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Kainite M'alachi
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Posted - 2007.04.10 20:25:00 -
[31]
for blasters like a few said go mega. i got a a rokh before, fitted it out and then sold it when i saw how pants it was. rokh's home is in a fleet with rails snipeing. im now training gal bs 5 (35 days to go )and have 2 mega's 1 gank with neutrons and 1 ion with a few toys on it, its a fantastic and the true home for big blasters train for a mega and you really wont be disapointed :D
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NWA
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Posted - 2007.04.11 03:02:00 -
[32]
there really is no standard setup fora rokh just like anyother ship its all situational. for fleet its prolly the best out there and for blaster setups you have to remember that most caldari ships are worthless solo, so for tackling and other stuff you jsut have to rely on ur gang members(if you fly with a hugihn(sp?) your rokh will be veryyyyy kinky with blasters) and youll want to use the rokhs bonus to its advantage, which means keep null handy. with null and proper skills youll be able to hit at 30km + , tho ur dps wont be as high as if u had anti matter or null or w/e, but this range will keep you out of nos, scram, and web range while able to keep up decent dps. (dont flame me for my grammar, i dont feel like actually proof reading.) my fleet setup is like the others posted highs: 8x 425mm II mids: 2x lse II 2x sb II 1x tracking comp 1x mwd lows: 2x magstab 2x pdu 1x dcu can hit around 220 km with spike with ease
my blaster setup relies mostly on my gang mates highs: 8x neut II's mids: 1x XLSB II 2x Invuln II's 1x Target painter 1x Mwd 1x (this last slot u can change around for situations) u can use a web, or 20km scram, tracking comp, sensor booster, or if u can try a lse II(dunno if it fits) etc... lows: (my skills arent amazing so this is what i know for sure i can fit but tweak it and make it ur own.) 1x mag stab 2x pdu 1x cpu 1x dcu
Keep in mind I only fly this ship in groups and i dont worry about tackling, it can tank decently, i never run into cap probs. and with the tracking comp u can easily hit at 30km ish with null. I havent tried a small gang setup with rails yet, but if i find one ill post it |

Sir Scorpion
Caldari Black Banners
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Posted - 2007.04.11 07:03:00 -
[33]
I tired this set up with up to 10T2 Ships in 1v1s and 2vs and it works like a dream, its mostly trying to solo in a Rokh, only problem is that its not fast enough, but it will stand toe to toe with almost any thing.
H 4X T2 Cruse or Torpedoes 4X Heavy Nos
Med 1X T2 XL shield booster 1X T2 Shield Amp 2X T2 Invariability
1X 20k Scram 1x Cap booster or ô MWDö
Low 4XPDU II 1X BCU II
ôweb dronesö
No rigs so far
Low DPS true, but it will take down a T2 Blaster boat
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.04.11 09:06:00 -
[34]
Originally by: Sir Scorpion I tired this set up with up to 10T2 Ships in 1v1s and 2vs and it works like a dream, its mostly trying to solo in a Rokh, only problem is that its not fast enough, but it will stand toe to toe with almost any thing.
H 4X T2 Cruse or Torpedoes 4X Heavy Nos
Med 1X T2 XL shield booster 1X T2 Shield Amp 2X T2 Invariability
1X 20k Scram 1x Cap booster or ô MWDö
Low 4XPDU II 1X BCU II
ôweb dronesö
No rigs so far
Low DPS true, but it will take down a T2 Blaster boat
And still the Raven does the job alot bether Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

lyrenna
Caldari
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Posted - 2007.04.11 11:23:00 -
[35]
4xion/neutron/electron whatever fits 4xheavy nos
xl sb, 2xinvul, cap injector, mwd, web/scram
2xpdu, 2xmfs, 1xdmg control/tracker
3xccc or maybe some agility, mass reducion rig
just an idea not tested.
btw i am a rail fan caldari pilot to to sad we are kinda forced to missiles for at least missions ============================
when you armor tank a raven god kills a kitten.
Technica impendi Caldari generis. Pax Caldaria!!! "sig hijack!"
============================ |

The Major
Caldari StateCorp The State
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Posted - 2007.04.11 12:09:00 -
[36]
The Blokh is largely useless when compared to any Gallente BS that will have better tracking and damage making blasters viable.
My recommendation is to fit 350 Rails and a massive shield tank with all damage and tracking mods in the lows. In terms of balance between tank and gank this is optimal for the ships role (IE sit still and pound on the big targets).
A full rack of 350 IIs with 3 Mag Stab IIs will net you more dps than a rack of 425's (which will eat cap and need about 1.5x more grid and cpu) while leaving you enough grid and CPU to fit a 200dps tank with an average resistance of 66%
If you put two of these Rokhs against each other then they won't break the others tank (Average 400dps x 66% = 132dps) and it all comes down to who runs out of cap charges first.
To top it off you get an optimal of 50km with Antimatter and 190km with Spike which keeps it in line with other fleet snipers using the more cap and grid heavy (not to mention wallet heavy) 425's. If you absolutely need to hit at +200km then drop a magstab for a tracking enhancer and you get 205km with Spike.
Sure it can get a theoretical dps with blasters that is much higher but it has cap and grid issues when doing that which will massively compromise your tank. Plus you will generally need a MWD with Blasters which will only make life more difficult. Plus it takes about 3 lightyears to turn around even with lows full of nanos and IStabs.
Playing to it's strengths you just warp it in at range and pound away at things 30-50km away while soaking up massive amounts of damage.
Just don't fly one solo. It's not worth it.
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DesireXXX
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Posted - 2007.04.24 09:36:00 -
[37]
Edited by: DesireXXX on 24/04/2007 09:35:50 If you fit blasters you must fit a stasis... or you will die...
Web drones are not enough!
BTW, I have witnessed a Blokh kill a vindy(solo). So i know the Blokh is better... so long as you can stasis out of damage range.
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Hans Angry
Caldari FM Corp Insomnia.
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Posted - 2007.04.30 06:15:00 -
[38]
i have 2 setups... comments... suggestions? Close Range Fleet:
High: 8x Modal Mega Neuton
Medium: 1x Lif 100mn AB 1x X-Large Shield Booster II 2x Invulnerability Field II 1x Photon Scattering Field II 1x Heavy Electrochemical Capacitor Booster I (800's)
Low: 1x Damage Control II 2x Magnetic Field Stab II 2x PDU II
Drones: 5x Medium ECM drones OR 2x Berserker SW-900
Long Range:
High: 8x 425mm Railgun II
Medium: 2x Sensor Booster II 3x Tracking Computer II 1x Medium Electrochemical Capacitor Booster I (800's)
Low: 3x Magnetic Field Stab II 1x Tracking Enhancer II 1x RCU II
Drones: 5x ECM!!
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.04.30 07:34:00 -
[39]
Originally by: Hans Angry
Medium: 2x Sensor Booster II 3x Tracking Computer II 1x Medium Electrochemical Capacitor Booster I (800's)
What exactly is this powering? That setup is cap stable easily. -------------
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Carita Cartwright
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Posted - 2007.04.30 07:57:00 -
[40]
using this setup on my rokh and its working verry well.
425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L] 425mm Prototype I Gauss Gun [40xAntimatter Charge L]
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Invulnerability Field II Invulnerability Field II Tracking Computer II Heavy Capacitor Booster II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Rigs : Core Defence Capacitor Sa***uard I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
11807 shield, 19.27/s, E/T/K/Ex=56/64/73/82 8400 armor, E/T/K/Ex=59/44/25/10 7640.323959088372 cap, +33.82/s, -120.238/s
also got this blaster setup planned
Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L] Modal Mega Neutron Particle Accelerator I [80xAntimatter Charge L]
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Invulnerability Field II Invulnerability Field II Heavy Capacitor Booster II 100MN MicroWarpdrive II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Rigs : Core Defence Capacitor Sa***uard I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ Berserker SW-900 Berserker SW-900
11807 shield, 19.27/s, E/T/K/Ex=58/66/75/83 8400 armor, E/T/K/Ex=59/44/25/10 5730.242969316279 cap, +25.37/s, -191.249/s
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slothe
Caldari 0utbreak
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Posted - 2007.04.30 20:40:00 -
[41]
bump for update to rmr official thread please
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Securion Wolfheart
Caldari Not Like Most
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Posted - 2007.05.23 13:00:00 -
[42]
Long range killer in a small rat-gang? ... or any other use...?
425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon 425mm 'Scout' I Accelerator Cannon ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay ZW-4100 Siege Missile Bay
X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I Invulnerability Field II Invulnerability Field II Invulnerability Field II Sensor Booster I
Ballistic Control System II Ballistic Control System II Magnetic Field Stabilizer II Tracking Enhancer II Co-Processor II
Rigs : Hybrid Metastasis Adjuster I \ Bay Loading Accelerator I \ Rocket Fuel Cache Partition I \
5 Medium Drones
... nope... I cant use tech 2 guns/launchers... :P
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Fallaize
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Posted - 2007.05.24 13:07:00 -
[43]
To hell with Blasters IMHO. Get in a Gang and slap 8X Heavy nos on that baby. Watch your Targets Cry when they see their cap evaporate.
Work in a Pair. 1 Sniper Rokh 1 Nos Rokh, The Nos Rokh has enough room to fit a Scram, MWD and web and Run a Great Tank (With all the Excess Cap XL SBs) The Sniper Rokh sits at 200KM with Tungstan and Pounds the Target till it pops.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.24 14:15:00 -
[44]
Originally by: Fallaize To hell with Blasters IMHO. Get in a Gang and slap 8X Heavy nos on that baby. Watch your Targets Cry when they see their cap evaporate.
Work in a Pair. 1 Sniper Rokh 1 Nos Rokh, The Nos Rokh has enough room to fit a Scram, MWD and web and Run a Great Tank (With all the Excess Cap XL SBs) The Sniper Rokh sits at 200KM with Tungstan and Pounds the Target till it pops.
If you're in that position, forget the sniping ammo, throw in Antimatter and sit at 50km, killing them three times faster.
I've SOO toyed with the idea of a NOSRokh. I've got six E500s sitting in a hangar for the day when I actually get the fiscal backing to risk a battleship in PvP.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.24 14:28:00 -
[45]
Blaster Rokhs are evil in larger gangs where your target is gonna be all tackled for you.
8x Neutron II
XL II, amp II, 2xinvuln ( t2 if ur rich ), em II, heavy injector II,
3x MFS II, DCU II, and i think an rcu
rigs, therm hardner, 2 else of whatever you fancy
Averages 75% resists, dunno what tankable dps it all works out at but its a lot, and it does loads of damage. And also manages a 30km range with null, so who needs speed? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Ryu Goto
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Posted - 2007.06.08 05:08:00 -
[46]
8 425mm II w/spike 3 Sensor Booster; 3 Tracking Computers 3 Tracking Enhancers; 3 Mag Field Stabs
Hybrid rigs
sniper at 340km+
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Macs Nairegin
Republic Military School
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Posted - 2007.06.10 05:48:00 -
[47]
Edited by: Macs Nairegin on 10/06/2007 05:50:42 DD-resistant mobile mixed fleet Rokh:
8 x 425mm Railgun IIs 2 x Sensor Booster II, 2 x Invuln II, Tracking Computer II, 100MN MWD II 2 x Magnetic Field Stabilizer II, 1 x Damage Control II, 1 x 1600mm Rolled Tungsten, 1 x Reactor Control II
Optimals / Alpha / DPS: Spike: 224km / 1568 / 280 Iron: 199km / 980 / 175 Tungsten: 174km / 1176 / 210 Iridium: 149km / 1372 / 245 Lead: 124km / 1568 / 280 Thorium: 109km / 1764 / 315 Uranium: 93km / 1960 / 350 Plutonium: 78km / 2156 / 385 Antimatter L: 62km / 2352 / 420 Javelin L: 31km / 2744 / 490
Given the 30km falloff and common engagement ranges of 20km, 100km, 150km and 200km I usually carry AM, Uranium, Tunsten, Spike, plus a little Jav (you won't use it much, but it hurts capitals).
Other considerations: you also have between 88k and 109k in hardened HP vs any single damage type, and that's your DD tank; you need the mwd to get out of bubbles (and to get into warp faster - the rokh is agile as a slug).
This fitting happily shares the top of many killmails.
also lol @ the 340km guy. undock much?
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alexreborn
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Posted - 2007.06.19 13:49:00 -
[48]
Edited by: alexreborn on 19/06/2007 13:48:40 rail rokh
7x 425 rails 1x tech 2 cloak 4x sensor boosters 2x tracking computers 3x magnetic field stabs 2x tracking enhancers
If you can use the tech 2 guns go for the spike (i think thats the range bonus one and no velocity decrease). If you cant use tech 2 guns, go with Iron.
With BS at 4, all gunnery support skills to 4/5 you get around 180 optimal + about 30 falloff. Thats with Iron. Spike is futher!
If you want to go blasters, Id probably opt for a Mega-T or a Domi. Cheaper ships, better bonuses for blasters!
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velmistr Ecco
Caldari InNova Tech Inc
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Posted - 2007.06.30 15:35:00 -
[49]
What about this for fleet:
HIGH-SLOTS : ~~~~~~~~~~~~ - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] powergrid usage = 2350.0 MW Optimal Range = 201265.544 m - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L] - [2350 | 44] 425mm Prototype I Gauss Gun [18xIron Charge L]
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 10] Sensor Booster II - [ 1 | 10] Sensor Booster II - [ 1 | 35] Tracking Computer II - [ 1 | 35] Tracking Computer II - [1250 | 75] Quad LiF Fueled I Booster Rockets - [1750 | 40] Heavy F-RX Prototype I Capacitor Boost [0xCap Booster 800]
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 30] Magnetic Field Stabilizer II - [ 1 | 30] Magnetic Field Stabilizer II - [ 0 | 16] Reactor Control Unit I - [ 1 | 30] Magnetic Field Stabilizer II - [ 0 | 16] Reactor Control Unit I
RIG-SLOTS : ~~~~~~~~~~~~ - [ 50] Anti-EM Screen Reinforcer I - [ 50] Anti-Kinetic Screen Reinforcer I - [ 50] Anti-Thermal Screen Reinforcer I
DRONE BAY : ~~~~~~~~~~~~~~~
- 5x Warrior II (Light Scout Drone) - 5x Hobgoblin II (Light Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 21807.0 MW / 22687.501 MW CPU : 681.0 tf / 975.0 tf Capacitor (regen) : 5400.0 Energy (1000.0sec) Max Cap Regen : 13.23 per sec (approx.) Max Cap Needed : 87.344 per sec Velocity : 804.618 m/sec Signature : 4046.966 m Target Range : 250000.0 m Scan Resolution : 228.221 mm ECCM Gravimetric : 24.0 points Shield HP (regen) : 10625.0 HP (1875.0sec) Max Shield Regen : 14.17 per sec (approx.) Shield EM : 20.0 % + rigs Shield Explo : 68.0 % Shield Kinetic : 52.0 % + rigs Shield Thermal : 36.0 % + rigs Armor HP : 8400.0 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 45.0 % Structure HP : 9375.0 Drone Capacity : 50.0 m3 Capacity : 625.0 Warp Max Distance : 407.6AU
I have pretty crappy gunnery skills but I'm working on it. Does it worth flying in fleets or gangs with t1 guns and caldari battleships lvl4? I'm planning to first learn t2 large hybrids and then I will decide whether to fly rokh or some gallente BS. But I think Rokh is at least fine ship.
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Hettar
Caldari Huff Technologies
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Posted - 2007.07.03 18:16:00 -
[50]
this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps

Your signature is too big, 400 x 120 and less then 24kb - Kreul Intentions ([email protected]) |

Vakaka
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Posted - 2007.07.19 19:53:00 -
[51]
I will try to geth this setup, any comments are welcome. Btw im rooki but cant w8 to geth Rokh and skill to use him .
H: [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [2000 | 43] E500 Prototype Energy Vampire [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] [1250 | 48] 'Arbalest' Cruise Launcher I [23xCataclysm Cruise Missile] M: [ 132 | 46] Large Shield Extender II [ 0 | 30] Heat Dissipation Amplifier II [ 165 | 115] Large Shield Booster II [ 0 | 30] Magnetic Scattering Amplifier II [ 1 | 44] Warp Disruptor II [ 0 | 50] Shield Boost Amplifier I L: [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 42] 'Pandemonium' I Ballistic Enhancement [ 1 | 30] Damage Control II [ 1 | 30] Damage Control II
Rigs: [ 200] Bay Loading Accelerator I [ 200] Bay Loading Accelerator I
Drones: Berserker SW-900 Berserker SW-900
Now do i drop Large Shield Booster II & Shield Boost Amplifier I so that i increase dmg resistenc with 2x INVU Field, or maybe 1xINVU & Large Shield Extender II. Btw sry on my bad englesh.
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Allestin Villimar
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Posted - 2007.07.21 22:43:00 -
[52]
Hey, anyone tried this outfit? I'm trying to see if it's any good:
Rigs: 1 thermal shield reinforcement, 1 explosive shield reinforcement, 1 hybrid collision amplifier (damage booster)
High slots - 6x 425mm IIs or 6x Neutron Blaster II, 2x Heavy Nosferatu II Medium - 2x Magnetic Scattering reinforcement, 1x thermal reinforcement, 1x kinetic reinforcement, 1x XLarge Shield Booster II, 1x T2 Boost Amplifier (All resists are passives - winds up being at 75% to every resist except explosive which is at 80%) Low - Not sure on these. For missions, 1 signal amplifier II, 3x power diagnostic system II, 1 tracking enhancer II. For PvP, 1x Reactor Control Unit II, 2x Signal Amplifier II, 1x Gravometric Booster II, 1x tracking enhancer II.
With that setup it gives a tank of 1100-1300 DPS that you can run for about 3 minutes straight if you have the nosferatus running and about 1 1/2 minutes without them.
Any thoughts?
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.07.21 23:07:00 -
[53]
Originally by: Jayne Tamm i honestly still dont know why people talk about the rokh as a viable blaster platform!!! it makes one of its bonuses completely worthless....and if u are gona go for blasters then the mega or hype is definately the way to go!!!
imo...rokh = rails + lots of range thats wot makes the ship good!!!
i used to fly a rokh..and now fly a hype...so i can make the comparisons from first hand experience
stop talking out ur arse please
rokh pwns as a blasterboat, at least i pwn hyperions and all other close range bs's in it solo
and in gangs its even better cause with null u hit to nearly 30km... no mwd really needeed, but i always fit one
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Guardian Angell
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.08.08 21:22:00 -
[54]
Edited by: Guardian Angell on 08/08/2007 21:24:00
Originally by: Hettar this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps
Dude, don't take this as flame, but I can't help in saying (or warn people) that this is a 6b (six billion) setup on a Rokh  If you went with this ship in 150 fight, my hat is off to you 
PS. How much isk you have? 
____________________________ Chance favors the prepared mind. |

Remklep
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Posted - 2007.08.12 14:16:00 -
[55]
Edited by: Remklep on 12/08/2007 14:18:25 I see a lot of similar sniper setups to mine: Hi 8x425t2 Mids: 100Mn MWDt2, 3 SBt2, 2 Track comps T2 Lows: Dam Contr t2, Energized Adapt. Nano t2, RCUt2, 2 Mag Field Stab t2.
If I load up with Spike I have optimal 250km, but a full load of ammo from 8 guns will drain my cap almost completely. If I load up Tungsten, I can shoot about 2 full gun loads of all 8 guns and the cap is gone...
I don't get it, I have all gunnery support skills (long range, advanced weapon, etc etc) at 5 and all cap skills at 5 too, caldari bs at 4.
How are your 425t2 sniper-rokhs doing on cap?
I'm almost tempted to sell this beats and use my snipstron for pvp, it had a similar setup, with 7 425t2s, but had no cap problems...
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Rex Sacrorum
Gallente S-44
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Posted - 2007.08.12 15:21:00 -
[56]
Originally by: Remklep Edited by: Remklep on 12/08/2007 14:18:25 I see a lot of similar sniper setups to mine: Hi 8x425t2 Mids: 100Mn MWDt2, 3 SBt2, 2 Track comps T2 Lows: Dam Contr t2, Energized Adapt. Nano t2, RCUt2, 2 Mag Field Stab t2.
If I load up with Spike I have optimal 250km, but a full load of ammo from 8 guns will drain my cap almost completely. If I load up Tungsten, I can shoot about 2 full gun loads of all 8 guns and the cap is gone...
I don't get it, I have all gunnery support skills (long range, advanced weapon, etc etc) at 5 and all cap skills at 5 too, caldari bs at 4.
How are your 425t2 sniper-rokhs doing on cap?
I'm almost tempted to sell this beats and use my snipstron for pvp, it had a similar setup, with 7 425t2s, but had no cap problems...
CCC rigs and PDS's are your friends. Also dropping the MWD helps.
This setup below can according to EFT run everything except the AB for 7 minutes, add 3x CCC and it'll run forever. Change the AB for a MWD gives you 4 minutes runtime (MWD turned off ofc), 3x CCC and your up to 7 minutes.
Low: 3x Magnetic Field Stabilizer II 2x Power Diagnostic System II Med: 2x Tracking Computer II 3x Sensor Booster II 100MN Afterburner II Hi: 8x 425mm Railgun II (Spike)
It obviusly doesn't have the tank you setup has and I usually prefere 2x Invulnerability Field II instead of the AB/MWD and one SB.
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Sgt Blade
An Eye For An Eye Rule of Three
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Posted - 2007.08.12 16:13:00 -
[57]
Edited by: Sgt Blade on 12/08/2007 16:16:32 ok i love my rokh and the 2 setup's i ahve are as follows ^^
Setup 1
Hi 8 Neutron Blaster Cannon 2's (i personally use faction anitmatter)
Med Large Shield Booster 2 100mn MWD 2 Shield Boost Amp 2 Invul 2 Sensor Booster 2 Heavy Cap Booster 2 with 800's
Low 3 Mag Field Stabs 2 PDU's (OR PDU and DC)
Setup 2
Hi 8 425mm Railgun 2's (spike)
Med 2 Sensor Booster 2's 2 Tracking Comp 2's Large shield booster 2 100mn MWD 2
Low 3 Tracking Enhancer 2's 2 PDU's (this fit is pretty tight so you may need to mess around with the lows or put some rigs)
the snipe setup its pretty decent can max out on range with 250km and ive insta poped frigs and pods doing decent damage agaisnt crusiers and battlescruisers.
Hypnotic Pelvic Thrusting Level 5 |

Mithrindar
Caldari Fury Corporation
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Posted - 2007.08.12 18:32:00 -
[58]
you can get decent damage output from a rokh with neutrons hitting out to 30km and have a godly sheild tank.
however a webber is a must or any decent closerange ship will toast you, 2 webber drones just don't cut it. forget the mwd on this brick.
Fury website |

KD.Fluffy
The Refugees
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Posted - 2007.08.12 19:56:00 -
[59]
Quote: this may be an old topic but if your still reading i've had great fun with the rokh with blasters my setup might be expencive but my current ship has been in nearly 150 engagements with out going below 50% shields.
8x shadow serp neutrons (caldari navy anti matter fitted plus some for long range) 5x vespa EC-600 drones (for emergencies)
1x gistii x-type XL shield booster 1x domination Warp disruptor 2x dread gurista invul fields (would buy better for it but the cost dosnt equal the bonus they give you) 1x pith x-type photon scattering field 1x true sansha Heavy cap booster
3x shadow serp mag stabs 1x shadow serp tracking enhancer 1x dmg control t2
rigs (cant remember the names)all t2 less shield booster cycle time less shield booster cap usage more thermal resistence
this put your resistence into the high 80's and mid 90's you boost alot for lots less cap used, plus with a crystal set it even more
the ecm drones will take a ship out of a fight (hopefully) and the 8 shadow neut's with lay down such a vast amount of dps from 5km-45km that attual speed in a fight isnt a factor for this blaster boat.
for instance at close rnage it will break a t2 raven tank in about 30 seconds on its own dmg alone and it coult also 2 volley a cruiser at 40km making the cruiser **** his pants due to suprize of the hits.
All in all it is a gang ship because with out having to scram its target it can put on a shield boost amp and increase its tank even more.
It only weakness's in pvp are EW and NOS.
i hope this helps
no way your resistances are all in the 80s and 90s with only three hardeneres. I suspect you would have a huge kinetic hole and it would be sitting right around 65-70.
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Rex Sacrorum
Gallente S-44
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Posted - 2007.08.12 21:02:00 -
[60]
Originally by: KD.Fluffy
Quote:
Expensive stuff...
this put your resistence into the high 80's and mid 90's
More stuff...
no way your resistances are all in the 80s and 90s with only three hardeneres. I suspect you would have a huge kinetic hole and it would be sitting right around 65-70.
I put all that on a Rokh in EFT and with Caldari BS lvl 5 I get these resists: EM: 87.4% Thermal: 82.2% Kinetic: 83.3% Explosive: 88.9%
None in the 90s, but far from 65-70... I guess that's why the DG Invulns are so expensive. 
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