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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Larrikin
C C P C C P Alliance
422

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Posted - 2016.03.31 13:05:16 -
[1] - Quote
Hi M8s,
We're making huge changes to capitals with the Citadels expansion. Most of these changes are on Sisi now and we'd love you to get on there and help us with testing!
Notes:
- All combat capitals have reduced base Shields/Armor/Hull. There are now capital armor plates and capital shield extenders that you should use to increase the buffer of your capital ship.
- Carriers can no longer fit a Triage module. Carriers with a triage module fitted during the deployment of the Citadels expansion will be converted into Force Auxiliaries.
- Carriers no longer have a drone bay, instead they have a fighter bay and use the new fighter mechanics.
- There is a new module called a Networked Sensor Array. This increases the Sensor Strength, Targeting Range, and Scan Resolution at the expense of disabling the use of any offensive EWar (Warp Scramblers/Disruptors, Target Painters, ECM, Stasis effects, Sensor Dampeners, etc).
- Drone Control Units have been converted to Fighter Support Units. These now give a general buff to fighter damage and survivability.
- All other drone modules (excluding Drone Link Augmentors) also provide bonuses to Fighter squadrons (check show info on those modules for details)
- Advanced Drone Interfacing has been renamed to Fighter Hangar Management and now provides a bonus to the size of your fighter hanger.
- Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
- The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
- A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
- A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
- The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.
- Burst Projectors, more information will be coming in another thread soon!
All of these changes are on Sisi, and we'd appreciate you jumping on and helping to test them!
The current stats we're looking at for carriers is as follows: Aeon Amarr Carrier Bonus (per skill level):
- 5% bonus to Fighter damage
- 4% bonus to armor resistances
- +5 bonus to ship warp core strength
- 5% bonus to Weapon Disruption Burst Projector cycle time
- 2% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
- Slot layout: 5H, 4M, 7L;
- Fittings: 925,000 PWG, 725 CPU
- Defense (shields / armor / hull) : 220,000 / 500,000 / 270,000
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge / cap per second) : 90,000 / 5630s / 15.98
- Mobility (max velocity / agility / mass / align time): 80 / .036 / 1,700,000,000 / 84.84s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 90,000, 3, 3, 2, 3 (New!)
- Fleet Hanger (bay): 50,000
- Cargo Bay: 1650m3
- Ship Hanger: 2,500,000m3
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,000km / 65 / 14
- Sensor strength: 154
- Signature radius: 18,870
Wyvern Caldari Carrier Bonus (per skill level):
- 5% bonus to Fighter damage
- 4% bonus to shield resistances
- +5 bonus to ship warp core strength
- 5% bonus to ECM Jammer Burst Projector cycle time
- 2% bonus to Siege Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
- Slot layout: 6H, 8M, 4L;
- Fittings: 550,000 PWG, 975 CPU
- Defense (shields / armor / hull) : 510,000 / 250,000 / 250,000
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 45 / 25 / 10
- Capacitor (amount / recharge / cap per second) : 80,000 / 5000s / 16
- Mobility (max velocity / agility / mass / align time): 75 / 0.036 / 1,650,000,000 / 82.35s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 80,000, 3, 3, 2, 3 (New!)
- Fleet Hanger (bay): 50,000
- Cargo Bay: 1740m3
- Ship Hanger: 2,500,000m3
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,800km / 55 / 14
- Sensor strength: 170
- Signature radius: 19,470
Nyx Gallente Carrier Bonus (per skill level):
- 7.5% bonus to Fighter damage
- 5% bonus to Fighter hitpoints
- +5 bonus to ship warp core strength
- 5% bonus to Sensor Dampening Burst Projector cycle time
- 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use 3 Warfare Link modules simultaneously
- Can launch Light, Support and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Capital Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
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CCP Larrikin
C C P C C P Alliance
422

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Posted - 2016.03.31 14:16:11 -
[2] - Quote
Reserved
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Ayallah
ElitistOps Pandemic Legion
459
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Posted - 2016.03.31 14:33:49 -
[3] - Quote
First
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Current Habit
Rusty Pricks
87
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Posted - 2016.03.31 14:41:07 -
[4] - Quote
Quote:50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance
Good joke, I laughed. |

Tavion Aksmis
EVE University Ivy League
1
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Posted - 2016.03.31 14:43:23 -
[5] - Quote
Anything new happening to dreads?  |

Removal Tool
ElitistOps Pandemic Legion
29
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Posted - 2016.03.31 14:45:11 -
[6] - Quote
Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers |

Dectoris
Carpe Noctem. Pandemic Legion
6
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Posted - 2016.03.31 14:50:20 -
[7] - Quote
Removal Tool wrote:Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers
Yeah I think it is supposed to be 6/4/8 |
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CCP Larrikin
C C P C C P Alliance
422

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Posted - 2016.03.31 14:52:10 -
[8] - Quote
Removal Tool wrote:Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers
Oops, my bad. Fixed the typo :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Mizhir
TURN LEFT
74719
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Posted - 2016.03.31 14:52:18 -
[9] - Quote
Removal Tool wrote:Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers
Well the Aeon is only half a hull anyways. So it makes sense that it has less slots.
Joke aside. It looks like a copy paste error from the Archon.
One Man Crew - Collective Solo PVP - Video is out!
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Current Habit
Rusty Pricks
87
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Posted - 2016.03.31 14:54:25 -
[10] - Quote
What happend to "if you can use it before the patch you'll be able to use it post-patch"?
Currently regular fighters (like einherjis or dragonflies) only require fighter I, post patch they won't be usable without light fighter I. |
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Gosti Kahanid
Raiders of the Space Brotherhood Of Silent Space
97
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Posted - 2016.03.31 14:55:49 -
[11] - Quote
Current Habit wrote:Quote:50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance Good joke, I laughed. With the capital MWD capitals can fly 1000m/s. So no matter how much you web them, tbey will always fly about 500m/s unless you shut them down.
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Gosti Kahanid
Raiders of the Space Brotherhood Of Silent Space
97
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Posted - 2016.03.31 14:56:47 -
[12] - Quote
Current Habit wrote:What happend to "if you can use it before the patch you'll be able to use it post-patch"?
Currently regular fighters (like einherjis or dragonflies) only require fighter I, post patch they won't be usable without light fighter I. You will still be able to fly it, you just won't be able to use its weapon |

LakeEnd
FinFleet Northern Coalition.
69
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Posted - 2016.03.31 14:57:35 -
[13] - Quote
The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing? |

Daichi Yamato
Xero Security and Technologies
3164
|
Posted - 2016.03.31 14:58:59 -
[14] - Quote
Nvm
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
3164
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Posted - 2016.03.31 15:00:44 -
[15] - Quote
LakeEnd wrote:The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing?
Bombs
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lair Osen
114
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Posted - 2016.03.31 15:02:28 -
[16] - Quote
You know that just adding 2.5% only adds a 10% damage bonus compared to the others rather than 12.5%. If you want the damage bonus to be in line with Carriers then you should make it 8% which is a 12% damage bonus.
Even so, a 12% damage bonus and 25% hp is still very weak compared to a 20% resist bonus.
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AwoxingBravespymaster McBlueshoter
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.31 15:10:20 -
[17] - Quote
Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing? |

Hendrink Collie
Blood Oath Foundation Adaptation.
105
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Posted - 2016.03.31 15:17:21 -
[18] - Quote
AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing?
Hi boat. |

Silenar
Ad Perpetuam Memoriam Heideran VII Nihilists Social Club
1
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Posted - 2016.03.31 15:19:24 -
[19] - Quote
I don't even...
People on the focus group noted it over and over... the Nyx and Hel bonuses are awful.
20% resists versus 10% damage.
You guys seem to understand that damage is not worth twice the bonus of resistances, since for a low slot, I can take an EANM II for a base of 20% to all resists, or a DDA II for 20.5% drone damage. Even taking into account skills boosting the EANM2 to 25% to all resists, that's still nowhere near a 2:1 ratio in power. Why are they so uneven here?
On top of that, the ewar bonuses for the damage supers are for the more situational ewars, so these do not compensate for the weaker first bonus.
Its a no-brainer to roll an Aeon or Wyvern with this design.
Bump Nyx and Hel damage bonuses to 10%/level (giving them a 20% damage bonus), and boost one of the Revenant bonuses to 7.5%/level to compensate. |

Gremk
The Red Island Foundation Shadow Cartel
28
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Posted - 2016.03.31 15:20:22 -
[20] - Quote
For supers, a 5% resist is vastly more powerful then 2.5% per level DPS.
CCP you really need to consider changing this... previously there was a choice... you either got really good suitability with the Aeon/Wvyren or you got really high gank DPS with the Nyx... or you just got a ****** super that could run quick with the Hel (Just being honest).
Now, you're making the DPS difference extremely dismal for both the hel and the nyx. There's literally no reason any group with half a brain would choose 2.5% per level more dps over 4% resists.
You either need to remove the drone damage bonus to the aeon/wvyren or vastly strengthen the DPS bonus to the Hel/Nyx. |
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MuraSaki Siki
Minmatar Ship Construction Services
66
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Posted - 2016.03.31 15:21:55 -
[21] - Quote
launch tube 3? same as carriers? |

Ayallah
ElitistOps Pandemic Legion
459
|
Posted - 2016.03.31 15:29:06 -
[22] - Quote
AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing?
I haven't ever seen you in the #capitals channel on slack dude. Larrakin made like 3 changes to this blog on stuff I noticed just from me so you are talking straight out your ass.
If you don't try to be a part of it then you aren't going to be a part of it boat |

AwoxingBravespymaster McBlueshoter
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.31 15:37:30 -
[23] - Quote
Ayallah wrote:AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing? I haven't ever seen you in the #capitals channel on slack dude. Larrakin made like 3 changes to this blog on stuff I noticed just from me so you are talking straight out your ass. If you don't try to be a part of it then you aren't going to be a part of it boat So the bonuses for the Thanny and nyx aren't terrible?
Also calling me boat has got to be the most offensive slur ever launched upon my honor |

Cl4ire Grube
Aliastra Gallente Federation
0
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Posted - 2016.03.31 15:40:12 -
[24] - Quote
so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp |
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CCP Larrikin
C C P C C P Alliance
423

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Posted - 2016.03.31 15:44:36 -
[25] - Quote
MuraSaki Siki wrote:launch tube 3? same as carriers?
Good catch, fixed my typo :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Bisu Deckryder
Dreddit Test Alliance Please Ignore
49
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Posted - 2016.03.31 15:45:53 -
[26] - Quote
Hendrink Collie wrote:AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing? Hi boat. Forgot I was logged in on my alt, but this is a massive insult hendrick. Rifters 1v1 at the Obe sun is the only answer to this slur. May Bob smile upon the just |

Anhenka
Infinite Point Violence of Action.
1608
|
Posted - 2016.03.31 15:46:49 -
[27] - Quote
Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp
Read before you whine.
There are plenty of things to whine about here, but needing a new skill to use special new fighters isn't one of them. |
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CCP Larrikin
C C P C C P Alliance
423

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Posted - 2016.03.31 15:50:37 -
[28] - Quote
Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp
Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones).
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Desmond Craven
Hoover Inc. Pandemic Legion
0
|
Posted - 2016.03.31 16:14:17 -
[29] - Quote
@CCP Larrikin
How are we supposed to move our fighters and bombers from the drone bay to the new figther hanger. Trying to figure that out on SISI right now. It is still showing me drones in the drone window but I can not move them at all. |

Destoya
Habitual Euthanasia Pandemic Legion
574
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Posted - 2016.03.31 16:14:28 -
[30] - Quote
CCP Larrikin wrote:Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones).
Still, no reason I can think of that they cost 100m each and have such high multipliers. For every other capital weapon the books are quite cheap (cap guns = 15m, TWU/TLR = 25m). Pretty distasteful for carriers/SCS to have to pay 200m to use the drones already in their bays. |
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Coelomate
Gilliomate Corp
51
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Posted - 2016.03.31 16:22:01 -
[31] - Quote
Apologies if I botched my math/analysis, but it looks like this change will significantly widen the Aeon/Wyvern vs. Nyx/Hel EHP gap at the same time it reduces the damage gap, which seems a bit odd.
Here's my quick write up:
https://www.reddit.com/r/Eve/comments/4cqqdc/supercarrier_rebalance_platesextenders_extra/
Love,
~Coelomate
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Hendrink Collie
Blood Oath Foundation Adaptation.
105
|
Posted - 2016.03.31 16:24:13 -
[32] - Quote
Bisu Deckryder wrote:Hendrink Collie wrote:AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing? Hi boat. Forgot I was logged in on my alt, but this is a massive insult hendrick. Rifters 1v1 at the Obe sun is the only answer to this slur. May Bob smile upon the just
You got it fam, I should be on around 2:00 EVE time.  |

Orontes Ovasi
BURN EDEN Northern Coalition.
22
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Posted - 2016.03.31 16:30:52 -
[33] - Quote
Doubling the EHP advantage of Aeons and Wyverns and closing the damage gap by more than half makes sense how? |

Bertral
Les chevaliers de l'ordre Goonswarm Federation
10
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Posted - 2016.03.31 17:25:29 -
[34] - Quote
Do all drone damage bonuses apply to the fighters' special abilities ? Do RoF bonuses reduce the cooldown on special abilities ? |

Sporego
Noir. Academy Mercenary Coalition
0
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Posted - 2016.03.31 17:30:04 -
[35] - Quote
Rip Gallente/Minmatar carriers... |

Zank Lennelluc
The Pack Fidelas Constans
0
|
Posted - 2016.03.31 17:33:43 -
[36] - Quote
Amarr and caldari carriers and supers remain the only option for pvp. |

RahSun
Discrete Solutions Ltd.
1
|
Posted - 2016.03.31 17:46:39 -
[37] - Quote
Sporego wrote:Rip Gallente/Minmatar carriers...
Don't worry, the gallante/minnie bonuses are just an early April Fools Day joke...right?
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Destiny Dain2
Your Destiny Corporation
46
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Posted - 2016.03.31 18:06:38 -
[38] - Quote
Made a video on the new skills at https://m.youtube.com/watch?v=g5C1wIIXyiM and my question is... with the new "Doomsday Rapid Firing" skill,
will it be applied to the Citadel doomsday weapons as well? |

Circumstantial Evidence
269
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Posted - 2016.03.31 18:12:42 -
[39] - Quote
CCP Larrikin wrote:Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones). I commented about this in the carriers thread here, but see more explanation in this reply here. OK, makes more sense that there's a technical reason for a new skill. But why not move the existing Fighters skill bonus into ship role bonuses, or just buff the fighters?
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Molly Shears
Call of the Wild The Minions.
3
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Posted - 2016.03.31 18:48:20 -
[40] - Quote
CCP Larrikin wrote: [...]
+5 bonus to ship warp core strength
[...]
1 stiletto can tackle it with 2 domination Scrambler ?
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Ravcharas
Infinite Point Violence of Action.
449
|
Posted - 2016.03.31 18:52:46 -
[41] - Quote
Molly Shears wrote:CCP Larrikin wrote: [...]
+5 bonus to ship warp core strength
[...]
1 stiletto can tackle it with 2 domination Scrambler ? It's +5 per level. |

Edriahn
Sniggerdly Pandemic Legion
21
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Posted - 2016.03.31 19:18:17 -
[42] - Quote
So basically, only a ****** would train for a nyx and a Hel right now. After all the feedback we gave you, you got nothing. Anyway, I was wondering whether to keep my gallente carrier V skills, now it's obviously I don't need it.
Can you at least fix the horrible Aeon model, now that there are only 2 supercarriers in game?
[20:46:05] Komahal > pl is cancer
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SWJesus
Paradox Collective Project.Mayhem.
3
|
Posted - 2016.03.31 19:22:18 -
[43] - Quote
u would think that after running this game for while ccp would learn to listen to "testers", but ofc not..
Nyx/hell boni are bad joke. AOE target paint ...lfmau? why not webs, so those supers can pewpew kity fleets..?!?! The EHP > Dmg gap .. seriously?
Balancing is a myth.. |
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CCP Larrikin
C C P C C P Alliance
425

|
Posted - 2016.03.31 19:42:00 -
[44] - Quote
Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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FT Diomedes
The Graduates
2370
|
Posted - 2016.03.31 19:42:42 -
[45] - Quote
Really glad I got an Aeon instead of a Nyx.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Soleil Fournier
Ultimatum. The Bastion
77
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Posted - 2016.03.31 19:49:04 -
[46] - Quote
Ok Bros, my biggest concern right now is the Nyx being inferior to the other 3 supers and losing it's King of Damage title.
This is due to Drone Damage Amps and extra lowslots to use them + current hull bonuses.
Here's the rundown:
2 plates, 3 Actives, 2 EANM.
15 million skillpoints for Nyx, 17 Million for Aeon. But when Aeon adds in a DDA in the 8th lowslot, it now does 7.5% more damage on top of the 2 million additional EHP.
Or the Aeon puts a damage control in that 8th slot and now has 21 million EHP for only 12.5% less damage than the Nyx. Aeon is still the better choice.
If the Nyx takes off an EANM to put on a DDA, it goes down to 12 million EHP, which isn't viable when compared to the other options such as the 14 million EHP Hel + Hel's extra damage due to ability to fit extra DDAs.
If you were to revert back to 10% damage/level for the Nyx? Using the first mentioned build Aeon would have 2 EHP more than the Nyx for only 5% less damage. Still didn't fix the problem.
So we're in a pickle and I really hope you guys are aware of it.
Only two viable solutions that fix this problem are:
Drone Modules don't affect fighters. Any fighter bonuses would come from Fighter Support units where all supers are equal since it's highslots. This is the cleanest option.
Or add additional heavy fighter slots to the Nyx.
Thoughts? |

Soleil Fournier
Ultimatum. The Bastion
77
|
Posted - 2016.03.31 19:58:00 -
[47] - Quote
CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :)
Doesn't fix the Nyx problem, but it does help.
One: Hell can afford more DDAs, so it now out-damages the Nyx while having only a slightly lower tank. Nyx is supposed to be the most damaging super.
Nyx vs Aeon now looks like: 17 million EHP Aeon, 15 million EHP Nyx, but with the Nyx only doing 5% more damage than the Aeon. using the build in my post above, 2 plates, 3 actives, 2 eanm plus DDA for Aeon. |

Circumstantial Evidence
270
|
Posted - 2016.03.31 20:30:17 -
[48] - Quote
Soleil Fournier wrote:CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :) Doesn't fix the Nyx problem, but it does help. One: Hel can afford more DDAs, so it now out-damages the Nyx while having only a slightly lower tank. If nyx drops one tank mod to add 1 DDA, it willl have less tank than the hel, and the hel probably still out damages it because it will have at least 2 DDAs. Nyx simply can't match it. . This becomes a debate about balance philosophy: Should all capitals offer equal damage and tank, and just differ on role specializations, like ewar? |

Soleil Fournier
Ultimatum. The Bastion
77
|
Posted - 2016.03.31 20:32:54 -
[49] - Quote
My point isn't about equal everything.
My point is why would you chose to fly a ship that has BOTH less damage and less tank? Or has significantly less tank for only 5% damage bonus?
It's about viability not equality. And right now the Nyx is not viable when compared to the other options available. |

Archeras Umangiar
CRY.NET Nihilists Social Club
25
|
Posted - 2016.03.31 21:06:56 -
[50] - Quote
i believe the inertia is wrong on the revenant |
|

Tashiell Gao
Thunderwaffe Goonswarm Federation
0
|
Posted - 2016.03.31 21:20:27 -
[51] - Quote
Give Hel an agility bonus instead of Nyx level damage bonus, but retain the fighter velocity bonus. |

Circumstantial Evidence
270
|
Posted - 2016.03.31 21:21:41 -
[52] - Quote
Soleil Fournier wrote:My point isn't about equal everything.
My point is why would you chose to fly a ship that has BOTH less damage and less tank? Or has significantly less tank for only 5% damage bonus?
It's about viability not equality. And right now even with the 10% damage per level the Nyx is not viable when compared to the other options available You may be right, in a 1v1. But what about Nyx other benefits?
-toughest fighters -largest fighter hanger
The new design offers a greater possibility of anti-fighter warfare... the higher damage possibility offered by other ships could be degraded in combat.
|

Archeras Umangiar
CRY.NET Nihilists Social Club
25
|
Posted - 2016.03.31 21:22:53 -
[53] - Quote
Circumstantial Evidence wrote:Soleil Fournier wrote:My point isn't about equal everything.
My point is why would you chose to fly a ship that has BOTH less damage and less tank? Or has significantly less tank for only 5% damage bonus?
It's about viability not equality. And right now even with the 10% damage per level the Nyx is not viable when compared to the other options available You may be right, in a 1v1. But what about Nyx other benefits? -toughest fighters -largest fighter hanger The new design offers a greater possibility of anti-fighter warfare... the higher damage possibility offered by other ships could be degraded in combat.
have you ever seen an actuall super 1v1 dude? lol |

Soleil Fournier
Ultimatum. The Bastion
77
|
Posted - 2016.03.31 21:29:01 -
[54] - Quote
Also, now would be the best time to increase jump ranges. They're horrid and leading to people not dealing with caps or moving them especially if ur Corp moves across a long distance.
2.5ly (5 LY max skills) is way too burdonsome. I prefer 8 LY max skills but 7LY is a good compromise. Fatigue still makes projection implausible, but this eases the burden on cap pilots. |

Soleil Fournier
Ultimatum. The Bastion
77
|
Posted - 2016.03.31 21:34:22 -
[55] - Quote
Circumstantial Evidence wrote:Soleil Fournier wrote:My point isn't about equal everything.
My point is why would you chose to fly a ship that has BOTH less damage and less tank? Or has significantly less tank for only 5% damage bonus?
It's about viability not equality. And right now even with the 10% damage per level the Nyx is not viable when compared to the other options available You may be right, in a 1v1. But what about Nyx other benefits? -toughest fighters -largest fighter hanger The new design offers a greater possibility of anti-fighter warfare... the higher damage possibility offered by other ships could be degraded in combat.
Those bonuses do not superceded tank/damage. They are ancillary at best.
This is a fleet issue. Supers rarely if ever 1v1 anything. |

Syrias Bizniz
Zebra Corp Goonswarm Federation
434
|
Posted - 2016.03.31 21:43:57 -
[56] - Quote
Quick idea for the Nyx:
Move 1 Highslot to 1 Lowslot. Result: Same "effective lowslots" as Aeon. Nyx is the DPS option if max gank, Aeon the tank option if max tank. Roughly equal in mixed tank/dps fits. Nyx has one less utility high compared to Aeon, but one more utility mid. Nyx can go for a light shield tank and turbo dps / mobility, making it versatile and an interesting ship with many setups, each at a tradeoff, whereas the Aeon would still be what it is: The thing with the max tank, that can also go DPS. |

Circumstantial Evidence
270
|
Posted - 2016.03.31 21:54:04 -
[57] - Quote
Soleil Fournier wrote:This is a fleet issue. Supers rarely if ever 1v1 anything.
And when alliances are choosing their fleet setups, a bigger hanger Bay or slightly tougher fighters do not factor into the equation. It's all about tank and damage and capability on the field. Bigger hanger Bay is ancillary at best.
The nyx (and hel) will be secondary choices by default due to damage caps on citadels and the need to tank them for 30 minutes. But they should still bring value on the battlefield in fleet fights. But if u want damage, you would choose the hel. Where does that leave nyx's? Logged off and unused. In a fleet engagement, someone could be running anti-fighters, chopping up DPS. I don't really know how this will play out in advance... I'm just thinking about the saying regarding what happens to plans in war ;) |

Soleil Fournier
Ultimatum. The Bastion
80
|
Posted - 2016.03.31 21:55:25 -
[58] - Quote
You wouldn't do that in an expensive super. You would do that in carriers who can deploy the same amount of light fighters. Or just smart bomb blob. |

Atomeon
The Scope Gallente Federation
68
|
Posted - 2016.03.31 23:13:19 -
[59] - Quote
Just make ONE Carrier with same bonus for all and 4 different skins to make everyone happy.
Is that so hard? |

Rowells
ANZAC ALLIANCE Fidelas Constans
3006
|
Posted - 2016.03.31 23:30:30 -
[60] - Quote
How about a warp speed bonus for the hel? :D |
|

Mr Grape Drink
Sugar - Water - Purple Who.
84
|
Posted - 2016.04.01 01:40:58 -
[61] - Quote
Swap the % bonus on the Hel? Let their specialty be counter fighters and frigs types with really fast fighters and that web bonus.
Let the Nyx keep that dank 10% damage with bonus tank where it would stick its fighters in the the "brawler" role.
Everybody gets their dank.
Aeon - Dank armor tank Wyvern - Dank shield tank Hel - Dank counter fighters Nyx - Dank brawlers
|

Giuseppe R Raimondo
Dissidence Dawn Shadow Cartel
76
|
Posted - 2016.04.01 01:52:19 -
[62] - Quote
Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet
|

Mr Grape Drink
Sugar - Water - Purple Who.
84
|
Posted - 2016.04.01 01:59:19 -
[63] - Quote
Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet
Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs? |

Soleil Fournier
Ultimatum. The Bastion
80
|
Posted - 2016.04.01 02:13:02 -
[64] - Quote
Nyx issues aside, the hulls are looking really good and making a ton of sense. The design had been solid and im excited for the future of capitals.
The hull bonuses to projectors, plates, and warp core strength are right where they need to be and are balanced in my opinion.
Some suggestions for all hulls:
Fighter bays are too small. You're adding a ton of fighter options. Can barely fit one flight of each, much less bringing any spares. They are destructible after all and fights tend to last a while.
Command link bonuses would make a little more sense if there were command links for drones/fighters. Nudge nudge.
EW resists at 50% seem a bit weak, a single T2 Web will really hurt. Sieged dreads get 80%. 75% for supers seems appropriate.
Fuel bays need a size increase since Projectors will be using fuel. |

Giuseppe R Raimondo
Dissidence Dawn Shadow Cartel
76
|
Posted - 2016.04.01 02:45:06 -
[65] - Quote
Mr Grape Drink wrote:Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs?
i am saying that having the hel has the role of counter fighters is useless because other supers will easily kill enemy fighters with smartbombs wih out having to give up dps |

Archeras Umangiar
CRY.NET Nihilists Social Club
27
|
Posted - 2016.04.01 05:38:51 -
[66] - Quote
LEAVE THE HEL AS IT IS YOU PEOPLES!.... its gud like that.... plz dont break thnx (maybe velocity factor instead of the range? :D) |

Anthar Thebess
1484
|
Posted - 2016.04.01 08:01:26 -
[67] - Quote
This apply both to Carriers and motherships.
Why making all ships flat? Instead of this make them unique in the role. - Give NYX much bigger dps boost - Make HEL fighters travel much much faster - AEON can be king of armor tank, but go into direction of maxing out raw hit points not resist ( yes Slaves should affect this even more, get dank tank but at very big cost). - WYVERN make it most resistant to all kind of ewar. (If race specialize in ewar, it know also how to defend again it).
I don't expect that any of above will be considered.....
After the changes gaps are smaller, but again bigger ehp and better resist profile is better than bit bigger dps, especially when you have additional slot that allow you to reduce the gap while still geting more EHP.
CCP consider at least removing basic resist bonus and replace it with additional bonus to plates and extenders. Aeon and Wyvern can keep current EHP levels, but they will lose huge bonus to remote reps that NYX and Wyven are missing.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Kinizsi
FREE GATES FREE GATES COALITION
9
|
Posted - 2016.04.01 08:08:40 -
[68] - Quote
LakeEnd wrote:The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing?
Think on target painting groups that are about to be bombed....... |

Anthar Thebess
1484
|
Posted - 2016.04.01 09:01:56 -
[69] - Quote
Droping a hel, on enemy fleet because it will be bombed is not a real option. Any super will be able to use this module, but some will just have bonus to cycle time.
What i will mount on my super, super OP mothership class dictor bubble or a aoe target painter that i have bonus .... Nope, dictor bubble wins.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Luscius Uta
Anomalous Existence Low-Class
204
|
Posted - 2016.04.01 09:53:58 -
[70] - Quote
CCP Larrikin wrote:
Cargo Bay: 1650m3
RIP 1337 Aeon 
Workarounds are not bugfixes.
|
|

Emerson Bo
Republic Military School Minmatar Republic
0
|
Posted - 2016.04.01 09:54:28 -
[71] - Quote
Any news re rorquals coming in this round of cap updates? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2173
|
Posted - 2016.04.01 09:59:46 -
[72] - Quote
Where is the thread for dreads? They need some serious work from what is see on sisi.
The wishlist is pretty much complete...
|

Strata Maslav
Born-2-Kill Separatists
144
|
Posted - 2016.04.01 10:49:05 -
[73] - Quote
Anthar Thebess wrote:Droping a hel, on enemy fleet because it will be bombed is not a real option. Any super will be able to use this module, but some will just have bonus to cycle time.
What i will mount on my super, super OP mothership class dictor bubble or a aoe target painter that i have bonus .... Nope, dictor bubble wins.
The new AoE DDs are tied to sig.
I imagine these will stack as well. |

Rivr Luzade
Kenshin. DARKNESS.
2395
|
Posted - 2016.04.01 11:13:36 -
[74] - Quote
Mizhir wrote:Removal Tool wrote:Not sure if the slot layout on the Aeon is correct.
16 total versus 18 for all the other non sansha supers Well the Aeon is only half a hull anyways. So it makes sense that it has less slots. The Aeon is a perfect ship for proper fleet placement and movement. What capsuleers call fleet placement and movement is just rubbish. I truly hope that CCP keeps that in mind when they every redesign the Aeon so that it does not lose its ability to function as a fortress wall on the field behind which damaged vessels find shelter and can be repaired without being bothered or harassed by enemy ships.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Kieron VonDeux
141
|
Posted - 2016.04.01 11:47:28 -
[75] - Quote
Mr Grape Drink wrote:Swap the % bonus on the Hel? Let their specialty be counter fighters and frigs types with really fast fighters and that web bonus.
Let the Nyx keep that dank 10% damage with bonus tank where it would stick its fighters in the the "brawler" role.
Everybody gets their dank.
Aeon - Dank armor tank Wyvern - Dank shield tank Hel - Dank counter fighters Nyx - Dank brawlers
Why must the Nyx always be the best at nearly everything? The best armor tank and the best brawler?
Why would you ever fly a Aeon if the Nyx has nearly same tank with much better fighter damage? Why would you ever fly a Hel if doesn't have nearly the tank as any other Supercarrier? Hello Mr Primary Why would you fly a Wyvern when you don't have a tank that nearly every one else has?
You wouldn't.
Aeon - Dank Tank and nothing else worth mentioning Wyvern - Dank Tank that no one else uses.. pre patch that is. Hel - Dank Nothing... Well except killing Subcaps somewhat better, if your fighters don't run out of gas. Nyx - Dank Tank and Dank Fighter Damage...
What do you fly?
|

Anthar Thebess
1484
|
Posted - 2016.04.01 12:11:17 -
[76] - Quote
It is all about making all supers useful. At current stats only super you want to have is Aeon or Wyvern. They outmatch Nyx and Hel in every possible way.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Harvey James
The Sengoku Legacy
1264
|
Posted - 2016.04.01 13:21:38 -
[77] - Quote
excessive bonuses anyone? .. .still not adding the supercarrier skillbook then? .. HP amounts + hp bonuses too extenders/plates are just odd.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
352
|
Posted - 2016.04.01 14:29:44 -
[78] - Quote
ccp you can solve this my simply removing supers and titans from the game. Suddenly balance is achieved. |

Intaktus
Girl Friends Please Ignore League of Unaligned Master Pilots
0
|
Posted - 2016.04.01 18:21:53 -
[79] - Quote
1.) Will the currently existing Fighters and Fighter Bombers just be converted 1 to 1 to the new Light and Heavy Fighters with the same name? This would mean a huge loss for every existing cap pilot as the current build cost are much higher and in future more fighters of the same type are required for comparable performance. Looking on SiSi build cost, I would expect 4-6 new fighters for one old fighter.
2.) Will BPOs for the new fighter models get seeded earlier as the release itself? |

Archeras Umangiar
CRY.NET Nihilists Social Club
27
|
Posted - 2016.04.01 20:44:10 -
[80] - Quote
Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp... |
|

Niriam DoT
Gipsies The Afterlife.
0
|
Posted - 2016.04.01 22:08:27 -
[81] - Quote
Just took a look at Revenant on Sisi. Gues what - it has 58 000 km lock range listed under attributes tab. |

Daichi Yamato
Xero Security and Technologies
3165
|
Posted - 2016.04.02 02:57:12 -
[82] - Quote
Archeras Umangiar wrote:Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp...
This is the same amongst many sub caps.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Archeras Umangiar
CRY.NET Nihilists Social Club
27
|
Posted - 2016.04.02 10:26:54 -
[83] - Quote
Daichi Yamato wrote:Archeras Umangiar wrote:Sooo looking at align times specificly.... how is the Nyx more agile than the Hel, sorry but that make little to no sense for me...
have some differing stats really, the align time being EXACTLY the same for the aeon and the wyvern... comn ccp... This is the same amongst many sub caps.
not really, the align time between a Raven and a Armaggedon is different, i can understand that they have the same it doesn bother me, but give the hel its faster align time than others, its litteraly what made it so *special*
Caldari has always and should stay a BRICK align time wise, while amarr is slightly better but in the end is the same as the wyvern due to the plates, the hel is the fastest followed by the nyx, thats how its been for ages and should stay imo |

Daichi Yamato
Xero Security and Technologies
3165
|
Posted - 2016.04.02 19:11:01 -
[84] - Quote
You know you just compared an attack BS with an E-war BS right??
Incursus - 4.5 Rifter - 4.7
Maller - 8.7 Moa - 8.7
Thorax - 7.7 Stabber - 7.9
Harby - 12.2 Drake - 12.2
No its not gospel. But its quite frequent.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Archeras Umangiar
CRY.NET Nihilists Social Club
27
|
Posted - 2016.04.02 19:57:51 -
[85] - Quote
Daichi Yamato wrote:You know you just compared an attack BS with a combat BS right??
Incursus - 4.5 Rifter - 4.7
Maller - 8.7 Moa - 8.7
Thorax - 7.7 Stabber - 7.9
Harby - 12.2 Drake - 12.2
No its not gospel. But its quite frequent.
Still the Revenants inertia hasnt been fixed, this looks litteraly like a copy pasta of stats to me vOv |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
313
|
Posted - 2016.04.03 09:03:52 -
[86] - Quote
Been playing around with Carriers and SuperCarriers on Sisi a little. Liking the changes a lot so far despite only barely scratching the surface in the gameplay they now offer. One thing that might have already been highlighted but wasn't as expected, being able to effectively instant reload drones. Fire off a Torp Volley from the heavy fighter drones, redock, relaunch - able to fire again straight away. Is this accepted as it's at the expense of you being right next to the thing you are shooting? |

Oukonunaka
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.04.03 18:25:01 -
[87] - Quote
Since the EHP on the ships are going to be lowered, will there be a construction reduction in materials to compensate for this. I dont think it makes any sense to lower EHP on a ship of this size and cost without reducing its material amounts. |

HandelsPharmi
Pharmi on CharBazaar
1798
|
Posted - 2016.04.03 18:54:54 -
[88] - Quote
Mr Floydy wrote:Been playing around with Carriers and SuperCarriers on Sisi a little. Liking the changes a lot so far despite only barely scratching the surface in the gameplay they now offer. One thing that might have already been highlighted but wasn't as expected, being able to effectively instant reload drones. Fire off a Torp Volley from the heavy fighter drones, redock, relaunch - able to fire again straight away. Is this accepted as it's at the expense of you being right next to the thing you are shooting?
CCP hat this problem already! They have fixed it, by a countdown of the fighter's cycle time. Instead of shooting instantly and reloading, it took on full cycle to get ready to shoot. To prohibit the problem you mentioned. Docking and relaunching all drones increased the DPS exorbitantly... by two to three time more DPS. |

Edriahn
Sniggerdly Pandemic Legion
22
|
Posted - 2016.04.04 14:32:56 -
[89] - Quote
CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :)
It's nice to see somebody is actually listening, but it's still far from perfect.
Looking at it objectively, you have 8 tank slots + 20% resist bonus on the Aeon, vs 7-slot tank + 25% damage bonus on the Nyx. This is not much different than the current situation and as you know, aeon's are the go-to for armor tank and a lot of people have switched from the fragile nyxes. If the Aeon fits 1x DDA, it compensates for the nyx bonuses and still has 1 free slot for its primary tank, while the Nyx only has a +1 utility, which isn't as useful.
C'mon, you can think of something better, I haven't extracted my gallente Carrier V yet.
[20:46:05] Komahal > pl is cancer
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
313
|
Posted - 2016.04.04 18:34:35 -
[90] - Quote
HandelsPharmi wrote:CCP hat this problem already! They have fixed it, by a countdown of the fighter's cycle time. Instead of shooting instantly and reloading, it took on full cycle to get ready to shoot. To prohibit the problem you mentioned. Docking and relaunching all drones increased the DPS exorbitantly... by two to three time more DPS. It's definitely still broken on Sisi (evading the reload timer) - but if CCP are aware then that's fine by me!
A request - any chance of an icon against locked targets showing what drones are attacking the object? The lines in space are all well and good, but with 1000+ people on grid they're not going to be helpful! |
|

Rowells
ANZAC ALLIANCE Fidelas Constans
3006
|
Posted - 2016.04.05 18:16:33 -
[91] - Quote
Giuseppe R Raimondo wrote:Mr Grape Drink wrote:Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs? i am saying that having the hel has the role of counter fighters is useless because other supers will easily kill enemy fighters with smartbombs wih out having to give up dps i geuss that would only apply to targets within ~10km. Which would be a terrible under-utilization of the range of control they now afford.
Unless you're getting hotdrop per I geuss. In which case you've got other problems. |

Oxide Ammar
251
|
Posted - 2016.04.10 06:00:53 -
[92] - Quote
Anyone feel that new super EW/ Energy weapons under whelming ? they require heavy water (it wasn't before) to use, the generated AOE effect doesn't last long and it is easily avoided.
Edit: are bombers usually never crit like drones ? or I missed news about that. I never flown a super before so I don't if they crit on live servers or only doing steady dmg like in sisi right now.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|

d0cTeR9
House of the Dead Monkey SpaceMonkey's Alliance
317
|
Posted - 2016.04.11 00:16:26 -
[93] - Quote
Glad i sold my motherships... i mean supercarriers...
Been around since the beginning.
|

Donedy
Snuff Box Snuffed Out
196
|
Posted - 2016.04.15 00:31:45 -
[94] - Quote
What about a 6/6/6 slot layout on the Hel? :) |

Sizeof Void
Ninja Suicide Squadron
634
|
Posted - 2016.04.16 06:11:26 -
[95] - Quote
Inasmuch as supercaps will be able to dock at the new XL citadels, I suggest that all ships which are undocked when logged off should always remain in space, rather than disappear into an other place, where they are both undetectable and invulnerable.
The tactic of hiding/protecting ships by keeping them logged off has always been an unrealistic, borderline exploit. Now is a good time to correct this long overdue problem.
Note: I always laugh when I think of the Empire protecting the Death Star by simply logging off, until the Rebels go home. |

Lugh Crow-Slave
2151
|
Posted - 2016.04.16 17:22:45 -
[96] - Quote
Sizeof Void wrote:Inasmuch as supercaps will be able to dock at the new XL citadels, I suggest that all ships which are undocked when logged off should always remain in space, rather than disappear into an other place, where they are both undetectable and invulnerable.
The tactic of hiding/protecting ships by keeping them logged off has always been an unrealistic, borderline exploit. Now is a good time to correct this long overdue problem.
Note: I always laugh when I think of the Empire protecting the Death Star by simply logging off, until the Rebels go home.
... how do you expect whs to be sieged
Citadel worm hole tax
|

Lugh Crow-Slave
2151
|
Posted - 2016.04.16 17:24:09 -
[97] - Quote
Edriahn wrote:CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :) It's nice to see somebody is actually listening, but it's still far from perfect. Looking at it objectively, you have 8 tank slots + 20% resist bonus on the Aeon, vs 7-slot tank + 25% damage bonus on the Nyx. This is not much different than the current situation and as you know, aeon's are the go-to for armor tank and a lot of people have switched from the fragile nyxes. If the Aeon fits 1x DDA, it compensates for the nyx bonuses and still has 1 free slot for its primary tank, while the Nyx only has a +1 utility, which isn't as useful. C'mon, you can think of something better, I haven't extracted my gallente Carrier V yet.
That extra utility slot is more applied damage or more speed it's not that bad of a trade off
Citadel worm hole tax
|

LakeEnd
FinFleet Northern Coalition.
73
|
Posted - 2016.04.21 08:02:58 -
[98] - Quote
CCPls if you think about how fleet combat works, please realize the Hel burst projector bonus is WAY weaker than the others, you still have time to change it!
Tracking Disruptor AOE = results in massive loss of DPS from affected fleet ECM AOE = results in massive loss of DPS, loss of ability to run effective logistics and increase general chaos Damping AOE = Same as ECM really
Target Painter AOE = Because in fleet fights you always focus fire on single target (or if multiple fleets are shooting the same area maybe 2-3) this is in no shape or form better than just one guy in subcap fleet fitting a target painter, it will most likely be a subcap fleet anyway doing the shooting. The only REALLY marginal usecase for AOE paints would be if you manage to time it and place it with a bomb wave and unlike any other AOE burst effect this requires co- ordination with second fleet to get working at all. The usecase is marginal and the effort to get it working is lot more for much smaller gains.
CCPls change the painter AEO to web AOE, it will be more useful and more in line with power with the other AOE bursts. |

Anthar Thebess
1498
|
Posted - 2016.04.21 08:15:09 -
[99] - Quote
LakeEnd wrote:CCPls if you think about how fleet combat works, please realize the Hel burst projector bonus is WAY weaker than the others, you still have time to change it!
Tracking Disruptor AOE = results in massive loss of DPS from affected fleet ECM AOE = results in massive loss of DPS, loss of ability to run effective logistics and increase general chaos Damping AOE = Same as ECM really
Target Painter AOE = Because in fleet fights you always focus fire on single target (or if multiple fleets are shooting the same area maybe 2-3) this is in no shape or form better than just one guy in subcap fleet fitting a target painter, it will most likely be a subcap fleet anyway doing the shooting. The only REALLY marginal usecase for AOE paints would be if you manage to time it and place it with a bomb wave and unlike any other AOE burst effect this requires co- ordination with second fleet to get working at all. The usecase is marginal and the effort to get it working is lot more for much smaller gains.
CCPls change the painter AEO to web AOE, it will be more useful and more in line with power with the other AOE bursts. AOE combined with a stasis web effect could be nice.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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ReK42
Dreddit Test Alliance Please Ignore
69
|
Posted - 2016.04.22 00:37:05 -
[100] - Quote
So to recap the changes from current to Citadel, using the Aeon:
- Big raw HP nerf means you need to fit 2 plates to get to the same EHP as before.
- Losing those 2 low slots to plates means your average resist drops from 95.0% to 92.8%
- That resistance drop equates to a 44% increase in damage taken
- Spider tanking is being removed completely
- Capital reps are being nerfed heavily (FAX only, ineffective outside of triage, will be easy to blap while in triage)
- Can now be tackled by a single frigate worth 10m and you can't do anything about it
- Cost is not being reduced
- Still can't insure the hull to offset a loss
- Still no rework of jump fatigue to be less cancerous
I have one question: Why would anyone want to fly a super after patch day? Sure the fighters stuff seems cool but really? Rule one of eve is never fly something you can't afford to lose. Given how expensive supers and titans are that rule isn't practical but people still got them because of how hard they were to kill. Now that they're so much easier to kill you're going to see a lot less of them fielded in actual fights where the enemy might show up. |
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Alexis Nightwish
432
|
Posted - 2016.04.22 02:48:30 -
[101] - Quote
The shield resistance profiles for each ship are the same. Why?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Aeon Veritas
Easily.Offended The Bastion
25
|
Posted - 2016.04.22 10:40:19 -
[102] - Quote
ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently...
regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them.
Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently... |

ReK42
Dreddit Test Alliance Please Ignore
69
|
Posted - 2016.04.22 20:45:34 -
[103] - Quote
Aeon Veritas wrote:ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently... regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them. Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently...
You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.
|

Lugh Crow-Slave
2280
|
Posted - 2016.04.24 08:54:06 -
[104] - Quote
ReK42 wrote:Aeon Veritas wrote:ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently... regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them. Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently... You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.
lol trust me you have recourse against them
those little superiority fighters, they wreck frigates when used on carriers you will have no issue using them to clear off light tackle
as for the insuurance that is coming to citadels at a latter date but i would not be upset if you could not use ti on supers
Citadel worm hole tax
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d0cTeR9
Serenity Cartel Rebel Squad
320
|
Posted - 2016.04.25 00:40:18 -
[105] - Quote
Honestly... Supercarriers and taunts are now useless simply because they are no longer immune to ewar.
It's VERY easy to ewar a ship to death currently... So a big ship? No problem...
Been around since the beginning.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2928
|
Posted - 2016.04.26 22:23:56 -
[106] - Quote
How come supercarriers can no longer fit clone vat bays?
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

Henry Plantgenet
Center for Advanced Studies Gallente Federation
59
|
Posted - 2016.04.28 08:14:08 -
[107] - Quote
supercarriers could never fit clone vat bays... Titans could, supercarriers couldn't. |

Lorna Loot
Unknown Research Ventures
0
|
Posted - 2016.04.28 10:20:57 -
[108] - Quote
Well technically, Motherships (RIP) could fit them, Suppercarriers never could.
I think that extreme lack of use led to the removal of the feature. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2929
|
Posted - 2016.04.28 16:54:14 -
[109] - Quote
Lorna Loot wrote:Well technically, Motherships (RIP) could fit them, Suppercarriers never could. Then I want motherships brought back!
I always felt supercapitals should be something you tend to bring into a fight if you have one, or that you bring with you on a deployment, and it gives you an edge over controlling a significant chunk of space. I think they should all be difficult to transport around but worth it if you did. And I think they should not be giant siege ships with no better purpose than hotdrops and blowing up capital ships. As much as I like to see capital ships dying, I think it should be more out of encouragement to get it used, and less out of easiness to kill it.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

marly cortez
Mercurialis Inc. The Bastion
156
|
Posted - 2016.05.02 21:52:53 -
[110] - Quote
So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????
Citadels...Another 'Teams' in the view of many.
As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening. |
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Sgt Ocker
Kenshin. DARKNESS.
933
|
Posted - 2016.05.03 08:35:37 -
[111] - Quote
marly cortez wrote:So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????
Citadels...Another 'Teams' in the view of many.
As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening. Citadel expansion is all about money grab - New skills to train, overly expensive new fighter mechanics and fighters - And a plex sale - All smacks of - Spend now or get left behind the curve. Good business management? Not really, nothing pisses off customers more than feeling they "have" to spend money.
And it really hurts customers who get charged 30% more for everything because they aren't US residents. This is the same as the in game attitude - If you aren't part of a large group you don't get considered as being valuable.
Of the keynote, CCP Arrogant seems quite skilled when it comes to talking about things he knows shite to nothing at all about. He stated he has done everything but the most fundamental and basic thing to learn what he can about NPE and Eve - Play the game (as a brand new player). Another good choice by CCP - Or not.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Caleb Seremshur
The Atomic Fallout Kids
779
|
Posted - 2016.05.14 17:28:55 -
[112] - Quote
Hyperbole is a art |

Wolmar White-Flame
Hedion University Amarr Empire
0
|
Posted - 2016.05.16 15:28:39 -
[113] - Quote
Can you add some shortcut to Fighters? when you use more then 2 fighters typ its nightmare for good operating.
maybe it could be possible to add skills to normal ships slots ? is there any chance for it ?
Ty. for help. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2959
|
Posted - 2016.05.17 03:58:43 -
[114] - Quote
ReK42 wrote: Can now be tackled by just 6 frigates worth 10m each
I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

Lugh Crow-Slave
2558
|
Posted - 2016.05.18 07:31:38 -
[115] - Quote
Reaver Glitterstim wrote:ReK42 wrote: Can now be tackled by just 6 frigates worth 10m each
I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.
but but my big ship should just be able to ignore anything smaller thats how all my other games work
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2960
|
Posted - 2016.05.18 16:13:55 -
[116] - Quote
Lugh Crow-Slave wrote:but but my big ship should just be able to ignore anything smaller thats how all my other games work What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

Sgt Ocker
Kenshin. DARKNESS.
964
|
Posted - 2016.05.18 21:22:18 -
[117] - Quote
Reaver Glitterstim wrote:Lugh Crow-Slave wrote:but but my big ship should just be able to ignore anything smaller thats how all my other games work What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake. You can't be serious? What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates?
A lone Hic can be the downfall of the best Titan pilot in the game.
Since these changes to capitals, T3 dessies (with other subcap support of course) are the worst enemy of carriers. They kill fighters with all but immunity from them and are quite capable DPS wise of killing the carrier once all his disposable dps is dead..
Reaver; I don't know how you play Eve but you might want to look at how big ships (I'm talking capitals not battlerships) are used and how they die before posting drivel.
The biggest ships in the game - Become killmails for a single cruiser class Hic without which he just jumps out.
PS; Alone as this guy (or girl) was - He is defenseless against the single ship that brought about his demise.
So sorry but NO, in Eve big ships can't just ignore anything smaller.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Lugh Crow-Slave
2563
|
Posted - 2016.05.18 21:31:57 -
[118] - Quote
even now with HAW and the fighter changes a single capital can not deal with sub caps that are fit for the job and being flown right(i have to add this because atm a lot of ppl are loosing ships using fittings and tactics from pre-citadel and wondering why dreads/carriers are so op)
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2962
|
Posted - 2016.05.19 04:07:18 -
[119] - Quote
Sgt Ocker wrote:You can't be serious? What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates? Who said anything about fleets? A supercarrier can pretty much ignore a lone frigate. That's what we were talking about.
Drivel, hah!
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

Lugh Crow-Slave
2568
|
Posted - 2016.05.19 07:34:32 -
[120] - Quote
yeah ignor him right up until he lights a cyno
Citadel worm hole tax
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Milostiev
Beyond Divinity Inc Shadow Cartel
14
|
Posted - 2016.05.29 13:21:12 -
[121] - Quote
Lugh Crow-Slave wrote:ReK42 wrote:Aeon Veritas wrote:ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently... regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them. Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently... You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them. lol trust me you have recourse against them those little superiority fighters, they wreck frigates when used on carriers you will have no issue using them to clear off light tackle as for the insuurance that is coming to citadels at a latter date but i would not be upset if you could not use ti on supers
Regular old fighters will work just as well in popping frigates.
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DoingUntoOthers
Three Inch Wonders Brothers of Tangra
0
|
Posted - 2016.07.04 23:02:22 -
[122] - Quote
Milostiev wrote: Regular old fighters will work just as well in popping frigates.
USED to work just as well***
now any competent (do not ignore that key word) frigate pilot will godmode again, which is apparantly the intent.
I did laugh at the people sattiring big ships claiming "big ships should ignore small ships".... but nobody cares to address how the opposite is true :P |

Somnifacient Tonic
Imperial Academy Amarr Empire
0
|
Posted - 2016.08.26 02:09:41 -
[123] - Quote
why's the nyx so unpopular now? |

RRNL
Perkone
13
|
Posted - 2016.09.16 20:26:50 -
[124] - Quote
AwoxingBravespymaster McBlueshoter wrote:Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing?
Com'on, just sit back, relax and laugh |
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