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Thread Statistics | Show CCP posts - 8 post(s) |

Damjan Fox
Fox Industries and Exploration
292
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Posted - 2016.04.25 15:18:06 -
[31] - Quote
Quote:Max virus strength is too important to consider using these. ... These are an example of something that could be balanced by rarity. Mirror the T2 stats, but aim for a high price tag... I agree here. I don't see these new modules being used that much. They are too bad in performance to be an option. If a new faction analyzer had the current Tech2 stats for both datas and relics, i would totally use it (even if it is expensive)
Quote:One thing I have to ask though: Why incorporate 3 of the 4 high-tech items and not all 4? Yeah, what about the "High-Tech Small Arms" components?
Proposal: >>> New Inventory / Item Hangar <<<
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Jeremiah Saken
The Fall of Leviathan
566
|
Posted - 2016.04.25 15:35:18 -
[32] - Quote
Damjan Fox wrote:I don't see these new modules being used that much. They are too bad in performance to be an option. If a new faction analyzer had the current Tech2 stats for both datas and relics, i would totally use it (even if it is expensive) This. Merge data and relics modules but with high price (I have no idea what is high in that case ). This would be meaningfull choice. Hacking game is random, best option is to have T2 modules fitted.
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate."- CCP Rise on SP trading. Dailies for SP soon...
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Rivr Luzade
Kenshin. DARKNESS.
2461
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Posted - 2016.04.25 15:37:50 -
[33] - Quote
Jack Hayson wrote:Why would you want to hack data sites? They only drop worthless cr*p anyway. Your T2 ships don't grow on trees, you know? And even less do affordable T2 ships build with good decryptors. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Teodora Sidh
ATAC OTMOPO3OK B KOCMOCE. FEDERATION OF INDEPENDENT STELLAR SYSTEMS
0
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Posted - 2016.04.25 15:43:20 -
[34] - Quote
http://clip2net.com/s/3xmvnss Why buy steel for 3 days |
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CCP RedDawn
C C P C C P Alliance
759

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Posted - 2016.04.25 15:43:21 -
[35] - Quote
Thanks for all the thoughts so far. Couple of things:
* I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. (I already see that players are skilled enough in the hacking game that the loss of a utility element slot might not be so detrimental on its own)
* In regards to the overall combination of both data and relic sites, I'd much rather introduce a higher level of variance to both of the hacking variations overall than combine them together. The hacking game itself has so much more depth potential which I wish to revisit in the future
* Small Arms just don't make enough contextual sense to be included in the building materials In conjunction with these new modules, the Small Arms will be removed completely from the data site loot tables
* I'm going to increase the overall activation range of both of these modules as well
* Scripts are an interesting idea, but I think that in the future we can introduce a much more varied hacking experience with the introduction of different types of defense software and utility elements (again, increasing the difference of the data and relic hacking experiences)
Please keep the feedback coming.
Team Astro Sparkle
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Sharps
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
24
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Posted - 2016.04.25 15:45:13 -
[36] - Quote
The "interesting" part of exploration is the risk of surprise PVP while you're doing the hacking. Meaningful module choices should emphasize this risk instead of being merely more convenient.
Meaningful tradeoffs for stronger modules: - Sig radius bloom - Velocity reduction - Warp core strength reduction - Cloak reactivation delay after module cycle - Disables directional scan while active - Disables local while active |

Tethys Luxor
Hecate Explo
15
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Posted - 2016.04.25 15:45:15 -
[37] - Quote
- Interceptors with T2 analyser and no coherence rigs have more than 95% success rate on highest difficulty minigames
- Covops with the Zeugma new module will have better stats than interceptors have with T2 analysers.
So Covops can choose between stomping cans with T2 analyser or trade that hack comfort for more flexibility (scan modules, cargo scanner, use a ship with less midslot). Inty will not have that option.
So IMHO, you will have a bit more people running data sites and sleeper caches. Covops gain a small incentive over interceptors but that's not that much, especially since one inty can fit both analysers.
This is not a fantastic change, but it adds choices. |

Advenat Bedala
Facehoof Out of Sight.
166
|
Posted - 2016.04.25 15:48:02 -
[38] - Quote
I have proposal to made 2 asymmetric modules One more relic, other more data
Stats like this:
GÇÿLigatureGÇÖ Integrated Analyzer (more Relic version)
Volume 5 m3 Activation Cost 25 GJ Optimal Range 5500 m Activation Time / Duration 10 seconds
Relic Virus Coherence 56 Relic Virus Strength 30
Data Virus Coherence 40 Data Virus Strength 20
Virus Utility Element Slots 2 Tech Level 2 CPU usage 40
Same for more Data version. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1838
|
Posted - 2016.04.25 15:51:20 -
[39] - Quote
CCP RedDawn wrote:Hi all. After releasing some information regarding this during Fanfest, I'd like to get your feedback on two new Storyline exploration modules. I propose to release two new mid slot 'hacking' modules, that can open both Data and Relic containers. This would free up a mid slot for all explorers who wish to use these modules, rather then having to fit both the Data and Relic Analyzers separately. However as these modules would combine two separate 'functions' together, they will be less effective generally than their individual, specialised counterparts. The BPC's for these modules would drop from all Data exploration sites. The GÇÿLigatureGÇÖ Integrated Analyzer BPC would drop from the lower end Info Shard and Com Tower containers, while the GÇÿZeugmaGÇÖ Integrated Analyzer BPC would drop from the higher end Mainframe and Databank containers. Now on to the stats. GÇÿLigatureGÇÖ Integrated Analyzer Volume5 m3 Activation Cost20 GJ Optimal Range5000 m Activation Time / Duration10 seconds Virus Coherence30 Virus Strength15 Virus Utility Element Slots2 Tech Level1 CPU usage25 GÇÿZeugmaGÇÖ Integrated Analyzer Volume5 m3 Activation Cost20 GJ Optimal Range6000 m Activation Time / Duration10 seconds Virus Coherence 50 Virus Strength20 Virus Utility Element Slots2 Tech Level2 CPU usage30 To manufacture these modules, you will require the following: GÇÿLigatureGÇÖ Integrated Analyzer Relic Analyzer I x1 Data Analyzer I x1 High-Tech Data Chipx500 High-Tech Manufacturing Tools x500 High-Tech Scanner x500 GÇÿZeugmaGÇÖ Integrated Analyzer Relic Analyzer II x1 Data Analyzer II x1 High-Tech Data Chipx1000 High-Tech Manufacturing Tools x1000 High-Tech Scanner x1000 You will also require both of the same Data and Relic skills that the Tech I and Tech II current analyzers use. That's it for now, please share your thoughts, ideas and concerns. Fly safe, (and thanks for an awesome Fanfest yet again)  CCP RedDawn
In principle this is a lovely idea. Losing a little coherence is disappointing but bearable. Losing virus strength is however a game breaker for these modules, If I remember correctly, in relation to the way virus strength with the current "attacks" from the minigame, Virus strength is a binary function. Ie you kill it or you dont. 10 is the step that will actually determing a "kill" so effectively this is another step to kill the virus. There is absolutely no point in these items, unless they are something to be fitted by someone who has never done the minigame before.
Tldr, reduce coherence, reduce slot for utility, but do not reduce virus strength unless you want to kill the module before birth.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Jeremiah Saken
The Fall of Leviathan
566
|
Posted - 2016.04.25 16:05:52 -
[40] - Quote
epicurus ataraxia wrote:Tldr, reduce coherence, reduce slot for utility, but do not reduce virus strength unless you want to kill the module before birth. Hard to balance, if those modules have same strenght as T2 they will be almost the same as T2 because coherence can be boosted by implants. If you take too much coherence they will be useless with harder nodes (sleepers).
CCP RedDawn wrote:* In regards to the overall combination of both data and relic sites, I'd much rather introduce a higher level of variance to both of the hacking variations overall than combine them together. The hacking game itself has so much more depth potential which I wish to revisit in the future Decide then because there are contrary signals here. First you want to introduce modules that do them all then you want more variations overall.
I think you need to improve hacking game first then introduce new modules.
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate."- CCP Rise on SP trading. Dailies for SP soon...
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Gospadin
Bastard Children of Poinen Grumpy Space Bastards
260
|
Posted - 2016.04.25 16:08:34 -
[41] - Quote
Jeremiah Saken wrote:I think you need to improve hacking game first then introduce new modules.
Agreed.
Collapse them into one system now, and when you're ready to roll out the diverse sites with new gameplay in the future, add your 2nd hacking module type then. |

Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
662
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Posted - 2016.04.25 16:21:32 -
[42] - Quote
A cool idea but honestly I'd still prefer to see the modules merged and or scripted.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Skyler Hawk
The Tuskers The Tuskers Co.
75
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Posted - 2016.04.25 16:24:41 -
[43] - Quote
Quote:* I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. (I already see that players are skilled enough in the hacking game that the loss of a utility element slot might not be so detrimental on its own)
I think a better way to achieve the goal of making a useful combined module would be to give it equal strength/coherence to the specialized modules, but much higher fitting costs than two of them - you need 50 cpu and 2 pg to run a t2 relic and data analyzer, so the combined module could maybe take 70 cpu and 5 pg, so you're trading midslots for fitting space. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1839
|
Posted - 2016.04.25 16:30:16 -
[44] - Quote
Skyler Hawk wrote:Quote:* I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. (I already see that players are skilled enough in the hacking game that the loss of a utility element slot might not be so detrimental on its own) I think a better way to achieve the goal of making a useful combined module would be to give it equal strength/coherence to the specialized modules, but much higher fitting costs than two of them - you need 50 cpu and 2 pg to run a t2 relic and data analyzer, so the combined module could maybe take 70 cpu and 5 pg, so you're trading midslots for fitting space.
Yes that would be logical, one really cannot mess with the strengths of the module without making the new modules entirely useless, see post earlier.
Fitting is the most logical place to apply a penalty, provided it is still able to be fitted.
In my opinion It should have the same fitting requirements as both modules combined (data and relic analyser) And absolutely No other changes from the core modules coherence, virus strength, slots, all as the base module.
And additionally give the higher spec module T2 skill requirements.
Then they would be nicely balanced, effective, desireable, and in no way overpowered.
There is absolutely no point in creating modules that are either not wanted or mislead new explorers into fitting a module that is worse in every practical way than T1
There is one EvE. Many people. Many lifestyles. WE are EvE
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Alundil
Rolled Out
1095
|
Posted - 2016.04.25 16:35:23 -
[45] - Quote
Aiken Paru wrote:GÇÿZeugmaGÇÖ Integrated Analyzer
- virus strength of a T1 analyzer - coherence between T1 and T2 - only 2 instead of 3 utility slots - 5 more CPU compared to a single T2, 25 less than both modules
Hmmm... most exploration ships -- including some Interceptors -- have no issue fitting both analyzers.
I can't help feeling that these modules try to fill a niche that in reality isn't there.
With the reduced coherence/strength compared to a T2 module this new module is pretty much out of question for Interceptors. Those exploration hulls who don't have enough midslots for both 'traditional' analyzers have enough cargo for a mobile depot.
Personally I don't see the little bit of convenience that the Zeugma adds being worth the downsides. Less CPU is nice but exploration ships generally aren't very tight on CPU to begin with unless fitted with Expanded Probe Launchers.
Edited for clarity:
How about - single scriptable module - coherence and strength on par with existing T2 modules - 2 utility slots - between 60 or 70 CPU requirement to not be OP end edit
GÇÿLigatureGÇÖ Integrated Analyzer is so weak compared to a T1 I see no use whatsoever.
Options are good (for those that want them). Though I think for the dedicated explorers, they'll tend to stick with the T2 versions for maximum effectiveness.
I'm right behind you
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Damjan Fox
Fox Industries and Exploration
292
|
Posted - 2016.04.25 17:13:12 -
[46] - Quote
With these current stats, nobody will ever use the GÇÿLigatureGÇÖ Integrated Analyzer. It is worse than even the Tech1 variants.
CCP RedDawn wrote:I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. The limitation would be the price tag.
CCP RedDawn wrote:Small Arms just don't make enough contextual sense to be included in the building materials In conjunction with these new modules, the Small Arms will be removed completely from the data site loot tables So, do you plan to remove "High-TechSmall Arms" completely from the game?
epicurus ataraxia wrote:Losing a little coherence is disappointing but bearable. Losing virus strength is however a game breaker for these modules ... Reducing the virus strength by 4,5,8, or 10 doesn't matter, it is a failed kill. So you haven't reduced the ligature by 5 at all, you have reduced it to/by an effective 10. ^This is very important. A slight decrease in strength is making a huge difference.
Proposal: >>> New Inventory / Item Hangar <<<
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Tristan Agion
Viziam Amarr Empire
135
|
Posted - 2016.04.25 17:18:54 -
[47] - Quote
Tethys Luxor wrote:Interceptors with T2 analyser and no coherence rigs have more than 95% success rate on highest difficulty minigames It's not just about the success rate for optimal play, but also about the speed with which one can hack and the attention one has to pay to the process. Or in other words, just how sub-optimal can play be and still result in a successful hack? If the combined module doesn't have as good stats as my Tech II separate ones, then I'm likely to stick with those.
I think nobody has noted yet the proposed loss of a virus utility slot? That makes matters somewhat worse still.
Increasing the fitting requirements makes sense concerning game play, but it is a bit illogical. Given the similarities between both kinds of hacks, I would expect a combined module to draw slightly more PG&CPU than the separated ones - certainly not twice as much plus overhead. That's not how tech works...
The best idea is still to abandon the separated modules outright and simply offer several tiers of combined modules, at roughly the old stats. The extra mid slot (for those who now fly both modules) is really not such a significant buff for this class of ship doing this kind of job.
The one place where I could see a trade-off happening is in Optimal Range. So if there must be both, let the combined module have less range than the separated ones (because it needs to detect the type of site), but otherwise be equivalent.
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Tethys Luxor
Hecate Explo
15
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Posted - 2016.04.25 17:38:16 -
[48] - Quote
Tristan Agion wrote:Tethys Luxor wrote:Interceptors with T2 analyser and no coherence rigs have more than 95% success rate on highest difficulty minigames It's not just about the success rate for optimal play, but also about the speed with which one can hack and the attention one has to pay to the process. Or in other words, just how sub-optimal can play be and still result in a successful hack? If the combined module doesn't have as good stats as my Tech II separate ones, then I'm likely to stick with those.
Exactly : it's comfort (speed) vs a midslot. That's an interesting choice, especially because different ships may choose different solutions. If the combined module has the same stat as T2, it's a no brainer.
Quote:
I think nobody has noted yet the proposed loss of a virus utility slot? That makes matters somewhat worse still.
The one place where I could see a trade-off happening is in Optimal Range. So if there must be both, let the combined module have less range than the separated ones (because it needs to detect the type of site), but otherwise be equivalent.
The loss a utility virus slot is an interesting thing and is a way for subtle script tuning. I doubt that 1 missing matters but 2 would make people think. The range below 6k is not that much of a change, even if you go beyond the cloak range.
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Circumstantial Evidence
304
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Posted - 2016.04.25 17:47:57 -
[49] - Quote
Players that haven't skilled up for T2 might like to try them. Once you have skilled up to use T2, and that strength, there's no turning back. I have no interest in using the modules as described. Mobile depot makes switching too easy. Consider adding more drawbacks. Less coherence. One utility slot? I see many other good suggestions here about new drawbacks. |

Damjan Fox
Fox Industries and Exploration
292
|
Posted - 2016.04.25 17:51:20 -
[50] - Quote
Tethys Luxor wrote:Exactly : it's comfort (speed) vs a midslot. That's an interesting choice, especially because different ships may choose different solutions. If the combined module has the same stat as T2, it's a no brainer. And if the combined module would cost 100 mil ISK? Or 200? Or 500? Would it still be a no-brainer?? 
Proposal: >>> New Inventory / Item Hangar <<<
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Rain6637
GoonWaffe Goonswarm Federation
33766
|
Posted - 2016.04.25 17:53:12 -
[51] - Quote
yeah sure make them less powerful but really the two modules for similar activities is confusing.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
115
|
Posted - 2016.04.25 18:08:29 -
[52] - Quote
CCP RedDawn wrote: * Small Arms just don't make enough contextual sense to be included in the building materials In conjunction with these new modules, the Small Arms will be removed completely from the data site loot tables
Please keep the feedback coming.
Interesting! Since they will be removed from the data sites, where will they be obtained from? And on that same page, what will they be used for :)? |

Tethys Luxor
Hecate Explo
15
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Posted - 2016.04.25 18:13:37 -
[53] - Quote
Damjan Fox wrote:Tethys Luxor wrote:Exactly : it's comfort (speed) vs a midslot. That's an interesting choice, especially because different ships may choose different solutions. If the combined module has the same stat as T2, it's a no brainer. And if the combined module would cost 100 mil ISK? Or 200? Or 500? Would it still be a no-brainer?? 
Agreed. I'm not fitting sisters launcher on most of my ships. But if it's too expensive there's just no incentive.
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Beta Maoye
113
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Posted - 2016.04.25 20:13:14 -
[54] - Quote
Speculators have responded to the call. Price of components has been jacked up hugely. May be vague about the exact amount of ingredients next time to reduce the degree of speculation is not a bad idea.
'Ligature' Integrated Analyzer
Relic Analyzer I x1= 55,000 Data Analyzer I x1= 47,000 High-Tech Data Chip 70,000x500= 35,000,000 High-Tech Manufacturing Tools 8,500x500= 4,250,000 High-Tech Scanner 80,000X500= 40,000,000 Total: 79,352,000 isk
'Zeugma' Integrated Analyzer
Relic Analyzer II x1= 1,500,000 Data Analyzer II x1= 1,370,000 High-Tech Data Chip 70,000x1000= 70,000,000 High-Tech Manufacturing Tools 8,500x1000= 8,500,000 High-Tech Scanner 80,000x1000= 80,000,000 Total: 161,370,000 isk
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Damjan Fox
Fox Industries and Exploration
292
|
Posted - 2016.04.25 20:39:50 -
[55] - Quote
@Beta Maoye The market is too volatile at the moment, because of this very anouncement, to take current prices for your math. For example, you priced "High-Tech Manufacturing Tools" at 8,500 ISK. But there aren't even 1,000 units on market in Jita right now. Calculations like these are pointless right now.
@CCP RedDawn, please consider the idea of adding a third integrated analyzer, combining the stats of the current Tech2 variants. Make the BPC drop chance really low or the manufacturing cost really high (or both), but it would be really cool to see such a module ingame.
I'll just quote a comment from reddit here:
Quote:Don't see a big demand for it. A new faction analyzer with the stats of both current tech2 analyzers on the other hand.... Quote:I'd pay good fu**ing money for that. In a heart beat.
Proposal: >>> New Inventory / Item Hangar <<<
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Rivr Luzade
Kenshin. DARKNESS.
2462
|
Posted - 2016.04.25 21:01:11 -
[56] - Quote
Damjan Fox wrote:@Beta Maoye The market is too volatile at the moment, because of this very anouncement, to take current prices for your math. For example, you priced "High-Tech Manufacturing Tools" at 8,500 ISK. But there aren't even 1,000 units on market in Jita right now. Calculations like these are pointless right now. Not that pointless after all:
Citadel Patch Notes wrote: Exploration:
The drop rates of all High-Tech goods in exploration Data sites have been greatly reduced.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Aya Nova
Bearded BattleBears I N F A M O U S
18
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Posted - 2016.04.25 22:14:40 -
[57] - Quote
I like the idea of these, but they need to be tweaked.
Merging Relic and Data mechanics into one skill, one module - No, just no. Just because things are similar, doesn't mean we should eliminate the choices. If we go down that path let's kill off ammo variants, asteroid variants, PI planet variants, moon goo variants, etc. Don't give in to over-simpliftying the game. Please keep them separate and work on ways to add further complexity and distinctiveness in the future.
Virus strength as others said, it needs to be equal to their T1/T2 counterparts or they will be useless
Drawbacks - A -10 coherence vs their equivalent is a reasonable loss partial drawback. Price should be another as it ups the gamble on field and adds to the value of hunting explorers. Ideal prices would aim at 20M T1 / 100M T2. It's easier to lower prices later than raise them if these are underused.
Another path to drawbacks could be a penalty to probe scan strength.
I also see these as an opportunity to add more desirability to the Anathema and Cheetah. What about giving them lower CPU use than the sum of equivalent modules, but higher power use (5MW or so) and pair it with a matching boost to the power grid on the 4 mid-slot CovOps-es. Thus on Anathema and Cheetah they will serve as an usability equalizer, while on the Buzzard and Helios they will offer a trade of PG for the extra slot |

Tristan Agion
Viziam Amarr Empire
136
|
Posted - 2016.04.25 22:28:22 -
[58] - Quote
Tethys Luxor wrote:Exactly : it's comfort (speed) vs a midslot. That's an interesting choice, especially because different ships may choose different solutions. If the combined module has the same stat as T2, it's a no brainer. Sorry, but I just don't think that this is an interesting choice. In my typical ships (Magnate for high sec, Anathema for the rest) I would always opt for the separate modules (if I intend to hack both). There's nothing I can think of that I would rather have in the mid slot. It's not just about "comfort", and speed is not just about "ISK/hour" (unless in a binary sense). In high sec, often enough you have a "contested" situation with two or more explorers in system. Well, I can often blitz through multiple sites while the competition is still scanning. A big part of that is Tech II vs. high sec cans, where it's literally a mini-game clickfest while in parallel scanning down the next site. In low/null/wh I basically work against a countdown to my death (the longer in site, the more likely splat) while dividing my attention to dscan.
If there was some super-cool mid slot module I was itching to bring, then maybe. But what would that be for the frigates I'm flying? If this freed up a low slot instead, then maybe I would think about this harder.
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
150
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Posted - 2016.04.25 23:11:41 -
[59] - Quote
Valence Benedetto wrote:I think you guys should just ask yourselves whether having separate modules for data and relic makes EVE a better or more interesting game. Personally, I don't see it.
Related - exploration is considered one of the beginner-friendly ways to play EVE. So there is some further argument for streamlining.
this guy has a point. streem line the whole process. have 1 analizer
T1 on par with current T1 modules compact. better fitting at expense of loss of a utility slot T2 comparable to current T2 modules
now your new mods. 1 with better coherance 1 with better virus strength
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Sabriz Adoudel
Move along there is nothing here
5800
|
Posted - 2016.04.26 06:15:26 -
[60] - Quote
CCP RedDawn wrote:Thanks for all the thoughts so far. Couple of things:
* I get the concerns with the lower strength, but I don't want to make the GÇÿZeugmaGÇÖ Integrated Analyzer (the stronger one) the 'always go-to' option. They have to have some limitations with their dual benefit. (I already see that players are skilled enough in the hacking game that the loss of a utility element slot might not be so detrimental on its own)
You can address this by rarity (and hence price).
High-grade Slave Alpha is strictly better than a +4 learning implant. If both are available to you, you would always use the Slave.
But the Slave costs a lot to lose.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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