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Threm
Heavy Rains Public-Enemy
0
|
Posted - 2016.02.21 10:37:05 -
[1] - Quote
Dear all,
it is intended to allow the watchlist feature only if both player watchlist each other: http://imgur.com/7frnn2x
(1) "The watchlist fives free and perfect information with no risk"
That is true but also for a number of other features, such like: - Reaction to convo or fleet invite which tells if he is in an other fleet, offline or not - Biography and Corp information - possible abilities, positions, locations informations - Locater agents - killboard history - Ship Scanner with passive targeter - and most of it the well known LOCAL Chat: We always know who is in my system, without any risk.
The risk vs. reward approach is not a reasonable argument as you would have consequently to remove all information that one can pull without the opponent knowing it.
(2) "No counter gameplay, except not logging in"
That is not correct as you can: - watchlist your opponent ! - stay logged in to disguise the active times
Consequences of your intended changes: - no tactical tracking of the opponents, either of 0.0 supercapital pilots or your personal opponent, no matter whether you are the hunter or the prey - no chance for determining login traps - no chance to determine alts - while hunting one can not determine if the opponent is lost or logged off, which lead to very frustating gameplay
Alternatives: - for few or an single opponent they are convoed or fleet invited to determined if they are offline - killboard statistics allow indentify region and time of activity
Summary: This is a relevant feature in Eve. Your argument if applied correctly is basically removing anything that is single sided or not possible to counter. Direct watchlist will be replaced by other measures which causes only additional efforts which is very frustating. Thus, so dont do this!
Regards, Threm
|

trottel martin
HotzenPlotzGang Public-Enemy
5
|
Posted - 2016.02.21 10:56:25 -
[2] - Quote
he is totally right !!
its one of the measures in the past that are ruining this game .....
thx cccp |

Aerich e'Kieron
Peace.Keepers
92
|
Posted - 2016.02.21 11:20:04 -
[3] - Quote
Finally, been waiting for this for a long time. Well done CCP, go forward with these changes, you have my +1 |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
3226
|
Posted - 2016.02.21 11:28:24 -
[4] - Quote
For those care bears who now think AWESOME ..... you're wrong. Let me tell you what will happen if they implement this. It means I can no longer focus my wars as a mercenary on specific targets. Guess what I will do next.... exactly, War dec twice as many alliances/corps as I do now.
Want less wars ? Dont nerf but buff the watch lists, so we need less wars to operate. 
DELETE THE WEAK, ADAPT OR DIE !
Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.
TORA BUSHIDO FOR CSM XI
|

Morrigan LeSante
Black Omega Security The OSS
1244
|
Posted - 2016.02.21 11:30:46 -
[5] - Quote
EVE Players 2016:
Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.
Free, accurate intel which decreasesrisk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.
The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical? |

Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
254
|
Posted - 2016.02.21 12:00:34 -
[6] - Quote
you know what this really means? with all the upcomming changes, theres likely to be more ratting supers for you to kill... they will no longer be trackable by watch list alone... |

Morrigan LeSante
Black Omega Security The OSS
1244
|
Posted - 2016.02.21 12:02:53 -
[7] - Quote
Yes, people will totally do that 
If you think this will increase content I have a bridge to sell you. |

Threm
Heavy Rains Public-Enemy
0
|
Posted - 2016.02.21 12:31:31 -
[8] - Quote
A few guys here miss the point:
You cant hardly patch out all no-risk features as a few are invetiable game relevant. Otherwise I give a nice proposal that meets exactly the same arguments as now used for watch list:
(1) The LOCAL chat shall only show people hat have chatted (like wormhole) and/or were seen in the overview (similar how killrights have been in the earlier days).
Reasons: - Risk vs. reward: without undocking and seeing possible opponents you dont have any intel. - No counter: You cant disguise yourself in local or avoid beeing shown to others
It matches exactly the same argumentation. I would love to see how this welcomed.
(2) Risk vs. reward There is no chance to replace watchlist by something that has risk but gives the same results. If by anything at all, it is EFFORT and not risk by what it is replaced. Give a compensation by risk and we are fine with that.
And after all: of course we (in terms of our playground) will adopt to it if it comes. We will suffer in one direction but benefit in other direction, just as Thora is writing.
I only point out that the argumentation is opportunisticly.
|

Threm
Heavy Rains Public-Enemy
1
|
Posted - 2016.02.21 13:05:29 -
[9] - Quote
I got response from some wormhole guys that told me, that watchlist is the only and valued measure if you have enemy scouts in the system. As well as to have the chance to check your wormhole neighbours. |

Khan Wrenth
Ore Oppression Prevention and Salvation
451
|
Posted - 2016.02.21 13:11:52 -
[10] - Quote
Morrigan LeSante wrote:EVE Players 2016:
Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.
Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.
The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?
I've long said get rid of both. For whatever it may be worth to you, I wanted the watch list nerfed slightly but still retained in the game because it does serve as a valuable tool to use hunting enemies. When everything in the game has play and counterplay, I'll be happy.
Let's discuss overhauling the way we get intel in EvE.
|

Lugh Crow-Slave
1594
|
Posted - 2016.02.21 15:39:44 -
[11] - Quote
Not to mention is one of the only defensive tools avaliable to small hs groups
Citadel worm hole tax
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Lugh Crow-Slave
1594
|
Posted - 2016.02.21 15:41:40 -
[12] - Quote
Morrigan LeSante wrote:EVE Players 2016:
Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.
Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.
The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical?
What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point
Citadel worm hole tax
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Kaarous Aldurald
Black Hydra Consortium.
16284
|
Posted - 2016.02.21 15:50:29 -
[13] - Quote
Just watch, they won't even bother fixing locator agents to be remotely useful either.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

baltec1
Bat Country Pandemic Legion
17441
|
Posted - 2016.02.21 15:51:29 -
[14] - Quote
Compromise:
You can only add someone to your personal/corp/alliance watchlist if you have their corpse. |

Morrigan LeSante
Black Omega Security The OSS
1250
|
Posted - 2016.02.21 15:52:42 -
[15] - Quote
Lugh Crow-Slave wrote:Morrigan LeSante wrote:EVE Players 2016:
Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.
Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.
The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical? What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point
It's more the general air, both here and the clearly more official feedback channel: reddit.
It's extremely disappointing both of these are not tackled at once, yet again it's all about MORE safety. Because let's face it, the super tears were starting to threaten the levees. Gotta keep chipping away at that risk, or so it would seem. |

Lugh Crow-Slave
1595
|
Posted - 2016.02.21 16:07:06 -
[16] - Quote
Morrigan LeSante wrote:Lugh Crow-Slave wrote:Morrigan LeSante wrote:EVE Players 2016:
Free, accurate intel which increases risk: Heresy, must be patch out immediately, this is a disgrace, people should make an effort.
Free, accurate intel which decreases risk: Hallowed, sacrosanct, must be protected at all costs, cannot tolerate any suggestion of its removal.
The level of hate which attacked the watch list is matched only by the level of screaming defence about the "need" for local. Does it hurt you people being so hypocritical? What about all the powwow that want to get rid of local also watch lists can both add or decrees risk based on who is using it so I'm lost on your point It's more the general air, both here and the clearly more official feedback channel: reddit. It's extremely disappointing both of these are not tackled at once, yet again it's all about MORE safety. Because let's face it, the super tears were starting to threaten the levees. Gotta keep chipping away at that risk, or so it would seem.
I guess being able to dock wasn't enough
Citadel worm hole tax
|

Morrigan LeSante
Black Omega Security The OSS
1251
|
Posted - 2016.02.21 16:30:01 -
[17] - Quote
Nope and not even any of the CSM on reddit can muster an argument beyond "it's broken, knowing someone, is online somewhere in eve is totally OP because. Just because NOW STOP ASKING"
It's utterly pathetic, zero acknowledgement that it's a mere fraction of the picture. But gotta keep them super guys happy.
As Rocket_X said in the cap groups - this is a single shard MMO - I should be able to know that someone has 'opted out' of being in my universe. That is reasonable. |

Lugh Crow-Slave
1597
|
Posted - 2016.02.21 16:38:15 -
[18] - Quote
Morrigan LeSante wrote:Nope and not even any of the CSM on reddit can muster an argument beyond "it's broken, knowing someone, is online somewhere in eve is totally OP because. Just because NOW STOP ASKING"
It's utterly pathetic, zero acknowledgement that it's a mere fraction of the picture. But gotta keep them super guys happy.
As Rocket_X said in the cap groups - this is a single shard MMO - I should be able to know that someone has 'opted out' of being in my universe. That is reasonable.
I just wish they would use there own forums more than reddit
Citadel worm hole tax
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Danika Princip
GoonWaffe Goonswarm Federation
4253
|
Posted - 2016.02.21 17:17:28 -
[19] - Quote
IIRC, I heard that with CREST allowing you to fiddle with your contacts, the conclusion is going to be a big list of every supercap pilot in EVE you can watchlist with one click.
Bit much imo. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2970
|
Posted - 2016.02.21 17:34:58 -
[20] - Quote
baltec1 wrote:Compromise:
You can only add someone to your personal/corp/alliance watchlist if you have their corpse. Caveat: corpse must be in cargo. It will reanimate upon activation and realign like a compass. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2970
|
Posted - 2016.02.21 17:37:36 -
[21] - Quote
Morrigan LeSante wrote:Nope and not even any of the CSM on reddit can muster an argument beyond "it's broken, knowing someone, is online somewhere in eve is totally OP because. Just because NOW STOP ASKING"
It's utterly pathetic, zero acknowledgement that it's a mere fraction of the picture. But gotta keep them super guys happy.
As Rocket_X said in the cap groups - this is a single shard MMO - I should be able to know that someone has 'opted out' of being in my universe. That is reasonable. But why? You don't get to know if someone is afk or active, subbed or unsubbed. I'm not against Intel to tell if someone is online, but a continuous feeler that alerts you the moment that status changes without any input from you after the initial addition, is way to simple to add interesting gameplay.
Without going to deep into speculation, I believe this will precede a longer list of intelligence changes to come. With observatory arrays coming, CCP is going to have to remove or adjust a lot of the current streams of Intel in order to make the AO useful but not OP. I'm an Intel analyst in the real world, so I get little chubbies just thinking about the possibilities that may come. So if you'll excuse me while I go adjust my pants. |

Morrigan LeSante
Black Omega Security The OSS
1254
|
Posted - 2016.02.21 18:07:26 -
[22] - Quote
Why should we not be able to know if someone has placed themselves (literally) beyond all possible interaction?
I mean, if someone can completely and totally opt of the game, is it really unreasonable to know that? To know that you're chasing an impossible target?
Why would a random delay (5-15 minutes) on log on notifications and a 60 second delay on log offksis not suffice to kill the "instant" intel?
And the other thing is, without using killboards, eve who, locators and a scout in the system etc etc the damned thing is completely useless anyway. It's a very small part of the huge out of game metadata wheel, a part that says "this player is now in (potentially) play" and I think that is important.
In an environment were removing oneself from play is allowed, we should most assuredly be able to find that out and yes even that's that's a deus ex machina style solution.
I really don't care about the log on notification, delay that until your hearts are content.
Also I understand this is info available out of game - that should also be killed. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2970
|
Posted - 2016.02.21 19:02:25 -
[23] - Quote
Morrigan LeSante wrote:Why should we not be able to know if someone has placed themselves (literally) beyond all possible interaction?
I mean, if someone can completely and totally opt of the game, is it really unreasonable to know that? To know that you're chasing an impossible target?
Why would a random delay (5-15 minutes) on log on notifications and a 60 second delay on log offksis not suffice to kill the "instant" intel?
And the other thing is, without using killboards, eve who, locators and a scout in the system etc etc the damned thing is completely useless anyway. It's a very small part of the huge out of game metadata wheel, a part that says "this player is now in (potentially) play" and I think that is important.
In an environment were removing oneself from play is allowed, we should most assuredly be able to find that out and yes even that's that's a deus ex machina style solution.
I really don't care about the log on notification, delay that until your hearts are content.
Also I understand this is info available out of game - that should also be killed. So, I'll repeat myself, if you should know why someon"opted out" by extension shouldn't you know when they have opted out in other means? Docking, afk, unsubbed, etc. Another way to look at it, is why should you know if they've opted out?
And so what if it requires other tools to increase usefulness (which are not all required to be used)? Should a system of instant logon tracking be in place at all? It honestly never should have been implemented to begin with. You might as well ask for info on whether or not your local cloaks camper has decided to not be afk, even if it's delayed.
And on top of that, the process is exceedingly easy and fully accessible. And with recent additions to CREST functionality, it's even easier to do it en masse. Not even a method for the receiving pilot to play counter or manipulate it. How is that balanced?
So, why do you think you have to know if a pilot is online, even though you say it's mostly useless? Btw, there will still be ways to know if a pilot is online, you just don't get an updated list or notification. |

Morrigan LeSante
Black Omega Security The OSS
1256
|
Posted - 2016.02.21 19:35:56 -
[24] - Quote
Docking, afk can be camped. You have a possibility of contact. Logged off, taken their ball and gone home? You get nothing.
I said knowing ONLINE is useless without other data, knowing a chase is actually impossible is not useless, just reasonable.
Like I say, what's unreasonable about killing out of game access and delaying the log ON notification? |

Danika Princip
GoonWaffe Goonswarm Federation
4254
|
Posted - 2016.02.21 19:45:07 -
[25] - Quote
Morrigan LeSante wrote:Docking, afk can be camped. You have a possibility of contact. Logged off, taken their ball and gone home? You get nothing.
I said knowing ONLINE is useless without other data, knowing a chase is actually impossible is not useless, just reasonable.
Like I say, what's unreasonable about killing out of game access and delaying the log ON notification?
Knowing PL/NC./goons/T-C/whoever have fifty supercap pilots logging in all at once is far from useless information. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14231
|
Posted - 2016.02.21 19:47:21 -
[26] - Quote
The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes.
Better the Devil you know.
=]|[=
|

Morrigan LeSante
Black Omega Security The OSS
1256
|
Posted - 2016.02.21 19:47:43 -
[27] - Quote
Danika Princip wrote:Morrigan LeSante wrote:Docking, afk can be camped. You have a possibility of contact. Logged off, taken their ball and gone home? You get nothing.
I said knowing ONLINE is useless without other data, knowing a chase is actually impossible is not useless, just reasonable.
Like I say, what's unreasonable about killing out of game access and delaying the log ON notification? Knowing PL/NC./goons/T-C/whoever have fifty supercap pilots logging in all at once is far from useless information.
Right, which is a problem with supers and is being addressed in Citadels.
And again, were log on information randomly delayed this is materially devalued.
ed: Ralph gets it. |

Lugh Crow-Slave
1599
|
Posted - 2016.02.21 20:15:07 -
[28] - Quote
Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes.
I like this idea you have to check if they are online or not so you can't instantly know if a bunch of supers log in unless you check the pilots individually
Citadel worm hole tax
|

Danika Princip
GoonWaffe Goonswarm Federation
4254
|
Posted - 2016.02.21 20:18:11 -
[29] - Quote
Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes.
That's actually not a bad idea. Chuck a small cooldown on it so you can't ping someone every ten seconds, and keep it in game only, and you might have a decent replacement. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14233
|
Posted - 2016.02.21 20:20:08 -
[30] - Quote
Lugh Crow-Slave wrote:Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes. I like this idea you have to check if they are online or not so you can't instantly know if a bunch of supers log in unless you check the pilots individually Particularly given they are war targets, we pay for aggression rights, they get 24h notice of who we are and what we intend and for the expected duration of hostility.
Better the Devil you know.
=]|[=
|

Lugh Crow-Slave
1599
|
Posted - 2016.02.21 20:41:32 -
[31] - Quote
Ralph King-Griffin wrote:Lugh Crow-Slave wrote:Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes. I like this idea you have to check if they are online or not so you can't instantly know if a bunch of supers log in unless you check the pilots individually Particularly given they are war targets, we pay for aggression rights, they get 24h notice of who we are and what we intend and for the expected duration of hostility.
Ok now you lost me I don't think it's your fault I think it just went over my head
Citadel worm hole tax
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14234
|
Posted - 2016.02.21 20:54:43 -
[32] - Quote
Lugh Crow-Slave wrote:Ralph King-Griffin wrote:Lugh Crow-Slave wrote:Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes. I like this idea you have to check if they are online or not so you can't instantly know if a bunch of supers log in unless you check the pilots individually Particularly given they are war targets, we pay for aggression rights, they get 24h notice of who we are and what we intend and for the expected duration of hostility. Ok now you lost me I don't think it's your fault I think it just went over my head both myself and the op are mercs , active hunting ones at that.
this change will reduce us to humping hubs and pipes 
my point though was though the people that end up on our watch-lists are notified in advance they are going to war and thus what our intent is
Better the Devil you know.
=]|[=
|

Estella Osoka
Perkone Caldari State
1056
|
Posted - 2016.02.21 21:12:08 -
[33] - Quote
I wonder if adding a corp or alliance to a watchlist would trigger thier idea of "mutual"? |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14235
|
Posted - 2016.02.21 21:23:53 -
[34] - Quote
Estella Osoka wrote:I wonder if adding a corp or alliance to a watchlist would trigger thier idea of "mutual"? do you honestly want more hub humping degenerates?
Better the Devil you know.
=]|[=
|

Lugh Crow-Slave
1600
|
Posted - 2016.02.21 21:26:33 -
[35] - Quote
Ralph King-Griffin wrote:Lugh Crow-Slave wrote:Ralph King-Griffin wrote:Lugh Crow-Slave wrote:Ralph King-Griffin wrote:The issue here for literally everyone who isn't wrecking crew is fairly simple, we can't check if someone is worth looking for.
I don't need to know when you log in but I do need to check of you are online before I waste my isk, time and effort looking for you.
I need to be able to ping someone and get a binary online/offline response at the very least or my only other reasonable hope of seeing a war target is by camping the hubs and trade pipes. I like this idea you have to check if they are online or not so you can't instantly know if a bunch of supers log in unless you check the pilots individually Particularly given they are war targets, we pay for aggression rights, they get 24h notice of who we are and what we intend and for the expected duration of hostility. Ok now you lost me I don't think it's your fault I think it just went over my head both myself and the op are mercs , active hunting ones at that. this change will reduce us to humping hubs and pipes  my point though was though the people that end up on our watch-lists are notified in advance they are going to war and thus what our intent is
You can't fool me that's all merc corps do any way
In seriousness though this will hurt more people and play styles than it will benefit
Citadel worm hole tax
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r3c0n en Distel
EVE University Ivy League
0
|
Posted - 2016.02.21 22:27:27 -
[36] - Quote
I use the watchlist to track whether or not someone is multiboxing so we know if 4 War Targets are 1 person or 4 individals which assists in tactics.
Most Intel people can tell this without the watchlist but getting OOC eyes flagged to your corp usually requires some form of proof.
This will no longer be the case and so sucks balls imho.
Seeing a lot of talk about Supercaps, so looks like as usual CCP is pandering to the elite level and saying F%^& You to everyone else.
What's next CCP? Pandas and a F%^&ing Farming Option?
 |

Savnire Jacitu
Abysmal Gentlemen We Didn't Mean It
324
|
Posted - 2016.02.22 01:13:31 -
[37] - Quote
So this force people like me to do three things
1. Join a large merc alliance in the hopes of stumbling on to a war target.
2. Join a null sec alliance and pvp there.
3. Become a full time pirate instead of a part time roamer.
I would not be able to do focused war decs. Ever.
Low sec seems the best option. *Half-heart yarr*
|

Kurosaki Rukia
Abysmal Gentlemen We Didn't Mean It
52
|
Posted - 2016.02.22 01:30:19 -
[38] - Quote
Better remove covert ops ships from the game. Depraved, monsterous neutral alts are actually giving people unfair intel with no counterplay. THOSE MONSTERS. |

Robert Caldera
Caldera Trading and Investment
1112
|
Posted - 2016.02.22 01:58:25 -
[39] - Quote
Threm wrote: no tactical tracking of the opponents, either of 0.0 supercapital pilots or your personal opponent, no matter whether you are the hunter or the prey
wtf is "tactical tracking"? You can run locator agent and fly there to get the information you need.
Threm wrote: - no chance for determining login traps
wrong, you can see if someone has logged off by using your directional scanner. Good thing at this is that log in traps are easier for hunters, victims already have the OP tool called local. Any nerf to that is a good one.
Threm wrote: - no chance to determine alts
why should you be able to?
Threm wrote: - while hunting one can not determine if the opponent is lost or logged off, which lead to very frustating gameplay
not frustrating for someone being chased.
this change is good and long overdue. You shouldnt be able to see someones online status just by adding them to a list. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
544
|
Posted - 2016.02.22 02:02:05 -
[40] - Quote
Any and all free intel should be ripped from the game and trash can dumped. You should find out about others by:
1) searching them out
or
2) discovering your ship is being ripped apart and your not quite sure why but it might have something to do with the sudden increase of ships in targeting range.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Khan Wrenth
Ore Oppression Prevention and Salvation
452
|
Posted - 2016.02.22 02:39:24 -
[41] - Quote
I'd like to bring up a system of changes I proposed a while back, including changes to the watch list and local.
https://forums.eveonline.com/default.aspx?g=posts&t=416522
I'd direct your attention to post #2, where I propose making watch lists a function of locator agents, as part of an overhaul both of watch lists and locator agents. It's best to get full context of the changes I proposed since they all are part of an integrated system, but I'll copy-paste the relevant section to this thread since this thread deals strictly with the discussion around watch lists.
Quote:Locator agents are desperately in need of an overhaul. And in my system, they would get a wide array of new buffs, both out of necessity, and because even without my proposed changes they need some changes. So here's how I would change them.
1:) All locator agents now have unlimited range. From level one to level four, all agents can now locate anyone anywhere. Let's be honest, the level one and two agents are near useless, three may be marginally useful, but I am fairly sure people only ever use level four agents. Since you had to grind standings anyway and you pay for distance of locate, it really doesn't make sense not to use level four agents. So, we'll give all agents a huge buff so they can all be useful. This also means you don't have to do tedious grinding with local NPC's just to be able to run basic locates.
2:) With all locator agents finding people at all ranges, what is left for the level two through four agents? We are going to revamp what intel is given at what level agent. __A: Level one agents give you star system information only. __B: Level two agents tell you whether the person is docked (at what station) or if they're in space. __C: Level three agents tell you what ship the person is flying. __D: Level four agents give you access to watch list functions. For a sum of 10 million isk, they will enable you to watch 1 person per transaction, for a period of 7 days. Only works in k-space, and while undocked. Further explanation on page 3, first post.
3:) Decreased search duration, decreased cooldown. Locates need to be more accessible, with how few and far between some locator agents can be. So, I'd make the search duration a mere 30 seconds, with no cooldown. If you want to toss a ton of isk at an agent finding out where every person of that 30-man industrial corp is, then you should be able to go for it.
4:) Cost. I'm not immediately familiar with how much each level of locator agent costs (again, I recall it is based on distance, I just don't remember what each level costs), but I believe the farthest current range costs 500,000 isk, am I correct? I would up the cost of the locator agents so level one agents start at that, then it doubles up from there. 1 million isk for a level two agent, 2 million isk for a level three agent, and 4 million isk for a level 4 agent.
(...)The lore: level 4 agents, being rather high up in the command chain of their respective companies, have contacts within Concord. Contacts willing to keep tabs on other players for you...for a price. Concord officers take the bribe and spread it to their friends, friends that use the stargate network to monitor your status.
Here's the catch:
All things in the game need counterplay. The counterplay for this watchlist is this: It no longer functions as a simple "online/offline" status. It functions as an "in k-space" status. Due to working through the Concord-monitored stargate network, it does not work in wormholes. And it does not work while a pilot is docked.
So is your target offline, or simply docked up? Hmm. Now the intel is incomplete, and it has to be. Streaming intel cannot be infallible, heck, streaming intel should not be possible at all. But I think this is an acceptable compromise.
Let's discuss overhauling the way we get intel in EvE.
|

Demon Cookie
Energy
0
|
Posted - 2016.02.22 03:27:43 -
[42] - Quote
I think CCP should just go the whole hog. Black out the screen and give us a white stick to wave in front of our ship. |

SurrenderMonkey
Space Llama Industries
2051
|
Posted - 2016.02.22 03:40:12 -
[43] - Quote
Khan Wrenth wrote:
__B: Level two agents tell you whether the person is docked (at what station) or if they're in space.
,,,
And it does not work while a pilot is docked.
So is your target offline, or simply docked up?
Wat
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Lugh Crow-Slave
1602
|
Posted - 2016.02.22 04:33:19 -
[44] - Quote
Khan Wrenth wrote:I'd like to bring up a system of changes I proposed a while back, including changes to the watch list and local. https://forums.eveonline.com/default.aspx?g=posts&t=416522
I'd direct your attention to post #2, where I propose making watch lists a function of locator agents, as part of an overhaul both of watch lists and locator agents. It's best to get full context of the changes I proposed since they all are part of an integrated system, but I'll copy-paste the relevant section to this thread since this thread deals strictly with the discussion around watch lists. Quote:Locator agents are desperately in need of an overhaul. And in my system, they would get a wide array of new buffs, both out of necessity, and because even without my proposed changes they need some changes. So here's how I would change them.
1:) All locator agents now have unlimited range. From level one to level four, all agents can now locate anyone anywhere. Let's be honest, the level one and two agents are near useless, three may be marginally useful, but I am fairly sure people only ever use level four agents. Since you had to grind standings anyway and you pay for distance of locate, it really doesn't make sense not to use level four agents. So, we'll give all agents a huge buff so they can all be useful. This also means you don't have to do tedious grinding with local NPC's just to be able to run basic locates.
2:) With all locator agents finding people at all ranges, what is left for the level two through four agents? We are going to revamp what intel is given at what level agent. __A: Level one agents give you star system information only. __B: Level two agents tell you whether the person is docked (at what station) or if they're in space. __C: Level three agents tell you what ship the person is flying. __D: Level four agents give you access to watch list functions. For a sum of 10 million isk, they will enable you to watch 1 person per transaction, for a period of 7 days. Only works in k-space, and while undocked. Further explanation on page 3, first post.
3:) Decreased search duration, decreased cooldown. Locates need to be more accessible, with how few and far between some locator agents can be. So, I'd make the search duration a mere 30 seconds, with no cooldown. If you want to toss a ton of isk at an agent finding out where every person of that 30-man industrial corp is, then you should be able to go for it.
4:) Cost. I'm not immediately familiar with how much each level of locator agent costs (again, I recall it is based on distance, I just don't remember what each level costs), but I believe the farthest current range costs 500,000 isk, am I correct? I would up the cost of the locator agents so level one agents start at that, then it doubles up from there. 1 million isk for a level two agent, 2 million isk for a level three agent, and 4 million isk for a level 4 agent.
(...)The lore: level 4 agents, being rather high up in the command chain of their respective companies, have contacts within Concord. Contacts willing to keep tabs on other players for you...for a price. Concord officers take the bribe and spread it to their friends, friends that use the stargate network to monitor your status.
Here's the catch:
All things in the game need counterplay. The counterplay for this watchlist is this: It no longer functions as a simple "online/offline" status. It functions as an "in k-space" status. Due to working through the Concord-monitored stargate network, it does not work in wormholes. And it does not work while a pilot is docked.
So is your target offline, or simply docked up? Hmm. Now the intel is incomplete, and it has to be. Streaming intel cannot be infallible, heck, streaming intel should not be possible at all. But I think this is an acceptable compromise.
no eve should not make players do pve the amount we are already forced to is to much
Citadel worm hole tax
|

Lugh Crow-Slave
1602
|
Posted - 2016.02.22 04:35:36 -
[45] - Quote
r3c0n en Distel wrote:I use the watchlist to track whether or not someone is multiboxing so we know if 4 War Targets are 1 person or 4 individals which assists in tactics. Most Intel people can tell this without the watchlist but getting OOC eyes flagged to your corp usually requires some form of proof. This will no longer be the case and so sucks balls imho. Seeing a lot of talk about Supercaps, so looks like as usual CCP is pandering to the elite level and saying F%^& You to everyone else. What's next CCP? Pandas and a F%^&ing Farming Option? 
considering the amount of cadering to newer players and ignoring of vets recently your point lose wight when you try to bring that up
Citadel worm hole tax
|

Lugh Crow-Slave
1602
|
Posted - 2016.02.22 04:38:53 -
[46] - Quote
Robert Caldera wrote:Threm wrote: - while hunting one can not determine if the opponent is lost or logged off, which lead to very frustating gameplay
not frustrating for someone being chased. this change is good and long overdue. You shouldnt be able to see someones online status just by adding them to a list.
you should be able to know if you are wasting your time looking for some one who has just quit playing
Citadel worm hole tax
|

Nevyn Auscent
Broke Sauce
2997
|
Posted - 2016.02.22 06:35:59 -
[47] - Quote
Lugh Crow-Slave wrote: you should be able to know if you are wasting your time looking for some one who has just quit playing
So put it onto locator agents or some other new form of active intel gathering that has both cost and requires you to be in a specific location and travel between locations the same way locator agents do. (So you can't camp a station alt there 24/7)
But honestly, if someone had proposed in F&I yesterday that "Hey guys, we should introduce a mechanic that lets me know the second a pilot comes online no matter how far away from me they are, so I can start hunting them instantly, and this mechanic will have no cost at all and can be done by a zero skill alt" they'd have been laughed off the forums and called a troll for proposing an idea that bad. The current Watchlist is a terrible mechanic. |

Black Pedro
Yammerschooner
2219
|
Posted - 2016.02.22 06:57:27 -
[48] - Quote
Nevyn Auscent wrote:But honestly, if someone had proposed in F&I yesterday that "Hey guys, we should introduce a mechanic that lets me know the second a pilot comes online no matter how far away from me they are, so I can start hunting them instantly, and this mechanic will have no cost at all and can be done by a zero skill alt" they'd have been laughed off the forums and called a troll for proposing an idea that bad. The current Watchlist is a terrible mechanic. Sure, but CCP did add the mechanic for a good reason years ago. This is a game universe where you can remove yourself from by just logging out. There needs to be ways to know when other players, both your friends and your foes, are online so you can interact with them.
I think the compromise is to buff locator agents or add equivalent functionality via a new structure so players can check if a player is online actively. It would allow you still to see if your target or friend that didn't watchlist you is online, but not allow you to passively blanket track every super pilot in the game for example.
Just making it more difficult for players to find each other is going to stifle conflict and interaction. I recommend CCP have the alternative system in place before making this change to the watch list. |

Rivr Luzade
Kenshin. DARKNESS.
2335
|
Posted - 2016.02.22 07:23:37 -
[49] - Quote
I suspect that a lot of people will get on the Blocked list once this feature goes live, for the simple reason that you can just "Start Conversation" them to find out whether they are online or not. Not nearly as stealthy as the Watchlist should they be online and a lot more invasive should a lot of people chose to convo you, but that's that to it.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Hairpins Blueprint
The Northerners Northern Coalition.
181
|
Posted - 2016.02.22 07:45:10 -
[50] - Quote
Tora Bushido wrote:For those care bears who now think AWESOME ..... you're wrong. Let me tell you what will happen if they implement this. It means I can no longer focus my wars as a mercenary on specific targets. Guess what I will do next.... exactly, War dec twice as many alliances/corps as I do now. Want less wars ? Dont nerf but buff the watch lists, so we need less wars to operate. 
Boo Hoo
Baby It's triple. Warded six times more and pay more isk for it. whatever.
Now you need eyes on Towers to see Titans log in.
It's very good change. |

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 08:17:34 -
[51] - Quote
You know its a good change when you generate this kind of response. All free intel should go from this game.
You should be required to take more effort than looking at a contact to see if your target is online. Being able to do so has been OP for a long time.
|

Morrigan LeSante
Black Omega Security The OSS
1258
|
Posted - 2016.02.22 08:21:06 -
[52] - Quote
Rivr Luzade wrote:I suspect that a lot of people will get on the Blocked list once this feature goes live, for the simple reason that you can just "Start Conversation" them to find out whether they are online or not. Not nearly as stealthy as the Watchlist should they be online and a lot more invasive should a lot of people chose to convo you, but that's that to it.
That's (pretty much) flagged as an exploit, iirc. People used to spam convos at people to cripple their ability to use the UI was the reason.
To be fair, this was a while ago. |

Morrigan LeSante
Black Omega Security The OSS
1258
|
Posted - 2016.02.22 08:22:44 -
[53] - Quote
Barrett Fruitcake wrote:You know its a good change when you generate this kind of response. All free intel should go from this game.
You should be required to take more effort than looking at a contact to see if your target is online. Being able to do so has been OP for a long time.
So I assume you're 100% behind complete and total local removal, right?
And whilst we're talking about massively OP, let's talk about hiding the location of assets by logging them off so their towers cannot be easily located. |

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 09:45:38 -
[54] - Quote
Morrigan LeSante wrote: ....so their towers cannot be easily located.
Sounds like interesting and challenging gameplay.
A lot better than free-force fed intel.
|

Morrigan LeSante
Black Omega Security The OSS
1259
|
Posted - 2016.02.22 09:58:38 -
[55] - Quote
Barrett Fruitcake wrote:Morrigan LeSante wrote: ....so their towers cannot be easily located.
Sounds like interesting and challenging gameplay. A lot better than free-force fed intel.
That was a typo, should have read assets however the point remains.
Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites. |

Nevyn Auscent
Broke Sauce
2997
|
Posted - 2016.02.22 10:19:47 -
[56] - Quote
Morrigan LeSante wrote: That was a typo, should have read assets however the point remains.
Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites.
While the asset is logged off it also can't affect a single thing, and unless I remember my locators wrong, if you know the asset exists at all, you can then use a locator agent to find which system it was in and if they logged off in space or in a station (& possibly even in a citadel). So yes you can't blow up someone's ship that they are actively piloting while they are logged off. And you should never be able to localise it and lie in wait to ambush them as soon as they log in either, because that's bad gameplay and denies them any chance to respond.
You want to locate it precisely, locate it before they log off. Or accept you only have a rough location. But while you can't affect them logged off, they also can't affect you or find you. So fair is fair. |

Rivr Luzade
Kenshin. DARKNESS.
2336
|
Posted - 2016.02.22 10:20:01 -
[57] - Quote
Morrigan LeSante wrote:Rivr Luzade wrote:I suspect that a lot of people will get on the Blocked list once this feature goes live, for the simple reason that you can just "Start Conversation" them to find out whether they are online or not. Not nearly as stealthy as the Watchlist should they be online and a lot more invasive should a lot of people chose to convo you, but that's that to it. That's (pretty much) flagged as an exploit, iirc. People used to spam convos at people to cripple their ability to use the UI was the reason. To be fair, this was a while ago. Not much of an exploit there if I convo you daily or every other hour ... or if many people do that. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Morrigan LeSante
Black Omega Security The OSS
1259
|
Posted - 2016.02.22 10:27:51 -
[58] - Quote
Rivr Luzade wrote:Morrigan LeSante wrote:Rivr Luzade wrote:I suspect that a lot of people will get on the Blocked list once this feature goes live, for the simple reason that you can just "Start Conversation" them to find out whether they are online or not. Not nearly as stealthy as the Watchlist should they be online and a lot more invasive should a lot of people chose to convo you, but that's that to it. That's (pretty much) flagged as an exploit, iirc. People used to spam convos at people to cripple their ability to use the UI was the reason. To be fair, this was a while ago. Not much of an exploit there if I convo you daily or every other hour ... or if many people do that. 
It came about because of ENTIRE fleets convoing the enemy FC, my point was more that I don't know where the line in the sand sits.
Now whilst, YOU might not spam convo yourself, but add some scale to the whole of eve and some enterprising scripters and I would expect it to be patched out/ruled illegal sharpish. |

Morrigan LeSante
Black Omega Security The OSS
1260
|
Posted - 2016.02.22 10:36:30 -
[59] - Quote
Nevyn Auscent wrote:Morrigan LeSante wrote: That was a typo, should have read assets however the point remains.
Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites.
While the asset is logged off it also can't affect a single thing, and unless I remember my locators wrong, if you know the asset exists at all, you can then use a locator agent to find which system it was in and if they logged off in space or in a station (& possibly even in a citadel). So yes you can't blow up someone's ship that they are actively piloting while they are logged off. And you should never be able to localise it and lie in wait to ambush them as soon as they log in either, because that's bad gameplay and denies them any chance to respond. You want to locate it precisely, locate it before they log off. Or accept you only have a rough location. But while you can't affect them logged off, they also can't affect you or find you. So fair is fair.
Let me be absolutely clear here, I have zero problem logging off and also dislike the idea of camping a logon spot.
However I've yet to see a single reasonable notion to demonstrate why knowing if it is even possible to find someone is somehow "unreasonable".
Like I say, what would be the problem with a (potentially randomised) delay to a log on notification whilst log off remains instant. A rage login of supers isn't instantly notified, you still need to put in effort to find people only at least you know the objective is possible. Logoff being instant is fine, because you're gone, immortal and untouchable, a delay to logon buys time, removes the instant intel and rewards an organised and aggressive use of the ships/pilots involved.
What I'm saying is that in a world where you can completely and totally remove yourself from play, I believe it is pretty reasonable to have something on the other side of the scales to let people know if you can even be found or if you are completely out of reach of the confines of the game. |

Arya Regnar
Darwins Right Hand
942
|
Posted - 2016.02.22 10:42:17 -
[60] - Quote
Tora Bushido wrote:For those care bears who now think AWESOME ..... you're wrong. Let me tell you what will happen if they implement this. It means I can no longer focus my wars as a mercenary on specific targets. Guess what I will do next.... exactly, War dec twice as many alliances/corps as I do now. Want less wars ? Dont nerf but buff the watch lists, so we need less wars to operate.  Its true. Same as EHP buffs to freighter hull, it wont bring down gank numbers, it will drive up ganker numbers who will in turn gank more than they do now.
CCP apparently can't think past step 1.
EvE-Mail me if you need anything.
|

Robert Caldera
Caldera Trading and Investment
1112
|
Posted - 2016.02.22 11:12:12 -
[61] - Quote
Morrigan LeSante wrote: You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
so people will stop looking for players who arent in their direct range of influence (otherwise they would see them), just because a bad mechanic tells you they are online and have to be somewhere - good change.
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 11:35:40 -
[62] - Quote
Morrigan LeSante wrote: Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites.
Well, you actually have to take some effort as a group to find where players log off. There should be no easy-mode, "ya, my target just logged on" service in the game.
There is a locator service that tells you where someone is though I would say that mechanic is also broken. It, and no game mechanic, should be 100% accurate at all times. There should be some uncertainty and risk involved in trying discover a players location.
The locator service should give out accurate and inaccurate information that can't be gamed by having 20 players running it on the same player. It should give them all the same accurate and inaccurate information based upon random chance.
There should also be a risk that each time you run the locator service the target is notified and given the option to provide specific false information to maybe set their own trap for those who are trying to locate him.
Getting 100% risk-free and accurate intel should never exist in this game.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14254
|
Posted - 2016.02.22 11:39:29 -
[63] - Quote
Barrett Fruitcake wrote:Morrigan LeSante wrote: Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites.
Well, you actually have to take some effort as a group to find where players log off. There should be no easy-mode, "ya, my target just logged on" service in the game. There is a locator service that tells you where someone is though I would say that mechanic is also broken. It, and no game mechanic, should be 100% accurate at all times. There should be some uncertainty and risk involved in trying discover a players location. The locator service should give out accurate and inaccurate information that can't be gamed by having 20 players running it on the same player. It should give them all the same accurate and inaccurate information based upon random chance. There should also be a risk that each time you run the locator service the target is notified and given the option to provide specific false information to maybe set their own trap for those who are trying to locate him. Getting 100% risk-free and accurate intel should never exist in this game. local
Better the Devil you know.
=]|[=
|

Tiber Ira
Fusion Research Ltd C0LD Fusion
0
|
Posted - 2016.02.22 11:56:17 -
[64] - Quote
Don't like the idea personnaly but if it's gonna happen then if you log in space you stay there. Only exceptions is when you are in a POS or within tethering of a citadel. |

Threm
Heavy Rains Public-Enemy
2
|
Posted - 2016.02.22 12:00:26 -
[65] - Quote
Barrett Fruitcake wrote:
Getting 100% risk-free and accurate intel should never exist in this game.
There are game aspects that need to have this character, otherwise you have to have the black screen and a pocket light as others have written earlier.
But I tell you what is second best solution: if such 100% risk-free and accurate aspects are fair available to everyone without limitation.
And dont forget the enourmous database information out of game. All available for everyone. Dont think that could be switched off again.
Watchlist the other can be used by anyone, hunter can watchlist and locate the prey, the prey can watchlist and locate the hunter. Where is the unbalance?
I tell you what is unfair: That a new character has to get standing for a level 4 agent to locate possible opponent while they already can. Watchlist in the opposite does not need requirements, it is fair in regard of the prerequisites.
What do you learn first in Eve? Have the Local chat separatly! Its fair available for everyone. Do you let someone tackled go because he is telling you he didnt know? And even not having it in wormhole is fair because it is for everyone. Same is dscan, the rules for being seen or not seen are the same for everyone.
Dont focus too much to risk aspect or accuracy for basic information, focus on availability and same rules for everyone. |

Morrigan LeSante
Black Omega Security The OSS
1260
|
Posted - 2016.02.22 12:05:22 -
[66] - Quote
Ralph King-Griffin wrote:Barrett Fruitcake wrote:Morrigan LeSante wrote: Prey tell, how does one locate a logged off asset in a system? This should be good.
You see when you log off you're invisible, no trace, 100% completely unfindable, ever. So with power like that, why should there not be counterplay that allows people to even know that finding you is so much as possible?
I see you ducked the local question, thus I can only conclude you belong to the large crop of hypocrites.
Well, you actually have to take some effort as a group to find where players log off. There should be no easy-mode, "ya, my target just logged on" service in the game. There is a locator service that tells you where someone is though I would say that mechanic is also broken. It, and no game mechanic, should be 100% accurate at all times. There should be some uncertainty and risk involved in trying discover a players location. The locator service should give out accurate and inaccurate information that can't be gamed by having 20 players running it on the same player. It should give them all the same accurate and inaccurate information based upon random chance. There should also be a risk that each time you run the locator service the target is notified and given the option to provide specific false information to maybe set their own trap for those who are trying to locate him. Getting 100% risk-free and accurate intel should never exist in this game. local
Yeah he's not touching that with a 100' pole because that increases safety, thus is sacrosanct.
Goddamned hypocrites the lot of them. |

Mag's
Azn Empire
21325
|
Posted - 2016.02.22 12:06:27 -
[67] - Quote
Barrett Fruitcake wrote:Getting 100% risk-free and accurate intel should never exist in this game.
So you are an advocate, for the removal of local?
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Khan Wrenth
Ore Oppression Prevention and Salvation
452
|
Posted - 2016.02.22 12:34:23 -
[68] - Quote
Mag's wrote:Barrett Fruitcake wrote:Getting 100% risk-free and accurate intel should never exist in this game.
So you are an advocate, for the removal of local? Don't know about him, but I certainly am.
Get rid of local, keep watchlists as a function of locator agents and an isk sink to discourage mass-use, and increase reliance on d-scan. Safety in this game should come from what you actively do to keep yourself safe, not passive things like watching local and watchlists.
Let's discuss overhauling the way we get intel in EvE.
|

Khan Wrenth
Ore Oppression Prevention and Salvation
452
|
Posted - 2016.02.22 12:47:34 -
[69] - Quote
SurrenderMonkey wrote:Wat What wat? If your target is showing negative on the status (in the case of using the watch-list), I was putting forth the rhetorical question to demonstrate that you wouldn't know if he's simply offline, or docked up. It's a demonstration that the provided intel is not perfect anymore and I feel it's a fine balance and gives players all across New Eden many ways to use or attempt to baffle the information provided. You quoted something from a level 2 agent, then something from a level 4 agent, when neither have anything to do with one-another.
Lugh Crow-Slave wrote: no eve should not make players do pve the amount we are already forced to is to much
Good thing nothing in my proposal advocates for any forced PvE, nor does it change any aspect of the current systems to increase PvE load on players. It just makes locator agents more useful.
Black Pedro wrote:Sure, but CCP did add the mechanic for a good reason years ago. This is a game universe where you can remove yourself from by just logging out. There needs to be ways to know when other players, both your friends and your foes, are online so you can interact with them.
I think the compromise is to buff locator agents or add equivalent functionality via a new structure The problem with a structure is that it brings up a lot of questions like "what kind of structure?" If it's a SOV structure, then you've just removed watchlist from everybody in highsec or lowsec. If it's a Citadel-type deployable, then we have to start having conversations about structure hitpoints, vulnerability windows, deployment time, etc. It gets really complicated really quick.
Locator agents already need a buff, and there is a use for watchlists in the game. It just makes sense to merge the two.
Let's discuss overhauling the way we get intel in EvE.
|

Threm
Heavy Rains Public-Enemy
3
|
Posted - 2016.02.22 12:48:17 -
[70] - Quote
Khan Wrenth wrote:Mag's wrote:Barrett Fruitcake wrote:Getting 100% risk-free and accurate intel should never exist in this game.
So you are an advocate, for the removal of local? Don't know about him, but I certainly am. Get rid of local, keep watchlists as a function of locator agents and an isk sink to discourage mass-use, and increase reliance on d-scan. Safety in this game should come from what you actively do to keep yourself safe, not passive things like watching local and watchlists.
This is already existing and is called wormhole. Everyone is free to move there and meet others like the same. Therefore it is no need to expand it to other areas. And btw it is unbalanced as all industry related stuff and pve cant be hidden from dscan while all pvp can. It would be a need to increase the reward for pve and industry then.
This is still a sandbox with interaction to other players. There is no point in artificially make it more difficult by letting them only see what is in 14AU range around.
|

Khan Wrenth
Ore Oppression Prevention and Salvation
452
|
Posted - 2016.02.22 13:30:04 -
[71] - Quote
Threm wrote:This is already existing and is called wormhole. Everyone is free to move there and meet others like the same. Therefore it is no need to expand it to other areas. And btw it is unbalanced as all industry related stuff and pve cant be hidden from dscan while all pvp can. It would be a need to increase the reward for pve and industry then.
This is still a sandbox with interaction to other players. There is no point in artificially make it more difficult by letting them only see what is in 14AU range around.
Wormholes already have anomolies, gas sites, ice, moons, etc, so why bother having anything like that in the rest of the universe?
Wormholes are highly unique for a wide range of reasons; just because one fantastic idea was tried out there successfully doesn't mean the rest of EvE should suffer for the one area of space that was lucky enough to be the original testing ground. That's like saying electric windows on cars is a fantastic idea, better keep it only on Lexus-brand autos.
As for your sandbox argument, artificial lines and barriers exist in every single aspect of the game. From the limits of the grid, to connections between systems, to number of industry or research slots a player has, etc. Artificial limits, when used correctly to balance out gamplay, are a fantastic thing. Like artificial limits on jump ranges and fatigue helped bring more people out of hiding because they didn't have to worry as much. The removal of local, along with serious tweaks to the watchlist and locator agents, would be in much the same vein. It's what is done to improve the game.
Let's discuss overhauling the way we get intel in EvE.
|

Robert Caldera
Caldera Trading and Investment
1112
|
Posted - 2016.02.22 13:50:03 -
[72] - Quote
Threm wrote: This is already existing and is called wormhole.
noone was talking about wormholes, as they have already no local display.
Threm wrote: This is still a sandbox with interaction to other players. There is no point in artificially make it more difficult by letting them only see what is in 14AU range around.
you know, CCP could also implement some sort of replacement for local, it would need to be less powerful however. |

Starrakatt
Run and Gun Mercenary Corps FETID
373
|
Posted - 2016.02.22 14:20:09 -
[73] - Quote
Barrett Fruitcake wrote:Stuff about agents that should be inacurate and even harder to use. From years of experience, between the moment a target is located by the agent, the target has already moved around: There is inacurracy.
From the moment you know the target's location (assuming it is in space and interactable with) and the time you moved there tp intercept, the target has moved even further from original location: There is inacurracy.
Or logged off, by the time you get there. Or just logged in and decided to AFK cloak troll you for the next 10 hours, or stay docked.
Asking an agent to locate someone isn't a guarranty of a kill, or even finding a target, or make it interactable. You spend your time to go grind standings. Then spend time to ask an agent. You spend ISK. You spend more time to get to location, and that with no guarranty you will actually have a target when you get there.
Most users of locator agents will tell you that a vast majority of targets, when located, produce no concrete results in the end. Under teh current system I made watchlists of hundred of active players: Easily over 90% of location results doesn't result on anything.
Inacurracy isn't needed.
Sneaky bastard.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14264
|
Posted - 2016.02.22 14:27:18 -
[74] - Quote
Starrakatt wrote:Barrett Fruitcake wrote:Stuff about agents that should be inacurate and even harder to use. From years of experience, between the moment a target is located by the agent, the target has already moved around: There is inacurracy. From the moment you know the target's location (assuming it is in space and interactable with) and the time you moved there tp intercept, the target has moved even further from original location: There is inacurracy. Or logged off, by the time you get there. Or just logged in and decided to AFK cloak troll you for the next 10 hours, or stay docked. Asking an agent to locate someone isn't a guarranty of a kill, or even finding a target, or make it interactable. You spend your time to go grind standings. Then spend time to ask an agent. You spend ISK. You spend more time to get to location, and that with no guarranty you will actually have a target when you get there. Most users of locator agents will tell you that a vast majority of targets, when located, produce no concrete results in the end. Under teh current system I made watchlists of hundred of active players: Easily over 90% of location results doesn't result on anything. Inacurracy isn't needed. confirming all of this, given the inordinate amount of effort and grinding needed to gain access to a useful amount of agents they dont offer anywhere near enough with the changes inbound.
Better the Devil you know.
=]|[=
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:01:12 -
[75] - Quote
Robert Caldera wrote:Threm wrote: This is already existing and is called wormhole.
noone was talking about wormholes, as they have already no local display. Threm wrote: This is still a sandbox with interaction to other players. There is no point in artificially make it more difficult by letting them only see what is in 14AU range around.
you know, CCP could also implement some sort of replacement for local, it would need to be less powerful however.
Maybe a delayed local with each ship having increased directional scan capability. Certainly would help with the afk cloaker fallacy.
Getting rid of local without at least modifying some other game mechanics would be a bit harsh, but getting rid of local should be a distance goal.
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:04:05 -
[76] - Quote
Ralph King-Griffin wrote:Starrakatt wrote:Barrett Fruitcake wrote:Stuff about agents that should be inacurate and even harder to use. From years of experience, between the moment a target is located by the agent, the target has already moved around: There is inacurracy. From the moment you know the target's location (assuming it is in space and interactable with) and the time you moved there tp intercept, the target has moved even further from original location: There is inacurracy. Or logged off, by the time you get there. Or just logged in and decided to AFK cloak troll you for the next 10 hours, or stay docked. Asking an agent to locate someone isn't a guarranty of a kill, or even finding a target, or make it interactable. You spend your time to go grind standings. Then spend time to ask an agent. You spend ISK. You spend more time to get to location, and that with no guarranty you will actually have a target when you get there. Most users of locator agents will tell you that a vast majority of targets, when located, produce no concrete results in the end. Under teh current system I made watchlists of hundred of active players: Easily over 90% of location results doesn't result on anything. Inacurracy isn't needed. confirming all of this, given the inordinate amount of effort and grinding needed to gain access to a useful amount of agents they dont offer anywhere near enough with the changes inbound.
From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14265
|
Posted - 2016.02.22 15:05:17 -
[77] - Quote
Barrett Fruitcake wrote: Getting rid of local without at least modifying some other game mechanics would be a bit harsh
which is exactly what we are saying about watch-lists.
Better the Devil you know.
=]|[=
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:09:56 -
[78] - Quote
Ralph King-Griffin wrote:Barrett Fruitcake wrote: Getting rid of local without at least modifying some other game mechanics would be a bit harsh
which is exactly what we are saying about watch-lists.
Yeah, I don't agree.
Watch list is Stalkers-Online and spoon fed free intel.
Though If I had a choice I would say get completely rid of local and watch-lists, along with all map statistics related to jumps, kills, pod kills, and active cynos.
All of that should be only locally accessible, not spoon feed to lazy station bound alts. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14266
|
Posted - 2016.02.22 15:14:51 -
[79] - Quote
Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't.
what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him.
i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him.
this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them.
Better the Devil you know.
=]|[=
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:18:10 -
[80] - Quote
Ralph King-Griffin wrote:Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't. what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him. i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him. this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them.
Not knowing if your quarry is around or not is part of the game. You should never know for certainty that they are, you should be required to look.
|

Danika Princip
GoonWaffe Goonswarm Federation
4260
|
Posted - 2016.02.22 15:26:05 -
[81] - Quote
Ralph King-Griffin wrote:Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't. what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him. i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him. this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them.
You don't, others do. Your uses for the watchlist are not the only ones. |

Morrigan LeSante
Black Omega Security The OSS
1263
|
Posted - 2016.02.22 15:28:43 -
[82] - Quote
Danika Princip wrote:Ralph King-Griffin wrote:Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't. what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him. i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him. this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them. You don't, others do. Your uses for the watchlist are not the only ones.
And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed! |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14267
|
Posted - 2016.02.22 15:36:43 -
[83] - Quote
Danika Princip wrote:Ralph King-Griffin wrote:Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't. what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him. i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him. this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them. You don't, others do. Your uses for the watchlist are not the only ones. i understand that and as i have said, i dont need to know when someone logs in , nor would i have an issue with putting a reasonable amount of effort in to find out if they are but flying out to check each and every one of them isnt feasible.
im not here saying change wasent needed but this change, without complimentary balancing of other tools is a massive nerf to everyone who isnt hub/pipe humping
Better the Devil you know.
=]|[=
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:37:31 -
[84] - Quote
Morrigan LeSante wrote:
And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed!
Over dramatization of the issue. Automatically knowing if someone is in the game with a specific character from anywhere in the game is OP and needs to go.
I know all you guys want to keep padding your KBs with easy spoon fed kills, but really, this game shouldn't be about that. The discovery and the chase has always been more fun than the actual catch.
The discovery should not be automatic. The chase shouldn't be the race to the nearest locator agent, and the catch should be more than just a stat on your KB.
The watch list makes the discovery of prey automatic, the locator agent makes it simple, and with that it makes the catch trivial as compared to what it could be.
|

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 15:42:53 -
[85] - Quote
Ralph King-Griffin wrote:i understand that and as i have said, i dont need to know when someone logs in , nor would i have an issue with putting a reasonable amount of effort in to find out if they are but flying out to check each and every one of them isnt feasible.
im not here saying change wasent needed but this change, without complimentary balancing of other tools is a massive nerf to everyone who isnt hub/pipe humping
It sounds like your gameplay has developed around a flawed mechanic.
The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.
If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic.
|

Threm
Heavy Rains Public-Enemy
4
|
Posted - 2016.02.22 15:43:22 -
[86] - Quote
I am still convinced that the watchlist should remain as it is, basing on the earlier arguments.
But if it cant be avoided to change it, here a couple of proposals (not touching the local dscan discussion). It affects watchlist and locate as it closely connected:
(1) Keeping old agent style - remove the standing requirements for locater agents for a few main npc entities - reason: no one, also the newest char should be excluded from location services but the agents are limited. - keep the standing requirements for locater agents for the rest - one shall benefit if he took the effort to grind standing to locate more. - make locating an opportunity that new players know that mechanics - same reason, every one should have access - remove the isk costs on locating - similar reason: for older players it is not relevant but prevents new players from using it, - keep the locating delay to avoid mass using
Locator lvl 1: - gives region of target - gives on/offline status
Locator lvl 2: - gives constellation of target - gives on/offline status
Locator lvl 3: - gives system of target - gives on/offline status
Locator lvl 4: - gives system of target - gives status if docked or undocked - gives on/offline status
Risk vs. reward: Then watchlisting and locating is an act of travelling to different agents which involves risk and effort. Accuracy vs. effort: The better the information the less agents available and the larger journey, especially if the standing requirements are lowered only for a few main faction entities.
(2) New station service Get rid of the old agents based locating. Provide a station service. Everyone can locate without any requirement, no costs. The balance comes from delay only. One can choose from different level of accuracy.
Locating lvl 1: - gives region of target - gives on/offline status 1min result delay 5min delay for repeated use on the same station
Locating lvl 2: - gives constellation of target - gives on/offline status 3min result delay 15min delay for repeated use on the same station
Locating lvl 3: - gives system of target - gives on/offline status 6min result delay 30min delay for repeated use on the same station
Locating lvl 4: - gives system/station of target - gives status if docked or undocked - gives on/offline status 9min result delay 45min delay for repeated use on the same station
Risk vs. reward: to locate more people you have to travel around Accuracy vs. effort: faster locates decreases accuracy
|

Starrakatt
Run and Gun Mercenary Corps FETID
375
|
Posted - 2016.02.22 15:47:25 -
[87] - Quote
Barrett Fruitcake wrote:From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets. Its not free, neither in time or in ISK, though the ISK side isn't that much.
If you had read, you would have noticed that: A) I wasn't whining to keep locator agents as they are, since CCP is gonna change them anyway. B) I was criticizing your innacurracy thing. Locator agent's accurracy, in practice, is a fallacy. C) LOCAL is the greatest and easiest 'free' intel.
Sneaky bastard.
|

Starrakatt
Run and Gun Mercenary Corps FETID
375
|
Posted - 2016.02.22 15:56:01 -
[88] - Quote
Barrett Fruitcake wrote:The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.
If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic. I am not sure I understand what you are saying there.
Are you saying taht I should log my 2 accounts and, if I want to, say, catch you, I should visit every one EVE's 5000 odd system to see if you're somewhere, and that without knowing if you are even online?
Unless you have moved behind me by jumping your ratting Super and then I will have to rake New Eden 2-3 time more, just to be sure.
Sneaky bastard.
|

Morrigan LeSante
Black Omega Security The OSS
1263
|
Posted - 2016.02.22 17:44:27 -
[89] - Quote
Barrett Fruitcake wrote:Morrigan LeSante wrote:
And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed!
Over dramatization of the issue. Automatically knowing if someone is in the game with a specific character from anywhere in the game is OP and needs to go. I know all you guys want to keep padding your KBs with easy spoon fed kills, but really, this game shouldn't be about that. The discovery and the chase has always been more fun than the actual catch. The discovery should not be automatic. The chase shouldn't be the race to the nearest locator agent, and the catch should be more than just a stat on your KB. The watch list makes the discovery of prey automatic, the locator agent makes it simple, and with that it makes the catch trivial as compared to what it could be.
Then that basis you should never be able to log out and have yourself removed from space. You should always be findable. It is simply too easy to disappear otherwise. Why should mechanics protect you? Put the effort in and get safe. |

Barrett Fruitcake
State War Academy Caldari State
53
|
Posted - 2016.02.22 18:02:51 -
[90] - Quote
Starrakatt wrote:Barrett Fruitcake wrote:The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.
If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic. I am not sure I understand what you are saying there. Are you saying taht I should log my 2 accounts and, if I want to, say, catch you, I should visit every one EVE's 5000 odd system to see if you're somewhere, and that without knowing if you are even online? Unless you have moved behind me by jumping your ratting Super and then I will have to rake New Eden 2-3 time more, just to be sure. Edit: Or maybe, I want you not to find me, ever. All I have to do is sit in a dead-end and keep a scout next door.
A character hiding in a dead end system and never coming out isn't impacting the gameplay of others too much, nor is he gaining any real advantage by being there.
I question anyone who has to track and kill a specific character in any game.
|

Nevyn Auscent
Broke Sauce
2999
|
Posted - 2016.02.22 19:14:04 -
[91] - Quote
Mag's wrote:So you are an advocate, for the removal of local? I'll take a delayed Constellation chat as a local replacement. I'm not against people knowing roughly who is in their vicinity to interact with and it means you can't just camp a gate and remain totally invisible to local/constellation. But you can quickly pass through without being there long enough to come up on the system.
And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit. I'm personally even fine with locater agents getting on/offline status showing up as long as you actually have to fly to the agent, have standings, and pay them with a cooldown before you can use them again. If you can use them remotely, that's OP since you can just churn through 50 of them instantly while sitting docked at no risk. If you don't need standings that's OP because you can use a bunch of alts to utilize them ignoring any cooldown. If they don't have a cooldown that's OP because you can use a single agent to find 1,000 people. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14270
|
Posted - 2016.02.22 19:25:20 -
[92] - Quote
Nevyn Auscent wrote:Mag's wrote:So you are an advocate, for the removal of local? I'll take a delayed Constellation chat as a local replacement. I'm not against people knowing roughly who is in their vicinity to interact with and it means you can't just camp a gate and remain totally invisible to local/constellation. But you can quickly pass through without being there long enough to come up on the system. And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit. I'm personally even fine with locater agents getting on/offline status showing up as long as you actually have to fly to the agent, have standings, and pay them with a cooldown before you can use them again. If you can use them remotely, that's OP since you can just churn through 50 of them instantly while sitting docked at no risk. If you don't need standings that's OP because you can use a bunch of alts to utilize them ignoring any cooldown. If they don't have a cooldown that's OP because you can use a single agent to find 1,000 people. I would also settle for the agent spitting the name back at you and refusing to run if they aren't online , tbh it never sat all that well with me that they work on you even when you are off line.
Better the Devil you know.
=]|[=
|

Estella Osoka
Perkone Caldari State
1061
|
Posted - 2016.02.22 22:13:38 -
[93] - Quote
The game needs to get rid of the easy intel and provide us with more player driven methods in the form of deployable structures, better locators agents, services, skills, and player created services such as a spy market. |

Starrakatt
Run and Gun Mercenary Corps FETID
378
|
Posted - 2016.02.22 22:49:27 -
[94] - Quote
Estella Osoka wrote:The game needs to get rid of the easy intel and provide us with more player driven methods in the form of deployable structures, better locators agents, services, skills, and player created services such as a spy market. I agree with this: Give my a structure that make the job of Locators and I'll be happy.
Nevyn Auscent wrote:And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit. You didn't read my previous post, I was answering and provoking someone to give an answer on his suggestion about removing Locators and make players find other players by themselves.
Barret Fruitcake wrote:A character hiding in a dead end system and never coming out isn't impacting the gameplay of others too much, nor is he gaining any real advantage by being there.
I question anyone who has to track and kill a specific character in any game. You didn't answer my question at all, you just wrote some flipping comment on my P.S. edit.
The question was: How am I to find a player if I don't know he's online and have to rely on scouting most of New Eden to find him, not knowing if he's even online. If you are being honest, you will know it is not really possible.
Also, a lot of players specialize on tracking and finding other elusive players, or are just plain mercs and have contracts to fulfill. or maybe its an emergent gameplay, right, and you want to find taht guy who ganked your freighter last week and make him pay. Plenty of reasons.
I belive you or a corpmate/alt corp ended up on the wrong end of a scram by Hisec mercs where you thought you wouldn't be found, or you lost a super to players camping you.
Now don't get me wrong: I will adapt to Watchlist removal, but we need to get something to balance it out, like the agent (or structure, whatever it is) flat out refusing to do the if the player is offline, for example.
Sneaky bastard.
|

Valkin Mordirc
1906
|
Posted - 2016.02.23 01:23:34 -
[95] - Quote
Danika Princip wrote:Ralph King-Griffin wrote:Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.
i dont give two ****s about your supers , truly i don't. what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him. i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him. this isnt about your supers , neither i nor any of my friends could conceivably care any less about what or when you do with them. You don't, others do. Your uses for the watchlist are not the only ones.
And by that exact reason, A blanket nerf to watchlists is lazy and unneeded and hurts a style of gameplay tremendously, while balancing out another. That is unbelievably lazy and further demonstrates CCP's inability to actually make decent decisions without completely mucking up three different things in the game when they fix one.
We all here understand that using the Watchlist as an intel tool for supers is overpowered. We all get that. Everyone with half a brain can understand that fixing that issue is a good thing.
What we are mad about is the lazy fix CCP is issuing when that fix will causes more issues with other players. That have nothing to do with what they are trying to fix.
Large Merc corps are already planning on increasing dec sizes. It just going to further push enmass decs that people love to ***** about. Marmite runs about 90+ Wars. But Marmite is completely capable of run over 300+ if they want. My old alliance was capable of running 300+ it's not to difficult if you have the means to make isk.
Small groups will either need to go to lowsec and give up the style of gameplay they stuck with for however long. Or join larger merc groups. Long lasting merc corps like Devils who don't run 80+ decs are going to be extremely bored. My Alliance is already making plans to move to lowsec.
#DeleteTheWeak
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14278
|
Posted - 2016.02.23 01:40:43 -
[96] - Quote
Oh we will adapt, we could pump out a lot more wars than we currently choose to. it's not like we have to replace ships all that often anyway.
I'm really curious though, as a compromise how do people feel about the notion of locators refusing to run on offline players?
Better the Devil you know.
=]|[=
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4089
|
Posted - 2016.02.23 01:48:34 -
[97] - Quote
I feel like there's a near one hundred percent chance that one or more players who insist that players in highsec PVP groups should "adapt" to watchlist changes will later comment, or have already commented in the past in a thread about highsec warfare that large, trade hub camping alliances are the scourge of the universe and need to be dealt with by CCP in some way.
Just saying, we did warn you.
We always warn you. |

Barrett Fruitcake
State War Academy Caldari State
54
|
Posted - 2016.02.23 04:03:56 -
[98] - Quote
Starrakatt wrote: The question was: How am I to find a player if I don't know he's online and have to rely on scouting most of New Eden to find him, not knowing if he's even online. If you are being honest, you will know it is not really possible.
Maybe with some hints from a locator Agent, you could narrow down his normal area of operation. A locator agent should never give you exact location with only time being the balancing factor against spoon fed intel. But it certainly could give you some information that needs to be evaluated.
Though it could be quite problematic if he is quite nomadic.
Hunting a specific character for in-game reasons should take some effort, by more than one player.
|

Barrett Fruitcake
State War Academy Caldari State
54
|
Posted - 2016.02.23 04:05:42 -
[99] - Quote
Vimsy Vortis wrote:I feel like there's a near one hundred percent chance that one or more players who insist that players in highsec PVP groups should "adapt" to watchlist changes will later comment, or have already commented in the past in a thread about highsec warfare that large, trade hub camping alliances are the scourge of the universe and need to be dealt with by CCP in some way.
Just saying, we did warn you.
We always warn you.
Yes, we should all prepare ourselves for the acting out of frustration of players who don't get their way, like every other time it has happened.
|

Morrigan LeSante
Black Omega Security The OSS
1263
|
Posted - 2016.02.23 08:08:54 -
[100] - Quote
Barrett Fruitcake wrote: Hunting a specific character for in-game reasons should take some effort, by more than one player.
Why should only one side need to put the effort in? |

Kaldi Tsukaya
Deveron Shipyards and Technology
229
|
Posted - 2016.02.23 10:07:15 -
[101] - Quote
I am indy, so watchlisting is good defensive intel for me and my corpmates.
I'm not against the change entirely, I just don't like unilateral nerfs like this. The middleground is a better option until the new structures can be brought online.
I like the delayed-notification idea. Also like the binary online/offline option with locator agents. Extend this to a delayed local too.
There are more than "2 sides" in this debate. I hope CCP sees this.
Edit.
You might also have a "tag" option if you can get ongrid with someone. Sort of like a covert 'homing beacon' that stays active until they go offline (or until DT). Sort of a temporary watchlist. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14288
|
Posted - 2016.02.23 10:08:53 -
[102] - Quote
you know you have a point when your usual prey item is agreeing with you ...
Better the Devil you know.
=]|[=
|

Kaldi Tsukaya
Deveron Shipyards and Technology
229
|
Posted - 2016.02.23 10:12:26 -
[103] - Quote
Ralph King-Griffin wrote:you know you have a point when your usual prey item is agreeing with you ...
I vote for more content |

Kaldi Tsukaya
Deveron Shipyards and Technology
229
|
Posted - 2016.02.23 10:15:37 -
[104] - Quote
You might also tie this into the (dysfunctional) bounty system too. For a price (bounty) I get a temporary watchlist on someone.
Good, because it is an isk sink, and also because the 'target' gets an immediate notification that they are being watched. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4092
|
Posted - 2016.02.23 13:10:53 -
[105] - Quote
The thing is the only side whose opinions CCP counts are those of supercap pilots. They literally don't care what anyone else thinks because they don't actually process feedback and the CSM are a gigantic pile of shills who congratulate them for literally anything. |

Zepheros Naeonis
TinklePee
73
|
Posted - 2016.02.23 13:25:24 -
[106] - Quote
Good riddance. The mechanics behind watchlisting someone were stupid and made no sense. |

Morrigan LeSante
Black Omega Security The OSS
1264
|
Posted - 2016.02.23 13:42:14 -
[107] - Quote
Zepheros Naeonis wrote:Good riddance. The mechanics behind watchlisting someone were stupid and made no sense.
They made every bit as much sense as logging out mate.
At some point we need to remember it's a game and reasonable allowances should be made. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2624
|
Posted - 2016.02.23 15:55:55 -
[108] - Quote
Ralph King-Griffin wrote:
I'm really curious though, as a compromise how do people feel about the notion of locators refusing to run on offline players?
Make them run with both a shorter delay and a refund with the result message telling you the target cannot be found. Hell I could see level 3 give last "seen" region and 4 last seen constellation for example since the guy still do some research with the shorter delay running. |

Serendipity Lost
Repo Industries
1852
|
Posted - 2016.02.23 16:19:50 -
[109] - Quote
Frostys Virpio wrote:Ralph King-Griffin wrote:
I'm really curious though, as a compromise how do people feel about the notion of locators refusing to run on offline players?
Make them run with both a shorter delay and a refund with the result message telling you the target cannot be found. Hell I could see level 3 give last "seen" region and 4 last seen constellation for example since the guy still do some research with the shorter delay running.
No refunds. That poor agent is trying to run a legit business. |

soulkayn hooligan
Spirit Unlimited La Division Bleue
2
|
Posted - 2016.02.24 17:03:47 -
[110] - Quote
This idea is very bad because it kills outright the pvp in wh I would suggest instead of deleted in the local 0.0 same effect but no gene caused for other area of the game |

Soldarius
O C C U P Y Test Alliance Please Ignore
1473
|
Posted - 2016.02.24 17:22:51 -
[111] - Quote
Danika Princip wrote:IIRC, I heard that with CREST allowing you to fiddle with your contacts, the conclusion is going to be a big list of every supercap pilot in EVE you can watchlist with one click.
Bit much imo.
Confirmed. With the CREST watch list change, I can program a google-script to scrape the name and characterID of every supercap pilot in the game (or any other category a killboard provides) and input them into my watchlist without ever pressing a button. It can autonomously review my watch list, compare it to recent kills and losses, and then add or remove them automatically as frequently as I think is necessary.
All without ever pressing a button.
As far as the watchlist change goes, I'm not sure if its good or bad. If you don't have the current watch list capability, its a bit harder to know when someone is logging in their super-cap fleet.
Some may argue that having this intel contributes to risk aversion. But lets behonest. If your alliance has 100 carriers, 100 dreads, 10 supers, and a couple titans, are you gonna log them in for an op when PL, Goons, etc (obvious examples) are deployed nearby and you cannot tell if their's are logged in? Probably not.
I don't support free intel tools. But people have shown that there are some pretty good uses for the watch list.
Meanwhile Immediate-mode local i still a thing. Ask horde about their cloaky camping campaign in Fade. (I think CCP has something in store for us on that front though.)
http://youtu.be/YVkUvmDQ3HY
|

Zimmer Jones
Lightspeed Enterprises Fidelas Constans
452
|
Posted - 2016.02.24 21:15:17 -
[112] - Quote
More content is not only leaving the current system alone, but expanding it to include certain individual (assembled)ships. Ccp has shown they can track individual ships via killmarks.
There are many rare ships in the game, sometimes traded amongst players for extra PvP fun. With citadel's player watchlists become obsolete for supercaps, as the pilot can now teather the former space coffin and go gallivanting about in a different, should they feel so inclined. Meanwhile Joe blow injectorhead unteathers and moves the space coffin around or just safelogs.
This does not give highsec bumpers the shaft, nor tankers. Dead cheap ships mean that ship won't be tracked, and bumpers don't aquire killmarks so they can be repackaged and not tracked. This also promotes use of carriers and ship shipping ships(bowhead) for serious pvpers that like their epeen pasted on their favorite ships.
In short give watchlisting more options for both social and antisocial reasons.
Combat, craftiness and cunning with useful tools are eve hallmarks. Non consensual PvP likewise.
Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.
|

Barrett Fruitcake
State War Academy Caldari State
55
|
Posted - 2016.02.25 08:34:13 -
[113] - Quote
Organizations need to have players out there looking to get intel. Intel should not be delivered through NPC mechanics.
Needing to have players out there looking creates content that wouldn't be there if you could just use your watchlist. It creates more opportunity for Pvp and engages more players in the Corp or Alliance in intelligence operations.
The current watchlist reduces the opportunity for Pvp overall and allow for easy-mode intel gathering.
|

Xe'Cara'eos
A Big Enough Lever
411
|
Posted - 2016.02.25 19:04:21 -
[114] - Quote
+1 to CCP - now, when are they going to fix local?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Fyonia
TEETH and CLAWS
0
|
Posted - 2016.02.27 20:01:32 -
[115] - Quote
Yes.
Remove Watchlist, remove Local, remove Locator Agents.
More PvP for everyone.
That is all. |

Atomeon
The Scope Gallente Federation
68
|
Posted - 2016.02.27 23:09:43 -
[116] - Quote
baltec1 wrote:Compromise:
You can only add someone to your personal/corp/alliance watchlist if you have their corpse.
Then to make it a bit more fair the corpse has a decay timer.  |

Inquisitor Tyr
Phantom Squad The Blood Covenant
76
|
Posted - 2016.03.05 19:14:44 -
[117] - Quote
Removing the watch list notifications without an effective replacement system will reduce conflict and content. Consequences will be increased effectiveness of AFK cloaky campers, and fewer junior FCs stepping into larger FC roles.
AFK cloaky campers can be mitigated through a bit of research into who they represent. Hotdropers leave a trail of killmails that leads back to their bridging pilots. When watchlisted, you can accurately assess if the neutral pilot sitting in system for the past week is asleep. Removing the watch list notification will amplify AFK Cloaking, which is widely considered one of the most broken mechanics in the game.
Alliance level FCs utilize a large intel network to make them effective in large scale engagements. Eg: He/She will have scout alts watching the enemy staging systems and often have spys on the other side.
Aspiring junior and mid level FCs rarely have access to the same info. Some of this is due to the necessity of keeping your FC channels small for op-sec (and spam comment reduction). But with a bit of research, and trial by fire, junior FCs can eventually find out who the hostile titan pilot may be.
In sum, removing this bit of intel further compunds the problems that new FCs face as they try to build confidence in their abilities not just to themselves but, more importantly, to the people who may attend their fleet.
Reduced confidence in an FC leads to lower participation on his fleets. If your junior FC is constantly getting dropped on and dunked, people will stop going on his fleets. The spin off effect is that people will only want to attend fleets with their Main Alliance FC. Fewer junior FCs will have the chance to learn and grow into senior positions in circumstances where their enemy uses capitals regularly. Fewer FCs will lead to less fleets, more stand downs, more blue balled fleets, and less content overall.
I dont disagree that it would make some sense to remove the metagame aspect of the watch list; however, has an effective in game system been designed and implemented to replace this lost functionality ? |

Inquisitor Tyr
Phantom Squad The Blood Covenant
76
|
Posted - 2016.03.05 19:17:08 -
[118] - Quote
Fyonia wrote:Yes.
Remove Watchlist, remove Local, remove Locator Agents.
More PvP for everyone.
That is all.
"More PVP" Cries the cyno alt pilot with zero kills.
Make sure to log in some more alt accounts and spam the thread to misrepresent the consensus.
https://zkillboard.com/corporation/98079395/ |

Monite Harajem
Phantom Squad The Blood Covenant
3
|
Posted - 2016.03.05 20:14:51 -
[119] - Quote
Before removing the watch list notification, CCP should make it so players can no longer cloak from server going online until next down time. Im not against removing the watchlist but other changes should be done before or at the same time.
Make it so cloaking drains cap and stops cap recharge when the cloaking device is being used(actively cloaking). Giving ships that are able to use the covert op cloaking longer cloaking timer then those using the other cloaking devices. This way theres a chance players can kill the camper if the player walks away to work or goes to bed. Its pretty stupid that you're able to do so anyways, sure makes content for some but stops content for a lot more then the 5-15 covert pilots that might jump in.
Make it so you can no longer make bookmarks while in warp, so many players cry about more PvP but every time they get a fair fight they hop between bookmarks they made while in warp to try and get away to find a fight they have the upper hand(Mining ship or hauler).
If a player logs off in null sec where they or their corp/alliance doesnt own and or having positive standings with those that hold sov, there should be a 60 second timer after the player logs off before the account fully logs out. That will create content for people to scan out, instead of sit at a gate waiting for a chicken to log back on.
To many other game mechanics are being abused for those that cry "Need more PvP" because it works in their favor, but I know if you change these things I covered you'll have a lot of little chickens showing their "true form of pvp". They want the watch list removed so you dont know if they logged off or slipped away.
Put an end to chickens in space already so the real PvP finally starts. You wouldnt be able to go into someones space looking for a fight then log off because you found more then you think you could handle, what happened to every turn has its risks? |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.06 00:24:30 -
[120] - Quote
Speaking of the removal of local:
Can some CCP guy tell me the amount of traffic that is created by very active locals (Jita, Amarr, Dodi, etc.) ? Sure, it is not much compared to all the ship data, but is still a steady amount of data send from one player to the server and them to the 1500 other people in local.
I would really enjoy a Jita without local chat  |

Uke
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.03.06 00:46:46 -
[121] - Quote
Inquisitor Tyr wrote:Removing the watch list notifications without an effective replacement system will reduce conflict and content. Consequences will be increased effectiveness of AFK cloaky campers, and fewer junior FCs stepping into larger FC roles.
AFK cloaky campers can be mitigated through a bit of research into who they represent. Hotdropers leave a trail of killmails that leads back to their bridging pilots. When watchlisted, you can accurately assess if the neutral pilot sitting in system for the past week is asleep. Removing the watch list notification will amplify AFK Cloaking, which is widely considered one of the most broken mechanics in the game.
Alliance level FCs utilize a large intel network to make them effective in large scale engagements. Eg: He/She will have scout alts watching the enemy staging systems and often have spys on the other side.
Aspiring junior and mid level FCs rarely have access to the same info. Some of this is due to the necessity of keeping your FC channels small for op-sec (and spam comment reduction). But with a bit of research, and trial by fire, junior FCs can eventually find out who the hostile titan pilot may be.
In sum, removing this bit of intel further compunds the problems that new FCs face as they try to build confidence in their abilities not just to themselves but, more importantly, to the people who may attend their fleet.
Reduced confidence in an FC leads to lower participation on his fleets. If your junior FC is constantly getting dropped on and dunked, people will stop going on his fleets. The spin off effect is that people will only want to attend fleets with their Main Alliance FC. Fewer junior FCs will have the chance to learn and grow into senior positions in circumstances where their enemy uses capitals regularly. Fewer FCs will lead to less fleets, more stand downs, more blue balled fleets, and less content overall.
I dont disagree that it would make some sense to remove the metagame aspect of the watch list; however, has an effective in game system been designed and implemented to replace this lost functionality ?
Now that the online-status of the entire enemy super fleet isn't available at any time, no one will use supers anymore, capital combat in eve will grind to a halt. Everyone sell all your caps quick. Eve is dying.
/s
You don't have to use your supers/caps if you don't want to, we still will.
The ability to see the online-status of anyone you want, or not, is inherently fair for us all.
Removing the watch-list brings us back to a point of neutrality. Having intel about the online-status of individuals is leveraged however, from larger groups against the smaller.
The the usefulness of watch-list information is proportional to the disparity in numbers of the hunted vs the hunter.
If a 500 man alliance is hunting an individual super. Tell me who's watch-list contains more valuable information.
It all comes down to scouting, as it should.
I'm kind of taken-aback by all the support for the watch-list.
Everyone keeping their caps logged off until the opportune moment, having to 'watch-list' swathes of people so you know when they've logged their characters in. Bleh, just a garbage intel tool. I generally don't even care about immersion but it's just so blatant a breaking of it that it leaves a bad taste in my mouth. It's just a crap mechanic whose existence is completely unnecessary.
Really, the intel provided by the watch-list benefits larger groups over the smaller more than anything. Which is why it's not entirely surprising to see a fair amount of guys from the larger groups upset about it's removal. Imagine the difficulty of keeping track, or even hunting, individual supers all over the galaxy when you have to scout each one individually as opposed to opening your People & Places.
Quote:Make sure to log in some more alt accounts and spam the thread to misrepresent the consensus.
Doesn't say a lot for your credibility when you need to make unsubstantiated accusations of your opposition in an attempt to undermine them, while appropriating "consensus" as if you spoke for everyone else who has posted in this thread.
Argue the point. |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
|
Posted - 2016.03.06 05:25:21 -
[122] - Quote
Uke wrote:
-stuff
Really, the intel provided by the watch-list benefits larger groups over the smaller more than anything. Which is why it's not entirely surprising to see a fair amount of guys from the larger groups upset about it's removal. Imagine the difficulty of keeping track, or even hunting, individual supers all over the galaxy when you have to scout each one individually as opposed to opening your People & Places.
Besides that the scout has to be in system with the super pilot to see if he is online and if the super pilot checks the system with an alt to see if there is someone in the system, he will not log in (Because his alt can not see if there are any super pilots online).
So it does benefit the big groups, that know nobody will be even near the super and if there was someone, they could easily kill them.
Also is bad for small groups at war, because they don't know if their war targets are online (I am speaking of new corps with new players facing pirates that declare war on a lot of corps because they hope they can catch a frigate, mining ship or industrial with T3 destroyers and cruisers). But the war system is stupid anyway (would prefer a system where you declare war on someone because you want to archieve a bigger goal besides "getting some easy kills", like destroying a citadel or a customs office). The current war system is shoving money on CONCORD eyes so they don't see that you are a terrorist (asymmetrical war). Would prefer a system where you bribe CONCORD to look away when you are agressing a specific target (so the defender knows what they should defend, instead of having no idea and just playing a different game for a week or two because they might die). |

Threm
Heavy Rains Public-Enemy
6
|
Posted - 2016.03.06 13:01:49 -
[123] - Quote
Thanks for the valuable feedbacks meanwhile.
But one cannot argue: It is not balanced because it can be used by enemy in my disadvantage (see the war dec comments).
Why you are not arguing: the war targets get in trouble because they cannot see their wardeccers being online? It is much easier to watchlist a few dozens wardeccers than watchlist a thousand war targets!
I tell you why: because deep down you know they are not using it accordingly, they are not even able to read the notification the war has started sometimes. But since when players are not responsible for their own to use a game feature?? Give new players a adequte part in the "Opportunities"!
It is balanced because both sides can use it without any further requirements for their individual advantage. Thats the point. Removing it will without any new idea like the coupling to locater agents increase efforts only but not balance. |

Saffoo
Native Freshfood Minmatar Republic
0
|
Posted - 2016.03.06 20:43:08 -
[124] - Quote
I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist isn't working on tuesday
Yup
Nice job CCP
Flame on! |

Threm
Heavy Rains Public-Enemy
9
|
Posted - 2016.03.07 15:30:45 -
[125] - Quote
Saffoo wrote:I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist isn't working on tuesday
Yup
Nice job CCP
Flame on!
Yea, CCP, exactly.
1. Announcing it on some fanfest by picture, where it is only spreaded by coincidence. 2. Have a 2 weeks preparation phase 3. Dont bring up an Forum Thread or Dev Blog to get the response of the community. It could confuse with facts.
Ok, as always, adapt or die.
|

Madd Adda
154
|
Posted - 2016.03.07 20:40:00 -
[126] - Quote
what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those people and continue on our merry way.
So once again, what's the point of this?
Carebear extraordinaire
|

Starrakatt
Run and Gun Mercenary Corps FETID
380
|
Posted - 2016.03.07 21:53:54 -
[127] - Quote
Madd Adda wrote:what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those people and continue on our merry way.
So once again, what's the point of this? The new Buddy List has no real point, as you said, its only a band aid on the Watchlist removal, to reduce the level of outcry, basically.
The real point is Watchlist removal.
Sneaky bastard.
|

Arya Regnar
Darwins Right Hand
950
|
Posted - 2016.03.08 04:50:11 -
[128] - Quote
So... Server log scraping? And automated pay to track service?
EvE-Mail me if you need anything.
|

Madd Adda
154
|
Posted - 2016.03.08 05:13:12 -
[129] - Quote
Starrakatt wrote:Madd Adda wrote:what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those people and continue on our merry way.
So once again, what's the point of this? The new Buddy List has no real point, as you said, its only a band aid on the Watchlist removal, to reduce the level of outcry, basically. The real point is Watchlist removal.
Without anything meaningful to replace it. CCP could have just removed watchlists altogether and accomplish the same thing.
Carebear extraordinaire
|

Starrakatt
Run and Gun Mercenary Corps FETID
380
|
Posted - 2016.03.08 13:20:02 -
[130] - Quote
Madd Adda wrote:Starrakatt wrote:Madd Adda wrote:what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those people and continue on our merry way.
So once again, what's the point of this? The new Buddy List has no real point, as you said, its only a band aid on the Watchlist removal, to reduce the level of outcry, basically. The real point is Watchlist removal. Without anything meaningful to replace it. CCP could have just removed watchlists altogether and accomplish the same thing. Yep.
Sneaky bastard.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2651
|
Posted - 2016.03.08 16:02:51 -
[131] - Quote
Saffoo wrote:I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist isn't working on tuesday
Yup
Nice job CCP
Flame on!
Where exactly would you have classified this change? |

Morrigan LeSante
Black Omega Security The OSS
1330
|
Posted - 2016.03.08 17:39:01 -
[132] - Quote
Frostys Virpio wrote:Saffoo wrote:I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist isn't working on tuesday
Yup
Nice job CCP
Flame on! Where exactly would you have classified this change?
If it's as big a deal as the crying super owners made it out to be; then it's is clearly deserving of its own blog. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2651
|
Posted - 2016.03.08 18:20:12 -
[133] - Quote
Morrigan LeSante wrote:Frostys Virpio wrote:Saffoo wrote:I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist isn't working on tuesday
Yup
Nice job CCP
Flame on! Where exactly would you have classified this change? If it's as big a deal as the crying super owners made it out to be; then it's is clearly deserving of its own blog.
I mean inside the patch note since the place where it was listed seem to be a huge deal. |

Morrigan LeSante
Black Omega Security The OSS
1330
|
Posted - 2016.03.08 18:42:47 -
[134] - Quote
Yeah patch note location is irrelevant, the lack of open official comms in the run up is pretty bad though. |

Annexe
I N E X T R E M I S Tactical Narcotics Team
25
|
Posted - 2016.03.09 10:08:11 -
[135] - Quote
"Seeing a character's online status now requires mutual consent: You will only by able to see the online status of characters on your Buddy List if they have also added you to their list."
New tactic - Win by NOT playing the game!
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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