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Asurix
Caldari StoneDogS The Imperial Order
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Posted - 2007.02.13 07:57:00 -
[31]
The sleipnir actually is a pretty fast ship, fit some nano's on it etc. I honestly can't see how people think the astarte is better for soloing, it's like saying the deimos is better for soloing then the vaga
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.02.13 09:39:00 -
[32]
Well, dunno about anyone else, but if a Sleipnir had my astarte locked up and orbited at 15km or greater, I would just trundle back to the gate and leave. I tend to have Neutrons fitted to my Astarte though, and at 15km, that Sleipnir is going to be hit at about 60% accuracy by my guns, which is still a hell of a lot of pain to take. On the whole though, an Astarte is going to die if it engages a Sleipnir pilot that has the slightest clue about how to fight with his ship. -----
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Kay Rissa
Sabre Inc Hydra Alliance
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Posted - 2007.02.13 10:10:00 -
[33]
to: xKillaH Minmatar Cruor Frater Coalition of Carebear Killers
sleipnir has to resistance holes: kinetic and explosive
to: M00dy
Astarte can't hurt you if you stay 15kms away. Just keep your eye on how fast they are going.
my astarte does a lot more damage then sleipnir even at 15k (neutrons fallof is 11k and optimal is 5+) to: Deathbarrage
if a sleipnir pilot loses a 1v1 vs an astarte he honestly doesn't fly the ship righ
want to do 1 vs 1, sleipnir vs astarte with full tackling gear, capinj and etc ? no specific setup to kill astarte or sleipnir, just usual setup which u would use in pvp ?
Proud member of the Sabre
ps: i dont like to kill innocent ppl, so if i killed u, u rnt innocent |

R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.13 10:18:00 -
[34]
I think it's funny that people who try to decide which of two ships is better, always seem to compare 'em in a pure 1on1 situation 
Astarte: More damage, better tanking means it's nice in gangs. Sleipnir: Less of a tank, but A LOT more speed means it's better for solo.
Behind enemy lines solo or in a very small gang, I'd prefer the Sleipnir. In a larger (5+) gang I'd pefer the OMGRAAAWWWWRRRR damage of the Astarte. All depends on the situation... _______________________________________________
My views are my own and I don't represent my corp. |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.13 10:30:00 -
[35]
Originally by: R'adeh I think it's funny that people who try to decide which of two ships is better, always seem to compare 'em in a pure 1on1 situation 
Astarte: More damage, better tanking means it's nice in gangs. Sleipnir: Less of a tank, but A LOT more speed means it's better for solo.
Behind enemy lines solo or in a very small gang, I'd prefer the Sleipnir. In a larger (5+) gang I'd pefer the OMGRAAAWWWWRRRR damage of the Astarte. All depends on the situation...
i was just gonna say the same thing but u beat me to it. ppl always say which would win 1v1 which is not really the topic here. ur totally wrong about the tank tho. sleipnir tanks way better than the astarte and astarte has much more dmg potential.
DE
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zayanka
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Posted - 2007.02.13 10:43:00 -
[36]
maybe i dont undestand something, but...we use 5 low slots on both ships for tanking, cause we need meds to tackle:
2 med reps, expl, 2 eamn t2 for astarte - 310% resistances out of 400 possible 2 med reps, kin, expl, 1 eanm t2 for sleipnir - around 304 something
figures are average
but the astarte has 7.5% bonus to reper effectivnes.
Please correct me, if i am wrong
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.13 11:17:00 -
[37]
Originally by: zayanka maybe i dont undestand something, but...we use 5 low slots on both ships for tanking, cause we need meds to tackle:
2 med reps, expl, 2 eamn t2 for astarte - 310% resistances out of 400 possible 2 med reps, kin, expl, 1 eanm t2 for sleipnir - around 304 something
figures are average
but the astarte has 7.5% bonus to reper effectivnes.
Please correct me, if i am wrong
Sliepnir does not need 5 meds to tackle
Resistances as a percentage of the whole is a faulty measurement of tanking ability. ---------------------------------------- Thou Shalt "Pew Pew" |

Djerin
Obsidian Exploration Services The Pentagram
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Posted - 2007.02.13 12:29:00 -
[38]
Sleipnir has some advantages over Astarte imho. One is the 8th hislot. Soloing you can use that to fit a probelauncher or nos if you like to. Acting as a field command ship you do not need to drop a gun if you're gonna fit a gang mod. Another one is the versatility. You're not like stuck to such a small niche. And last but not least it's faster and has higher optimal range. You'll like that especially when soloing stuff.
Yet none of them is actually "better" imo. It depends on what you're gonna do.
Originally by: Cipher7
Its like if the Imperial Star Destroyers flew past the X-Wing fighters and started flying circles around them, it would turn Star Wars into a slapstick comedy a-la Benny Hill instead
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darth solo
Insurgency
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Posted - 2007.02.13 12:35:00 -
[39]
I max'd skilled the sleipnir for the tourny with all the implants and stuff and it was a BEAST... it was doing tempest like damage.
astarte looks good but i think i could take one.
d solo. celes apoc new kilboard |

Hoshi
Blackguard Brigade
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Posted - 2007.02.13 13:14:00 -
[40]
I often fly a sleipnir in a gang with mostly gallante command ships. My current setup is 220mm and 2 damage mods. I almost always end up higher on the killmails than the astarte's and eos's in the gang, even then using barrage against shield tankers.
The extra speed and range allows you to start firing earlier which gives you a better overall dps over the whole fight.
Of course the longer the fight the less advantage but even in a long fight the sleipnir gives you more flexibility. ---------------------------------------- A Guide to Scan Probing in Revelations |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.13 13:16:00 -
[41]
Originally by: zayanka maybe i dont undestand something, but...we use 5 low slots on both ships for tanking, cause we need meds to tackle:
2 med reps, expl, 2 eamn t2 for astarte - 310% resistances out of 400 possible 2 med reps, kin, expl, 1 eanm t2 for sleipnir - around 304 something
figures are average
but the astarte has 7.5% bonus to reper effectivnes.
Please correct me, if i am wrong
armor rtanking a sleipnir is stupid. With 3 med slots and 1 DCU on lows it can achieve a very good shield tank. And it will have remaining lows for Gyros and nanos.
If brute force doesn't solve your problem.. then you are not using enough!! |

R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.13 13:26:00 -
[42]
Originally by: DarkElf
Originally by: R'adeh I think it's funny that people who try to decide which of two ships is better, always seem to compare 'em in a pure 1on1 situation 
Astarte: More damage, better tanking means it's nice in gangs. Sleipnir: Less of a tank, but A LOT more speed means it's better for solo.
Behind enemy lines solo or in a very small gang, I'd prefer the Sleipnir. In a larger (5+) gang I'd pefer the OMGRAAAWWWWRRRR damage of the Astarte. All depends on the situation...
ur totally wrong about the tank tho. sleipnir tanks way better than the astarte...
If you fit faction gear on that sleipnir and use a crystal implant set, sure. But regular T2 vs T2 it won't tank way better... _______________________________________________
My views are my own and I don't represent my corp. |

Miss KillSome
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Posted - 2007.02.13 13:57:00 -
[43]
Edited by: Miss KillSome on 13/02/2007 13:55:54 ohh come on..who does 1:1 this days except inside corp?
Sleip is to drag enemy fire and then get the hell out of it when it starts to hurt with mwd. Astarte is there to get some dmg done on the enemy while they are shooting on sleip..
Astartes tank is there to stall everything, but u'll mostly die if u cannot break enemy tank quick...
And if u really wanna compare 1:1, then i think that sleip is dead. Any decent astarte pilot will have web plus mwd. U only need to get to sleip at 9.9km and he is dead..even at 15km orbiting blasters and 5 drones can hurt pretty well, and count that astarte may have tracking disruptor on mids..
If sleip doesnt have mwd, astarte easily catchs it up. If sleip doesnt have 20km scram, astarte just goes away. If sleip has mwd, he looses one mid slot for tanking and alot of cap for shield boosting. and 20km scram is viable only if u have mwd to keep enemy at 15km range..so another lost mid slot. left with 3 mid slots u cannot have alot of tanking done..maybe u fit a shiled passive tank modules on lows and i-stabs, but that is it..
my bet is on astarte, it can tank alot coz u dont need low slots for anything else then one or two dmg mods (which are must!), and can dish ALOT of dmg with 7 neutrons II while still have mids for mwd, cap injector and web + scram.
sleip will either hold u down and die, or run away if he has mwd..
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.13 14:08:00 -
[44]
Originally by: Miss KillSome Edited by: Miss KillSome on 13/02/2007 13:55:54 ohh come on..who does 1:1 this days except inside corp?
Sleip is to drag enemy fire and then get the hell out of it when it starts to hurt with mwd. Astarte is there to get some dmg done on the enemy while they are shooting on sleip..
Astartes tank is there to stall everything, but u'll mostly die if u cannot break enemy tank quick...
And if u really wanna compare 1:1, then i think that sleip is dead. Any decent astarte pilot will have web plus mwd. U only need to get to sleip at 9.9km and he is dead..even at 15km orbiting blasters and 5 drones can hurt pretty well, and count that astarte may have tracking disruptor on mids..
If sleip doesnt have mwd, astarte easily catchs it up. If sleip doesnt have 20km scram, astarte just goes away. If sleip has mwd, he looses one mid slot for tanking and alot of cap for shield boosting. and 20km scram is viable only if u have mwd to keep enemy at 15km range..so another lost mid slot. left with 3 mid slots u cannot have alot of tanking done..maybe u fit a shiled passive tank modules on lows and i-stabs, but that is it..
my bet is on astarte, it can tank alot coz u dont need low slots for anything else then one or two dmg mods (which are must!), and can dish ALOT of dmg with 7 neutrons II while still have mids for mwd, cap injector and web + scram.
sleip will either hold u down and die, or run away if he has mwd..
its a long long time since i last saw a minmatar ship without MWD and any good piloting let himself get in web range of any dangerous opponent.
The sleipnir is teh one that will decide if the battle will happen or not and at wich range.
If brute force doesn't solve your problem.. then you are not using enough!! |

Miss KillSome
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Posted - 2007.02.13 14:11:00 -
[45]
exactly..read my last statement..he will run away..
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.13 14:28:00 -
[46]
1v1 vs an astarte...
set up to tackle and win with Sleip in a Sleip vs Astarte:
Sleip 7x's 425 II's, NOS
XL Shield Booster II, MED injector II w/ 800's, INV II, shield amp II, 20 km scram
2x's gyro II, dmg control II, 2x's PDU II
tech II drones
That way you can hold it down(scram), the Astarte has to come in scram range to hit, and that Sleip tank will hold an Astarte for a LONG time w/ shield skills at 5(tried and proven against all specialized turret Astarte w/ CS 5). 1100+ shield rep per 5 sec cycle on this Sleip.
We tried this yesterday, the Sleip creamed the Astarte, perdy badly 
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Miss KillSome
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Posted - 2007.02.13 14:35:00 -
[47]
no mwd, no fun..
can we test it with my astarte? your sleip against my astarte..
remember, once astarte gets into range, u are pretty dead..
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.02.13 14:58:00 -
[48]
Originally by: Goumindong Edited by: Goumindong on 12/02/2007 11:28:46
Originally by: Kay Rissa I fly both of those ships and i would never use sleipnir solo, whether i can go solo anyday in my Astarte because:
for solo u need 4 meds for cap booster, web, scrambl and mwd, so it means that u need to armor tank the sleipnir...wich has 2 holes to kinetic and explosive...
after fitting tank to low slots it only does around 470 dps with cs at lvl 5, astarte does 760+
The exchange of course is that a sliepnir can run a much stronger tank without giving up gank in a gang situation. Similar to how the absolution can do the same.[Though with not quite the DPS or tank, in exchange for a good amount of range]
You are wrong sir,the absolution has about the same tanking ability,if not more then the astarte.
Also about the holes the sleip is ment for gangs,so i would shield tank the thing,not armor tank it. __________________________________________ Yes it is great being amarr. |

Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.13 15:01:00 -
[49]
Originally by: Miss KillSome no mwd, no fun..
can we test it with my astarte? your sleip against my astarte..
remember, once astarte gets into range, u are pretty dead..
We could, getting to me is quite intense lol. But yea, for a 1v1 against an astarte no MWD, gotta be able to tank the dps so the slot is reserved for the AMP II, the tank will not hold w/out it against the Astarte(to much dps), at least not if the Astarte pilot has the sp to back up the ship he is in. We did try by removing the amp and he broke the tank. However, I held the tank so well the Astarte ended up within 10 km of me and I still took his armor and had about a quarter and a half shield left.
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DoctorColossal Pervius
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Posted - 2007.02.13 15:17:00 -
[50]
Hmm. A tough one as they are both great ships. I would armour tank a Sleipnir despite previous comments. With that layout and the choice of damage types I would tip the Sleipnir anyday.
Astarte...I wonder what damage it will do? KIN/THERM
Sleipnir....... everything! Your choice.
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Asurix
Caldari StoneDogS The Imperial Order
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Posted - 2007.02.13 15:39:00 -
[51]
Originally by: DoctorColossal Pervius Hmm. A tough one as they are both great ships. I would armour tank a Sleipnir despite previous comments. With that layout and the choice of damage types I would tip the Sleipnir anyday.
Astarte...I wonder what damage it will do? KIN/THERM
Sleipnir....... everything! Your choice.
armor tanking a sleipnir? WHY! for christ's sake, it will be worse then a hurricane
Anyway to whoever says he can kill a shield tanked sleipnir in a astarte feel free to mail me ingame on TQ we'll set up a time and place, bring officer mods plz, want some for my archon
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Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.13 16:05:00 -
[52]
Originally by: DoctorColossal Pervius Hmm. A tough one as they are both great ships. I would armour tank a Sleipnir despite previous comments. With that layout and the choice of damage types I would tip the Sleipnir anyday.
Astarte...I wonder what damage it will do? KIN/THERM
Sleipnir....... everything! Your choice.
Armor tank the Sleip...uhhmmm...no, lets ignore the Shield boost bonus shall we, you know the one that makes the ship so evil so that we can go to basic armor repping w/ no bonus vs a ship with an armor repping bonus and is up there with the highest dps's in the game
You do that bud, please let me get a Sleip BPO to sell these things to this guy
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Wizie
Minmatar 0utbreak
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Posted - 2007.02.13 16:27:00 -
[53]
For gangs, a 250 II fitted astarte is quite deadly, and deals a lot of dmg out to quite a good range.
I don't see the point of fitting blasters in gangs, you are much more effective if you can do dmg both up close and far.
The difference in range of astarte/sleipnir with acs and blasters is negligible in most situations.
For solo, I would still pick the Astarte over the Sleipnir anyday. Shield tanking with cap boosters means that both ships will be equally troubled by cap issues. No web implies that you might be watching a lot of your targets getting away from you.... I've seen it happen all too often.
You might not get in range as quick as a sleipnir (to get a scram on), but once the scram is on the astarte is just so much better.
I think it comes down to personal taste. I prefer the Astarte, and I quite despise the Sleipnir shield/tackle difficulty.
The Bloodstone guy setup is great for SISI, its quite pointless in real PvP. No MWD on a slow ship.. every jump in is begging to get you anihilated on the other side. ----------------- Sig removed by some noob |

Omega Bloodstone
Battlestars Curse Alliance
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Posted - 2007.02.13 16:32:00 -
[54]
Originally by: Wizie For gangs, a 250 II fitted astarte is quite deadly, and deals a lot of dmg out to quite a good range.
I don't see the point of fitting blasters in gangs, you are much more effective if you can do dmg both up close and far.
The difference in range of astarte/sleipnir with acs and blasters is negligible in most situations.
For solo, I would still pick the Astarte over the Sleipnir anyday. Shield tanking with cap boosters means that both ships will be equally troubled by cap issues. No web implies that you might be watching a lot of your targets getting away from you.... I've seen it happen all too often.
You might not get in range as quick as a sleipnir (to get a scram on), but once the scram is on the astarte is just so much better.
I think it comes down to personal taste. I prefer the Astarte, and I quite despise the Sleipnir shield/tackle difficulty.
The Bloodstone guy setup is great for SISI, its quite pointless in real PvP. No MWD on a slow ship.. every jump in is begging to get you anihilated on the other side.
Ya, it beat the Astarte, but yes in a gange the MWD is quite the asset and used by myself. I was throwing out a 1v1 setup that beat the tears out of an Astarte basing it on the fact that he had to come close to get that Astarte to hit. Now would I take that setup into gank combat or fleet, lol, no...me would have that MWD I was out to see if fully tanked w/ scram if the Sleip would own the Astarte, and it did.
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