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Thread Statistics | Show CCP posts - 17 post(s) |

Torgeir Hekard
I MYSELF AND ME
249
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Posted - 2016.03.25 06:55:13 -
[211] - Quote
Lugh Crow-Slave wrote: thats not at all how missiles work missiles sig is always calculated
Perhaps my sentence structure was confusing, but the formula example and the following explanation was for turret damage. Missile damage logic was only mentioned as the example of damage calculation involving stat thresholds. |

Lugh Crow-Slave
1731
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Posted - 2016.03.25 06:56:49 -
[212] - Quote
So....
we change carriers to be pure anti sub cap platforms and give them 3x12 skills to train
then we give dreads HAW that out preform fighters at anti sub cap and are much easier to train
whats the point of using a carrier O.o
Citadel worm hole tax
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Lugh Crow-Slave
1731
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Posted - 2016.03.25 06:58:43 -
[213] - Quote
Torgeir Hekard wrote:Lugh Crow-Slave wrote: thats not at all how missiles work missiles sig is always calculated
Perhaps my sentence structure was confusing, but the formula example and the following explanation was for turret damage. Missile damage logic was only mentioned as the example of damage calculation involving stat thresholds.
either way if a ship is moving slower than your tracking you apply full dmg if it is in optimal regardless of sig
Citadel worm hole tax
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Miss 'Assassination' Cayman
CK-0FF
47
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Posted - 2016.03.25 07:04:35 -
[214] - Quote
Lugh Crow-Slave wrote:Torgeir Hekard wrote:Lugh Crow-Slave wrote: thats not at all how missiles work missiles sig is always calculated
Perhaps my sentence structure was confusing, but the formula example and the following explanation was for turret damage. Missile damage logic was only mentioned as the example of damage calculation involving stat thresholds. either way if a ship is moving slower than your tracking you apply full dmg if it is in optimal regardless of sig Not really. For one, tracking is modified by the ratio of sig radius to sig resolution. Also, when something has angular velocity equal to your effective tracking, that's like them being stationary at falloff range. They need to be significantly under your effective tracking rate to apply full damage. |

Torgeir Hekard
I MYSELF AND ME
249
|
Posted - 2016.03.25 07:37:34 -
[215] - Quote
Lugh Crow-Slave wrote: either way if a ship is moving slower than your tracking you apply full dmg if it is in optimal regardless of sig
Negative. Let's talk extreme examples, because they are good showcases.
Let's take a Naglfar with capital arty. It's tracking is 0.00224 rad/s. Let's take a target doing 100m/s. At what range does this target have more angular velocity than the turret tracking?
Well, we know that w = v/r by definition of angular velocity. Where w is angular velocity in radians per second, v is tangental velocity in m/s and r is distance to target in meters.
Therefore r = v/w. With our numbers the threshold range is 100/0.00224 = 44643m.
Okay, les't fire up pyfa, load up our naglfar (2414 deeps with 3 gyros), open the DPS graph generator and put it up against a target doing 100m/s at 90 degree angle. Now, if we take a taget with 5K signature then sure at 45km the numbers will be close (around 2180 deeps. Not full deeps, but close). But if we take a taget with 100m signature, the damage is, well, zero. Well, pyfa puts it at 1e-92 order of magnitude at the 44-45 range bracket.
The outcome should have been pretty obviuos from the hit chance formula tbh. Again, it does not have thresholds in regards to tracking. It de facto only has a product of effective sig ratio (as in sig to turret resolution) and effective angular velocity ratio (as in angular to tracking). It's pretty obvious if you rearrange the fractions a bit that the turret stats are represented by (Turret Sig resoluton)/(Turret Tracking) without any further threshold checks, and you can proportionally change them without affecting the hit chance. |

Miss 'Assassination' Cayman
CK-0FF
47
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Posted - 2016.03.25 08:02:14 -
[216] - Quote
Edit: What I said didn't quite make sense. |

Captain Semper
OEG Freedom Among the Stars
78
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Posted - 2016.03.25 08:38:53 -
[217] - Quote
Hello, After a lot of tests with dreads, fax, supers vs jamm i have enough information for feedback.
CCP, fax have 200% sensor boost in triage, cars and supers have network array with 100% boost, and why dread's siege only 50%? I test vs single falcon with 7 magnitometrics jammers and my moros w/o any sensor boosters (only t1 siege) was jammed realy often like 50-70% (sensor str like 120).
Test Fax 400 sensor str vs 2 ecm ships: https://youtu.be/azeMXAJEsuU
After i turnoff triage my sensor str became ~170 and i was permajammed
Not perfect falcon 11 jamm str (recon lvl 5) http://sss.ssmaker.ru/06607fea.png
Totaly not perfect BB 7 jamm str http://sss.ssmaker.ru/20751268.png
7/30 jamm cycle was successfully.
So my my suggestion is: Var_1: Give all caps role bonus "-50% jamm time" or "+50% jamm resist". Var_2: Significant increase sensor boost given from siege, triage and netwotk array to ~300% for t1 and ~400% for t2.
I think it is wrong that few ecm ships can permajamm fax/dread in triage/siege... Especial dreads that cant work from 500km like motherships or cars.
Or mb jamm mechanics will be change? :) Plz, give some comments, CCP. |

Morrigan LeSante
Black Omega Security The OSS
1342
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Posted - 2016.03.25 09:25:48 -
[218] - Quote
Morrigan LeSante wrote:CCP Lebowski wrote: Known Issues/Bugs (In extremely rough order of badness)
- NPCs do not currently aggress fighters. - Fighter ability buttons will stop animating if the fighter hud is moved. - Left click does not give go-to-point movement commands when clicking on a bracket in space. - Some rare issues where the fighter hud and launch deck will not not update or can duplicate buttons when fighters are killed with aoe weapons. - Active fighter modules are deactivated when selected while using F1 to active other squadrons modules - Unable to select or drag a fighter squadron from the fighter type section of the squadron gauge. - Safety level restriction feedback is not given by fighter buttons. - Saved fittings do not include fighters. - Carriers and Supercarriers still have drone bays - Cannot shift click to select multiple fighter squadrons (Ctrl click works) - The fighter navigation UI still draws vertical lines when the tactical overlay is disabled. - Double click squad move commands result in ship moving. - Number of fighter tubes and fighter restrictions attributes not visible in show info windows of ships. - Detach fighter hud button is misaligned. - Squadron gauge for fighter squadron in space is green if ship is boarded with fighters launched + launch deck icons are overlapped.
Your feedback and suggestions are welcome in this thread, and please submit a bug report in game for any issues you find that are not listed above (F12 -> Report Bug).
Thanks and happy testing!
Could I please request that when you get 5 minutes, the OP(s) are updated as these are fixed so we know what we are working with? Appreciated.
Re-request.
Please  |
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CCP Lebowski
C C P C C P Alliance
712

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Posted - 2016.03.25 12:52:05 -
[219] - Quote
Morrigan LeSante wrote:Could I please request that when you get 5 minutes, the OP(s) are updated as these are fixed so we know what we are working with? Should be up to date now 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Morrigan LeSante
Black Omega Security The OSS
1342
|
Posted - 2016.03.25 14:12:27 -
[220] - Quote
Thanks chief  |

Kieron VonDeux
129
|
Posted - 2016.03.25 16:24:26 -
[221] - Quote
Many markets outside of 6-c (Syndicate) haven't been working for a few days. |

Lugh Crow-Slave
1731
|
Posted - 2016.03.25 16:48:11 -
[222] - Quote
Torgeir Hekard wrote:Lugh Crow-Slave wrote: either way if a ship is moving slower than your tracking you apply full dmg if it is in optimal regardless of sig
Negative. Let's talk extreme examples, because they are good showcases. Let's take a Naglfar with capital arty. It's tracking is 0.00224 rad/s. Let's take a target doing 100m/s. At what range does this target have more angular velocity than the turret tracking? Well, we know that w = v/r by definition of angular velocity. Where w is angular velocity in radians per second, v is tangental velocity in m/s and r is distance to target in meters. Therefore r = v/w. With our numbers the threshold range is 100/0.00224 = 44643m. Okay, les't fire up pyfa, load up our naglfar (2414 deeps with 3 gyros), open the DPS graph generator and put it up against a target doing 100m/s at 90 degree angle. Now, if we take a taget with 5K signature then sure at 45km the numbers will be close (around 2180 deeps. Not full deeps, but close). But if we take a taget with 100m signature, the damage is, well, zero. Well, pyfa puts it at 1e-92 order of magnitude at the 44-45 range bracket. The outcome should have been pretty obviuos from the hit chance formula tbh. Again, it does not have thresholds in regards to tracking. It de facto only has a product of effective sig ratio (as in sig to turret resolution) and effective angular velocity ratio (as in angular to tracking). It's pretty obvious if you rearrange the fractions a bit that the turret stats are represented by (Turret Sig resoluton)/(Turret Tracking) without any further threshold checks, and you can proportionally change them without affecting the hit chance.
lol yeah why i shouldn't be on at 4 am :/
Citadel worm hole tax
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Lugh Crow-Slave
1731
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Posted - 2016.03.25 16:55:50 -
[223] - Quote
any chance we can get the markets outside 6-c seeded with the new mods as well?
Citadel worm hole tax
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Marranar Amatin
Center for Advanced Studies Gallente Federation
19
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Posted - 2016.03.25 18:02:31 -
[224] - Quote
A few possible bugs:
-It can happen that a fighter orbits one target, but tries to shoot a different one, causing it to do 0 damage because it is too far away. This was with templar, and probably caused by firing a missile salvo on a different target.
-It can happen that the microwarpdrive shows the "active" animation instead of the "cooldown" animation. no idea why, but the same fighter kept showing that behaviour.
-when activating rockets on a target out of range (either missile salvo or micro missile swarm) this is interpreted as "orbit" command, the launcher immeditely deactivates again
-the damage of gram (and maybe the other small fighters) is broken. The tooltip says 85 hp per fighter. so a full squadron should do 1020 damage per salvo. It does 69 against a battleship with 79% explo resists. With 15m explo radius and 300m/s explosion speed it should do 214 damage against this target.
__________
A different point that is not really a bug but a design question:
With the current version, carrier became completely useless in pve. Is this on purpose?
On tranquility there are two ways to use carrier in pve: -with sentries as mostly afk ship -with fighters as high damage ship
The first option is obviously gone without a drone bay. The second option is also gone, since the damage in pve is horrible. It took me 27 minutes to finish a sanctum. That resulted in a 28 mio tick (and it will be even worse if npc attack fighters). Thats horrible, I can make ~50 mio ticks on tranqu. 28 mio is what a cheap rattle can do. There would be no reason ever to fly a super expensive carrier, that has to replace expensive fighters and is slow as a brick, when a cheap bs can do the job just as well.
Could you please clarify if that is on purpose? |

Lugh Crow-Slave
1731
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Posted - 2016.03.25 18:05:48 -
[225] - Quote
Marranar Amatin wrote:
Could you please clarify if that is on purpose?
asked ccp that when dealing with if they were meant to be used against capitals at all (atm they cant hurt capitals)
the response i got back was "we are expressly not telling what we expect these to be used for"
Citadel worm hole tax
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Lugh Crow-Slave
1732
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Posted - 2016.03.25 19:17:00 -
[226] - Quote
so quick question.....
is the phoenix meant to have a turret point?
i mean i dont think it would hurt anything and it is a nice call back to old caldari layouts but is it supposed to be there
Citadel worm hole tax
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Lugh Crow-Slave
1733
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Posted - 2016.03.25 20:31:04 -
[227] - Quote
CCP Lebowski wrote:
Fixed various text errors
want to try for round 2?
in the mean time what is the skill supposed to be
5% to both vel and damage or 5 % just to one of them
Citadel worm hole tax
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Captain Semper
OEG Freedom Among the Stars
78
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Posted - 2016.03.25 20:39:23 -
[228] - Quote
Marranar Amatin wrote:A few possible bugs:
On tranquility there are two ways to use carrier in pve: -with sentries as mostly afk ship -with fighters as high damage ship
The first option is obviously gone without a drone bay. The second option is also gone, since the damage in pve is horrible. It took me 27 minutes to finish a sanctum. That resulted in a 28 mio tick (and it will be even worse if npc attack fighters). Thats horrible, I can make ~50 mio ticks on tranqu. 28 mio is what a cheap rattle can do. There would be no reason ever to fly a super expensive carrier, that has to replace expensive fighters and is slow as a brick, when a cheap bs can do the job just as well.
Could you please clarify if that is on purpose? Carrier have ~1,5-2k DPS. Its pretty ok.
Also look
https://youtu.be/sgHZfXcl8Vg |

Marranar Amatin
Center for Advanced Studies Gallente Federation
20
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Posted - 2016.03.25 21:01:01 -
[229] - Quote
No that is not ok. You cant just post random numbers and then claim its ok. I just explained why its not ok, and just posting some dps numbers does not refute any of that.
Also the video that you posted is a super carrier. They are much much better, so you can not compare this at all. |

Oxide Ammar
238
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Posted - 2016.03.25 21:50:10 -
[230] - Quote
Can someone confirm pls that DDA don't affect light or heavy fighters anymore ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Circumstantial Evidence
266
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Posted - 2016.03.25 22:04:09 -
[231] - Quote
[nothing to see here] |

Miss 'Assassination' Cayman
CK-0FF
47
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Posted - 2016.03.25 22:13:47 -
[232] - Quote
Oxide Ammar wrote:Can someone confirm pls that DDA don't affect light or heavy fighters anymore ? They did on SiSi yesterday. |

Lugh Crow-Slave
1734
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Posted - 2016.03.25 23:06:20 -
[233] - Quote
Marranar Amatin wrote:No that is not ok. You cant just post random numbers and then claim its ok. I just explained why its not ok, and just posting some dps numbers does not refute any of that.
no it is ok. why because if a capital loses the ability to rat then thats OK if they hasn't then it makes no diferance
Citadel worm hole tax
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Marranar Amatin
Center for Advanced Studies Gallente Federation
22
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Posted - 2016.03.25 23:36:36 -
[234] - Quote
care to explain why it is ok if caps loose the ability to rat? Just because you dont like to do this?
There are many people that like to do so, and invested a lot of skillpoints and isk specifically for ratting in capitals. Taking that away just because you dont care about it, is awful.
Hey I have a great idea, lets reduce titan hp to 1/1/1 with zero resists. I dont have one, so if they are not useable afterwards thats ok.
|

Miss 'Assassination' Cayman
CK-0FF
47
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Posted - 2016.03.25 23:37:46 -
[235] - Quote
Lugh Crow-Slave wrote:Marranar Amatin wrote:No that is not ok. You cant just post random numbers and then claim its ok. I just explained why its not ok, and just posting some dps numbers does not refute any of that.
no it is ok. why because if a capital loses the ability to rat then thats OK if they hasn't then it makes no diferance And if everyone quits the game and goes elsewhere that's OK too. |

Eli Stan
Center for Advanced Studies Gallente Federation
430
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Posted - 2016.03.26 00:11:22 -
[236] - Quote
All numbers are still very much in flux, and CCP aren't talking about their plans. We're still in the phase of bug hunting and testing functionality. The time to worry about ratting tics will be later. |

Lugh Crow-Slave
1734
|
Posted - 2016.03.26 00:33:16 -
[237] - Quote
Marranar Amatin wrote:care to explain why it is ok if caps loose the ability to rat? Just because you dont like to do this?
There are many people that like to do so, and invested a lot of skillpoints and isk specifically for ratting in capitals. Taking that away just because you dont care about it, is awful.
Hey I have a great idea, lets reduce titan hp to 1/1/1 with zero resists. I dont have one, so if they are not useable afterwards thats ok.
no because it is far more important to balance how these things work against other players rather than how they work against npcs
its far worse to have a ship that is good for ratting but broken in pvp than a ship that is balanced in pvp but cant rat
mission and ratting pay out can be adjusted if it has a huge impact
trust me i want these things out ratting they are one of the best targets to blops onto but i dont want that at the expense of ballance
Citadel worm hole tax
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Osat Bartlett
Tempra Fleet SAMURAI SOUL'd OUT
1
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Posted - 2016.03.26 03:32:27 -
[238] - Quote
I guess that "Remote Repair Impedance" that siege and triage have as bonus don't work as planed. I've tested in Sisi. And I've confirmed that siegeDN and triageCV receive not only cap transfer(Is it included in remote assistance?),but also remote repair. I wonder if that "Remote Assistance Impedance" don't work too. |

Lugh Crow-Slave
1735
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Posted - 2016.03.26 04:01:00 -
[239] - Quote
Osat Bartlett wrote:I guess that "Remote Repair Impedance" that siege and triage have as bonus don't work as planed. I've tested in Sisi. And I've confirmed that siegeDN and triageCV receive not only cap transfer(Is it included in remote assistance?),but also remote repair. I wonder if that "Remote Assistance Impedance" don't work too.
you can still triage CVs? thats def a bug
Citadel worm hole tax
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Osat Bartlett
Tempra Fleet SAMURAI SOUL'd OUT
1
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Posted - 2016.03.26 04:49:49 -
[240] - Quote
Lugh Crow-Slave wrote:Osat Bartlett wrote:I guess that "Remote Repair Impedance" that siege and triage have as bonus don't work as planed. I've tested in Sisi. And I've confirmed that siegeDN and triageCV receive not only cap transfer(Is it included in remote assistance?),but also remote repair. I wonder if that "Remote Assistance Impedance" don't work too. you can still triage CVs? thats def a bug
Ohn+îsorry. I made a correction. |
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