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Thread Statistics | Show CCP posts - 8 post(s) |
Panther X
High Flyers Northern Coalition.
109
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Posted - 2016.04.25 21:00:38 -
[31] - Quote
Altrue wrote:Oh wow, I'm sorry to be so blunt but, this is absolutely stupid to have the Phoenix and the Rev get a bonus that's only there due to poor stat attribution on the weapons themselves.
It's like if IRL I increased the price of my goods right before having them on sale, this stuff isn't only frowned upon, it's plain old illegal... Well that's the same twisted logic you're doing here, and frankly, that's something I'd have expected from 2006 EVE, not 2016 EVE.
Not to mention, guess what, that they also get the useless resistance bonus... On a ship that doesn't have the ability to receive remote assistance 90% of the time!
That's a huge plus wahn from me.
There should be a balance on Rev and Phoenix to bring them back into de rigeur. I love the torp phoenix as a pos killer, massive damage per volley, but its poor rate of fire makes its use negligible. Sure it will reload fast though!
And the Rev will not use so much cap doing no damage whatsoever. Fantastic.
You see where I'm going with this? Yet the Moros gets a damage multiplier AND a rate of fire bonus, while hybrids get to take advantage of their natural fast reload timer. Oh don't forget they get a local rep bonus too. All plus no minus.
I'm sorry but if there's balance in this I fail to see it.
My super smells of rich Corinthian Leather
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DmitryEKT
AMMO INC
148
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Posted - 2016.04.25 21:06:15 -
[32] - Quote
@CCP: Please post stats on the new weapons and modules. I can't find them anywhere. Not in patch notes, not in any thread... |
Mizhir
TURN LEFT
74749
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Posted - 2016.04.25 21:13:16 -
[33] - Quote
The cap reduction and reloard bonus of Rev and Phoenix are inferior to the RoF bonus of the other dreads. But they get a much better tank bonus instead (except burst repair), so I think it evens out. It also follows CCP's design strategy where Gallente and Minmatar ships are more offensive and more geared towards active tanking while the Amarr and Caldari ones shine in larger fleets due to better tank.
However that doesn't rule out inbalance and it does seem rather rushed (even though these changes have been on Sisi for a while now). Like the ASB Phoenix is going to be a ***** now.
One Man Crew - Collective Solo PVP - Video is out!
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Panther X
High Flyers Northern Coalition.
109
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Posted - 2016.04.25 21:14:25 -
[34] - Quote
Thea Jones wrote:I semi get the complaining but there is a slight difference as these ships main targets are changing. With the addition of T2 Weaponry, there DPS will go up dramatically.
It needs a bit of a test to really see whats going on. A phoenix blasting something that is webbed and painted to death is going to be... well... painful.
It would apply to all dreads to a degree though.
The revelation.. dunno what to tell you there. It might make a good beginner dread :-). We don't know what scorch will truly do to it though.
Without a damage application bonus, nothing. The cap usage bonus can be mitigated by fit or implants. Give me a damage application bonus, I will worry about cap when I run out.
My super smells of rich Corinthian Leather
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Braxton Tscharke
Row Row Fight the Power Test Alliance Please Ignore
9
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Posted - 2016.04.25 21:15:04 -
[35] - Quote
Awwww DID YOU BREAK MY PHEONIX AGAIN?!? |
Panther X
High Flyers Northern Coalition.
109
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Posted - 2016.04.25 21:17:58 -
[36] - Quote
Mizhir wrote:The cap reduction and reloard bonus of Rev and Phoenix are inferior to the RoF bonus of the other dreads. But they get a much better tank bonus instead (except burst repair), so I think it evens out. It also follows CCP's design strategy where Gallente and Minmatar ships are more offensive and more geared towards active tanking while the Amarr and Caldari ones shine in larger fleets due to better tank.
However that doesn't rule out inbalance and it does seem rather rushed (even though these changes have been on Sisi for a while now). Like the ASB Phoenix is going to be a ***** now.
Not really, better damage application beats tank. Dreads are meant to be throwaway.
My super smells of rich Corinthian Leather
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Credacom
The Dark Space Initiative Scary Wormhole People
51
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Posted - 2016.04.25 21:20:21 -
[37] - Quote
Came expecting a rev buff.... Sadly very disappointed. There is still much work to be done on this.
Still no reason to Fly a revelation, bad CCP. |
Panther X
High Flyers Northern Coalition.
109
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Posted - 2016.04.25 21:24:22 -
[38] - Quote
Credacom wrote:Came expecting a rev buff.... Sadly very disappointed. There is still much work to be done on this.
Still no reason to Fly a revelation, bad CCP.
I think the Amarr just wanted something to soak up damage for their Aeons when there are no Nyx's on their side.
"Shields? What shields? Oh you mean the Nyx next to me."
Maybe the Blood Raider Rev will be ballzout awesome.
My super smells of rich Corinthian Leather
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O'nira
Hotline K162 The Clown Car
82
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Posted - 2016.04.25 21:53:32 -
[39] - Quote
either make it so that you can repackage stuff in your fleet hangar or nag is the only usable dread because of 2 guns vs 3 and them taking 4k m3 each |
Faren Shalni
Noble Sentiments Second Empire.
164
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Posted - 2016.04.25 22:02:27 -
[40] - Quote
rev still sucks. phoenix looks okay but not that impressive. moros is a moros and the nag is the best dread for wspace. BECAUSE IT ONLY HAS 2 GUNS
It can overheat for longer which is a massive thing in capital v capital brawls in wspace. seriously give it 3 guns otherwise its going to have an instant advantage over all the other dreads.
So Much Space
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Rivr Luzade
Kenshin. DARKNESS.
2462
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Posted - 2016.04.25 22:09:44 -
[41] - Quote
Panther X wrote:Credacom wrote:Came expecting a rev buff.... Sadly very disappointed. There is still much work to be done on this.
Still no reason to Fly a revelation, bad CCP. I think the Amarr just wanted something to soak up damage for their Aeons when there are no Nyx's on their side. "Shields? What shields? Oh you mean the Nyx next to me." Maybe the Blood Raider Rev will be ballzout awesome. For 5x the price? These balls need to be really huge. I doubt that a neutralizer bonus on a Rev is going to be anything but horrible to be fair.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Sigras
Conglomo
1108
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Posted - 2016.04.25 22:21:58 -
[42] - Quote
Credacom wrote:Came expecting a rev buff.... Sadly very disappointed. There is still much work to be done on this.
Still no reason to Fly a revelation, bad CCP. I have two words for you... Scorch Ammo
Scorch does like 6K DPS at 105 km |
Alexis Nightwish
432
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Posted - 2016.04.25 22:30:40 -
[43] - Quote
So every single capital and super you've revised has the exact same shield resists. Why?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Scatim Helicon
GoonWaffe Goonswarm Federation
3417
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Posted - 2016.04.25 22:31:10 -
[44] - Quote
Are you really posting a thread asking for feedback TWO DAYS before patch day?
Is this actually what I'm looking at here?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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unidenify
Plundering Penguins Solyaris Chtonium
180
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Posted - 2016.04.25 22:38:05 -
[45] - Quote
am wondering what stop dread from put capital NOS and use it on their fleet FAX for cap |
Alexis Nightwish
432
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Posted - 2016.04.25 22:47:46 -
[46] - Quote
Scatim Helicon wrote:Are you really posting a thread asking for feedback TWO DAYS before patch day?
Is this actually what I'm looking at here? I think you may be mistaken about what the purpose of the "Upcoming Feature and Change Feedback Center" forum is. It's for devs to provide feedback to the players of upcoming features and changes that will happen. It is not where devs present possible changes to the playerbase to solicit our feedback. The wording is misleading. I wish it was just titled "Stuff that's coming out. Deal with it."
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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PinkKnife
Raising the Bar Of Sound Mind
519
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Posted - 2016.04.25 22:59:32 -
[47] - Quote
Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?
I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.
Also, Moros reaching out to 80km is absurd. |
exiik Shardani
Terpene Conglomerate
56
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Posted - 2016.04.26 00:08:51 -
[48] - Quote
revelation still needs more love :-)
+ 125m3 dronebandwidth (inspiration from Devoter, it is only one drone HIC)
sry for my English :-(
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Phoenix Jones
Small-Arms Fire
1610
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Posted - 2016.04.26 00:34:54 -
[49] - Quote
exiik Shardani wrote:revelation still needs more love :-) + 125m3 dronebandwidth (inspiration from Devoter, it is only one drone HIC)
That isn't going to do a thing for the ship.
Remember dreads now have faster locks. Sub cap and cap weapons, t2, grapplers....
Let's see what scorch does. Let's see what these new weapons do before saying it sucks.
Yaay!!!!
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Goldensaver
Lom Corporation Just let it happen
431
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Posted - 2016.04.26 00:42:08 -
[50] - Quote
Alexis Nightwish wrote:So every single capital and super you've revised has the exact same shield resists. Why? Probably because just about every T1 ship has the same shield resists...?
It's armour resists that get racial flavouring. Not shields. |
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Lyron-Baktos
Snuff Box Snuffed Out
490
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Posted - 2016.04.26 00:54:33 -
[51] - Quote
Quote:10% reduction in Capital Energy Turret activation cost
Why is this still a thing? This sucked in 2012 and it sucks now |
twit brent
The Scope Gallente Federation
52
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Posted - 2016.04.26 01:13:47 -
[52] - Quote
"10% reduction in Capital Energy Turret activation cost"
Seriously cannot believe this is still going to be a thing. 13 years and you still can't think of something better. |
twit brent
The Scope Gallente Federation
52
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Posted - 2016.04.26 01:31:07 -
[53] - Quote
To show you how bad these bonuses truly are.
For training your Amarr dread from lvl 1 to lvl 5 your dps goes up 19% For training Gallente Dread from lvl 1 to lvl 5 your DPS goes up 58.33% |
Inslander Wessette
Killers of Paranoid Souls Imminent Threat
28
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Posted - 2016.04.26 03:52:04 -
[54] - Quote
Crazy KSK wrote:With all the new modules and the utility highs their fitting space feels a bit cramped I suggest giving all of them about one capital modules worth of cpu/pg.
I agree . After testing on sisi . I feel both cpu/powergrid highly cramped on Naglfar . |
Inslander Wessette
Killers of Paranoid Souls Imminent Threat
28
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Posted - 2016.04.26 03:57:17 -
[55] - Quote
twit brent wrote:To show you how bad these bonuses truly are.
For training your Amarr dread from lvl 1 to lvl 5 your dps goes up 19% For training Gallente Dread from lvl 1 to lvl 5 your DPS goes up 58.33%
You are comparing the wrong bonuses . If you compared the dps. Then compare the bonus to tank as well :P. You will see the Revelation a lot more superior on tank compared to moros .
What the revelation needs is a tracking bonus so that we can use them as sniper dreads . |
Inslander Wessette
Killers of Paranoid Souls Imminent Threat
28
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Posted - 2016.04.26 04:03:05 -
[56] - Quote
PinkKnife wrote:Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?
I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.
Also, Moros reaching out to 80km is absurd.
i think the 80 on moros is fine . What needs to be done is boost the lock range of the dreads and make the rails and beams fire upto 200 + km . This will atleast keep them at par with carriers being able to deploy fighters from far off . |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
575
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Posted - 2016.04.26 05:35:56 -
[57] - Quote
PinkKnife wrote:Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?
I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.
Also, Moros reaching out to 80km is absurd.
Ooo, you will be surprised.
LR guns may turn out to be actually useful. Because of nanocarriers / nanoFAXes. No joke.
Capital prop mods -> carriers doing 1000m/s. Oh, you sieged? We'll just kite you to 200km and send out these fighter clouds of doom at you while you sit still there and play with your short range guns.
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Postman
EVE Postal Service
17
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Posted - 2016.04.26 06:00:32 -
[58] - Quote
Jarnis McPieksu wrote:PinkKnife wrote:Any plans to adjust the Moros' ridiculous range advantage? Or to make XL rails/Beams worth a damn?
I don't mind the bonus changes, but if you're rebalancing the weapon systems, the lack of purpose for the longer range turrets needs to be looked at. With Scorch reaching out to 100km, there's literally no reason to run Beams. Not that there was much of one to start with.
Also, Moros reaching out to 80km is absurd. Ooo, you will be surprised. LR guns may turn out to be actually useful. Because of nanocarriers / nanoFAXes. No joke. Capital prop mods -> carriers doing 1000m/s. Oh, you sieged? We'll just kite you to 200km and send out these fighter clouds of doom at you while you sit still there and play with your short range guns. Carriers can actually target and engage well over 10000km away. Sure it will take forever for the fighters to reach the target but with a static non moving object like a dread this matters little. Even more so for Citadels and POS.
It will take more tackle support then ever and a lot of relocating to counter this. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2211
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Posted - 2016.04.26 06:50:17 -
[59] - Quote
Finally what too so?
I don't know about the others but the Moros simply does not have enough pg, to make any good fits using the new mods.
The mass of all dreads needs to be reduced so that the additional mass added from plates does not mess up wormhole travel.
The wishlist is pretty much complete...
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Bagdh Dearg
Dreddit Test Alliance Please Ignore
0
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Posted - 2016.04.26 07:21:45 -
[60] - Quote
Are we still getting the changes to the Siege module detailed in the CapitalFocusGroup thread?
Quote:Everything else about these is staying the same (repair bonus etc). Except we've removed the Scan Res penalty, Number of Locked Targets Penalty, and the Target Loss on Activation (not sure about that last one, it might come back). |
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