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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Mr Grape Drink
Sugar - Water - Purple Who.
84
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Posted - 2016.04.01 01:40:58 -
[61] - Quote
Swap the % bonus on the Hel? Let their specialty be counter fighters and frigs types with really fast fighters and that web bonus.
Let the Nyx keep that dank 10% damage with bonus tank where it would stick its fighters in the the "brawler" role.
Everybody gets their dank.
Aeon - Dank armor tank Wyvern - Dank shield tank Hel - Dank counter fighters Nyx - Dank brawlers
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Giuseppe R Raimondo
Dissidence Dawn Shadow Cartel
76
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Posted - 2016.04.01 01:52:19 -
[62] - Quote
Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet
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Mr Grape Drink
Sugar - Water - Purple Who.
84
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Posted - 2016.04.01 01:59:19 -
[63] - Quote
Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet
Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs? |
Soleil Fournier
Ultimatum. The Bastion
80
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Posted - 2016.04.01 02:13:02 -
[64] - Quote
Nyx issues aside, the hulls are looking really good and making a ton of sense. The design had been solid and im excited for the future of capitals.
The hull bonuses to projectors, plates, and warp core strength are right where they need to be and are balanced in my opinion.
Some suggestions for all hulls:
Fighter bays are too small. You're adding a ton of fighter options. Can barely fit one flight of each, much less bringing any spares. They are destructible after all and fights tend to last a while.
Command link bonuses would make a little more sense if there were command links for drones/fighters. Nudge nudge.
EW resists at 50% seem a bit weak, a single T2 Web will really hurt. Sieged dreads get 80%. 75% for supers seems appropriate.
Fuel bays need a size increase since Projectors will be using fuel. |
Giuseppe R Raimondo
Dissidence Dawn Shadow Cartel
76
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Posted - 2016.04.01 02:45:06 -
[65] - Quote
Mr Grape Drink wrote:Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs?
i am saying that having the hel has the role of counter fighters is useless because other supers will easily kill enemy fighters with smartbombs wih out having to give up dps |
Archeras Umangiar
CRY.NET Nihilists Social Club
27
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Posted - 2016.04.01 05:38:51 -
[66] - Quote
LEAVE THE HEL AS IT IS YOU PEOPLES!.... its gud like that.... plz dont break thnx (maybe velocity factor instead of the range? :D) |
Anthar Thebess
1484
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Posted - 2016.04.01 08:01:26 -
[67] - Quote
This apply both to Carriers and motherships.
Why making all ships flat? Instead of this make them unique in the role. - Give NYX much bigger dps boost - Make HEL fighters travel much much faster - AEON can be king of armor tank, but go into direction of maxing out raw hit points not resist ( yes Slaves should affect this even more, get dank tank but at very big cost). - WYVERN make it most resistant to all kind of ewar. (If race specialize in ewar, it know also how to defend again it).
I don't expect that any of above will be considered.....
After the changes gaps are smaller, but again bigger ehp and better resist profile is better than bit bigger dps, especially when you have additional slot that allow you to reduce the gap while still geting more EHP.
CCP consider at least removing basic resist bonus and replace it with additional bonus to plates and extenders. Aeon and Wyvern can keep current EHP levels, but they will lose huge bonus to remote reps that NYX and Wyven are missing.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Kinizsi
FREE GATES FREE GATES COALITION
9
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Posted - 2016.04.01 08:08:40 -
[68] - Quote
LakeEnd wrote:The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing?
Think on target painting groups that are about to be bombed....... |
Anthar Thebess
1484
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Posted - 2016.04.01 09:01:56 -
[69] - Quote
Droping a hel, on enemy fleet because it will be bombed is not a real option. Any super will be able to use this module, but some will just have bonus to cycle time.
What i will mount on my super, super OP mothership class dictor bubble or a aoe target painter that i have bonus .... Nope, dictor bubble wins.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.04.01 09:53:58 -
[70] - Quote
CCP Larrikin wrote:
Cargo Bay: 1650m3
RIP 1337 Aeon
Workarounds are not bugfixes.
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Emerson Bo
Republic Military School Minmatar Republic
0
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Posted - 2016.04.01 09:54:28 -
[71] - Quote
Any news re rorquals coming in this round of cap updates? |
Rek Seven
Art Of Explosions 404 Hole Not Found
2173
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Posted - 2016.04.01 09:59:46 -
[72] - Quote
Where is the thread for dreads? They need some serious work from what is see on sisi.
The wishlist is pretty much complete...
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Strata Maslav
Born-2-Kill Separatists
144
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Posted - 2016.04.01 10:49:05 -
[73] - Quote
Anthar Thebess wrote:Droping a hel, on enemy fleet because it will be bombed is not a real option. Any super will be able to use this module, but some will just have bonus to cycle time.
What i will mount on my super, super OP mothership class dictor bubble or a aoe target painter that i have bonus .... Nope, dictor bubble wins.
The new AoE DDs are tied to sig.
I imagine these will stack as well. |
Rivr Luzade
Kenshin. DARKNESS.
2395
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Posted - 2016.04.01 11:13:36 -
[74] - Quote
Mizhir wrote:Removal Tool wrote:Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers Well the Aeon is only half a hull anyways. So it makes sense that it has less slots. The Aeon is a perfect ship for proper fleet placement and movement. What capsuleers call fleet placement and movement is just rubbish. I truly hope that CCP keeps that in mind when they every redesign the Aeon so that it does not lose its ability to function as a fortress wall on the field behind which damaged vessels find shelter and can be repaired without being bothered or harassed by enemy ships.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Kieron VonDeux
141
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Posted - 2016.04.01 11:47:28 -
[75] - Quote
Mr Grape Drink wrote:Swap the % bonus on the Hel? Let their specialty be counter fighters and frigs types with really fast fighters and that web bonus.
Let the Nyx keep that dank 10% damage with bonus tank where it would stick its fighters in the the "brawler" role.
Everybody gets their dank.
Aeon - Dank armor tank Wyvern - Dank shield tank Hel - Dank counter fighters Nyx - Dank brawlers
Why must the Nyx always be the best at nearly everything? The best armor tank and the best brawler?
Why would you ever fly a Aeon if the Nyx has nearly same tank with much better fighter damage? Why would you ever fly a Hel if doesn't have nearly the tank as any other Supercarrier? Hello Mr Primary Why would you fly a Wyvern when you don't have a tank that nearly every one else has?
You wouldn't.
Aeon - Dank Tank and nothing else worth mentioning Wyvern - Dank Tank that no one else uses.. pre patch that is. Hel - Dank Nothing... Well except killing Subcaps somewhat better, if your fighters don't run out of gas. Nyx - Dank Tank and Dank Fighter Damage...
What do you fly?
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Anthar Thebess
1484
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Posted - 2016.04.01 12:11:17 -
[76] - Quote
It is all about making all supers useful. At current stats only super you want to have is Aeon or Wyvern. They outmatch Nyx and Hel in every possible way.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Harvey James
The Sengoku Legacy
1264
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Posted - 2016.04.01 13:21:38 -
[77] - Quote
excessive bonuses anyone? .. .still not adding the supercarrier skillbook then? .. HP amounts + hp bonuses too extenders/plates are just odd.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
352
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Posted - 2016.04.01 14:29:44 -
[78] - Quote
ccp you can solve this my simply removing supers and titans from the game. Suddenly balance is achieved. |
Intaktus
Girl Friends Please Ignore League of Unaligned Master Pilots
0
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Posted - 2016.04.01 18:21:53 -
[79] - Quote
1.) Will the currently existing Fighters and Fighter Bombers just be converted 1 to 1 to the new Light and Heavy Fighters with the same name? This would mean a huge loss for every existing cap pilot as the current build cost are much higher and in future more fighters of the same type are required for comparable performance. Looking on SiSi build cost, I would expect 4-6 new fighters for one old fighter.
2.) Will BPOs for the new fighter models get seeded earlier as the release itself? |
Archeras Umangiar
CRY.NET Nihilists Social Club
27
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Posted - 2016.04.01 20:44:10 -
[80] - Quote
Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp... |
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Niriam DoT
Gipsies The Afterlife.
0
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Posted - 2016.04.01 22:08:27 -
[81] - Quote
Just took a look at Revenant on Sisi. Gues what - it has 58 000 km lock range listed under attributes tab. |
Daichi Yamato
Xero Security and Technologies
3165
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Posted - 2016.04.02 02:57:12 -
[82] - Quote
Archeras Umangiar wrote:Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp...
This is the same amongst many sub caps.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Archeras Umangiar
CRY.NET Nihilists Social Club
27
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Posted - 2016.04.02 10:26:54 -
[83] - Quote
Daichi Yamato wrote:Archeras Umangiar wrote:Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp... This is the same amongst many sub caps.
not really, the align time between a Raven and a Armaggedon is different, i can understand that they have the same it doesn bother me, but give the hel its faster align time than others, its litteraly what made it so *special*
Caldari has always and should stay a BRICK align time wise, while amarr is slightly better but in the end is the same as the wyvern due to the plates, the hel is the fastest followed by the nyx, thats how its been for ages and should stay imo |
Daichi Yamato
Xero Security and Technologies
3165
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Posted - 2016.04.02 19:11:01 -
[84] - Quote
You know you just compared an attack BS with an E-war BS right??
Incursus - 4.5 Rifter - 4.7
Maller - 8.7 Moa - 8.7
Thorax - 7.7 Stabber - 7.9
Harby - 12.2 Drake - 12.2
No its not gospel. But its quite frequent.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Archeras Umangiar
CRY.NET Nihilists Social Club
27
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Posted - 2016.04.02 19:57:51 -
[85] - Quote
Daichi Yamato wrote:You know you just compared an attack BS with a combat BS right??
Incursus - 4.5 Rifter - 4.7
Maller - 8.7 Moa - 8.7
Thorax - 7.7 Stabber - 7.9
Harby - 12.2 Drake - 12.2
No its not gospel. But its quite frequent.
Still the Revenants inertia hasnt been fixed, this looks litteraly like a copy pasta of stats to me vOv |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
313
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Posted - 2016.04.03 09:03:52 -
[86] - Quote
Been playing around with Carriers and SuperCarriers on Sisi a little. Liking the changes a lot so far despite only barely scratching the surface in the gameplay they now offer. One thing that might have already been highlighted but wasn't as expected, being able to effectively instant reload drones. Fire off a Torp Volley from the heavy fighter drones, redock, relaunch - able to fire again straight away. Is this accepted as it's at the expense of you being right next to the thing you are shooting? |
Oukonunaka
Sebiestor Tribe Minmatar Republic
0
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Posted - 2016.04.03 18:25:01 -
[87] - Quote
Since the EHP on the ships are going to be lowered, will there be a construction reduction in materials to compensate for this. I dont think it makes any sense to lower EHP on a ship of this size and cost without reducing its material amounts. |
HandelsPharmi
Pharmi on CharBazaar
1798
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Posted - 2016.04.03 18:54:54 -
[88] - Quote
Mr Floydy wrote:Been playing around with Carriers and SuperCarriers on Sisi a little. Liking the changes a lot so far despite only barely scratching the surface in the gameplay they now offer. One thing that might have already been highlighted but wasn't as expected, being able to effectively instant reload drones. Fire off a Torp Volley from the heavy fighter drones, redock, relaunch - able to fire again straight away. Is this accepted as it's at the expense of you being right next to the thing you are shooting?
CCP hat this problem already! They have fixed it, by a countdown of the fighter's cycle time. Instead of shooting instantly and reloading, it took on full cycle to get ready to shoot. To prohibit the problem you mentioned. Docking and relaunching all drones increased the DPS exorbitantly... by two to three time more DPS. |
Edriahn
Sniggerdly Pandemic Legion
22
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Posted - 2016.04.04 14:32:56 -
[89] - Quote
CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :)
It's nice to see somebody is actually listening, but it's still far from perfect.
Looking at it objectively, you have 8 tank slots + 20% resist bonus on the Aeon, vs 7-slot tank + 25% damage bonus on the Nyx. This is not much different than the current situation and as you know, aeon's are the go-to for armor tank and a lot of people have switched from the fragile nyxes. If the Aeon fits 1x DDA, it compensates for the nyx bonuses and still has 1 free slot for its primary tank, while the Nyx only has a +1 utility, which isn't as useful.
C'mon, you can think of something better, I haven't extracted my gallente Carrier V yet.
[20:46:05] Komahal > pl is cancer
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
313
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Posted - 2016.04.04 18:34:35 -
[90] - Quote
HandelsPharmi wrote:CCP hat this problem already! They have fixed it, by a countdown of the fighter's cycle time. Instead of shooting instantly and reloading, it took on full cycle to get ready to shoot. To prohibit the problem you mentioned. Docking and relaunching all drones increased the DPS exorbitantly... by two to three time more DPS. It's definitely still broken on Sisi (evading the reload timer) - but if CCP are aware then that's fine by me!
A request - any chance of an icon against locked targets showing what drones are attacking the object? The lines in space are all well and good, but with 1000+ people on grid they're not going to be helpful! |
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