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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:12:00 -
[1]
Okay so people have been going on about the fact that the laser cap reduction on amarrian ships is not really a bonus.. but i relised today that it is!
the fact that lasers are the most powerful none- pointblank range weapons in the game combined with the fact that only us amarr pilots can use them i think gives us a little bit extra.. combined with our ships ultra cap+ tanking means we got a good deal as far as Eve goes. ---

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Deitre Cibrus
Defile.
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Posted - 2007.02.16 18:17:00 -
[2]
mmkay -----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? Pretty colours? -Conuion Not true! Has plenty -Deitre |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:19:00 -
[3]
Originally by: Deitre Cibrus mmkay
wanna elaborate on that? ---

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Draem
Caldari New Age Solutions
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Posted - 2007.02.16 18:21:00 -
[4]
We can't change damage type. If we could, we *may* be able to rival the Raven for missions.
"Listen to the Amarr a little while. They converted me, and now everything makes sense!" |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:22:00 -
[5]
the power + rof of our guns gives us an edge over unsuspecting foes... if anything i would like to see a new recon for each race and amarr to have a gun boat ---

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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.16 18:43:00 -
[6]
My problem with lasers has nothing to do with damage, cap use, or fittings.
I just want to know why laser tracking is so bad. Yes I know why, but pulse laser range isnt exactly awe inspiring these days. _________________________ ~Thor Xian, Material Defender
Got Corp? |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.16 18:43:00 -
[7]
My problem with lasers has nothing to do with damage, cap use, or fittings.
I just want to know why laser tracking is so bad. Yes I know why, but pulse laser range isnt exactly awe inspiring these days. _________________________ ~Thor Xian, Material Defender
Got Corp? |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:45:00 -
[8]
mmm well if you pilot a geddon.. most people run 2 damage mods.. i try to use 1 damage mod 1 tracking mod myself. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:45:00 -
[9]
mmm well if you pilot a geddon.. most people run 2 damage mods.. i try to use 1 damage mod 1 tracking mod myself. ---

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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 18:48:00 -
[10]
I'll choose a muninn any day and pop your zealot with pp. Lasers gone to **** 1y ago and still are ****. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 18:48:00 -
[11]
I'll choose a muninn any day and pop your zealot with pp. Lasers gone to **** 1y ago and still are ****. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:50:00 -
[12]
mhmm then i'll hunt you down in my pilgrim and giggle as your rattatata guns bounce off my ultra shiney sneaky armour.. ---

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Humpalot
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Posted - 2007.02.16 18:50:00 -
[13]
Edited by: Humpalot on 16/02/2007 18:50:45 Well even the Devs think Amarr are in need of some luvin per this Tuxford Blog.
That said the cap "bonus" some ships get on laser turrets only allows Amarr to be somewhat on par with other races.
Other issues with Amarr:
- Particulary susceptible to NOS attacks (and there is hardly a PvP setup that doesn't incorporate NOS). A NOS Domi can bleed an Amarr BS dry in no time and STILL be able to inflict serious damage with its drones all the while running a multi-rep tank. Raven can use all its cap for repping while flinging missiles at you forever.
- Particulary susceptible to tracking disruptors. Indeed tracking disruptors pretty much castrate most Amarr ships. Amarr ships have very little versatility since they are mostly gunboats. Yes there is a drone cruiser and a hybrid missile/gun faction BS out there but with no bonuses and half your offense or more gone an Ibis (I know I'm pushing it with that...just saying) with tracking diruptors can neuter an Apocalypse or Geddon. Sure you could say the same is true for any race that fields a gun boat but then they all have reasonable alternatives available to them. Amarr largely do not.
- ECM particularly effective. Same as above. Missiles have FoF, drones once started will continue their attacks even if the mothership is locked down. What do Amarr have?
- Only have EM and Thermal damage types available. With Omni tanks this really hurts. In theory Amarr should kill shields but with EANM and such out it is very difficult for Amarr to bust up an armor tank and a shield tank will pay attention to shield resists (heck, a simple damage control mod slaps around 50% on to the shields across the board). Every other race has greater options here. Add that EANM is passive and those ships that use no cap to fire weapons don't even have ot burn cap to run their tank and can focus almost exclusively on all the cap going to multiple reppers. In PvE it is just silly for Amarr ships to go up against Angel Cartel missions so they lose opportunity to mess around there where every other race can make a go of it. They are so-so versus most other NPC factions (except I forget the one that is vulnerable to EM where Amarr wold do particularly well).
- Amarr have more cap? Great...it gets eaten really fast with weapons and tank running. Try firing Pulse Lasers on an Abaddon and watch how fast it kills its cap. Shocking really. Then add in that Cap Boosters are commonplace so even races that do not have a huge cap just refill it. Yes Amarr can do the same but it means the lower cap of other ships is not such a big handicap.
- I have seen others mention the PG fitting reqs for Amarr guns are somewhat over the top but I forget the details and don't feel like doing all the math right now.
- IIRC Amarr are supposed to be masters of the "middle ground" fight (say 20-60 km). How many PvP fights take place in the middle ground? Most people are either set for a close in gank or sniping. The time spent in the middle ground is not long (usually). This might be ok if Amarr could reasonably dictate range but apart from Caldari (to whom range matters little with missiles untill you get very long range) Amarr are very slow. They do not possess stellar snipers or stellar knife fighters (I suppose a Gankageddon might get on the knife fighter list but there is much better to be had for that [Blasterthron for instance]).
Bottom line is there are almost no Amarr ships using lasers that aren't beat out handily by ships of other races. It is not that Amarr ships are "bad". They are just generally outclassed more often than not by other ships.
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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 18:53:00 -
[14]
Originally by: Tisanta mhmm then i'll hunt you down in my pilgrim and giggle as your rattatata guns bounce off my ultra shiney sneaky armour..
Arbitrator hull ships do not use lasers. You lose by default in this discussion. Energy weapons are the problem, not the ships. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 18:56:00 -
[15]
mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position. ---

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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 19:01:00 -
[16]
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
My dear, i've been playing this game longer than I can remember. Abaddon with 8 tachyons II = 600 cap drain per volley. Your arguments end here. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Humpalot
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Posted - 2007.02.16 19:01:00 -
[17]
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
No but I do have an Abaddon and use it mostly for PvE stuff. It has 8 Beams on it (named I forget) along with 3 cap rigs and 2 cap rechargers. Add in a 6 slot tank and it is all I can do to hold cap with just one repper running (it goes down but slowly thankfully). I cannot imagine what Tachs would do to that but I am interested to hear the details as it sounds promising.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 19:04:00 -
[18]
Edited by: Tisanta on 16/02/2007 19:02:36
Originally by: Exiled One
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
My dear, i've been playing this game longer than I can remember. Abaddon with 8 tachyons II = 600 cap drain per volley. Your arguments end here.
My dear.. huh.. anyway you can get roughly 20 vollys off without going into cap charges.. and cap on that ship is pretty good anyway
and as for damage... ohohoh! 70km range hitting 200 per shot every 5ish seconds... hehe makes things explode:P ---

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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 19:06:00 -
[19]
Originally by: Tisanta
Originally by: Exiled One
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
My dear, i've been playing this game longer than I can remember. Abaddon with 8 tachyons II = 600 cap drain per volley. Your arguments end here.
My dear.. huh.. anyway you can get roughly 20 vollys off without going into cap charges.. and cap on that ship is pretty good anyway
You're talking pvp, include 1 heavy nos on you, 1x lar II + hardeners running. Do the math and you will be out of cap in 1 to 2min. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 19:08:00 -
[20]
mmm that isnt the only build for an abaddon mind you.. even if it is the hardest hitting ship in the game bar capitals..
there is also the duel rep tank with 3 rep amount rigs 85% resists that can tank a carrier perminantly with 4 nos 4 guns going all at once :) ---

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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 19:11:00 -
[21]
This is either a joke thread or the op is a retarded troll. Ignore this thread at all costs. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 19:13:00 -
[22]
Originally by: Exiled One This is either a joke thread or the op is a retarded troll. Ignore this thread at all costs.
explain this. ---

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Exiled One
Amarr Imperial Shipment
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Posted - 2007.02.16 19:33:00 -
[23]
Originally by: Tisanta
Originally by: Exiled One This is either a joke thread or the op is a retarded troll. Ignore this thread at all costs.
explain this.
Your arguments came to: my abaddon can tank a carrier/titan/dread/yourbrother. A muninn can tank 5 amarr bs. A domi can kill 2 abaddons solo. 3x Sensor damps can effectively disable a cap ship. There is no devs in bob.
Either post real arguments or **** off. Signature removed as it fails to comply with the rules. Also, please think of the epileptics :) -Ivan K
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.02.16 19:50:00 -
[24]
Originally by: Exiled One I'll choose a muninn any day and pop your zealot with pp. Lasers gone to **** 1y ago and still are ****.
ofc when u have 92% base EM resist on ur ship... what is like WTF
Great being Gallente... aint it ? ----------------- <------ Hijack free space :) ----------------- |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 19:53:00 -
[25]
Originally by: Riho
Originally by: Exiled One I'll choose a muninn any day and pop your zealot with pp. Lasers gone to **** 1y ago and still are ****.
ofc when u have 92% base EM resist on ur ship... what is like WTF
hence.. my solution being the pilgrim:D ---

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Morreia
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Posted - 2007.02.16 20:04:00 -
[26]
I personally really like amarr ships althpugh i do occasionally find them a weeny bit lacking in damage to others and have never flown anything bigger than a cruiser with them.
I do think though that as someone said a while bakc, smart bombs could be an interesting second weapon system to amarr - work when jammed, can choose damage types. THey would have to make it so that smart bombs don't hurt ur mates though otherwise they would never be used.
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Talthrus
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.02.16 20:05:00 -
[27]
Originally by: Tisanta Edited by: Tisanta on 16/02/2007 19:02:36
Originally by: Exiled One
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
My dear, i've been playing this game longer than I can remember. Abaddon with 8 tachyons II = 600 cap drain per volley. Your arguments end here.
My dear.. huh.. anyway you can get roughly 20 vollys off without going into cap charges.. and cap on that ship is pretty good anyway
and as for damage... ohohoh! 70km range hitting 200 per shot every 5ish seconds... hehe makes things explode:P
Do me a favor and actually test out that setup on the test server. It's laughable how quickly you run out of cap even with Aurora in. Also I was hitting BS for ~130 damage a gun. Unless their tank was an utter joke they could tank my Abaddon no problem. Don't even get me started on Gleam either ... ----------------------
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:07:00 -
[28]
that setup isnt only designed for long range combat... multifreq works very nicley in fleet combat ---

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Almarez
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Posted - 2007.02.16 20:10:00 -
[29]
So while some ships get an rof and damage bonus, or damage and something to help tank, we get a bonus that helps us not die so quickly. Let's be honest, when ships can attack and tank with no cap use and lasers suck cap so fast, laser using ships are at a huge disadvantage.
Amarr get few med slots and yet we almost always have to take one up with a cap injector (which is very powergrid intensive btw) or at least cap recharger. So we have to sacrifice speed or tracking or something else useful just to keep the ability to shoot. And what do you say of the ships that don't have this bonus, like the Abaddon, which has huge cap issues.
Let's be honest, lasers are hurting and need some "umph" which we were told would come but never told what or when it would be.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:14:00 -
[30]
well nos is an amarrian weapon.. pilgrim,curse,bhaalgorn.. so why not use it.. 20-25km is about the range amarrian weapons opperate at if im correct.. that is the distance at which battleship nos works at too.. ---

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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 20:17:00 -
[31]
Originally by: Tisanta hence.. my solution being the pilgrim:D
So your answer to the fact that lasers suck, is to fly drone ships? Surely this is a joke thread. T2 ships are the one thing that Amarr has that are semi-decent. Judge Amarr on the majority, not the exception. Pilgrim and curse are exceptions. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Maxine Blade
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Posted - 2007.02.16 20:18:00 -
[32]
I think Amarr ships are great... if you mount Projectiles on them.
Projectiles/Amarr ships are pretty good for PvP. I've seen a Apoc with 800mm ACs do great damage and tank tons. The Apoc is perfect since it doesn't get a damage bonus for Energy Turrets, and you can still take advantage of the extra cap from the Battleship skill.
The main problem with Amarr is that it's a hard-core role-playing race. The role players are stuck using Lasers.
But Projectile/Amarr... I've seen those kick butt.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:24:00 -
[33]
Originally by: Centurin
Originally by: Tisanta hence.. my solution being the pilgrim:D
So your answer to the fact that lasers suck, is to fly drone ships? Surely this is a joke thread. T2 ships are the one thing that Amarr has that are semi-decent. Judge Amarr on the majority, not the exception. Pilgrim and curse are exceptions.
no my solution in that situation is the pilgrim.. name me any other ship/ships and i will have an answer for you that amarr will win the situation.
not only do our t2 ships kick ass but our t1 ships do too.. battleships frigates and cruisers.. ---

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Christopher Dalran
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Posted - 2007.02.16 20:28:00 -
[34]
I dunno about everyone else but even with great resist across the board in armor Amarr ships still hurt quite a bit. I still think those long range tachs are scary.
I run into the same problem with damage type on Hybrids as amarr pilots do with lasters. I'm stuck in kinetic and thermal and if someone wants to they can get super high resists there they can and it does indeed push my dps down fairly low. Of course i have secondary weapon systems (drones and on a few ships missiles) that amarr does not have (well they have 1 drone ship but thats a cruiser).
I'm also not sure why amarr pilots are complaining about omni tanks so much, YOUR the ones that get the stock +resist to armor bonus and YOUR the ones that alwayse load up on EANM's. Your also the ones with the best tanks, all the amarr pilots in my corp can tank sentrys and enemy fire MUCH MUCH longer than any other pilot.
Theres an idea running around that it would be great to add a feedback effect to smartbombs so that if someone is nossing you (not energy neuts tho) and you fire off a smartbomb the energy travels backwards through the NOS causing normal damage as if the ship were in smartbomb range and dissabling the NOS module for 1 cycle.
None of my corps amarr pilots ever complain about cap unless they are being nossed heavily, I tend to think nos is the main cause for amarr pilots alwayse running out of cap. With all those nano/i-stab Nos battleships going around with MWD's on your chances of getting nossed with a full rack of NOS in pvp is quite high.
Much of the problem might also stem from the fact that while all other races use 2 weapon systems amarr realy only gets to use 1 weapon system.
Amarr are also conveniently missing a middle type weapon, by that i mean you eitehr fit HIGH pg requirment weapons and have NO pg left or you fit the low power weapons that take little PG and end up having a TON of leftover pg. In terms of hybrids think of it like as if Ion blasters did not exist and you only had the option to choose neutrons or electrons. I think turrents in each class similar to Ions would help amarr out a great deal.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:31:00 -
[35]
:D i like that person.. he knows what he's talking about.. we do have a way to change our pg on lasers though.. mix fittings :D ---

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Christopher Dalran
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Posted - 2007.02.16 20:35:00 -
[36]
Originally by: Tisanta :D i like that person.. he knows what he's talking about.. we do have a way to change our pg on lasers though.. mix fittings :D
Well so can everyone else but that never ends up working out quite as well as it would seem. I'm not 100% on why it happens this way, it just does.
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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.16 20:35:00 -
[37]
Originally by: Tisanta i recently lost an abaddon with 4 guns 4 nos now i didnt use the guns much since i was tracking disrupted and the fact they didnt do much damage anyway and the only change i would make to the setup again would be more nos..
..amarr has its benifits and people dont see them because of the damage types we do.
Now I know this is a joke thread. The perfect solution to amarr is just fit NOS and use medium drones with no damage bonus on a battleship. 
Originally by: Tisanta
find me any other race that can fit nos/neuts/guns/active tank and sustain cap and i will say we need a change.. though 92.5% em resistance is a bit much..
That's an easy one. Gallente. You should fly a Myrmidon someday. You might enjoy EVE a little bit more. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Almarez
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Posted - 2007.02.16 20:36:00 -
[38]
Originally by: Christopher Dalran I dunno about everyone else but even with great resist across the board in armor Amarr ships still hurt quite a bit. I still think those long range tachs are scary.
I run into the same problem with damage type on Hybrids as amarr pilots do with lasters. I'm stuck in kinetic and thermal and if someone wants to they can get super high resists there they can and it does indeed push my dps down fairly low. Of course i have secondary weapon systems (drones and on a few ships missiles) that amarr does not have (well they have 1 drone ship but thats a cruiser).
I'm also not sure why amarr pilots are complaining about omni tanks so much, YOUR the ones that get the stock +resist to armor bonus and YOUR the ones that alwayse load up on EANM's. Your also the ones with the best tanks, all the amarr pilots in my corp can tank sentrys and enemy fire MUCH MUCH longer than any other pilot.
Theres an idea running around that it would be great to add a feedback effect to smartbombs so that if someone is nossing you (not energy neuts tho) and you fire off a smartbomb the energy travels backwards through the NOS causing normal damage as if the ship were in smartbomb range and dissabling the NOS module for 1 cycle.
None of my corps amarr pilots ever complain about cap unless they are being nossed heavily, I tend to think nos is the main cause for amarr pilots alwayse running out of cap. With all those nano/i-stab Nos battleships going around with MWD's on your chances of getting nossed with a full rack of NOS in pvp is quite high.
Much of the problem might also stem from the fact that while all other races use 2 weapon systems amarr realy only gets to use 1 weapon system.
Amarr are also conveniently missing a middle type weapon, by that i mean you eitehr fit HIGH pg requirment weapons and have NO pg left or you fit the low power weapons that take little PG and end up having a TON of leftover pg. In terms of hybrids think of it like as if Ion blasters did not exist and you only had the option to choose neutrons or electrons. I think turrents in each class similar to Ions would help amarr out a great deal.
You are right about hybrids having two damage types but neither of those types has base resists to 60% or higher on the armor of all T1 ships and some as high as 92.5% on some T2 ships.
Also, I am assuming you fly gallente, since you use hybrids and your character is Gallente, well at least you have many ships that let you get away from using hybrids, and a lot of those are T1 ships. Drones can be extremely powerful and you have a ship from each class that specializes in drones.
In addition, not all ships get a resist bonus, so that comment doesn't make sense to me.
Finally, when will people understand that great tanks mean nothing if you can't cause damage? Ya so great, you can take a beating but in the end you will run out of cap, especially if Nosferatu's are involved in the fight and your tank will mean nothing.
No offense, but do you even fly Amarr laser boats?
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 20:40:00 -
[39]
Originally by: Tisanta multifreq works very nicley in fleet combat
Oh dear....
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:47:00 -
[40]
he doesnt need to fly them to understand them.. as a laser boat pilot i will agree in what he says the fact we get our explosive armour hole filled at base means we can use EANM all the time and not need to specificly have a weakness to our armour ( though T2 does have a thermal problem)
combine that with the fact that we can still do alot of damage whilst tanking well & using nos.. which seems to be a rather large factor in combat and something most pilots seem to thinki s a weapon used against us rather than by us.. makes for an all together good setup of a race.
people assume because amarrians are cap reliant that nos will be an issue.. but when you consider the facts and by that i mean what amarr gets that no body else does is this:
Amarr gets:
good base resistances enough PG to fit nos/neuts and guns enough cap to sustain lasers and be nossed decent ships nice bonuses the ability to use lasers and the only race to do it very hard tanks drones on most ships
when you actualy look at nos and its ability to ruin a ship.. it isnt really all that powerful..
Apoc base cap: 9000 abaddon base cap: 8000(ish) nos amount by single nos: 100
you need atleast 4/5 nos to dent an amarrian ships cap and thats if we dont have any nos ourself.. or better yet neutralizers.
3 nos 1 neut 4 guns... tank breaker and damage to remove lasting HP... ---

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Humpalot
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Posted - 2007.02.16 20:56:00 -
[41]
Originally by: Christopher Dalran None of my corps amarr pilots ever complain about cap unless they are being nossed heavily,
Few people ever gripe about having cap issues while flying because most pilots know that cap is life and fit for it accordingly. Then there is the Abaddon. Ask some of your pilots who fly those...has real cap issues.
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 20:59:00 -
[42]
i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting. ---

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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.02.16 21:01:00 -
[43]
So you fought carriers and dreads with med drones, huh? Tell me, how'd that go for ya? ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:04:00 -
[44]
Edited by: Captain Crimson on 16/02/2007 21:03:55
Originally by: Tisanta he doesnt need to fly them to understand them.. as a laser boat pilot i will agree in what he says the fact we get our explosive armour hole filled at base means we can use EANM all the time and not need to specificly have a weakness to our armour ( though T2 does have a thermal problem)
combine that with the fact that we can still do alot of damage whilst tanking well & using nos.. which seems to be a rather large factor in combat and something most pilots seem to thinki s a weapon used against us rather than by us.. makes for an all together good setup of a race.
people assume because amarrians are cap reliant that nos will be an issue.. but when you consider the facts and by that i mean what amarr gets that no body else does is this:
Amarr gets:
good base resistances enough PG to fit nos/neuts and guns enough cap to sustain lasers and be nossed decent ships nice bonuses the ability to use lasers and the only race to do it very hard tanks drones on most ships
when you actualy look at nos and its ability to ruin a ship.. it isnt really all that powerful..
Apoc base cap: 9000 abaddon base cap: 8000(ish) nos amount by single nos: 100
you need atleast 4/5 nos to dent an amarrian ships cap and thats if we dont have any nos ourself.. or better yet neutralizers.
3 nos 1 neut 4 guns... tank breaker and damage to remove lasting HP...
4 guns with awful tracking (and can be severly done in by tracking disruptors).
The good base resistances... what, we get an extra 10% to our armour explosive? THe cap thing is true... but most fights take time, with 4 guns, that time will be a very long one. The abbadon and maelstorm have the same PG... We do get a few killer ships and good capitals, but our standard ships are poor. Nice bonuses... well, bonus for most ships. The laser vs omnitank thing is a known issue... and the fact we need a skill to reduce cap for our weapons shows how bad the amarr cap is.... if it's so good, why do we need that bonus?
Plus, on paper, things make a lot more sense..... but actual situations burn that piece of paper and scream "F*** this s***"
I think they should just make amarr ships have a built in -50% to laser cap.
My 2 cents.
edit: people seem to think when i said just 'ships get a -50%' i meant all ships.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:04:00 -
[45]
Originally by: Centurin So you fought carriers and dreads with med drones, huh? Tell me, how'd that go for ya?
13 fighters and a nos domi didnt break it :D ---

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Almarez
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Posted - 2007.02.16 21:05:00 -
[46]
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
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Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.16 21:05:00 -
[47]
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
No proper minmatar ships then?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:06:00 -
[48]
but then anyone could use lasers and that would defeat the point:D ---

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Centurin
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.02.16 21:13:00 -
[49]
Nobody uses Lasers unless they're Amarr because they suck. Just admit that and go home. Lasers suck. Their PG requirements suck, they do EM and Thermal which means their damage sucks, and they use WAY too much cap. Putting nos on every Amarr ship and trying to kill things with drones isn't that answer. This is also why you probably thing Gallente are so overpowered. Because they *gasp* have ships with drone bonuses. Give it up already. Amarr sucks because of lasers. Even Tux admitted it (imagine that). ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:15:00 -
[50]
Originally by: Centurin Nobody uses Lasers unless they're Amarr because they suck. Just admit that and go home. Lasers suck. Their PG requirements suck, they do EM and Thermal which means their damage sucks, and they use WAY too much cap. Putting nos on every Amarr ship and trying to kill things with drones isn't that answer. This is also why you probably thing Gallente are so overpowered. Because they *gasp* have ships with drone bonuses. Give it up already. Amarr sucks because of lasers. Even Tux admitted it (imagine that).
then you would prefer me to whine about amarr rather than give some pilots hope? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:17:00 -
[51]
Originally by: Almarez
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
well after piloting the pilgrim for 3 months straight i grew a natural fear of anything that looked like it could passive tank ( drake *cries*) so i decided to make a giant pilgrim.. that couldnt cloak.. it worked wonders.. out-nossing nos domis and tanking harder than them..
combat= break your opponents tank.. be it through DPS or NOS stage 2: remove the HP! stage 3: laugh as you pickup their can and slowly float back to the station that you are perma tanking... ---

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Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.16 21:20:00 -
[52]
Originally by: Tisanta
Originally by: Almarez
Originally by: Tisanta i dont have cap issues in my abaddon... probably because i use more nos than guns but thats just me.. and by the way did i mention it works.. i've fought carriers.. dreads.. nos domis... gank domis... vindicators.. nanophoons and none can bring down an abaddon of my fitting.
OMG...so you run more NOS than guns so what happens when you run into a non-cap dependent ship. I mean come on.
And yes, someone does have to fly the race to understand the issues because any trully skilled pilot knows that Eve is not a game of statistics. Your ship description may say something that makes it sound awesome but that doesn't make it so, and vice versa.
Have you fought a passively tanked Raven or Tempest with that thing, because I doubt your DPS is high enough to do anything. Let's be honest, to say that you require NOS to sustain yourself is crazy because no other race needs that.
well after piloting the pilgrim for 3 months straight i grew a natural fear of anything that looked like it could passive tank ( drake *cries*) so i decided to make a giant pilgrim.. that couldnt cloak.. it worked wonders.. out-nossing nos domis and tanking harder than them..
combat= break your opponents tank.. be it through DPS or NOS stage 2: remove the HP! stage 3: laugh as you pickup their can and slowly float back to the station that you are perma tanking...
Then those nos domis sucked. And you are complaining about them too? make up your mind. Nos domis are your only threat, so you decide to put another thread saying nerf them.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.02.16 21:22:00 -
[53]
Oh fer cryin' out loud, I was hoping I wouldn't have to use this again.
Tisanta, this is for you.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:27:00 -
[54]
i know what im talking about.. and no those domi pilots didnt suck.. the fact she has been around for 3 years and has every gallente ship capable ( not titan) i think she knows what she is doing.. i've played eve for a year and a half now.. i lost hundreds of ships in the first few months.. but i havnt lost a single ship in combat for the last 5 months other than my abaddon and pilgrim but those were special sircumstances... i know what im talking about when i say amarr is a good race.
dont argue with me because i know better. ---

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Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.16 21:29:00 -
[55]
Originally by: Tisanta dont argue with me because i know better.
Why start a forum thread then?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:31:00 -
[56]
because i was happy then.. now im getting ****ed because you people cant see that amarr is good!
bleh ---

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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.02.16 21:33:00 -
[57]
We aren't hallucinating, so we can't see what isn't real. I do wish amarr were as good as you made out, but they're not. They're not pure suck, but they just aren't quite that good.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:33:00 -
[58]
Edited by: Captain Crimson on 16/02/2007 21:30:09 Edited by: Captain Crimson on 16/02/2007 21:29:51 Ok, you are saying the abaddon and pilgrim are good. What about some other ships?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.02.16 21:44:00 -
[59]
You know, over half of that list will die to nos.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:47:00 -
[60]
And quite a bit of it is outclassed too..... ooh, maller vs rupture?! fun time!
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.02.16 21:48:00 -
[61]
i think i stated why nos doesnt hurt in another post.. but as i have said before.. amarr uses nos too. ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:49:00 -
[62]
Originally by: Captain Crimson And quite a bit of it is outclassed too..... ooh, maller vs rupture?! fun time!
maller vs ruppy.. maller wins 80% resists + 2 nos = dead ruppy:D ---

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Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.16 21:50:00 -
[63]
Originally by: Tisanta
Originally by: Captain Crimson And quite a bit of it is outclassed too..... ooh, maller vs rupture?! fun time!
maller vs ruppy.. maller wins 80% resists + 2 nos = dead ruppy:D
Capless weapons anyone?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:50:00 -
[64]
guna break that tank with your pea shooters? ---

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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.16 21:52:00 -
[65]
Originally by: Tisanta guna break that tank with your pea shooters?
I could say the same, but autocannons are better than pulses.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 21:55:00 -
[66]
mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D ---

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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 22:05:00 -
[67]
Originally by: Tisanta mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D
No they dont. A 220 rupture with nos does about 31% more damage than a Heavy Pulse Maller assuming both the maller and rupture are fitted full gank.
the more tank you both fit, the better the ruptures damage becomes in relation to yours.
combined with capless weapons the rupture should pretty much never lose to an equally skilled Maller. ---------------------------------------- Thou Shalt "Pew Pew" |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:06:00 -
[68]
in theory.. in practice fight me in a maller and you WILL die.
maller is a t1 ship with a t2 tank. ---

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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
|
Posted - 2007.02.16 22:06:00 -
[69]
Yes, and if he is fitting noses, you are screwed, because he can tank for longer than you.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:10:00 -
[70]
okay.. try this..
4 pulse II 2 nos webber, scrammer, cap booster 3 eanm II, 1 repper II, dcu II, heat sink II
2000 80 + % armour ... compared to his 50% + armour.. as far as cruisers go i have never seen a maller lose to another.. other than gankrax
infact.. why dont we test it in practice hmm? his rupy vs my maller? ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:13:00 -
[71]
Originally by: Goumindong
Originally by: Tisanta mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D
No they dont. A 220 rupture with nos does about 31% more damage than a Heavy Pulse Maller assuming both the maller and rupture are fitted full gank.
the more tank you both fit, the better the ruptures damage becomes in relation to yours.
combined with capless weapons the rupture should pretty much never lose to an equally skilled Maller.
find me a maller pilot who gank fits it and i will agree with you until then dont post in this thread again because your contributions are just.. stupid  ---

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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 22:14:00 -
[72]
Originally by: Tisanta okay.. try this..
4 pulse II 2 nos webber, scrammer, cap booster 3 eanm II, 1 repper II, dcu II, heat sink II
2000 80 + % armour ... compared to his 50% + armour.. as far as cruisers go i have never seen a maller lose to another.. other than gankrax
infact.. why dont we test it in practice hmm? his rupy vs my maller?
You understand that with 1 EANMs and a DC he will have 81.13% EM resistance? And if he fits 220s[or 180s] with MWD/WEB/SRCAM and 1600mm/EANM/DC/Small rep/Gyro
He will have some 6000 armor? Will be hitting your lowest resist and have a full compliment of drones at his disposal? ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 22:17:00 -
[73]
Originally by: Tisanta
Originally by: Goumindong
Originally by: Tisanta mmm they are good.. but when you cant break my tank.. and then you eventualy run out of tank and im still going strong.. my pulse hurt alot more:D
No they dont. A 220 rupture with nos does about 31% more damage than a Heavy Pulse Maller assuming both the maller and rupture are fitted full gank.
the more tank you both fit, the better the ruptures damage becomes in relation to yours.
combined with capless weapons the rupture should pretty much never lose to an equally skilled Maller.
find me a maller pilot who gank fits it and i will agree with you until then dont post in this thread again because your contributions are just.. stupid 
Its an example. The lower gun damage becomes[I.E. the more you tank fit] the more you lose the advantage against him because of drone damage.
You then take the example and modify based on the other circumstances. And no, i doubt you could tank, even with those high resistances, the damage a well fitted rupture can dish out for very long.
Also, your main resist against his damage is below 80% ;) ---------------------------------------- Thou Shalt "Pew Pew" |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:20:00 -
[74]
...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job. ---

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Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.16 22:22:00 -
[75]
Edited by: Captain Crimson on 16/02/2007 22:19:19
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Idealistic setup. The ruppy might not go all gank. And you think the maller has drones. Well done, mr amarr master.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:24:00 -
[76]
try maller with 4 nos 2 guns... it makes me giggle watching them trying to break your tank whilst you verrrry slowly drip away at their untanked hp ---

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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
|
Posted - 2007.02.16 22:24:00 -
[77]
Originally by: Captain Crimson Edited by: Captain Crimson on 16/02/2007 22:19:19
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Idealistic setup. The ruppy might not go all gank. And you think the maller has drones. Well done, mr amarr master.
i ment the maller pilot steals the ruppy pilots drones ---

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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 22:28:00 -
[78]
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Is the 6000 in quotes for a reason? Becuase he will actualy have 6891 armor.
And you cannot tank his damage, even with that tank you only have a long survivable tank at damagags under 266 DPS and the rupture will break that. ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.16 22:28:00 -
[79]
Edited by: Goumindong on 16/02/2007 22:24:38
Originally by: Tisanta
i ment the maller pilot steals the ruppy pilots drones
It cant it doesnt have a drone bay. ---------------------------------------- Thou Shalt "Pew Pew" |

Krulla
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.02.17 00:11:00 -
[80]
Honestly, the Amarr issue is completely overblown.
Amarr have some issues to be sure, but they are relatively minor ones. My alt flies Amarr exclusively, and, well, I'm not complaining.
People Suggesting that the Cap bonus to lasers be removed and lasers getting a natural cap reduction is absurd. Lasers have higher than normal damage naturally, the Cap usage reducion bonus IS your damage bonus. It lets you fit them. Granted, this is offset by the much charigned EANM, but still. The EANM is the problem, the guns are not.
Lasers could use with a bit of a tracking boost, and some ships could do with a bit of tweaking (Maller, Sacrilege, Damnation, Omen) but by and large, Amarr don't really need a lot of help. Just a bit of tweaking here and there would make them very competetive again.
I belive the largest problem is EANM; nerf those, and the issue will largely solve itself. Sigs are for noobs. |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.17 00:12:00 -
[81]
Originally by: Tisanta
Originally by: Captain Crimson Edited by: Captain Crimson on 16/02/2007 22:19:19
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Idealistic setup. The ruppy might not go all gank. And you think the maller has drones. Well done, mr amarr master.
i ment the maller pilot steals the ruppy pilots drones
You are just a troll...
It's great being Amarr isn't it. |

Captain Crimson
Caldari CoreTech Industries
|
Posted - 2007.02.17 00:26:00 -
[82]
Yea, i got bored with the complete impossibility of dislodging his idea that amarr are the best, so i gave up.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
|

Khadur
Minmatar Spontaneous Defenestration
|
Posted - 2007.02.17 01:43:00 -
[83]
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
hahaha your just to sweet
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.02.17 02:19:00 -
[84]
Originally by: Tisanta ...fine... i will explain one more time.. because you seem to be incapable of relising that a rupture would not beat a maller.. 1v1..
maller... has uber ultra tank. ruppy... has ultra gank fit..
maller noses ruppy and feeds its own tank... without breaking a sweat it tanks the ruppy and what ever else decides to attack it.. ruppy runs out of cap... after tanking 2 nos and 4 lasers for the last 5 minutes... ruppy cant repair anymore... so maller continues to shoot away slowly removing the "6000" armour it has... maller meanwhile still tanking everything the ruppy has to give... ruppy hits structure.. pilot thinks oh ****!.. maller still at 98% armour tanking just fine... maller retracts drones and finishes the job.
Your entire post is a lie.
With perfect skills and your setup, the maller would have 1875 armor with 75% exp and kin resistances. With a single MAR II it repairs 35.6 hp/sec.
A rupture fitting 2 dmg mods, 1 EANM II, 1 rep, and a DCU with 4 220mm IIs and hail will do 366 DPS.
That translates to 91.5 DPS vs your tank and 55.9 DPS after taking your rep into consideration.
That means a rupture will break your "invincible tank" in 30 seconds flat, throw in another 10 seconds to for shields and hull, your maller just died in 40 seconds.
Would you like to post how pathetic your maller's DPS is with 4 medium pulses against a rupture fitting a single EANM and a DCU?
|

Monoklas
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Posted - 2007.02.17 04:00:00 -
[85]
lol @ the 2 gun maller bleed setup, have you EVER used a maller in pvp? With 2 guns it will take you lets see.. at 90dps max... about 5-6 mins to kill the average cruiser. Surley by then it depends on what your clan mates are in than what you are in, oh and how the hell are you planning to get near them without an ab?
Yes I do fly amarr ships, if I came up against that setup id laugh very... very... very hard. All id have to do is put an em passive SHEILD hardner on and id be passive tanking you -.-
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Ilithas
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Posted - 2007.02.17 05:01:00 -
[86]
Well, I have been using Amarr ships for a while now. They can be great in pvp/pve but that's not the problem.
Lets look at it this way.
Pros: - More low slots. Better tanking potential - More resists then other ships. Better tanking potential. - Decent drone space - Best recon ships(in my opinion), good command ship, decent bc/bs - No ammo reload/fast ammo switching
That's all I can think for now. And If I miss something plz do correct me. Now lets look at the cons.
Cons: - Ships get one less bonus because of the -to laser cap - Even with the full -to laser cap they still take the most or the second most cap for any of the gun types. - Ships are the second slowest.(and all armor rigs reduce speed) - Lasers are limited to em and thermal. Making all armor tanks naturally resistant. The minmatar ships for exemple the afs have a HUGE base em and thermal resists. - Lasers have wierd tracking/range. Pulse is not quiet a closeup gun and laser is not quiet a snipper. This means that lasers are stuck in mid-range and since the only time a ship is in midrange is when they are either trying to get to or run away from the ship. And since webs are 10km that means you can't keep them in mid range either -Cap problems. Lets face it, if you NEED cap injectors/nos just to be able to fire guns on a ship that means it's bad. - No secondary damage option. Unless you mount projectile weapons.
And the list goes on but I'm lazy. Lets face it amarr CAN be good, but compared to the other races they have nothing too special (caldari get resist bonuses too and their missiles are (whoa) cap free). On top of that lasers can be good, but initially they start of sucky, do the worst damage
And your argument on tanking means nothing. My drake could tank your abbadon forever, since it's passive and has a 465 shieldhp/sec regen rate (that's right about 4 large reps running none stop for no cap), uses 7 launchers and uses NO CAP.
So while I congratulate you on trying to stand up for the amarr, you arent doing us a favor at all. Don't coverup the suckiness
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Pressure Line
Amarr Extreme Pressure Developments
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Posted - 2007.02.17 08:36:00 -
[87]
Originally by: Tisanta heres a fit that makes the abaddon worth flying:
8 knave nos
scrammer/cap regen/cap booster/sensor booster
2 LAR II/3 eanm II/dcu II/ 1600mm tungsten 3 rep amount increase rigs
5 hoby II, 5 hammerhead II
... blah blah blah lots of rubbish ...
i hope you realise that that setup is gonna be out dps'd by any ship that can fit 5 med drones and more than 1 gun. hell... a med foc pulse omen would probably out-damage that. posting setups that suck harder than a vacum cleaner doesnt help your argument in the slightest.
take your medication and do the math.
Originally by: Tuxford When going into a fight we want people to commit to a fight. That means when you go into a fight you are risking your ship or ships, not just warping in on anything and if you can't ha
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Redglare's Demise
Shih Yang Tong
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Posted - 2007.02.21 02:26:00 -
[88]
I've flown the maller for a while in lowsec... and while its very nice to be able to tank like a BC... the damage just sucks. I've moved on to other ships.. tho I might try an AC setup later.
The nos + tank like hell thingy works to a certain extent.. but as others have mentioned, it doesnt matter much when your opponent can use drones and capless weapons and still maintain awesome dps.
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Siakel
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Posted - 2007.02.21 03:39:00 -
[89]
Originally by: Shania Eria punisher.. kills any other frig ,
Except those pesky buggers that orbit out of web range and whittle you down. Like... uhm... pretty much all of them.
Originally by: Shania Eria crusader kills most inties with ease,
Sure, it can. Not as well as Taranis, Crow, or Claw, but yeah, it can kill other inties.
Originally by: Shania Eria curse... dont need to say much,
Yep, good ship. Nobody has said it isn't, it's one of our few good ones.
Originally by: Shania Eria geddon out gank the ganker,
Yes, it's a good ship... not sure what you mean about out ganking the ganker, though. It doesn't outgank the Megathron if that's what you're trying to imply.
Originally by: Shania Eria maller.. bait in a belt with 3 recons stealthed beside... hillarious!,
Errr... and any other Cruiser in the game could do this just as well, only they'd contribute more to the gang while looking less like obvious bait
Originally by: Shania Eria absolution.. break my tank if you dare!
Same can be said of.... well, every CBC. Absolution isn't bad, but it's hardly amazing in the world of CBCs.
Originally by: Shania Eria damnation.. tank+ command modules
While having a weaker tank than the Caldari version (which is able to hit at fleet ranges, but hey...), and not enough damage to fight its way out of a wet paper bag. Makes a decent gangmod platform, but then, so do the other three CBCs. Except they all contribute more to the gang while doing it.
Originally by: Shania Eria archon.. 2 cap reps perma running 90% resists
Err... single caprep with 90% resists if you go for a full best-faction fit, sure. Double capreps with 90% resists? And perma-running? Yeah, good luck with that.  (Not saying Archon is bad, it's my favorite Carrier. But then, I don't remember any Amarrians whining that our Carriers sucked, either.)
Originally by: Shania Eria arby.. drone boat with anti turrets.. great noob pirate
Another good ship, aye. Also, another ship that has nothing to do with any of the Amarrian Issues, is not complained about, and is generally agreed upon to be a good ship.
Originally by: Shania Eria zealot.. pew pew pew your dead from 30km!
More like 'pew pew pew you warp out!'. No versatility, unimpressive tank, very low DPS considering it's the Amarr 'gank' HAC. Mediocre ship.
Originally by: Shania Eria sacrelidge... good luck breaking this tank.
Sacs tank is hugely overrated. It's nice, aye. I've also broke well-fitted Sac tanks in 30 seconds with a no-damagemod tank-fitted gunboat BC. (Of course, being Amarr, it wouldn't be right to let it tank+gank at the same time, so while it's got an impressive tank, let's limit it to say... 150 DPS.)
Originally by: Shania Eria ... im bored of listing them
Because you ran out of ships you could try passing off as decent?
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.21 04:23:00 -
[90]
Originally by: Shania Eria punisher.. kills any other frig ,
Punisher has 2 mids. It is the best T1 frig in gangs, but not better than the rupture for solo.
Originally by: Shania Eria crusader kills most inties with ease,
Crusader runs out of cap and has to warp off.
Originally by: Shania Eria curse... dont need to say much,
It has terrible DPS. The Curse is probably the best ship vs. cuisers, dessies, frigs, but it takes forever to kill big things solo. It is great in gangs, but you always become primary so its very dangerous/expensive to do. I love this ship, but I think that people really need to realize that it has its major disadvantages.
Originally by: Shania Eria geddon out gank the ganker,
Geddon doesn't out-gank very many other BS, its dmg types suck, and it has cap problems in long fights or vs. nos. It is hard to fit tachs on a geddon without setup gimp and megapulses have terrible tracking. I would still like to add that the dronebay is nice, and that the geddon is a great, cheap throw-away PvP ship.
Originally by: Shania Eria maller.. bait in a belt with 3 recons stealthed beside... hillarious!,
How do 3 stealthed recons need bait? How is the fact that it is the best T1 cruiser for filling such a pathetic, unnecessary role mean that it is a good ship? I guess that its the best PvE cruiser, but a rax or rupture tend to own it in PvP.
Originally by: Shania Eria damnation.. tank+ command modules
Damnation...useless piece of s**t. Three T1, tier 2 BCs can give almost the same command modules while actually being useful in combat.
Originally by: Shania Eria archon.. 2 cap reps perma running 90% resists
Umm...no. However, I still think that the amarr carrier, mothership and titan are awesome because they are the best tankers.
Originally by: Shania Eria arby.. drone boat with anti turrets.. great noob pirate
It is not truly Amarr in nature or combat style, and it sucks for noobs. You need good drone skills, decent Ewar skills, and the ability to dictate the range of a fight.
Originally by: Shania Eria zealot.. pew pew pew your dead from 30km!
Zealot and geddon are limited as gank boats because of the damage mod stacking penalty. It is the only cruiser with 7 lows, but the number of mids is less-than impressive. Tier 2 BCs seem to outclass HACs like the Zealot in many situations.
Originally by: Shania Eria sacrelidge... good luck breaking this tank.
Sure. Get a tackler to web it, then get a bigger ship to rip it apart in almost no time.
Dumb quotes found by Siakel. Thanks, buddy.
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.21 04:36:00 -
[91]
Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.21 04:38:00 -
[92]
I had my first PvP engament in an Amarr battlship  I will never fly a Caldari ship in PvP again.. maybe a rock, but a geddon does so much better unless you are doing extreme range Sniping. geddon is so much cheaper also.
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Captain Crimson
Caldari CoreTech Industries
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Posted - 2007.02.21 04:43:00 -
[93]
Well, caldari have been proven to be a bit bad in solo PvP....
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Dammar
Amarr Ephorate
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Posted - 2007.02.21 05:24:00 -
[94]
Originally by: Captain Crimson Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
..or you could STFU and stop bumping it? Wow that was hard eh?
Seriously, why the hell does every idiot troll on these boards INSTANTLY get pages and pages of posts? Are you people stupid or something?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.21 05:29:00 -
[95]
Originally by: Dammar
Originally by: Captain Crimson Can someone lock this topic? It has been proven the OP has no idea what he is talking about, and the flame war is giving me a headache.
Are you people stupid or something?

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Pinky Denmark
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Posted - 2007.02.21 08:08:00 -
[96]
Amarr can't be that bad - I'm with the OP and this thread actually had some good humor and spirit from the start...
Amarr should just have a few more missile slots to vary damage (2-3 and perhaps 4 on some out of 8 slots would at least help in PvE and though they won't gain from damage mods it might be worth it in PvP to use Explosive or kinetic damage), nos should be limited on most ships (Though Amarr should be better at Nossing than others)and the omni-tank should be tweaked a bit (I'd make it active so the compensation skills didn't make it so damn nber).
Pinky
Even in the backstories the Amarr flagship had 2 Siege Launchers fitted...
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.21 08:49:00 -
[97]
Originally by: Shania Eria punisher.. kills any other frig , crusader kills most inties with ease, curse... dont need to say much, geddon out gank the ganker, maller.. bait in a belt with 3 recons stealthed beside... hillarious!, absolution.. break my tank if you dare! damnation.. tank+ command modules archon.. 2 cap reps perma running 90% resists arby.. drone boat with anti turrets.. great noob pirate zealot.. pew pew pew your dead from 30km! sacrelidge... good luck breaking this tank. ... im bored of listing them.
kestrel - kills most punishers with ease sader - dies to most crows/taranis with ease (wait... arent those most used ceptors in game?) curse - pretty good but not best (nanophoon/nanodomi >> curse nowadays maller - yeh sure, perfect bait... like caracal cant be bait with extenders... abso - sorry their tanks die pretty easy... Eos is way better tanker. Tho i like abso anyways. damnation - (and wet paper towel damage - dont forget it). If you want to sit in safespot you dont need uber tank anyways. archon - good frontliner arby - good drone boat sacri - mommmy mommy i cant kill a FRIGATE coz my damage is so low. As for tank: kill everything else, kill sacri last (with max nosf) - it doesnt hurt anyways. zealot - pewpew from afar = oops he warped out. Pewpew from scramble range... you are dead to harbinger. And hes cheaper too. And he has better tank too. And he makes tea too...
Yeh im bored of listing all ships that are useless
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Beatrix Kindo
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Posted - 2007.02.21 11:06:00 -
[98]
what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.02.21 11:31:00 -
[99]
Originally by: Tisanta mmm i agree with most of that last posters veiws... but obveously you have never flown an abaddon with 8 tachyon II 6 slot tank and speed enough to run around the battlefeild choosing your fight position.
A six slot tank leaves you room for just one RCU.
Good luck fitting those eight tachyons.
Dulce et decorum est pro imperator mori |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.21 12:07:00 -
[100]
Edited by: Aramendel on 21/02/2007 12:03:27 Technically it could be done using +grid rigs. But those are rig slots you could use on other ships for a better tank, for instance.
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Jamirie
ironwood ink
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Posted - 2007.02.21 12:29:00 -
[101]
Originally by: Beatrix Kindo what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
And you intend to maintain your cap for more than 30 seconds? You'll need to fit an injector in there somewhere for PvP.
Signatures made upon request, comes with free hosting, contact me in-game for a quote |

Dita Jin
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Posted - 2007.02.21 12:30:00 -
[102]
The harbinger is a great ship, it's pretty versatile, but as most other amarrian ships that are pretty decent, there is a gallente or minmatar ship that does the same thing better. The only caldari ship i fly is caracal so i refrain from having any comments about them kthnxbai. All the time i spent for amarr battleships i should have spent upping my gallente bs skills or get minmatar battleship, they are just so much more easy to fly. And the maller vs rupture setup: Maller fits two nos and brags about it everywhere, rupture pilot fits two nos and suddenly there is no use in nosing eachother anymore, plus the added drone bay of the rupture will insure a certain death for maller. I've never flown a rupture, but i have flown a maller and i know it was not worth the time, Moa or Thorax is the best choices depending on your playstyle imho. And whats up with the maller working as a bait? Wouldn't a bait ship be something expensive enough to try and gank but also crappy enough to dare go against it? Just put a damned exequror in a belt, way much cheaper, you're prolly gonna lose ships both ways. Hybrid turrets have kinetic and thermal damage, the most tanked damage type in the universe, but with lower base reistances to kin/therm they tend to pack abit more punch, also drones and missiles are a better non cap using substitute to hybrid guns, or any gun for that matter than nos.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.02.21 12:45:00 -
[103]
I tend not to insult people... but honestly this takes the total ****.
The OP, never mind having NO idea about pvp, actually insults people who present some proper numbers and try to slap some reality into him.
You know Tisanta, please just stop posting, you are making my eyes bleed. You've gone completely stupid/insane, there is one thing about being an amarr fanboi, and there is another thing about being a complete moron.
Even the devs think that amarr needs a boost. EVERYONE with a SLIGHT clue about anything disagrees with you... and you keep hammering your **** over and over again. Get over yourself, you are so pathetic.
N.F.F. Recruitment |

Pinky Denmark
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Posted - 2007.02.21 12:46:00 -
[104]
Don't bring in the Moa - that is a serious hard horse to use for anything remotely useful (you can fit it for long range support with almost zero tank but 4 medslots is PITA)
|

dot me
|
Posted - 2007.02.21 13:24:00 -
[105]
Originally by: Tisanta Okay so people have been going on about the fact that the laser cap reduction on amarrian ships is not really a bonus.. but i relised today that it is!
yet you go on ranting about how good abbadon and pilgim are. funny thing is ... those ships DON'T HAVE a laser cap reduction bonus. talk about get a clue.
Originally by: Tisanta the fact that lasers are the most powerful none- pointblank range weapons
woooohoooo. thats quite a statement. i'm sorry ... what weapons do you think are pointblank range? wait wait ... let me put it this way: OTHER THEN BLASTERS, what weapons are point blank range to you? let's go further shall we: what does most powerful mean to you? does worse traking(pulses), highest energy usage, high requierments, uneven weapon progression(or degresion whatever suits you), worst damage type qualify into your definition of "Moust Powerfull"?
Originally by: Tisanta in the game combined with the fact that only us amarr pilots can use them i think gives us a little bit extra.. combined with our ships ultra cap+ tanking means we got a good deal as far as Eve goes.
ammar ships generaly have a better tanking because ammar ships generaly have more lowslots then other races ships, more armor to start with and more powergrid to play with. other then that all your points are invalid.
once you understand that tanking without damage dealing capacity means nothing in eve, you will have passed the "I am a noob that knows everything" phase of eve life.
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The Assyrian
Mound of Severed Heads
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Posted - 2007.02.21 13:36:00 -
[106]
I have an Abaddon, and it's pretty meh. Decent ship -- except for the crazily bad cap situation. A domi at 1/3 the price is twice the ship. Even a projectile Apoc is probably better, which says all you need about the state of lasers these days.
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DarkElf
Caldari Veto. Academy
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Posted - 2007.02.21 13:53:00 -
[107]
Originally by: Tisanta mmm that isnt the only build for an abaddon mind you.. even if it is the hardest hitting ship in the game bar capitals..
there is also the duel rep tank with 3 rep amount rigs 85% resists that can tank a carrier perminantly with 4 nos 4 guns going all at once :)
i know i'm going back to page 1 here but u need to learn how to argue a point. Spouting out random figures and statements like u have in the last 2 posts are just silly.
firslty you say they hit for 200 per shot, u can't really say that. they can hit from 0 per shot up to about 2000 per shot probably completely depending on a while load of factors.
also an abaddon can permatank a carrier? which carrier, what skills does he have, what fighters is he using etc. cos i can assure u no abaddon can permatank a maxed thanatos pilot with 15 fighters.
just saying that's all.
DE
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Galen Silas
Gallente Mean Corp
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Posted - 2007.02.22 14:43:00 -
[108]
Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
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Endo Dy
Gallente Enrave
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Posted - 2007.02.22 15:03:00 -
[109]
Simple reply to the statement: because they arent....and neither are the Caldari, Gallente or Minmatar.
Elaborating would be a waste of time  -------------- - Enrave Corporation - Feel it - Join it - |

Karash Amerius
Amarr O.E.C
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Posted - 2007.02.22 15:33:00 -
[110]
uninformed posters ftl
Merc Blog |

Endo Dy
Gallente Enrave
|
Posted - 2007.02.22 15:36:00 -
[111]
Evading useless discussions ftw. -------------- - Enrave Corporation - Feel it - Join it - |

DarkElf
Caldari Veto. Academy
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Posted - 2007.02.22 16:24:00 -
[112]
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
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Pinky Denmark
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Posted - 2007.02.22 17:02:00 -
[113]
Especially if he was in a complex where he in a battleship would get quite a few npc's attacking him...
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Talthrus
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.02.22 17:53:00 -
[114]
Would you people stop using QuickFit to calculate your DPS? It's so off it scares me.
That harby setup probably does upwards of 550 DPS on guns + drones. Let's say 650 to be fair.
I'm not suggesting in any way that the higher DPS implies Amarr are fine but still - that calculation is broken. ----------------------
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Darth Noobius
Goods'n'Services Technologies
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Posted - 2007.02.22 20:49:00 -
[115]
To put it short and sweet.
My main is an Amarrian Pvper.
Phase One Started out using lasers (as any self-respecting Amarr would) on my maller, and was wondering how the hell was i dealing 15 (light hits) to 100 (wrecking shot)dmg from my lasers when my fellow corpie in a RIFTER was doing 25 on light hits and 120 dmg on wrecking shots. Bottom line is Amarrian lasers destroy shield tankers (esp caldari frigs and some caldari cruisers) but otherwise have a difficult time trying to take down an armor tanker.
Phase Two Frustrated with the small amount of damage i was doing, i decided to train up projectiles to use autocannons on my maller. Voila, with autocannons fitted i not only got gd damage, the ability to vary my dmg type, but also freed up cap to run my medium armor repper II forever! (Unless i am nos-ed, but i can always nos back :p) I have also tried using artys on my maller and it works well in fleet when there are already tacklers available and you do not need to fit for tackling. A named 720mm arty with a Gyrostab II in your lows will give the arty an impressive 7.8x damage modifier. And i get to vary the damage type! In a nutshell, projectiles open up a whole new world for me.
Phase Three Looking to train up Projectile Specialization now. After my experience with the Amarr cap issues, i would rather hold more ammo in my cargohold then to run out of cap.
Sad to say this, but for me so far, Amarr ships plus projectile guns are the way to go for PvP. (With the exception of the Harbinger, because it has fantastic bonuses to lasers and all) Ammatar style ftw! Toughest tank in the galaxy with hard-hitting guns :)
My 2 isk D/Noobius
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Magwua
Amarr Syncore
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Posted - 2007.02.23 01:53:00 -
[116]
Originally by: Beatrix Kindo what about this? any good ? :)
==[ HARBINGER ]== (Harbinger)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] - [ 258 | 27] Heavy Beam Laser II [1xGleam M] MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 1 | 35] Remote Sensor Dampener I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 17] Reactor Control Unit II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Damage Control II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 0] Adaptive Nano Plating II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY : ~~~~~~~~~~~~~~~ - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone) - Vespa II (Medium Scout Drone)
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 2139.5 MW / 2156.25 MW CPU : 467.25 tf / 468.75 tf Capacitor (regen) : 2695.313 Energy (675.0sec) Max Cap Regen : 9.78 per sec (approx.) Max Cap Needed : 61.416 per sec Velocity : 985.403 m/sec Signature : 1590.0 m Target Range : 52500.0 m Scan Resolution : 210.0 mm ECCM Radar : 16.0 points Shield HP (regen) : 1223.314 HP (1187.5sec) Max Shield Regen : 2.58 per sec (approx.) Shield EM : 12.5 % Shield Explo : 65.0 % Shield Kinetic : 47.5 % Shield Thermal : 30.0 % Armor HP : 6836.25 Armor EM : 70.67 % Armor Explo : 40.92 % Armor Kinetic : 45.02 % Armor Thermal : 52.35 % Structure HP : 5860.0 Drone Capacity : 50.0 m3 Capacity : 350.0 Warp Max Distance : 307.0AU ==> 365.2 DPS <==
this is with my skills(not maxxed)
Why are you using beams on this ship? They will eat your cap and when you have someone in web/scram range you won't be able to hit them. And agreed with the other response, your cap will last 30 seconds during full fighting, no where near long enough to pop them. The harbinger is an awesome ship though.
Amarr are not as bad as many think (except for mission running, then lasers are absolutely worthless unless fighting sanshas) nor are they no where near as good as the op thinks. Recently I played with my prophecy and found I could get a sustainable tank, more dps and way more range by simply removing the lasers in favor of hybrids. Yes projectiles use no cap, but my hybrid skills are on par with my lasers ones so this made more sense. We will all have to wait and see what the devs have in mind to make Amarr more practical (hopefully a tracking boost ).
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Galen Silas
Gallente Mean Corp
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Posted - 2007.02.23 15:27:00 -
[117]
Originally by: DarkElf
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
He was a 2003 player Dark, he was also a member of Fight Club STK, believe thats the corp. You think just because i killed an abbadon he had to be a noob, so you suggest im a noob? Think before ya speak.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.02.23 15:41:00 -
[118]
Originally by: Galen Silas
Originally by: DarkElf
Originally by: Galen Silas Edited by: Galen Silas on 22/02/2007 14:40:41 If Amarr are so good how was it I was able to hold an abbadon down tank his damage and make him completely helpless in my myrmidon.
I held the guy there and had corpmates come through, I was in a plex and they jumped levels just so theyc ould get a shot on the killmail, lol. Even though his cap was empty, and I didnt land on him had to approach from like 45km. I asked him for a ransom but he declined. must of been that big amrrian pride LOL
lmao ur saying that amarr are bad because u killed a noob in an abaddon when he had no cap? not the best argument i've heard tbh
DE
He was a 2003 player Dark, he was also a member of Fight Club STK, believe thats the corp. You think just because i killed an abbadon he had to be a noob, so you suggest im a noob? Think before ya speak.
"I killed this ship with this ship" means nothing in a discussion.
I have killed an apoc with my interceptor, does that mean interceptors are overpowered?
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