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Thread Statistics | Show CCP posts - 70 post(s) |
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.22 14:55:59 -
[121] - Quote
DaOpa wrote: You can anchor Citadels at Static DED Complexes, even ones that require a special key to get into...
Making these even more secure since the only way to get to them is via this gate.
I assume this is not going to be allowed or be prevented in a way?
This will not be allowed. Will not ship to TQ like this. If you could throw me the name of one of these sites I will get a defect entered so we remember to fix this.
Quality Assurance Analyst
Team Game of Drones
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Gina Rosenstall
Jump Drive Appreciation Society
0
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Posted - 2016.03.22 14:56:45 -
[122] - Quote
CCP Claymore wrote:Gina Rosenstall wrote:1. Bug reporting on SISI not working, since I can't select a category and can't report wo one 2. Can't rename citadel "You can't rename that type of object". 3. Can't take control of my citadel; button is greyed out.
Edit: 4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again. 5. Guest list is empty, even when I am docked. 6. Station window is not visible until you activate it with ctrl+tab. 7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation. 8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar. 3. Was someone already in control? No, since no one from my corp was online on SISI at that time. I am not sure if there is a problem with the ownership. It showed under "my citadels", but not under my corps citadels.
Edit: It shows partly as owned by my corp and partly by something like "The Rare Glitch Project". |
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.22 15:00:11 -
[123] - Quote
Gina Rosenstall wrote:CCP Claymore wrote:Gina Rosenstall wrote:1. Bug reporting on SISI not working, since I can't select a category and can't report wo one 2. Can't rename citadel "You can't rename that type of object". 3. Can't take control of my citadel; button is greyed out.
Edit: 4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again. 5. Guest list is empty, even when I am docked. 6. Station window is not visible until you activate it with ctrl+tab. 7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation. 8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar. 3. Was someone already in control? No, since no one from my corp was online on SISI at that time. I am not sure if there is a problem with the ownership. It showed under "my citadels", but not under my corps citadels. Edit: It shows partly as owned by my corp and partly by something like "The Rare Glitch Project".
What system is this in?
Quality Assurance Analyst
Team Game of Drones
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Gina Rosenstall
Jump Drive Appreciation Society
0
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Posted - 2016.03.22 15:06:47 -
[124] - Quote
CCP Claymore wrote:Gina Rosenstall wrote:CCP Claymore wrote:Gina Rosenstall wrote:1. Bug reporting on SISI not working, since I can't select a category and can't report wo one 2. Can't rename citadel "You can't rename that type of object". 3. Can't take control of my citadel; button is greyed out.
Edit: 4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again. 5. Guest list is empty, even when I am docked. 6. Station window is not visible until you activate it with ctrl+tab. 7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation. 8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar. 3. Was someone already in control? No, since no one from my corp was online on SISI at that time. I am not sure if there is a problem with the ownership. It showed under "my citadels", but not under my corps citadels. Edit: It shows partly as owned by my corp and partly by something like "The Rare Glitch Project". What system is this in? Thera. I am currently in it. |

DaOpa
Static Corp
55
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Posted - 2016.03.22 15:25:12 -
[125] - Quote
CCP Claymore wrote:DaOpa wrote: You can anchor Citadels at Static DED Complexes, even ones that require a special key to get into...
Making these even more secure since the only way to get to them is via this gate.
I assume this is not going to be allowed or be prevented in a way?
This will not be allowed. Will not ship to TQ like this. If you could throw me the name of one of these sites I will get a defect entered so we remember to fix this. 
System: Garisas Beacon: Port Maphante Has a warp to called "Blood Crypt" which is a static Blood Raiders complex site.
You can also post these 500k off Jove Observatories, and in a sense use it to farm Drifters.
LP Stores DB - WH List / Systems - Live Streamer
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.22 15:30:01 -
[126] - Quote
DaOpa wrote:CCP Claymore wrote:DaOpa wrote: You can anchor Citadels at Static DED Complexes, even ones that require a special key to get into...
Making these even more secure since the only way to get to them is via this gate.
I assume this is not going to be allowed or be prevented in a way?
This will not be allowed. Will not ship to TQ like this. If you could throw me the name of one of these sites I will get a defect entered so we remember to fix this.  System: Garisas Beacon: Port Maphante Has a warp to called "Blood Crypt" which is a static Blood Raiders complex site. You can also post these 500k off Jove Observatories, and in a sense use it to farm Drifters.
Right on, will take a look later this afternoon, thank you.
Quality Assurance Analyst
Team Game of Drones
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Circumstantial Evidence
265
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Posted - 2016.03.22 16:13:13 -
[127] - Quote
"CCP is terrible, they never listen to us and release these features untested."
Thank you CCP Claymore for this post flood, and all of QA - for digging into the problem solving trenches every day! |
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.22 16:42:01 -
[128] - Quote
Updated original post
Quality Assurance Analyst
Team Game of Drones
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Demolishar
United Aggression
1080
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Posted - 2016.03.22 17:48:50 -
[129] - Quote
I would like to see brighter colours used on the 'holograms' when anchoring citadels. It's quite hard to see them against the dark background of space currently. Just a tiny quality of life thing. |

Tra'con Han
The reality disfunction
14
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Posted - 2016.03.22 17:54:13 -
[130] - Quote
Please save my sanity!
How do I 'manage' this thing? I do not see an option, tried inside, in space, in the structure browser....
It was anchored without issue by this character (the ceo) but I have tried with another character as well. It is located in Aderkan. |
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NextDarkKnight
Mental Disorders Inc. Guardians of the Asylum
48
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Posted - 2016.03.22 19:25:07 -
[131] - Quote
I noticed if I'm tethered to a citadel, if I eject it still shows my name as being in the ship and stays tethered. |

Erin Aldent
Eagle Wing Industries Prodigal Alliance
0
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Posted - 2016.03.22 20:18:04 -
[132] - Quote
How does one go about finding and warping to these citadels, I could find no way to do it, other than a premade bookmark. |

Unkind Omen
Voyagers Inc.
45
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Posted - 2016.03.22 20:31:39 -
[133] - Quote
My medium citadel in Onnamon, planet V, managed to get into secured state without being fully repaired. In fact it only repaired 9% of its armor and I cannot do anything with its fitting. |

LoisMustDie All-One-Word
Caldari Provisions Caldari State
0
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Posted - 2016.03.22 20:43:32 -
[134] - Quote
Any special restrictions for anchoring in wormholes? Currently, moonlocking prevents hostiles from easily setting up a beachhead for an invasion. Is that defensive measure going away with the release of citadels? |

Mark O'Helm
Fam. Zimin von Reizgenschwendt
165
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Posted - 2016.03.22 21:23:28 -
[135] - Quote
I did my first brawl today with a yellow blinky skiff. https://imgur.com/6tBCdR7
-the anticapital-missles didnt shot(not even the charon, that i tried before), there were no antisubcap-missles on the market. -the traktor and the repulsor had no noticible effect -the skiff could not fight back. the hobs didnt wanted to shoot the fighters
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Erin Aldent
Eagle Wing Industries Prodigal Alliance
0
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Posted - 2016.03.22 22:28:20 -
[136] - Quote
Mark O'Helm wrote:-the traktor and the repulsor had no noticible effect
In that screen shot you are using both repulse and tractor at the same time, did you try one or the other? |

Phoenix4264
Reasonable People Of Sound Mind
2
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Posted - 2016.03.22 22:33:29 -
[137] - Quote
- Combat probing Citadels - When probing Citadels if you scan one down to 100% and then scan another location the result will degrade back to an un-warpable state. This is the same behavior we currently have for ships and deployables, so this is understandable, but it would be preferable that these results remain without needing to bookmark them. Structures are essentially celestials and cannot move without being unanchored and reanchored which takes a significant amount of time unlike a ship warping around a system. In particular this would be helpful for scouting the locations of all structures in a system. I live in w-space, and we regularly scout and catalog the locations of hostile POSs when exploring new systems. POSs are currently tied to moons, so we can scout these without ever needing to use probes. With the new structures we will need to probe them down to locate and put eyes on the hostile staging structure. This is already going to announce our presence to the locals more than we needed to do with the old POS system, I would prefer to be able to drop probes, quickly scan the structures and pull my probes before needing to warp around to look at them or make bookmarks.
- Probing while tethered - Currently you cannot launch probes while tethered, you get an error stating that "Your ship is realigning its magnetic field, please wait a moment." However if I leave the tether, either by flying out of range or warping off, I can launch probes and then return to the safety of the tether and continue probing. I don't have a particular preference one way or the other, but I feel you either should be able to probe while tethered in which case launching probes should be allowed or it should be disallowed entirely as it is currently when inside POS forcefields.
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Blue Harrier
221
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Posted - 2016.03.22 23:11:21 -
[138] - Quote
Slight bug found tonight; Docked at medium citadel Entered Hanger, noted the button had changed to View Outside. Took control of citadel and did some checks Released control of citadel and button had changed to Enter hanger but I was already in the hanger view Clicked button and view changed to outside view again but button stayed the same at Enter Hanger.
Did this test twice more and it was repeatable.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
647
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Posted - 2016.03.22 23:15:20 -
[139] - Quote
Tra'con Han wrote:Please save my sanity!
How do I 'manage' this thing? I do not see an option, tried inside, in space, in the structure browser....
It was anchored without issue by this character (the ceo) but I have tried with another character as well. It is located in Aderkan.
You can anchor the citadel if you have Station Management roles, but to actually manage the station you need CEO/Director roles. It is also known that the interface is buggy, with some people with those roles having access and others not.
I truely hope it isn't limited to that in the full release.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
165
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Posted - 2016.03.23 00:04:26 -
[140] - Quote
Erin Aldent wrote:Mark O'Helm wrote:-the traktor and the repulsor had no noticible effect In that screen shot you are using both repulse and tractor at the same time, did you try one or the other? Yes, i tried them single handed and both. Maybe i don't understand proper what they should do.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Eli Stan
Center for Advanced Studies Gallente Federation
424
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Posted - 2016.03.23 02:15:05 -
[141] - Quote
A few things I've noticed with the March 22 update.
- When I take control of my Keepstar, I cannot activate damage modules like Standup AXL Missile Launcher. The message I get is "01:47:53NotifyYour ship is realigning its magnetic field, please wait a moment." even after many minutes. Isn't that the typical message for the undocking invulnerability? I can activate ewar and neuts and web without issue. Scram gives me "02:07:29NotifyYou cannot activate Standup Warp Scrambler I whilst invulnerable."
- Fighters deployed by a character controlling a Citadel do not show up as purple for fleet members, including for the deploying character itself..
- Could be user error, but I cannot get bombs to launch from Heavy Fighters. I go through the targeting UI, but the bombs don't launch. The bomb button is then blinking, and if I try again I get this message "01:53:38NotifyCannot activate the Ametat II Launch bomb ability again as it is already active."
- I'm unable to zoom the view of the Ship Hangar when in capital ships, so they appear overstuffed.
- When the station services is set skinny enough, the "View Outside Structure" label word-wraps on top of the "Station Services" label.
- When I select launched fighters via the fighter UI, there's no indication in space which fighter I have selected. When I click on a fighter in space, or from the overview, there's no selection of it in the fighter UI.
- Targeting range of Citadels is, graphically, represented as the distance from the center point of the Citadel. However, the overview range and the range checked for module activation seem to be from the tether ring of the Citadel.
And I LOVE LOVE LOVE LOVE LOVE how the line drawn for overview items to the plane of one's ship is now curved such that it shows actual distance to that item. Don't ever ever ever change that please. The Homeworld-style targeting UI does not follow this paradigm, however. It's set-straight-out from center of ship, the set-straight-up/down from that distance. It should follow the curve of the sphere - as in, first set distance out, then set where on the sphere at that distance. It also would be nice to somehow be able to rotate the camera view with the targeting UI active - it's difficult to tell just what I'm pointing at otherwise.
I'm also a big fan of the red indication of optimal and falloff ranges for weapons.
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Lugh Crow-Slave
1720
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Posted - 2016.03.23 03:52:18 -
[142] - Quote
For your number 4 issue it may be because capital ships are not supposed to be using the same hanger as the sub caps at least the CSM minutes talked about a second hanger interior for them so that may be why it is bugged (I however have no idea of this is the case still)
And another issue I found with the most recent patch is that the manual fighter control does not work for citadel fighters only carrier launched ones
Citadel worm hole tax
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Sabirah Seldanar
1
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Posted - 2016.03.23 04:12:49 -
[143] - Quote
Posting our corp feedback after interacting with astraus and fortizar type of citadels:
1) Anchoring and deploying
After we launched the citadels from fleet hangar / freighter we had issues in moving it and rotating on the grid, most of the time we have been unable to move / rotate it and instead we moved the camera. Intuitively, we used the left and right mouse button on the citadel wireframe, as you did with pos structures in the past.
The undocking direction was not clear when we anchored; on our first deployment try, we faced a fortizar in very bad undocking direction (opposite of all system gates), and we found out we cannot change the direction of it once the anchoring order was given, nor once it was fully operational. Considering the decommission timer of 7 days, I would love to see some arrows on the wireframe of the citadel indicating the general undocking direction and / or the option to rotate it once operational. The latter maybe with a long cool down.
2) Fitting the citadel
It was not specified you had to sit in the driver seat to start the fitting process, but it was rather intuitive. The corpmate with the structure skills proceeded then to equip missile launchers, a couple of energy neut and a point defense in the high slots. The point defense module didn't active as intended stating the safety measure prevented it from activating, we didn't test however what would happen turning the security off (red). We tested webbing, scrambling, neut, repulsion and tractor beam. The last two are not yet implemented, they did activate but nothing happened, the other modules performed their intended role. We then tried to activate some services. The refinery couldn't be equipped while the cloning bay didn't turn on, as expected as they are not implemented. We equipped the market and proceeded to turn it on. The service appeared in the citadel management tool, but not inside the citadel. We tried to make a market order, the corp mate commanding the citadel had not trading skills, and the item even it was at the same station required marketing I to be placed on sale; The error message he got was with his skill was limited to placing orders only the station. Once the order was placed it appeared on my sell orders, but it could not be found anywhere on the market. Either we didn't set properly the market authorizations or I don't know, I admit it was not very clear what we had to do, probably adding it to the market module description or in the ingame guide would be for the best. From what we discovered the only way to turn off / on a service is by commanding the structure, maybe adding the option to the citadel management tool for directors to turn services on and off would be a good idea, since you don't need any skill for activating them and powergrid / cpu of the citadel is not affected by any skills.
3) Fighters We did a bit of fighter testing, mainly hitting stationary targets. I really felt the lack of an "approach and orbit" command or a "keep at range", this coming from homeworld where i could have a fighter squadron following the battleship group. So far once you activate your weapons, the fighter slowboat (unless you use mwd or other tools) to it. The fighters required no skill to operate, but that's probably something it's going to be fixed in later builds I guess. It is no clear how many fighters are needed to make a full squadron until you load them. For the rest the system seemed pretty solid.
4) Others The citadel min zoom in is still too far in our opinion.
Hope it helps, we will update the more we test. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
363
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Posted - 2016.03.23 04:57:51 -
[144] - Quote
Not sure if this is intentional or not, but it does not appear to be possible to activate a Cyno while tethered. The only feedback when attempting to light the cyno is not very informative: "Your ship is realigning its magnetic field, please wait a moment."
Locking a target, in this case a jettisoned can, without any further action, causes the tether to drop allowing me to light the cyno within tethering range but remain untethered. If I remove the can by looting it, the can pops, no timer, and tether re-enages (the cyno is not active).
This makes sense that you cannot light the cyno while tethered. So:
1 - Will it be possible to light a cyno and cause the tethering to break just as you can lock something and cause tethering to break?
2 - Will CCP create something similar to the Cynosural Generator Array for Citadels?
Running for CSM 11. You should vote for me.
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Lugh Crow-Slave
1722
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Posted - 2016.03.23 08:10:34 -
[145] - Quote
Si currently you can't refit a citadel of it is damaged now this makes a lot of sense. However you also can't refit dieing reinforce between fights I think this needs to be a possibility to let defenders react to an aggressors fleet and of course allow for the offending fleet to try to put think a defender who now has 24hrs to refit and reorganize.
Basically being able to refit the citadel will greatly enhance the meta game involved in such sieges
Citadel worm hole tax
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Ayira Naydir
Project Pendragon
0
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Posted - 2016.03.23 08:44:39 -
[146] - Quote
Since the Game didn't let me submit a Bug Report (Can't chose a Category) i gona Post it here:
I set up three Citadels, which finally anchored after the Timer Bug got sorted out, the Medium and Large are just fine, but the XL Keepstar was Damaged for some reason, and is now stuck in a "Secure: 0s" Timer since yesterday. I can't repair it, nor does it Repair itself as stated. I started anchoring a second one which will go up in 13~hours and see how this acts upon going online, because it also shows ~29% Armor damaged like the other already.
http://imageshack.com/a/img924/5807/Jd5xkC.png To Highlight the Timer |

Amak Boma
Dragon Factory
177
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Posted - 2016.03.23 09:47:18 -
[147] - Quote
this also affect highsec citadels. just anchored one and it has some armor damage cant repair it because of this weird timer |
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.23 10:01:03 -
[148] - Quote
NextDarkKnight wrote:I noticed if I'm tethered to a citadel, if I eject it still shows my name as being in the ship and stays tethered.
This sounds like a bug, if you can reproduce it again please enter a bug report through the F12 menu.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266

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Posted - 2016.03.23 10:03:24 -
[149] - Quote
LoisMustDie All-One-Word wrote:Any special restrictions for anchoring in wormholes? Currently, moonlocking prevents hostiles from easily setting up a beachhead for an invasion. Is that defensive measure going away with the release of citadels?
Moon locking is going away
Quality Assurance Analyst
Team Game of Drones
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Lugh Crow-Slave
1722
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Posted - 2016.03.23 10:05:17 -
[150] - Quote
CCP Claymore wrote:NextDarkKnight wrote:I noticed if I'm tethered to a citadel, if I eject it still shows my name as being in the ship and stays tethered. This sounds like a bug, if you can reproduce it again please enter a bug report through the F12 menu.
Does that mean empty ships will not be able to tether?
Citadel worm hole tax
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