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Thread Statistics | Show CCP posts - 3 post(s) |
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ReverendM
Forum Moderator Interstellar Services Department

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Posted - 2007.02.13 20:18:00 -
[1]
There are some ideas that come up a lot. I mean a lot. Ideas with regards to local, mining ship classes, Minmatars getting Afro's and the such.
Rather than having them keep popping up in little threads, they will now be consolidated and linked to this thread. This will not only make it easier on the forums, but also easier for everyone to look through.
One word of caution though. Any of the threads in here will be watched closely. Please keep the comments constructive. If you see a post that isn't, please e-mail us at [email protected]
Think that a thread is being left out? Well, post it here!
Dual Monitor Support and Ideas
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ReverendM
Forum Moderator Interstellar Services Department

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Posted - 2007.02.13 20:18:00 -
[2]
Reserved For Expansion
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ReverendM
Forum Moderator Interstellar Services Department

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Posted - 2007.02.13 20:19:00 -
[3]
Reserved For Expansion
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.02.15 23:32:00 -
[4]
Edited by: Spoon Thumb on 15/02/2007 23:35:56
Billobard Adverts (speaks for its self)
POS Ideas
SPOS - Small player Owned Structures / Houses in space (as mentionned in Drawing board of olde)
Small Freighter
These 4 ideas, god knows how many clone posts on them I've seen (been following this forum pretty much since I started eve)
Colourblind Mod - Another classic
----- Khaldari KPA are recruiting! |

Kalamurii Izanthor
Soldiers Of Darkness Interstellar Alcohol Conglomerate
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Posted - 2007.02.18 05:44:00 -
[5]
Edited by: Kalamurii Izanthor on 18/02/2007 05:42:05 I dont know how to link but im sure the following idea has been coming up a lot, especially recently..
Visible aggro timer in 0.0
and
Allow standings to be assigned to alliance instead of corp by corp
and
Corp Hangar logs
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Haxa
Confederation of Red Miners Red Moon Federation
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Posted - 2007.02.18 19:02:00 -
[6]
Edited by: Haxa on 18/02/2007 19:02:30 A AFK indicator!!!
The post is a year old, but still serves its purpose, Wonder why we dont have one yet 
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Thommy
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Posted - 2007.02.20 08:54:00 -
[7]
I know there is allready an older topic on small player owned structures but i worked out another version.
Player owned structures, deepspace base This in essence is more connected towards the deadspace complex idea includeing the ability to expand it with guns (difficulty), structures (useability), additional levels and perhaps even trapped objects (an use for mines?).
Guide to fix eve problems. Cleanup your cache with my cache tool |

Gno Chalynn
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Posted - 2007.02.21 04:07:00 -
[8]
This may sound redundant, but if these topics come up alot then is there a reason that there is not a medium freighter? or a capital mining ship?
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Hammering Hank
Caldari
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Posted - 2007.02.21 21:49:00 -
[9]
What about the log off tactic. I posted I think a great idea at Log Off Tactic.
(T)Hank(s) |

slabby
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Posted - 2007.02.21 22:55:00 -
[10]
Mining needs a lot of loving
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Cygnet Lythanea
The Eiken Club
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Posted - 2007.02.24 21:19:00 -
[11]
Edited by: Cygnet Lythanea on 24/02/2007 21:16:38 Here's two I pit up, one's a list of some commonly requested POS moduals, the other touches on that NPC crew thing that quite a few people talk about.
NPC Crews
POS Moduals
She's hunting you, pirate scum...
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Winter Steel
Minmatar Colonial Fleet Services
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Posted - 2007.02.25 22:31:00 -
[12]
I'm sure peeps have lots of ideas, but they're always nothing more than saying "I want more toys". I really think that the place where the game is lacking, of late, is *Story*. Lot's of peeps have been writing heaps of Fiction, and it shows the wealth of direction the story could (and should) take. Getting peeps invovled through more events, and working with those thousands opf pilots who still will remain in Empire, needs to be addressed.
I understand that the Devs want there to be more player driven story, and I can appreciate that this is part of the Diaspora that has spread into the Periphery. But if you're not invovled in the mega-corp wars of the Rim, like the vast majority of smaller independent Corps, how can you make a place for yourself? How can you feel like you're involved?
I think that events in Empire are an important direction to consider, and simply more attention to the storyline of EVE. The blob wars of the Rim have no effect on the people of Empire, other than drawing even more peeps into the lag of massive fleet actions.
Otherwise, easier creation of Alliances, Laboratory access, and Factional Warfare are, what I feel anyways, a means to expand the way EVE appeals to the masses without tossing more toys into the ring and watching peeps fight over them.
Winter Steel, CEO of Colonial Fleet Services
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.02.27 11:24:00 -
[13]
Market Interface Lag Data Tracking and Export The Drone UI
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.01 21:36:00 -
[14]
more keyboard shortcuts
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.03.01 23:38:00 -
[15]
JUMPCLONES AT POS!!!
my ideas...I keep spamming them :-P (link below).
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Rek7
Caldari Storm Industries
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Posted - 2007.03.02 19:38:00 -
[16]
Your AFK Indicator links to the Colorblind Mod post.
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Grozen
Caldari Deep Core Mining Inc.
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Posted - 2007.03.05 00:06:00 -
[17]
Edited by: Grozen on 05/03/2007 00:03:42 My idea isn't really flashy to others and no replied to it too complicated? i don't know EVE ingame real time stock market system. knowledge is power |

Alerik
Gallente Federal Navy Academy
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Posted - 2007.03.06 00:56:00 -
[18]
I don't know if this has been proposed before or not. Character control away from the client. Specifically skill training. I am away from home a lot. Offshore like now. Web access is limited to this website on a shared computer. I can be away from the client for as much as 10 weeks sometimes. Either queing of skills to train or access to training new skills from here is desirable. Those who can go online everyday have in my view an unfair advantage in skill training time. Call me selfish hell I don't want to manage trade just start training a new skill when the previous completes.
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Galifardeua
Gallente Completament Tarats
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Posted - 2007.03.06 16:51:00 -
[19]
Doing something makes you learn faster. The answer is no, but it appears every now and then, once a week at least. And one gets tired of saying "No, it was like this and abused, also we like how it is because casual players can keep the skill-pace while hardcore get more in-game experience and isk."
Have fun.
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Aarin Wrath
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Posted - 2007.03.07 03:52:00 -
[20]
Edited by: Aarin Wrath on 07/03/2007 03:52:01 You Are warp Scrambled Icon
Again And Again
HUD Status indicators have been suggested many many times. (not just scramming, all ship affects).
I would also mention that I belive larger anchorable containers have been suggested as well. (Larger than giant secure cans).
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Johnny Leung
Caldari State War Academy
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Posted - 2007.03.07 16:44:00 -
[21]
Hi Eve
Just find a little thing in current EVE is that when a turret turns to the target and fire, actually not the whole turret turns but only the barrel turns.
Can it be changed to turn the whole turret in future? I think even this little things can make game experience better.
Johnny
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Ce Lau
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Posted - 2007.03.08 07:45:00 -
[22]
Edited by: Ce Lau on 08/03/2007 07:43:16 A web based tool allowing you to change skill training. Being a frequent traveller I often find myself wanting to change/renew my training with no Eve installed machine in the vicinity.
edit:wrong page! Sorry mod.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.12 11:19:00 -
[23]
Saving ship fit outs for easy swapping
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.03.19 00:16:00 -
[24]
Edited by: Riley Craven on 19/03/2007 00:19:37 Edited by: Riley Craven on 19/03/2007 00:16:11 Id also add
A salvage specific ship
A way to control can litter in empire http://oldforums.eveonline.com/?a=topic&threadID=492351
And more types of cans to even off the divide between freighter cans and giant secure cans. http://oldforums.eveonline.com/?a=topic&threadID=493249
Queing learning skills http://oldforums.eveonline.com/?a=topic&threadID=491874
Crew Members http://oldforums.eveonline.com/?a=topic&threadID=487943
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.19 00:16:00 -
[25]
Do something about getting rid of unused cans
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skullkeeper
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Posted - 2007.03.20 15:23:00 -
[26]
Give freighters the ability to collect from cans in space, for running fuel to a pos, ect
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Cygnet Lythanea
The Eiken Club
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Posted - 2007.03.20 21:05:00 -
[27]
Ship Crews. There's one about this about once every week or so.
Here's a thread link: Ships Crew
Wow: my sig was hijacked! Does that mean I win EVE??? |

Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.03.20 23:00:00 -
[28]
Originally by: skullkeeper Give freighters the ability to collect from cans in space, for running fuel to a pos, ect
Id say that be alittle over balanced. The least freighters should do is be able to dock in cap docking array, they are huge and costly and would be the only proper way to do this.
Though to be fair I personally wish they would make freighters like regular haulers. You cant do anything to really make them much faster beyond skills and implants, and they are so slow that scoping in space really isnt that big a deal. But alas, ccp like to have reason for nothing.
In any case I also support adding a topic about freighters and scoping in general.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.03.20 23:33:00 -
[29]
Hanger folders
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Tsunari
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Posted - 2007.03.21 00:31:00 -
[30]
Instanced PvP Missions
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