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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
14134
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Posted - 2016.04.26 20:45:55 -
[1] - Quote
Hey folks. This is a quick update to the numbers that had been earlier posted in this thread.
As we announced in the Fanfest Structures presentation, we are planning a smaller change to market taxes than had been announced earlier. This more incremental change is intended to reflect the fact that some extra features such as contracts that are ideal for a market hub will not be released in Citadels until a future date. We also want to gain the ability to observe how the market adjusts to these smaller changes and then use that information to advise future tweaks.
The currently planned market tax values are:
3% BrokerGÇÖs Fee
- Reduced to 2.5% with skills and 2% with both skills and max NPC standings
- Is sunk from the game in NPC stations, is paid to owners in outposts, is customizable and paid to owners in Citadels
- Skills and standings donGÇÖt apply in player structures
BrokerGÇÖs fee formula: 3% brokers fee - ([Broker Relation skill level]0.1 + [Faction Standing level]0.03 + [Corp Standing level]*0.02)
2 % Transaction Tax
- Reduced to 1 % with max skills
- Is sunk from the game in all locations and is not customizable
We intend to tweak these taxes further at a later point after contracts have been added to citadels. The exact values of that next round of tweaks would depend on the metrics after this first release.
We are also making an adjustment to the plan for reprocessing rigs in Citadels. The earlier plan had two security bands for reprocessing rig bonuses, one for highsec and another for low/null/wh. We are separating lowsec into its own band with intermediate reprocessing rig bonuses to preserve the advantage of nullsec refining.
The new values are: Unrigged Citadel (in all areas of space): 50% T1 rigged Highsec Citadel: 52% T2 rigged Highsec Citadel: 54% T1 rigged Lowsec Citadel: 55.12% T2 rigged Lowsec Citadel: 57.24% T1 rigged Null/WH Citadel: 58.24% T2 rigged Null/WH Citadel: 60.48%
Thanks and good luck with all your post-Citadel plans!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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The Scanner
Adversity. Psychotic Tendencies.
16
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Posted - 2016.04.26 20:46:59 -
[2] - Quote
Hi i said in a previous thread "imgay" and got removed by a dev/GM (was first post too :( ). I was wondering if you guys had something against homosexuals because I did not believe that CCP would be of such low calibre.
Regards, Darkthemis |
Alcyonia
Motiveless Malignity Psychotic Tendencies.
1
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Posted - 2016.04.26 20:48:06 -
[3] - Quote
The Scanner wrote:Hi i said in a previous thread "imgay" and got removed by a dev/GM (was first post too :( ). I was wondering if you guys had something against homosexuals because I did not believe that CCP would be of such low calibre.
Regards, Darkthemis
Can confirm, is gay |
Anthar Thebess
1498
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Posted - 2016.04.26 20:54:49 -
[4] - Quote
What about difference of citadel size and ore type - this is also gone?
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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jack1974
Reikoku Pandemic Legion
94
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Posted - 2016.04.26 20:56:25 -
[5] - Quote
Thank you for the change sir |
Capqu
Sniggerdly Pandemic Legion
1192
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Posted - 2016.04.26 20:58:05 -
[6] - Quote
how do we get our industry teams into citadels
https://www.youtube.com/watch?v=QPntjTPWgKE
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Rob Kaichin
Empire Assault Corp Dead Terrorists
144
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Posted - 2016.04.26 21:08:38 -
[7] - Quote
So that's...a comparative nerf to LS refining? (I recall the current numbers being higher)
More importantly, I'd really like to restate my question from the thread: Have you considered all the outcomes (lowered trade volume, increased prices, higher prices for noobs) and do you think that those are positive outcomes?
There's obviously a lot of backdraft from people who think this is a terrible idea, but I'd like to ask for an in-depth explanation of what you envision happening with these tax increases, please.
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Otro Willis
DeepSpace Resources DeepSpace.
0
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Posted - 2016.04.26 21:23:13 -
[8] - Quote
Rob Kaichin wrote:So that's...a comparative nerf to LS refining? (I recall the current numbers being higher)
More importantly, I'd really like to restate my question from the thread: Have you considered all the outcomes (lowered trade volume, increased prices, higher prices for noobs) and do you think that those are positive outcomes?
There's obviously a lot of backdraft from people who think this is a terrible idea, but I'd like to ask for an in-depth explanation of what you envision happening with these tax increases, please.
LOL is low sec refining even a thing? Pretty much all the mining is happening in high-sec or null sec.
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Otro Willis
DeepSpace Resources DeepSpace.
0
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Posted - 2016.04.26 21:25:40 -
[9] - Quote
Edit... nvm I am dumb... I forget you guys build things out there and probably don't want to ship the minerals uncompressed. |
Basil Vulpine
Blueprint Haus Blades of Grass
67
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Posted - 2016.04.26 21:26:58 -
[10] - Quote
Rob Kaichin wrote:So that's...a comparative nerf to LS refining? (I recall the current numbers being higher)
More importantly, I'd really like to restate my question from the thread: Have you considered all the outcomes (lowered trade volume, increased prices, higher prices for noobs) and do you think that those are positive outcomes?
There's obviously a lot of backdraft from people who think this is a terrible idea, but I'd like to ask for an in-depth explanation of what you envision happening with these tax increases, please.
Low Sec should be using the intensive reprocessing array? That's a 54% refine. NPC stations are all 50% as far as I'm aware.
I don't know if FW causes any adjustments but overall I suspec this is a buff to low-sec refining. |
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Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 21:36:58 -
[11] - Quote
So as things stand atm, a standard pos gives a base refining rate of 52% With a max refining rate of 75.3%.
An Intensive array gives 54% and 78.1% respectively.
Has anyone worked out the refining % on a rigged Medium Citadel yet? Because it's going to have to be a hell of a lot better to make it even remotely worthwhile, particularly as it has a base rate of 50%. Bearing in mind the fuel costs I don't think it's going to be possible to make it anywhere close to as profitable, not in the short, or long term.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
144
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Posted - 2016.04.26 21:36:59 -
[12] - Quote
Yes, OK, I was looking at the wrong figures (I am not good with spreadsheets). Or maybe I was right?
I know this is in the wrong place, does that mean that PoSes are losing their refining abilities this update, or is that at the end of the year. |
Nevyn Auscent
Broke Sauce
3210
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Posted - 2016.04.26 21:45:30 -
[13] - Quote
It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 21:47:20 -
[14] - Quote
Rob Kaichin wrote:Yes, OK, I was looking at the wrong figures (I am not good with spreadsheets). Or maybe I was right?
I know this is in the wrong place, does that mean that PoSes are losing their refining abilities this update, or is that at the end of the year.
The new drilling platforms are scheduled for Autumn. But no figures have been given yet about what they can do, yields, refining etc.
But as far as I can make out you should still be able to refine in a pos until they are taken out of the game, but lol watch this space because anything could happen between now and then.
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Otro Willis
DeepSpace Resources DeepSpace.
0
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Posted - 2016.04.26 21:49:49 -
[15] - Quote
Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game.
Because being next door to Jita isn't an advantage at all. |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 21:54:34 -
[16] - Quote
Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game.
I had this discussion with Fozzie at fanfest, I even pointed out that it could very well be a game breaker for some small miners and industrialists.
His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
With him in charge of team five o I dread to think of what other ways he has up his sleeve to shaft HS in the future. |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 21:56:38 -
[17] - Quote
Otro Willis wrote:Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. Because being next door to Jita isn't an advantage at all.
What the hell has Jita got to do with it?
I haven't been there in over 2 years, and I doubt I will in the next 2 if i'm here. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
144
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Posted - 2016.04.26 21:58:20 -
[18] - Quote
Drago wrote: His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
Did he really say that? That's...a bit shite really.
Anyway, How are you getting ~70% refines in a PoS, which doesn't use standings or skills. (According to both the devblog and Eve Uni) |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 22:06:24 -
[19] - Quote
Rob Kaichin wrote:Drago wrote: His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
Did he really say that? That's...a bit shite really. Anyway, How are you getting ~70% refines in a PoS, which doesn't use standings or skills. (According to both the devblog and Eve Uni)
Apparently they rounded it up in the changes due to legacy code, I just googled it to make sure, I checked 3 different sites as well.
That includes the rx-804 implant as well.
Yes he really did say that. |
Ficti0n
Ultramar Independent Contracting
16
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Posted - 2016.04.26 22:24:20 -
[20] - Quote
Rob Kaichin wrote:Drago wrote: His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
Did he really say that? That's...a bit shite really.
It's up to him to clarfiy, but it doesn't sound like something any responsible dev would say to a customer. I would make doubly sure what you said was accurate and even then think again. Impersonating a dev or rather putting words in their mouths is something that has been dealt with quite heavily in the past. |
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Krevnos
Back Door Burglars The Otherworld
150
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Posted - 2016.04.26 22:28:02 -
[21] - Quote
Drago Shouna wrote:Otro Willis wrote:Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. Because being next door to Jita isn't an advantage at all. What the hell has Jita got to do with it? I haven't been there in over 2 years, and I doubt I will in the next 2 if i'm here.
If you haven't been in Jita, you probably haven't done significant business.
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Rob Kaichin
Empire Assault Corp Dead Terrorists
144
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Posted - 2016.04.26 22:28:07 -
[22] - Quote
@Ficti0n, it's entirely possible he was a) 3 sheets to the wind, or b) 2 and a half sheets to the wind after getting wasted the night before.
It does tie into what I'm beginning to expect from CCP now :(.
Anyway, it was Drago who said it, not me :P. |
Rob Kaichin
Empire Assault Corp Dead Terrorists
144
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Posted - 2016.04.26 22:35:41 -
[23] - Quote
Ok, so is this:
CCP Fozzie wrote: Unrigged Citadel (in all areas of space): 50% T1 rigged Highsec Citadel: 52% T2 rigged Highsec Citadel: 54% T1 rigged Lowsec Citadel: 55.12% T2 rigged Lowsec Citadel: 57.24% T1 rigged Null/WH Citadel: 58.24% T2 rigged Null/WH Citadel: 60.48%
The new Base or the new Maximum for Reprocessing, and will skills be acting on it? (where they don't know). |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 22:45:18 -
[24] - Quote
Ficti0n wrote:Rob Kaichin wrote:Drago wrote: His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
Did he really say that? That's...a bit shite really. It's up to him to clarfiy, but it doesn't sound like something any responsible dev would say to a customer. I would make doubly sure what you said was accurate and even then think again. Impersonating a dev or rather putting words in their mouths is something that has been dealt with quite heavily in the past.
I was there talking to him, I don't care what you think about it. Or do you think I'm stupid enough to make it up? |
Drago Shouna
Royal Amarr Institute Amarr Empire
350
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Posted - 2016.04.26 22:50:09 -
[25] - Quote
Krevnos wrote:Drago Shouna wrote:Otro Willis wrote:Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. Because being next door to Jita isn't an advantage at all. What the hell has Jita got to do with it? I haven't been there in over 2 years, and I doubt I will in the next 2 if i'm here. If you haven't been in Jita, you probably haven't done significant business.
Lol, you don't need Jita to do any business, significant or otherwise. I sell stuff just fine =ƒÿÇ |
Indahmawar Fazmarai
5134
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Posted - 2016.04.26 22:52:45 -
[26] - Quote
Drago Shouna wrote:Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. I had this discussion with Fozzie at fanfest, I even pointed out that it could very well be a game breaker for some small miners and industrialists. His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more" With him in charge of team five o I dread to think of what other ways he has up his sleeve to shaft HS in the future.
Well, doesn't matters much whether is true or bullsh*t; it reflects what players feel about these things. CCP is making a different EVE for someone else, and is using your money to do it. If you stop giving them money, they will find some other sucker to pay for it.
And there's nothing you can do. v-¦v |
Nevyn Auscent
Broke Sauce
3211
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Posted - 2016.04.26 23:08:29 -
[27] - Quote
Drago Shouna wrote: I had this discussion with Fozzie at fanfest, I even pointed out that it could very well be a game breaker for some small miners and industrialists.
His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more"
With him in charge of team five o I dread to think of what other ways he has up his sleeve to shaft HS in the future.
Wow.... Just wow. Though it totally matches the current design direction of the game towards becoming a themepark MMO which forces you towards an 'endgame' location, rather than a sandbox where every area of space is of equal value but different activities. So I quite believe that got said. But yea..... all we can do is talk with our wallets on any high sec industrial characters if it's a big enough deal. |
Moac Tor
Cyber Core Stain Confederation
505
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Posted - 2016.04.26 23:18:07 -
[28] - Quote
CCP Fozzie wrote:The new values are: Unrigged Citadel (in all areas of space): 50% T1 rigged Highsec Citadel: 52% T2 rigged Highsec Citadel: 54% T1 rigged Lowsec Citadel: 55.12% T2 rigged Lowsec Citadel: 57.24% T1 rigged Null/WH Citadel: 58.24% T2 rigged Null/WH Citadel: 60.48%
Thanks and good luck with all your post-Citadel plans!
These refine values are very high considering that when the new drilling platforms are released they are meant to be significantly better than citadels. We aren't heading into the 100%+ territory once again are we?
Modulated ECM Effects
An Alternative to Skill Trading
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CCP Fozzie
C C P C C P Alliance
14146
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Posted - 2016.04.27 00:32:46 -
[29] - Quote
Drago Shouna wrote:Nevyn Auscent wrote:It's a buff to lowsec, but still a long term death knell to Highsec. You can't remove citadels to avoid a wardec, they cost the same no matter the area of space, they should give the same reward for use in any area of space since they require the same investment. Otherwise it gives an unbeatable materials advantage to Null/WH's. Which is terrible for the game. I had this discussion with Fozzie at fanfest, I even pointed out that it could very well be a game breaker for some small miners and industrialists. His reply was a bit shocking really, well more than a bit. he said " I don't care if 1000 players quit over it, we'll just recruit a thousand more" With him in charge of team five o I dread to think of what other ways he has up his sleeve to shaft HS in the future.
I absolutely did not say that, although I can understand if you misheard me or misunderstood.
I said that we need to make the changes that are best for the game as a whole; and that although almost all change will cause at least some people to leave the game, good changes will result in more players overall.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14146
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Posted - 2016.04.27 00:33:36 -
[30] - Quote
Moac Tor wrote:CCP Fozzie wrote:The new values are: Unrigged Citadel (in all areas of space): 50% T1 rigged Highsec Citadel: 52% T2 rigged Highsec Citadel: 54% T1 rigged Lowsec Citadel: 55.12% T2 rigged Lowsec Citadel: 57.24% T1 rigged Null/WH Citadel: 58.24% T2 rigged Null/WH Citadel: 60.48%
Thanks and good luck with all your post-Citadel plans!
These refine values are very high considering that when the new drilling platforms are released they are meant to be significantly better than citadels. We aren't heading into the 100%+ territory once again are we?
The introduction of Drilling Platforms will likely come alongside a reduction in the strength of these rigs when fit to Citadels.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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