruiser then BS in my missions.
What are your skills? If they are low remember antimatter really packs a punch but very little range. The Rokh seems to be a bit more defense as with BS 5 you get 25% resists across the board ( another invul field free) fit a heavy cap injector and load it with 800's that shoudl help cap if your an active shield tank ( which you might really want to consider with the rokh)
hope it help
Originally by: Xin Wen Ok, I must be doing something wrong... I have tried using the Rokh for Lvl 4 missions and found that I can't kill but maybe one or 2 ships before I have to warp out. I have used both 350 and 425 rails both Gauss editions. The typical damage I hit is around 45 - 110 or so. I use Animattor for ammo typically. I try to get the opposing ship into range as well but still don't see much improvement in damage that I am inflicting. Next thing I know, my cap is gone and I am having to warp out. These missions I never have to warp out with a Raven. I would really like to fly a different ship but am finding it hard to find anything that can even come close to a Raven for a LVL 4 mission. What type of damage do others typically hit with a Rokh? Btw, here is my setup on my Rokh... Highs - 8 350 Gauss Rails Mids - XL Shield Booster, Cap Recharger II, T2 Rat specific shield Hardeners Lows - 3 Mag stabs, 2 Power Diagnostics... ( I think that is it, sorry, doing this from memory while at work..) Rigs - Just one CCC, afraid to put more money into it if it isn't going to work out... Any advice is much appreciated. I would love to do something other than the Raven, it is starting to get boring :)
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major lulz11
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Posted - 2008.01.22 22:32:00 -
[81]
8x Dcml II's
t2 mining laser Crystals
Four meta4 mining laser upgrades
Thons modified CPU
pallisad cap recharger x2 Gistii A small sb 1x ionic Amp 1x invul
2x Cargo hold optimization rigs 1x mining drone augmentator
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Memic Laurent
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Posted - 2008.01.23 20:55:00 -
[82]
I'm only at 7.2mil sp, but I've successfully used my Rokh in every lvl4 mission so far with the following fit (formatted for EFT... hardeners are fit for best EffHP in EFT, fit for the rats you face.):
[Lvl4 Mission Rokh] Magnetic Field Stabilizer II Ballistic Control System II Damage Control II Power Diagnostic System II Power Diagnostic System II Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Invulnerability Field II 350mm Prototype I Gauss Gun,Antimatter Charge L 350mm Prototype I Gauss Gun,Antimatter Charge L 350mm Prototype I Gauss Gun,Antimatter Charge L 350mm Prototype I Gauss Gun,Antimatter Charge L 'Arbalest' Cruise Launcher I,Paradise Cruise Missile 'Arbalest' Cruise Launcher I,Paradise Cruise Missile 'Arbalest' Cruise Launcher I,Paradise Cruise Missile 'Arbalest' Cruise Launcher I,Paradise Cruise Missile Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Like others have said, read up on the missions, fit your tank for the rats and damage types you'll be facing, choose your ammo carefully (for best range or damage type, depending on your loadout), reel in your drones when waves pop to keep them in the fight, keep those hardeners on, manage your shield and cap drain so that both are hovering in the 20% - 40% range for fastest regen, trust your drones to take out the insects, and last but not least.... don't forget to turn your shield booster on, but even more so... don't forget to turn it OFF. :)
Good luck to you!
-Mem
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.23 21:01:00 -
[83]
Edited by: Bronson Hughes on 23/01/2008 21:01:02 Memic, I use the exact same setup with one change: I only run three hardeners and in that last mid-slot I run a tracking computer. 4 Hardeners + DCU + Rokh = overkill with an XL booster and the TC improves your gun damage nicely, especially against cruisers.
For Guristas/Serpentis missions, I swap in a Mag. Field. Stab. and a Tracking Enhancer for the BCUs so my guns (which are Kin/Therm) can do more damage. Also, I use blasters on Serpentis missions. For everything else I keep the BCUs to up the missile damage. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Memic Laurent
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Posted - 2008.01.23 21:07:00 -
[84]
Thanks for that tip, Bronson. I had wondered if those tracking mods made enough of a difference to drop a tanking slot. I'll have to give that a try, now. I'll also try your fit change for Guristas/Serpentis. Thanks again!
-Mem
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LordThyGod
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Posted - 2008.01.24 03:00:00 -
[85]
[Rokh, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Shield Boost Amplifier II Shield Boost Amplifier II Gist X-Type X-Large Shield Booster Ammatar Navy Heavy Capacitor Booster, Cap Booster 800
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Core Defence Capacitor Sa***uard II Core Defence Capacitor Sa***uard II Anti-EM Screen Reinforcer II
Vespa EC-600 x5
800 dps, ecm drones,ungodly tank, just bring a tackler i smoke megas, hyps, maels, golems, navy megas, ravens, navy reavens with this setup
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Boomx
Caldari Swedish Meatballs
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Posted - 2008.01.28 21:32:00 -
[86]
Lord, EFT says you cannot fit that...
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Laechyd Eldgorn
Caldari Karjala Inc. Atrum Tempestas Foedus
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Posted - 2008.01.29 08:44:00 -
[87]
Edited by: Laechyd Eldgorn on 29/01/2008 08:46:41 Probably need to use faction blasters and give up t2 ammo's or then use ions. Can't bother myself opening EFT though.
For my experience also rokh lacks capacitor for npc'ing. Turrets eat the capacitor needed for shield boosting, which is a bit of a problem. Maybe with projectiles it would work.
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Marcuis
Caldari NEXUS CLOUD Cursed Nemesis
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Posted - 2008.01.29 10:05:00 -
[88]
Dude there is nothing wrong with the Rokh, you really have 2 options here for it...Sniper Rokh or Blaster Rokh and both setups work good, Ehh Megathron is peace of **** compare to the Rokh, Dont train that junk stick with the rokh and train up Rails and blasters T2 for it along with your shield skills, in long run you will own any BlasterThron against your BlasterRokh..Come on everyone knows when comes to Caldri Turrent Ships they are setup for Sniper with uber range and not much damage output... (Harpy,Moa,Eagle,Ferox,Vulture and last the Rokh) All these ships can either go Long range with rails or short range with blasters and if you notice all except harpy start with bonus in shield resistance...
A sniper rokh is good for fleet battle and for camping gates with range up to 240km (On the note when making the sniper Rokh dont worry about tanking, you look for range and tracking and damage increase)
Blastrokh good for roaming gangs and also Camps on gate with T2 Neutrons Blaster and Null ammo your range is 30km (ON this note You will need beable tank and used Cap injecter with Boosters and the rigs for this used CCC) also when setting up the BlasterRokh you Resistance should be above 80% or more
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Ap0ll0n
Gallente Pikfjaes
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Posted - 2008.01.29 20:06:00 -
[89]
Edited by: Ap0ll0n on 29/01/2008 20:12:07 PvP Rokh:
High: 8 Neutron Blaster cannons II, loaded with either Null or CN AM
Meds: XL booster II, boost amp II, heavy electrochemical cap injector, web, point II, invulfield II
Lows: 3 magstab II, 1 reactor control I, 1 DCU II
Rigs: EM, kinetic and thermal resistance rigs, 1 of each, obviously
Drones: Whatever suits you, i do hammerhead II.
This does 670 dps with null, and just above 800 with CN AM, with 5 hammerhead II drones. Resists are 65% EM, 72% thermal, 79% kinetic and 81% explosive. The booster will do 800 shield every 5 seconds..
I fail to see which part of this setup that wonŠt work.
On a side note, if your in a gang, switch the point with either another invulfield, or a tracking comp for improved range/tracking.
Btw, i use parts of this setup for lvl4 missions without problems..
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Omarvelous
Destry's Lounge
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Posted - 2008.01.29 20:48:00 -
[90]
Edited by: Omarvelous on 29/01/2008 20:49:25
Originally by: Ap0ll0n Edited by: Ap0ll0n on 29/01/2008 20:12:07 PvP Rokh:
High: 8 Neutron Blaster cannons II, loaded with either Null or CN AM
Meds: XL booster II, boost amp II, heavy electrochemical cap injector, web, point II, invulfield II
Lows: 3 magstab II, 1 reactor control I, 1 DCU II
Rigs: EM, kinetic and thermal resistance rigs, 1 of each, obviously
Drones: Whatever suits you, i do hammerhead II.
This does 670 dps with null, and just above 800 with CN AM, with 5 hammerhead II drones. Resists are 65% EM, 72% thermal, 79% kinetic and 81% explosive. The booster will do 800 shield every 5 seconds..
I fail to see which part of this setup that wonŠt work.
On a side note, if your in a gang, switch the point with either another invulfield, or a tracking comp for improved range/tracking.
Btw, i use parts of this setup for lvl4 missions without problems..
You have zero speed to close on enemies beyond null range. This may not matter for a gate/station camp.
If you swap in ions for the neutrons - you sacrifice some range and damage for enough grid to fit a MWD and lose the fitting mod (4th mag stab II closes the damage gap between neutrons and ions - I am tempted to try a speed mod to make this brick a little more agile for close range combat). I realize you gimp your tank for the MWD - but you need the option to dictate engagement range.
Try a heavy neut for your 8th slot. If your opponent is active tanking your neut will drop their tank quicker than that 8th gun will (especially since most people tank against kinetic/thermal in pvp). Plus its handy to drop tacklers (intys, cruisers). Shutdown their MWD, web them = dead tackler.
My 2 cents. I had an identical setup to what you mentioned, but I felt it lacked flexibility, try out my suggestions.
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.29 22:20:00 -
[91]
Originally by: Altaica Amur Truely I'd just say take a decent set of rails instead of blasters, blasters are just a bit silly on a Rokh since it's ignoring it's real purpose and dismissing it's ranged damage bonus. aka where at a certain range it will be doing better damage thanks to better ammo types.
I wouldn't call it completely silly. Rokh range bonuses are for Hybrid turrets. It doesn't specify Rails or Blasters, so you've got a slight edge in range that you can use to your advantage in a pursuit scenario. Even if you give up a little DPS, you get a minor alpha strike advantage if they have to come at you. Even moreso, given that on direct approaches, its not unheard of for rail/blaster boats to hit slightly beyond their falloff range if its inside of their sensor range.
In the event of an emergency, my ego may be used as a floatation device. |

MalVortex
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Posted - 2008.01.29 22:30:00 -
[92]
A rokh armed with blasters + Null can get some seriously silly blaster range. That may not sound like much, but that means it has to move significantly less distance to start firing in optimal, and in the event its fighting another blaster ship, it can web it and hit for full, while the other boat will likley be fighting in falloff.
If you need damage at close range, theres no reason not to go with blasters if you have the skills for them. If you need to reach out and touch someone, obviously go with rails. Different guns for different people that need to die 
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Paulo Damarr
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Posted - 2008.01.29 22:49:00 -
[93]
I built this but haven't been brave enough to try it in pvp:-
Highs
4x Arby sieges 4x 500W infectious neuts
Mids
MWD Heavy cap booster II (800s) Warp disruptor/Target painter 2x Invul field IIs 1x LSE II
Lows
3x BCS IIs 2x PDS IIs
Rigs
3x core defence field extenders
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Omarvelous
Destry's Lounge
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Posted - 2008.01.30 15:59:00 -
[94]
Originally by: Paulo Damarr I built this but haven't been brave enough to try it in pvp:-
Highs
4x Arby sieges 4x 500W infectious neuts
Mids
MWD Heavy cap booster II (800s) Warp disruptor/Target painter 2x Invul field IIs 1x LSE II
Lows
3x BCS IIs 2x PDS IIs
Rigs
3x core defence field extenders
An active tank Raven with Siege and neuts will do the job of damaging and *****ing the enemy's tank and sustaining itself much better. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.30 17:08:00 -
[95]
Good luck fitting that Raven with Siege, Heavy Neuts, MWD, Cap Booster and Shield Booster though. 
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LordThyGod
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Posted - 2008.01.31 21:40:00 -
[96]
t2 blasters fit with that setup if you use the slot 6 skill hardwiring for the pg upgrade
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NeoTheo
Caldari Species 5618 Ministry Of Amarrian Secret Service
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Posted - 2008.01.31 23:01:00 -
[97]
Originally by: LeMoose
Originally by: Jayne Tamm i honestly still dont know why people talk about the rokh as a viable blaster platform!!! it makes one of its bonuses completely worthless....and if u are gona go for blasters then the mega or hype is definately the way to go!!!
imo...rokh = rails + lots of range thats wot makes the ship good!!!
i used to fly a rokh..and now fly a hype...so i can make the comparisons from first hand experience
stop talking out ur arse please
rokh pwns as a blasterboat, at least i pwn hyperions and all other close range bs's in it solo
and in gangs its even better cause with null u hit to nearly 30km... no mwd really needeed, but i always fit one
Lol I was wondering when LeMoose would show up and tell someone to stfu. ;)
My Fits tend to look a little like this...
HI. 8x Modal Neutrons
meds: MWD T2 Fleeting Web Disruptor 2 2x Invul fields 1 LSE
Lows, DC t2 3x Mag Stabs 1x PDS
Rigs 2x Sheild extender Rigs 1x CCC Rig
5x Hammerhead drones.
-----
its a stupid fit, and caps out after like 5 and a half mins with my skills, its bloody funny to fly tho.
large HP Buffer about 700 dps with drones. not great, but its how i hang, sure LeMoose is gonna pick it apart, i suspect cause i cant fit blaster boats to save my life :P rofl.
/Theo
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evriss
Dark Materials
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Posted - 2008.02.01 13:00:00 -
[98]
Originally by: Gypsio III Good luck fitting that Raven with Siege, Heavy Neuts, MWD, Cap Booster and Shield Booster though. 
yher fitting it like this is a big issue, ive tried it to limited sucess - its not good :(
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Paulo Damarr
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Posted - 2008.02.01 13:11:00 -
[99]
Originally by: Omarvelous
Originally by: Paulo Damarr I built this but haven't been brave enough to try it in pvp:-
Highs
4x Arby sieges 4x 500W infectious neuts
Mids
MWD Heavy cap booster II (800s) Warp disruptor/Target painter 2x Invul field IIs 1x LSE II
Lows
3x BCS IIs 2x PDS IIs
Rigs
3x core defence field extenders
An active tank Raven with Siege and neuts will do the job of damaging and *****ing the enemy's tank and sustaining itself much better.
The Rokh has much more powergrid and much better tank, I changed the setup slightly to this:-
Highs
4x Arby sieges 4x Heavy unstable power flux
Mids
MWD Heavy cap booster II (800s) Warp disruptor/Target painter 2x Invul field IIs 1x LSE II
Lows
3x BCS IIs 1x PDS IIs DCU II
Rigs
3x core defence field extenders
Still haven't been brave enough to try it yet and still unable to decides what drones to use, I could go with TP drones to increase torp damage or ECM drones or just go for the extra DPS of combat drones but I cant decide.
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