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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Lugh Crow-Slave
1724
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Posted - 2016.03.23 15:02:26 -
[151] - Quote
Morrigan LeSante wrote:Can you please bump the lock range cap up passed 300km?
... GL getting fighters to and from the fight at that range
Also CCP are you meant to be able to BM fighters? atm it lets carrier pilots bounce around the feild and makes it very easy for the enemy to intercept them
Citadel worm hole tax
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Morrigan LeSante
Black Omega Security The OSS
1339
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Posted - 2016.03.23 15:06:16 -
[152] - Quote
Lugh Crow-Slave wrote:Morrigan LeSante wrote:Can you please bump the lock range cap up passed 300km? ... GL getting fighters to and from the fight at that range Also CCP are you meant to be able to BM fighters? atm it lets carrier pilots bounce around the feild and makes it very easy for the enemy to intercept them
I meant in general, not just for caps.
425 lolrokhs ahoy. |
Nouramon Alvestrasza
Alvestrasza Werkschutz GmbH Alvestrasza AG
1
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Posted - 2016.03.23 16:00:30 -
[153] - Quote
Soleil Fournier wrote:
HP on Wyvern: 16,579,501 million EHP. HP on Nyx: 9,800,311
Tested this today.
My Leviathan has only 8.5 Mil EHP!
As Discussed in the Sigularity Chat on SiSi all Titans should get a 900% buff to Shieldextender/Armorplates.
Titans are so massive and large Ships they need to have much more EHP then a Supercarrier.
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Miss 'Assassination' Cayman
CK-0FF
39
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Posted - 2016.03.23 18:29:21 -
[154] - Quote
Torgeir Hekard wrote:Okay, homeworlding fighters is in, and it has a problem. A big problem A camera problem.
Well, okay, it's actually a sympthom of a bigger problem - the general control problem.
Currently fighter movement commands are issued in two steps - first you choose azimuth, then you choose elevation. This means that if the desired waypoint is off-plane, you HAVE to properly determine azimuth before you can visually identify elevation, otherwise you have to redo the sequence from scratch.
This means that a proper identification of azimuth is crucial, and it's best done switching to "top" view (placing the camera to look perpendicularly to the, ehhhm, universal New Eden ecliptic plane).
Here lies the problem - you can't rotate your camera when issuing fighter movement commands, because both things are done with LMB, and fighter movement mode prevents the use of LMB for camera rotation. So you are stuck with whatever viewport you have chosen before entering the fighter movement mode for the whole duration. USing top view from the starts will prevent you from correctly determining elevation. Using any other view from the start will prevent you from determining azimuth.
There are 2 possible solutions: 1) The bad one. Use some other button to separate command steps. This will allow for camera rotation. 2) The good one. Do not atomize the movement mode. Make it possible to freely change both azimuth and elevation at any point during the fighter movement mode, so you could fine-tune the destination in steps.
Okay, actually, do both. This was addressed in the thread about the new tactical overlay. It sounds like they're making it so you choose distance based on the new curved lines. The current method is something of a relic from the old tactical overlay. |
Crazy KSK
Tsunami Cartel
102
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Posted - 2016.03.23 18:38:33 -
[155] - Quote
I find the emergency hull energizer almost impossible to use with the terrible tick rate that eve has it has only saved me once when activating it after a titan has locked me in anticipation of being DD'd every other time I was dead before it even registered that I clicked the module
the module should have an option to auto activate it when hitting 50% hull
Quote CCP Fozzie:
... The days of balance and forget are over.
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Miss 'Assassination' Cayman
CK-0FF
39
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Posted - 2016.03.23 18:40:19 -
[156] - Quote
Lugh Crow-Slave wrote:Thoor Achasse wrote:Lugh Crow-Slave wrote:Why would i fly any carrier not a Than it gets the most DPS and can has the largest fighter bay and then why would i ever fly a chimera if i need tank the archon tanks better has more fighter space and its the same with the FAX the archon has the best tank and cap by a mile unless the cap boosters are really powerful there will be no point using anything else just saying right now we are going back gal being the end all for fighters and amarr being the end all for triage maybe if the amarr and caldari fighters also got a per level resist bonus to compensate for the smaller drone bays? still not sure this would be enough but maybe where did the thany got the most dps ? the bonus dmg from fighters got removed , all carries does the same DPS now , racial carrier skill gives +10% FIghter dmg. the bonus got updated yesterday No today it was 2.5 dmg and velocity for minm 2.5 damage and hit points for gal just 4% tank resists for amarr and caldari The caldari now has an anemic capacity of sub 70k fighter storage while minm and galleries are over 80 these numbers are with fighter hanger skill maxed it a has changed since carrier bonuses were first altered To be honest the dps isn't even the main issue is the limited fighter capacity that will make the biggest difference Hell the two carriers with the largest fighter bays also are the two with fighter survivability bonuses EDIT They all also get 5%optimal to racial Ewar fighters Let's put it this way: Why would you fly a carrier with a measly 12.5% bonus to damage when you can fly one with 25% more buffer and rep power? Sure, the Thanatos and Nidhoggur get a little extra damage and more fighters, but they'll still come out WAY behind an Archon or Chimera in a battle because they don't have nearly as much bonus damage as the tank bonus. Just remember, you can't (once they fix bugs) do damage after you die or warp out, so unless you're dropping on something with overwhelming force to kill it as quickly as possible, the resistance bonus is far more powerful. |
Eli Stan
Center for Advanced Studies Gallente Federation
425
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Posted - 2016.03.23 18:50:22 -
[157] - Quote
Miss 'Assassination' Cayman wrote:Let's put it this way: Why would you fly a carrier with a measly 12.5% bonus to damage when you can fly one with 25% more buffer and rep power? Sure, the Thanatos and Nidhoggur get a little extra damage and more fighters, but they'll still come out WAY behind an Archon or Chimera in a battle because they don't have nearly as much bonus damage as the tank bonus. Just remember, you can't (once they fix bugs) do damage after you die or warp out, so unless you're dropping on something with overwhelming force to kill it as quickly as possible, the resistance bonus is far more powerful.
I tend to agree.
I also am concerned about the slot layouts. Archon is 5/4/7 and Thanatos is 5/5/6. That extra low slot on the Archon lets it put a LOT of tank on, and still fit some DDAs. While the extra mid on the Thanny does... what? Not very useful for a carrier, IMO. It would have been better two swap the slot layouts - give the Thanny the extra low so that it can fit some tank to compensate for not having a tank bonus, and give the Archon the extra mid since it doesn't need to use as many low slots to get its tank up. (But maybe that'll make the two carriers too similar? Then maybe the Thanny can have a 6/4/6 layout, with that extra high for an additional Fighter Support to help out those fighters, or smartbombs/neuts/links to complement it's DPS combat role?)
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Torgeir Hekard
I MYSELF AND ME
243
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Posted - 2016.03.23 19:01:25 -
[158] - Quote
Well, dunno about thanny, but the Nid has a single advantage. It's fast. Namely, it can be made fast enough to outrun fighters and FBs. In fact, it can be made faster than some typical battleship fits while still retaining capital level tank, capacitor and DPS. Which begs the question. What's the position of battleships in the new meta? |
Soleil Fournier
Ultimatum. The Bastion
70
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Posted - 2016.03.23 19:44:10 -
[159] - Quote
Lugh Crow-Slave wrote:
What about the respective fighter bay sizes?
Also has the hp rebalance happened yet? If not these numbers are useless
I can only provide testing feedback with the information I have available. My feedback would change if the numbers did.
HP and damage > fighter bay size. |
Miss 'Assassination' Cayman
CK-0FF
39
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Posted - 2016.03.23 20:41:14 -
[160] - Quote
Eli Stan wrote:Miss 'Assassination' Cayman wrote:Let's put it this way: Why would you fly a carrier with a measly 12.5% bonus to damage when you can fly one with 25% more buffer and rep power? Sure, the Thanatos and Nidhoggur get a little extra damage and more fighters, but they'll still come out WAY behind an Archon or Chimera in a battle because they don't have nearly as much bonus damage as the tank bonus. Just remember, you can't (once they fix bugs) do damage after you die or warp out, so unless you're dropping on something with overwhelming force to kill it as quickly as possible, the resistance bonus is far more powerful. I tend to agree. I also am concerned about the slot layouts. Archon is 5/4/7 and Thanatos is 5/5/6. That extra low slot on the Archon lets it put a LOT of tank on, and still fit some DDAs. While the extra mid on the Thanny does... what? Not very useful for a carrier, IMO. It would have been better two swap the slot layouts - give the Thanny the extra low so that it can fit some tank to compensate for not having a tank bonus, and give the Archon the extra mid since it doesn't need to use as many low slots to get its tank up. (But maybe that'll make the two carriers too similar? Then maybe the Thanny can have a 6/4/6 layout, with that extra high for an additional Fighter Support to help out those fighters, or smartbombs/neuts/links to complement it's DPS combat role?) I'm not so sure about making the Thanatos 5/4/7 or 6/4/6, but that did remind me of something: Why is the Nidhoggur also 5/5/6 like the Thanatos? The Hel has more mids and less lows than the Nyx, and it would make sense for the Nid to be 5/6/5 instead of 5/5/6.
Torgeir Hekard wrote:Well, dunno about thanny, but the Nid has a single advantage. It's fast. Namely, it can be made fast enough to outrun fighters and FBs. In fact, it can be made faster than some typical battleship fits while still retaining capital level tank, capacitor and DPS. Which begs the question. What's the position of battleships in the new meta? Probably about the same role they have now. Any battleship fleet would just have some faster tackle and a couple HACs to take out fighters, but otherwise it doesn't seem much different. |
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Crazy KSK
Tsunami Cartel
102
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Posted - 2016.03.23 21:04:13 -
[161] - Quote
The power grid on the Ninazu is too low! I'ts probably the same for the other FAX too.
Quote: [Ninazu, Crazy KSK's Ninazu] CONCORD Capital Armor Repairer Capital Emergency Hull Energizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II CONCORD Capital Armor Repairer
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Remote Armor Repairer I Capital Remote Armor Repairer I Capital Remote Armor Repairer I Capital Remote Armor Repairer I Capital Murky Remote Capacitor Transmitter Triage Module I
Capital Ancillary Current Router I Capital Nanobot Accelerator II Capital Ancillary Current Router II
Warrior II x15 Heavy Hull Maintenance Bot II x5 Heavy Armor Maintenance Bot II x10 Ogre II x5 Heavy Shield Maintenance Bot II x5
Strontium Clathrates x933
If I did not have the concord reps I would need 3 power grid rigs for t2 reps if that would even be enough, and if capital cap boosters where seeded I would want to fit at least one of them too forcing me to leave highslots empty This is just too little fitting space to make a nice fit happen.
I think that the Ninazu should have around 1.4mil PG if not more with lvl 5 skills so that a good active tank fit without empty slots and fitting rigs is possible.
Quote CCP Fozzie:
... The days of balance and forget are over.
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Fird
Eve Minions The-Company
14
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Posted - 2016.03.23 21:55:25 -
[162] - Quote
This is garbage.
Carriers were fine as they were.
You guys keep stirring the pot with the collective **** and you'll end up screwing the whole works.
I'm sure all complaints will be ignored as usual. |
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CCP Masterplan
C C P C C P Alliance
1833
|
Posted - 2016.03.23 22:31:33 -
[163] - Quote
Soleil Fournier wrote:Round 2 feedback: [snip] I can't abandon fighters at the moment. So if I leave the field and can't go back, I'm screwed.
Speaking of which, fighters need to warp...Back when you wanted to take warp away from fighters on TQ during the drone assist changes, we fought to keep fighters warping and stated that it was a unique feature that should be preserved. You guys agreed. So lets get the warping again please, even if the only warp they do is to follow us offgrid. [snip] Wall of text done, hope this helps some. The latest build might have the Abandon option in now. If it doesn't, then it should get picked up in the next update.
You can also now recall fighters from off-grid. They now have their own equivalent of e-warp that lets them get back to your ship. However they won't be warping after targets, and you wan't be able to tell them to warp to any other location. (Again, this might or might not have gotten in to today's build, but it is implemented in our dev branch)
Lugh Crow-Slave wrote:Also CCP are you meant to be able to BM fighters? atm it lets carrier pilots bounce around the feild and makes it very easy for the enemy to intercept them Yup I also noticed this one today too. I've already got it fixed and awaiting testing. You will not be able to bookmark fighters once this is released.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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elitatwo
Eve Minions The-Company
1136
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Posted - 2016.03.23 22:40:57 -
[164] - Quote
Crazy KSK wrote:The power grid on the Ninazu is too low! I'ts probably the same for the other FAX too. ... If I did not have the concord reps I would need 3 power grid rigs for t2 reps if that would even be enough, and if capital cap boosters where seeded I would want to fit at least one of them too forcing me to leave highslots empty This is just too little fitting space to make a nice fit happen.
I think that the Ninazu should have around 1.4mil PG if not more with lvl 5 skills so that a good active tank fit without empty slots and fitting rigs is possible.
It is not the only faux. The Amarr and Caldari one have terrible powergrids for the new mods and you keep asking yourself, is this how a triage carrier should be fit - with 2 remore reps because you can hardly fit 3 or 4.
Seems odd with 6 highs (well 5 if you go triage).
The drone bonus is okay, I like it but I liked my triage Chimera a little better than the Minokawa. The range with triage is just lol and you die horribly by capping yourself out. So fitting a battery and a cap booster comes to mind but they have ridiculous powergrid requirements and your new capital Osprey with a capital prop mod has no powergrid left to fit neither a battery or a cap booster.
As Crazy said those capital one-time protection mods against dumbdays don't work at all - well they do, the commit suicide by activation and and are useless.
The carriers (the combat-ish ones) have okay powergrid and cpu. You can fit them properly but a squad of slightly damaged light fighters or support or heavy ones (yes I did put some on an Aeon) result in zombie threads (coding term) and do not respond to any command anymore. They become zombie or Schroedinger's drones, as in they are either destroyed or not, depending how you look at it.
All the 6000 trillion citadels in the same solar system (oh man if only New Eden had more than one..) make the client become a picture show.
I think it would be okay if fauxes have a real remote rep range. That tech 2 long point range is - let's say too little for a 2 billion boat. EVE will not break when fauxes get proper powergrids.
And don't get me started on that "fighter" versus "fighter" combat. The meta will be that every mothership will have a billion of Equites to shoot the opponent fighters of the field and one Siren to pin something forever and one heavy or light fighter squad to shoot the other one. Final thought, there will be a huge sale of nyxes, aeons and wyvers soon-ish since you can nano a hel and why would you fly any other boat?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Miss 'Assassination' Cayman
CK-0FF
39
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Posted - 2016.03.23 22:41:39 -
[165] - Quote
Sweet! Good to see progress being made. Until now I couldn't really test the fighters as much as I'd hoped because they would bug out or I'd forget them and warp, and the carrier would no longer be able to launch anything from that tube. Now it should be possible to do some real testing. |
Miss 'Assassination' Cayman
CK-0FF
40
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Posted - 2016.03.23 22:55:29 -
[166] - Quote
elitatwo wrote:Final thought, there will be a huge sale of nyxes, aeons and wyvers soon-ish since you can nano a hel and why would you fly any other boat? Also Thanatoses since they lose half the damage bonus, which was just barely enough to choose them over Archons or Chimeras in some cases. Also with Nidhoggurs getting the same damage bonus as well as significantly better ship and fighter speeds, there's no real reason to use a Thanatos unless you're expecting your fighters to get shot just a little but not a lot.
It seems like it would be better to have only the Thanatos and Nyx get damage bonuses (and significantly larger bonuses like 30% to make it a viable alternative to a 25% tank bonus) and give the Nidhoggur and Hel the speed/agility/sig radius bonuses Minmatar are famous for. |
Soleil Fournier
Ultimatum. The Bastion
71
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Posted - 2016.03.23 23:04:36 -
[167] - Quote
CCP Masterplan wrote: The latest build might have the Abandon option in now. If it doesn't, then it should get picked up in the next update.
You can also now recall fighters from off-grid. They now have their own equivalent of e-warp that lets them get back to your ship. However they won't be warping after targets, and you wan't be able to tell them to warp to any other location. (Again, this might or might not have gotten in to today's build, but it is implemented in our dev branch)
Love it, thank you |
elitatwo
Eve Minions The-Company
1136
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Posted - 2016.03.23 23:06:22 -
[168] - Quote
Soleil Fournier wrote:CCP Masterplan wrote: The latest build might have the Abandon option in now. If it doesn't, then it should get picked up in the next update.
You can also now recall fighters from off-grid. They now have their own equivalent of e-warp that lets them get back to your ship. However they won't be warping after targets, and you wan't be able to tell them to warp to any other location. (Again, this might or might not have gotten in to today's build, but it is implemented in our dev branch)
Love it, thank you
Oh yes please that would make my weekend!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
Alex Lenin
Providing of the first medical aid SOLAR FLEET
2
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Posted - 2016.03.24 00:21:26 -
[169] - Quote
capital size Anciliary Shield Booster will be power as hell on shield Lif
Combat mathematics time:
booster capacity 900m3 Navy Cap Booster 3200 volume 96m3
and will be 9 standart cycle with charge.
and now bonuses: t2 trige shield booster amount bonus - +120% one Pith X-Type Shield Boost Amplifier - +45% (just 100M isk in jita) minmatar carrier bonus (lvl 5) - +37.5% Strong Blue Pill Booster - +30% ( boosters are not stacking penalized. ) Overload - +10% (ASB's have near-zero overheating damage)
summary:
(1+1,2) * (1+0,45*0.869) * (1+0.375*0.571) * 1.3 * (1+0.1*0.283) = 4.96
shield bonus per cycle - 13600 9 cycle
13600 * 9 * 4.96 = 607 104 shield hp per ONE module with ZERO capacity using
and you can fit 2 ASB's: fit + EE-603 4 empty slots for 2 ASB's, Shield Boost Amplifier and Capital Flex Shield Hardener II and free PG: 75000+75000 for ASB's 9000 for Flex Hardener and free CPU: 300+300 for ASB's, 48 for Flex Hardener, 77 for SBA
and just with two invuls (EFT say it's x2.66 multiplication), without fleet bonuses, without Flex you have EHP tank: 607104 * 2 * 2.66 = 3 229 793 omnidamage
3 229 793 damade you need make only to discharge two ASB's and if you will be not so fast Lir just reload one of ASB.
Plz tell me that I made a mistake.
P.S. 3 229 793 EHP and one minute reload of ASB means 53K DPS tank (with zero cap using) P.P.S. In fleet hangar you can carry 104 charges, that mean 11 full clips, that mean 5 min of tanking under 53K DPS. |
Eli Stan
Center for Advanced Studies Gallente Federation
427
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Posted - 2016.03.24 00:38:56 -
[170] - Quote
By the way, I haven't seen any Cap Booster 3200 charges on the market yet, nor various new capital modules like the Capital Capacitor Booster... Or has that already been mentioned somewhere I haven't seen? My Nina's capacitor is rather useless without that.
(Other missing items include things like Capital Ancillary Armor Repairer, Capital Cap Battery, Capital Ancillary Remote Shield Booster, e |
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Lugh Crow-Slave
1725
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Posted - 2016.03.24 01:38:24 -
[171] - Quote
Miss 'Assassination' Cayman wrote:elitatwo wrote:Final thought, there will be a huge sale of nyxes, aeons and wyvers soon-ish since you can nano a hel and why would you fly any other boat? Also Thanatoses since they lose half the damage bonus, which was just barely enough to choose them over Archons or Chimeras in some cases. Also with Nidhoggurs getting the same damage bonus as well as significantly better ship and fighter speeds, there's no real reason to use a Thanatos unless you're expecting your fighters to get shot just a little but not a lot. It seems like it would be better to have only the Thanatos and Nyx get damage bonuses (and significantly larger bonuses like 30% to make it a viable alternative to a 25% tank bonus) and give the Nidhoggur and Hel the speed/agility/sig radius bonuses Minmatar are famous for.
I think you are forgetting a key attribute the nyx and than have, A much larger fighter bay the thans is nearly 20km larger than a chimeras thats over 2 extra flights of lights. also the nid can't tank as well as the than and again has slightly few fighters
Citadel worm hole tax
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Miss 'Assassination' Cayman
CK-0FF
40
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Posted - 2016.03.24 01:49:10 -
[172] - Quote
Lugh Crow-Slave wrote:Miss 'Assassination' Cayman wrote:elitatwo wrote:Final thought, there will be a huge sale of nyxes, aeons and wyvers soon-ish since you can nano a hel and why would you fly any other boat? Also Thanatoses since they lose half the damage bonus, which was just barely enough to choose them over Archons or Chimeras in some cases. Also with Nidhoggurs getting the same damage bonus as well as significantly better ship and fighter speeds, there's no real reason to use a Thanatos unless you're expecting your fighters to get shot just a little but not a lot. It seems like it would be better to have only the Thanatos and Nyx get damage bonuses (and significantly larger bonuses like 30% to make it a viable alternative to a 25% tank bonus) and give the Nidhoggur and Hel the speed/agility/sig radius bonuses Minmatar are famous for. I think you are forgetting a key attribute the nyx and than have, A much larger fighter bay the thans is nearly 20km larger than a chimeras thats over 2 extra flights of lights. also the nid can't tank as well as the than and again has slightly few fighters Sure, it has more space for fighters so the people who kill you have more to loot. |
Lugh Crow-Slave
1725
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Posted - 2016.03.24 02:14:38 -
[173] - Quote
Any chance the Networked sensor Array will get a neat animation?
Citadel worm hole tax
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Crazy KSK
Tsunami Cartel
104
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Posted - 2016.03.24 02:54:35 -
[174] - Quote
I do not see why fighters should have such a long cooldown on their microwarp drive if you can use a scram to turn it off
Quote CCP Fozzie:
... The days of balance and forget are over.
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Kieron VonDeux
124
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Posted - 2016.03.24 02:54:35 -
[175] - Quote
I hope CCP actually makes the Niddy and Hel usable instead of keeping them as the black sheep they have been for years.
Saying that someone may find them useful doesn't cut it, and just because nearly everyone has trained something else doesn't mean they shouldn't have their time in the sun.
The LIF is for POS repping now.
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Rock Brackenshield
Bearded BattleBears I N F A M O U S
15
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Posted - 2016.03.24 03:00:59 -
[176] - Quote
Poked around a bit and saw an incredibly slow RoF on XL Torp launchers, and after it being pointed out to me on Reddit, saw an 80% RoF speedup for the Siege Module II, making launchers usable in Siege.
Will the Levi see a role/skill bonus for RoF so it doesn't have to deal with (for me) an ~88s RoF? I'm worried that in its current state, that'll just encourage folks to never fit launchers on a Levi, and just go with a pure auxiliary fit (Smartbombs, neuts, a DD, and/or cloak) rather than something more.. standard, you could say?
No idea if this is true for other dreads/Titans at all, I didn't check. |
Lugh Crow-Slave
1725
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Posted - 2016.03.24 04:04:18 -
[177] - Quote
Kieron VonDeux wrote:I hope CCP actually makes the Niddy and Hel usable instead of keeping them as the black sheep they have been for years.
Saying that someone may find them useful doesn't cut it, and just because nearly everyone has trained something else doesn't mean they shouldn't have their time in the sun.
The LIF is for POS repping now.
well i have already found a very powerful use for the new nid in WH ^.^
and lol if you think any shield RR ship is going to be usefull
any chance we can change the E-war optimal range to a strength bonuse (doesn't need to be 5%) except on the than currently that extra range doesn't help these fighters at all and a power bonus would give more diversity in carrier use. atm E-war fighters are just as strong or weaker than their mid slot counterparts but you have to give up 1/3 of your DPS to use them thats just to week
Citadel worm hole tax
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Miss 'Assassination' Cayman
CK-0FF
43
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Posted - 2016.03.24 05:12:05 -
[178] - Quote
Lugh Crow-Slave wrote:Kieron VonDeux wrote:I hope CCP actually makes the Niddy and Hel usable instead of keeping them as the black sheep they have been for years.
Saying that someone may find them useful doesn't cut it, and just because nearly everyone has trained something else doesn't mean they shouldn't have their time in the sun.
The LIF is for POS repping now.
well i have already found a very powerful use for the new nid in WH ^.^ and lol if you think any shield RR ship is going to be usefull any chance we can change the E-war optimal range to a strength bonuse (doesn't need to be 5%) except on the Thanatos currently that extra range doesn't help these fighters at all and a power bonus would give more diversity in carrier use. atm E-war fighters are just as strong or weaker than their mid slot counterparts but you have to give up 1/3 of your DPS to use them that's just to week Indeed. It really feels like if support fighters are to get any use the carriers either need a dedicated launch tube for them or they need to be absurdly powerful to the point they'd be considered OP. Sacrificing 1/3 of the DPS is just far too high of a price for what they do.
Also, it seems really weird that the Networked Sensor Array gives a weapon timer when it's basically a very powerful Sensor Booster. It doesn't directly do anything aggressive that should prevent docking or refitting. It just lets you lock faster and more reliably. |
Lugh Crow-Slave
1726
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Posted - 2016.03.24 05:16:00 -
[179] - Quote
Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:
any chance we can change the E-war optimal range to a strength bonuse (doesn't need to be 5%) except on the Thanatos currently that extra range doesn't help these fighters at all and a power bonus would give more diversity in carrier use. atm E-war fighters are just as strong or weaker than their mid slot counterparts but you have to give up 1/3 of your DPS to use them that's just to week
Indeed. It really feels like if support fighters are to get any use the carriers either need a dedicated launch tube for them or they need to be absurdly powerful to the point they'd be considered OP. Sacrificing 1/3 of the DPS is just far too high of a price for what they do.
not sure it needs to go that far a simple local bonus on the carrier to the racial type should be more than enough to make them worth putting a flight or two in your bay. remember citadels and supers can field more than one flight of these so altering the base stat of the fighter could cause issues.
the idea of giving carriers 4 flights 3 light 1 support would also work and i think this would be fine but it would detract from a way to more define the carriers. Giving pilots a reason to train more than one
Citadel worm hole tax
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Miss 'Assassination' Cayman
CK-0FF
43
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Posted - 2016.03.24 05:32:43 -
[180] - Quote
Lugh Crow-Slave wrote:the idea of giving carriers 4 flights 3 light 1 support would also work and i think this would be fine but it would detract from a way to more define the carriers. Giving pilots a reason to train more than one Unless they get a huge bonus to their type of support fighter and one of them proves to be very overpowered, that won't determine what carrier gets used or which ones people will train. The slot layout and other hull bonuses are far more important. For example, if you're in an armor fleet and want to live, you're going to pick an Archon regardless of other bonuses. Same for Chimera in a shield fleet. If you don't care about survival, you'll pick the Nidhoggur for that extra speed//range and damage.
Having a bigger bonus to the racial support fighters wouldn't be enough to significantly sway that decision unless it's very powerful, which I only see happening for the neut or ECM fighters, and those two carriers will be overused already.
The only balanced way I can see of making the racial support fighter bonus a big enough to influence the carrier choice would be if they unlocked a special fourth ability only usable by that carrier. That would probably only give the Archon and Chimera an even bigger advantage though since neuts and ECM seem more abusable than point or web. |
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