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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15453
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Posted - 2016.05.05 21:00:01 -
[151] - Quote
shut up anslo.
Better the Devil you know.
=]|[=
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baltec1
Bat Country Pandemic Legion
17623
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Posted - 2016.05.05 21:11:13 -
[152] - Quote
Multi stage mission, first room, empty aside from a warp gate 100km away and 17 web towers. One of the towers will spawn 20 battleships, each battleship is itself a trigger that spawns 10 BC. The trigger tower is randomized.
Second room, one rat. Its a sansha dread, entry requires a single use keycard you can find in a can in the previous room. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15458
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Posted - 2016.05.05 21:30:25 -
[153] - Quote
Courier mission from Madirmilire to Urlen of 20k m3
Better the Devil you know.
=]|[=
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Brokk Witgenstein
Extreme Agony The Wraithguard.
288
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Posted - 2016.05.09 21:26:10 -
[154] - Quote
OP is right. Once the Damsel was rescued for a particular agent, this mission should no longer be available to you until next month. That would solve his problem quite nicely: once an agent runs out of missions, he'd have to find another agent.
Introduce some random elements in both the wording of the briefing and the mission itself and you're all set!
Would that not satisfy you?
Protip: the "content" in EvE is created by the players. The grind is just a means to an end. |
Tzuke
State War Academy Caldari State
26
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Posted - 2016.07.07 18:56:49 -
[155] - Quote
kage1982 wrote:Loucxious Leopold wrote:OP, Thanks for clarifying the issue. I was thinking of the damsel as I read this thread. I think a problem with the issuing of new missions is that at some point, they will become old and stale as well, and then all the work that went into them will be wasted. This is why ccp has been trying a lot of the new types of activities. Some have been more successful than others, but the main focus with all of them is that they are more interactive and fluid than the agent missions. This is an effort to keep them fresh and interesting. They also are encounters that allow for multiple character interaction, which is in line with the sandbox environment they are trying to foment. CCP talked a little about this in one of the roundtables at one of the recent meet ups. Again, the damsel was mentioned by name. The gist of the conversation was again that they recognized the problem of the repetition, but had still not settled on a good solution. They seemed very open to suggestions, and some have been implemented. My corporation just encountered a Titan while belt ratting, and that generated quite a bit of excitement, let me tell you. I would recommend putting concrete ideas of things you like in posts, as this will generate discussion and might make it to the developers ears. crie de coeurs in general discussion usually don't get much mileage. Cheers. Will do mate cheers for the reply :)
I've just stumbled across this thread and like the op's I agree the missions are weak and a overall is long overdue. I think CCP find it easier to just create the tools and for players to decide how to use them... After all it is a sand box game. I don't think we'll ever see "scripted missions" such as escorting convoys, intercepting fleets etc. I feel CCP should accept the fact which almost every other mmo has that people do not to have the time to invest hours in a game and as much focus on solo able content is applied to group play.
I'd love to see a change in EVE's gameplay. I have tried this game now three times over a decade and it has had many updates. I have started afresh each time and nothing feels any different at starting each time.
Can only assume updates low and null sec and geared more towards pvp...which ain't my cuppa :(
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Teckos Pech
The Executives Executive Outcomes
4946
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Posted - 2016.07.07 19:14:14 -
[156] - Quote
kage1982 wrote:
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash.
Whether you pay via a real currency transaction or PLEX it is all still real money. PLEX only get into the game after a real currency transaction.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Hitori Tenchi
BLU3 SHIFTED DRACONIAN COVENANT
17
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Posted - 2016.07.07 19:33:32 -
[157] - Quote
N-N-N-N-NECRO
Murtha!.....Murtha! Git ma shot gun! It's 'nother one them thar zombie threads. |
Kaivarian Coste
Beyond Imports and Exports
64
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Posted - 2016.07.08 03:33:50 -
[158] - Quote
Spare a thought for low sec players. We haven't seen a real content update for years. |
Lan Wang
Knights of the Posing Meat FETID
3293
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Posted - 2016.07.08 09:22:50 -
[159] - Quote
Kaivarian Coste wrote:Spare a thought for low sec players. We haven't seen a real content update for years.
whats wrong with lowsec again? do pvp plenty of content there
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Dracvlad
Taishi Combine Second-Dawn
1890
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Posted - 2016.07.08 10:30:28 -
[160] - Quote
I loved belt ratting in 0.0, setting up the belts so I could do them while other players tried to blow me up, blowing the rats up in front of them and warping to the next belt while laughing at them. Wonderful fun.
And CCP have introduced Dread rats and Titan rats etc. in 0.0, glorious stuff, much more fun than the plonkers trying to kill me actually. Watching that Dread bounce off of a roid and go into siege, my god I was laughing so hard I almost died when it blapped me.
Wouldn't it be just grand to have all these 0.0 rats in hisec belts too, CCP can even drop the bounty and do not put shiny stuff in them too to placate the religious like chants of risk and reward that are likely to come fanatics like Jenn, but the risk would be shooting a dread in hisec that people in 0.0 largely use capitals to kill, there is the risk!.
So CCP unleash the belt wrecking machine on hisec, BS, cruisers and if you really want to make me smile the dreads and titans, hisec players will love it...
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Noz'Veratu
Bank Of Zion The Volition Cult
5
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Posted - 2016.07.08 11:42:28 -
[161] - Quote
OMFG kage 1982
Now i have seen you post several times Kage1982 that you lack of solo content.
Are you aware of what type of game you are playing. if not go google it!!!!!!!!!!!
do you know what MMO stands for ??????? If not go google it!!!!!!!
This game is not intented to play solo.. if you disagree go back to wow!!!!!!
It is like playing Table tennis whit your self. If you disagree leave the game for wow!!!!
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Moustache Cuir
Trois Etoiles The Volition Cult
13
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Posted - 2016.07.08 12:07:26 -
[162] - Quote
Sure HS lacks content, but that's because MOST of the content is a form of PVP (even PVE in 0.0 is a cat and mice game), so an area where PVP doesn't occur as often is bound to be boring...
Also, making iskies in HS (unless you're a well-established industrial -not a miner- or a trader) can be much harder... When you make 60m per hour running L4s in HS in your trusty 1.8b golem you can make 200M an hour running anomalies in null with your trusty 2.5b nidhoggur, and much more in "mad max" WH space with dreads (if it's still a thing).
So yeah, the game is MENT to heavily incite you to live in null, not everyone makes a fortune there, but as a whole you have far more fun there than in HS...
To most 0.0 dwellers HS is nothing more than a giant supermarket where they can buy and sell stuff using alts and JFs.
There are tons of alliances with various mindsets, you're bound to find one that fits your needs. |
Dracvlad
Taishi Combine Second-Dawn
1890
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Posted - 2016.07.08 12:29:21 -
[163] - Quote
I warped into a belt with my two skiffs, and there was three cruisers and a BS and the BS had a bounty of 2.5m which is more than nullsec, this is just great, thanks CCP for that, can we have more please.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Jonah Gravenstein
Machiavellian Space Bastards
26302
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Posted - 2016.07.08 13:08:23 -
[164] - Quote
Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16716
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Posted - 2016.07.08 13:14:21 -
[165] - Quote
Jonah Gravenstein wrote:Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player Yup ,thats the idea.
Better the Devil you know.
=]|[=
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Frostys Virpio
Yet another corpdot.
2960
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Posted - 2016.07.08 13:45:05 -
[166] - Quote
Ralph King-Griffin wrote:Jonah Gravenstein wrote:Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player Yup ,thats the idea.
In good EVE way, you'd take it from your alt and you know it... |
Hevymetal
POT Corp
438
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Posted - 2016.07.08 14:43:49 -
[167] - Quote
New missions would be great. Im ready to leave the Damsel in distress. Sleeper Extravaganza sounds interesting. Cmon CCP give high sec a table scrap or two. |
Memphis Baas
1685
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Posted - 2016.07.08 14:49:48 -
[168] - Quote
They could make a mission where you get warp disrupted, webified, and jammed all to hell, and then ANOTHER mission is offered to someone else to come rescue you.
Basically, YOU're the damsel. |
Tipa Riot
Federal Navy Academy Gallente Federation
2664
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Posted - 2016.07.08 15:02:03 -
[169] - Quote
First, I'm pretty sure you didn't try everything you can do in highsec ... second, I understand and agree to CCP's focus. For a rather small company and player base it's much more efficient to spend resources on sand for the sandbox than write scripted content which wears of very fast and have to be replaced regularly. The events and scope challenges are a good step towards more variety in scripted stuff with limited effort.
That said, and not considering that EvE is a sandbox game and not a "theme park" ...
I'm my own NPC alt.
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Karle Tabot
State War Academy Caldari State
53
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Posted - 2016.07.08 18:45:45 -
[170] - Quote
Just my opinions of course.
This game is truly a great one, but it falls short of its potential. There seems to be a bias in favor of long term veterans, large corporations/alliances, pvp and praise of ccp. There seems to have been a bias against new players, solo players, pve players and criticism. In the last couple of years it has seemed ccp has made a noticeable effort to attract and retain new players.
There are a lot of good things to say about the game, and getting earned pats on the back is not only deserved, but good for the game and those making it possible. But for this game to benefit from critical feedback, I think productive criticism needs to be more encouraged. I think in the real world you learn more from your critics than from "yes men".
So risking my post being deleted, or worse, I will post what I feel is sincere and substantive criticism:
1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.
2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.
3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.
4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.
5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.
This is not intended to irritate anyone. |
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Brokk Witgenstein
Extreme Agony The Wraithguard.
378
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Posted - 2016.07.08 18:58:32 -
[171] - Quote
Karle Tabot wrote: 1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.
2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.
3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.
4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.
5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.
I'm trying to listen but you're just not saying anything.
1. Simplify WHAT? 2. ...so... what exactly are you talking about here? 3. Buff small gang HOW? 4. don't know what you're trying to say here either. 5. I have seen proof of CCP listening to critisism. |
Karle Tabot
State War Academy Caldari State
53
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Posted - 2016.07.08 19:22:17 -
[172] - Quote
Brokk Witgenstein wrote:I'm trying to listen but you're just not saying anything. 1. Simplify WHAT? 2. ...so... what exactly are you talking about here? 3. Buff small gang HOW? 4. don't know what you're trying to say here either. 5. I have seen proof of CCP listening to critisism.
1. We get changes in the game very often. The changes that add more complexity, such as team members in industry, are imo bad in that this game is already as complex as it ever needs to be. I think more focus should be on reducing complexity where possible.
2. Examples that ccp has already done this include reduced clone cost for being killed, and doing away with inadvertent skill point loss. I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec. As to precisely how, that is the job of the developers. I think they are pretty creative when they focus on what they see as needs for the game. If they can come up with gameplay that encourages small corps and solo players to not only venture into, but reside in, low and null sec, that imo would be good for the game.
3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.
4. I am really surprised at this. Just last year ccp cut back on the number of matches it made available for live viewing.
5. Too often it seems excuses are found to lock entire threads for one poster's "disfavored criticism". I am not saying no criticism is allowed. But I am saying ccp seems to have a very low threshold for criticism. If someone does not agree with the criticism, I expect they are less likely to see action against that post as censorship.
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Caine Douglas
Dromedaworks inc Test Alliance Please Ignore
3
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Posted - 2016.07.08 19:27:53 -
[173] - Quote
More content is like to see:
More 0.0 space.: add more stars to conquer!
Open up Jove Space for sov control.
Open up low sec for sov control.
Let players be hired guns for empires so that we can change the map.
Security in high sec is a pipe dream: so let us go to war against CONCORD and be able to win!
But... That's just IMO.
"Incoming fire has the right of way."
"The only unfair fight is the one you lose"
-The Combat Gospel according to Murphy
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Maekchu
Gunpoint Diplomacy
333
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Posted - 2016.07.08 19:35:27 -
[174] - Quote
Karle Tabot wrote: I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec.
Why should I get special treatment because I choose to limit myself by playing this game solo/small group?
We are all given the same opportunities. It can't be CCPs job to give me handicap because I choose to set up limits for myself. Playing solo or in small groups is a CHOICE made by the player. If you do not enjoy the rewards reaped by that choice, then you should probably not play solo.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
379
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Posted - 2016.07.08 19:59:17 -
[175] - Quote
Karle Tabot wrote: 3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. Open up the game more for solo players? Certainly do something about small corps being war decced out of existance. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.
Remaining wholly on topic in a highsec thread: wardecs of course! It allows your small gang to hunt the other guys without being a target for the whole of EvE!
Thinking outside of highsec, most small gangs do great in lowsec and NPC null. The latter is sometimes used as a temporary staging for the larger alliances, though usually you can get good fights between small gangs there. Provided you don't blue everyone and his uncle.
For solo, think lowsec, go hunt in sovspace, camp a bubble, check out FW ... it's all there, really. As a solo player you can even wardec a small corp and, because you're "only one guy" nobody will drop corp because of you. Fun ensues!
What I don't realistically see happening, is this "scaled increase in benefits". The big group will stomp on your small group -- that's how it is. The art in being the small duder is rocking 'n rolling your merry way through it all, wagging your taillights as you speed unto the sunset and pick off stragglers as you go.
If you dig that whole "me vs the universe" feeling ... well, it's all the more rewarding when the odds are stacked against you isn't it? |
Karle Tabot
State War Academy Caldari State
53
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Posted - 2016.07.08 20:15:36 -
[176] - Quote
Some good points Brokk Witgenstein. I think drawing more people into this game is good for everyone that enjoys it. While it is an MMO, surely there is ample room to encourage solo play without threading on anyone who wants MMO all day every day. Is there anyone who thinks low and null sec are too populated? Is it good for the game for the isk and power to be so concentrated in the hands of so few?
The developers are creative and gifted, and there are a great many very smart and savvy players in this game. I just wanted to stir up some interest in the areas I mentioned. Maybe someone a lot smarter than me will come up with some creative ideas. |
Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2360
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Posted - 2016.07.09 12:04:25 -
[177] - Quote
...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so.
Really... ...it's not a difficult concept.
EvE security zones in pictures
EvE quick reference pdf
Space Pants! Begin Transmission.
Smoke me a Kipper...
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Roenok Baalnorn
Sadistically Sinister
169
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Posted - 2016.07.09 13:50:50 -
[178] - Quote
Karle Tabot wrote: Post #170 and #172
What some people fail to understand about CCP is that they dont want their game to be "like" other mmos. In fact they pretty much go for the opposite of the standard MMO. What some people fail to understand about "vets" is that they dont want to play a game that is like other mmos.
Eve is first and foremost an "open world" pvp game. The entire game is centered on a open world pvp core. PVE in this game is just a necessary evil. Without PVE, the only viable option for pvp is a "battlegrounds" format which quickly gets boring. Pve is designed to create both the items we need and situations in which people can take out stuff.
The game is actually designed to get you out of high sec. But many people seem to think this is WoW in space and want to spend their entire life in high sec with their security blanket. High sec is loosely set up as a newbie area. Everything about high sec makes it newbie friendly( as far as eve goes). Everything you can do in high sec scales in pay into low sec. Low sec pays better than high sec in every aspect of PVE. You are still offered a little bit of protection ( even though sentry guns are a major fail and can be easily tanked) and better rewards. Null sec is the best paying area of the game that in theory is also the most dangerous. But null is often safer than high sec. Everything you can do in high and low, you get paid more to do in null.
CCP focuses on null/sov players because THAT is eve. If eve had an end game that would be it. That is what ccp wants to create content for, those that fully experience the game and play it the way it was designed to be played with very few rules from the devs.
The complexity of eve allows players to control the game. We are given a toolbox and told to build our empires and destroy/take others. That is the heart of eve. If you take away the complexity you hurt that ability. And honestly if you dumbed this game down i know loads of players that would unsub in droves. They tried to make it more "WoW" like once and it was the first and only time in their history they lost subs instead of gained. Its unlikely they will make that mistake again.
Eve is designed to play with others. Those who embrace this and play with a lot of others reap the most out of eve. When i first came to eve from another open world pvp MMO, i was amazed and stunned at how hard it was to solo pvp. It was something i was quite proficient and deadly at in my other game. In eve it seemed like everyone had friends with them or a few seconds away. I was annoyed by the fact no one fought 1V1.
But i learned eve is not designed to be played that way and if you play it that way, you severely limit yourself. Eve is designed to be played as a group, so ships are balanced for group play not solo play. The smaller the group, the more roles a single ship has to take and that greatly limits its ability to be effective, putting you at an even bigger disadvantage. If you were to make solo and small gang combat more doable in eve, then the strengths of those ships are greatly multiplied by large gangs and fleets making them nearly unstoppable. So you cant really balance the game for both the solo and small gang player and keep the large fleet aspect of it. Setting the game up for viable solo and small gang pvp and removing the large gang/fleet aspect( using game mechanics) would require rewriting a large portion of the game mechanics and rebalancing the entire game. Not that anyone actually wants this.
Anything that makes eve more "softcore" is going to be met with a lot of resistance by players who spend a lot of money on this game. So in short its never going to happen. |
Dracvlad
Taishi Combine Second-Dawn
1891
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Posted - 2016.07.09 14:12:32 -
[179] - Quote
Vortexo VonBrenner wrote:...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so. Really... ...it's not a difficult concept.
What I am wondering about however is what exactly is a non legit PLEX?
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2360
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Posted - 2016.07.09 18:08:10 -
[180] - Quote
Dracvlad wrote:Vortexo VonBrenner wrote:...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so. Really... ...it's not a difficult concept. What I am wondering about however is what exactly is a non legit PLEX? EDIT: Obviously Vortexo VonBrenner is perPLEXed by my question, does anyone else have any ideas on what would be a non-legit PLEX, because without it I really don't get what point he was trying to make and was just going to define that as a worthless rant...
Well..."non-legit"...Have you heard of RMT?...there ya go.
"perPLEXED", eh? ok... You really wanted to use that gem after you thought it up dintcha? Glad to provide an opportunity for you.
EvE security zones in pictures
EvE quick reference pdf
Space Pants! Begin Transmission.
Smoke me a Kipper...
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