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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 20:17:00 -
[31]
Originally by: Tisanta hence.. my solution being the pilgrim:D
So your answer to the fact that lasers suck, is to fly drone ships? Surely this is a joke thread. T2 ships are the one thing that Amarr has that are semi-decent. Judge Amarr on the majority, not the exception. Pilgrim and curse are exceptions. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Maxine Blade
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Posted - 2007.02.16 20:18:00 -
[32]
I think Amarr ships are great... if you mount Projectiles on them.
Projectiles/Amarr ships are pretty good for PvP. I've seen a Apoc with 800mm ACs do great damage and tank tons. The Apoc is perfect since it doesn't get a damage bonus for Energy Turrets, and you can still take advantage of the extra cap from the Battleship skill.
The main problem with Amarr is that it's a hard-core role-playing race. The role players are stuck using Lasers.
But Projectile/Amarr... I've seen those kick butt.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:24:00 -
[33]
Originally by: Centurin
Originally by: Tisanta hence.. my solution being the pilgrim:D
So your answer to the fact that lasers suck, is to fly drone ships? Surely this is a joke thread. T2 ships are the one thing that Amarr has that are semi-decent. Judge Amarr on the majority, not the exception. Pilgrim and curse are exceptions.
no my solution in that situation is the pilgrim.. name me any other ship/ships and i will have an answer for you that amarr will win the situation.
not only do our t2 ships kick ass but our t1 ships do too.. battleships frigates and cruisers.. ---

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Christopher Dalran
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Posted - 2007.02.16 20:28:00 -
[34]
I dunno about everyone else but even with great resist across the board in armor Amarr ships still hurt quite a bit. I still think those long range tachs are scary.
I run into the same problem with damage type on Hybrids as amarr pilots do with lasters. I'm stuck in kinetic and thermal and if someone wants to they can get super high resists there they can and it does indeed push my dps down fairly low. Of course i have secondary weapon systems (drones and on a few ships missiles) that amarr does not have (well they have 1 drone ship but thats a cruiser).
I'm also not sure why amarr pilots are complaining about omni tanks so much, YOUR the ones that get the stock +resist to armor bonus and YOUR the ones that alwayse load up on EANM's. Your also the ones with the best tanks, all the amarr pilots in my corp can tank sentrys and enemy fire MUCH MUCH longer than any other pilot.
Theres an idea running around that it would be great to add a feedback effect to smartbombs so that if someone is nossing you (not energy neuts tho) and you fire off a smartbomb the energy travels backwards through the NOS causing normal damage as if the ship were in smartbomb range and dissabling the NOS module for 1 cycle.
None of my corps amarr pilots ever complain about cap unless they are being nossed heavily, I tend to think nos is the main cause for amarr pilots alwayse running out of cap. With all those nano/i-stab Nos battleships going around with MWD's on your chances of getting nossed with a full rack of NOS in pvp is quite high.
Much of the problem might also stem from the fact that while all other races use 2 weapon systems amarr realy only gets to use 1 weapon system.
Amarr are also conveniently missing a middle type weapon, by that i mean you eitehr fit HIGH pg requirment weapons and have NO pg left or you fit the low power weapons that take little PG and end up having a TON of leftover pg. In terms of hybrids think of it like as if Ion blasters did not exist and you only had the option to choose neutrons or electrons. I think turrents in each class similar to Ions would help amarr out a great deal.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:31:00 -
[35]
:D i like that person.. he knows what he's talking about.. we do have a way to change our pg on lasers though.. mix fittings :D ---

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Christopher Dalran
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Posted - 2007.02.16 20:35:00 -
[36]
Originally by: Tisanta :D i like that person.. he knows what he's talking about.. we do have a way to change our pg on lasers though.. mix fittings :D
Well so can everyone else but that never ends up working out quite as well as it would seem. I'm not 100% on why it happens this way, it just does.
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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 20:35:00 -
[37]
Originally by: Tisanta i recently lost an abaddon with 4 guns 4 nos now i didnt use the guns much since i was tracking disrupted and the fact they didnt do much damage anyway and the only change i would make to the setup again would be more nos..
..amarr has its benifits and people dont see them because of the damage types we do.
Now I know this is a joke thread. The perfect solution to amarr is just fit NOS and use medium drones with no damage bonus on a battleship. 
Originally by: Tisanta
find me any other race that can fit nos/neuts/guns/active tank and sustain cap and i will say we need a change.. though 92.5% em resistance is a bit much..
That's an easy one. Gallente. You should fly a Myrmidon someday. You might enjoy EVE a little bit more. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Almarez
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Posted - 2007.02.16 20:36:00 -
[38]
Originally by: Christopher Dalran I dunno about everyone else but even with great resist across the board in armor Amarr ships still hurt quite a bit. I still think those long range tachs are scary.
I run into the same problem with damage type on Hybrids as amarr pilots do with lasters. I'm stuck in kinetic and thermal and if someone wants to they can get super high resists there they can and it does indeed push my dps down fairly low. Of course i have secondary weapon systems (drones and on a few ships missiles) that amarr does not have (well they have 1 drone ship but thats a cruiser).
I'm also not sure why amarr pilots are complaining about omni tanks so much, YOUR the ones that get the stock +resist to armor bonus and YOUR the ones that alwayse load up on EANM's. Your also the ones with the best tanks, all the amarr pilots in my corp can tank sentrys and enemy fire MUCH MUCH longer than any other pilot.
Theres an idea running around that it would be great to add a feedback effect to smartbombs so that if someone is nossing you (not energy neuts tho) and you fire off a smartbomb the energy travels backwards through the NOS causing normal damage as if the ship were in smartbomb range and dissabling the NOS module for 1 cycle.
None of my corps amarr pilots ever complain about cap unless they are being nossed heavily, I tend to think nos is the main cause for amarr pilots alwayse running out of cap. With all those nano/i-stab Nos battleships going around with MWD's on your chances of getting nossed with a full rack of NOS in pvp is quite high.
Much of the problem might also stem from the fact that while all other races use 2 weapon systems amarr realy only gets to use 1 weapon system.
Amarr are also conveniently missing a middle type weapon, by that i mean you eitehr fit HIGH pg requirment weapons and have NO pg left or you fit the low power weapons that take little PG and end up having a TON of leftover pg. In terms of hybrids think of it like as if Ion blasters did not exist and you only had the option to choose neutrons or electrons. I think turrents in each class similar to Ions would help amarr out a great deal.
You are right about hybrids having two damage types but neither of those types has base resists to 60% or higher on the armor of all T1 ships and some as high as 92.5% on some T2 ships.
Also, I am assuming you fly gallente, since you use hybrids and your character is Gallente, well at least you have many ships that let you get away from using hybrids, and a lot of those are T1 ships. Drones can be extremely powerful and you have a ship from each class that specializes in drones.
In addition, not all ships get a resist bonus, so that comment doesn't make sense to me.
Finally, when will people understand that great tanks mean nothing if you can't cause damage? Ya so great, you can take a beating but in the end you will run out of cap, especially if Nosferatu's are involved in the fight and your tank will mean nothing.
No offense, but do you even fly Amarr laser boats?
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 20:40:00 -
[39]
Originally by: Tisanta multifreq works very nicley in fleet combat
Oh dear....
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:47:00 -
[40]
he doesnt need to fly them to understand them.. as a laser boat pilot i will agree in what he says the fact we get our explosive armour hole filled at base means we can use EANM all the time and not need to specificly have a weakness to our armour ( though T2 does have a thermal problem)
combine that with the fact that we can still do alot of damage whilst tanking well & using nos.. which seems to be a rather large factor in combat and something most pilots seem to thinki s a weapon used against us rather than by us.. makes for an all together good setup of a race.
people assume because amarrians are cap reliant that nos will be an issue.. but when you consider the facts and by that i mean what amarr gets that no body else does is this:
Amarr gets:
good base resistances enough PG to fit nos/neuts and guns enough cap to sustain lasers and be nossed decent ships nice bonuses the ability to use lasers and the only race to do it very hard tanks drones on most ships
when you actualy look at nos and its ability to ruin a ship.. it isnt really all that powerful..
Apoc base cap: 9000 abaddon base cap: 8000(ish) nos amount by single nos: 100
you need atleast 4/5 nos to dent an amarrian ships cap and thats if we dont have any nos ourself.. or better yet neutralizers.
3 nos 1 neut 4 guns... tank breaker and damage to remove lasting HP... ---

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Humpalot
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Posted - 2007.02.16 20:56:00 -
[41]
Originally by: Christopher Dalran None of my corps amarr pilots ever complain about cap unless they are being nossed heavily,
Few people ever gripe about having cap issues while flying because most pilots know that cap is life and fit for it accordingly. Then there is the Abaddon. Ask some of your pilots who fly those...has real cap issues.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:59:00 -
[42]
i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting. ---

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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 21:01:00 -
[43]
So you fought carriers and dreads with med drones, huh? Tell me, how'd that go for ya? ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:04:00 -
[44]
Edited by: Captain Crimson on 16/02/2007 21:03:55
Originally by: Tisanta he doesnt need to fly them to understand them.. as a laser boat pilot i will agree in what he says the fact we get our explosive armour hole filled at base means we can use EANM all the time and not need to specificly have a weakness to our armour ( though T2 does have a thermal problem)
combine that with the fact that we can still do alot of damage whilst tanking well & using nos.. which seems to be a rather large factor in combat and something most pilots seem to thinki s a weapon used against us rather than by us.. makes for an all together good setup of a race.
people assume because amarrians are cap reliant that nos will be an issue.. but when you consider the facts and by that i mean what amarr gets that no body else does is this:
Amarr gets:
good base resistances enough PG to fit nos/neuts and guns enough cap to sustain lasers and be nossed decent ships nice bonuses the ability to use lasers and the only race to do it very hard tanks drones on most ships
when you actualy look at nos and its ability to ruin a ship.. it isnt really all that powerful..
Apoc base cap: 9000 abaddon base cap: 8000(ish) nos amount by single nos: 100
you need atleast 4/5 nos to dent an amarrian ships cap and thats if we dont have any nos ourself.. or better yet neutralizers.
3 nos 1 neut 4 guns... tank breaker and damage to remove lasting HP...
4 guns with awful tracking (and can be severly done in by tracking disruptors).
The good base resistances... what, we get an extra 10% to our armour explosive? THe cap thing is true... but most fights take time, with 4 guns, that time will be a very long one. The abbadon and maelstorm have the same PG... We do get a few killer ships and good capitals, but our standard ships are poor. Nice bonuses... well, bonus for most ships. The laser vs omnitank thing is a known issue... and the fact we need a skill to reduce cap for our weapons shows how bad the amarr cap is.... if it's so good, why do we need that bonus?
Plus, on paper, things make a lot more sense..... but actual situations burn that piece of paper and scream "F*** this s***"
I think they should just make amarr ships have a built in -50% to laser cap.
My 2 cents.
edit: people seem to think when i said just 'ships get a -50%' i meant all ships.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:04:00 -
[45]
Originally by: Centurin So you fought carriers and dreads with med drones, huh? Tell me, how'd that go for ya?
13 fighters and a nos domi didnt break it :D ---

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Almarez
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Posted - 2007.02.16 21:05:00 -
[46]
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:05:00 -
[47]
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
No proper minmatar ships then?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:06:00 -
[48]
but then anyone could use lasers and that would defeat the point:D ---

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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 21:13:00 -
[49]
Nobody uses Lasers unless they're Amarr because they suck. Just admit that and go home. Lasers suck. Their PG requirements suck, they do EM and Thermal which means their damage sucks, and they use WAY too much cap. Putting nos on every Amarr ship and trying to kill things with drones isn't that answer. This is also why you probably thing Gallente are so overpowered. Because they *gasp* have ships with drone bonuses. Give it up already. Amarr sucks because of lasers. Even Tux admitted it (imagine that). ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:15:00 -
[50]
Originally by: Centurin Nobody uses Lasers unless they're Amarr because they suck. Just admit that and go home. Lasers suck. Their PG requirements suck, they do EM and Thermal which means their damage sucks, and they use WAY too much cap. Putting nos on every Amarr ship and trying to kill things with drones isn't that answer. This is also why you probably thing Gallente are so overpowered. Because they *gasp* have ships with drone bonuses. Give it up already. Amarr sucks because of lasers. Even Tux admitted it (imagine that).
then you would prefer me to whine about amarr rather than give some pilots hope? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:17:00 -
[51]
Originally by: Almarez
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
well after piloting the pilgrim for 3 months straight i grew a natural fear of anything that looked like it could passive tank ( drake *cries*) so i decided to make a giant pilgrim.. that couldnt cloak.. it worked wonders.. out-nossing nos domis and tanking harder than them..
combat= break your opponents tank.. be it through DPS or NOS stage 2: remove the HP! stage 3: laugh as you pickup their can and slowly float back to the station that you are perma tanking... ---

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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:20:00 -
[52]
Originally by: Tisanta
Originally by: Almarez
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
well after piloting the pilgrim for 3 months straight i grew a natural fear of anything that looked like it could passive tank ( drake *cries*) so i decided to make a giant pilgrim.. that couldnt cloak.. it worked wonders.. out-nossing nos domis and tanking harder than them..
combat= break your opponents tank.. be it through DPS or NOS stage 2: remove the HP! stage 3: laugh as you pickup their can and slowly float back to the station that you are perma tanking...
Then those nos domis sucked. And you are complaining about them too? make up your mind. Nos domis are your only threat, so you decide to put another thread saying nerf them.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
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Posted - 2007.02.16 21:22:00 -
[53]
Oh fer cryin' out loud, I was hoping I wouldn't have to use this again.
Tisanta, this is for you.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:27:00 -
[54]
i know what im talking about.. and no those domi pilots didnt suck.. the fact she has been around for 3 years and has every gallente ship capable ( not titan) i think she knows what she is doing.. i've played eve for a year and a half now.. i lost hundreds of ships in the first few months.. but i havnt lost a single ship in combat for the last 5 months other than my abaddon and pilgrim but those were special sircumstances... i know what im talking about when i say amarr is a good race.
dont argue with me because i know better. ---

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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:29:00 -
[55]
Originally by: Tisanta dont argue with me because i know better.
Why start a forum thread then?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:31:00 -
[56]
because i was happy then.. now im getting ****ed because you people cant see that amarr is good!
bleh ---

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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
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Posted - 2007.02.16 21:33:00 -
[57]
We aren't hallucinating, so we can't see what isn't real. I do wish amarr were as good as you made out, but they're not. They're not pure suck, but they just aren't quite that good.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:33:00 -
[58]
Edited by: Captain Crimson on 16/02/2007 21:30:09 Edited by: Captain Crimson on 16/02/2007 21:29:51 Ok, you are saying the abaddon and pilgrim are good. What about some other ships?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
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Posted - 2007.02.16 21:44:00 -
[59]
You know, over half of that list will die to nos.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:47:00 -
[60]
And quite a bit of it is outclassed too..... ooh, maller vs rupture?! fun time!
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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