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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Regan Rotineque
The Scope Gallente Federation
389
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Posted - 2016.04.16 23:48:07 -
[511] - Quote
Phoenix4264 wrote:Regan Rotineque wrote:I am unable to 'give' or 'trade' with any alts inside the citadel.
I noted in reading through the previous posts that this was something that would not be working or available to start.
It will be rather annoying in null to not be able to trade/give items to colleagues in other corps if we are using these as stations. I will have no ability to transfer a ship or give a module to a friend or alt unless they are in same corp.
I hope that this is prioritized as I can see this being rather important feature moving forward. You can use the new Deliveries Hangar in citadels to trade items. Select the items in your main inventory, right click and select "Deliver To". This will bring up a window to select the recipient, either from your contacts or a search box. The items will be placed in their Deliveries hangar to be collected. The recipient does not need to be online.
Okay this sounds great - however I tried on SiSi today several times - moved things into item hanger, corp hanger, ship hanger, ship cargo/fleet cargo I have no option in the drop down to "Deliver To".
I am also having an issue with not being able to sell anything on the market - I have fuel - online market hub - but no cigar....right clicking items there is no sell option just buy and view market.
Im pretty sure its not a permissions issue - I can reprocess, set clones, dock and do other things, both for myself and alts and other corps that I have granted access to, just no market sell/deliver related stuff.
Is there a setting or permission that needs to be granted for that to function? |
Lugh Crow-Slave
2182
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Posted - 2016.04.17 11:32:05 -
[512] - Quote
So a huge QOL thing
with the rigs can they please be broken into M L and XL rather than all tossed together on the market tab
Citadel worm hole tax
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Lugh Crow-Slave
2187
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Posted - 2016.04.17 15:20:09 -
[513] - Quote
I noticed the citadels fuel reduction bonuse was affecting the refinery that's not right is it?
Also how long is a service cycle 1hr?
Citadel worm hole tax
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Lugh Crow-Slave
2198
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Posted - 2016.04.17 21:13:58 -
[514] - Quote
The option to launch fighters w/o a full flight would be nice even if you have more than enough to make one. Let us stop the loading of fighters and launch immidietly
Citadel worm hole tax
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CCP Habakuk
C C P C C P Alliance
1532
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Posted - 2016.04.18 01:57:53 -
[515] - Quote
Regan Rotineque wrote: [snip] I am also having an issue with not being able to sell anything on the market - I have fuel - online market hub - but no cigar....right clicking items there is no sell option just buy and view market.
Im pretty sure its not a permissions issue - I can reprocess, set clones, dock and do other things, both for myself and alts and other corps that I have granted access to, just no market sell/deliver related stuff.
Is there a setting or permission that needs to be granted for that to function?
I am not sure about delivery, but the missing sell option is a bug while being in hangar view, which will hopefully be fixed soon. The sell option shows correctly in outside view (or when controlling the citadel).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Regan Rotineque
The Scope Gallente Federation
391
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Posted - 2016.04.18 04:37:32 -
[516] - Quote
CCP Habakuk wrote:Regan Rotineque wrote: [snip] I am also having an issue with not being able to sell anything on the market - I have fuel - online market hub - but no cigar....right clicking items there is no sell option just buy and view market.
Im pretty sure its not a permissions issue - I can reprocess, set clones, dock and do other things, both for myself and alts and other corps that I have granted access to, just no market sell/deliver related stuff.
Is there a setting or permission that needs to be granted for that to function? I am not sure about delivery, but the missing sell option is a bug while being in hangar view, which will hopefully be fixed soon. The sell option shows correctly in outside view (or when controlling the citadel).
Thank you !
I thought i was going mad ... I did manage to get both the sell option and the deliver option but only if I take control of the keepstar. I was unable to get either in the hanger mode or in the outside view. In addition i found that I was having the modules for the keepstar going offline when i toggled, or the modules in my ship going offline if I was in one.
Though I have not been able to reproduce it regularly....so I have not submitted it as a bug yet since I cannot pin it down.
Cheers
~R~ |
Cebraio
4S Corporation Goonswarm Federation
460
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Posted - 2016.04.18 10:59:53 -
[517] - Quote
Testing feedback - Bugs
1. I logged out in our XL citadel. Tried to log back in, but the station interior did not load. (UI, local chat, station service panel did load). When I tried to undock, space did not load either. With the overview I managed to fly over to the local station and attempted to dock there, but even though it confirmed my docking request, it never got me inside. Then I was podded by some random asshat that didn't follow the rules. It solved my problems though. Clone loaded in station.
2. Docking rights management broke. I'll write a step by step log of what I did: - built an XL citadel - when it came online and out of repair, I docked I wanted to allow docking for the alliance: - Created anew access list, that contained alliance only (not my corp) - Assigned the access list to a new profile that I applied to the citadel - I then noticed, that I could no longe assume control of the citadel (although that was part of the profile) - I undocked and could no longer redock
- I set the original profile again, but that didn't change a thing. It still didn't let me in.
- I created another profile and access list. This time I allowed my corp and set myself as admin. - I could dock with that profile and assume control, but a corp mate could still not dock (corporation was included) - I then deleted all custom profiles and set the original profile again. This time, it all worked for myself and my corp mate (notice I had done the same before, without luck).
Sorry for not making proper bug reports. I hope you can do something with it.
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Rthulhu Voynich
Federal Navy Academy Gallente Federation
3
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Posted - 2016.04.18 13:58:33 -
[518] - Quote
CCP Claymore wrote:Somebody TheGreat wrote:
....
1: Being tethered does NOT prevent being bumped out of tether range.
...
1. We are already looking into this and have some ideas in the pipeline ...
I checked this out today (April 18th). Bumping a tethered ship out of tether range is still possible.
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Eli Stan
Center for Advanced Studies Gallente Federation
461
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Posted - 2016.04.18 20:02:57 -
[519] - Quote
Cebraio wrote:Testing feedback - Bugs
1. I logged out in our XL citadel. Tried to log back in, but the station interior did not load. (UI, local chat, station service panel did load). When I tried to undock, space did not load either. With the overview I managed to fly over to the local station and attempted to dock there, but even though it confirmed my docking request, it never got me inside. Then I was podded by some random asshat that didn't follow the rules. It solved my problems though. Clone loaded in station.
I've had a similar issue - upon logging in, it looked like I was halfway between the character loading screen and the citadel interior screen. Change back and forth between hangar view and outside view got the UI to load completely. Upon undocking from the citadel however, I've often seen my overview never update. I can warp to celestials and stations and other citadels, but never dock because I'm still shown as 1000km or more away from that object. I cant take a gate for the same reason. And I can't warp back to my originating Citadel, since it shows I'm 0m away from it. My only option is to log off in space, and everything works fine once I'm back in. (And I did submit a bug report for this, CCP Claymore.)
I did encounter another issue yesterday that I have not reported yet. When I change ships while in a citadel, the session change timer starts - but I can immediately undock, unlike with a station which delays my undocking until the session change completes. Sometimes (but not always) when I undock after changing ships, none of my implants (and perhaps none of my skills as well) get applied, so on tight fits that need a PG or CPU implant, I undock into a ship with no modules online. It's like the BIAB process isn't allowed to complete.
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Vigilanta
S0utherN Comfort Circle-Of-Two
113
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Posted - 2016.04.18 21:35:39 -
[520] - Quote
CCP Claymore wrote:Lugh Crow-Slave wrote:Gigiarc wrote:Are there any special factors affecting the anchor time for citadels? I just threw out an XL and L in nullsec, and both are showing 6 days on the anchoring timers. you broke something they should only be 24 What did you put the vulnerability time at could that be messing with it? Sooo we did make a change for NS, which I think we announced in a devblog a while ago. If you try to anchor a Citadel in NS space you do not own, you will be subject to an anchoring penalty of 1 day per strategic index Strategic 0 = 24 hour per normal Strategic 1 = 48 hour anchor etc etc
Why not just the current restriction that is present on outposts for null space. You own it or you cant deploy it. The length of the anchor doesn't really do much for the defender other than give them more time to prep to try and kill it as soon as it finishes anchoring. Due to the power citadels represent in more or less station levels of functionality a citadel in hostile sov needs to be destructible DURING the anchor time (which I think you should feel free to shorten), or they shouldn't be able to manage the trick at all. |
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Trespasser
S0utherN Comfort Circle-Of-Two
50
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Posted - 2016.04.18 23:06:01 -
[521] - Quote
If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly |
Lugh Crow-Slave
2211
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Posted - 2016.04.18 23:28:14 -
[522] - Quote
Trespasser wrote:If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly
... expecting some one to have to guard these for well over 24hrs is a bit much
they are suposed to be hard to put up in some one else's space not impossible
Citadel worm hole tax
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Trespasser
S0utherN Comfort Circle-Of-Two
50
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Posted - 2016.04.18 23:52:50 -
[523] - Quote
Lugh Crow-Slave wrote:Trespasser wrote:If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly ... expecting some one to have to guard these for well over 24hrs is a bit much they are suposed to be hard to put up in some one else's space not impossible
If an alliance wants to drop a citadel that costs 70 billion in hostile space, they should have to defend it.
But hey im not lock into the vulnerability, but it absolutely should be required to exit anchoring during the vulnerability window of the ihub. This will force them to show up and defend it before it has a chance to get all of its defenses up. |
Lugh Crow-Slave
2211
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Posted - 2016.04.19 00:00:09 -
[524] - Quote
Trespasser wrote:Lugh Crow-Slave wrote:Trespasser wrote:If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly ... expecting some one to have to guard these for well over 24hrs is a bit much they are suposed to be hard to put up in some one else's space not impossible If an alliance wants to drop a citadel that costs 70 billion in hostile space, they should have to defend it. But hey im not lock into the vulnerability, but it absolutely should be required to exit anchoring during the vulnerability window of the ihub. This will force them to show up and defend it before it has a chance to get all of its defenses up.
if your ADM is up it will take a week to anchor if you can't orginize people to get on then you have a bigger issue
also none of them cost 70B large is 7b XL is over 100b lol
Citadel worm hole tax
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John Hand
15
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Posted - 2016.04.19 00:22:18 -
[525] - Quote
Trespasser wrote:If you don't own the ihub in the system you anchor the citadel in, it should be vulnerable during the whole anchoring phase.
If you own the ihub then it should be invulnerable during the anchoring phase.
Also, in any case no matter if you own the ihub or not.. the citadel should finish its anchoring timer during the vulnerability window of the ihub in the system its anchored in
This make it so if you want to anchor a citadel in someones system then its going to come out in their prime time, not yours.
And if you do own the system then it comes out in your prime time so you can set everything up properly
+1
I like this idea |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
385
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Posted - 2016.04.19 03:22:19 -
[526] - Quote
Vigilanta wrote:CCP Claymore wrote:Lugh Crow-Slave wrote:Gigiarc wrote:Are there any special factors affecting the anchor time for citadels? I just threw out an XL and L in nullsec, and both are showing 6 days on the anchoring timers. you broke something they should only be 24 What did you put the vulnerability time at could that be messing with it? Sooo we did make a change for NS, which I think we announced in a devblog a while ago. If you try to anchor a Citadel in NS space you do not own, you will be subject to an anchoring penalty of 1 day per strategic index Strategic 0 = 24 hour per normal Strategic 1 = 48 hour anchor etc etc Why not just the current restriction that is present on outposts for null space. You own it or you cant deploy it. The length of the anchor doesn't really do much for the defender other than give them more time to prep to try and kill it as soon as it finishes anchoring. Due to the power citadels represent in more or less station levels of functionality a citadel in hostile sov needs to be destructible DURING the anchor time (which I think you should feel free to shorten), or they shouldn't be able to manage the trick at all. Simpler to be aware of what is going on in your space and making plans and co-coordinating resources to blow the thing into dust by the time it exits unanchoring. It will be pretty easy to kill at that point, providing your group cares enough to kill it. Also: you can hire mercs to kill it outside your time zone if it exits then.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Circumstantial Evidence
304
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Posted - 2016.04.20 01:15:43 -
[527] - Quote
Structure Guided Bomb ammo explosion radius stats have been tuned, AoE radius for damage versions is not stated (can we assume 40km based on void AoE radius?)
Material requirements for building structure ammo still appear to be placeholder values; anti-capital missile req's same as sub-capital. (expectation: anti-cap missiles should cost more than sub-cap versions) |
Lugh Crow-Slave
2235
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Posted - 2016.04.20 01:22:28 -
[528] - Quote
Circumstantial Evidence wrote:
Material requirements for building structure ammo still appear to be placeholder values; anti-capital missile req's same as sub-capital. (expectation: anti-cap missiles should cost more than sub-cap versions)
partiicularly when you add in the sub cap launchers shoot faster
Citadel worm hole tax
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Lugh Crow-Slave
2239
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Posted - 2016.04.20 09:54:56 -
[529] - Quote
Just one more time to hope you see why compression needs to be treated separate in roles and taxable
You guys want to push trading into player citadels well if any of these do manage to spring up odds are they will have very low if not 0 refining tax in order to incentives people who sell large quantities of minerals to use their market.
What this means is if you set up a refinery structure you won't be able to tax it anywhere that uses that market citadel particularly in hs.
There is very little reason for anyone to refine in your citadel even if it's free do to the convenience they gain from compressing in order to move their ore to sell. Same goes off they are building they will want to compress the ore in order to build closer to a market.
So unless there is a good reason why this service should not be taxable please make it so.
Also this change is gong to make it where there is little to no uncompressed ore sold in eve is this intended?
Citadel worm hole tax
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Sekeris
Blueprint Haus Blades of Grass
16
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Posted - 2016.04.20 17:01:51 -
[530] - Quote
Played about a bit with the citadel on sisi, and i have to say the new management window is pretty nice. However the vulnerability window is a bit wierd still. If i pick an hour of vulnerability i get a second hour for free, with no explanation what that is. I guess it means if it gets attacked it will exit refo at that time? If that is so should there not be another box for the second refo?
A legenda would probably help. in this view.
Also why bother with giving a medium 3 hours vulnerability when basicly your saying it doesnt matter what you pick because you get more of it, at a time you probably wont be around, because its not one of the hours you said you wanted on another day. Basicly you have to plan for 3x3 hours on at least 3 days?
Lastly, the view itself is bugged, when you save and reopen it shows something like -9 out of 3. |
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Vigilanta
S0utherN Comfort Circle-Of-Two
114
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Posted - 2016.04.20 21:17:12 -
[531] - Quote
was playing around today and noticed this. There is no repair option in citadels? If it exists i cant find it, seems like this is a relatively significant oversight as you have no way to repair modules or ships while docked. You could make it a service module id be okay with that, but this should absolutely be something included at launch if you want them to be used as repairing is a big piece of core functionality.
Edit: Also +1 to trespassers idea of having a citadel anchoring in hostile sov space come out of anchoring during the ihubs vulnerability window rather that a multiple of 24 from when it was anchored. If you did this I think it would create a nice balance. |
Commissar Kate
GoonWaffe Goonswarm Federation
405800
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Posted - 2016.04.20 21:26:32 -
[532] - Quote
Am I missing something or is there no direct trading available in citadels? By intent or just a bug?
-k8
My Fanclub
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TheSmokingHertog
Julia's Interstellar Trade Emperium
375
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Posted - 2016.04.20 22:25:28 -
[533] - Quote
Commissar Kate wrote:Am I missing something or is there no direct trading available in citadels? By intent or just a bug?
You need to rig the citadel with a trading thingy.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Lugh Crow-Slave
2250
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Posted - 2016.04.20 22:27:52 -
[534] - Quote
TheSmokingHertog wrote:Commissar Kate wrote:Am I missing something or is there no direct trading available in citadels? By intent or just a bug?
You need to rig the citadel with a trading thingy.
... there is no such thing
you can not trade in citadels on release
Citadel worm hole tax
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Lugh Crow-Slave
2250
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Posted - 2016.04.20 22:32:27 -
[535] - Quote
Sekeris wrote:
Also why bother with giving a medium 3 hours vulnerability when basicly your saying it doesnt matter what you pick because you get more of it, at a time you probably wont be around, because its not one of the hours you said you wanted on another day. Basicly you have to plan for 3x3 hours on at least 3 days?
what?
you only need 3 hrs a weak
that lighter colored box that comes up shows you when it will come out of RF if it enters it during that vuln timer.
Citadel worm hole tax
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Eli Stan
Center for Advanced Studies Gallente Federation
465
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Posted - 2016.04.21 01:00:13 -
[536] - Quote
Vigilanta wrote:was playing around today and noticed this. There is no repair option in citadels? If it exists i cant find it, seems like this is a relatively significant oversight as you have no way to repair modules or ships while docked. You could make it a service module id be okay with that, but this should absolutely be something included at launch if you want them to be used as repairing is a big piece of core functionality.
Edit: Also +1 to trespassers idea of having a citadel anchoring in hostile sov space come out of anchoring during the ihubs vulnerability window rather that a multiple of 24 from when it was anchored. If you did this I think it would create a nice balance.
Just undock and the tether will repair any heat or shield/armor/hull damage you have, for free. It doesn't repair damage to drones though, and I dint know what CCP plans for that.
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Masao Kurata
Perkone Caldari State
483
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Posted - 2016.04.21 01:45:20 -
[537] - Quote
I have been preparing my notes on citadels but the bashing tests were held up until now because the vulnerability system was barely working, and for the first time a citadel actually became vulnerable correctly so I was able to do two stages of a bash and... to my horror, reinforced for SIX STRAIGHT DAYS. You CANNOT be serious! This isn't even a fortizar, it's an astrahus! Complete bash testing before release isn't even possible with this, never mind the insane attacker commitment and yet another disgustingly huge defender advantage. |
Circumstantial Evidence
304
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Posted - 2016.04.21 02:06:14 -
[538] - Quote
Commissar Kate wrote:Am I missing something or is there no direct trading available in citadels? By intent or just a bug? Per CCP Claymore in previous posts, No direct trading available on release, but you can right-click / Deliver items to another named player's Deliveries hanger.
I'm having trouble granting admin or manager or even a new docking right, with the Access List today. A previously set access list is working all too well, allowing a member to take control of the citadel.
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Lugh Crow-Slave
2256
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Posted - 2016.04.21 02:47:42 -
[539] - Quote
Masao Kurata wrote:I have been preparing my notes on citadels but the bashing tests were held up until now because the vulnerability system was barely working, and for the first time a citadel actually became vulnerable correctly so I was able to do two stages of a bash and... to my horror, reinforced for SIX STRAIGHT DAYS. You CANNOT be serious! This isn't even a fortizar, it's an astrahus! Complete bash testing before release isn't even possible with this, never mind the insane attacker commitment and yet another disgustingly huge defender advantage.
To be fair the function of these is asset defence so they are supposed to take a huge commitment to siege. The ones coming out in the future will be much easier.
These things are more expensive and in many ways more limited to a pos their only real advantage is they are going to be hard to kill and that's the point
Citadel worm hole tax
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Masao Kurata
Perkone Caldari State
483
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Posted - 2016.04.21 06:45:34 -
[540] - Quote
Lugh Crow-Slave wrote:These things are more expensive and in many ways more limited to a pos their only real advantage is they are going to be hard to kill and that's the point
Hahahahahahahahahahahahahahahahahaha.
I have some comments about "more limited" but I need to finish testing, I still think I've barely scratched the surface of how many ways you can break eve with citadels. |
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