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Thread Statistics | Show CCP posts - 70 post(s) |
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CCP Claymore
C C P C C P Alliance
261
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Posted - 2016.03.18 15:01:07 -
[1] - Quote
Greetings to all you budding space property tycoons,
Team Game of Drones here with some good news, Citadels are now available on Singularity.
As with any feature on Singularity this is still work in progress and therefore stuff will be broken, some stuff is not implemented yet and numbers are still open to change. So please go forth and build but keep all this in mind.
This will be the official feedback thread for Citadels and their related mechanics and features. Anything relating to Capital Ships, fighters, capital doomsdays should be given here link, but if you are REALLY not sure just post it in one of the two threads and it will find its way to the correct dev.
Please give constructive feedback, if you do not like something please try and tell us why with maybe some alternative ideas.
If you do discover any issues here on Singularity please report them through the F12 menu before restarting your client as there is loads of important information like logs that is lost upon a client restart.
So, with all this in mind, here is a list of what is implemented at the moment:
- Deploying Citadels
- Docking and Undocking
- Taking Control of the Citadel
- Fitting and Unfitting modules
- Using high, medium, low slots and rigs, including numerous structure modules
- Reloading weapons, yes that means you can also fire them
- Manufacturing Citadels, modules, rigs, service modules.
- User lists, which give structure owners capability to filter who can access structure services. Those can be set up to allow corporation, alliance, all public or specific individuals to be added
- Structure browser, allowing players to filter which structures they can dock at, along with which services they provide.
- Citadel Inventories
- Corp Offices in Citadels
- Tethering, allowing ships which are allowed to dock inside a structure by the owner to be invulnerable to direct attack as long as no offensive action is set.
- Asset Safety
- All Citadel related blueprints and assets should be seeded as per usual Singularity rules.
Known Issues: Some rigs and Services Modules do not currently work
Docking restrictions are not implemented yet
Loot drops are not implemented yet
Interior Hangars
Reprocessing and compression modules
Clone service
The model does not always load, relogging should fix this
There are and will be more known issues, I will try and keep them up to date, but keep me honest on this one
We have created a chat channel on Singularity called "Citadels". Join this channel if you have questions. Keeping in mind it will probably only have someone in it from around 9-5 EVE time.
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones.
Quality Assurance Analyst
Team Game of Drones
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Era'kanath
LankTech
29
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Posted - 2016.03.18 15:21:33 -
[2] - Quote
The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)
If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.
And last but not least- when is SISI coming online? =P Can't wait to mess around with them
"The more we sweat in peacetime, the less we bleed in war."
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RainReaper
RRN Assembly INC Straw Hat Legion
33
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Posted - 2016.03.18 15:23:15 -
[3] - Quote
ITS HEREEEEEE! YAAAAAAAASSSSSS! |
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CCP Claymore
C C P C C P Alliance
262
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Posted - 2016.03.18 15:33:31 -
[4] - Quote
Era'kanath wrote:The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)
If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.
And last but not least- when is SISI coming online? =P Can't wait to mess around with them
Sisi is online now! :)
Outposts are not going anywhere soon, they will live together for a while.
Quality Assurance Analyst
Team Game of Drones
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Grookshank
Jump Drive Appreciation Society
72
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Posted - 2016.03.18 15:34:43 -
[5] - Quote
What roles / skills do I need to build a citadel? |
Destiny Dain2
Your Destiny Corporation
43
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Posted - 2016.03.18 15:35:10 -
[6] - Quote
Thanks CCP for the redeemable items to test the Titans. Finally I do not have to try and build one. Which never works out. |
Rhivre
TarNec Invisible Exchequer
870
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Posted - 2016.03.18 15:39:53 -
[7] - Quote
Era'kanath wrote:The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)
If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.
And last but not least- when is SISI coming online? =P Can't wait to mess around with them
They wont replace outposts just yet.
Fluffy Bunny Pic!
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Era'kanath
LankTech
29
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Posted - 2016.03.18 15:40:50 -
[8] - Quote
CCP Claymore wrote:Era'kanath wrote:The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)
If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.
And last but not least- when is SISI coming online? =P Can't wait to mess around with them Sisi is online now! :) Outposts are not going anywhere soon, they will live together for a while.
http://imgur.com/lors2jg
Hmm... Looks like I missed out on the Jita rush because of this =.=
"The more we sweat in peacetime, the less we bleed in war."
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Masterdant
Masterderizando
0
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Posted - 2016.03.18 15:42:14 -
[9] - Quote
I dont know if something is wrong with my Launcher, but for me SISI still down. Is in Unknow state |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2400
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Posted - 2016.03.18 15:43:33 -
[10] - Quote
Yeah -- they did an emergency shutdown, most likely to fix the market. It was unavailable for me, and others in my alliance were reporting that it was "slow."
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Masterdant
Masterderizando
0
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Posted - 2016.03.18 15:44:56 -
[11] - Quote
Querns wrote:Yeah -- they did an emergency shutdown, most likely to fix the market. It was unavailable for me, and others in my alliance were reporting that it was "slow."
Old market bug |
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CCP Claymore
C C P C C P Alliance
262
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Posted - 2016.03.18 15:45:17 -
[12] - Quote
We have had to take sisi down shortly for an issue we discovered, it should be back soon.
Sorry to stick Citadels on and then tear them back from you
Hopefully won't be long.
Quality Assurance Analyst
Team Game of Drones
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Lich Reaper
Adversity. Psychotic Tendencies.
14
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Posted - 2016.03.18 15:55:42 -
[13] - Quote
Are you really gonna make us wait 30 days for a keepstar to build before we can actually test it? Or are they seeded in the market? |
Azami Nevinyrall
New Eden Spooks Ghost Riderz In The Sky
2265
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Posted - 2016.03.18 15:57:35 -
[14] - Quote
CCP Claymore wrote:Era'kanath wrote:The Citadels have replaced most if not all Outposts right? (Or is that what they intend to do on the main server upon release? but not on the test server at the moment?)
If they have replaced all outposts, will the ones that were seeded- still be seeded? Not just for super production but also setting up bases and Citadels of our own, since they require a pool of resources to construct.
And last but not least- when is SISI coming online? =P Can't wait to mess around with them Sisi is online now! :) Outposts are not going anywhere soon, they will live together for a while. I'd love to see a world where they coexist forever...I really dislike the removal of things from games!
Ninja edit, for those with towers, mainly faction ones. What happens to those in the future when they're removed/replaced, faction Citadels?
Contract me your dead!
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CCP Claymore
C C P C C P Alliance
262
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Posted - 2016.03.18 15:57:39 -
[15] - Quote
Lich Reaper wrote:Are you really gonna make us wait 30 days for a keepstar to build before we can actually test it? Or are they seeded in the market?
They will be seeded on the market.
There will be a 24 hour wait for anchoring as will be required for actual Citadels.
Quality Assurance Analyst
Team Game of Drones
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RainReaper
RRN Assembly INC Straw Hat Legion
34
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Posted - 2016.03.18 15:58:41 -
[16] - Quote
CCP Claymore wrote:We have had to take sisi down shortly for an issue we discovered, it should be back soon. Sorry to stick Citadels on and then tear them back from you Hopefully won't be long.
you heartless criminal! how dare you do this to us!?... jk hope its fixed soon im so exited! |
Zelot Blueice
The Dark Space Initiative Scary Wormhole People
8
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Posted - 2016.03.18 16:12:05 -
[17] - Quote
I r much excite. |
MRxX7XxMONKEY
Sleepless Enterprises
11
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Posted - 2016.03.18 16:14:09 -
[18] - Quote
Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this |
John Sparten1117
1
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Posted - 2016.03.18 16:18:50 -
[19] - Quote
MRxX7XxMONKEY wrote:Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this
You can anchor it every where but not in that new Drifter wh's |
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CCP Claymore
C C P C C P Alliance
263
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Posted - 2016.03.18 16:20:55 -
[20] - Quote
MRxX7XxMONKEY wrote:Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this
Anywhere, there will be restrictions on certain systems that might not be implemented yet.
There is a limit of 1000km from any other object.
Other than that these can anywhere. No moon or planet restrictions.
Quality Assurance Analyst
Team Game of Drones
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MRxX7XxMONKEY
Sleepless Enterprises
11
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Posted - 2016.03.18 16:27:22 -
[21] - Quote
CCP Claymore wrote:MRxX7XxMONKEY wrote:Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this There is a limit of 1000km from any other object.
Thank you for the response, but I still don't get this part: so does this mean it has to be WITHIN the 1000km or FURTHER THAN 1000km from another object |
Era'kanath
LankTech
29
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Posted - 2016.03.18 16:27:26 -
[22] - Quote
Do we need to update the launcher manually? Or do we just need to wait for the new info to get through?
"The more we sweat in peacetime, the less we bleed in war."
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CCP Claymore
C C P C C P Alliance
263
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Posted - 2016.03.18 16:29:34 -
[23] - Quote
MRxX7XxMONKEY wrote:CCP Claymore wrote:MRxX7XxMONKEY wrote:Can we please get an update on current/planned rules/limitations on terms of where these bad boys can and cannot be anchored? There hasn't been much clarification about this There is a limit of 1000km from any other object. Thank you for the response, but I still don't get this part: so does this mean it has to be WITHIN the 1000km or FURTHER THAN 1000km from another object
Has to be 1000km AWAY from any other object
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
263
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Posted - 2016.03.18 16:30:01 -
[24] - Quote
Era'kanath wrote:Do we need to update the launcher manually? Or do we just need to wait for the new info to get through?
Hold tight, back very soon! Should not have to download anything.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
263
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Posted - 2016.03.18 16:33:23 -
[25] - Quote
Should be back online.
Quality Assurance Analyst
Team Game of Drones
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Aaron Honk
Distributed Denial of Service
31
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Posted - 2016.03.18 16:37:20 -
[26] - Quote
I'm going to have my own keepstar... ... On the test server |
John Sparten1117
1
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Posted - 2016.03.18 16:38:03 -
[27] - Quote
It's up :D |
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CCP Claymore
C C P C C P Alliance
263
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Posted - 2016.03.18 16:52:00 -
[28] - Quote
John Sparten1117 wrote:It's up :D
Edit: I cann log in but can't use my char. It say's there are some problems with my system...
Things are a little slow at the moment, we are looking into it.
Quality Assurance Analyst
Team Game of Drones
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Era'kanath
LankTech
29
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Posted - 2016.03.18 16:59:18 -
[29] - Quote
Up and kicking but- very, very slow; and the market isn't responding yet ;_;
"The more we sweat in peacetime, the less we bleed in war."
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RainReaper
RRN Assembly INC Straw Hat Legion
34
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Posted - 2016.03.18 17:00:27 -
[30] - Quote
the system of eygfe is currently stuck and i cant log in...zzz |
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