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Kuetlzelcoatl
32
|
Posted - 2016.03.11 12:33:58 -
[211] - Quote
Umbari Kado wrote:   Very few things pisses me off more than political correctness. And pandering to the wishes of minorities can certainly be classified as such. The whole concept of multiplayer online games is INTERACTING WITH OTHER PLAYERS. And - all of a sudden - pups up the "privacy" issue. People who start playing a game like EVE - lo and behold - want privacy. OK, privacy is a good thing...but what does it have to do with having your online status known ?! Are we all crazy now ??? Watchlist was good to see whether my enemies are online (this would make me a bit more careful), or whether my friends are online (so I could chat with them immediately) - and as far as I am concerned, this was the main use of watchlist for most people. The current implementation of buddy list doesn't work - or, if it works - it sucks. I can see a guy next to me in space - and his status is "offline"... He has me blue, I have him blue - but we are both "offline" to each other. I guess this provides us all with heaps of privacy...and makes the game more of a job than fun it should be. I thought I was in Eve for the long run - but I am reconsidering. Simply - political correctness is not my kettle of fish.   
Yeah,
When you both add each other to your watch list, the first one to do it gets an "Offline" status of your friend, the second one that adds will get the correct "online" status of the first one, well because the first guy has already added you.
The offline status will not change until there is a status change, like going offline, which the second one will get when the first one logs, as long as they keep you as a buddy. (Yes you will get, dude went offline message for someone who already looks offline)
When the first one logs in the next time you will get an "online" status for them.
Simply, you get status updates when they come online and go offline if you both have already added each other to buddy lists. |

Colan Tyler Powel
Evian Industries EVIAN NATION
1
|
Posted - 2016.03.11 12:49:58 -
[212] - Quote
I guess I just don't get it. I have a contact list that I can open and use to connect with all my buddies, enemies, or anyone I thought important enough to keep track of or contact with. Why do I need ANOTHER way to interact with SOME of my contacts? Give us back our watch list and let us decide how best to connect with and track our contacts!
|

Kuetlzelcoatl
32
|
Posted - 2016.03.11 12:59:42 -
[213] - Quote
Colan Tyler Powel wrote: I guess I just don't get it.
There were reasons for this change and from what I've seen and heard it isn't because the Devs wanted to prevent you from seeing and interacting with your friends.
There were some other "things" going on that forced this change, apparently. |

FloppieTheBanjoClown
The Skunkworks
3673
|
Posted - 2016.03.11 14:42:43 -
[214] - Quote
Kuetlzelcoatl wrote:Yeah,
When you both add each other to your watch list, the first one to do it gets an "Offline" status of your friend, the second one that adds will get the correct "online" status of the first one, well because the first guy has already added you.
The offline status will not change until there is a status change, like going offline, which the second one will get when the first one logs, as long as they keep you as a buddy. (Yes you will get, dude went offline message for someone who already looks offline)
When the first one logs in the next time you will get an "online" status for them.
Simply, you get status updates when they come online and go offline if you both have already added each other to buddy lists. Don't forget that when you remove someone from your buddy list, they will continue to see you as online regardless of whether you log off. It's incredibly broken because they opted to go for quick and easy rather than doing it right.
Founding member of the Belligerent Undesirables movement.
|

FloppieTheBanjoClown
The Skunkworks
3673
|
Posted - 2016.03.11 14:43:55 -
[215] - Quote
Kuetlzelcoatl wrote:Colan Tyler Powel wrote: I guess I just don't get it. There were reasons for this change and from what I've seen and heard it isn't because the Devs wanted to prevent you from seeing and interacting with your friends. There were some other "things" going on that forced this change, apparently. As I've said, there were some very legitimate concerns regarding the use of the watch list to monitor capital ship activities. This was just a poorly executed way to resolve those issues.
Founding member of the Belligerent Undesirables movement.
|

Herzog Wolfhammer
Sigma Special Tactics Group
7328
|
Posted - 2016.03.11 22:10:47 -
[216] - Quote
FloppieTheBanjoClown wrote:Garwill wrote:Why was this major change practically hidden under 'Miscellaneous changes' in the patch notes?
Why was there no blog months ago (or ever) discussing it and asking for feedback as there is for all major changes? Because they thought this was a little thing that everyone would get behind.
"Everyone".
Everyone the CSM represents.
We can wonder if people who are not flying supers in large null blocs are viewed in the same manner as renters compared to home owners.
The use of the term "renter" has it's own meaning here, naturally.
It can be pointed out that yes some super pilot has a lot "invested" in the game. But didn't that just get blown up with SP trading? Still the cost and logistics matter. You can't just buy one and use it.
Ultimately I'm left wondering if this is a matter of power or influence. The null blocs have a high level of CSM representation and people who are deeper into the game. So maybe they were given special treatment.
At least the rest of us could have been tossed a bone. It would still matter greatly and add some calculative shenanigans if we could watch-list people we had kill rights on, people who put bounties on us, and anybody in any organization we are involved in wars with. Hopefully some of the watch list comes back in some useful conditions. Maybe those bones will show up.
Bring back DEEEEP Space!
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Alea
Pator Tech School Minmatar Republic
230
|
Posted - 2016.03.12 02:18:09 -
[217] - Quote
Caleb Seremshur wrote:Alea wrote:Indahmawar Fazmarai wrote: Personally, now I will have exactly zero chances to learn when/if old friends are back to the game.  That's about the only reason why I'll miss the watch list. Tbh if you weren't in contact that much before why would it matter now?
People come and go in Eve, I've been playing since 2003 and have made allot of friends, some I forget about until I see them log in when they have been out of game for a few years, that's why it matters.
Whomever is making the last couple years decisions on what changes are to be implemented in this game, must hate Eve with all their being.
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Manic Destroyer
Sons of Galactic Liberty
0
|
Posted - 2016.03.12 02:35:02 -
[218] - Quote
Droidster wrote:I think the main issue here is not really the watch lists, it's that EVE is already too pvp centric as it is and the watch list thing is disturbing the balance even more.
I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun". I try explaining to him that nobody is going to bother to blow up his newbie ship, but it doesn't help. This guy is not a "carebear". He always plays PVP in other games.
Most of the ship destruction in the game is in empire which is not the way it is supposed to be.
If the pvp balance were less extreme, I think people would be concerned about the watchlist issue a lot less, but as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk.
I Agree 100%
This game caters too much to the huge alliances who probably plex their accounts with BOTs anyway. Eventually all the bitter vets will be playing by themselves. They act like they want pvp lol They don't they want to slaughter new players. More ships get blown up in high sec than in null because the nullbears are only interested in easy fights. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14680
|
Posted - 2016.03.12 03:12:07 -
[219] - Quote
role role role an alt apply it to a corp ...
Better the Devil you know.
=]|[=
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Kuetlzelcoatl
36
|
Posted - 2016.03.12 05:16:52 -
[220] - Quote
Manic Destroyer wrote:Droidster wrote:I think the main issue here is not really the watch lists, it's that EVE is already too pvp centric as it is and the watch list thing is disturbing the balance even more.
I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun". I try explaining to him that nobody is going to bother to blow up his newbie ship, but it doesn't help. This guy is not a "carebear". He always plays PVP in other games.
Most of the ship destruction in the game is in empire which is not the way it is supposed to be.
If the pvp balance were less extreme, I think people would be concerned about the watchlist issue a lot less, but as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk. I Agree 100% This game caters too much to the huge alliances who probably plex their accounts with BOTs anyway. Eventually all the bitter vets will be playing by themselves. They act like they want pvp lol They don't they want to slaughter new players. More ships get blown up in high sec than in null because the nullbears are only interested in easy fights.
I also agree with this. I started the game about 10 years ago and it has slowly moved to this over time and it has become too much skewed to this.
Don't get me wrong, I've been a null sec dude and have been a low sec pirate for many years, but the Hi Sec thing is far from what it was before.
I think it started with Privateers massive wardecs and has slowly progressed from that over time.
And I do think it is driving new players away from this game who would normally fit right into the pvp game after they have gotten used to the basics in Hi Sec. |

Cara Forelli
Meticulously Indifferent
1688
|
Posted - 2016.03.12 05:45:19 -
[221] - Quote
Ralph King-Griffin wrote:role role role an alt apply it to a corp ...
locator locator locator locator, life is now just warps
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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candle abra
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.03.12 08:40:27 -
[222] - Quote
three quick points:
1) If the removal of the watch list is because a few people want to protect capital ships, then the capital pilots have forgotten the 1st rule of eve: "never undock, or use, a ship you cannot afford to lose"
2) a quote from star trek II: the wrath of khan spoken by Mr. Spock: "the needs of the many outweigh the needs of the few or the one". it appears CCP has made a decision which favors the one or the few and could care less about the many.
3) the vast majority of players will not post their complaints. they will talk about it amongst themselves. then vote with their wallets. CCP will "wake up" when the subscription base shrinks.
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FloppieTheBanjoClown
The Skunkworks
3679
|
Posted - 2016.03.12 15:03:36 -
[223] - Quote
candle abra wrote:three quick points:
1) If the removal of the watch list is because a few people want to protect capital ships, then the capital pilots have forgotten the 1st rule of eve: "never undock, or use, a ship you cannot afford to lose"
2) a quote from star trek II: the wrath of khan spoken by Mr. Spock: "the needs of the many outweigh the needs of the few or the one". it appears CCP has made a decision which favors the one or the few and could care less about the many.
3) the vast majority of players will not post their complaints. they will talk about it amongst themselves. then vote with their wallets. CCP will "wake up" when the subscription base shrinks.
It's a bit more complex than losing ships. The watch list had a chilling effect on escalating combat, as you had instant intel on whether a particular alliance's super pilots were online. That was a legitimate problem that needed to be corrected.
I seriously doubt many people will quit the game over this. Unfortunately, the only way CCP is going to get this message is if they bother to read these conversations and understand that they went about this in the worst way possible.
Founding member of the Belligerent Undesirables movement.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14687
|
Posted - 2016.03.12 20:20:32 -
[224] - Quote
Cara Forelli wrote:Ralph King-Griffin wrote:role role role an alt apply it to a corp ...
locator locator locator locator, life is one long warp role role role an alt apply it for some roles
if you find their home system don't for get to scream (in the intell channel)
Better the Devil you know.
=]|[=
|

Tiddle Jr
Brutor Tribe Minmatar Republic
823
|
Posted - 2016.03.12 23:06:16 -
[225] - Quote
FloppieTheBanjoClown wrote:
I seriously doubt many people will quit the game over this. Unfortunately, the only way CCP is going to get this message is if they bother to read these conversations and understand that they went about this in the worst way possible.
i'm sure CCP has been reading both conversations about SP sell and injectors implementation... in the end we got what we got. |

Umbari Kado
Vox Majori
12
|
Posted - 2016.03.13 02:09:16 -
[226] - Quote
Watch list (or nerfing it) is not a major problem in itself: it is just one of the symptoms and the tip of an iceberg.
The list of rules grows bigger and bigger, the freedom to do things is more and more limited, changes are incorporated which players don't want or expect, big corporations have a stranglehold on Eve worlds, political correctness is becoming the norm, the game which was supposed to be fun is becoming more and more like a second job...
Sounds familiar ?
If I lose a ship which could cost me weeks or months of saving ISK, simply because it is convenient for some unspecified influence group to NOT have their online status known - then it is an issue for me. OK, I know - "don't fly anything you can't afford to lose" etc. etc.
I am convinced that Eve is dying. It has become to static, too devoid of freedom, too expensive (in terms of ISK and in-game economy) - and too much like a job instead of fun.
I am a patient dude. Anyone who spends 2 years training skills, learning the game etc. can call himself patient. But I don't have to log into Eve to pay rent, comply with myriad of rules and limitations etc. - I have RL for that.
And maybe this is a thing CCP needs to understand: the RL simulation (with all its worst aspects) is already provided by RL.
What Eve needs is some kind of antitrust laws: limit the size of territory a corp or an alliance can have, get serious about pricing of a lot of things - including high grade combat ships, rethink the SP learning curve, stop changing things because small number of influential players wishes so...
Currently a new player has a snowball chance in hell to do much in Eve: null or low-sec is for practical purposes closed to him - which does not mean one can't go there, it is just that he won't be able to do much before he gets either killed, or his corp destroyed by one of the big guys when (and if) he is perceived as a potential threat.
Joining the big guys - sure, always a possibility - and this just maintains current status quo...
Right now I am taking a break from Eve - to wait and see which direction it will go: more towards a free space - or in the direction of a corporate-owned world, where everything is controlled and where freedom does not exist.
I am not holding my breath though: the subscriptions for my accounts are unlikely to be renewed, methinks.
|

candle abra
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.03.13 08:17:51 -
[227] - Quote
FloppieTheBanjoClown wrote:candle abra wrote:three quick points:
1) If the removal of the watch list is because a few people want to protect capital ships, then the capital pilots have forgotten the 1st rule of eve: "never undock, or use, a ship you cannot afford to lose"
2) a quote from star trek II: the wrath of khan spoken by Mr. Spock: "the needs of the many outweigh the needs of the few or the one". it appears CCP has made a decision which favors the one or the few and could care less about the many.
3) the vast majority of players will not post their complaints. they will talk about it amongst themselves. then vote with their wallets. CCP will "wake up" when the subscription base shrinks. It's a bit more complex than losing ships. The watch list had a chilling effect on escalating combat, as you had instant intel on whether a particular alliance's super pilots were online. That was a legitimate problem that needed to be corrected. I seriously doubt many people will quit the game over this. Unfortunately, the only way CCP is going to get this message is if they bother to read these conversations and understand that they went about this in the worst way possible.
it's a bit more complex? no, it's really not. goes like this: a pilot takes the time to train for a combat capital ship. he's unknown....until he shows up on grid. his corp/alliance laughs because they won that battle.
the opposing corp/alliance adds the "new" pilot to their watch list (a perfectly legitimate (and smart) move).
next time those two fight....the 2nd corp/alliance holds back some of their forces waiting for the "new" cap pilot to log on. once logged in, the 2nd corp/alliance is ready for them. instead of the 1st corp/alliance winning, they lose....big time. now they are crying. (here's some tissues).
relating to my original post: the "new" cap pilot lost a ship he couldn't afford to lose. he now complains about how "unfair" it was. well, guess what? the watch list has been used for this purpose for years without anyone complaining.
the result of the tears is that tens of thousands of other players are affected. meaning: the needs of the few outweigh the needs of the many. when it should read: the needs of the many outweigh the needs of the few.
your post only confirms what i originally posted....only more long winded/complicated.
cannot express how wrong this is to the masses who play eve on a regular basis. |

Gavascon
need more power inc. Murder By Numbers Alliance
3
|
Posted - 2016.03.13 10:37:38 -
[228] - Quote
this is starting to make sense to me now.
i am involved in high sec war. when i war dec a corporation of 100 pilots i'll add all 100 (or as many names as i can find) to my watch list. i want to know how many pilots are online at any given time.
my target has the exact same opportunity. they can add me to their watch list. if they don't, the watch list isn't to blame. it's pilot error. or CEO error. or someone within the target corporation's error for not providing my name to their members.
if they begin to lose ships because they didn't add me to their watch list then they should accept the responsibility for not having done so.
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that why, in god's name, should the rest of us suffer? after all, both sides had equal access to add names to a watch list.
as of now, finding an online war target is like trying to find a needle in a haystack. if i'm not added, the current watch list doesn't function. i can run as many locators as i like. the locator will tell me where they are and what station they're in....or if they're in space (assuming the pilot isn't in a worm hole). but won't tell me if that pilot is online. i may have to go 20 jumps only to learn they aren't online. what a waste of my valuable time.
the current situation - regarding watch lists - is unacceptable imho
|

Laser Saraki
Albion Industry and Technology
2
|
Posted - 2016.03.13 10:41:51 -
[229] - Quote
Gavascon wrote:this is starting to make sense to me now.
i am involved in high sec war. when i war dec a corporation of 100 pilots i'll add all 100 (or as many names as i can find) to my watch list. i want to know how many pilots are online at any given time.
my target has the exact same opportunity. they can add me to their watch list. if they don't, the watch list isn't to blame. it's pilot error. or CEO error. or someone within the target corporation's error for not providing my name to their members.
if they begin to lose ships because they didn't add me to their watch list then they should accept the responsibility for not having done so.
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that why, in god's name, should the rest of us suffer? after all, both sides had equal access to add names to a watch list.
as of now, finding an online war target is like trying to find a needle in a haystack. if i'm not added, the current watch list doesn't function. i can run as many locators as i like. the locator will tell me where they are and what station they're in....or if they're in space (assuming the pilot isn't in a worm hole). but won't tell me if that pilot is online. i may have to go 20 jumps only to learn they aren't online. what a waste of my valuable time.
the current situation - regarding watch lists - is unacceptable imho
Then you should adapt to it. |

March rabbit
Federal Defense Union
1707
|
Posted - 2016.03.13 10:54:01 -
[230] - Quote
Gavascon wrote:this is starting to make sense to me now.
i am involved in high sec war. when i war dec a corporation of 100 pilots i'll add all 100 (or as many names as i can find) to my watch list. i want to know how many pilots are online at any given time.
my target has the exact same opportunity. they can add me to their watch list. if they don't, the watch list isn't to blame. it's pilot error. or CEO error. or someone within the target corporation's error for not providing my name to their members.
if they begin to lose ships because they didn't add me to their watch list then they should accept the responsibility for not having done so.
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that...then why should the rest of us suffer? after all, both sides had equal access to add names to a watch list.
Usually when something becomes mandatory it gets nerfed. You can find lots of examples in Eve Online history. The simplest examples: learning skills and clone upgrades. They were 'mandatory' and they were removed.
Your picture shows watch list as MANDATORY thing for every war. Either you use it and 'do it right' or you don't use it and 'blame yourself'. For me it fits perfectly to removing to allow players some options.
The Mittani: "the inappropriate drunked joke"
|

Gavascon
need more power inc. Murder By Numbers Alliance
3
|
Posted - 2016.03.13 10:54:15 -
[231] - Quote
adapt? as you seem to have the cure all answer, please share.... |

Gavascon
need more power inc. Murder By Numbers Alliance
3
|
Posted - 2016.03.13 10:58:23 -
[232] - Quote
March rabbit wrote:Gavascon wrote:this is starting to make sense to me now.
i am involved in high sec war. when i war dec a corporation of 100 pilots i'll add all 100 (or as many names as i can find) to my watch list. i want to know how many pilots are online at any given time.
my target has the exact same opportunity. they can add me to their watch list. if they don't, the watch list isn't to blame. it's pilot error. or CEO error. or someone within the target corporation's error for not providing my name to their members.
if they begin to lose ships because they didn't add me to their watch list then they should accept the responsibility for not having done so.
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that...then why should the rest of us suffer? after all, both sides had equal access to add names to a watch list.
Usually when something becomes mandatory it gets nerfed. You can find lots of examples in Eve Online history. The simplest examples: learning skills and clone upgrades. They were 'mandatory' and they were removed. Your picture shows watch list as MANDATORY thing for every war. Either you use it and 'do it right' or you don't use it and 'blame yourself'. For me it fits perfectly to removing to allow players some options.
more options? everyone had the same options before this change.. add or don't add. they have the same options now...add or don't add. the difference is being able to know or not knowing. common sense....better to know.
|

Laser Saraki
Albion Industry and Technology
3
|
Posted - 2016.03.13 11:04:21 -
[233] - Quote
Gavascon wrote:adapt? as you seem to have the cure all answer, please share.... How about moving to bottleneck systems or hubs? You could camp your war target main system. You could PvP in lowsec.
Or choose a different profession.
Plenty of options |

veshna wildsun
Caldari Provisions Caldari State
23
|
Posted - 2016.03.13 11:06:28 -
[234] - Quote
I don't usually post, but I wanted to take a moment to voice my opposition to this change. I won't go over what has been covered so well by many people, but the change is heavy handed and addresses the titan issue, while heavily nerfing game play for solo pilots like myself.
I realize that there is a myth out there that solo pilots do not stick around, but that is un-true and myopic. We are here, and there are a lot of us, and we need to choose our battles carefully, and the watch list was a huge tool in accomplishing that as well as a huge tool to stay connected with the social side of the game. This is a sandbox and established modes of play should be preserved. |

Gavascon
need more power inc. Murder By Numbers Alliance
3
|
Posted - 2016.03.13 11:12:29 -
[235] - Quote
Laser Saraki wrote:Gavascon wrote:adapt? as you seem to have the cure all answer, please share.... How about moving to bottleneck systems or hubs? You could camp your war target main system. You could PvP in lowsec. Or choose a different profession. Plenty of options
lmao there are alliances who sit in travel choke points. that's all they do. what makes it work is the number of outstanding war decs they have. some have over 100.
i'm a member of a small alliance. it's better to hunt, then sit and wait. hunting is much more challenging too. plus, there's no guarantee my war target is going to travel through the system i'm "camping" or be in the trade hub.
i'm already a veteran of low/null sec. not interested in that anymore.
choose a different profession? not to be rude...but who the hell are you to tell me how to play this game?
|

Jolana Drax
University of Caille Gallente Federation
0
|
Posted - 2016.03.13 11:48:58 -
[236] - Quote
Gavascon wrote:March rabbit wrote:Gavascon wrote:this is starting to make sense to me now.
i am involved in high sec war. when i war dec a corporation of 100 pilots i'll add all 100 (or as many names as i can find) to my watch list. i want to know how many pilots are online at any given time.
my target has the exact same opportunity. they can add me to their watch list. if they don't, the watch list isn't to blame. it's pilot error. or CEO error. or someone within the target corporation's error for not providing my name to their members.
if they begin to lose ships because they didn't add me to their watch list then they should accept the responsibility for not having done so.
if some null alliance failed to add their opponents cap pilots to their watch list and lost a whole bunch of ships because of that...then why should the rest of us suffer? after all, both sides had equal access to add names to a watch list.
Usually when something becomes mandatory it gets nerfed. You can find lots of examples in Eve Online history. The simplest examples: learning skills and clone upgrades. They were 'mandatory' and they were removed. Your picture shows watch list as MANDATORY thing for every war. Either you use it and 'do it right' or you don't use it and 'blame yourself'. For me it fits perfectly to removing to allow players some options. more options? everyone had the same options before this change.. add or don't add. they have the same options now...add or don't add. the difference is being able to know or not knowing. common sense....better to know.
Who knows, maybe less automatic intel opens up new possibilities for players to find employment as freelancing Scouts/Recon. With less automatic intel informantion will get a pricetag which could open up new interesting possibilites.
Now I hope CCP realizes that this move was a tad draconic and makes it possible to get somewhat accurate intel in other ways ... I do think the old watchlist felt a bit overpowered though so a complete rollback would not be a good idea in my opinion.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14691
|
Posted - 2016.03.13 12:42:59 -
[237] - Quote
Laser Saraki wrote:Gavascon wrote:adapt? as you seem to have the cure all answer, please share.... How about moving to bottleneck systems or hubs? You could camp your war target main system. You could PvP in lowsec. Or choose a different profession. Plenty of options None of those are adapting , all of them are infact giving up or becoming a hub/pipe humping degenerates
Better the Devil you know.
=]|[=
|

Isaac Armer
Humbling Experience
117
|
Posted - 2016.03.14 05:16:55 -
[238] - Quote
Mortlake wrote:Isaac Armer wrote:
Sure, you wardec 200+ corps and simply fight anyone you see.
No, you don't. Isaac Armer wrote:
I tried it for a bit. It's incredibly boring.
I'm sorry you were terrible at it. Your bitterness is misdirected, it's not our fault. Isaac Armer wrote:
The core motivation from what I've seen is to make easy ISK with drops
This reinforces the fact that you know very little about what many of us do, and is probably why you were terrible at it. Isaac Armer wrote:
Not to have any sort of real challenge when playing.
You're either trolling, or thick as ****. Either way you aren't qualified to comment and have clearly been a victim at some point, an incident that you evidently haven't gotten over.
Morty, I see you wardecced me after I said what I did. I also see you've been too afraid to follow me into LS/WHs to actually kill me. Thank you again for proving my point, you carebear.
I will literally give you the j-sig of the system I'm in if you actually risk leaving HS. I doubt you will take me up on that though, given how risk averse HS mercs are in this game. Jesus, you guys are nearly as bad as miners. |

Valkin Mordirc
1962
|
Posted - 2016.03.14 06:18:00 -
[239] - Quote
Wait
You think people wardec people to make a profit?
MWhahahahahahahahahahahahahahahahahaha *Gasp* Huuuuuuuuhahahahahahahahahahahaha
Okay okay,
For realesy.
*giggles*
Like no. For real.
You don't make a reasonable profit by PvPing in highsec. Not because you can make isk. I you can make a bit? Very little.
Trading, missioning, Exploration and EVEEEERRY other Isk making activity is by faaar better then fighting around.
And it totally shows that either A. You a bumfuck idiot that has no idea WHAT he's going on about
B. Your rolling and trollin.
OR C.
BOTH!
I'm hedging my bets on both. ^.^
#DeleteTheWeak
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Divine Entervention
Hunters Elite Krab Republic
833
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Posted - 2016.03.14 06:28:40 -
[240] - Quote
Nice, now I can turn my computer off.
Before, I had to keep my computer on 23/7 to make sure the hordes of jealous children couldn't use their stalker list to discover the pattern of my play times.
Granted, they could do what I do, go to zkill and see what times they're normally active to develop an activity-profile, but most of you aren't smart enough to do that.
O look, this guy trying to intimidate me with his "cloaky camping" hasn't been involved in a kill between the hours of 2300-0700 on any day except for saturday nights since april 2013. Yea, he sleep.
#thebest |
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