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Thread Statistics | Show CCP posts - 7 post(s) |

IHaveCandyGetInTheVan69
53
|
Posted - 2011.12.17 23:01:00 -
[1] - Quote
Whilst shooting WT PCOs that has just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed
Hoping CCP will reply and confirm whether or not this is an exploit, it seems something that should have been spotted during testing.
If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership. |

Corina Jarr
Spazzoid Enterprises Purpose Built
104
|
Posted - 2011.12.17 23:10:00 -
[2] - Quote
IHaveCandyGetInTheVan69 wrote:Whilst shooting WT PCOs that has just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed
Hoping CCP will reply and confirm whether or not this is an exploit, it seems something that should have been spotted during testing.
If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership. If this happened as you said, that sounds like an exploit to me.
Please say you petitioned CCP as well? And possibly submitted a bug report too. |

KrakizBad
Eve Defence Force Fatal Ascension
113
|
Posted - 2011.12.17 23:12:00 -
[3] - Quote
Hilarious. Also, since CCP has thrown up their hands pretty much at all things wardec, I forsee many more sec hits in losec for this. Just accept the sec hit and kill them anyway. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Abdiel Kavash
Paladin Order Fidelas Constans
220
|
Posted - 2011.12.17 23:13:00 -
[4] - Quote
So? It's not like you get concorded. Just kill the CO and move on. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
50
|
Posted - 2011.12.17 23:16:00 -
[5] - Quote
Petition CCP and let them know of this exploit.
At the very least shooting at them should not get you sec hits. |

RubyPorto
Profoundly Disturbed RED.Legion
151
|
Posted - 2011.12.18 00:05:00 -
[6] - Quote
IHaveCandyGetInTheVan69 wrote: If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership.
Even better, see if you can ninja it so they kill their own POCO. (Never worked with the xfer ownership interface, so this might not be possible) |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
99
|
Posted - 2011.12.18 00:14:00 -
[7] - Quote
Seeing as how changing corps in space/mid-fight etc is an exploit, i'd imagine this will be looked at in the same way.
|

K Suri
Red Gooey Bananas
54
|
Posted - 2011.12.18 00:35:00 -
[8] - Quote
IHaveCandyGetInTheVan69 wrote:Whilst shooting WT PCOs that has just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed
Hoping CCP will reply and confirm whether or not this is an exploit, it seems something that should have been spotted during testing.
If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership. Ya bitchin about sec hits killing **** in lowsec, are you a carebear or sumthin' or iz da big bad nasty man gettin a bad weputation bwowing stuff up?
**** me, everything is a exploit when someone takes it in the ring around here. HTFU and go rattin' when ya finished.  |

Taedrin
Kushan Industrial
175
|
Posted - 2011.12.18 00:40:00 -
[9] - Quote
Soi Mala wrote:Seeing as how changing corps in space/mid-fight etc is an exploit, i'd imagine this will be looked at in the same way.
This isn't exactly the same thing, though. Changing corps in space/mid-flight is an exploit because you can get someone CONCORDed because of it. CONCORD does not operate in low-sec and the only penalty you have is a relatively minor sec-hit which can be repaired in less than an hour. |

RougeOperator
Autocannons Anonymous
98
|
Posted - 2011.12.18 00:44:00 -
[10] - Quote
Taedrin wrote:Soi Mala wrote:Seeing as how changing corps in space/mid-fight etc is an exploit, i'd imagine this will be looked at in the same way.
This isn't exactly the same thing, though. Changing corps in space/mid-flight is an exploit because you can get someone CONCORDed because of it. CONCORD does not operate in low-sec and the only penalty you have is a relatively minor sec-hit which can be repaired in less than an hour.
Worse yet is if they had switched it to a Mimtar militia corp we would have lost FACTION and SEC standings. Clearly and exploit.
This is clearly not working as intended. |

Asthariye
Angry Mustellid
0
|
Posted - 2011.12.18 00:57:00 -
[11] - Quote
The problem in this particular instance (apart from it not feeling right anyway, even though it's lowsec so you don't get concorded) is that the wardec in question is a FW one, and as well as the scenario suggested by Rouge above where everyone loses faction standing as well as sec status, there is the fact that it combos rather unhelpfully with the logi faction standings loss bug (for those not aware - logi in militia who rep GCC friendlies lose faction standing as well as sec status. This is acknowledged as a bug and you get the faction standing back if you petition it within a week but it's still a complete pain in the backside).
So in this scenario, you're shooting a WT customs office, they switch ownership, fleet goes GCC, as soon as any rep or cap transfer is needed your logi goes GCC as well, and logi lose faction standing and have to petition. It's a pain and I really hope that's not working as intended. |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
99
|
Posted - 2011.12.18 01:10:00 -
[12] - Quote
Taedrin wrote:Soi Mala wrote:Seeing as how changing corps in space/mid-fight etc is an exploit, i'd imagine this will be looked at in the same way.
This isn't exactly the same thing, though. Changing corps in space/mid-flight is an exploit because you can get someone CONCORDed because of it. CONCORD does not operate in low-sec and the only penalty you have is a relatively minor sec-hit which can be repaired in less than an hour.
I see what you're getting at, and tbh i wouldn't be too fussed about the small hit personally. However, everything is relative, and while it may seem like a small consequence it doesn't make it any less right/wrong. If you were able to spawn 100mil a week from some wierd loophole, It'd be an exploit, even though in most peoples eye's that would be a trivial amount.
Regardless of the sec hit, this flags the fleet, and leaves them open to attack from anyone without consequence (even though sec-hits shouldn't worry the type of people who would be passing by), and pretty much nullifies the entire point of the wardec.
|

Wacktopia
Sicarius. The Kadeshi
56
|
Posted - 2011.12.18 01:23:00 -
[13] - Quote
Soi Mala wrote:Seeing as how changing corps in space/mid-fight etc is an exploit, i'd imagine this will be looked at in the same way.
yep |

Amro One
One.
51
|
Posted - 2011.12.18 02:40:00 -
[14] - Quote
As long as there is a session timer its not a exploit.
It follows under the same rules as war decing people with a 1 man corp. Then when you find a Wt well in warp you join corp the 1 man corp and bam, WT kill. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
45
|
Posted - 2011.12.18 02:52:00 -
[15] - Quote
K Suri wrote:IHaveCandyGetInTheVan69 wrote:Whilst shooting WT PCOs that has just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed
Hoping CCP will reply and confirm whether or not this is an exploit, it seems something that should have been spotted during testing.
If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership. Ya bitchin about sec hits killing **** in lowsec, are you a carebear or sumthin' or iz da big bad nasty man gettin a bad weputation bwowing stuff up? **** me, everything is a exploit when someone takes it in the ring around here. HTFU and go rattin' when ya finished. 
Being able to choose when or where a hostile flag gets GCC is a big deal when fighting in low sec, it can affect any RR chains if they drag the fight to a station or gate. Their corp also might move around a lot and need to fly through high sec to reach isolated pockets, or maybe they don't want to be flashy red so they gain an advantage when fighting people in low sec with -5 and lower sec status.
There are plenty of reasons why somebody wouldn't want to take sec hits or GCC in lowsec and it doesn't make them carebears, I am guessing you don't have much experience with low sec though. |

K Suri
Red Gooey Bananas
54
|
Posted - 2011.12.18 04:20:00 -
[16] - Quote
Jhagiti Tyran wrote: There are plenty of reasons why somebody wouldn't want to take sec hits or GCC in lowsec and it doesn't make them carebears, I am guessing you don't have much experience with low sec though.
Before you choose to take that "you lack of expertise" path, perhaps you need to explain why you bother with wardec at all if the intent is to pop their POCO's??
Perhaps the lack of expertise is on your part - you're applying highsec wankerism with lowsec shenanigans. It simply ain't neccessary.
GCC is temporary and sec loss is a marginal repair job. Been a "feature" of lowsec for sooooo long it's not funny. This is all a big deal over squat tbh.
EDIT: If I've said it once I've said it a thousand times. It's always an exploit when things don't go the way people want. Ya got outplayed squib. Deal with it. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
46
|
Posted - 2011.12.18 05:40:00 -
[17] - Quote
K Suri wrote:Jhagiti Tyran wrote: There are plenty of reasons why somebody wouldn't want to take sec hits or GCC in lowsec and it doesn't make them carebears, I am guessing you don't have much experience with low sec though.
Before you choose to take that "you lack of expertise" path, perhaps you need to explain why you bother with wardec at all if the intent is to pop their POCO's?? Perhaps the lack of expertise is on your part - you're applying highsec wankerism with lowsec shenanigans. It simply ain't neccessary. GCC is temporary and sec loss is a marginal repair job. Been a "feature" of lowsec for sooooo long it's not funny. This is all a big deal over squat tbh. EDIT: If I've said it once I've said it a thousand times. It's always an exploit when things don't go the way people want. Ya got outplayed squib. Deal with it.
You really are clueless, corps and alliances fighting in low sec and using war decs is fairly common. Like I mentioned there are advantages, just because you are to unimaginative or inexperienced to see them doesn't mean they don't exist.
As for this "exploit" I don't really have an opinion, I only posted to refute your terrible troll. |

RougeOperator
Autocannons Anonymous
98
|
Posted - 2011.12.18 12:03:00 -
[18] - Quote
The more and more I look at it the more and more this is a very ab-usable mechanic the way it currently exists. |

mingetek
Obsidian Innovations
21
|
Posted - 2011.12.18 13:44:00 -
[19] - Quote
RougeOperator wrote:The more and more I look at it the more and more this is a very ab-usable mechanic the way it currently exists.
should be perfect for matar fw players aye? .. |
|

CCP Nullarbor
C C P C C P Alliance
113

|
Posted - 2011.12.18 13:45:00 -
[20] - Quote
I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here. CCP Nullarbor | Exotic Dancer |
|

IHaveCandyGetInTheVan69
Angry Mustellid
53
|
Posted - 2011.12.18 14:00:00 -
[21] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
FW players here is how to make a hostile fleet take a standing hit, security status loss and GCC if they want to destroy your structures
I'm a little confused as to how something can be both an intended game mechanic and an exploit. I will take this to mean, we can't think of how to fix this so lets just pretend everything is ok.
1. Set up PCO and use as normal, ideally in hostile space to gain maximum attention
2. Set up an alt corp in the hostile miltia (you probably already have one or two spare anyway)
3. Wait for the eve mail saying the PCO has been reinforced
4. When the hostile fleet start shooting it at after RF ends you swap ownership to the hostile militia corp and watch them all (including logi because CCP still haven't fixed that bug) take a large standing hit, security status loss and GCC.
You can either do this early on in the fight and give them the option to disengage or try and do it last minute, the WT red star remains on the targeted item so they probably won't notice in time.
5. Rinse and repeat untill hostile players start running out of standings.
6. ????
7. Profit and laugh at CCP's complete ineptitude at game design and continued neglect for FW |

Pak Narhoo
Knights of Kador
69
|
Posted - 2011.12.18 14:12:00 -
[22] - Quote
^^ Talk about jumping to conclusions. Let me give you a hint:
CCP Nullarbor wrote: However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
|

IHaveCandyGetInTheVan69
Angry Mustellid
53
|
Posted - 2011.12.18 14:15:00 -
[23] - Quote
Pak Narhoo wrote:^^ Talk about jumping to conclusions. Let me give you a hint: CCP Nullarbor wrote: However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
Well I don't see how intended game mechanics can be an exploit.
Definition: An exploit is a software program that takes advantage of a bug, defect or glitch in another software program so that it executes in a way that the original writer did not intend. Usually this is done for malicious purposes.
I don't think you can exploit something if that is its intended function. |

gfldex
72
|
Posted - 2011.12.18 15:06:00 -
[24] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
Is it equally OK then dropping corp while being shot in highsec to get the attacker exploded by CONCORD? Can we have the same 'feature' for POSes please?
Merry crisis and a happy new fear! |

kyrieee
The Scope Gallente Federation
1
|
Posted - 2011.12.18 15:15:00 -
[25] - Quote
Just make it so you can't transfer ownership unless they're at 100% shields |

Hirana Yoshida
Behavioral Affront
192
|
Posted - 2011.12.18 15:22:00 -
[26] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here. How can abusing the fact that overview/standings doesn't update properly ever be considered valid gameplay?
You NEED to start work on updating the standings code and/or system. It is older than 90% of the population and it shows!
PS: Why the hell is the POCO system designed to allow ownership switches when reinforced or even under attack in the first place? PPS: "Lol" at OP for discussing broken stuff related to broken EHP game mechanics (get rid of the grinds goddamnit!). PPPS: {something witty goes here} |

Crystal Liche
ACME Mineral and Gas
49
|
Posted - 2011.12.18 15:52:00 -
[27] - Quote
K Suri wrote:IHaveCandyGetInTheVan69 wrote:Whilst shooting WT PCOs that has just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed
Hoping CCP will reply and confirm whether or not this is an exploit, it seems something that should have been spotted during testing.
If this is not an exploit and you are unable to defeat a hostile fleet you outnumber 3:1 on caps then you can feel free to troll your enemies by swapping ownership. Ya bitchin about sec hits killing **** in lowsec, are you a carebear or sumthin' or iz da big bad nasty man gettin a bad weputation bwowing stuff up? **** me, everything is a exploit when someone takes it in the ring around here. HTFU and go rattin' when ya finished. 
You win the stupid post award for this thread.
Calling names and obviously doesn't even understand the issue being presented.
What was it, your attention span is only long enough to read the title? |

Rixiu
North Star Networks The Kadeshi
36
|
Posted - 2011.12.18 15:59:00 -
[28] - Quote
Sounds simple enough to fix, in order for it to be transferred it has to be at 100% health and most defiantly not in post-reinforced mode. |

Ranger 1
Ranger Corp
538
|
Posted - 2011.12.18 16:10:00 -
[29] - Quote
IHaveCandyGetInTheVan69 wrote:Pak Narhoo wrote:^^ Talk about jumping to conclusions. Let me give you a hint: CCP Nullarbor wrote: However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
Well I don't see how intended game mechanics can be an exploit. Definition: An exploit is a software program that takes advantage of a bug, defect or glitch in another software program so that it executes in a way that the original writer did not intend. Usually this is done for malicious purposes. I don't think you can exploit something if that is its intended function. Either A - The system is working fine, and everything you do with it is legit or B - There is a fault with the system, and abusing this fault for personal gain is an exploit
That is not the definition of an exploit.
The game mechanic is working as it was designed to do.
They may have to modify it slightly to avoid exploitation by clever players.
Welcome to EVE, where 99% of the game play was never foreseen by the people who created it.
Situation excellent. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

DeBingJos
T.R.I.A.D
151
|
Posted - 2011.12.18 16:21:00 -
[30] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
Clueless dev is clueless...   Fix FW ! |

Jack Dant
The Gentlemen of Low Moral Fibre
254
|
Posted - 2011.12.18 16:33:00 -
[31] - Quote
It's not a bug, in the same way joining a corp in space next to one of that corp's war targets is not a bug. That, however, is classed as an exploit (but rarely enforced). What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
38
|
Posted - 2011.12.18 16:57:00 -
[32] - Quote
another thread with an CCP response ,strange |
|

CCP Nullarbor
C C P C C P Alliance
113

|
Posted - 2011.12.18 17:02:00 -
[33] - Quote
Rixiu wrote:Sounds simple enough to fix, in order for it to be transferred it has to be at 100% health and most defiantly not in post-reinforced mode.
I can see valid reasons for people wanting to transfer ownership after it has been put into reinforce so instead we might just guard against transferring when it has been attacked recently.
But like I said, I'm not giving any answers just yet because it is a Sunday and I need to talk with a few people first. CCP Nullarbor | Exotic Dancer |
|

Tammarr
Trident RMBK
6
|
Posted - 2011.12.18 17:12:00 -
[34] - Quote
CCP Nullarbor wrote:Rixiu wrote:Sounds simple enough to fix, in order for it to be transferred it has to be at 100% health and most defiantly not in post-reinforced mode. I can see valid reasons for people wanting to transfer ownership after it has been put into reinforce so instead we might just guard against transferring when it has been attacked recently. But like I said, I'm not giving any answers just yet because it is a Sunday and I need to talk with a few people first.
...Valid reason being to save their poco without a fight. Forcing the aggressor to wait 48 hours for their new wardec for the corp the poco got transfered to? Coming back to shooting a 100% health poco that can be transfered again to a new corp that needs a new wardec? That you can shoot things in for instance lowsec and take gcc does not mean it should be required to beat wardec dodging.
I would like to see a single valid reason posted that Trumphs the wardec dodging effect it will be used for. ...this means that once a wardec gets delivered to you the: you have 24hours till its open season; you cannot simply transfer a poco away from the corp receiving the wardec. If you can transfer a poco after a 24hr notice been delivered no poco will ever fall to people playing the game by the books and using the wardec system because they do not want to go GCC be it for RP reasons or be it for FW reasons. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
740
|
Posted - 2011.12.18 17:58:00 -
[35] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
You can't call this an exploit. It's an oversight. There was a failure to determine all the potential ripple effects these structures would introduce.
Well, now the ripples are reaching the shore. Six months in the hole... it changes a man. |

Morganta
Peripheral Madness The Midget Mafia
556
|
Posted - 2011.12.18 18:07:00 -
[36] - Quote
Ingvar Angst wrote:CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here. You can't call this an exploit. It's an oversight. There was a failure to determine all the potential ripple effects these structures would introduce. Well, now the ripples are reaching the shore.
quite
not so much a bug or exploit as an unintended consequence, so DEV post is accurate
and a valid transfer might involve forcing a corp to turn over the POCOs to the attacking corp as part of terms of surrender.
really, do you want to shot POCOs for a week to clear a system or have them all become yours because the owner wants to get back to business?
anyhow its a possible scenario
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

RougeOperator
Autocannons Anonymous
98
|
Posted - 2011.12.18 21:08:00 -
[37] - Quote
IHaveCandyGetInTheVan69 wrote:Whilst shooting WT PCOs that had just left RF the WTs swapped ownership to a neutral corp causing fleet to take sec hits and GCC for all PCOs that were destroyed. If they had been even more cunning they would have changed it to a FW corp forcing us to take standing hits as well.
CCP post in this thread now confirms intended game design, so here is the helpful guide to decreasing hostile standings and security status. Remember all you need is to get one pilot -5 and their logi chain will GCC during normal combat so these security losses do matter.
Apparently although intended mechanics this may somehow still be an exploit so until we have further confirmation use this guide at your own risk.
FW players here is how to make a hostile fleet take a standing hit, security status loss and GCC if they want to destroy your structures
1. Set up PCO and use as normal, ideally in hostile space to gain maximum attention
2. Set up an alt corp in the hostile miltia (you probably already have one or two spare anyway)
3. Wait for the eve mail saying the PCO has been reinforced
4. When the hostile fleet start shooting it at after RF ends you swap ownership to the hostile militia corp and watch them all (including logi because CCP still haven't fixed that bug) take a large standing hit, security status loss and GCC.
You can either do this early on in the fight and give them the option to disengage or try and do it last minute, the WT red star remains on the targeted item so they probably won't notice in time.
5. Rinse and repeat untill hostile players start running out of standings.
6. ????
7. Profit and laugh at CCP's complete ineptitude at game design and continued neglect for FW
Yup you can basically force all the people shooting your PCO to lose tons of standings. We even talked about it in corp about how it might be possible to set up a chain of alts to swap possession of the PCO with to cause players to lose standings with Faction War Corps and NPC corps etc. Depending on hos the aggression works.
This is def a huge over site.
|

Le Skunk
Low Sec Liberators Chubby Chuppers Chubba Chups
4
|
Posted - 2011.12.18 22:15:00 -
[38] - Quote
Groan. Seriously CCP sit down and sort this sort of cack out, and start with War Decs, theve been egging CCPs face for four years now.
SKUNK |

Asthariye
Angry Mustellid
0
|
Posted - 2011.12.18 22:44:00 -
[39] - Quote
If you intend to keep the possibility of switching ownership while it's under attack, then in my opinion you absolutely *must* prioritise fixing of the FW standings loss bug. It's been with us for more than a year anyway which is Not Good, and with this mechanic it has become extremely exploitable as noted above. |

RougeOperator
Autocannons Anonymous
98
|
Posted - 2011.12.18 23:45:00 -
[40] - Quote
Asthariye wrote:If you intend to keep the possibility of switching ownership while it's under attack, then in my opinion you absolutely *must* prioritise fixing of the FW standings loss bug. It's been with us for more than a year anyway which is Not Good, and with this mechanic it has become extremely exploitable as noted above.
this is like that bug amped up to 10.
And they said that bug was an exploit.
All you have to do is line up like 15 corps or factions that the opposing party has good standings with and BAM nuke all their standings by using alts to change ownership left and right.
Yeah there is no way this is AS INTENDED.
They should at least have to be 25% shields to be able to transfer ownership |

DeBingJos
T.R.I.A.D
151
|
Posted - 2011.12.19 11:24:00 -
[41] - Quote
This topic needs a bump.
Also: Sn!pa Fix FW ! |

IHaveCandyGetInTheVan69
Angry Mustellid
54
|
Posted - 2011.12.19 12:57:00 -
[42] - Quote
This is just another new system added to the game that shows how aged FW mechanics are. The game is constantly evolving but FW remains largely unchanged since its inception several years ago.
FW really deserves a big feature in an upcoming expansion, to be honest you could probably market the whole thing as new because it has received such little attention I doubt many new players are even aware it exists. |

Scrapyard Bob
EVE University Ivy League
459
|
Posted - 2011.12.19 15:54:00 -
[43] - Quote
Rixiu wrote:Sounds simple enough to fix, in order for it to be transferred it has to be at 100% health and most defiantly not in post-reinforced mode.
Or only allow ownership to change hands during downtime via the contract system (which would allow for payments, items in exchange, time limits, etc).
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
138
|
Posted - 2011.12.19 15:58:00 -
[44] - Quote
IHaveCandyGetInTheVan69 wrote:
1. Set up PCO and use as normal, ideally in hostile space to gain maximum attention
2. Set up an alt corp in the hostile miltia (you probably already have one or two spare anyway)
3. Wait for the eve mail saying the PCO has been reinforced
4. When the hostile fleet start shooting it at after RF ends you swap ownership to the hostile militia corp and watch them all (including logi because CCP still haven't fixed that bug) take a large standing hit, security status loss and GCC.
You can either do this early on in the fight and give them the option to disengage or try and do it last minute, the WT red star remains on the targeted item so they probably won't notice in time.
5. Rinse and repeat untill hostile players start running out of standings.
6. ????
7. Profit and laugh at CCP's complete ineptitude at game design and continued neglect for FW
I am finding hard to grasp the idea of profit from it. By effectively removing any opposition, therefore no more fights, and they are probably scarce now. There is actually no profit in it, except removing your fun from game. But suit yourself.
I mean people who would use this mechanics got no right to cry about FW changes, because they are the one responsible. |
|

CCP Nullarbor
C C P C C P Alliance
115

|
Posted - 2011.12.19 17:20:00 -
[45] - Quote
Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed. CCP Nullarbor | Exotic Dancer |
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IHaveCandyGetInTheVan69
Angry Mustellid
56
|
Posted - 2011.12.19 17:23:00 -
[46] - Quote
CCP Nullarbor wrote:Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed.
Thank you very much.
If the above poster can't work out how you can profit from this I don't think there is anything that I can say that will help him. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
417
|
Posted - 2011.12.19 17:26:00 -
[47] - Quote
CCP Nullarbor wrote:I'll start by saying that this isn't a bug, it sounds like everything is functioning ok.
However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here. If this is valid gameplay, then why do I have a warning for changing corps in space? They're changing the status of a target on grid in a way that players don't know the result of their actions. The game is, in fact, telling them it's okay to shoot a target. A lot of us were told we'd be banned for doing this, and now you say it's "functioning ok"? Why, because it's a structure and not a player?
Pick one, CCP. Either it's valid to change corps in space in a way that people are not fully aware of the status of everything, or it's not.
edit: yay for logic prevailing. Also, i should have read the last page before replying. Still, my response to the initial dev response stands. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
417
|
Posted - 2011.12.19 17:28:00 -
[48] - Quote
CCP Nullarbor wrote:Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed.
So can we infer then that if someone keeps the PCO under fire for the duration of it being reinforced, that they can prevent it changing hands?
(note: I'm far from expert on the mechanics of reinforced mode) |

Spurty
D00M. Northern Coalition.
72
|
Posted - 2011.12.19 17:29:00 -
[49] - Quote
FloppieTheBanjoClown wrote:
Pick one, CCP. Either it's valid to change corps in space in a way that people are not fully aware of the status of everything, or it's not.
edit: yay for logic prevailing. Also, i should have read the last page before replying. Still, my response to the initial dev response stands.
Have you had your fill of raping children yet?
- YES - NO
Pick one!
Its complex. Plans are afoot. Stop being a goof ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Vincent Athena
V.I.C.E. The Lostboys
182
|
Posted - 2011.12.19 17:39:00 -
[50] - Quote
CCP: another way to implement the change would be to say the POCO can only change hands when it is at 100% shields or in reinforced. Doing it that way means you only need to add a test to see if a transfer is legal, rather than adding a aggression timer to the structure and a test for legal transfer. May be easier to do the code change. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Akita T
Caldari Navy Volunteer Task Force
579
|
Posted - 2011.12.19 17:44:00 -
[51] - Quote
POCO ownership should be broadcast to all people in the grid while also automatically dropping all current target locks on the POCO. There should also be a hefty cooldown between POCO ownership changes, minimum 1 hour. http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
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CCP Nullarbor
C C P C C P Alliance
115

|
Posted - 2011.12.19 17:47:00 -
[52] - Quote
FloppieTheBanjoClown wrote:CCP Nullarbor wrote:Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed. So can we infer then that if someone keeps the PCO under fire for the duration of it being reinforced, that they can prevent it changing hands? (note: I'm far from expert on the mechanics of reinforced mode)
Not during shield reinforcement because you cannot target it to aggress it. However you could in theory keep attacking it with a tiny amount of damage before it reaches reinforcement just to prevent a transfer, but I wouldn't want to wait around AFK to see what the owner thinks about that. CCP Nullarbor | Exotic Dancer |
|

Asthariye
Angry Mustellid
1
|
Posted - 2011.12.19 17:57:00 -
[53] - Quote
Thank you for this, Nullarbor. That will help a lot.
Any comment of the additional problems this causes in militia regarding the faction standings loss bug alluded to several times above? The inability to switch ownership while it's actively under fire will go some way towards remedying the effect of that but ultimately the bug, and thus the problem, still exists - even if a militiamember chooses to take the GCC he still has the additional problem of having to take and petition the standings loss. Is anyone even aware of this (regularly petitioned and reported) bug, is there a fix coming? |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
99
|
Posted - 2011.12.19 18:13:00 -
[54] - Quote
CCP Nullarbor wrote:FloppieTheBanjoClown wrote:CCP Nullarbor wrote:Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed. So can we infer then that if someone keeps the PCO under fire for the duration of it being reinforced, that they can prevent it changing hands? (note: I'm far from expert on the mechanics of reinforced mode) Not during shield reinforcement because you cannot target it to aggress it.
How about area of effect weapons?
Also:
CCP Nullarbor wrote: that will ultimately depend on QA checking it
LOL good one 
|
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CCP Nullarbor
C C P C C P Alliance
115

|
Posted - 2011.12.19 18:15:00 -
[55] - Quote
Asthariye wrote:Thank you for this, Nullarbor. That will help a lot.
Any comment on the additional problems this causes in militia regarding the faction standings loss bug alluded to several times above? The inability to switch ownership while it's actively under fire will go some way towards remedying the effect of that but ultimately the bug, and thus the problem, still exists - even if a militiamember chooses to take the GCC he still has the additional problem of having to take and petition the standings loss. Is anyone even aware of this (regularly petitioned and reported) bug, is there a fix coming?
Not as part of this fix but I keep hearing faction warfare being mentioned in the planning for 2012, which I am quite excited about having flown in the militia myself for a while before joining CCP. So hopefully the issues with standings and alt corps messing with FW business can be reviewed soon(tm). CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
115

|
Posted - 2011.12.19 18:21:00 -
[56] - Quote
Soi Mala wrote:How about area of effect weapons?
Customs offices are not affected by smart bombs or bubbles etc CCP Nullarbor | Exotic Dancer |
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Graelyn
Amarrian Retribution
88
|
Posted - 2011.12.19 18:46:00 -
[57] - Quote
Continued Dev presence on these forums is deeply appreciated.  + Cardinal Graelyn + Owner/Operator, "The Summit"
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IHaveCandyGetInTheVan69
Angry Mustellid
56
|
Posted - 2011.12.19 19:42:00 -
[58] - Quote
CCP Nullarbor wrote:Not as part of this fix but I keep hearing faction warfare being mentioned in the planning for 2012, which I am quite excited about having flown in the militia myself for a while before joining CCP. So hopefully the issues with standings and alt corps messing with FW business can be reviewed soon(tm).
I am very glad to hear this.
Addressing the obvious alt corp, alt T3 boosters and alt spying will go a long way to improving FW
The other key area is meaningful occupancy, and PCOs go some way towards this. I would like to see a system where occupancy in some way dictate who can place PCOs in the FW regions or at least gives the occupiers of the system kill rights on PCO in their space. |

Jack Dant
The Gentlemen of Low Moral Fibre
256
|
Posted - 2011.12.19 20:17:00 -
[59] - Quote
IHaveCandyGetInTheVan69 wrote:Addressing the obvious alt corp, alt T3 boosters and alt spying will go a long way to improving FW Welcome to EVE, sir. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Dorian Wylde
Imperial Academy Amarr Empire
68
|
Posted - 2011.12.19 20:30:00 -
[60] - Quote
IHaveCandyGetInTheVan69 wrote:Pak Narhoo wrote:^^ Talk about jumping to conclusions. Let me give you a hint: CCP Nullarbor wrote: However I will raise this with the team to see if this is valid gameplay or if this is considered an exploit and report back here.
Well I don't see how intended game mechanics can be an exploit.
Checking to see if something is an exploit does not mean that something is an exploit. It means he is CHECKING. |

RougeOperator
Autocannons Anonymous
100
|
Posted - 2011.12.19 23:52:00 -
[61] - Quote
CCP Nullarbor wrote:Ok so an update on this, we are going to deny transferring ownership while the customs office is being attacked using the normal 15 min cool down on aggression. The real problem here is that players can be tricked into taking a security status hit or entering into combat outside of a wardec without realizing it.
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
I have hassled people today so that we can get this onto TQ this week but that will ultimately depend on QA checking it so fingers crossed.
Thats good that a fix is in to stop this from being abused.
But being able to transfer ownership when its be reinforced and such is still cheap. In all fairness is should need to be repped up to be able to transfer. |

Tammarr
Trident RMBK
7
|
Posted - 2011.12.20 00:44:00 -
[62] - Quote
CCP Nullarbor wrote:
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
Great... we can decide beforehand if we want to go gcc as we return to the poco of a corp we wardeced to find it in new alt corp hands. We place a new wardec on the alt corp, get the pleasure of shooting it from 100% to reinf again. Comeback next day to finish it what will we find? That its been transfered to a new or old alt corp we are no longer at war with.
You fix the sudden standing hits, it dosent take away the problem with the poco hoping. No. People that RP 'No GCC Ever because its against the law!' or FW people that will receive WTF standing hits and unable to fight an enemy because they gone gcc and cant remote rep etc eachother? People that play it by the books by using wardecs should not have to sit back and watch things hop around freely in an neverending tail of wardecs. No its not the security hit iam arguing against or the rpers pov or even fw peoples pov. Its the principle that the mechanic as you intend it is broken. GCC means your a lawbreaker and you should NOT have to be that to perform an action against an enemy.
Do away with gcc or make it mean nothing! if going GCC is required in order to accomplish a task in the game it shouldnt come with the downfalls currently associated with it. Patchwork Fixes Aint Fixes when the Mechanic remains broken.
Edit The simplest soloution for the 'Valid reasons to transfer':
TransferPocoScript:
If(MyCorp.InFactionalWarfare==Yes ) If PocoToTransfer.IsDamageD or isReinforced Return "No you cannot transfer a damage or reinf poco while in factional warfare, ride the storm out chicken"
Elseif(MyCorp.InFactionalWarfare==No) If Poco.TransferToCorp is InList(MyCorp.AtWarWithWho) return "Yes, you can transfer poco to a corp your currently at war with, nevermind decshields thats a separate and hard cracked issue" else return "No, you cant sadly transfer the poco to that corp since its not one your at war with"
That would in essence, with littleish coding make it so that you cant transfer a poco around madly. You can give it as tribute to a corp/alliance your at war with, long as your not in fw(because then you transfer it to militia alt corp :P).
That or a 36hr transfer timer when at war could be simple things to sort the problem =)
Thanks. Peace and Good Night Iceland. |
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CCP Nullarbor
C C P C C P Alliance
123

|
Posted - 2011.12.20 01:27:00 -
[63] - Quote
Tammarr wrote:Patchwork Fixes Aint Fixes when the Mechanic remains broken
I agree and the concept of moving assets or characters between corporations at war is not limited to customs offices. So rather than make an exception here the whole system should be reviewed instead. A special case for customs offices would be both patchwork and inconsistent.
There is also value in allowing players to arrange an amicable transfer after having been put into reinforce. CCP Nullarbor | Exotic Dancer |
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RougeOperator
Autocannons Anonymous
101
|
Posted - 2011.12.20 03:18:00 -
[64] - Quote
Tammarr wrote:CCP Nullarbor wrote:
Transferring ownership after a POCO has been put into reinforce for example is still valid and while this does allow owners to force an aggressor who they are at war with to take a security hit they will still be able to decide before hand if they want to do this and not unknowingly engage an owner they are not at war with.
Great... we can decide beforehand if we want to go gcc as we return to the poco of a corp we wardeced to find it in new alt corp hands. We place a new wardec on the alt corp, get the pleasure of shooting it from 100% to reinf again. Comeback next day to finish it what will we find? That its been transfered to a new or old alt corp we are no longer at war with. You fix the sudden standing hits, it dosent take away the problem with the poco hoping. No. People that RP 'No GCC Ever because its against the law!' or FW people that will receive WTF standing hits and unable to fight an enemy because they gone gcc and cant remote rep etc eachother? People that play it by the books by using wardecs should not have to sit back and watch things hop around freely in an neverending tail of wardecs. No its not the security hit iam arguing against or the rpers pov or even fw peoples pov. Its the principle that the mechanic as you intend it is broken. GCC means your a lawbreaker and you should NOT have to be that to perform an action against an enemy. Do away with gcc or make it mean nothing! if going GCC is required in order to accomplish a task in the game it shouldnt come with the downfalls currently associated with it. Patchwork Fixes Aint Fixes when the Mechanic remains broken.Edit The simplest soloution for the 'Valid reasons to transfer': TransferPocoScript: If(MyCorp.InFactionalWarfare==Yes ) If PocoToTransfer.IsDamageD or isReinforced Return "No you cannot transfer a damage or reinf poco while in factional warfare, ride the storm out chicken" Elseif(MyCorp.InFactionalWarfare==No) If Poco.TransferToCorp is InList(MyCorp.AtWarWithWho) return "Yes, you can transfer poco to a corp your currently at war with, nevermind decshields thats a separate and hard cracked issue" else return "No, you cant sadly transfer the poco to that corp since its not one your at war with" That would in essence, with littleish coding make it so that you cant transfer a poco around madly. You can give it as tribute to a corp/alliance your at war with, long as your not in fw(because then you transfer it to militia alt corp :P). That or a 36hr transfer timer when at war could be simple things to sort the problem =) Thanks. Peace and Good Night Iceland.
I think I will but with a quote to the points made here. I agree with. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
421
|
Posted - 2011.12.20 14:27:00 -
[65] - Quote
CCP Nullarbor wrote:I agree and the concept of moving assets or characters between corporations at war is not limited to customs offices. So rather than make an exception here the whole system should be reviewed instead. A special case for customs offices would be both patchwork and inconsistent.
There is also value in allowing players to arrange an amicable transfer after having been put into reinforce. Very good points. Especially the latter, as it's entirely possible that a PCO location is the entire objective of a war and the transfer of it could put an end to a costly war.
Since you're this involved in this thread, I'll just ask this here: what's the chance we can get this level of dev interaction on larger issues in the future, such as the much-needed reworking of wardec mechanics, faction warfare, and bounties? Obviously your presence here is doing a lot to calm the hype and reassure players that things are going to be fixed in a meaningful way. I'd love to see that extended to other, larger projects. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
421
|
Posted - 2011.12.20 14:30:00 -
[66] - Quote
Tammarr wrote:That would in essence, with littleish coding make it so that you cant transfer a poco around madly. You can give it as tribute to a corp/alliance your at war with, long as your not in fw(because then you transfer it to militia alt corp :P).
Make alt corp, wardec yourself, transfer. Hell, maintain a mutual wardec between several alt corps and you can juggle it. |

IHaveCandyGetInTheVan69
Angry Mustellid
59
|
Posted - 2011.12.20 14:52:00 -
[67] - Quote
Jack Dant wrote:IHaveCandyGetInTheVan69 wrote:Addressing the obvious alt corp, alt T3 boosters and alt spying will go a long way to improving FW Welcome to EVE, sir.
Thank you, sir. At least use a character older than the kali 4 patch when you say that to avoid being laughed at.
Just because it is so common for people to use neutral alts doesn't mean they should be able to put them in your militia. Imagine if you wardecced someone and they could easily and quickly put alts inside your corp without any skill and that you took large standing hits from engaging them.
Spying is a valid profession and a lot of this game is knowing the value of someones trust, and how you can make it so that it is not worth the amount of effort required from a hostile to infiltrate compared to the gains they would make from doing so. FW completely ignores this balance by making it so easy to join the entry level militia, which leads to the 2-tier system of the 'FW alliance' and the rest of the corps. The standing and aggression mechanics need a fix at the very minimum.
In response to the transfer of ownership as at end goal of the war since when is that in the spirit of eve? Given that we are seeing more and more inflation it seems silly to want less structures destroyed. This game needs more ISK sinks, not fewer (INB4 someone thinks I mean ship destruction and insurance..). If you want ownership of the PCO its as simple as killing it and replacing your own one, just like POS (In my opinion outposts should be this way as well but that comes with the issues of people inside).
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
422
|
Posted - 2011.12.20 15:11:00 -
[68] - Quote
IHaveCandyGetInTheVan69 wrote:In response to the transfer of ownership as at end goal of the war since when is that in the spirit of eve? Given that we are seeing more and more inflation it seems silly to want less structures destroyed. This game needs more ISK sinks, not fewer (INB4 someone thinks I mean ship destruction and insurance..). If you want ownership of the PCO its as simple as killing it and replacing your own one, just like POS (In my opinion outposts should be this way as well but that comes with the issues of people inside). Destroying a PCO is not a significant isk sink. No isk are removed from the game, only minerals, which are essentially infinite. |

DeBingJos
T.R.I.A.D
152
|
Posted - 2011.12.20 15:14:00 -
[69] - Quote
FloppieTheBanjoClown wrote:IHaveCandyGetInTheVan69 wrote:In response to the transfer of ownership as at end goal of the war since when is that in the spirit of eve? Given that we are seeing more and more inflation it seems silly to want less structures destroyed. This game needs more ISK sinks, not fewer (INB4 someone thinks I mean ship destruction and insurance..). If you want ownership of the PCO its as simple as killing it and replacing your own one, just like POS (In my opinion outposts should be this way as well but that comes with the issues of people inside). Destroying a PCO is not a significant isk sink. No isk are removed from the game, only minerals, which are essentially infinite.
In order to build a PCO you need a blueprint. Part of the cost of the blueprint is isk.
Agreed, not that much isk, but its still a sink. Fix FW ! |

IHaveCandyGetInTheVan69
Angry Mustellid
59
|
Posted - 2011.12.20 15:16:00 -
[70] - Quote
FloppieTheBanjoClown wrote:IHaveCandyGetInTheVan69 wrote:In response to the transfer of ownership as at end goal of the war since when is that in the spirit of eve? Given that we are seeing more and more inflation it seems silly to want less structures destroyed. This game needs more ISK sinks, not fewer (INB4 someone thinks I mean ship destruction and insurance..). If you want ownership of the PCO its as simple as killing it and replacing your own one, just like POS (In my opinion outposts should be this way as well but that comes with the issues of people inside). Destroying a PCO is not a significant isk sink. No isk are removed from the game, only minerals, which are essentially infinite.
LP store ISK cost and taxes, granted a fairly minimal ISK sink, but its there. Also mean less minerals earning their expected value through the insurance system. I still feel that losses in eve should hurt far more than they do. I don't want to tend toward we both size up our fleets, decide whos is better then just exchange the asset in question without anything blowing up.
edit - DeBingJos got there first |

Axl Borlara
T.R.I.A.D
6
|
Posted - 2011.12.20 17:35:00 -
[71] - Quote
CCP Nullarbor wrote: I keep hearing faction warfare being mentioned in the planning for 2012
I saw it mentioned as a feature of Crucible too, and look what happened there. 
Having more Devs post more frequently in the forums is great, but it needs to be backed up by actions as well. |

Hirana Yoshida
Behavioral Affront
196
|
Posted - 2011.12.20 18:24:00 -
[72] - Quote
Overall Dev response has gone down a lot since immediately after they did the about-face. Good thing is that they seem to want to comment in the "important" threads rather than all the fluff threads like they did in the spam frenzy in the weeks prior (and just after) to Crutch going live.
Don't pay any attention to promises of FW being addressed, they haven't even gotten around to bailing their own Dev out of the Russian prison he has been stuck in since summer .. you know the Dev who was to give us the FW blog when he returned as an "We are sorry for blue-balling you at FanFest", the reparation blog as it were.
My guess is that now that they have had a long hard look at the back-log they have realised why the stuff was put there in the first place .. it will take :effort: to solve most of it and they are busy reading up on how one survives on eight hours sleep with binge drinking restricted to weekends. |
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