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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Abd al-Azrad
EVE University Ivy League
1
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Posted - 2016.03.04 22:00:30 -
[31] - Quote
I see my next R project. Thank you!
I don't remember how I got here.-á I just remember opening up my eyes and hearing a computerized female voice asking me how I felt and if I knew my own name.
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Grauth Thorner
Vicious Trading Company
466
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Posted - 2016.03.04 23:39:17 -
[32] - Quote
Abd al-Azrad wrote:You mentioned making your R code available (and those plots look great, are you using ggplot2?), but I'm more curious about the data itself. Will the monthly data dumps be on a regular schedule, since it seems implied in your post that this will be less of an extracurricular project (like Dr. Eyjo's economic release)? The raw data can be found here
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
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SaintSoffi
Indigo Bank Coyote Alliance
0
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Posted - 2016.03.04 23:51:29 -
[33] - Quote
i am way too excited about this =3 |
Philip Shazih
Echelon Research SpaceMonkey's Alliance
0
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Posted - 2016.03.05 00:14:43 -
[34] - Quote
Max Kolonko wrote:As a R trainee I would love to get my hands on Your R scripts that generated the graphs.
Seconded. |
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CCP Quant
C C P C C P Alliance
70
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Posted - 2016.03.05 01:43:31 -
[35] - Quote
Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec.
This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data.
Aryth wrote:Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts.
This could be interesting actually, I could iterate through every contract. This is however included in the regional imports as items need to be imported into the regions before they are sold there on the market. But I get that it would be interesting to "uncover" the value of completed contacts relative to the market volume, etc.
Mike Azariah wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. Would be nice if it was normalized for per capita in that region m
See answer above on bounty prices etc. (hard to establish exact origin in some cases). As with the "per capita", it would really depend on the definition of "capita", who lives where? Should we take the solarSystemID of characters upon logoff? The most frequented solarSystem? the solarsytem you spend the most time in, or have the most assets? These could get difficult to determine
Mike Azariah wrote:Ravcharas wrote:CCP Quant wrote:A lot of this is done in free time outside of business hours It is amazing how much of Dev-Player interaction is off hours volunteer on their side. m
Yeah I guess It's because we are also players, and as such we really feel (as players ourselves) certain things need to be done Before joining CCP I absolutely loved seeing some stats beyond what was already available... some peak into the underlying numbers that only CCP had access to. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2394
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Posted - 2016.03.05 02:53:45 -
[36] - Quote
CCP Quant wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data. Oh, yikes, yeah, that would be a problem. Welp! Thanks for the consideration anyways. :)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Nevyn Auscent
Broke Sauce
3024
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Posted - 2016.03.05 05:35:23 -
[37] - Quote
CCP Quant wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data. Could we try anyway? Incursions I suspect would be mostly accurate as people tend to stay in the incursion constellation for at least long enough for payout. I'm really curious how much is coming in from the lowsec incursions now there is a full time low sec sansha group and spectre are regularly running low sec drifters from what I'm getting told also. And bounties people probably aren't jumping out of null to high every 5 minutes when running anoms also. So should have some degree of consistency.
It'd be under the understanding the data wasn't accurate obviously, but it would give at least some indication of what's going on, even if it had something like a +/- 10% margin of error.
This is assuming it's not incredibly difficult to do also, but that it's just the inaccuracy level you are worried about. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1952
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Posted - 2016.03.05 05:44:45 -
[38] - Quote
Nevyn Auscent wrote:Incursions I suspect would be mostly accurate as people tend to stay in the incursion constellation for at least long enough for payout. The isk payout is done as the site is completed so that should be entirely accurate. LP only get paid out as the mom is popped so I can see the concern affecting that, but the isk itself can't be given while the pilot is somewhere else.
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TheSmokingHertog
Julia's Interstellar Trade Emperium
373
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Posted - 2016.03.05 07:06:37 -
[39] - Quote
Amazing, again!
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Freelancer117
so you want to be a Hero
460
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Posted - 2016.03.05 07:09:15 -
[40] - Quote
Thank you CCP Quant for the return of the monthly economic report
Can you give us the effect of Brain-in-a-box on the Tranquility server please ?
Regards, a Freelancer
ps: here is the graph pr0n during the o7 show for skill points / isk / plex (skill trading). source: http://imgur.com/a/niwAx
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Star Killer14
Core World Imperium
64
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Posted - 2016.03.05 07:38:04 -
[41] - Quote
Thanks for taking the time to do this. I look forward to digging into the graphs more over the weekend. |
DmitryEKT
AMMO INC
148
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Posted - 2016.03.05 08:05:02 -
[42] - Quote
CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? |
Beta Maoye
101
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Posted - 2016.03.05 13:57:27 -
[43] - Quote
Glad to see Quant's work. |
Bethan Le Troix
Krusual Investigation Agency
197
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Posted - 2016.03.06 12:52:28 -
[44] - Quote
Very nice to see something along the lines of what the greatly mourned Dr Eyjo produced in the past. I haven't really examined the data but a very swift glance at the mining graph was very interesting. There is a continual flow of bad news in terms of changes to the game and its associated world such as the recent deletion of the Evelopedia and the removal of the watchlists function. 'We' are 'on hold' presently awaiting reasons to interact further in New Eden even though our subs are still paid up. I have noticed some interesting things such as the new boosters and the science project which has peaked our interest a little. Nevertheless it may well come to pass that we do not renew our subs when they run out at about May time. CCP seem to still be trying to ruin the game which upsets us greatly. |
Bethan Le Troix
Krusual Investigation Agency
197
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Posted - 2016.03.06 12:55:08 -
[45] - Quote
DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? It probably refers to people who have loads of resources and ISK but are no longer playing and awaiting improvements etc before they decide to return to New Eden. |
Ford Fugger
xXFuggerXx
1
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Posted - 2016.03.06 18:21:15 -
[46] - Quote
The announcement of an increase in broker fees to 5-6% seems a bit strange when looking at the data.
Some assumptions: 1.) average broker skill is around is around 4 average standing is 5/5 (corp/faction) -> 0,5* standing --> effective broker fee today 0,4%
2.) All trades are done in npc stations where broker fees have to be paid
3.) New broker fee is going to be 5% - (5-6% is planned).
No. 1+2+3 will result in a new average broker fee of 2% -> 0,5 standing * (1-4*0,05 broker skill) So we are talking about a increase to 4 times the current is sink.
With broker fees in the report at 5888 b this would be an increase of 23552 b to 29440 b.
Currently we have a monthly surplus of 11302 b isk (faucets-sinks).
With no other changes, that would result in a new monthly -12250 b isk increase. Deflation would be around the current inflation level of 1,2% p.m or 15,4% p.a.
Although some trade may move to citadels, i doubt it will be mutch - at least in the first couple month. Also not that much to comensate the deflation number.
Wild speculation: Are there some further isk faucets planned? |
Ford Fugger
xXFuggerXx
1
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Posted - 2016.03.06 18:44:31 -
[47] - Quote
double |
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CCP Quant
C C P C C P Alliance
76
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Posted - 2016.03.07 09:13:02 -
[48] - Quote
DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what?
It's fancy wording for player accounts lapsing and returning When an account lapses, all the ISK on it leaves the economy and only returns when the account is reactivated. |
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Indahmawar Fazmarai
4865
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Posted - 2016.03.07 23:33:25 -
[49] - Quote
CCP Quant wrote:DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? It's fancy wording for player accounts lapsing and returning When an account lapses, all the ISK on it leaves the economy and only returns when the account is reactivated.
Ah! Then that's what I was asking above! (How much ISK leaves the economy when accounts lapse)
If I understand it, it is the difference between the ISK departing with players and the ISK returning with players?
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Baldrick UK
Ironforge Commerce Guild
0
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Posted - 2016.03.09 22:15:22 -
[50] - Quote
There are a few things I can not reconcile (or, most likely, don't understand!)
But I am starting to suspect that the spreadsheet RegionalStats looks inflated, i.e. is the data from the start of time rather than just February?
1) In the raw data, in the spreadsheet ProducedDestroyedMined, if I add up the total "Produced" and "Destroyed" and "Mining.value" for the days in February (so gives me Produced = 83 trillion, Destroyed = 32 trillion, Mining/value = 25 trillion) and then compare it to the Spreadsheet RegionalStats and add up the columns "total.production" (gives 9872 trillion), "total.destroyed" (gives 3041 trillion) and "mining.value" (I get 2164 trillion) then I get completely different numbers.
2) In the raw data, again on the spreadsheet RegionalStats, it does not appear to agree with the images in the post. For example, the raw data has 149.5 trillion mined in The Forge vs 1.6 trillion on the image http://cdn1.eveonline.com/www/newssystem/media/70094/1/04_-_ad6EdIW.png
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CCP Quant
C C P C C P Alliance
76
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Posted - 2016.03.11 13:26:25 -
[51] - Quote
Baldrick UK wrote:There are a few things I can not reconcile (or, most likely, don't understand!) But I am starting to suspect that the spreadsheet RegionalStats looks inflated, i.e. is the data from the start of time rather than just February? 1) In the raw data, in the spreadsheet ProducedDestroyedMined, if I add up the total "Produced" and "Destroyed" and "Mining.value" for the days in February (so gives me Produced = 83 trillion, Destroyed = 32 trillion, Mining/value = 25 trillion) and then compare it to the Spreadsheet RegionalStats and add up the columns "total.production" (gives 9872 trillion), "total.destroyed" (gives 3041 trillion) and "mining.value" (I get 2164 trillion) then I get completely different numbers. 2) In the raw data, again on the spreadsheet RegionalStats, it does not appear to agree with the images in the post. For example, the raw data has 149.5 trillion mined in The Forge vs 1.6 trillion on the image http://cdn1.eveonline.com/www/newssystem/media/70094/1/04_-_ad6EdIW.png
Ahh good spot there, I aggregated incorrectly from solarsystems to regions, so all the numbers were multiplied by the number of solarsystems in each region!
fixed csv dump |
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Zoram Khamsi
Port Lyceum
0
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Posted - 2016.03.16 02:10:12 -
[52] - Quote
I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +Ątems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +Ątems weighted in the index. Why?
Thanks |
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CCP Quant
C C P C C P Alliance
79
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Posted - 2016.03.18 01:10:12 -
[53] - Quote
Zoram Khamsi wrote:I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +Ątems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +Ątems weighted in the index. Why?
Thanks
They are not weights in that sense, but simply their trade value over the total trade value in the entire basket. The graph is meant to show what items have the highest trade value in the basket, and thus the highest "weight" hope it makes sense, and your english is perfectly fine |
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SaintSoffi
Indigo Bank
0
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Posted - 2016.03.18 21:29:23 -
[54] - Quote
NEVER stop making these! I love them!! |
Zoram Khamsi
Port Lyceum
0
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Posted - 2016.03.27 17:09:34 -
[55] - Quote
CCP Quant wrote:Zoram Khamsi wrote:I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +Ątems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +Ątems weighted in the index. Why?
Thanks They are not weights in that sense, but simply their trade value over the total trade value in the entire basket. The graph is meant to show what items have the highest trade value in the basket, and thus the highest "weight" hope it makes sense, and your english is perfectly fine
Thank you :) |
Skia Aumer
Sebiestor Tribe Minmatar Republic
278
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Posted - 2016.06.06 15:48:33 -
[56] - Quote
Can we have some retrospective reports? Looks like skill trading changed economics quite a lot (those isk velocity graph!) and we only have 1 data point before this happened - the Vegas presentation. Pretty please? |
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