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Origin Prior
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Posted - 2007.02.07 00:30:00 -
[1]
Edited by: Origin Prior on 07/02/2007 00:29:10 (Posting on a alt for security reasons)
Well a while back I decided to devote this character to being a capital pilot, and bypassing all of the other skills, such as HAC's, AF's, Covert Ops, Recon's, Command Ships, etc.
My other account is for those.
Now, here's the question. Originally I decided that I would go with the Moros for varying reasons, its size, looks, big guns, drone bay + drone damage bounuses and hitpoints per level, but then I decided to go with the Thanatos.
Its coming down to the punch line here, and in the next month or so, I will have to decide which ship I will do first. The Thanatos (current decicison, though wavering), or the Moros.
I will be supported by ample ships from the corp, and other capitals, and NPC stations to dock at plus a POS or two that were just about to setup. My question is, which ship:
Moros: -drone bounses to damage -huge blasters -powerful tank -Can use against enemy POS's -Possibly able to use against other capital ships
Thanatos: -12 fighters, mabye 13 -one large smartbomb, best for moderate price -decent capital tank
Planned use: -small/medium gang operations -on the field combat -anti-battleship or battlecruiser/command ship combat -anti-capital combat possibly (though this would probably be with the moros only) -POS killing (moros only)
I dont intend on being at some POS hiding, were going to field our babies and use them with all of the terror that their meant to unleash (with ample defense of course, only naturally ).
Your ideas as to which one would be the best at killing battleships?
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Samirol
OctoberSnow Corp
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Posted - 2007.02.07 00:33:00 -
[2]
thanatos tank is pretty lackluster tbh, i would go with a moros
I buy insane sigs, mail me ingame. |

TxShadow
LEG1ON
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Posted - 2007.02.07 00:34:00 -
[3]
Edited by: TxShadow on 07/02/2007 00:30:53 Edited by: TxShadow on 07/02/2007 00:30:34
mispost sry guys, delete mods.
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DiuxDium
Casting Shadows
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Posted - 2007.02.07 00:35:00 -
[4]
Originally by: Samirol thanatos tank is pretty lackluster tbh, i would go with a moros
For small gang combat, I'd prefer the 12 fighters above the 5 Ogre II's with a nice damage bonus. He seems to just want to use it for a roving gank ship. Last I checked the tracking on the XL guns wasn't exactly stellar  --------------- PvP in EvE is not consentual.
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baaaaal
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Posted - 2007.02.07 00:38:00 -
[5]
thanatos tank doesnt really matter if all your front line cap ships fit a capital remote armor rep and rep whoever is primary.
moros aint really a bs killer you need capital torps and people with target painters. moros = no missile hardpoints = sucks at killing bs.
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Origin Prior
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Posted - 2007.02.07 00:43:00 -
[6]
Its more about the Moro's Drones here to do the fighting. The XL blasters would be primarily for other capital ships and POS's.
If I was to fire my XL blasters at a target, I would have him webbed to oblivion by our tacklers. Under such circumstances, and having 5 Ogre II's with the damage and hitpoint bonues of the Moros, would it be a better battleship killer than a thanatos?
As well, versitility has to come to mind here. Whereas a Moros can help fight a POS, a carrier isnt so good at that (from my understanding).
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.07 00:43:00 -
[7]
Possible uses: Moros - Kill a POS
Thanatos: Hug a POS
Both are e-wang enlargers with little general utility other than the above.
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Cpt Abestos
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.02.07 00:46:00 -
[8]
Edited by: Cpt Abestos on 07/02/2007 00:43:12
Originally by: ScreamingLord Sutch Possible uses: Moros - Kill a POS
Thanatos: Hug a POS
Both are e-wang enlargers with little general utility other than the above.
O rly?
http://oldforums.eveonline.com/?a=topic&threadID=470894 It's great being Amarr ain't it?
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Origin Prior
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Posted - 2007.02.07 00:52:00 -
[9]
I am DL'ing that video now.
Keep the ideas and thoughts coming people, please. 
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Prince Asmodai
United Society Starfleet Axiom Empire
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Posted - 2007.02.07 01:19:00 -
[10]
Depends on your goals for this. are you in a active pvp corp or alliance. Dread its main goal is for Pounding on POS's. Other than that I haven't a clue what that are good for except maybe hauling with their 30k m3 of space. Plus can cap ship guns hit any ship that moves...I would have thought the tracking on them is pure S***!!!
Carrier can have up to 12 fighters, has a ship bay to cart a few ships around, can use to switch out mods on oter ships when a POS or station is not handy. Plus if you are solo in a carrier, if some tard actually attacks you the fighters are gonna follow him from SS to SS till he leaves the system.
So anyway, I don't see the dread as beneficial to someone not in a POS stomping corp or alliance.
On a side note. From what it looks like its only like 30-40 days more training to go from one of these to the other. So, get one and another two months at most get the other.
laters
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baaaaal
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Posted - 2007.02.07 02:00:00 -
[11]
Quote: Plus can cap ship guns hit any ship that moves...I would have thought the tracking on them is pure S***!!!
i was tanking like 12 dreads on test in my thanatos while moving at 100m/s and they could barely hit me at all , mainly they just missed then some guy webbed me 
i think you would need alot of webs and alot of target painters to be properly effective against bs with guns.
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Ab Initio
Evolution Band of Brothers
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Posted - 2007.02.07 03:21:00 -
[12]
I almost had my Vindicator instapopped by a Dread who suprisingly had a Domi Web fitted. A Moros with a web, blasters and its drones could tear most ships apart fairly easily.
The Thanatos is good fun to fly, but its damage output isn't anything all that impressive, and its tank (while fairly good with the right setup) isn't anything to write home about. :)
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Origin Prior
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Posted - 2007.02.07 04:45:00 -
[13]
See this is exactly what is keeping me from the final decision as to which one to go with first.
The Moros is a unique case within the dreads due to its versitility.
Keep the thoughts coming guys, I'm still stuck in between both ships!
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.02.07 06:07:00 -
[14]
Get a carrier so that you'll have a mothership open to you one day. That's a solo pwnmobile(in low sec). Even if it costs 15 bill.
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FireWynd
Caldari Finis Lumen
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Posted - 2007.02.07 06:26:00 -
[15]
Id get the Moros. If you were gonna say one of the other dreads, then id say Thanatos, but for what you wanna do, i just see alot of fun in a dread with a HUGE drone bay, and uber nasty drones. I mean u realize how much punch a 250% boosted heavy t2 drone will do at dread 5? Oh the sheer terror!
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.02.07 07:09:00 -
[16]
I'd go for the carrier first, and then aim for a dread second. I've found carriers to be used more often than dreads. -
Ares, Raptor and Malediction needs fixing |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.02.07 07:56:00 -
[17]
They are two totally different ships. Get the carrier first, then the dread. Moros is teh awesome if fitted and used correctly (frontline anyone?)
Suicide is bad, hmkay? (clickety clickety) |

Nazgu'l
Deviance Inc
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Posted - 2007.02.07 09:29:00 -
[18]
Edited by: Nazgu''l on 07/02/2007 09:31:59 When I will grow up to capital ships, I will definatly go for Carrier. Imo dread is only for taking out POS. XL turret tracking is horrible to say the least.
EDIT: From the Item Databas:
Dreadnoughts - Capital ships created for extended sieges of stationary installations.
Carriers - Capital warships, able to transport and deploy hordes of smaller vessels into th ...
I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals. |

Kendar
Gallente 4S Corporation Morsus Mihi
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Posted - 2007.02.07 11:02:00 -
[19]
lots of people have wrong here...
capital guns track ok with a couple tracking computers active but if you siege tracking goes somewhere the sun dont shine very much...
hits from a unsieged moros at 250km is 1100-1200 on exelent hits and wreacks are a lot more
too bad there is a max lock range now cause moros could snipe fine at 300+km
But thanatos is also a realy nice ship cause its hard to escape death when whatever want to hurt you can actualy follow you in warp and its a nice logistic ship
PS: another + with moros is, it can haul bs ^^
have both and if i had to choose it would be a realy hard choice but reading what you plan to use it for i would go with thanatos
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Heikki
Gallente Wreckless Abandon The UnAssociated
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Posted - 2007.02.07 11:13:00 -
[20]
Originally by: Origin Prior Thanatos .. Moros
Obvious answer is 'both',so reckon the question really is 'which one first'?
If you already have good hybrid skills, would definetly suggest Moros for you. Thanatos is more suited to cleric type of fellows or alts (assigning fighters, running gang mod, and having alternative ship fittings on corp hangars).
With Moros you get to use bunch of ISK on mods and go own those short range fleets. In battle Moros (non-sieged) can: - Clear out it's double web range area from any ship class (up to 24km with officer ones). - Guns doing 700 DPS on Cruiser/BSes classes, while drones doing up to 900 extra. After big guys are gone, drones will quickly waste double webbed frigs. - If overwhelmed by ECM, go in siege and let drones do the job. - Hold her tank long enough for the support fleet to come rescue you
You will of course lose a dread now and then, but will likely get plenty of memorable battles before.
Your gang might appreciate a carrier a bit more (remote reps etc), but you werent asking for that I think.
Both can act as haulers too, carrying from 45k to 77k (+container compression) or so in one jump.
As a bonus Moros can handle a few tricks against unprepared hostiles. Like Sieged Moros + passive targeter + lowsec station is occasionally enlightening experience.
-Lasse
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.02.07 11:20:00 -
[21]
Dreads are most excellent performers in fleet fights. Especially when odds are really against you.  -------- ..... |

Vathar
Destructive Influence Band of Brothers
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Posted - 2007.02.07 11:39:00 -
[22]
Yup, dreads in fleet are scary, the only thing is that if the enemy doesn't HAVE to fight you in a given system, jumpdrives become a liability. To make full use of cap ships, you have to force the combat down the throat of your opponent ...
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts
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Origin Prior
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Posted - 2007.02.07 15:16:00 -
[23]
Please keep them coming guys. So far everytime I start to lean towards one, the other one looks better, then when I lean towards it, I lean back towards the other!!!
Why I came here. This is helping but dont know still. Keep em coming. 
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Atandros
Gallente Tabula Rasa Systems The Star Fraction
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Posted - 2007.02.07 15:47:00 -
[24]
Edited by: Atandros on 07/02/2007 15:44:20 Moros. I was in your position until recently and I ended up settling on the Moros, with which I am completely satisfied; no regrets about picking it at all.
The single real advantage a Thanatos has is that it can make longer jumps and can potentially carry more cargo (approx. 90k m3 at optimum efficiency, as opposed to approx. 60k for a Moros without cargohold optimization rigs). That's it. For all combat purposes, the Moros is the absolutely superior choice.
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insulubria
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Posted - 2007.02.07 16:00:00 -
[25]
Originally by: Prince Asmodai Carrier can have up to 12 fighters,
No it can have up too 15, If you see a carrier with 12 fighters, that means its missing a lvl of carrier and probably missing 2 of 5 drone control units.
Its mearly Ideal to use one or two hi-slots on a carrier for logistics like Remote reps, instead of the Drone control units.
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Skraeling Shortbus
Caldari Gallente Federal Bank Ratel Alliance
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Posted - 2007.02.07 16:14:00 -
[26]
I would say get both! Though a carrier first would be a good choice (its what i will be doing). Eventually yea i will have both, a LONG LONG eventually mind you.
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Origin Prior
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Posted - 2007.02.07 16:19:00 -
[27]
I meant that I would personally being using only 12 fighters, and yes I know that carriers can max at 15, and motherships at 25 I believe.
I cant remember what all I was going to fit in the highs aside of DCU's, but I decided to drop one DCU for a large, mabye named, or officer smartbomb (since after all it would be a fielded carrier, and opposition drones and tacklers might be too close for comfort).
See this is the issue, I'm stuck in the middle as to which to get first. The carrier will require fighters and such, whilst the Moros will require T2 blasters for the XL blasters.
My goals again, are to use in small-medium gang engagements, to mop up the field of opposition battleships, mabye command ships and such, but primarily battleships.
Half of you seem to be for the Moros, and half for the Thanatos. Keep the thoughts coming please, this is all very much apprechiated, and giving me much to think/recap on again.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.02.07 16:28:00 -
[28]
Which is needed more by your corp, dread or Carrier?
Also, given the now huge hp on capital ships, Are you sure a Carrier can't be used when hitting a POS?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Origin Prior
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Posted - 2007.02.07 16:33:00 -
[29]
The corp right now could use either. Either could be fielded to fight in gang engagements. I just need to figure out which one would be the better with their advantages and disadvantages.
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lofty29
Athanasius Inc.
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Posted - 2007.02.07 16:36:00 -
[30]
A carrier tbh. People have said that dreads w/ tracking computers are total BS rapers, but, and this is a rather big but, one or two tracking disruptors and you're in trouble. ---
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