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kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 14:24:32 -
[1] - Quote
Having tried getting a response for CCP on Facebook about this issue with no reply ive decided to use the forum to see if we can get some explanation instead.
I have noted that the past releases and changes to the game offer very little in the way of catering for PVE players. The Expansions seem to be dominated by changes to 0.0 space, which sadly is not an area of interest to me in the game. At this point id like to state that im not anti PVP and if that's part of the game that you love then that's your thing and im glad you enjoy it. Fighting other players in physical terms is not something that interests me in a great deal and i much prefer my fights to be on the market. So before we have the usual jibes of "care-bear" and "you should play in low sec" and not forgetting "its all about PVP so do it or leave " Please don't waste your time and just consider that others enjoy the game in their way as you do in yours. Insults will not gain you a response and quite frankly will just be ignored.
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
So in short i would like to ask CCP the following
1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
I appreciate your time and efforts thus far and do love the game so no grudge is held here and i ask with the most sincere of good intention and need for information.
Cheers
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Lulu Lunette
Savage Moon Society
391
|
Posted - 2016.05.02 14:26:59 -
[2] - Quote
lol
@lunettelulu7
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Aiwha
Infinite Point Violence of Action.
1156
|
Posted - 2016.05.02 14:40:39 -
[3] - Quote
gr8b8m8ir8it8/8
Sanity is fun leaving the body.
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Commissar Kate
GoonWaffe Goonswarm Federation
406293
|
Posted - 2016.05.02 14:55:55 -
[4] - Quote
First of all everyone gets the same amount of content whether they pay real world money or ISK.
And yes Eve PvE/missions are absolutely atrocious and they could be improved.
As for new content in 0.5 - 1.0 space CCP just added citadels, I'd hardly call that lack of content unless you are specifically looking new missions/PvE opportunities which looks like what you want.
-k8
My Fanclub
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kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 15:02:14 -
[5] - Quote
Commissar Kate wrote:First of all everyone gets the same amount of content whether they pay real world money or ISK.
And yes Eve PvE/missions are absolutely atrocious and they could be improved.
As for new content in 0.5 - 1.0 space CCP just added citadels, I'd hardly call that lack of content unless you are specifically looking new missions/PvE opportunities which looks like what you want.
Thanks for that :)
Citadels certainly do look nice, not something a solo pilot could manage alone though but credit where credits due they do certainly look lovely. |
Aiwha
Infinite Point Violence of Action.
1156
|
Posted - 2016.05.02 15:04:24 -
[6] - Quote
I should also point out that every PLEX in game was bought with 20$ by somebody at some point.
Sanity is fun leaving the body.
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ShahFluffers
Ice Fire Warriors
9837
|
Posted - 2016.05.02 15:05:31 -
[7] - Quote
I will be short and sweet about this.
- Any update that enhances player on player warfare also has an effect on the market.
- If you keep doing the same thing over and over again, yes, you will begin to find it boring and monotonous. Granted, EVE missions do leave a lot to be desired from the onset... but you DO have other options. I think the larger issue here is that you are unwilling to break from your comfort zone and do other things to break up the monotony. Hell... even PvPers can get bored doing certain types of PvP.
- You seem to have a fundamental misunderstanding of PLEX. Someone has to buy PLEX with actual hard cash before it appears in the game. They are not generated randomly or by the market. Basically... someone is paying for someone else's subscription in exchange for in-game ISK. CCP make more money off of PLEX than an actual subscription too (because it costs more RL money).
- It's a Sandbox. Blah, blah, blah... you have heard it all by now. So let me simply emphasize a single point; the content are the players in the Sandbox. Everyone else is merely a tool to facilitate or fund player interaction. And you can really escape that no matter how hard you try to hide in your "lalala... my game, I play my way, lalalala" bubble.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13986
|
Posted - 2016.05.02 15:10:19 -
[8] - Quote
I want to pick up my monitor and hurl it every time on of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.
The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above. |
Maker Atavuli
Core Intel
24
|
Posted - 2016.05.02 15:16:13 -
[9] - Quote
kage1982 wrote:Having tried getting a response for CCP on Facebook about this issue with no reply ive decided to use the forum to see if we can get some explanation instead.
I have noted that the past releases and changes to the game offer very little in the way of catering for PVE players. The Expansions seem to be dominated by changes to 0.0 space, which sadly is not an area of interest to me in the game. At this point id like to state that im not anti PVP and if that's part of the game that you love then that's your thing and im glad you enjoy it. Fighting other players in physical terms is not something that interests me in a great deal and i much prefer my fights to be on the market. So before we have the usual jibes of "care-bear" and "you should play in low sec" and not forgetting "its all about PVP so do it or leave " Please don't waste your time and just consider that others enjoy the game in their way as you do in yours. Insults will not gain you a response and quite frankly will just be ignored.
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
So in short i would like to ask CCP the following
1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
I appreciate your time and efforts thus far and do love the game so no grudge is held here and i ask with the most sincere of good intention and need for information.
Cheers
I resent the fact that you assume you are the only one who pays for your sub. I lived in null for a year and paid the same way I always do with good ole US dollars. As for 0.0 making all the isk, bah thats poop.... I sat in Jita 4-4 this weekend and margin traded ships netting NETTING the cost of a plex in 2 days. My play time was approx 10 hours by the way.
OMG the risk I faced was terrible I had to make 70 jumps starting in low sec in a interceptor WAIT no that is living in null where its easy.
If you are only playing one tiny safe part of the game don't complain when you get bored play more of the game. Take a risk, live a little, jump in a Wormhole. Find Thera (I think thats the new station in WH space) trade there. Buy a JF deliver goods to NPC null. PLAY THE WHOLE GAME.
07 Maker
I am NOT crazy they made me take my medication this morning!
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kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 15:18:16 -
[10] - Quote
Jenn aSide wrote:I want to pick up my monitor and hurl it every time on of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.
The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above.
Firstly if you feel like doing that i do suggest you calm down and make a cup of tea it helps. Its just a game after all.
Secondly i have no interest in ship fighting PVP, My engagements tend to be on the markets as its where i have more fun. But i do agree there is no such thing as "safe" space. The vast majority of high security player just tend to like activities that dont involve attacking other players directly. We like to blow rats up :)
If you enjoy attacking players rather than rats though that's your thing and i wholeheartedly am glad you enjoy your way of playing the game :)
Some like to play a different way. Missions need a huge revamp, epic arch and agent kind. Most have done them all by now. I love the back story, id love to see in game progress to it in the form of content (heths titan falling onto caldari prime was so cool lets have more of that).
|
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kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 15:23:38 -
[11] - Quote
Maker Atavuli wrote:kage1982 wrote:Having tried getting a response for CCP on Facebook about this issue with no reply ive decided to use the forum to see if we can get some explanation instead.
I have noted that the past releases and changes to the game offer very little in the way of catering for PVE players. The Expansions seem to be dominated by changes to 0.0 space, which sadly is not an area of interest to me in the game. At this point id like to state that im not anti PVP and if that's part of the game that you love then that's your thing and im glad you enjoy it. Fighting other players in physical terms is not something that interests me in a great deal and i much prefer my fights to be on the market. So before we have the usual jibes of "care-bear" and "you should play in low sec" and not forgetting "its all about PVP so do it or leave " Please don't waste your time and just consider that others enjoy the game in their way as you do in yours. Insults will not gain you a response and quite frankly will just be ignored.
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
So in short i would like to ask CCP the following
1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
I appreciate your time and efforts thus far and do love the game so no grudge is held here and i ask with the most sincere of good intention and need for information.
Cheers
I resent the fact that you assume you are the only one who pays for your sub. I lived in null for a year and paid the same way I always do with good ole US dollars. As for 0.0 making all the isk, bah thats poop.... I sat in Jita 4-4 this weekend and margin traded ships netting NETTING the cost of a plex in 2 days. My play time was approx 10 hours by the way. OMG the risk I faced was terrible I had to make 70 jumps starting in low sec in a interceptor WAIT no that is living in null where its easy. If you are only playing one tiny safe part of the game don't complain when you get bored play more of the game. Take a risk, live a little, jump in a Wormhole. Find Thera (I think thats the new station in WH space) trade there. Buy a JF deliver goods to NPC null. PLAY THE WHOLE GAME. 07 Maker
If you read my OP you will see i state its not universal that all Null sec players pay in that way but a lot of them do like to brag about it . Ive played the whole game, just found it more fun in high security space, but the lack of content in that area is now getting more apparent. Kudos to trading in Jita though that place is a nightmare to trade in :) |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13988
|
Posted - 2016.05.02 15:39:37 -
[12] - Quote
kage1982 wrote:Jenn aSide wrote:I want to pick up my monitor and hurl it every time on of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.
The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above. Firstly if you feel like doing that i do suggest you calm down and make a cup of tea it helps. Its just a game after all. Secondly i have no interest in ship fighting PVP, My engagements tend to be on the markets as its where i have more fun. But i do agree there is no such thing as "safe" space. The vast majority of high security player just tend to like activities that dont involve attacking other players directly. We like to blow rats up :) If you enjoy attacking players rather than rats though that's your thing and i wholeheartedly am glad you enjoy your way of playing the game :) Some like to play a different way. Missions need a huge revamp, epic arch and agent kind. Most have done them all by now. I love the back story, id love to see in game progress to it in the form of content (heths titan falling onto caldari prime was so cool lets have more of that).
Sigh.
I killed more rats yesterday than most EVE players will kill in a year. If Rat killin was a war crime I'd be arrested and taken to the Hague, and convicted before any Balkan Head of State could be .
I'm a PVE focused player, pvp is a sideline and something I do to help my bros, but it's not why I log in. I'm sure I'm one of the more prolific posters in the Missions and Complexes forum, which in addition to being the home of EVE PVE is also a place where most of you types who complain about PVE do not post lol.
What you've tried to do here is the same old tired BS others have done, try to make a personal issue into some kind of "PVP vs PVE" thing. It's not. PVE is fine, it's your own self limiting behavior (choosing to play solo only, choosing to play in high sec only) that is your problem.
While you are here complaining about CCP not catering to the already over-indulged and over-privileged solo PVErs of high sec, real PVE players are killing NPCs in interesting ways (while NOT dying to try-hard PVPrs) and having fun doing it outside of high sec.. |
Mr Mieyli
Hedion University Amarr Empire
309
|
Posted - 2016.05.02 15:40:12 -
[13] - Quote
I'd question whether any new content that doesn't out-ISK current content would ever see any use. PvE in eve is hella boring so (most) people just want to earn their isk in the shortest time possible. If it was just a case of adding more of the same I'd say no. It's not worth CCP to spend hours on developing content that will be boring in less time than it took to make. If it was a complete rethink of what pve is all about then maybe they'd be able to end up with a fun system, idk.
Wormhole content is good fun even in lower class holes, more of that in different parts of space would be welcome. In fact, pve is just too easy.. It's far too easy to get a battleship and solo whole overviews full of NPC battleships. In wormholes you fight groups of maybe 4 or 5 at a time but they don't mess about. You need either tactics, or friends just to not die. Ships hit hard but you have to actually make decisions like "oh shoot, this NPC is neuting out our logi primary him" and you'll make it through. People need engaging content, not stuff you can afk.
A case for more AoE in EvE
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Pandora Carrollon
Kingsman Tailors
192
|
Posted - 2016.05.02 15:50:46 -
[14] - Quote
HiSec isn't intended to be ISK happiness. You pay for your ship safety by getting less ISK back on whatever activity you are doing. I'm in HiSec and I understand this thoroughly.
HiSec money is in Industry and Research. That means blueprints and making stuff. Mining should only be to support those two activities. Missions are useless until you get to Level 4 or better and that means you have to slog through massive amounts of the 1-3 mission stuff unless you train in the Social skills. Get those to max an it's relatively fast to get to Level 4. Missions are missions though.
There is also a lot of stuff going on. Incursions, events, etc. Want an insane challenge? Those Circadian Sleepers might but fun to lose a shi... uh, play with. I think they have a pretty decent bounty on them... I could be wrong.
HiSec is just fine. If you want big ISK, you will need to go to Null and accept the risk that goes with it.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 15:56:54 -
[15] - Quote
Guys (and gals) this post isnt about making ISK. Its about game content in high sec. I make my ISK in other ways and im fine with that. I want to do Missions, new ones would be nice yes? for the final time im not against pvp If you choose to do that then thats good for you enjoy it.
The life of mission runners (i do lvl 4 already) is getting dull, we need more new content. new missions, hell even WOW can throw out a few new mission/quests a month why cant this game do that? we getting the picture yet? |
Lady Ayeipsia
Red Federation RvB - RED Federation
1066
|
Posted - 2016.05.02 16:08:54 -
[16] - Quote
Were not all the burner missions fairly recent releases? I believe the are up to cruiser gangs with frig logi support. Didn't we also recently see Drifter, the seekers, and ghost sites added? There's also been several special faction events such as the blood raiders, serpentis, and Gurista ones?
Yeah the most recent patch did not feature a huge change to hi sec pve, but the last 2 years has seen some significant changes. Yes it does not happen at break neck speed, but nothing in Eve does. Still, to act like CCP has put no focus on hi sec pve seems short sighted. |
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 16:17:19 -
[17] - Quote
Lady Ayeipsia wrote:Were not all the burner missions fairly recent releases? I believe the are up to cruiser gangs with frig logi support. Didn't we also recently see Drifter, the seekers, and ghost sites added? There's also been several special faction events such as the blood raiders, serpentis, and Gurista ones?
Yeah the most recent patch did not feature a huge change to hi sec pve, but the last 2 years has seen some significant changes. Yes it does not happen at break neck speed, but nothing in Eve does. Still, to act like CCP has put no focus on hi sec pve seems short sighted.
They were limited time holiday missions. Burners are ok if you have mates on-line that is if you dont then they are not for solo running thats for sure and there are not that many of them.
If anything they should have lifetimes on missions, a year tops. Once that time is done the mission should be replaced witha new one. Same with epic archs which to be honest would be a great way to further the back story in the game by making the epic archs tell the next chapter. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13989
|
Posted - 2016.05.02 16:36:58 -
[18] - Quote
kage1982 wrote:Guys (and gals) this post isnt about making ISK. Its about game content in high sec. I make my ISK in other ways and im fine with that. I want to do Missions, new ones would be nice yes? for the final time im not against pvp If you choose to do that then thats good for you enjoy it.
The life of mission runners (i do lvl 4 already) is getting dull, we need more new content. new missions, hell even WOW can throw out a few new mission/quests a month why cant this game do that? we getting the picture yet?
Ah, so you want more missions.
Like lvl 5 missions in low sec?
Like Pirate lvl 1-4 missions (burner missions included in the lvl 4s) in npc null? Missions like CONCORD Blockade that aren't available in high sec?
Like Faction Warfare Missions?
Like the 2 Pirate Epic Arcs (which you can start in high sec and do in small hard to kill ships)?
Like the low sec COSMOS missions and complexes and the null sec COSMOS complexes?
What about all the other PVE? Have you done all of Pirate and Drone DED complexes. Have you scanned down and run the unique "lost sites" in places like Venal and Delve?
WoW and other games can throw out new content like that because those games are themepark games where the game designers feed content to players. EVE is a sandbox, with minimalist developer made "content" and a focus on player interaction and creativity.
CCPs current game designers have their hands full balancing existing things and frankly (meaning no offense to the find folks at CCP ), they just aren't that good at making content anyways. See Drifter Incursions (well, you could have seen them , if they still existed, which they don't).
Things go right when CCP sticks to making tools and lets us (the players) provide the "content". There is more than enough content for a PVE player to keep busy in EVE for decades if only they are willing to leave high sec.. I know this because I've been PVEing in to for damn near a decade and I'm not tired yet. |
sci0gon
Kaira Innovations Superior Eve Engineering
49
|
Posted - 2016.05.02 16:37:16 -
[19] - Quote
Jenn aSide wrote:While you are here complaining about CCP not catering to the already over-indulged and over-privileged solo PVErs of high sec, real PVE players are killing NPCs in interesting ways (while NOT dying to try-hard PVPrs) and having fun doing it outside of high sec..
Thats an interesting mindset you seem to have on the solo pve'rs of high sec, would you care to elaborate why you feel that the high sec pve'rs are over-indulged and privileged?
The main point the op is making is the lack of content for pve. I can understand that feeling and have previously posted in the features and ideas discussion area offering a idea which would counter this issue so that players would not get bored with mission content. yet at the same time i can understand that there is a lot that also needs to be fixed within the game too and a fair amount of the players who post on the forums are more interested in seeing those be fixed first rather then seeing content added which has very little to do with them.
op, if you'd like to see what my idea was you can find it here https://forums.eveonline.com/default.aspx?g=posts&m=6414988#post6414988 |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13989
|
Posted - 2016.05.02 16:39:11 -
[20] - Quote
kage1982 wrote:
They were limited time holiday missions. Burners are ok if you have mates on-line that is if you dont then they are not for solo running thats for sure and there are not that many of them.
What?
Holy crap, you can't be serious. You just can't be. So you're telling me that you don't know how to do burners, haven't exhausted all that content ( there are now regualr burners, team burners, and bases). But here you are asking for more missions?
WTF man? |
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13990
|
Posted - 2016.05.02 16:44:15 -
[21] - Quote
sci0gon wrote:Jenn aSide wrote:While you are here complaining about CCP not catering to the already over-indulged and over-privileged solo PVErs of high sec, real PVE players are killing NPCs in interesting ways (while NOT dying to try-hard PVPrs) and having fun doing it outside of high sec.. Thats an interesting mindset you seem to have on the solo pve'rs of high sec, would you care to elaborate why you feel that the high sec pve'rs are over-indulged and privileged?
This thread.
Quote: The main point the op is making is the lack of content for pve.
There is no lack of content for pve. There is a lack of will on the part of some who PVE to find and enjoy the content that already exists. It's pretty dumb to ask for more content when you haven't exhausted the content that already exists, which is what many high sec mission runners do.
Basically, they are blaming their lack of ingenuity and drive (which would lead them to better content) on CCP for not spoon feeding them more and different ways to save the same Damsel. |
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 16:44:50 -
[22] - Quote
Jenn aSide wrote:
Ah, so you want more missions.
Like lvl 5 missions in low sec?
Like Pirate lvl 1-4 missions (burner missions included in the lvl 4s) in npc null? Missions like CONCORD Blockade that aren't available in high sec?
Like Faction Warfare Missions?
Like the 2 Pirate Epic Arcs (which you can start in high sec and do in small hard to kill ships)?
Like the low sec COSMOS missions and complexes and the null sec COSMOS complexes?
Have you ready the original post? Ive stated clearly i have no interest to go to low security space and be forced to take part in pvp that i find boring. Im not bothered if a high security space version of the above would yield less profit, its the general interest that id like to do different missions. As ive stated ive already done burner missions, there are not many of them. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13990
|
Posted - 2016.05.02 16:49:01 -
[23] - Quote
kage1982 wrote:
Ive stated clearly i have no interest to go to low security space and be forced to take part in pvp that i find boring.
Sooo, high sec missions have gotten boring to you but going to the places that have more, different and better missions is also boring.
Which proves my point. The problem is your preferences and lack of will to try different things. your boredom is your fault.
Tell me, have you done all of the epic arcs in high sec? All the COSMOS missions?
Quote: Im not bothered if a high security space version of the above would yield less profit, its the general interest that id like to do different missions. As ive stated ive already done burner missions, there are not many of them.
The above reads as "Can i PLEASE have my cake and eat it too?". Sorry if this sounds harsh but posters like you are why the PVEing community gets such a bad name. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15333
|
Posted - 2016.05.02 17:04:32 -
[24] - Quote
there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again
Better the Devil you know.
=]|[=
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embrel
BamBam Inc.
265
|
Posted - 2016.05.02 17:08:42 -
[25] - Quote
I'm a PVE'r too. Had I stayed in HS, I'd probably have quit long ago. Missions become boring fast and I don't see a way to change that. Solo in 0.0 or a WH adds a certain flavor that, for most, isn't enough, but I'm simple. |
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 17:11:14 -
[26] - Quote
Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again
There was also a time when folk read the original post and knew that such insults were just met with rolled eyes and ignorance. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15333
|
Posted - 2016.05.02 17:14:57 -
[27] - Quote
kage1982 wrote:Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again There was also a time when folk read the original post and knew that such insults were just met with rolled eyes and ignorance. i fail to see the insult there, we were well known for it
Better the Devil you know.
=]|[=
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13991
|
Posted - 2016.05.02 17:15:17 -
[28] - Quote
kage1982 wrote:Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again There was also a time when folk read the original post and knew that such insults were just met with rolled eyes and ignorance.
You don't know how to solo burner missions (by your own admission) and someone else is ignorant lol.
#High sec.
|
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 17:16:52 -
[29] - Quote
embrel wrote:I'm a PVE'r too. Had I stayed in HS, I'd probably have quit long ago. Missions become boring fast and I don't see a way to change that. Solo in 0.0 or a WH adds a certain flavor that, for most, isn't enough, but I'm simple. If WH space wasnt all 0.0 id be in there more often |
Cien Banchiere
Extrinsic Arcadia Distribution
55
|
Posted - 2016.05.02 17:21:36 -
[30] - Quote
The fact you choose to stay in HS and are tired of the same mission is not the fault of CCP. There are still several avenues of pve to explore but you chose not to. That's on you
No one can argue they don't need to update and add some new ones, but you haven't even tried looking into types of pve. CCP also have bigger things to fix and worry about the pve at the moment. |
|
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 17:24:03 -
[31] - Quote
Jenn aSide wrote:kage1982 wrote:Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again There was also a time when folk read the original post and knew that such insults were just met with rolled eyes and ignorance. You don't know how to solo burner missions (by your own admission) and someone else is ignorant lol. #High sec.
Not quite i said you dont run them solo. As that would be rather dull . rather like your comments. I begin to tire with the input from TEST to be honest. Go and enjoy the game in your own way, if you feel the need to comment on Mission running post while you dont do them well that says a lot about you. I shall take the advice of your alliance with your flaming and will just ignore you. :)
|
Salah ad-Din al-Jawahiri
new order logistics CODE.
454
|
Posted - 2016.05.02 17:39:45 -
[32] - Quote
Try fitting some green and blue, OP, and you'll be given a very special and exciting mission you'll enjoy for sure. It's called "Outrun the ganker". |
sci0gon
Kaira Innovations Superior Eve Engineering
49
|
Posted - 2016.05.02 17:41:09 -
[33] - Quote
Jenn aSide wrote:There is no lack of content for pve. There is a lack of will on the part of some who PVE to find and enjoy the content that already exists. It's pretty dumb to ask for more content when you haven't exhausted the content that already exists, which is what many high sec mission runners do.
Basically, they are blaming their lack of ingenuity and drive (which would lead them to better content) on CCP for not spoon feeding them more and different ways to save the same Damsel.
The lack of content comes from players who have no interest in moving past high sec due to the higher risk of being caught up in pvp and are just not interested in it. Some of those players couldnt care less about what happens outside their own bubble of safety and its not really a matter of players not having the will to do things, they simply chose not to.
This mindset is shared through a lot of players who still remain in high sec and its just a shame that the amount of people who actively use the boards vs the subscriptions excluding alt accounts dont really match up, so things like this receive less backing from other players of the same nature.
Also last i checked cosmos missions are not like they used to be where you could repeat them every month, it was a one time deal.
I know ccp has tried countless times to move more and more of players out of high sec through several updates that made both low sec and null look more appealing but some players are stuck in their ways which is why i personally dont blame neither side. |
Digits Kho
Infinity Engine Sleeping Dragons
76
|
Posted - 2016.05.02 17:42:47 -
[34] - Quote
OP wants new missions n HS ? |
Digits Kho
Infinity Engine Sleeping Dragons
76
|
Posted - 2016.05.02 17:44:28 -
[35] - Quote
del |
kage1982
Gearheads.inc HELM Alliance
0
|
Posted - 2016.05.02 17:46:24 -
[36] - Quote
Salah ad-Din al-Jawahiri wrote:Try fitting some green and blue, OP, and you'll be given a very special and exciting mission you'll enjoy for sure. It's called "Outrun the ganker".
Are you done measuring your penis in public son? Im guessing your a ganker eh yarrr look at me a space pirate . Its been done to death.
sci0gon wrote:The lack of content comes from players who have no interest in moving past high sec due to the higher risk of being caught up in pvp and are just not interested in it. Some of those players couldnt care less about what happens outside their own bubble of safety and its not really a matter of players not having the will to do things, they simply chose not to.
This mindset is shared through a lot of players who still remain in high sec and its just a shame that the amount of people who actively use the boards vs the subscriptions excluding alt accounts dont really match up, so things like this receive less backing from other players of the same nature.
Also last i checked cosmos missions are not like they used to be where you could repeat them every month, it was a one time deal.
I know ccp has tried countless times to move more and more of players out of high sec through several updates that made both low sec and null look more appealing but some players are stuck in their ways which is why i personally dont blame neither side.
Nail hit on head, cheers for the decent response :) |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13992
|
Posted - 2016.05.02 17:50:02 -
[37] - Quote
kage1982 wrote:Jenn aSide wrote:kage1982 wrote:Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again There was also a time when folk read the original post and knew that such insults were just met with rolled eyes and ignorance. You don't know how to solo burner missions (by your own admission) and someone else is ignorant lol. #High sec. Not quite i said you dont run them solo. As that would be rather dull . rather like your comments. I begin to tire with the input from TEST to be honest. Go and enjoy the game in your own way, if you feel the need to comment on Mission running post while you dont do them well that says a lot about you. I shall take the advice of your alliance with your flaming and will just ignore you. :)
You could run lvl 4 missions from right now till doomsday, you probably wouldn't catch up to me. While old people were walking uphill in the snow to get to school, I was saving the Damsel and Stopping the Thief for the millionth time.
And I'm speaking for me, not TEST (the fact that you mention my alliance means you know your argument is crap). I'm not telling anyone to enjoy the game my way. I'm saying that YOU are the problem here, not CCP's lack of adding more content. I don't care how you play, I'm saying it's silly to be bored in a game that has so much to offer just because you can't figure things out.
If you want better content go get it, it already exists.
|
Pandora Carrollon
Kingsman Tailors
194
|
Posted - 2016.05.02 17:56:14 -
[38] - Quote
Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again
Ralph, I counsel that you don't make it random... please feel free to target specific Carebears that need a refresher course in how exciting HiSec can be.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13993
|
Posted - 2016.05.02 17:59:54 -
[39] - Quote
sci0gon wrote: The lack of content comes from players who have no interest in moving past high sec due to the higher risk of being caught up in pvp and are just not interested in it.
What one is 'interested in' means nothing. Either you want better content (which means trading safety for it) or you don't want better content (at which point you stay put).
But some people want "option C" which is "give me new stuff, but I don't want to trade anything for it". Sorry, but no, EVE should never be one of those games.
Quote: Also last i checked cosmos missions are not like they used to be where you could repeat them every month, it was a one time deal.
COSMOS missions never could be repeated.
Quote: I know ccp has tried countless times to move more and more of players out of high sec through several updates that made both low sec and null look more appealing but some players are stuck in their ways which is why i personally dont blame neither side.
CCP has tried no such thing. The "they want me to leave high sec" idea has always been a delirious high sec construct, based on the self serving idea that someone "cares about the way others play". Newsflash, they don't care.
Neither do I. If none of you ever leave high sec that just more anoms and plexes and loot for me. I simply dislike selfish and greedy people who think developer resources should be devoted to their specific nonsense needs when they could simply enjoy what already exists while those developers spend their time doing better things for everyone.
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15336
|
Posted - 2016.05.02 18:12:29 -
[40] - Quote
Pandora Carrollon wrote:Ralph King-Griffin wrote:there was a time when we would have executed a bunch of random carebears for this ... apparently i may have to start doing that again Ralph, I counsel that you don't make it random... please feel free to target specific Carebears that need a refresher course in how exciting HiSec can be. Oh it wasn't actually random, their own hubris was invariably the deciding factor in who was martyred, regardless of their actual involvement in the initial "sin".
Better the Devil you know.
=]|[=
|
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kage1982
Gearheads.inc HELM Alliance
7
|
Posted - 2016.05.02 18:14:57 -
[41] - Quote
Jenn aSide wrote:sci0gon wrote: The lack of content comes from players who have no interest in moving past high sec due to the higher risk of being caught up in pvp and are just not interested in it.
What one is 'interested in' means nothing. Either you want better content (which means trading safety for it) or you don't want better content (at which point you stay put). But some people want "option C" which is "give me new stuff, but I don't want to trade anything for it". Sorry, but no, EVE should never be one of those games. Quote: Also last i checked cosmos missions are not like they used to be where you could repeat them every month, it was a one time deal.
COSMOS missions never could be repeated. Quote: I know ccp has tried countless times to move more and more of players out of high sec through several updates that made both low sec and null look more appealing but some players are stuck in their ways which is why i personally dont blame neither side.
CCP has tried no such thing. The "they want me to leave high sec" idea has always been a delirious high sec construct, based on the self serving idea that someone "cares about the way others play". Newsflash, they don't care. Neither do I. If none of you ever leave high sec that just more anoms and plexes and loot for me. I simply dislike selfish and greedy people who think developer resources should be devoted to their specific nonsense needs when they could simply enjoy what already exists while those developers spend their time doing better things for everyone.
Has the notion that these "selfish" people have tried everything and didnt enjoy what you enjoyed so went back to what they did enjoy and are now sick of the same stuff crossed your mind?
Get it into your head, some folk have tried low sec and null and find it boring . I sure did. It offers nothing to players like me. I prefer mission running to Null or low sec. I dont want to go there and have to deal with other players shooting at me when i run missions. Yes you get a few gankers doing it in high sec but they can be dealt with, where as null and low you get no choice. Ive tried pvp didnt like it, ive tried scan sites in low sec and low sec missions, i liked the mission but didnt like people whaling in with their pvp when it wasnt wanted. Some folk just choose not to fight other players and instead like to play missions. It might seem alien to you but null and low sec opportunities are not what everyone likes and i take issue with people who think i should be forced to play there due to boredom. I have already been and it wasnt my thing so your not talking to a person who refuses to try the "wonders" of low sec/null you are talking to someone who tried it and thought it wasnt their thing. do you get what im saying yet? or are you so blinkered your going to give us another extract on how when bored with high sec mission we should just go back to what we were bored with before in low sec?
|
Digits Kho
Infinity Engine Sleeping Dragons
76
|
Posted - 2016.05.02 18:29:00 -
[42] - Quote
Null is not for you. Low is not for you. HS, as of now, is also not to ur liking. Seem no other choice but to leave and give me ur stuff on the way out. I know u dun wana see it but its just a logical solution to ur problem. |
kage1982
Gearheads.inc HELM Alliance
7
|
Posted - 2016.05.02 18:31:49 -
[43] - Quote
Digits Kho wrote:Null is not for you. Low is not for you. HS, as of now, is also not to ur liking. Seem no other choice but to leave and give me ur stuff on the way out. I know u dun wana see it but its just a logical solution to ur problem.
Read the original post and drop the insults they are pathetic as are your threats |
Digits Kho
Infinity Engine Sleeping Dragons
77
|
Posted - 2016.05.02 18:37:31 -
[44] - Quote
But its the only solution for ur problem! btw anyone else besides this guy sees any unsults? |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13999
|
Posted - 2016.05.02 18:41:04 -
[45] - Quote
kage1982 wrote:
Has the notion that these "selfish" people have tried everything and didnt enjoy what you enjoyed so went back to what they did enjoy and are now sick of the same stuff crossed your mind?
You aren't sick of it, you're still doing it. And you aren't even doing all of it.
Quote: Get it into your head, some folk have tried low sec and null and find it boring . I sure did. It offers nothing to players like me. I prefer mission running to Null or low sec. I dont want to go there and have to deal with other players shooting at me when i run missions. Yes you get a few gankers doing it in high sec but they can be dealt with, where as null and low you get no choice. Ive tried pvp didnt like it, ive tried scan sites in low sec and low sec missions, i liked the mission but didnt like people whaling in with their pvp when it wasnt wanted. Some folk just choose not to fight other players and instead like to play missions. It might seem alien to you but null and low sec opportunities are not what everyone likes and i take issue with people who think i should be forced to play there due to boredom. I have already been and it wasnt my thing so your not talking to a person who refuses to try the "wonders" of low sec/null you are talking to someone who tried it and thought it wasnt their thing. do you get what im saying yet? or are you so blinkered your going to give us another extract on how when bored with high sec mission we should just go back to what we were bored with before in low sec?
You don't like Burner Missions. You don't like non-high sec PVE. you haven't mentioned Incursions or high Sec Exploration at all. You just like lvl 4 missions.
So you think CCP should simply shovel more content towards players (such as you) that can't be pleased no matter what and that only like 1 slim aspect of the game? I'm sorry , but that's no reason for CCP to do anything different.
It's your own preferences (and unreasonableness, and self limiting nature) that is your problem, not any lack of pve content. You're trying to blame CCP for your own insanely narrow entertainment needs and traits.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13999
|
Posted - 2016.05.02 18:42:02 -
[46] - Quote
Digits Kho wrote:But its the only solution for ur problem! btw anyone else besides this guy sees any unsults?
For many like this, disagreeing with them and pointing out the source of their issue is an insult lol.
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15341
|
Posted - 2016.05.02 18:43:51 -
[47] - Quote
kage1982 wrote:Digits Kho wrote:Null is not for you. Low is not for you. HS, as of now, is also not to ur liking. Seem no other choice but to leave and give me ur stuff on the way out. I know u dun wana see it but its just a logical solution to ur problem. Read the original post and drop the insults they are pathetic as are your threats Ok help me out here man, where in that quote is the threat?
Better the Devil you know.
=]|[=
|
kage1982
Gearheads.inc HELM Alliance
8
|
Posted - 2016.05.02 18:50:40 -
[48] - Quote
Jenn aSide wrote:kage1982 wrote:
Has the notion that these "selfish" people have tried everything and didnt enjoy what you enjoyed so went back to what they did enjoy and are now sick of the same stuff crossed your mind?
You aren't sick of it, you're still doing it. And you aren't even doing all of it. Quote: Get it into your head, some folk have tried low sec and null and find it boring . I sure did. It offers nothing to players like me. I prefer mission running to Null or low sec. I dont want to go there and have to deal with other players shooting at me when i run missions. Yes you get a few gankers doing it in high sec but they can be dealt with, where as null and low you get no choice. Ive tried pvp didnt like it, ive tried scan sites in low sec and low sec missions, i liked the mission but didnt like people whaling in with their pvp when it wasnt wanted. Some folk just choose not to fight other players and instead like to play missions. It might seem alien to you but null and low sec opportunities are not what everyone likes and i take issue with people who think i should be forced to play there due to boredom. I have already been and it wasnt my thing so your not talking to a person who refuses to try the "wonders" of low sec/null you are talking to someone who tried it and thought it wasnt their thing. do you get what im saying yet? or are you so blinkered your going to give us another extract on how when bored with high sec mission we should just go back to what we were bored with before in low sec?
You don't like Burner Missions. You don't like non-high sec PVE. you haven't mentioned Incursions or high Sec Exploration at all. You just like lvl 4 missions. So you think CCP should simply shovel more content towards players (such as you) that can't be pleased no matter what and that only like 1 slim aspect of the game? I'm sorry , but that's no reason for CCP to do anything different. It's your own preferences (and unreasonableness, and self limiting nature) that is your problem, not any lack of pve content. You're trying to blame CCP for your own insanely narrow entertainment needs and traits. Dear god you are picky! Tried everything Low and null had to offer and its not for me. High sec is for me, Burner missions, incursions, drifters, scanning, hell even mining at times. The point is we need missions to be shelved and replaced because after time you have done them all, even the burners. Are we getting the picture yet or shall i spoon feed it to you more slowly? Ask yourself this, how old is the damsel mission? when you get the answer ask yourself why the hell is it still there now? They need drop them all and put out new ones, missions that dont have a wiki guide how to completed them and what loot is dropped. That makes it easy. Old missions are so old we have guides on how to win, do you not think thats kinda rubbish? |
Digits Kho
Infinity Engine Sleeping Dragons
77
|
Posted - 2016.05.02 18:53:35 -
[49] - Quote
Aight ladies and gents. This fine gentleman just wants the current missions to be reskinned. Nothing to see here, move along. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14000
|
Posted - 2016.05.02 19:02:53 -
[50] - Quote
kage1982 wrote: Dear god you are picky! Tried everything Low and null had to offer and its not for me. High sec is for me, Burner missions, incursions, drifters, scanning, hell even mining at times. The point is we need missions to be shelved and replaced because after time you have done them all, even the burners. Are we getting the picture yet or shall i spoon feed it to you more slowly? Ask yourself this, how old is the damsel mission? when you get the answer ask yourself why the hell is it still there now? They need drop them all and put out new ones, missions that dont have a wiki guide how to completed them and what loot is dropped. That makes it easy. Old missions are so old we have guides on how to win, do you not think thats kinda rubbish?
Another problem is you naivety. This probably comes from lack of experience.
This is how PVe works: CCP makes new PVP. Players dissect new PVE like a middle school kid with a frog. Exactly 5 minutes later the ins and outs of "new and improved" PVE are up on EVE-Survival and several other sites.
10 minutes later people like you are tired of the new PVE and go back to saving the Damsel again (while running to the forum asking for yet MORE new content.
10 minutes after that (if we are lucky) CCP realizes they wasted several man-years worth of time providing 'content' to people who consume developer made content like black holes consume nebulae.
There is a reason people are still running missions and anomalies , most of which were created pre-2006. It's because people don't actually know what they want, they THINK they want new, but what the really want is the same old same old comfortable content they are used to.
CCP has been stuffing this game with PVE since 2009 (including new missions in 2011 like Dread Pilot Scarlet, the Epic Arcs and dozens of re-balanced missions in 2012 and 2013), and yet most of us still do the old stuff. That should tell you something. |
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15341
|
Posted - 2016.05.02 19:08:14 -
[51] - Quote
Jenn aSide wrote: CCP has been stuffing this game with PVE since 2009 (including new missions in 2011 like Dread Pilot Scarlet, the Epic Arcs and dozens of re-balanced missions in 2012 and 2013), and yet most of us still do the old stuff. That should tell you something.
that we desperatly need a better way of gaining faction standing
Better the Devil you know.
=]|[=
|
kage1982
Gearheads.inc HELM Alliance
8
|
Posted - 2016.05.02 19:09:14 -
[52] - Quote
Jenn aSide wrote:kage1982 wrote: Dear god you are picky! Tried everything Low and null had to offer and its not for me. High sec is for me, Burner missions, incursions, drifters, scanning, hell even mining at times. The point is we need missions to be shelved and replaced because after time you have done them all, even the burners. Are we getting the picture yet or shall i spoon feed it to you more slowly? Ask yourself this, how old is the damsel mission? when you get the answer ask yourself why the hell is it still there now? They need drop them all and put out new ones, missions that dont have a wiki guide how to completed them and what loot is dropped. That makes it easy. Old missions are so old we have guides on how to win, do you not think thats kinda rubbish?
Another problem is you naivety. This probably comes from lack of experience. This is how PVE works: CCP makes new PVE content. Players dissect new PVE like a middle school kid with a knife and a frog. Exactly 5 minutes later the ins and outs of "new and improved" PVE are up on EVE-Survival and several other sites. 10 minutes later people like you are tired of the new PVE and go back to saving the Damsel again (while running to the forum asking for yet MORE new content). 10 minutes after that (if we are lucky) CCP realizes they wasted several man-years worth of time providing 'content' to people who consume developer made content like black holes consume nebulae. There is a reason people are still running missions and anomalies , most of which were created pre-2006. It's because people don't actually know what they want, they THINK they want new, but what the really want is the same old same old comfortable content they are used to. CCP has been stuffing this game with PVE since 2009 (including new missions in 2011 like Dread Pilot Scarlet, the Epic Arcs and dozens of re-balanced missions in 2012 and 2013), and yet most of us still do the old stuff. That should tell you something. News flash its 2016! I didnt even have this PC back in 2013 :) Rebalancing isnt the issue, you can rebalance it over and over its still the same story, the same mission. They need to replace them and on at least a yearly basis like other MMO's do.
I dont like Null or low but im sure there are a few players bored of the missions there too now. 3 years is too long. |
Herzog Wolfhammer
Sigma Special Tactics Group
7609
|
Posted - 2016.05.02 19:10:14 -
[53] - Quote
kage1982 wrote:Having tried getting a response for CCP on Facebook about this issue with no reply ive decided to use the forum to see if we can get some explanation instead.
I have noted that the past releases and changes to the game offer very little in the way of catering for PVE players. The Expansions seem to be dominated by changes to 0.0 space, which sadly is not an area of interest to me in the game. At this point id like to state that im not anti PVP and if that's part of the game that you love then that's your thing and im glad you enjoy it. Fighting other players in physical terms is not something that interests me in a great deal and i much prefer my fights to be on the market. So before we have the usual jibes of "care-bear" and "you should play in low sec" and not forgetting "its all about PVP so do it or leave " Please don't waste your time and just consider that others enjoy the game in their way as you do in yours. Insults will not gain you a response and quite frankly will just be ignored.
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
So in short i would like to ask CCP the following
1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
I appreciate your time and efforts thus far and do love the game so no grudge is held here and i ask with the most sincere of good intention and need for information.
Cheers
Open up your perception and you may note that they tend to do PVE updates in one expansion, PVP in others, etc.
In these very forums I have seen posts with complaints about PVE and highsec "getting all the new content".
Bring back DEEEEP Space!
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Loucxious Leopold
Dredge Nation Solyaris Chtonium
13
|
Posted - 2016.05.02 19:17:13 -
[54] - Quote
OP,
Thanks for clarifying the issue. I was thinking of the damsel as I read this thread.
I think a problem with the issuing of new missions is that at some point, they will become old and stale as well, and then all the work that went into them will be wasted. This is why ccp has been trying a lot of the new types of activities. Some have been more successful than others, but the main focus with all of them is that they are more interactive and fluid than the agent missions. This is an effort to keep them fresh and interesting. They also are encounters that allow for multiple character interaction, which is in line with the sandbox environment they are trying to foment.
CCP talked a little about this in one of the roundtables at one of the recent meet ups. Again, the damsel was mentioned by name. The gist of the conversation was again that they recognized the problem of the repetition, but had still not settled on a good solution. They seemed very open to suggestions, and some have been implemented. My corporation just encountered a Titan while belt ratting, and that generated quite a bit of excitement, let me tell you.
I would recommend putting concrete ideas of things you like in posts, as this will generate discussion and might make it to the developers ears. crie de coeurs in general discussion usually don't get much mileage.
Cheers. |
kage1982
Gearheads.inc HELM Alliance
8
|
Posted - 2016.05.02 19:21:04 -
[55] - Quote
Loucxious Leopold wrote:OP, Thanks for clarifying the issue. I was thinking of the damsel as I read this thread. I think a problem with the issuing of new missions is that at some point, they will become old and stale as well, and then all the work that went into them will be wasted. This is why ccp has been trying a lot of the new types of activities. Some have been more successful than others, but the main focus with all of them is that they are more interactive and fluid than the agent missions. This is an effort to keep them fresh and interesting. They also are encounters that allow for multiple character interaction, which is in line with the sandbox environment they are trying to foment. CCP talked a little about this in one of the roundtables at one of the recent meet ups. Again, the damsel was mentioned by name. The gist of the conversation was again that they recognized the problem of the repetition, but had still not settled on a good solution. They seemed very open to suggestions, and some have been implemented. My corporation just encountered a Titan while belt ratting, and that generated quite a bit of excitement, let me tell you. I would recommend putting concrete ideas of things you like in posts, as this will generate discussion and might make it to the developers ears. crie de coeurs in general discussion usually don't get much mileage. Cheers.
Will do mate cheers for the reply :) |
Digits Kho
Infinity Engine Sleeping Dragons
78
|
Posted - 2016.05.02 19:24:27 -
[56] - Quote
kage1982 wrote:News flash its 2016! I didnt even have this PC back in 2013 :) Rebalancing isnt the issue, you can rebalance it over and over its still the same story, the same mission. They need to replace them and on at least a yearly basis like other MMO's do.
I dont like Null or low but im sure there are a few players bored of the missions there too now. 3 years is too long. U wernt doing missions since 2007? |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14003
|
Posted - 2016.05.02 19:32:22 -
[57] - Quote
kage1982 wrote: News flash its 2016! I didnt even have this PC back in 2013 :) Rebalancing isnt the issue, you can rebalance it over and over its still the same story, the same mission. They need to replace them and on at least a yearly basis like other MMO's do.
I dont like Null or low but im sure there are a few players bored of the missions there too now. 3 years is too long.
3 years. That's telling. A real mission runner doesn't get tired of missions for at least 5 years.
But more seriously, it's not CCPs fault that you bore easily. Some of us have been running missions for a decade, I wasn't kidding when I said you could run missions from now till doosday and not catch me.
EVE has sandbox pve (the fun of missions is finding new ways to do them, and even faster ways), you want instant gratification style themepark stuff that is renewed yearly. That means your problem is an incompatibility with EVE PVE, not some problem with missions.
Those of us who have actually been around a while know what CCP is good and and what they aren't good at. PVE content is firmly in the 'not so good' category (though they just hit a home run with NPC capitals in low and null). I firmly beleive CCP doesn't need to spend much time fixing what isn't broken.
Look at all the time they wasted on Drifter Incursions just to kill them without saying a word. That time could have been spent doing other things we'd have actually enjoyed. |
sci0gon
Kaira Innovations Superior Eve Engineering
53
|
Posted - 2016.05.02 19:48:35 -
[58] - Quote
Jenn aSide wrote:CCP has tried no such thing. The "they want me to leave high sec" idea has always been a delirious high sec construct, based on the self serving idea that someone "cares about the way others play". Newsflash, they don't care.
Really? are you sure you want to continue posting that?
-=PVE=-
ratting in belts in high sec offer a chance at a hauler spawn which gives a small amount of minerals, faction frigs drop either a crappy mod or faction ammo.
Low sec has a better chance of loot from the faction cruiser / bc and an increase in minerals dropped from the hauler spawn.
Null sec has same as before but with a better chance of a good module dropping and on top of that they also have a chance of spawning officers who drop some really decent gear depending on which officer you get. Hauler spawns also drop roughly 40mil trit, 20mil pye and a mix of other minerals, however not the same amount of trit / pye all the time it could be just roughly 80mil trit on its own. Not to mention the newly released capital ship npc's.
should i comment on the layout for ded sites from high sec to low to null?
missions lvl 1-4 in high sec which caused a lot of controversy in the past with how people were demanding the removal of lvl 4 agents from high sec which lead to the implementation of level 5 agents in low sec and has the potential for higher leveled agents to be placed in null sec when and if they bother to continue that path.
-=Industry=-
sub caps can be built in high, low and null sec space caps can be built in low and null sec space. supers and titans can be built in null.
Amarr factory outpost: - An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 60%.
Amarr laboratory outpost: - An advanced upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 60%.
Refining less minerals / ice products for high sec, low sec receives a bit more compared to high sec and null sec gets the highest refinement in the game.
speaking of refining heres an example of how refining changes from the introduction of the new citadels. Unrigged Citadel (in all areas of space): 50% T1 rigged Highsec Citadel: 52% T2 rigged Highsec Citadel: 54% T1 rigged Lowsec Citadel: 55.12% T2 rigged Lowsec Citadel: 57.24% T1 rigged Null/WH Citadel: 58.24% T2 rigged Null/WH Citadel: 60.48%
Moon mining : - high sec cant do it as of yet, low sec has a couple of decent moons which are fought over and null sec has the greatest amount of decent moons in the game.
This leads me to the "Thukker Component Assembly Array" that can only be deployed in low sec or null space which offers both 25% reduction in manufacturing required time and a 15% reduction in manufacturing required materials for components. However the future of this array is to be determined by the future patches we have coming in and if pos's will be removed.
-=Conclusion=-
if you still think its a delusional high sec rant about how CCP has been trying to guide players out of high sec after reading this then i really cant help you any further.
Jenn aSide wrote:Neither do I. If none of you ever leave high sec that just more anoms and plexes and loot for me. I simply dislike selfish and greedy people who think developer resources should be devoted to their specific nonsense needs when they could simply enjoy what already exists while those developers spend their time doing better things for everyone.
Its not wrong for a player or group of players to make a request for something to change as in the end it will affect everyone in some form and some of them who usually dont partake in those play styles may even enjoy the new concepts added to the game. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14010
|
Posted - 2016.05.02 20:05:57 -
[59] - Quote
You draw the wrong conclusion from EVE natural progression. Giving a people a reason to be in more dangerous space is not the same as "CCP wants me to move". I dare say that as long as a sub is paid for and the EULA adhered to, CCP doesn't give a flip about what anyone does.
The whole high sec conspiracy thinking "CCP is trying to move me" is just a paranoid invention of high sec people with no basis in fact.
|
Pandora Carrollon
Kingsman Tailors
197
|
Posted - 2016.05.02 20:09:37 -
[60] - Quote
I am a HiSec player and I feel no pressure from CCP to go out to 'LoSec' or 'NullSec'. Whatever pressure you feel is entirely by you.
My own curiosity might push me that way but I don't see the need right now, I'm having all kinds of fun in HiSec.
CCP doesn't need to push "PVE". (in quotes because PVE is something of a lie we all swallow to have a common concept of dealing with NPC objects vs. other player objects, the reality is by the definition of the lie, most of EVE is PVE in nature because very few players seek equal fights with other players, thus, another players ship is always prey to whomever initiates the attack. The end is mostly predetermined. Thus no different than a miner picking on an asteroid.)
No, PVE in HiSec works. The missions are weak, I'll give you that, but you get up to level 4 and you start seeing some serious stuff happening ISK wise. Action wise, you can always run HiSec combat sites and go escalation hunting. Good action and ISK there too.
Should CCP have someone dedicated to making new missions and new ideas for HiSec, yeah, they should. Do they have to? No, the game is huge and involving everything. You make your own game. Go play. If you're bored, vote with you wallet and go offline for a few months. Maybe CCP will get the hint.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
|
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Drago Shouna
Royal Amarr Institute Amarr Empire
356
|
Posted - 2016.05.02 20:18:43 -
[61] - Quote
Jenn aSide wrote:sci0gon wrote: The lack of content comes from players who have no interest in moving past high sec due to the higher risk of being caught up in pvp and are just not interested in it.
What one is 'interested in' means nothing. Either you want better content (which means trading safety for it) or you don't want better content (at which point you stay put). But some people want "option C" which is "give me new stuff, but I don't want to trade anything for it". Sorry, but no, EVE should never be one of those games. Quote: Also last i checked cosmos missions are not like they used to be where you could repeat them every month, it was a one time deal.
COSMOS missions never could be repeated. Quote: I know ccp has tried countless times to move more and more of players out of high sec through several updates that made both low sec and null look more appealing but some players are stuck in their ways which is why i personally dont blame neither side.
CCP has tried no such thing. The "they want me to leave high sec" idea has always been a delirious high sec construct, based on the self serving idea that someone "cares about the way others play". Newsflash, they don't care. Neither do I. If none of you ever leave high sec that just more anoms and plexes and loot for me. I simply dislike selfish and greedy people who think developer resources should be devoted to their specific nonsense needs when they could simply enjoy what already exists while those developers spend their time doing better things for everyone.
CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
When I find it I'll post it.
btw, I see this thread has turned out like all the others where someone in hs has proposed an idea, all hs players are/must be wrong. Yet nobody in here from hs has said you lot are doing anything wrong from wh/null/low.
You don't get true hs players, you never will.
Maybe it should be called True Sec, because one thing is absolutely true. We don't need you to play, but you lot sure as hell need us for your pvp kick. |
Dracvlad
Taishi Combine Second-Dawn
1449
|
Posted - 2016.05.02 20:18:45 -
[62] - Quote
I hope to see an NPC pirate Titan in hisec at some point, with one of those super lance weapons using it on a gank fleet of CODE and Goon Talos's, that would be just epic... Then the AG fleet comes in and takes down the Titan, just think how epic that would be, are you listening CCP.
Well you don't have to do the CODE/Goon thing, but a Titan or two in hisec would be nice, what if I say pretty please...
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
|
Indahmawar Fazmarai
5159
|
Posted - 2016.05.02 20:19:15 -
[63] - Quote
It's very simple. Give money to CCP in proportion to what they give you back.
Are you enjoying Citadel? Give them money. Don't enjoy it? Cancel your subscription.
CCP has already made up their mind, it's time for players to make it too.
No matter what you think or say, CCP is only obliged by your actions.
Stop giving them money and it becomes their problem to earn it again. If they can do without you, tough luck: they would have ignored you even if you kept paying. If they can't do without you and fail to gain you back, you lose nothing: you're not playing the game anyway. And maybe, they can't do without you and do something that makes you wish to give them money. Then you win, CCP wins, and everybody is happy.
What is true is that just give them money while they keep their heads stuck in the ass of other players serves nothing. They don't care what you think. They don't care what you say.
But you can make them care of what you do if you unsub, and your friends unsub, and their friends too, and enough people unsubs over CCP's priorities. |
Sustrai Aditua
Irubo Kovu
133
|
Posted - 2016.05.02 20:26:12 -
[64] - Quote
Oh. High Sec content? You're supposed to fly around doing the bogus things CCP's provided (like mining and trading) until someone ganks you. You just keep doing this till you run out of ISK then....well, it's emergent game play. Something is bound to emerge. |
Lipbite
Express Hauler
1901
|
Posted - 2016.05.02 20:32:16 -
[65] - Quote
EVE had its peak when Incarna and Incursion were released. Unfortunately, CCP doesn't have enough sense (or expertise) to comprehend how accessible group PvE and avatars were / could be the most attractive part of the game.
Now I just login, check chat, logout (having almost a century-long "free" game time available). What a shame... |
sci0gon
Kaira Innovations Superior Eve Engineering
57
|
Posted - 2016.05.02 20:39:04 -
[66] - Quote
Pandora Carrollon wrote:IShould CCP have someone dedicated to making new missions and new ideas for HiSec, yeah, they should. Do they have to? No, the game is huge and involving everything. You make your own game. Go play. If you're bored, vote with you wallet and go offline for a few months. Maybe CCP will get the hint.
They wont notice even if you do go offline as its not enough of a dent to their income to even bother. Thankfully there are several aspects of this game that most of the time draws players back due to the news letters sent out and lets ccp know that the product that they've developed and spent a lot of time on is well received by the player base, both old and fairly new. |
Indahmawar Fazmarai
5159
|
Posted - 2016.05.02 21:11:03 -
[67] - Quote
sci0gon wrote:Pandora Carrollon wrote:IShould CCP have someone dedicated to making new missions and new ideas for HiSec, yeah, they should. Do they have to? No, the game is huge and involving everything. You make your own game. Go play. If you're bored, vote with you wallet and go offline for a few months. Maybe CCP will get the hint. They wont notice even if you do go offline as its not enough of a dent to their income to even bother. Thankfully there are several aspects of this game that most of the time draws players back due to the news letters sent out and lets ccp know that the product that they've developed and spent a lot of time on is well received by the player base, both old and fairly new.
It's a matter of scale. 1 player may not be noticed, but 10,000 may. What's sure is that CCP will do nothing just because people speak. |
Shae Tadaruwa
Science and Trade Institute Caldari State
317
|
Posted - 2016.05.02 21:48:46 -
[68] - Quote
Dracvlad wrote:I hope to see an NPC pirate Titan in hisec at some point, with one of those super lance weapons using it on a gank fleet of CODE and Goon Talos's, that would be just epic... Then the AG fleet comes in and takes down the Titan, just think how epic that would be, are you listening CCP.
Well you don't have to do the CODE/Goon thing, but a Titan or two in hisec would be nice, what if I say pretty please... Why would a pirate NPC shoot pirates?
Wouldn't it more likely do piraty things, link doomsday freighters? Now that would be funny. |
Shallanna Yassavi
Imperial Academy Amarr Empire
155
|
Posted - 2016.05.02 21:56:33 -
[69] - Quote
Dracvlad wrote:I hope to see an NPC pirate Titan in hisec at some point, with one of those super lance weapons using it on a gank fleet of CODE and Goon Talos's, that would be just epic... Then the AG fleet comes in and takes down the Titan, just think how epic that would be, are you listening CCP.
Well you don't have to do the CODE/Goon thing, but a Titan or two in hisec would be nice, what if I say pretty please... It would more likely point that weapon at the Jita 4-4 undock.
A signature :o
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Chopper Rollins
Brutor Tribe Minmatar Republic
1331
|
Posted - 2016.05.02 22:50:54 -
[70] - Quote
Confirming there is PVE outside of hisec. I went and did L2 missions in lowsec because better rewards and standings increases. I also assumed everyone did that. I found empty systems where i'd rarely be troubled, occasionally scanned down but not caught. Lost a few destroyers to undock blaps but moving from the beacon in a mission meant a gang couldn't just land on me. Sometimes i'd see local spike and a few new wrecks on dscan, but even when i moved to Utopia area to do L2s for angels i moved around as if invisible because the pvp-only game is quite rigid and the players don't understand how to make you quarry. As a PVE player i am a better hunter of PVE players. My PVP is enhanced by insight into other playstyles.
OP you are limiting yourself and your cries are the scraping sound of a barnacle being gently pushed into the ocean.
Goggles. Making me look good. Making you look good.
|
|
Isaac Armer
Tactical Stability Union Apocalypse Now.
197
|
Posted - 2016.05.02 23:09:13 -
[71] - Quote
Chopper Rollins wrote:Confirming there is PVE outside of hisec. I went and did L2 missions in lowsec because better rewards and standings increases. I also assumed everyone did that. I found empty systems where i'd rarely be troubled, occasionally scanned down but not caught. Lost a few destroyers to undock blaps but moving from the beacon in a mission meant a gang couldn't just land on me. Sometimes i'd see local spike and a few new wrecks on dscan, but even when i moved to Utopia area to do L2s for angels i moved around as if invisible because the pvp-only game is quite rigid and the players don't understand how to make you quarry. As a PVE player i am a better hunter of PVE players. My PVP is enhanced by insight into other playstyles. OP you are limiting yourself and your cries are the scraping sound of a barnacle being gently pushed into the ocean.
Confirming this...my entire industry and all my PvE (outside of missions) is set up in LS. It's so sparse that I rarely see more than one other person in local. I feel infinitely safer in my little LS pockets for PvE than I do in HS. It's just a matter of finding the right area of space for your timezone. |
Dani Gallar
University of Caille Gallente Federation
51
|
Posted - 2016.05.02 23:15:54 -
[72] - Quote
I always try to understand the views of people I disagree with but this OP is just to much. I have tried a few MMO:s (and where a WoW-player for some years) but none of those games are even close to EVE when it comes to content.
The main issue I see is that you only seem to want new missions and refuse to even consider any other activity avaiable in the game. Since EVE:s main strength is the diversity of the content you will get a boring game if you voluntarily look yourself out of 90 % it by not trying any of the other activities.
Now I have more or less only spent my time Exploring and almost exclusively in Wormhole Space since that's the zone with the best mechanics (primarily the lack of Local). Even though I'm having a blast I realize I should probably look into branching out to not risk hitting the brick wall of boredom. |
Tisiphone Dira
New Order Logistics CODE.
781
|
Posted - 2016.05.02 23:25:19 -
[73] - Quote
I say give the OP what he wants, all his missions are either kill x or kill and loot x. CCP should add escort missions to the mix. |
sci0gon
Kaira Innovations Superior Eve Engineering
57
|
Posted - 2016.05.02 23:38:24 -
[74] - Quote
Drago Shouna wrote:CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
When I find it I'll post it.
btw, I see this thread has turned out like all the others where someone in hs has proposed an idea, all hs players are/must be wrong. Yet nobody in here from hs has said you lot are doing anything wrong from wh/null/low.
You don't get true hs players, you never will.
Maybe it should be called True Sec, because one thing is absolutely true. We don't need you to play, but you lot sure as hell need us for your pvp kick. It happens drago thats why i said in a previous post about the level of accounts minus the alt accounts playing the game vs the activity on the forums in a previous post. I also remembered that presentation as well as a few comments posted on the old forums when the servers were struggling before the removal of bookmarks for gate to gate insta's about how they wanted people to spread out more instead of being clumped up into one sector.
I did a quick search for the old posts but I couldnt really reference it, as i really didnt fancy looking through 900+ pages of links and comments during the search for it. |
Buoytender Bob
Ronin Exploration Mission and Mining
170
|
Posted - 2016.05.02 23:56:39 -
[75] - Quote
Coming to the EVE forums to complain about the lack of PVE content is like going to a Trump rally to protest his campaign:
you are going to get mocked,hassled, and maybe even assaulted and you are not going to change anyone's mind.
In addition, a large number of people there (here) will feel you deserve it (warranted or not).
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14016
|
Posted - 2016.05.03 01:34:12 -
[76] - Quote
Indahmawar Fazmarai wrote:It's very simple. Give money to CCP in proportion to what they give you back.
Are you enjoying Citadel? Give them money. Don't enjoy it? Cancel your subscription.
CCP has already made up their mind, it's time for players to make it too.
No matter what you think or say, CCP is only obliged by your actions.
Stop giving them money and it becomes their problem to earn it again. If they can do without you, tough luck: they would have ignored you even if you kept paying. If they can't do without you and fail to gain you back, you lose nothing: you're not playing the game anyway. And maybe, they can't do without you and do something that makes you wish to give them money. Then you win, CCP wins, and everybody is happy.
What is true is that just give them money while they keep their heads stuck in the ass of other players serves nothing. They don't care what you think. They don't care what you say.
But you can make them care of what you do if you unsub, and your friends unsub, and their friends too, and enough people unsubs over CCP's priorities.
Then you follow this posters example after rage quitting loudly on the forums. come RIGHT BACK and stuff more money of some form into CCP's wallet even though nothing has really changed, because you are full of....hot air.... (yea, hot air, that's safer than what I wanted to say).
Or you can do the sane thing and actually enjoy the game you are playing for what it is (not what you imagine it could be), or stop playing and stfu. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14016
|
Posted - 2016.05.03 02:05:43 -
[77] - Quote
Drago Shouna wrote:
CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
Go ahead, I'll wait.
|
Kaska Iskalar
Republic Military School Minmatar Republic
52
|
Posted - 2016.05.03 03:40:22 -
[78] - Quote
You can anchor citadels in high sec.
Jenn aSide wrote:Drago Shouna wrote:
CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
Go ahead, I'll wait. I doubt that. CCP has been making the game gradually more carebear since launch. |
Nat Silverguard
Aideron Robotics
435
|
Posted - 2016.05.03 05:00:39 -
[79] - Quote
OP, what do you expect in PVP-centric game other than more developments to the PVP aspects of the game?
but ok, let's assume that PVP is fine and it doesn't require any developments any more. in the PVE aspect of the game, imho, mission running should be the least priority. there's a lot more PVE that needs to be improved and focused on other than mission running. PI, moon mining, improvements in T2 inventions (mostly related to datacore mining, they're PIA tbh) just to name a few.
so either man up and adapt or quit. have a nice day.
Just Add Water
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embrel
BamBam Inc.
265
|
Posted - 2016.05.03 05:23:27 -
[80] - Quote
kage1982 wrote:Jenn aSide wrote:kage1982 wrote:
Has the notion that these "selfish" people have tried everything and didnt enjoy what you enjoyed so went back to what they did enjoy and are now sick of the same stuff crossed your mind?
You aren't sick of it, you're still doing it. And you aren't even doing all of it. Quote: Get it into your head, some folk have tried low sec and null and find it boring . I sure did. It offers nothing to players like me. I prefer mission running to Null or low sec. I dont want to go there and have to deal with other players shooting at me when i run missions. Yes you get a few gankers doing it in high sec but they can be dealt with, where as null and low you get no choice. Ive tried pvp didnt like it, ive tried scan sites in low sec and low sec missions, i liked the mission but didnt like people whaling in with their pvp when it wasnt wanted. Some folk just choose not to fight other players and instead like to play missions. It might seem alien to you but null and low sec opportunities are not what everyone likes and i take issue with people who think i should be forced to play there due to boredom. I have already been and it wasnt my thing so your not talking to a person who refuses to try the "wonders" of low sec/null you are talking to someone who tried it and thought it wasnt their thing. do you get what im saying yet? or are you so blinkered your going to give us another extract on how when bored with high sec mission we should just go back to what we were bored with before in low sec?
You don't like Burner Missions. You don't like non-high sec PVE. you haven't mentioned Incursions or high Sec Exploration at all. You just like lvl 4 missions. So you think CCP should simply shovel more content towards players (such as you) that can't be pleased no matter what and that only like 1 slim aspect of the game? I'm sorry , but that's no reason for CCP to do anything different. It's your own preferences (and unreasonableness, and self limiting nature) that is your problem, not any lack of pve content. You're trying to blame CCP for your own insanely narrow entertainment needs and traits. Dear god you are picky! Tried everything Low and null had to offer and its not for me. High sec is for me, Burner missions, incursions, drifters, scanning, hell even mining at times. The point is we need missions to be shelved and replaced because after time you have done them all, even the burners. Are we getting the picture yet or shall i spoon feed it to you more slowly? Ask yourself this, how old is the damsel mission? when you get the answer ask yourself why the hell is it still there now? They need drop them all and put out new ones, missions that dont have a wiki guide how to completed them and what loot is dropped. That makes it easy. Old missions are so old we have guides on how to win, do you not think thats kinda rubbish?
how long till new missions get old? a birner guide was here even before they were on TQ, if I remember correctly. I do not disagree that a few new missions would be nice, but they will not solve your problem in the long run. |
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Captain Stupid
Ciggy Butt Brains. ChaosTheory.
174
|
Posted - 2016.05.03 05:27:11 -
[81] - Quote
I got out of hi sec, after exhausting the options mentioned by Jenn earlier in the thread. Now I'm a pve whore in null. There is a lot more risk, for example I lost a rather expensive ship to a hot drop bomber gang recently. It was my fault, and I expect to be mocked mercilessly for it, but you know what? Man it was heart pumpingly exciting, I killed two of them and ALMOST got away.
Get out there man, seriously you will have fun! |
Dracvlad
Taishi Combine Second-Dawn
1450
|
Posted - 2016.05.03 05:30:20 -
[82] - Quote
Shae Tadaruwa wrote:Dracvlad wrote:I hope to see an NPC pirate Titan in hisec at some point, with one of those super lance weapons using it on a gank fleet of CODE and Goon Talos's, that would be just epic... Then the AG fleet comes in and takes down the Titan, just think how epic that would be, are you listening CCP.
Well you don't have to do the CODE/Goon thing, but a Titan or two in hisec would be nice, what if I say pretty please... Why would a pirate NPC shoot pirates? Wouldn't it more likely do piraty things, link doomsday freighters? Now that would be funny.
Actualy shooting Freighters and the Jita 4-4 undock would also be epic. But you seem to have missed that I was joking about blapping the CODE/Goon gank fleet and I was.
Ella's Snack bar. The Hisec sandbox is basically no longer a themepark for gankers now that CCP have rebalanced key areas. Well done CCP
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Mephiztopheleze
Republic University Minmatar Republic
677
|
Posted - 2016.05.03 05:47:56 -
[83] - Quote
kage1982 wrote:So in short i would like to ask CCP the following 1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
1: Soon(tm). 2: Wat(tm)? 3: I hope None(tm).
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Yang Aurilen
The Mjolnir Bloc The Bloc
1143
|
Posted - 2016.05.03 05:54:21 -
[84] - Quote
kage1982 wrote:Having tried getting a response for CCP on Facebook about this issue with no reply ive decided to use the forum to see if we can get some explanation instead.
I have noted that the past releases and changes to the game offer very little in the way of catering for PVE players. The Expansions seem to be dominated by changes to 0.0 space, which sadly is not an area of interest to me in the game. At this point id like to state that im not anti PVP and if that's part of the game that you love then that's your thing and im glad you enjoy it. Fighting other players in physical terms is not something that interests me in a great deal and i much prefer my fights to be on the market. So before we have the usual jibes of "care-bear" and "you should play in low sec" and not forgetting "its all about PVP so do it or leave " Please don't waste your time and just consider that others enjoy the game in their way as you do in yours. Insults will not gain you a response and quite frankly will just be ignored.
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
So in short i would like to ask CCP the following
1. when will you get round to replacing the over used high security missions? 2. why are players who pay you nothing getting more content than subscribers? 3. what plans do you have to update content for players in high security space who fly solo?
I appreciate your time and efforts thus far and do love the game so no grudge is held here and i ask with the most sincere of good intention and need for information.
Cheers
Absolute retardation. Buying plex means you're paying the sov people their sub WITH YOUR OWN MONEY while they rake in the ISK dosh and use that ISK to buy that PLEX from you while you suffer in the ****** isk/hr income that is highsec. Solution: Make every one in highsec stop buying plex to get their ISK and suffer the atrocious grind that is highsec.
Post with your NPC alt main and not your main main alt!
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Ima Wreckyou
The Conference Elite CODE.
2463
|
Posted - 2016.05.03 08:36:19 -
[85] - Quote
Dracvlad wrote:I hope to see an NPC pirate Titan in hisec at some point, with one of those super lance weapons using it on a gank fleet of CODE and Goon Talos's, that would be just epic... /me sits nexts to a Skiff fleet and waves
I hope so much they one day hire you or Dryson as game designers. Highsec would probably burn down within in hours.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Ka Plaa
Raumfahrer Spiff Rakett Piloot Anslutning
173
|
Posted - 2016.05.03 11:30:44 -
[86] - Quote
kage1982 wrote:
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
... 2. why are players who pay you nothing getting more content than subscribers? ...
Yet again... Ok. There is only one way PLEX comes into EvE; every PLEX in the game was bought from CCP with real money. Whether one player buys 100 PLEX to sell to other players for in-game currency, or if 100 players buy one PLEX each or sub, CCP gets real money for 100 people playing their game. One method of CCP getting real money is not somehow morally superior to another nor does one method of CCP getting real money from selling access to their game make one player a better customer than another. Surely you don't think CCP is foolish enough to be giving away their product to so many for no return?
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
37
|
Posted - 2016.05.03 12:06:15 -
[87] - Quote
Are you actually going to suggest new content, or just complain that you're bored and demand new stuff?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Donald 'MAGA' Trump
Rare Pepe Brokerage
0
|
Posted - 2016.05.03 12:25:40 -
[88] - Quote
Dark Lord Trump wrote:Are you actually going to suggest new content, or just complain that you're bored and demand new stuff?
So true, I also want to hear his ideas, I bet he has the greatest ideas ever for highsec missions, they're gunna be just great. Phenomenal even.
Btw, Nice character you got there friend. |
Cajun Waffles
Imperial Shipment Amarr Empire
13
|
Posted - 2016.05.03 12:33:10 -
[89] - Quote
Must cater to their sheer amount of f2p alts.
Basically new players foot the bill for the older players flying capitals. You really think a capital pilot is paying for a sub? F no. They plex with in game Isk and boost server population count.
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P3ps1 Max
Hedion University Amarr Empire
33
|
Posted - 2016.05.03 12:37:36 -
[90] - Quote
But wait... Opportunities!!!
Well at least they are finally doing the daily opportunity with SP as a reward. Some of my buddies would have liked this in the past. |
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Lan Wang
Knights of the Posing Meat FETID
2785
|
Posted - 2016.05.03 12:51:10 -
[91] - Quote
Captain Stupid wrote:I got out of hi sec, after exhausting the options mentioned by Jenn earlier in the thread. Now I'm a pve whore in null. There is a lot more risk, for example I lost a rather expensive ship to a hot drop bomber gang recently. It was my fault, and I expect to be mocked mercilessly for it, but you know what? Man it was heart pumpingly exciting, I killed two of them and ALMOST got away.
Get out there man, seriously you will have fun!
it happens, i use to lose ishtars by testing if the afk cloakers were really afk
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Pandora Carrollon
Kingsman Tailors
201
|
Posted - 2016.05.03 14:58:41 -
[92] - Quote
sci0gon wrote:They wont notice even if you do go offline as its not enough of a dent to their income to even bother. Thankfully there are several aspects of this game that most of the time draws players back due to the news letters sent out and lets ccp know that the product that they've developed and spent a lot of time on is well received by the player base, both old and fairly new.
This argument is internally inconsistent.
On one hand it argues that CCP won't notice a player leaving and taking their money with them. On the other hand it's saying that players come back when something new comes in.
Players can't 'come back' if they never leave. So leaving has to be part of the incentive for CCP to generate content. If players never left, CCP would just sit back, fire all the staff, sit back and collect the cash... because the players would never leave no matter what CCP did so why do anything that costs money?
Therefore, players ALWAYS leave for various reasons, usually because they are bored, etc. Thus CCP makes new content or things happen that creates new content and players come back. So my comment still applies, vote with your wallet. If you are bored, and you have other people that are bored, you all leave, CCP will do something about it faster.
If you are the only human that leaves because you are bored, then yeah, CCP won't notice it, but if only one person leaves, why would they make content to make one person happy?
What I'm asking is why would anyone be paying for a subscription to play something that bores them?
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Tristan Agion
Viziam Amarr Empire
142
|
Posted - 2016.05.03 19:48:34 -
[93] - Quote
(I'm not sharing the OP's specific concerns, since I'm not a high sec mission runner. This is a comment on a side issue that was raised.)
Granularity is the key problem here with putting your money where your mouth is.
I simply have no means to tell CCP through my wallet that I like them doing this, but dislike them doing that.
The only tool at my disposal is the binary "to subscribe, or to not subscribe - that is the question."
If there was a more granular way for me to assign or withdraw money for features, then I would certainly use that. And so would most others. Frankly, I think this game would change quite a bit then...
As it is, CCP has to literally ruin the game for me before I unsubscribe. That they keep on getting my money is hence not really an accurate measure of my consumer satisfaction. I could be ecstatic or this close to rage-quitting, the money would flow the same.
And yes, I think CCP actually do care. If for no other reason than that dissatisfied people tend to leave eventually... |
Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
73
|
Posted - 2016.05.03 19:54:20 -
[94] - Quote
I always thought it would be nice if PVE had an effect on the Universe: Maybe a fluid security status where a system with lots of PVE players continually killing the local rats could raise a system's security. Conversely a system with a lot of player deaths and not many PVE ratters security would be lowered
It could be that in extreme cases systems may eventually become lowsec or If adjoined by another Faction it could spark a Faction warfare zone - which could actually be won and not be in a state of perpetual contention.
..... Would make life a little more varied & interesting
For now I would settle for more variety in missions and it would be nice to have missions requiring combat & hacking. More random content would help -- its the 3rd wave that'll be 3 cruisers & 14 frigates
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Lan Wang
Knights of the Posing Meat FETID
2789
|
Posted - 2016.05.03 19:59:41 -
[95] - Quote
Iowa Banshee wrote:I always thought it would be nice if PVE had an effect on the Universe: Maybe a fluid security status where a system with lots of PVE players continually killing the local rats could raise a system's security. Conversely a system with a lot of player deaths and not many PVE ratters security would be lowered
It could be that in extreme cases systems may eventually become lowsec or If adjoined by another Faction it could spark a Faction warfare zone - which could actually be won and not be in a state of perpetual contention.
..... Would make life a little more varied & interesting
For now I would settle for more variety in missions and it would be nice to have missions requiring combat & hacking. More random content would help -- its the 3rd wave that'll be 3 cruisers & 14 frigates
Basically turn nulls into highsec and higher into even higher sec and low sec into null? Yeah that's sounds not very gr8 thxbye
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Indahmawar Fazmarai
5162
|
Posted - 2016.05.03 20:21:54 -
[96] - Quote
Tristan Agion wrote:(I'm not sharing the OP's specific concerns, since I'm not a high sec mission runner. This is a comment on a side issue that was raised.)
Granularity is the key problem here with putting your money where your mouth is.
I simply have no means to tell CCP through my wallet that I like them doing this, but dislike them doing that.
The only tool at my disposal is the binary "to subscribe, or to not subscribe - that is the question."
If there was a more granular way for me to assign or withdraw money for features, then I would certainly use that. And so would most others. Frankly, I think this game would change quite a bit then...
As it is, CCP has to literally ruin the game for me before I unsubscribe. That they keep on getting my money is hence not really an accurate measure of my consumer satisfaction. I could be ecstatic or this close to rage-quitting, the money would flow the same.
And yes, I think CCP actually do care. If for no other reason than that dissatisfied people tend to leave eventually...
The point is, we don't pay CCP to get new content. It's not in the deal. CCP provides new content so players keep paying them before growing bored of the old content. If CCP doesn't feels like they want or need our money, they may just focus freely on those whose money they appreciate better.
And there is nothing that can be done individually. Either we unsub en masse, or nothing else will work. But then "we" are not a mass. "We" are individuals and so we only act individually. We are highseccers, soloers, PvErs -all the undesirable scum that pays CCP to play the game wrong, and we churn so fast that our names and faces don't matter. CCP could lose 1,000 of us tonight and tomorrow they'd get another 1,000 suckers to replace us.
Maybe some day they will run out of suckers. But how would that help us? |
Isaac Armer
Tactical Stability Union Apocalypse Now.
205
|
Posted - 2016.05.03 20:51:57 -
[97] - Quote
Indahmawar Fazmarai wrote:The point is, we don't pay CCP to get new content. It's not in the deal. CCP provides new content so players keep paying them before growing bored of the old content. If CCP doesn't feels like they want or need our money, they may just focus freely on those whose money they appreciate better.
And there is nothing that can be done individually. Either we unsub en masse, or nothing else will work. But then "we" are not a mass. "We" are individuals and so we only act individually. We are highseccers, soloers, PvErs -all the undesirable scum that pays CCP to play the game wrong, and we churn so fast that our names and faces don't matter. CCP could lose 1,000 of us tonight and tomorrow they'd get another 1,000 suckers to replace us.
Maybe some day they will run out of suckers. But how would that help us?
You either die a hero or live long enough to see yourself become a bittervet |
Kaska Iskalar
Republic Military School Minmatar Republic
58
|
Posted - 2016.05.03 20:56:48 -
[98] - Quote
Nat Silverguard wrote:OP, what do you expect in PVP-centric game other than more developments to the PVP aspects of the game?
but ok, let's assume that PVP is fine and it doesn't require any developments any more. in the PVE aspect of the game, imho, mission running should be the least priority. there's a lot more PVE that needs to be improved and focused on other than mission running. PI, moon mining, improvements in T2 inventions (mostly related to datacore mining, they're PIA tbh) just to name a few.
so either man up and adapt or quit. have a nice day.
Adding some kind of actual gameplay to mining. |
Ka Plaa
Raumfahrer Spiff Rakett Piloot Anslutning
175
|
Posted - 2016.05.03 21:02:27 -
[99] - Quote
You can consider yourself a sucker if you want, Indahmawar, I do not consider myself one.
I get what I pay for - access to this game - do you not?
There is a lot to do in EvE. Of course it could be better...yes there are problems...however, for entertainment money per hour EvE is actually a good value.
Unsub if you wish, it is likely I will not.
"The Crowd Is Untruth" - Kierkegaard
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Kaska Iskalar
Republic Military School Minmatar Republic
58
|
Posted - 2016.05.03 21:12:27 -
[100] - Quote
I don't get how anyone even wants to do missions in the first place. I'm stuck missioning in high until next month so I can get the rest of my injectors. It's day 3 of 31 and I already want to kill myself. |
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kage1982
Gearheads.inc HELM Alliance
18
|
Posted - 2016.05.03 21:28:38 -
[101] - Quote
Kaska Iskalar wrote:I don't get how anyone even wants to do missions in the first place. I'm stuck missioning in high until next month so I can get the rest of my injectors. It's day 3 of 31 and I already want to kill myself. Can i have your stuff if you do? |
kage1982
Gearheads.inc HELM Alliance
18
|
Posted - 2016.05.03 22:45:38 -
[102] - Quote
Does CCP have any reply to give on this? Ive had opinions and replies from payers. But they are not CCP, so id like to hear from the company if possible. |
Shae Tadaruwa
Science and Trade Institute Caldari State
323
|
Posted - 2016.05.03 23:22:38 -
[103] - Quote
kage1982 wrote:Does CCP have any reply to give on this? Ive had opinions and replies from payers. But they are not CCP, so id like to hear from the company if possible. CCP employees are not likely to reply to threads in the forum except it its in an official CCP thread or dealing with something related to that.
If you're just asking for opinions, CCP Darwin is about the most active, but I doubt he would put an official 'CCP' reply here. |
aldhura
Bartledannians
38
|
Posted - 2016.05.03 23:31:08 -
[104] - Quote
Commissar Kate wrote:First of all everyone gets the same amount of content whether they pay real world money or ISK.
And yes Eve PvE/missions are absolutely atrocious and they could be improved.
As for new content in 0.5 - 1.0 space CCP just added citadels, I'd hardly call that lack of content unless you are specifically looking new missions/PvE opportunities which looks like what you want.
Citadels do not PVE content make in any part of space. It fixes to a degree some old POS code to add "enhancements" around security and other stuff. It most definitely adds no additional PVE content and I can almost certainly say no big benefit to PVP.
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
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aldhura
Bartledannians
38
|
Posted - 2016.05.03 23:34:02 -
[105] - Quote
Captain Stupid wrote:I got out of hi sec, after exhausting the options mentioned by Jenn earlier in the thread. Now I'm a pve whore in null. There is a lot more risk, for example I lost a rather expensive ship to a hot drop bomber gang recently. It was my fault, and I expect to be mocked mercilessly for it, but you know what? Man it was heart pumpingly exciting, I killed two of them and ALMOST got away.
Get out there man, seriously you will have fun!
Null is far safer to pve in, just watch local and intel, easy as.
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
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Daerrol
Death By Design Did he say Jump
301
|
Posted - 2016.05.03 23:36:21 -
[106] - Quote
citadels, Amarr contest thingy, Drifters incursions, Drifters, Circadian Sleepers, (The drifter guys are NPSI and base out of highsec) Citadels, New Industrial opportunities (Citadel/Caps), Burner Missions, newer burner missions... I guess it's not much??? Ask us boys in lowsec about 'new content' |
Kitsune Rei
Tastes Like Purple
77
|
Posted - 2016.05.04 00:45:29 -
[107] - Quote
OP,
Man, you picked the wrong place to post this. When I first saw the thread title, I thought for sure you were trolling. I too am a high sec PVE-enthusiast. I still enjoy running missions. I do it for the faction standing mostly. I have tons of LP that just sits around because I don't want the Raven Navy Issue (cause it's just going to get blown up by a PvP-enthusiast at some point). I suppose I could sell it but what do I need the ISK for.
That really is the thing that gets me about people who PVE exclusively. I've never understood why people get so upset about losing their mission running ship or their mining barge. I keep enough ISK to replace what ever I have if it gets blown up but then what more do I need ISK for? Buying stupid crap I don't need?
Anyway, I am getting off topic here. Yes, the repetition of missions is awful and I can understand your frustration with it. But, as others have pointed out, there is more to the game than saving the damsel. There are times I get bored and jump in a frigate just to tear through level 1s (I like to go fast).
But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)
At any rate, while again I appreciate your frustration, it is regrettable that it will be a great, long while before any action is taken on your request. Even if they released new HS PVE Mission content tomorrow, it would be old in short order and you'd be back requesting more. Which begs the question, when is it fixed in your estimation?
Fly safe. o/ |
Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
357
|
Posted - 2016.05.04 03:08:08 -
[108] - Quote
kage1982 wrote:Jenn aSide wrote:I want to pick up my monitor and hurl it every time on of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.
The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above. Firstly if you feel like doing that i do suggest you calm down and make a cup of tea it helps. Its just a game after all. Secondly i have no interest in ship fighting PVP, My engagements tend to be on the markets as its where i have more fun. But i do agree there is no such thing as "safe" space. The vast majority of high security player just tend to like activities that dont involve attacking other players directly. We like to blow rats up :) If you enjoy attacking players rather than rats though that's your thing and i wholeheartedly am glad you enjoy your way of playing the game :) Some like to play a different way. Missions need a huge revamp, epic arch and agent kind. Most have done them all by now. I love the back story, id love to see in game progress to it in the form of content (heths titan falling onto caldari prime was so cool lets have more of that). Everybody agrees that missions, agents, and pve in general needs a lot of work.
But Eve was never meant to be safe, and making one safe in highsec is the opposite of what the game is about. Other games might have pve only areas, but Eve is not those games, and it should never become like those games.
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Coralas
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.05.04 03:11:50 -
[109] - Quote
kage1982 wrote:
To the matter at hand. I have noticed that the recent content of expansions seems to lean heavy towards 0.0 warfare and there is very little content for High security players. Solo gamers exist, some do not wish to play with others all the time, and other s just outright like to play alone. Ive been playing since 2007 and ive lost count on how many times ive been sent to rescue a damsel, recover lost reports and investigate why convoys keep getting killed (spoiler alert - it was the drones who knew eh) To be frank i like missions but the same thing over and over is rather dull. If the Damsel keeps running back to that guy its her own fault, If the convoy gets nuked by drones they should consider another rout and lets face it if your reports keep getting stolen invest ina dam safe man!
Its a waste of time throwing treadmill content out. The _actual_ game of L4 missioning is to optimize your ship for isk/hr against the known encounters, its actually not caring about the encounter itself. Best way to eke more fun out of it, is to buy new boats for it (better and worse, until you have a perfect boat for each mission that an agent gives you).
Quote:
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash. So from what i see im paying real money to play a game and the developers seem to not wnat to update the content that i use, instead they seem to endlessly update the content of players who make enough in game ISK to not have to pay a penny in real money. This obviously is not the case for all but a large amount of the "SOV" players seem to brag about it hence me getting slightly miffed.
Here is the thing, my old character, wound up renting space in null.
Once renting, it was easy to suspend disbelief, "I am a renter in null " is a lot more real, because a you have to do renter things, and b - you can die a lot and lose more than you earn (after rent) if you really suck (I solo rented my own system, a random corp member really didn't have those problems). This is more feasible for me than being a mission runner. Once I was in null playing a renter, the goals were obviously to be dodgy like a cockney gameskeeper on the kings hunting lands whilst he was overseas crusading and poach like its 1725 AD again.
First step was to recognize that goons failed to tower a nice moon. Once I recognized that goons would happily fly my tower to null, fly my goo direct to jita, if I moved it a whole one jump to their JF terminal, and they'd happily fly the fuel back direct from jita - sweet, 30% of my monthly rent paid for 10 minutes a week and my null pi went in the same trips for double down on time.
Second was to recognize that my content was sigs, and anoms, and sigs were far more valuable than anoms, but only 5-10 spawn a day in a system (based on activity per race), so step two was to steal sigs from the surrounding renters, which you do once you figure out their TZs or if they were a big tower play and not actually active.
Step three was to figure out how to get content from my logged in renter "bros", and that I achieved by not doing my sigs too early, if I leave out the datas and relics, then a neutral would come in a heron to scan them, their heron would be full of my renter friends sig contents, and then I'd yank out a taranis, warp to the sig which I already bm'd, and collect a whole bunch of content instantly from their wreck (as well as a huge laugh if they were too silly to let me pod them, and then they did the pod-walk-of-shame all the way back to highsec).
If they turned up in an astero, I fetched a hac to chase them away (usually they were too smart to actually die in it), and then do my sigs myself. As my system was stationless, many players were unaware of the SMA in my POS and thus that I could almost always rock someones scissors, even if they'd just seen paper on d-scan when they gated in.
So what did CCP _do_ to make the gameplay work like that.
Made it possible for players to make null space artificially scarce. Put finite limits on content, and make sure content has value gradients, which makes contesting and concentrating it desirable. Give us tools to violence each others boats.
From that, complex human relationships develop that enabled others to profit from me, and enabled me to profit from others, often in ways that were fundamentally unique to the individual player.
---
Where as all they can do in highsec missioning, is throw more treadmill in front of you, with a known profit, and if the profit gets too big (ie they fail to estimate something), they have to call it a bug and nerf it, because most of the player base will do whatever is needed to extract the income once someone writes a guide, even if they are too dumb to figure it out themselves. |
Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
357
|
Posted - 2016.05.04 03:20:10 -
[110] - Quote
Kitsune Rei wrote:OP,
Man, you picked the wrong place to post this. When I first saw the thread title, I thought for sure you were trolling. I too am a high sec PVE-enthusiast. I still enjoy running missions. I do it for the faction standing mostly. I have tons of LP that just sits around because I don't want the Raven Navy Issue (cause it's just going to get blown up by a PvP-enthusiast at some point). I suppose I could sell it but what do I need the ISK for.
That really is the thing that gets me about people who PVE exclusively. I've never understood why people get so upset about losing their mission running ship or their mining barge. I keep enough ISK to replace what ever I have if it gets blown up but then what more do I need ISK for? Buying stupid crap I don't need?
Anyway, I am getting off topic here. Yes, the repetition of missions is awful and I can understand your frustration with it. But, as others have pointed out, there is more to the game than saving the damsel. There are times I get bored and jump in a frigate just to tear through level 1s (I like to go fast).
But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)
At any rate, while again I appreciate your frustration, it is regrettable that it will be a great, long while before any action is taken on your request. Even if they released new HS PVE Mission content tomorrow, it would be old in short order and you'd be back requesting more. Which begs the question, when is it fixed in your estimation?
Fly safe. o/ If you've got all this isk and you're looking to do something with it... become an agent.
Find a target. Advertise to people you are willing to pay them to make that target dead. Or find an ******* miner, and hire people to follow him around and mine all the asteroids he tries to mine, to make it deplete much faster and **** him off. Or become a sponsor, get together with a couple people who're good at the game and friendly enough, and be the Daddy Warbucks to a group of new players while your friends train them. Or join Faction Warfare and fund one of the sides. Or gather your A-Team and go around and help out poor industrialist corps who have a big bad wardec on them. Or make a lot of lowsec people happy by seeding the lowsec markets around where they live. Find a cause to back, make friends, and go crusade that cause.
Isk is a means to an end. If you don't have an end, then making the isk will feel hollow and boring. |
|
Demica Diaz
SE-1
319
|
Posted - 2016.05.04 07:37:07 -
[111] - Quote
EVE High Sec needs stories. Empire stories. Like that Jamyl event and Caldari trying to take back their original planet but also for event to last longer and have numerous side activities that relate to it. It gives new guy / small guy somehing refreshing and a bit of lore about EVE. Guild Wars 2 has these world events going and it is quite engaging. Sometimes there events even alter landscapes, cities even world.
I personally do not think that EVE is sandbox as whole. High Sec feels least "sandboxy" than for example Null Sec and Wormholes for me is most "sandboxy". I think having stories and NPC world events would keep High Sec folks alive. We all know new players who jumped into EVE and were intimidated to go out of High Sec. So instead of losing them, let players "settle" in High Sec. Learn EVE lore and have fun in living events and eventually muster enough courage to move away from High and try this sandbox element of EVE.
EVE Online is not hard game. Most of EVE is just boring and if you about to write and correct me how I am wrong then try to remember that even if you love the game. So many others quit and unsub after trying it shortly. CCP guy at Fanfest 2016, that Geralt of Rivia looking dude with a lot of interest about his brain seem to be on the right track about this subject. I just hope its not just a lot of talk but more "do" from CCP. |
DeMichael Crimson
Republic University Minmatar Republic
54340
|
Posted - 2016.05.04 08:33:44 -
[112] - Quote
Agree with the OP that the missions need to be reworked, maybe incorporate multiple endings to them for doing different things.
Also agree not everyone wants to do PvP or go to low / null sec.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Luukje
The Phoenix Rising Vendetta Mercenary Group
53
|
Posted - 2016.05.04 10:31:59 -
[113] - Quote
kage1982 wrote:Guys (and gals) this post isnt about making ISK. Its about game content in high sec. I make my ISK in other ways and im fine with that. I want to do Missions, new ones would be nice yes? for the final time im not against pvp If you choose to do that then thats good for you enjoy it.
The life of mission runners (i do lvl 4 already) is getting dull, we need more new content. new missions, hell even WOW can throw out a few new mission/quests a month why cant this game do that? we getting the picture yet?
i'll give you some high-sec content... *puts dec in* |
Xiahou Altiska
Center for Advanced Studies Gallente Federation
6
|
Posted - 2016.05.04 15:17:43 -
[114] - Quote
My suggestion would be for more COSMOS-like missions (doable once) that focus heavily on the storyline and lore.
There are also a lot of non-combat missions possible using existing game mechanics. How about scanning down anomalies, finding resource deposits on planets, or probing moons? That would at least add some variety beyond the same few mining or distribution missions, and give players incentive to branch out into new skills. Could be a good thing to do with R&D agents now that datacore research is very slow and non-interactive. |
Davian Thule Pirkibo
Dirt 'n' Glitter Local Is Primary
5
|
Posted - 2016.05.04 17:09:12 -
[115] - Quote
Pvp is the main part of the game, pve is to grind for it. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14054
|
Posted - 2016.05.04 19:04:40 -
[116] - Quote
Coralas wrote:
Its a waste of time throwing treadmill content out. The _actual_ game of L4 missioning is to optimize your ship for isk/hr against the known encounters, its actually not caring about the encounter itself. Best way to eke more fun out of it, is to buy new boats for it (better and worse, until you have a perfect boat for each mission that an agent gives you).
1st of all, excellent post.
And "Treadmill content", that is the perfect description right there. Yours is the best explanation of what real EVE PVE content is.
Lots of people don't understand it. They don't understand that for the most part EVE PVE isn't about being told a story, or led though an epic adventure. EVE PVE at it's best is basically an engineering challenge (while also being an exercises in resource gathering/acquisition). These are just 2 examples of that from the M&C forum:
https://forums.eveonline.com/default.aspx?g=posts&t=454677&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=474413&find=unread
It should be noticed in both that no one is talking about a storyline, or being immersed in some adventure. No, the things being discussed in those threads do 2 of the only 3 things PVE in EVE needs to do. #1 Provide a means to aquire wealth and items and #2 present a way to have fun via figuring out new ways to tackle the content via ship fittings and tactics. I said 3 things because #3 is "facilitate interactions with other players" which they do by generating forum discussion out of game and various things (like gank attempts) in game. The new NPC capitals have done more to create content than most of CCPs previous attempts are PVE.
People who aren't compatible with this kind of sandbox PVE and who desire more traditional (read: themepark/storytelling) style PVE are never happy with it. And CCP has tried to accommodate them with the story heavy Epic Arc missions (which few people do) and story heavy PVE content like Drifters and Epic Arcs (which very few people care about, even amongst the PVE community).
If CCP is smart they will continue to provide more "engineering challenge" PVE like Burners and the New NPC Capitals in low and null and try to avoid the story telling/"branching paths" BS that goes no where for must of us who love to PVE. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14058
|
Posted - 2016.05.04 19:33:05 -
[117] - Quote
Jenn aSide wrote:Drago Shouna wrote:
CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
Go ahead, I'll wait.
BTW, whatever happened to this?
|
Lady Ayeipsia
Red Federation RvB - RED Federation
1077
|
Posted - 2016.05.04 19:37:58 -
[118] - Quote
Kitsune Rei wrote: But when I am on a cool down to decline a mission in order to avoid a standings hit, I'll go mine, or haul the loot and salvage to market. I'd like to get into scanning but haven't done it since they made hacking spew (is that still a thing?)
Once a container is hacked, it now opens like a normal cargo container. You do not have to chase after the loot as you did during the days of spew. |
Mara Pahrdi
The Order of Anoyia
1128
|
Posted - 2016.05.04 19:48:37 -
[119] - Quote
Jenn aSide wrote:Jenn aSide wrote:Drago Shouna wrote:
CCP have said they want players out of hs.
I'm looking for the presentation atm, it was either Seagull or Fozzie that said it.
Go ahead, I'll wait. BTW, whatever happened to this? Probably the same thing, that happened to the OP. Effort.
Remove insurance.
|
Gillia Winddancer
Aliastra Gallente Federation
459
|
Posted - 2016.05.04 20:38:17 -
[120] - Quote
The problem with PvE is that it needs a complete overhaul, rework and rethink. Badly.
If you ask me personally, PvE missions needs to be made fully dynamic and unpredictable. Basically CCP should strive to completely nullify the PvE guides that exist by adding different random elements and such.
To break it down:
AI:
Sleeper AI at the very minimum. Preferably add even more features here. NPC's should not be restricted to instances either but go beyond. Regardless of difficulty, the AI must be top-notch at all times. CCP claims they want to give players full freedom. Well, strive to give NPC's full freedom as well and then exploit the hell out of it. As far as I am concerned this is a vital pillar for making PvE a next-gen thing. For example, depending on the mission/situation/sheer randomness there should be cases where NPC's REALLY want you dead and will not hesitate to chase your ass down.
Accessibility:
Missions should not be restricted to agents only. In fact, random scenarios that are directed at players should appear as they are in flight. Players could then always choose whether to accept or decline.....or perhaps even be forced into a random situation in rare cases. Hey, this is EVE after all. Then extend this even further: 2 corps/alliances/whatever have a huge fight somewhere in null. Throw in a rare chance where a large NPC force joins in as a third party for whatever reason.
Mission types:
Escort missions - this one has probably been suggested to death by now. Heck, you could even have partial successful states, if the escorted target gets destroyed you could still scoop up survivors or whatever and get a reduced reward. Again "dynamic" is the key word here.
Rescue missions - similar to escort - keep NPC ships alive basically but under different circumstances.
Base/outpost/whatever defensive/offensive missions. To spice it up even further you could add elements from null-sec sov mechanics.
Battles: why oh why do we never see different NPC factions duking it out with one another? It doesn't have to be a common occurrence but it definitely would liven things up.
All in all, there is so much that can be done with PvE but only if CCP is willing to really release NPC factions and such completely into the universe. Current PvE setup is so ancient and it doesn't even have to be.
|
|
MidnightWyvern
Night Theifs Curatores Veritatis Alliance
229
|
Posted - 2016.05.04 21:31:48 -
[121] - Quote
Jenn aSide wrote:I want to pick up my monitor and hurl it every time one of these "high sec is pve space" people post. There is no such thing as PVE space and PVP space. There is New Eden, where pve and pvp go hand in hand, even in high sec.
The fact that the OP prefers to play solo and 'has no interest' playing outside of the safety of high sec does not change any of the above. Preach.
Rattati Senpai noticed us! See you in the next FPS!
Alts: Saray Wyvern, Mobius Wyvern (Dust 514)
|
Coralas
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.05.05 02:41:23 -
[122] - Quote
Gillia Winddancer wrote:The problem with PvE is that it needs a complete overhaul, rework and rethink. Badly.
If you ask me personally, PvE missions needs to be made fully dynamic and unpredictable. Basically CCP should strive to completely nullify the PvE guides that exist by adding different random elements and such.
To break it down:
AI:
Sleeper AI at the very minimum. Preferably add even more features here. NPC's should not be restricted to instances either but go beyond. Regardless of difficulty, the AI must be top-notch at all times. CCP claims they want to give players full freedom. Well, strive to give NPC's full freedom as well and then exploit the hell out of it. As far as I am concerned this is a vital pillar for making PvE a next-gen thing. For example, depending on the mission/situation/sheer randomness there should be cases where NPC's REALLY want you dead and will not hesitate to chase your ass down.
I lived in null for ~10 months, most days I triggered an escalation from anom farming or from an unrated, , even if it is a simple 1 stage escalation to a escalation version of a normal ded plex, the escalation placement has sufficient smarts to (a) put it in a different region if it can and (b) choose hostile if it can. As it turned out, I lived ~3 jumps from neutral space and 6 from hostile, so that is where my escalations went (since the min range was 5-6).
So what thing do you think happened, when I went to do my escalations?
Gate camps, chases, combat probes on d-scan, waiting out known dangerous pilots, doing it the next day racing the timer, doing escalations with neuts in system and relying on d-scan to stay safe, bouncing the d-scan range back and forth to check the neuts wasn't moving, even shooting my wrecks if necessary so to ensure the escalation location couldn't be found if I was forced to hide, running back home through camps with 1b+ in mods in cargo.
All fun and random stuff, as player encounters tend to be. CCP doesn't need to invent this into missions, its already in the game.
---
There are simpler (safer, cheaper) versions of that game available to you - the simplest being highsec deds where you can contest by being fast at finding plexes, by being fast at clearing plexes, and if you find one with other players in it, attempting to tag the overseers, and then you can choose to steal if you fail to tag it, chances are your opponent will fail to stop you warping out with the goodies.
There is also a massive spectrum of risk / reward escalation from high to low and probing related activities in lowsec, since there are regular stations and highsec islands in low areas, there is a massive set of conceivable solutions - prior to being able to fly the t3, I used to blockade run (ie covert cloak haul) hacs (that couldn't covert cloak) into areas to use whenever I wanted to probe or escalate in the area.
Quote:
Accessibility:
Missions should not be restricted to agents only. In fact, random scenarios that are directed at players should appear as they are in flight.
probe launcher.
Quote:
Players could then always choose whether to accept or decline.....or perhaps even be forced into a random situation in rare cases. Hey, this is EVE after all. Then extend this even further: 2 corps/alliances/whatever have a huge fight somewhere in null. Throw in a rare chance where a large NPC force joins in as a third party for whatever reason.
ah yeah, I want to go through the logistics of having hundreds of people in the right ships together online at the same time to make a major attack and have the game roll a massive random dice saying, no matter how good, well scouted, and planned my attack strategy is, the game is going to bend it over the kitchen table and give it a random jolly rogering up its most tender passage. Thought level in this one : nil.
Quote: Mission types:
Escort missions - this one has probably been suggested to death by now. Heck, you could even have partial successful states, if the escorted target gets destroyed you could still scoop up survivors or whatever and get a reduced reward. Again "dynamic" is the key word here.
Rescue missions - similar to escort - keep NPC ships alive basically but under different circumstances.
Move your stuff to valuable areas in a blockade runner, its the same thing really - reward is not losing your stuff. A few years ago, I found an untowered plat moon in aridia, and when the market kicked up as it does, I "escorted" the tower in, and then "escorted" the goo out once once a week for a lot of reward.
I pretty much sell most of the b-type coreli remote reps in dodixie since I'm farming the b-type loot table with this character for injects, buy them from me, fit them to a healing frigate and keep your friends alive in lowsec.
Quote:
Base/outpost/whatever defensive/offensive missions. To spice it up even further you could add elements from null-sec sov mechanics.
Battles: why oh why do we never see different NPC factions duking it out with one another? It doesn't have to be a common occurrence but it definitely would liven things up.
get some friends and try contest some fozzie sov. You mightn't hold it for long, but IMO the scale of effort required to pinch some thinly held territory right now is nowhere near as terrible as it used to be.
ie why not take part, or failing that, why not look on the eve map for combat and go watch it.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14063
|
Posted - 2016.05.05 03:35:17 -
[123] - Quote
Gillia Winddancer wrote:The problem with PvE is that it needs a complete overhaul, rework and rethink. Badly.
If you ask me personally, PvE missions needs to be made fully dynamic and unpredictable. Basically CCP should strive to completely nullify the PvE guides that exist by adding different random elements and such.
To break it down:
AI:
Sleeper AI at the very minimum. Preferably add even more features here. NPC's should not be restricted to instances either but go beyond. Regardless of difficulty, the AI must be top-notch at all times. CCP claims they want to give players full freedom. Well, strive to give NPC's full freedom as well and then exploit the hell out of it. As far as I am concerned this is a vital pillar for making PvE a next-gen thing. For example, depending on the mission/situation/sheer randomness there should be cases where NPC's REALLY want you dead and will not hesitate to chase your ass down.
Accessibility:
Missions should not be restricted to agents only. In fact, random scenarios that are directed at players should appear as they are in flight. Players could then always choose whether to accept or decline.....or perhaps even be forced into a random situation in rare cases. Hey, this is EVE after all. Then extend this even further: 2 corps/alliances/whatever have a huge fight somewhere in null. Throw in a rare chance where a large NPC force joins in as a third party for whatever reason.
Mission types:
Escort missions - this one has probably been suggested to death by now. Heck, you could even have partial successful states, if the escorted target gets destroyed you could still scoop up survivors or whatever and get a reduced reward. Again "dynamic" is the key word here.
Rescue missions - similar to escort - keep NPC ships alive basically but under different circumstances.
Base/outpost/whatever defensive/offensive missions. To spice it up even further you could add elements from null-sec sov mechanics.
Battles: why oh why do we never see different NPC factions duking it out with one another? It doesn't have to be a common occurrence but it definitely would liven things up.
All in all, there is so much that can be done with PvE but only if CCP is willing to really release NPC factions and such completely into the universe. Current PvE setup is so ancient and it doesn't even have to be.
This is a perfect example of 'conventional wisdom' about PVE. And like a lot of conventional wisdom, it's completely wrong. It's expecting PVE to provide the kind of randomness (and thus interest/fun) that isn't even possible for PVE to do, and that is already available in the form of real people. CCP (God bless em) hasn't been able to complete walking in stations, atmospheric flight, WoD etc and DUST was lack luster. Who in their right minds think they can pull off PVE on the level imagined in the above post?
The worst thing about the ideas in this post is that some PVE types think they want it. Like they thought they wanted incursions (the very few people do at any given time), like they thought they wanted more advanced AI (like the drifters most PVErs avoid like the plague) and mini games in exploration and "epic" missions etc etc. But look at the pve most people actually do.....
.....old Missions and anoms/DED and unrated complexes created generally before 2006, content filled with dumb AI and repetition and predictability. That might not be the exciting thing to say, but THAT is what EVE PVErs go for (I sure as hell do). Look at Dotlan maps, see where the NPC kills are and ask yourself "what kind of PVE is there". Not trying to beat up on this poster, but these ideas are literally the "New Coke of PVE thinking". |
xpl0de
40
|
Posted - 2016.05.05 05:38:48 -
[124] - Quote
I know you like to play alone OP but why don't you try out incursions? You'll get to do what you enjoy with people, lots of iskies, and potentially make friends...gasp. Why anyone would run lvl 4's for years on end is beyond me. |
Indahmawar Fazmarai
5176
|
Posted - 2016.05.05 07:01:35 -
[125] - Quote
xpl0de wrote:I know you like to play alone OP but why don't you try out incursions? You'll get to do what you enjoy with people, lots of iskies, and potentially make friends...gasp. Why anyone would run lvl 4's for years on end is beyond me.
Experimentation with different hulls and fits, mostly. It's the only challenge they offer and this keeps people busy for a couple of years or so. |
Blade Darth
Room for Improvement Limited Expectations
0
|
Posted - 2016.05.05 09:41:00 -
[126] - Quote
At least the missions have good music (eve has sound).
PvE needs an expansion... the whole of it, not only in high sec. Maybe in 2047, when we get player built stargates and new systems. |
Nihilaus Vause
Moira. Villore Accords
8
|
Posted - 2016.05.05 11:17:49 -
[127] - Quote
Just imagine all the other players in space are secretly NPCS and enjoy your PVE as you try to blow them up / avoid getting blown up by them.
Then you'll have an awesome PVE system with the randomness and creative content you desire.
|
Tasspool Harp
Royal Amarr Institute Amarr Empire
34
|
Posted - 2016.05.05 11:39:55 -
[128] - Quote
Jenn aSide wrote:I killed more rats yesterday than most EVE players will kill in a year. If Rat killin was a war crime I'd be arrested and taken to the Hague, and convicted before any Balkan Head of State could be . I'm a PVE focused player, pvp is a sideline and something I do to help my bros, but it's not why I log in. I'm sure I'm one of the more prolific posters in the Missions and Complexes forum, which in addition to being the home of EVE PVE is also a place where most of you types who complain about PVE do not post lol. While you are here complaining about CCP not catering to the already over-indulged and over-privileged solo PVErs of high sec, real PVE players are killing NPCs in interesting ways (while NOT dying to try-hard PVPrs) and having fun doing it outside of high sec..
Jenn aSide wrote:
You could run lvl 4 missions from right now till doomsday, you probably wouldn't catch up to me. While old people were walking uphill in the snow to get to school, I was saving the Damsel and Stopping the Thief for the millionth time.
Want a medal ?
Considering the devotion to big-noting yourself and insulting those you disagree with on the forums, actually getting around to engaging in "real PVE" must represent a herculean effort.
|
Josef Djugashvilis
3395
|
Posted - 2016.05.05 12:32:47 -
[129] - Quote
Hopeless trolling by the OP.
If the OP is being serious, perhaps he should actually log into the game.
This is not a signature.
|
Gillia Winddancer
Aliastra Gallente Federation
460
|
Posted - 2016.05.05 13:08:14 -
[130] - Quote
Jenn aSide wrote:This is a perfect example of 'conventional wisdom' about PVE. And like a lot of conventional wisdom, it's completely wrong. It's expecting PVE to provide the kind of randomness (and thus interest/fun) that isn't even possible for PVE to do, and that is already available in the form of real people. CCP (God bless em) hasn't been able to complete walking in stations, atmospheric flight, WoD etc and DUST was lack luster. Who in their right minds think they can pull off PVE on the level imagined in the above post? The worst thing about the ideas in this post is that some PVE types think they want it. Like they thought they wanted incursions (the very few people do at any given time), like they thought they wanted more advanced AI (like the drifters most PVErs avoid like the plague) and mini games in exploration and "epic" missions etc etc. But look at the pve most people actually do..... ..... old Missions and anoms/DED and unrated complexes created generally before 2006, content filled with dumb AI and repetition and predictability. That might not be the exciting thing to say, but THAT is what EVE PVErs go for (I sure as hell do). Look at Dotlan maps, see where the NPC kills are and ask yourself "what kind of PVE is there". Not trying to beat up on this poster, but these ideas are literally the " New Coke of PVE thinking".
So you claim to speak for all PvE players? Funny how I pretty much stopped doing PvE for the very reasons that you claim PvErs do their stuff.
Sheesh, you'd be an excellent spokesman for General Motors or some such. The mentality is definitely there at least. |
|
Sabriz Adoudel
Move along there is nothing here
5808
|
Posted - 2016.05.05 13:41:37 -
[131] - Quote
CCP aren't the people who create content in highsec.
That job belongs to groups like my friends in CODE, the mercenaries, the scammers, the POS demolition crews, and the odd pirate that will try to ransom your mission completion item. All the people that provide the same risk of loss and potential for gain you experience when fighting an NPC, but without the terrible AI.
If you want to be part of the solution, why not get into highsec content creation yourself?
Create a mission running corp, recruit people to it, then turn rogue and start killing your new 'friends' and stealing their loot. Shoot a miner and pod them. Get into a fight with Marmites.
Create memorable interactions in highsec and you are creating content. That is what EVE is about.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
Gillia Winddancer
Aliastra Gallente Federation
460
|
Posted - 2016.05.05 13:50:48 -
[132] - Quote
Sabriz Adoudel wrote:CCP aren't the people who create content in highsec.
That job belongs to groups like my friends in CODE, the mercenaries, the scammers, the POS demolition crews, and the odd pirate that will try to ransom your mission completion item. All the people that provide the same risk of loss and potential for gain you experience when fighting an NPC, but without the terrible AI.
If you want to be part of the solution, why not get into highsec content creation yourself?
Create a mission running corp, recruit people to it, then turn rogue and start killing your new 'friends' and stealing their loot. Shoot a miner and pod them. Get into a fight with Marmites.
Create memorable interactions in highsec and you are creating content. That is what EVE is about.
Who says that those activities are the only ones that are legitimate sources of content? Or perhaps you are advocating for a complete removal of all NPC's, all factions and missions etc? Cause let's be honest - how much content are those currently providing anyway?
Losing a decent chunk of players is a small price to pay for player only content. |
Captain Africa
GRIM MARCH
151
|
Posted - 2016.05.05 14:32:16 -
[133] - Quote
Yea I really dont understand you lot ffs...OP I hear you ! Look man im a PVER sometime its nice to just lose yourself in your own immersion when you just had enough of people pissing in their panties on mumble or ts. WE need more PVE content CCP.
Oh and dont tell me to go and look for content ...cause when you were still in diapers I already had my own sov.
People complain about the player base not being big enough....IF CCP focused a bit more on a balanced approach I can almost double guarantee you a 100 % increase in Eve players...
Oh and pis off in advance... |
Isaac Armer
Tactical Stability Union Apocalypse Now.
213
|
Posted - 2016.05.05 14:36:01 -
[134] - Quote
Sabriz Adoudel wrote:CCP aren't the people who create content in highsec.
That job belongs to groups like my friends in CODE, the mercenaries, the scammers, the POS demolition crews, and the odd pirate that will try to ransom your mission completion item. All the people that provide the same risk of loss and potential for gain you experience when fighting an NPC, but without the terrible AI.
If you want to be part of the solution, why not get into highsec content creation yourself?
Create a mission running corp, recruit people to it, then turn rogue and start killing your new 'friends' and stealing their loot. Shoot a miner and pod them. Get into a fight with Marmites.
Create memorable interactions in highsec and you are creating content. That is what EVE is about.
Today I learned anyone who isn't interested in doing nothing but PvP has no place in EVE.
Thank you for telling me how to spend my time in a sandbox game. You've been very helpful. |
Tisiphone Dira
New Order Logistics CODE.
792
|
Posted - 2016.05.05 14:43:49 -
[135] - Quote
I like to play sandbox games by telling others how to play and that their way is wrong. Who are you to demean my chosen play-style? It's a sandbox! I can't be wrong! |
Varathius
Deep Core Mining Inc. Caldari State
229
|
Posted - 2016.05.05 16:05:47 -
[136] - Quote
Alternatively, move to anywhere but highsec, and go back there once they do something again for it. Game has additional content, not just highsec. |
Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
74
|
Posted - 2016.05.05 16:42:37 -
[137] - Quote
Tisiphone Dira wrote:I like to play sandbox games by telling others how to play and that their way is wrong. Who are you to demean my chosen play-style? It's a sandbox! I can't be wrong!
I don't think you should tell people how to play either but neither should you exclude a large portion of your player base through game design
Any solo players trying to PVE vs Drifters have been excluded by design |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14065
|
Posted - 2016.05.05 16:53:04 -
[138] - Quote
Tasspool Harp wrote:
Want a medal ?
Considering the devotion to big-noting yourself and insulting those you disagree with on the forums, actually getting around to engaging in "real PVE" must represent a herculean effort.
I don't need a medal, I got isk from all those rats. And let me tell you son, you haven't seen an insult from me. If you think you have, that just means your sensibilities are a bit too tender for the forum you chose to post on.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14065
|
Posted - 2016.05.05 17:06:03 -
[139] - Quote
Gillia Winddancer wrote:Jenn aSide wrote:This is a perfect example of 'conventional wisdom' about PVE. And like a lot of conventional wisdom, it's completely wrong. It's expecting PVE to provide the kind of randomness (and thus interest/fun) that isn't even possible for PVE to do, and that is already available in the form of real people. CCP (God bless em) hasn't been able to complete walking in stations, atmospheric flight, WoD etc and DUST was lack luster. Who in their right minds think they can pull off PVE on the level imagined in the above post? The worst thing about the ideas in this post is that some PVE types think they want it. Like they thought they wanted incursions (the very few people do at any given time), like they thought they wanted more advanced AI (like the drifters most PVErs avoid like the plague) and mini games in exploration and "epic" missions etc etc. But look at the pve most people actually do..... ..... old Missions and anoms/DED and unrated complexes created generally before 2006, content filled with dumb AI and repetition and predictability. That might not be the exciting thing to say, but THAT is what EVE PVErs go for (I sure as hell do). Look at Dotlan maps, see where the NPC kills are and ask yourself "what kind of PVE is there". Not trying to beat up on this poster, but these ideas are literally the " New Coke of PVE thinking". So you claim to speak for all PvE players? Funny how I pretty much stopped doing PvE for the very reasons that you claim PvErs do their stuff. Sheesh, you'd be an excellent spokesman for General Motors or some such. The mentality is definitely there at least.
So in other words, you don't have anything to say about what I actually posted, so you resort to this kind of butt hurt BS. That's unfortunately typical.
The conventional wisdom about PVE is wrong. The game itself proves it (I'm serious, look at the numbers of us who do the old stupid repetitive PVE rather than the new shiny "improved AI" stuff). Listening to you "expand PVE" people would be one of the dumbest things CCP could do, because you don't actually know what you want from PVE.
Most of you with these snazzy "Improve PVE" ideas would be right back to rescuing Damsels within a month of any PVE patch (while complaining about the need for EVEN MORE new PVE stuff). And CCP would have wasted all that time and money and effort for nothing. |
Mara Pahrdi
The Order of Anoyia
1128
|
Posted - 2016.05.05 17:37:45 -
[140] - Quote
Jenn aSide wrote:The worst thing about the ideas in this post is that some PVE types think they want it. Like they thought they wanted incursions (the very few people do at any given time), like they thought they wanted more advanced AI (like the drifters most PVErs avoid like the plague) and mini games in exploration and "epic" missions etc etc. But look at the pve most people actually do..... ..... old Missions and anoms/DED and unrated complexes created generally before 2006, content filled with dumb AI and repetition and predictability. That might not be the exciting thing to say, but THAT is what EVE PVErs go for (I sure as hell do). Look at Dotlan maps, see where the NPC kills are and ask yourself "what kind of PVE is there". Not trying to beat up on this poster, but these ideas are literally the " New Coke of PVE thinking". /Thread
Edit: CCP should rename the damsel, put in some blue clouds, triple spawns and sell it as new content. Problem solved.
Remove insurance.
|
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Isaac Armer
Tactical Stability Union Apocalypse Now.
219
|
Posted - 2016.05.05 18:06:43 -
[141] - Quote
Jenn aSide wrote:So you claim to speak for all PvE players? Funny how I pretty much stopped doing PvE for the very reasons that you claim PvErs do their stuff.
Sheesh, you'd be an excellent spokesman for General Motors or some such. The mentality is definitely there at least.
So in other words, you don't have anything to say about what I actually posted, so you resort to this kind of butt hurt BS. That's unfortunately typical.
The conventional wisdom about PVE is wrong. The game itself proves it (I'm serious, look at the numbers of us who do the old stupid repetitive PVE rather than the new shiny "improved AI" stuff). Listening to you "expand PVE" people would be one of the dumbest things CCP could do, because you don't actually know what you want from PVE.
Most of you with these snazzy "Improve PVE" ideas would be right back to rescuing Damsels within a month of any PVE patch (while complaining about the need for EVEN MORE new PVE stuff). And CCP would have wasted all that time and money and effort for nothing.
What are your thoughts on player created PvE missions?
At a high level, let players create L1-L5 missions, pick the rats, pick the drops, etc. the engine determines the payout, so that more PvE content could be created, but also so that PvP-ers could set up new missions as traps.
Obviously that's barely a skeleton of the idea, but I like the concept that an in-game mechanic lets players generate PvE content (with the obvious possibility of ganking/traps/etc) in some way. |
Captain Africa
GRIM MARCH
151
|
Posted - 2016.05.05 18:25:24 -
[142] - Quote
At a high level, let players create L1-L5 missions, pick the rats, pick the drops, etc. the engine determines the payout, so that more PvE content could be created, but also so that PvP-ers could set up new missions as traps.
For a start that aint a bad idea at all....but that completely fucks with my immersion.. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14070
|
Posted - 2016.05.05 19:48:39 -
[143] - Quote
Isaac Armer wrote:Jenn aSide wrote:So you claim to speak for all PvE players? Funny how I pretty much stopped doing PvE for the very reasons that you claim PvErs do their stuff.
Sheesh, you'd be an excellent spokesman for General Motors or some such. The mentality is definitely there at least.
So in other words, you don't have anything to say about what I actually posted, so you resort to this kind of butt hurt BS. That's unfortunately typical.
The conventional wisdom about PVE is wrong. The game itself proves it (I'm serious, look at the numbers of us who do the old stupid repetitive PVE rather than the new shiny "improved AI" stuff). Listening to you "expand PVE" people would be one of the dumbest things CCP could do, because you don't actually know what you want from PVE.
Most of you with these snazzy "Improve PVE" ideas would be right back to rescuing Damsels within a month of any PVE patch (while complaining about the need for EVEN MORE new PVE stuff). And CCP would have wasted all that time and money and effort for nothing. What are your thoughts on player created PvE missions? At a high level, let players create L1-L5 missions, pick the rats, pick the drops, etc. the engine determines the payout, so that more PvE content could be created, but also so that PvP-ers could set up new missions as traps. Obviously that's barely a skeleton of the idea, but I like the concept that an in-game mechanic lets players generate PvE content (with the obvious possibility of ganking/traps/etc) in some way.
This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
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Indahmawar Fazmarai
5177
|
Posted - 2016.05.05 20:07:48 -
[144] - Quote
Jenn aSide wrote:(...)
This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
This is one of the reasons why in my different proposals dynamically generated PvE content would be assigned as double anonymous: the player seeding it doesn't knows which mission is seeded and the player getting the mission doesn't knows who seeded it. Thus the mission reacts to unknown inputs and becomes a unknown output; no shenanigans would be possible if enough missions where seeded (and then the system still could pick via RNG one of several seeded missions). |
baltec1
Bat Country Pandemic Legion
17620
|
Posted - 2016.05.05 20:10:47 -
[145] - Quote
Indahmawar Fazmarai wrote:Jenn aSide wrote:(...)
This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
This is one of the reasons why in my different proposals dynamically generated PvE content would be assigned as double anonymous: the player seeding it doesn't knows which mission is seeded and the player getting the mission doesn't knows who seeded it. Thus the mission reacts to unknown inputs and becomes a unknown output; no shenanigans would be possible if enough missions where seeded (and then the system still could pick via RNG one of several seeded missions).
I would add a mission that over agros with the simple aim to destroy mission ships. |
Isaac Armer
Tactical Stability Union Apocalypse Now.
219
|
Posted - 2016.05.05 20:30:57 -
[146] - Quote
Jenn aSide wrote:This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
I absolutely want to hand dev tools to players, as long as you don't take away from current content doing it, and you don't force people do use the tools or results. As long as there are boundaries on what goes into a player made mission (any economy, regardless of how free market it is needs a degree of regulation) it would shake up both PvE and PvP, which is rarely a bad thing, if done correctly.
Economies have a funny way of righting themselves when everyone has equal access to tools, in spite of the initial shock that would happen to the system. |
Ka Plaa
Raumfahrer Spiff Rakett Piloot Anslutning
178
|
Posted - 2016.05.05 20:52:26 -
[147] - Quote
baltec1 wrote: I would add a mission that over agros with the simple aim to destroy mission ships.
Already exists. Just shoot a drifter to accept mission remotely.
"The Crowd Is Untruth" - Kierkegaard
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15451
|
Posted - 2016.05.05 20:55:24 -
[148] - Quote
baltec1 wrote:Indahmawar Fazmarai wrote:Jenn aSide wrote:(...)
This is EVE, if you let players make content like that will will make something so intensely unbalanced it would be abused.
For example, I would make a mission with one room where 50 low bounty npcs would spawn on the beacon after 50 seconds of someone landing, then another 50 high bounty NPCs 100 km from that in a direct line from where you land. The beacon NPCs would only have an activation range od 30 km.
The key would be to warp in, MJD to the high value rats and kill them, while the low value rats spawn behind you out of activation range and GUARD you from mission invaders that would get instantly blapped as soon as they tried to move towards me. I'd single handedly crash the economy with all the rats I killed.
It took me 15 seconds to think that up, and I'm not even the smartest or most creative guy when it comes to that kind of thing. You really want to hand DEV TOOLS to a community of people filled with devious folk?
This is one of the reasons why in my different proposals dynamically generated PvE content would be assigned as double anonymous: the player seeding it doesn't knows which mission is seeded and the player getting the mission doesn't knows who seeded it. Thus the mission reacts to unknown inputs and becomes a unknown output; no shenanigans would be possible if enough missions where seeded (and then the system still could pick via RNG one of several seeded missions). I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one
Better the Devil you know.
=]|[=
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baltec1
Bat Country Pandemic Legion
17623
|
Posted - 2016.05.05 20:57:09 -
[149] - Quote
Ralph King-Griffin wrote:I would add a mission that requires a damsel but does not give you one
This thread is now about cooking up the most deranged mission you can think of. |
Jangizal
Trainer Corp Clever Use of Neutral Toons
1
|
Posted - 2016.05.05 20:58:47 -
[150] - Quote
**** high-sec. Honestly. Nobody cares. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15453
|
Posted - 2016.05.05 21:00:01 -
[151] - Quote
shut up anslo.
Better the Devil you know.
=]|[=
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baltec1
Bat Country Pandemic Legion
17623
|
Posted - 2016.05.05 21:11:13 -
[152] - Quote
Multi stage mission, first room, empty aside from a warp gate 100km away and 17 web towers. One of the towers will spawn 20 battleships, each battleship is itself a trigger that spawns 10 BC. The trigger tower is randomized.
Second room, one rat. Its a sansha dread, entry requires a single use keycard you can find in a can in the previous room. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15458
|
Posted - 2016.05.05 21:30:25 -
[153] - Quote
Courier mission from Madirmilire to Urlen of 20k m3
Better the Devil you know.
=]|[=
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Brokk Witgenstein
Extreme Agony The Wraithguard.
288
|
Posted - 2016.05.09 21:26:10 -
[154] - Quote
OP is right. Once the Damsel was rescued for a particular agent, this mission should no longer be available to you until next month. That would solve his problem quite nicely: once an agent runs out of missions, he'd have to find another agent.
Introduce some random elements in both the wording of the briefing and the mission itself and you're all set!
Would that not satisfy you?
Protip: the "content" in EvE is created by the players. The grind is just a means to an end. |
Tzuke
State War Academy Caldari State
26
|
Posted - 2016.07.07 18:56:49 -
[155] - Quote
kage1982 wrote:Loucxious Leopold wrote:OP, Thanks for clarifying the issue. I was thinking of the damsel as I read this thread. I think a problem with the issuing of new missions is that at some point, they will become old and stale as well, and then all the work that went into them will be wasted. This is why ccp has been trying a lot of the new types of activities. Some have been more successful than others, but the main focus with all of them is that they are more interactive and fluid than the agent missions. This is an effort to keep them fresh and interesting. They also are encounters that allow for multiple character interaction, which is in line with the sandbox environment they are trying to foment. CCP talked a little about this in one of the roundtables at one of the recent meet ups. Again, the damsel was mentioned by name. The gist of the conversation was again that they recognized the problem of the repetition, but had still not settled on a good solution. They seemed very open to suggestions, and some have been implemented. My corporation just encountered a Titan while belt ratting, and that generated quite a bit of excitement, let me tell you. I would recommend putting concrete ideas of things you like in posts, as this will generate discussion and might make it to the developers ears. crie de coeurs in general discussion usually don't get much mileage. Cheers. Will do mate cheers for the reply :)
I've just stumbled across this thread and like the op's I agree the missions are weak and a overall is long overdue. I think CCP find it easier to just create the tools and for players to decide how to use them... After all it is a sand box game. I don't think we'll ever see "scripted missions" such as escorting convoys, intercepting fleets etc. I feel CCP should accept the fact which almost every other mmo has that people do not to have the time to invest hours in a game and as much focus on solo able content is applied to group play.
I'd love to see a change in EVE's gameplay. I have tried this game now three times over a decade and it has had many updates. I have started afresh each time and nothing feels any different at starting each time.
Can only assume updates low and null sec and geared more towards pvp...which ain't my cuppa :(
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Teckos Pech
The Executives Executive Outcomes
4946
|
Posted - 2016.07.07 19:14:14 -
[156] - Quote
kage1982 wrote:
High security space player pay a subscription in real money (im paying monthly 10 quid). This pays the wages of CCP staff and costs etc. (why else make a game if your not wanting money eh). The majority of high security space players don't make ISK in game and play via plex bought in game for game money aka not real cash.
Whether you pay via a real currency transaction or PLEX it is all still real money. PLEX only get into the game after a real currency transaction.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Hitori Tenchi
BLU3 SHIFTED DRACONIAN COVENANT
17
|
Posted - 2016.07.07 19:33:32 -
[157] - Quote
N-N-N-N-NECRO
Murtha!.....Murtha! Git ma shot gun! It's 'nother one them thar zombie threads. |
Kaivarian Coste
Beyond Imports and Exports
64
|
Posted - 2016.07.08 03:33:50 -
[158] - Quote
Spare a thought for low sec players. We haven't seen a real content update for years. |
Lan Wang
Knights of the Posing Meat FETID
3293
|
Posted - 2016.07.08 09:22:50 -
[159] - Quote
Kaivarian Coste wrote:Spare a thought for low sec players. We haven't seen a real content update for years.
whats wrong with lowsec again? do pvp plenty of content there
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Dracvlad
Taishi Combine Second-Dawn
1890
|
Posted - 2016.07.08 10:30:28 -
[160] - Quote
I loved belt ratting in 0.0, setting up the belts so I could do them while other players tried to blow me up, blowing the rats up in front of them and warping to the next belt while laughing at them. Wonderful fun.
And CCP have introduced Dread rats and Titan rats etc. in 0.0, glorious stuff, much more fun than the plonkers trying to kill me actually. Watching that Dread bounce off of a roid and go into siege, my god I was laughing so hard I almost died when it blapped me.
Wouldn't it be just grand to have all these 0.0 rats in hisec belts too, CCP can even drop the bounty and do not put shiny stuff in them too to placate the religious like chants of risk and reward that are likely to come fanatics like Jenn, but the risk would be shooting a dread in hisec that people in 0.0 largely use capitals to kill, there is the risk!.
So CCP unleash the belt wrecking machine on hisec, BS, cruisers and if you really want to make me smile the dreads and titans, hisec players will love it...
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Noz'Veratu
Bank Of Zion The Volition Cult
5
|
Posted - 2016.07.08 11:42:28 -
[161] - Quote
OMFG kage 1982
Now i have seen you post several times Kage1982 that you lack of solo content.
Are you aware of what type of game you are playing. if not go google it!!!!!!!!!!!
do you know what MMO stands for ??????? If not go google it!!!!!!!
This game is not intented to play solo.. if you disagree go back to wow!!!!!!
It is like playing Table tennis whit your self. If you disagree leave the game for wow!!!!
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Moustache Cuir
Trois Etoiles The Volition Cult
13
|
Posted - 2016.07.08 12:07:26 -
[162] - Quote
Sure HS lacks content, but that's because MOST of the content is a form of PVP (even PVE in 0.0 is a cat and mice game), so an area where PVP doesn't occur as often is bound to be boring...
Also, making iskies in HS (unless you're a well-established industrial -not a miner- or a trader) can be much harder... When you make 60m per hour running L4s in HS in your trusty 1.8b golem you can make 200M an hour running anomalies in null with your trusty 2.5b nidhoggur, and much more in "mad max" WH space with dreads (if it's still a thing).
So yeah, the game is MENT to heavily incite you to live in null, not everyone makes a fortune there, but as a whole you have far more fun there than in HS...
To most 0.0 dwellers HS is nothing more than a giant supermarket where they can buy and sell stuff using alts and JFs.
There are tons of alliances with various mindsets, you're bound to find one that fits your needs. |
Dracvlad
Taishi Combine Second-Dawn
1890
|
Posted - 2016.07.08 12:29:21 -
[163] - Quote
I warped into a belt with my two skiffs, and there was three cruisers and a BS and the BS had a bounty of 2.5m which is more than nullsec, this is just great, thanks CCP for that, can we have more please.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Jonah Gravenstein
Machiavellian Space Bastards
26302
|
Posted - 2016.07.08 13:08:23 -
[164] - Quote
Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16716
|
Posted - 2016.07.08 13:14:21 -
[165] - Quote
Jonah Gravenstein wrote:Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player Yup ,thats the idea.
Better the Devil you know.
=]|[=
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Frostys Virpio
Yet another corpdot.
2960
|
Posted - 2016.07.08 13:45:05 -
[166] - Quote
Ralph King-Griffin wrote:Jonah Gravenstein wrote:Ralph King-Griffin wrote:baltec1 wrote:
I would add a mission that over agros with the simple aim to destroy mission ships.
I would add a mission that requires a damsel but does not give you one To complete it you have to take her from another player Yup ,thats the idea.
In good EVE way, you'd take it from your alt and you know it... |
Hevymetal
POT Corp
438
|
Posted - 2016.07.08 14:43:49 -
[167] - Quote
New missions would be great. Im ready to leave the Damsel in distress. Sleeper Extravaganza sounds interesting. Cmon CCP give high sec a table scrap or two. |
Memphis Baas
1685
|
Posted - 2016.07.08 14:49:48 -
[168] - Quote
They could make a mission where you get warp disrupted, webified, and jammed all to hell, and then ANOTHER mission is offered to someone else to come rescue you.
Basically, YOU're the damsel. |
Tipa Riot
Federal Navy Academy Gallente Federation
2664
|
Posted - 2016.07.08 15:02:03 -
[169] - Quote
First, I'm pretty sure you didn't try everything you can do in highsec ... second, I understand and agree to CCP's focus. For a rather small company and player base it's much more efficient to spend resources on sand for the sandbox than write scripted content which wears of very fast and have to be replaced regularly. The events and scope challenges are a good step towards more variety in scripted stuff with limited effort.
That said, and not considering that EvE is a sandbox game and not a "theme park" ...
I'm my own NPC alt.
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Karle Tabot
State War Academy Caldari State
53
|
Posted - 2016.07.08 18:45:45 -
[170] - Quote
Just my opinions of course.
This game is truly a great one, but it falls short of its potential. There seems to be a bias in favor of long term veterans, large corporations/alliances, pvp and praise of ccp. There seems to have been a bias against new players, solo players, pve players and criticism. In the last couple of years it has seemed ccp has made a noticeable effort to attract and retain new players.
There are a lot of good things to say about the game, and getting earned pats on the back is not only deserved, but good for the game and those making it possible. But for this game to benefit from critical feedback, I think productive criticism needs to be more encouraged. I think in the real world you learn more from your critics than from "yes men".
So risking my post being deleted, or worse, I will post what I feel is sincere and substantive criticism:
1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.
2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.
3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.
4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.
5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.
This is not intended to irritate anyone. |
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Brokk Witgenstein
Extreme Agony The Wraithguard.
378
|
Posted - 2016.07.08 18:58:32 -
[171] - Quote
Karle Tabot wrote: 1) One of the great things about this game is the depth and complexity. But it just goes a bit too far, and would benefit from something like a 10% simplification. The point is, do not make it a kiddie game, do not overdo the simplification, but yes, it would benefit from some such intelligent simplification.
2) The fear of getting killed and/or losing a lot of isk is certainly a valid aspect of the game, and I have seen ccp tone this down just a bit in the last couple of years. But I know it must see from its own internal data that this factor is having a more negative effect on the overall game than I expect is truly desired.
3) Get over the serious bias against small groups and solo players. My opinion, and no data to back it up, but I feel very sure this game would benefit in a major way from improving things for small corporations/alliances and probably for even solo players. Not everyone wants to be in a huge corporation or alliance, and those huge corporations/alliances seem to be given too much power over the gameplay of those in small corporations/alliances. Some advantages of size certainly seem fair and natural, but it seems over done.
4) I saw ccp start whittling away last year at the Alliance Tournament. I think that a shame. Maybe I am in the minority that really thought it good for the game. I hope that the whittling down does not continue.
5) I really have gotten the sense in my time here that it does not pay to take the time to post anything critical. I understand it. I never have "basked in the warm glow of criticism" myself. But not being a kid anymore, I know I have learned more from my critics, than those who merely said what they thought I wanted to hear.
I'm trying to listen but you're just not saying anything.
1. Simplify WHAT? 2. ...so... what exactly are you talking about here? 3. Buff small gang HOW? 4. don't know what you're trying to say here either. 5. I have seen proof of CCP listening to critisism. |
Karle Tabot
State War Academy Caldari State
53
|
Posted - 2016.07.08 19:22:17 -
[172] - Quote
Brokk Witgenstein wrote:I'm trying to listen but you're just not saying anything. 1. Simplify WHAT? 2. ...so... what exactly are you talking about here? 3. Buff small gang HOW? 4. don't know what you're trying to say here either. 5. I have seen proof of CCP listening to critisism.
1. We get changes in the game very often. The changes that add more complexity, such as team members in industry, are imo bad in that this game is already as complex as it ever needs to be. I think more focus should be on reducing complexity where possible.
2. Examples that ccp has already done this include reduced clone cost for being killed, and doing away with inadvertent skill point loss. I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec. As to precisely how, that is the job of the developers. I think they are pretty creative when they focus on what they see as needs for the game. If they can come up with gameplay that encourages small corps and solo players to not only venture into, but reside in, low and null sec, that imo would be good for the game.
3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.
4. I am really surprised at this. Just last year ccp cut back on the number of matches it made available for live viewing.
5. Too often it seems excuses are found to lock entire threads for one poster's "disfavored criticism". I am not saying no criticism is allowed. But I am saying ccp seems to have a very low threshold for criticism. If someone does not agree with the criticism, I expect they are less likely to see action against that post as censorship.
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Caine Douglas
Dromedaworks inc Test Alliance Please Ignore
3
|
Posted - 2016.07.08 19:27:53 -
[173] - Quote
More content is like to see:
More 0.0 space.: add more stars to conquer!
Open up Jove Space for sov control.
Open up low sec for sov control.
Let players be hired guns for empires so that we can change the map.
Security in high sec is a pipe dream: so let us go to war against CONCORD and be able to win!
But... That's just IMO.
"Incoming fire has the right of way."
"The only unfair fight is the one you lose"
-The Combat Gospel according to Murphy
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Maekchu
Gunpoint Diplomacy
333
|
Posted - 2016.07.08 19:35:27 -
[174] - Quote
Karle Tabot wrote: I think more should be done to reduce the risks small corporations and even solo players face in spending time in low and null sec.
Why should I get special treatment because I choose to limit myself by playing this game solo/small group?
We are all given the same opportunities. It can't be CCPs job to give me handicap because I choose to set up limits for myself. Playing solo or in small groups is a CHOICE made by the player. If you do not enjoy the rewards reaped by that choice, then you should probably not play solo.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
379
|
Posted - 2016.07.08 19:59:17 -
[175] - Quote
Karle Tabot wrote: 3. It is a difficult gameplay issue agreed. More hit and run gameplay possibly? There are things like bombers and covert ops. Maybe get even more creative with those type things. Maybe have something like increased use of scaled reduced benefits for larger groups killing smaller groups, and scaled increased benefits for the reverse. Open up the game more for solo players? Certainly do something about small corps being war decced out of existance. The developers get paid for this, and they have forgotten more than I know. But sometimes a little prodding is helpful to even the most gifted.
Remaining wholly on topic in a highsec thread: wardecs of course! It allows your small gang to hunt the other guys without being a target for the whole of EvE!
Thinking outside of highsec, most small gangs do great in lowsec and NPC null. The latter is sometimes used as a temporary staging for the larger alliances, though usually you can get good fights between small gangs there. Provided you don't blue everyone and his uncle.
For solo, think lowsec, go hunt in sovspace, camp a bubble, check out FW ... it's all there, really. As a solo player you can even wardec a small corp and, because you're "only one guy" nobody will drop corp because of you. Fun ensues!
What I don't realistically see happening, is this "scaled increase in benefits". The big group will stomp on your small group -- that's how it is. The art in being the small duder is rocking 'n rolling your merry way through it all, wagging your taillights as you speed unto the sunset and pick off stragglers as you go.
If you dig that whole "me vs the universe" feeling ... well, it's all the more rewarding when the odds are stacked against you isn't it? |
Karle Tabot
State War Academy Caldari State
53
|
Posted - 2016.07.08 20:15:36 -
[176] - Quote
Some good points Brokk Witgenstein. I think drawing more people into this game is good for everyone that enjoys it. While it is an MMO, surely there is ample room to encourage solo play without threading on anyone who wants MMO all day every day. Is there anyone who thinks low and null sec are too populated? Is it good for the game for the isk and power to be so concentrated in the hands of so few?
The developers are creative and gifted, and there are a great many very smart and savvy players in this game. I just wanted to stir up some interest in the areas I mentioned. Maybe someone a lot smarter than me will come up with some creative ideas. |
Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2360
|
Posted - 2016.07.09 12:04:25 -
[177] - Quote
...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so.
Really... ...it's not a difficult concept.
EvE security zones in pictures
EvE quick reference pdf
Space Pants! Begin Transmission.
Smoke me a Kipper...
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Roenok Baalnorn
Sadistically Sinister
169
|
Posted - 2016.07.09 13:50:50 -
[178] - Quote
Karle Tabot wrote: Post #170 and #172
What some people fail to understand about CCP is that they dont want their game to be "like" other mmos. In fact they pretty much go for the opposite of the standard MMO. What some people fail to understand about "vets" is that they dont want to play a game that is like other mmos.
Eve is first and foremost an "open world" pvp game. The entire game is centered on a open world pvp core. PVE in this game is just a necessary evil. Without PVE, the only viable option for pvp is a "battlegrounds" format which quickly gets boring. Pve is designed to create both the items we need and situations in which people can take out stuff.
The game is actually designed to get you out of high sec. But many people seem to think this is WoW in space and want to spend their entire life in high sec with their security blanket. High sec is loosely set up as a newbie area. Everything about high sec makes it newbie friendly( as far as eve goes). Everything you can do in high sec scales in pay into low sec. Low sec pays better than high sec in every aspect of PVE. You are still offered a little bit of protection ( even though sentry guns are a major fail and can be easily tanked) and better rewards. Null sec is the best paying area of the game that in theory is also the most dangerous. But null is often safer than high sec. Everything you can do in high and low, you get paid more to do in null.
CCP focuses on null/sov players because THAT is eve. If eve had an end game that would be it. That is what ccp wants to create content for, those that fully experience the game and play it the way it was designed to be played with very few rules from the devs.
The complexity of eve allows players to control the game. We are given a toolbox and told to build our empires and destroy/take others. That is the heart of eve. If you take away the complexity you hurt that ability. And honestly if you dumbed this game down i know loads of players that would unsub in droves. They tried to make it more "WoW" like once and it was the first and only time in their history they lost subs instead of gained. Its unlikely they will make that mistake again.
Eve is designed to play with others. Those who embrace this and play with a lot of others reap the most out of eve. When i first came to eve from another open world pvp MMO, i was amazed and stunned at how hard it was to solo pvp. It was something i was quite proficient and deadly at in my other game. In eve it seemed like everyone had friends with them or a few seconds away. I was annoyed by the fact no one fought 1V1.
But i learned eve is not designed to be played that way and if you play it that way, you severely limit yourself. Eve is designed to be played as a group, so ships are balanced for group play not solo play. The smaller the group, the more roles a single ship has to take and that greatly limits its ability to be effective, putting you at an even bigger disadvantage. If you were to make solo and small gang combat more doable in eve, then the strengths of those ships are greatly multiplied by large gangs and fleets making them nearly unstoppable. So you cant really balance the game for both the solo and small gang player and keep the large fleet aspect of it. Setting the game up for viable solo and small gang pvp and removing the large gang/fleet aspect( using game mechanics) would require rewriting a large portion of the game mechanics and rebalancing the entire game. Not that anyone actually wants this.
Anything that makes eve more "softcore" is going to be met with a lot of resistance by players who spend a lot of money on this game. So in short its never going to happen. |
Dracvlad
Taishi Combine Second-Dawn
1891
|
Posted - 2016.07.09 14:12:32 -
[179] - Quote
Vortexo VonBrenner wrote:...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so. Really... ...it's not a difficult concept.
What I am wondering about however is what exactly is a non legit PLEX?
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2360
|
Posted - 2016.07.09 18:08:10 -
[180] - Quote
Dracvlad wrote:Vortexo VonBrenner wrote:...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so. Really... ...it's not a difficult concept. What I am wondering about however is what exactly is a non legit PLEX? EDIT: Obviously Vortexo VonBrenner is perPLEXed by my question, does anyone else have any ideas on what would be a non-legit PLEX, because without it I really don't get what point he was trying to make and was just going to define that as a worthless rant...
Well..."non-legit"...Have you heard of RMT?...there ya go.
"perPLEXED", eh? ok... You really wanted to use that gem after you thought it up dintcha? Glad to provide an opportunity for you.
EvE security zones in pictures
EvE quick reference pdf
Space Pants! Begin Transmission.
Smoke me a Kipper...
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Dracvlad
Taishi Combine Second-Dawn
1902
|
Posted - 2016.07.09 23:22:14 -
[181] - Quote
Vortexo VonBrenner wrote:Dracvlad wrote:Vortexo VonBrenner wrote:...aaand yet again - Every legit PLEX in the game was bought from CCP by someone, putting real money into CCP. CCP gets real money from players PLEXing their EvE accounts same as players paying a subscription. Players who PLEX their accounts are contributing to the game financially the same as subscribers, the real money going to CCP is simply separated by another step or so. Really... ...it's not a difficult concept. What I am wondering about however is what exactly is a non legit PLEX? EDIT: Obviously Vortexo VonBrenner is perPLEXed by my question, does anyone else have any ideas on what would be a non-legit PLEX, because without it I really don't get what point he was trying to make and was just going to define that as a worthless rant... Well..."non-legit"...Have you heard of RMT?...there ya go. "perPLEXED", eh? ok... You really wanted to use that gem after you thought it up dintcha? Glad to provide an opportunity for you.
Yes I have heard of RMT, but what exactly is non legit PLEX? You need to define it as your post was so open in terms of definition it was worthless. As far as I know RMT uses in game bots to produce ISK to buy legit PLEX, now is that your only definition of non legit plex. I need to understand what you define as non legit to understand your post.
PS I enjoyed adding the perplexed comment in as I thought it was funny, but no need to use that to escape the question...
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2361
|
Posted - 2016.07.11 21:50:05 -
[182] - Quote
Dracvlad wrote: You need to define it as your post was so open in terms of definition it was worthless. As far as I know RMT uses in game bots to produce ISK to buy legit PLEX, now is that your only definition of non legit plex. I need to understand what you define as non legit to understand your post.
Oh, brother. No, I do not feel the need to explain basics until you decide you will understand...or admit understanding, sorry.
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
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Neph
Crimson Serpent Syndicate Heiian Conglomerate
364
|
Posted - 2016.07.11 22:00:23 -
[183] - Quote
Vortexo VonBrenner wrote:Dracvlad wrote: You need to define it as your post was so open in terms of definition it was worthless. As far as I know RMT uses in game bots to produce ISK to buy legit PLEX, now is that your only definition of non legit plex. I need to understand what you define as non legit to understand your post. Oh, brother. No, I do not feel the need to explain basics until you decide you will understand...or admit understanding, sorry.
Every PLEX in game was purchased with IRL money given to CCP.
You can't make PLEX from thin air. Trading IG PLEX for ISK is the only form of legit RMT (well, skill injectors, SKINS, etc but you get it). Therefore, every PLEX is a 'legit PLEX'.
Trading IRL money to a 3rd party in exchange for isk they've made, whether through botting or not, is illicit RMT. Some people use the IRL money they make from RMT to buy PLEX. That is still legit PLEX but it was bought with tainted money. (honestly, if every RMT'er did this, CCP wouldn't need to care any more about RMT, since it's basically just a more complex way of buying PLEX, haha)
~ Gariushi YC110 // Midular YC115 // Yanala YC115 ~
GÇ£Sitasutone nabeliwatsa-shogi; Otre Jaitovalte hessami-ettogi useuus sufat. Eika, hakkit garuketsi.GÇ¥
-Yakiya Tovil-Toba-taisoka
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2361
|
Posted - 2016.07.11 22:25:36 -
[184] - Quote
Neph wrote:You can't make PLEX from thin air... WAAAT? NOWAI! Crud, now I have to change my plans completely. :(
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
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ISD Buldath
ISD STAR
405
|
Posted - 2016.07.12 01:05:52 -
[185] - Quote
EVE is a Game were you make your own content. Don't wait for someone to give it to you.
~ISD Buldath
Commander
Support, Training and Resources Division
Interstellar Services Department
I do not respond to EVE-Mails regarding forum moderation.
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