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CCP Quant
C C P C C P Alliance
53

|
Posted - 2016.03.04 15:59:37 -
[1] - Quote
Hi guys,
Back in October on EVE Vegas I made some promises that we were going to put out a Monthly Economic Report that would consist of a lot of graphs and csv data dumps. This is different from Dr. Eyj+¦'s popular QEN's in that there is no written analysis included. There are two reasons for this:
- The written part and all the manual work that Dr. Eyjo and CCP Recurve had to do back then was really what killed the reports. They were too time consuming. A lot of this is done in free time outside of business hours, so I wrote some R and SQL scripts that can be executed every month to automatically generate these reports and the data dumps, making the little work in doing so justifiable

- Players who are interested, like mr. Lockefox on the EVE Prosper show to name an example, can take this data and these graphs and publish their own analysis to the EVE community.
A few things have delayed the first release, us moving our data processing infrastructure to a new data center playing a big role, but also the fact that this is really not a part of my job as a Senior Business Analyst, so this goes to the very end of the priority queue. It is no coincidence that most of my releases are done on Fridays (lowest workload during the week). 
In this thread I will gather interesting ideas and improvements to these reports. My list of things to add currently is like this:
- Graphs+data on PI
- Graphs+data on W-Space
Maybe some time in the future the code that generates these graphs and tables can be put on github so I can take proper bug reports and feature requests.
THE GRAPHS
THE DATA+RAW GRAPHS |
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Krevnos
Back Door Burglars The Otherworld
74
|
Posted - 2016.03.04 16:06:43 -
[2] - Quote
Reserved :-)
I am eager to review this new data when I get home! |

Kenneth en Chieve
Aliastra Gallente Federation
1
|
Posted - 2016.03.04 16:07:41 -
[3] - Quote
Wow, very cool charts. Thanks for creating them. :) |

Caleb Ayrania
TarNec Invisible Exchequer
283
|
Posted - 2016.03.04 16:19:35 -
[4] - Quote
This also looks remarkably like a post that could go in "Market Discussion".. |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
193
|
Posted - 2016.03.04 16:27:09 -
[5] - Quote
CCP Quant you are a wizard! Amazing work!!  |

Lulu Lunette
Savage Moon Society
297
|
Posted - 2016.03.04 16:30:52 -
[6] - Quote
Cool!
@lunettelulu7
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2391
|
Posted - 2016.03.04 16:31:09 -
[7] - Quote
This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Cristl
368
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Posted - 2016.03.04 16:32:21 -
[8] - Quote
Great stuff!
Also: let's look at incursions and nullsec bounties. I can't believe they are so ahead of agent rewards. Basically what I take from this is that every time people piss and whinge about mission runners they are just talking shite. |

Rob Kaichin
Empire Assault Corp Dead Terrorists
14
|
Posted - 2016.03.04 16:39:03 -
[9] - Quote
Querns wrote: If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec.
I'd like to echo this and ask for a LP breakdown too if possible.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
2391
|
Posted - 2016.03.04 16:41:06 -
[10] - Quote
Cristl wrote:Great stuff!
Also: let's look at incursions and nullsec bounties. I can't believe they are so ahead of agent rewards. Basically what I take from this is that every time people piss and whinge about mission runners they are just talking shite. To be fair, Bounty Prizes includes rat kills across all bands of k-space. While I don't doubt that nullsec makes up a majority of that number, I'd like to see a breakdown across k-space security bands.
Also, they're implementing a fairly catastrophic nerf to nullsec ratting with the capital expansion; this number should decrease significantly in May.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1899
|
Posted - 2016.03.04 16:49:38 -
[11] - Quote
Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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aldhura
Bartledannians Nite Owls
35
|
Posted - 2016.03.04 16:55:30 -
[12] - Quote
I am assuming bounties is for all regions, it would be nice to see a low, high and null split.
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
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Rob Kaichin
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.03.04 16:55:49 -
[13] - Quote
Aryth wrote:Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts.
Wouldn't contracts be included in the export/import volumes already?
To CCP: what are the dark blue bars in the import/export table? |

Max Kolonko
WATAHA. Fidelas Constans
591
|
Posted - 2016.03.04 17:03:51 -
[14] - Quote
As a R trainee I would love to get my hands on Your R scripts that generated the graphs.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2989
|
Posted - 2016.03.04 17:12:03 -
[15] - Quote
Wtf happened to isk velocity in January? |

Rob Kaichin
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.03.04 17:14:50 -
[16] - Quote
Rowells wrote:Wtf happened to isk velocity in January?
Skill Injectors! |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2392
|
Posted - 2016.03.04 17:15:17 -
[17] - Quote
Rowells wrote:Wtf happened to isk velocity in January? Skill injectors and extractors.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
2392
|
Posted - 2016.03.04 17:24:48 -
[18] - Quote
Rob Kaichin wrote:Aryth wrote:Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts. Wouldn't contracts be included in the export/import volumes already? To CCP Quant: what are the dark blue bars in the import/export table? He's interested in WTS contracts, not couriers.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Ravcharas
Infinite Point Northern Army
448
|
Posted - 2016.03.04 17:35:54 -
[19] - Quote
CCP Quant wrote:A lot of this is done in free time outside of business hours
 |

Rob Kaichin
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.03.04 17:40:04 -
[20] - Quote
Querns wrote:Rob Kaichin wrote:Aryth wrote:Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts. Wouldn't contracts be included in the export/import volumes already? To CCP Quant: what are the dark blue bars in the import/export table? He's interested in WTS contracts, not couriers.
Thanks for explaining that.
To CCP Quant (again), could we get a breakdown of Market Taxes by region, and by systems in Highsec? It'd be good to be able to project how the 5-6% tax increase will play out. |

Grauth Thorner
Vicious Trading Company
464
|
Posted - 2016.03.04 18:16:00 -
[21] - Quote
Rob Kaichin wrote: To anyone that can answer the question: what are the dark blue bars in the import/export table?
The difference of it's counterpart. Hence the dark red bars when the export becomes bigger than its import counterpart.
Very nice stuff! I'm sure Chribba will like this as well as he's addicted to graphs 
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
|

Tzar Sinak
Mythic Heights
193
|
Posted - 2016.03.04 18:16:39 -
[22] - Quote
Querns wrote:Cristl wrote:Great stuff!
Also: let's look at incursions and nullsec bounties. I can't believe they are so ahead of agent rewards. Basically what I take from this is that every time people piss and whinge about mission runners they are just talking shite. To be fair, Bounty Prizes includes rat kills across all bands of k-space. While I don't doubt that nullsec makes up a majority of that number, I'd like to see a breakdown across k-space security bands. Also, they're implementing a fairly catastrophic nerf to nullsec ratting with the capital expansion; this number should decrease significantly in May.
Seeing a before and after graph would be interesting. We think it will be catastrophic but would the numbers support the claim?
Hydrostatic Podcast First class listening of all things EVE
Check out the Eve-Prosper for your market updates!
|

Mike Azariah
The Scope Gallente Federation
3414
|
Posted - 2016.03.04 18:20:34 -
[23] - Quote
Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec.
Would be nice if it was normalized for per capita in that region
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Tzar Sinak
Mythic Heights
193
|
Posted - 2016.03.04 18:22:32 -
[24] - Quote
The bounty breakdown would be nice but could it be broken down further?
Mission level bounty (lvl 1, 2, 3, and 4) Opportunity ratting by system sec level (Opportunity ratting = belt/gates) Anomaly ratting Combat exploration Data site rats (for the Drone regions - interesting to know ho much activity actually occurs here)
This granularity, if possible, might help people better understand, poise or refute general open ended claims.
Hydrostatic Podcast First class listening of all things EVE
Check out the Eve-Prosper for your market updates!
|

Rivr Luzade
Kenshin. DARKNESS.
2352
|
Posted - 2016.03.04 18:26:05 -
[25] - Quote
So, despite lower player numbers on the server, Production is up, Mining is Up, Destruction is Up, more things are imported and exported around the universe. Looks very healthy to me.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Mike Azariah
The Scope Gallente Federation
3414
|
Posted - 2016.03.04 18:28:59 -
[26] - Quote
Ravcharas wrote:CCP Quant wrote:A lot of this is done in free time outside of business hours 
It is amazing how much of Dev-Player interaction is off hours volunteer on their side.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1883
|
Posted - 2016.03.04 18:58:00 -
[27] - Quote
Something about PI production if possible if not value/m3 than maybe in %
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Thurifer Censer
Virtus Crusade Curatores Veritatis Alliance
1
|
Posted - 2016.03.04 19:59:20 -
[28] - Quote
Looking at the Economic Indices graph. If the Consumer Price Index has fallen while the Producer, Secondary Producer and Mineral Price indices have all risen that means margins are getting crushed.... am I reading that correctly? |

Alyxportur
From Our Cold Dead Hands
115
|
Posted - 2016.03.04 20:03:57 -
[29] - Quote
Thank you for posting this. I do hope it becomes a monthly habit. |

Indahmawar Fazmarai
4844
|
Posted - 2016.03.04 21:31:27 -
[30] - Quote
I would be interested to know if possible how much ISK is inmobilized in lapsed accounts each month, as my hunch is that it's one serious sink; money that is gathered and then effectively stops moving in the game thus is removed from the ecomomy.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Abd al-Azrad
EVE University Ivy League
1
|
Posted - 2016.03.04 22:00:30 -
[31] - Quote
I see my next R project. Thank you!
I don't remember how I got here.-á I just remember opening up my eyes and hearing a computerized female voice asking me how I felt and if I knew my own name.
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Grauth Thorner
Vicious Trading Company
466
|
Posted - 2016.03.04 23:39:17 -
[32] - Quote
Abd al-Azrad wrote:You mentioned making your R code available (and those plots look great, are you using ggplot2?), but I'm more curious about the data itself. Will the monthly data dumps be on a regular schedule, since it seems implied in your post that this will be less of an extracurricular project (like Dr. Eyjo's economic release)? The raw data can be found here
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
|

SaintSoffi
Indigo Bank Coyote Alliance
0
|
Posted - 2016.03.04 23:51:29 -
[33] - Quote
i am way too excited about this =3 |

Philip Shazih
Echelon Research SpaceMonkey's Alliance
0
|
Posted - 2016.03.05 00:14:43 -
[34] - Quote
Max Kolonko wrote:As a R trainee I would love to get my hands on Your R scripts that generated the graphs.
Seconded. |
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CCP Quant
C C P C C P Alliance
70

|
Posted - 2016.03.05 01:43:31 -
[35] - Quote
Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec.
This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data.
Aryth wrote:Could you include contracts in some of these #s? A great portion of null economic activity is in the form of contracts.
This could be interesting actually, I could iterate through every contract. This is however included in the regional imports as items need to be imported into the regions before they are sold there on the market. But I get that it would be interesting to "uncover" the value of completed contacts relative to the market volume, etc.
Mike Azariah wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. Would be nice if it was normalized for per capita in that region m
See answer above on bounty prices etc. (hard to establish exact origin in some cases). As with the "per capita", it would really depend on the definition of "capita", who lives where? Should we take the solarSystemID of characters upon logoff? The most frequented solarSystem? the solarsytem you spend the most time in, or have the most assets? These could get difficult to determine 
Mike Azariah wrote:Ravcharas wrote:CCP Quant wrote:A lot of this is done in free time outside of business hours  It is amazing how much of Dev-Player interaction is off hours volunteer on their side. m
Yeah I guess It's because we are also players, and as such we really feel (as players ourselves) certain things need to be done Before joining CCP I absolutely loved seeing some stats beyond what was already available... some peak into the underlying numbers that only CCP had access to. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2394
|
Posted - 2016.03.05 02:53:45 -
[36] - Quote
CCP Quant wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data. Oh, yikes, yeah, that would be a problem. Welp! Thanks for the consideration anyways. :)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Nevyn Auscent
Broke Sauce
3024
|
Posted - 2016.03.05 05:35:23 -
[37] - Quote
CCP Quant wrote:Querns wrote:This is very cool stuff. Thanks for taking the time to make scripts for this.
If you're interested in additional data suggestions, could we have a breakdown of sinks and faucets across bands of space? In particular, I'd be interested in seeing Bounty Prizes and Incursions broken up along highsec, lowsec, and nullsec. This one is hard because payouts are made towards an account belonging to an ownerID, sometimes the payouts are lagged, meaning you can't guarantee that the character location on payout is the same as the character location upon earning the payout. I could break down into individual agents for missions, but incursions and bounty prices are hard or impossible to do with the current data. Could we try anyway? Incursions I suspect would be mostly accurate as people tend to stay in the incursion constellation for at least long enough for payout. I'm really curious how much is coming in from the lowsec incursions now there is a full time low sec sansha group and spectre are regularly running low sec drifters from what I'm getting told also. And bounties people probably aren't jumping out of null to high every 5 minutes when running anoms also. So should have some degree of consistency.
It'd be under the understanding the data wasn't accurate obviously, but it would give at least some indication of what's going on, even if it had something like a +/- 10% margin of error.
This is assuming it's not incredibly difficult to do also, but that it's just the inaccuracy level you are worried about. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1952
|
Posted - 2016.03.05 05:44:45 -
[38] - Quote
Nevyn Auscent wrote:Incursions I suspect would be mostly accurate as people tend to stay in the incursion constellation for at least long enough for payout. The isk payout is done as the site is completed so that should be entirely accurate. LP only get paid out as the mom is popped so I can see the concern affecting that, but the isk itself can't be given while the pilot is somewhere else.
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TheSmokingHertog
Julia's Interstellar Trade Emperium
373
|
Posted - 2016.03.05 07:06:37 -
[39] - Quote
Amazing, again!
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Freelancer117
so you want to be a Hero
460
|
Posted - 2016.03.05 07:09:15 -
[40] - Quote
Thank you CCP Quant for the return of the monthly economic report 
Can you give us the effect of Brain-in-a-box on the Tranquility server please ?
Regards, a Freelancer
ps: here is the graph pr0n during the o7 show for skill points / isk / plex (skill trading). source: http://imgur.com/a/niwAx
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Star Killer14
Core World Imperium
64
|
Posted - 2016.03.05 07:38:04 -
[41] - Quote
Thanks for taking the time to do this. I look forward to digging into the graphs more over the weekend. |

DmitryEKT
AMMO INC
148
|
Posted - 2016.03.05 08:05:02 -
[42] - Quote
CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? |

Beta Maoye
101
|
Posted - 2016.03.05 13:57:27 -
[43] - Quote
Glad to see Quant's work. |

Bethan Le Troix
Krusual Investigation Agency
197
|
Posted - 2016.03.06 12:52:28 -
[44] - Quote
Very nice to see something along the lines of what the greatly mourned Dr Eyjo produced in the past. I haven't really examined the data but a very swift glance at the mining graph was very interesting. There is a continual flow of bad news in terms of changes to the game and its associated world such as the recent deletion of the Evelopedia and the removal of the watchlists function. 'We' are 'on hold' presently awaiting reasons to interact further in New Eden even though our subs are still paid up. I have noticed some interesting things such as the new boosters and the science project which has peaked our interest a little. Nevertheless it may well come to pass that we do not renew our subs when they run out at about May time. CCP seem to still be trying to ruin the game which upsets us greatly.  |

Bethan Le Troix
Krusual Investigation Agency
197
|
Posted - 2016.03.06 12:55:08 -
[45] - Quote
DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? It probably refers to people who have loads of resources and ISK but are no longer playing and awaiting improvements etc before they decide to return to New Eden. |

Ford Fugger
xXFuggerXx
1
|
Posted - 2016.03.06 18:21:15 -
[46] - Quote
The announcement of an increase in broker fees to 5-6% seems a bit strange when looking at the data.
Some assumptions: 1.) average broker skill is around is around 4 average standing is 5/5 (corp/faction) -> 0,5* standing --> effective broker fee today 0,4%
2.) All trades are done in npc stations where broker fees have to be paid
3.) New broker fee is going to be 5% - (5-6% is planned).
No. 1+2+3 will result in a new average broker fee of 2% -> 0,5 standing * (1-4*0,05 broker skill) So we are talking about a increase to 4 times the current is sink.
With broker fees in the report at 5888 b this would be an increase of 23552 b to 29440 b.
Currently we have a monthly surplus of 11302 b isk (faucets-sinks).
With no other changes, that would result in a new monthly -12250 b isk increase. Deflation would be around the current inflation level of 1,2% p.m or 15,4% p.a.
Although some trade may move to citadels, i doubt it will be mutch - at least in the first couple month. Also not that much to comensate the deflation number.
Wild speculation: Are there some further isk faucets planned? |

Ford Fugger
xXFuggerXx
1
|
Posted - 2016.03.06 18:44:31 -
[47] - Quote
double |
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CCP Quant
C C P C C P Alliance
76

|
Posted - 2016.03.07 09:13:02 -
[48] - Quote
DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what?
It's fancy wording for player accounts lapsing and returning When an account lapses, all the ISK on it leaves the economy and only returns when the account is reactivated. |
|

Indahmawar Fazmarai
4865
|
Posted - 2016.03.07 23:33:25 -
[49] - Quote
CCP Quant wrote:DmitryEKT wrote:CCP, what does 'active ISK delta' mean? it's -11T, but the end-of-month ISK total is about 10T higher than the begin-of-month. So, is it that there is more total ISK in game, but less active because of banned accounts / RMT? or what? It's fancy wording for player accounts lapsing and returning  When an account lapses, all the ISK on it leaves the economy and only returns when the account is reactivated.
Ah! Then that's what I was asking above! (How much ISK leaves the economy when accounts lapse) 
If I understand it, it is the difference between the ISK departing with players and the ISK returning with players?
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Baldrick UK
Ironforge Commerce Guild
0
|
Posted - 2016.03.09 22:15:22 -
[50] - Quote
There are a few things I can not reconcile (or, most likely, don't understand!)
But I am starting to suspect that the spreadsheet RegionalStats looks inflated, i.e. is the data from the start of time rather than just February?
1) In the raw data, in the spreadsheet ProducedDestroyedMined, if I add up the total "Produced" and "Destroyed" and "Mining.value" for the days in February (so gives me Produced = 83 trillion, Destroyed = 32 trillion, Mining/value = 25 trillion) and then compare it to the Spreadsheet RegionalStats and add up the columns "total.production" (gives 9872 trillion), "total.destroyed" (gives 3041 trillion) and "mining.value" (I get 2164 trillion) then I get completely different numbers.
2) In the raw data, again on the spreadsheet RegionalStats, it does not appear to agree with the images in the post. For example, the raw data has 149.5 trillion mined in The Forge vs 1.6 trillion on the image http://cdn1.eveonline.com/www/newssystem/media/70094/1/04_-_ad6EdIW.png
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CCP Quant
C C P C C P Alliance
76

|
Posted - 2016.03.11 13:26:25 -
[51] - Quote
Baldrick UK wrote:There are a few things I can not reconcile (or, most likely, don't understand!) But I am starting to suspect that the spreadsheet RegionalStats looks inflated, i.e. is the data from the start of time rather than just February? 1) In the raw data, in the spreadsheet ProducedDestroyedMined, if I add up the total "Produced" and "Destroyed" and "Mining.value" for the days in February (so gives me Produced = 83 trillion, Destroyed = 32 trillion, Mining/value = 25 trillion) and then compare it to the Spreadsheet RegionalStats and add up the columns "total.production" (gives 9872 trillion), "total.destroyed" (gives 3041 trillion) and "mining.value" (I get 2164 trillion) then I get completely different numbers. 2) In the raw data, again on the spreadsheet RegionalStats, it does not appear to agree with the images in the post. For example, the raw data has 149.5 trillion mined in The Forge vs 1.6 trillion on the image http://cdn1.eveonline.com/www/newssystem/media/70094/1/04_-_ad6EdIW.png
Ahh good spot there, I aggregated incorrectly from solarsystems to regions, so all the numbers were multiplied by the number of solarsystems in each region!
fixed csv dump |
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Zoram Khamsi
Port Lyceum
0
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Posted - 2016.03.16 02:10:12 -
[52] - Quote
I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +¡tems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +¡tems weighted in the index. Why?
Thanks |
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CCP Quant
C C P C C P Alliance
79

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Posted - 2016.03.18 01:10:12 -
[53] - Quote
Zoram Khamsi wrote:I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +¡tems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +¡tems weighted in the index. Why?
Thanks
They are not weights in that sense, but simply their trade value over the total trade value in the entire basket. The graph is meant to show what items have the highest trade value in the basket, and thus the highest "weight" hope it makes sense, and your english is perfectly fine  |
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SaintSoffi
Indigo Bank
0
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Posted - 2016.03.18 21:29:23 -
[54] - Quote
NEVER stop making these! I love them!! |

Zoram Khamsi
Port Lyceum
0
|
Posted - 2016.03.27 17:09:34 -
[55] - Quote
CCP Quant wrote:Zoram Khamsi wrote:I think this is my first post ever in EVE forums. Very interesting report.
Pardon my english, as it is not my mother toungue. Anyways, as an economist I am extremely interested to know which was the criteria to weight the CPI (not price change weight, but +¡tems weight in the index), and if we could get the actual weight for each sub-index for the CPI. This is usually done with surveys, but I guess these are not necessary having such an amazing amount of data.
Over time, T1 ships have lost weight in the index, while T1 modules and T2 ships weight has increased. The same for most of the +¡tems weighted in the index. Why?
Thanks They are not weights in that sense, but simply their trade value over the total trade value in the entire basket. The graph is meant to show what items have the highest trade value in the basket, and thus the highest "weight"  hope it makes sense, and your english is perfectly fine 
Thank you :) |

Skia Aumer
Sebiestor Tribe Minmatar Republic
278
|
Posted - 2016.06.06 15:48:33 -
[56] - Quote
Can we have some retrospective reports? Looks like skill trading changed economics quite a lot (those isk velocity graph!) and we only have 1 data point before this happened - the Vegas presentation. Pretty please? |
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