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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.21 04:36:00 -
[91]
Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.21 04:38:00 -
[92]
I had my first PvP engament in an Amarr battlship  I will never fly a Caldari ship in PvP again.. maybe a rock, but a geddon does so much better unless you are doing extreme range Sniping. geddon is so much cheaper also.
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.21 04:43:00 -
[93]
Well, caldari have been proven to be a bit bad in solo PvP....
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Dammar
Amarr Ephorate
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Posted - 2007.02.21 05:24:00 -
[94]
Originally by: Captain Crimson Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
..or you could STFU and stop bumping it? Wow that was hard eh?
Seriously, why the hell does every idiot troll on these boards INSTANTLY get pages and pages of posts? Are you people stupid or something?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.21 05:29:00 -
[95]
Originally by: Dammar
Originally by: Captain Crimson Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
Are you people stupid or something?

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Pinky Denmark
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Posted - 2007.02.21 08:08:00 -
[96]
Amarr can't be that bad - I'm with the OP and this thread actually had some good humor and spirit from the start...
Amarr should just have a few more missile slots to vary damage (2-3 and perhaps 4 on some out of 8 slots would at least help in PvE and though they won't gain from damage mods it might be worth it in PvP to use Explosive or kinetic damage), nos should be limited on most ships (Though Amarr should be better at Nossing than others)and the omni-tank should be tweaked a bit (I'd make it active so the compensation skills didn't make it so damn nber).
Pinky
Even in the backstories the Amarr flagship had 2 Siege Launchers fitted...
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.21 08:49:00 -
[97]
Originally by: Shania Eria punisher.. kills any other frig , crusader kills most inties with ease, curse... dont need to say much, geddon out gank the ganker, maller.. bait in a belt with 3 recons stealthed beside... hillarious!, absolution.. break my tank if you dare! damnation.. tank+ command modules archon.. 2 cap reps perma running 90% resists arby.. drone boat with anti turrets.. great noob pirate zealot.. pew pew pew your dead from 30km! sacrelidge... good luck breaking this tank. ... im bored of listing them.
kestrel - kills most punishers with ease sader - dies to most crows/taranis with ease (wait... arent those most used ceptors in game?) curse - pretty good but not best (nanophoon/nanodomi >> curse nowadays maller - yeh sure, perfect bait... like caracal cant be bait with extenders... abso - sorry their tanks die pretty easy... Eos is way better tanker. Tho i like abso anyways. damnation - (and wet paper towel damage - dont forget it). If you want to sit in safespot you dont need uber tank anyways. archon - good frontliner arby - good drone boat sacri - mommmy mommy i cant kill a FRIGATE coz my damage is so low. As for tank: kill everything else, kill sacri last (with max nosf) - it doesnt hurt anyways. zealot - pewpew from afar = oops he warped out. Pewpew from scramble range... you are dead to harbinger. And hes cheaper too. And he has better tank too. And he makes tea too...
Yeh im bored of listing all ships that are useless
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Beatrix Kindo
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Posted - 2007.02.21 11:06:00 -
[98]
what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.02.21 11:31:00 -
[99]
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
A six slot tank leaves you room for just one RCU.
Good luck fitting those eight tachyons.
Dulce et decorum est pro imperator mori |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.21 12:07:00 -
[100]
Edited by: Aramendel on 21/02/2007 12:03:27 Technically it could be done using +grid rigs. But those are rig slots you could use on other ships for a better tank, for instance.
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Jamirie
ironwood ink
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Posted - 2007.02.21 12:29:00 -
[101]
Originally by: Beatrix Kindo what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
And you intend to maintain your cap for more than 30 seconds? You'll need to fit an injector in there somewhere for PvP.
Signatures made upon request, comes with free hosting, contact me in-game for a quote |

Dita Jin
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Posted - 2007.02.21 12:30:00 -
[102]
The harbinger is a great ship, it's pretty versatile, but as most other amarrian ships that are pretty decent, there is a gallente or minmatar ship that does the same thing better. The only caldari ship i fly is caracal so i refrain from having any comments about them kthnxbai. All the time i spent for amarr battleships i should have spent upping my gallente bs skills or get minmatar battleship, they are just so much more easy to fly. And the maller vs rupture setup: Maller fits two nos and brags about it everywhere, rupture pilot fits two nos and suddenly there is no use in nosing eachother anymore, plus the added drone bay of the rupture will insure a certain death for maller. I've never flown a rupture, but i have flown a maller and i know it was not worth the time, Moa or Thorax is the best choices depending on your playstyle imho. And whats up with the maller working as a bait? Wouldn't a bait ship be something expensive enough to try and gank but also crappy enough to dare go against it? Just put a damned exequror in a belt, way much cheaper, you're prolly gonna lose ships both ways. Hybrid turrets have kinetic and thermal damage, the most tanked damage type in the universe, but with lower base reistances to kin/therm they tend to pack abit more punch, also drones and missiles are a better non cap using substitute to hybrid guns, or any gun for that matter than nos.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.02.21 12:45:00 -
[103]
I tend not to insult people... but honestly this takes the total ****.
The OP, never mind having NO idea about pvp, actually insults people who present some proper numbers and try to slap some reality into him.
You know Tisanta, please just stop posting, you are making my eyes bleed. You've gone completely stupid/insane, there is one thing about being an amarr fanboi, and there is another thing about being a complete moron.
Even the devs think that amarr needs a boost. EVERYONE with a SLIGHT clue about anything disagrees with you... and you keep hammering your **** over and over again. Get over yourself, you are so pathetic.
N.F.F. Recruitment |

Pinky Denmark
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Posted - 2007.02.21 12:46:00 -
[104]
Don't bring in the Moa - that is a serious hard horse to use for anything remotely useful (you can fit it for long range support with almost zero tank but 4 medslots is PITA)
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dot me
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Posted - 2007.02.21 13:24:00 -
[105]
Originally by: Tisanta Okay so people have been going on about the fact that the laser cap reduction on amarrian ships is not really a bonus.. but i relised today that it is!
yet you go on ranting about how good abbadon and pilgim are. funny thing is ... those ships DON'T HAVE a laser cap reduction bonus. talk about get a clue.
Originally by: Tisanta the fact that lasers are the most powerful none- pointblank range weapons
woooohoooo. thats quite a statement. i'm sorry ... what weapons do you think are pointblank range? wait wait ... let me put it this way: OTHER THEN BLASTERS, what weapons are point blank range to you? let's go further shall we: what does most powerful mean to you? does worse traking(pulses), highest energy usage, high requierments, uneven weapon progression(or degresion whatever suits you), worst damage type qualify into your definition of "Moust Powerfull"?
Originally by: Tisanta in the game combined with the fact that only us amarr pilots can use them i think gives us a little bit extra.. combined with our ships ultra cap+ tanking means we got a good deal as far as Eve goes.
ammar ships generaly have a better tanking because ammar ships generaly have more lowslots then other races ships, more armor to start with and more powergrid to play with. other then that all your points are invalid.
once you understand that tanking without damage dealing capacity means nothing in eve, you will have passed the "I am a noob that knows everything" phase of eve life.
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The Assyrian
Mound of Severed Heads
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Posted - 2007.02.21 13:36:00 -
[106]
I have an Abaddon, and it's pretty meh. Decent ship -- except for the crazily bad cap situation. A domi at 1/3 the price is twice the ship. Even a projectile Apoc is probably better, which says all you need about the state of lasers these days.
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DarkElf
Caldari Veto. Academy
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Posted - 2007.02.21 13:53:00 -
[107]
Originally by: Tisanta mmm that isnt the only build for an abaddon mind you.. even if it is the hardest hitting ship in the game bar capitals..
there is also the duel rep tank with 3 rep amount rigs 85% resists that can tank a carrier perminantly with 4 nos 4 guns going all at once :)
i know i'm going back to page 1 here but u need to learn how to argue a point. Spouting out random figures and statements like u have in the last 2 posts are just silly.
firslty you say they hit for 200 per shot, u can't really say that. they can hit from 0 per shot up to about 2000 per shot probably completely depending on a while load of factors.
also an abaddon can permatank a carrier? which carrier, what skills does he have, what fighters is he using etc. cos i can assure u no abaddon can permatank a maxed thanatos pilot with 15 fighters.
just saying that's all.
DE
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Galen Silas
Gallente Mean Corp
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Posted - 2007.02.22 14:43:00 -
[108]
Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
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Endo Dy
Gallente Enrave
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Posted - 2007.02.22 15:03:00 -
[109]
Simple reply to the statement: because they arent....and neither are the Caldari, Gallente or Minmatar.
Elaborating would be a waste of time  -------------- - Enrave Corporation - Feel it - Join it - |

Karash Amerius
Amarr O.E.C
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Posted - 2007.02.22 15:33:00 -
[110]
uninformed posters ftl
Merc Blog |

Endo Dy
Gallente Enrave
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Posted - 2007.02.22 15:36:00 -
[111]
Evading useless discussions ftw. -------------- - Enrave Corporation - Feel it - Join it - |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.22 16:24:00 -
[112]
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
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Pinky Denmark
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Posted - 2007.02.22 17:02:00 -
[113]
Especially if he was in a complex where he in a battleship would get quite a few npc's attacking him...
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Talthrus
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.02.22 17:53:00 -
[114]
Would you people stop using QuickFit to calculate your DPS? It's so off it scares me.
That harby setup probably does upwards of 550 DPS on guns + drones. Let's say 650 to be fair.
I'm not suggesting in any way that the higher DPS implies Amarr are fine but still - that calculation is broken. ----------------------
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Darth Noobius
Goods'n'Services Technologies
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Posted - 2007.02.22 20:49:00 -
[115]
To put it short and sweet.
My main is an Amarrian Pvper.
Phase One Started out using lasers (as any self-respecting Amarr would) on my maller, and was wondering how the hell was i dealing 15 (light hits) to 100 (wrecking shot)dmg from my lasers when my fellow corpie in a RIFTER was doing 25 on light hits and 120 dmg on wrecking shots. Bottom line is Amarrian lasers destroy shield tankers (esp caldari frigs and some caldari cruisers) but otherwise have a difficult time trying to take down an armor tanker.
Phase Two Frustrated with the small amount of damage i was doing, i decided to train up projectiles to use autocannons on my maller. Voila, with autocannons fitted i not only got gd damage, the ability to vary my dmg type, but also freed up cap to run my medium armor repper II forever! (Unless i am nos-ed, but i can always nos back :p) I have also tried using artys on my maller and it works well in fleet when there are already tacklers available and you do not need to fit for tackling. A named 720mm arty with a Gyrostab II in your lows will give the arty an impressive 7.8x damage modifier. And i get to vary the damage type! In a nutshell, projectiles open up a whole new world for me.
Phase Three Looking to train up Projectile Specialization now. After my experience with the Amarr cap issues, i would rather hold more ammo in my cargohold then to run out of cap.
Sad to say this, but for me so far, Amarr ships plus projectile guns are the way to go for PvP. (With the exception of the Harbinger, because it has fantastic bonuses to lasers and all) Ammatar style ftw! Toughest tank in the galaxy with hard-hitting guns :)
My 2 isk D/Noobius
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Magwua
Amarr Syncore
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Posted - 2007.02.23 01:53:00 -
[116]
Originally by: Beatrix Kindo what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
Why are you using beams on this ship? They will eat your cap and when you have someone in web/scram range you won't be able to hit them. And agreed with the other response, your cap will last 30 seconds during full fighting, no where near long enough to pop them. The harbinger is an awesome ship though.
Amarr are not as bad as many think (except for mission running, then lasers are absolutely worthless unless fighting sanshas) nor are they no where near as good as the op thinks. Recently I played with my prophecy and found I could get a sustainable tank, more dps and way more range by simply removing the lasers in favor of hybrids. Yes projectiles use no cap, but my hybrid skills are on par with my lasers ones so this made more sense. We will all have to wait and see what the devs have in mind to make Amarr more practical (hopefully a tracking boost ).
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Galen Silas
Gallente Mean Corp
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Posted - 2007.02.23 15:27:00 -
[117]
Originally by: DarkElf
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
He was a 2003 player Dark, he was also a member of Fight Club STK, believe thats the corp. You think just because i killed an abbadon he had to be a noob, so you suggest im a noob? Think before ya speak.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.02.23 15:41:00 -
[118]
Originally by: Galen Silas
Originally by: DarkElf
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
He was a 2003 player Dark, he was also a member of Fight Club STK, believe thats the corp. You think just because i killed an abbadon he had to be a noob, so you suggest im a noob? Think before ya speak.
"I killed this ship with this ship" means nothing in a discussion.
I have killed an apoc with my interceptor, does that mean interceptors are overpowered?
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