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Thread Statistics | Show CCP posts - 2 post(s) |
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2007.03.18 03:42:00 -
[211]
Originally by: Andrue Why should the fact that new content is located somewhere you don't want to go stop you using the content you are currently happy with?
Did you quit when POSes were released? Did you quit when Titans were released? Why did you continue playing when you realised you can't mine Arkonite and Bistot?
Nitpicking I know, but the plans to move the hardest L4's to lowsec doesn't really count as "new content". The new content there is for piewats, who get new PvE'ers to gank. New content would mean leaving all L4's as they are and introducing new ones, to lowsec or wherever.
Regardless, the overwhelming response has been negative. L5's in lowsec? Fine with me (and probably most others too). They can put their "new content" wherever they want. And when L5 missions get totally ignored by people and corps then I'm sure they'll reevaluate. Why do L5's with your corp if you can do L6 or L7? Why try an L5 solo if along with an increased difficulty you also have to deal with piewats? It's simply going to drawl a line between empire runners and lowsec runners. Lowsec mission running groups will not bother with L5's because L6 and L7 will be much more profitable for the same risk. __________ The opinion(s) expressed above are mine alone and are not necessarily endorsed or supported by my Corporation. |
SILENT CARATICUS
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Posted - 2007.03.19 11:20:00 -
[212]
Originally by: Dezzereth Edited by: Dezzereth on 27/02/2007 18:10:31 Np, Zrakor.
1.) Duo of Death 2.) [insert faction] Spies
Those are the most hardest - all the others are insanely easy ... please make those two lvl 5, or better yet lvl 6 and leave the rest of lvl 4s alone. Kthnxbye.
1.Duo of Death = must be one of the easiest missions 2. [insert faction] Spies = also easy
hardest mission imo are= Worlds collide(guristas side)/enemys abound 5 of 5 < but both still possible solo.
other than that alll lvl 4's quite managable :)
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Frederick Sheh
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.03.19 13:09:00 -
[213]
It's kinda hard for me to say what missions are the hardest, because I'm running L4 Caldari Navy Missions, and its nearly impossible to tell if the missions would be easier in a system that didn't also have 200 people in it, 100 of which were running missions as huge as I am, the other 100 seem to be hanging in space outside of Motsu station waiting for someone to start something.
That said:
Pirate Slaughter - dear god not another 90km realspace crawl Vengence - you need to somehow get a Raven to go 400m/s in order to catch the boss at the end so you can finish the damn thing Worlds Collide - I have't done L4 but I can imagine Enemies Abound - long, hard, oh and it tanks your standing elsewhere in space
Ensign Frederick Sheh (Agent Relations) - Military Division - Hadean Drive Yards
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2007.03.19 14:32:00 -
[214]
Ill try and write this down as good as I can, but to be frank I think its a bit unclear what you are looking for. There are alot of missions that are very long but not hard as such. Ill try and include the missions where I feel there is a high chance of getting killed.
The top difficoult mission would have to be Enemies abound 1/5. The DPS you face there when getting full aggro and the amount of hard tackler frigs is what makes it hard. All but the most pimped faction tanks have a hard time tanking the damage.
Second place must be The Blockade vs DED. Their uniform resists make them hard to kill and all the while you have to tank alot of damage.
Third must be Worlds Collide, especially against Sanchas. If you get full aggro on the second stage you will have to tank a good deal of dps, Sanchas is slightly harder but even the Guristas one can be tough for most ships to deal with without having to warp out.
Mordous Headhunters can in some circumstances be fairly hard on the last stage, the damage you have to tank is staggering on paper but in most cases its easy to deal with if you move away from the blob.
5:th would have to be Angel Extravaganza due to the fairly hard bonus stage. If you disregard the bonus stage its not a hard mission, its just a long grind with only the first stage doing decent damage against you with full aggro.
Regards
/Doxs
After 9 months of being a "!" face, I now discover that Im butt ugly instead... |
Trisae
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Posted - 2007.03.20 00:58:00 -
[215]
Well I recently did a lvl4 Enemies Abound mission for the first time, it didn't go well.
1.Jumped in. 2.Aggroed 1st group while moving away from the rest. 3.Destroyed all BS/BC/cruiser, tank held up ok. Webbed by 5 frigs. 4.Thought "hmm I'm 40km from these other groups I should be fine to launch my drones". 5.Launched drones, attacked webbing frigs. 6.Look at my shield "hmm thats going down fast". 7.Realise everything has aggroed and shield has gone from 90% to 50% in about 2s. 8.Think "oh ****" and click warp to station. 9.Wonder why I'm taking so long to align as my ship goes into armor (damn webbers!). 10.Thinking "I'm aligned! I'm aligned! Warp! Warp!" but ship won't warp. 11.Ship hits warp and I think "Yes!" - see bright light - see pod. 12.
And for that reason I'd suggest the 5 hardest missions to be: Enemies Abound part1 Enemies Abound part2 Enemies Abound part3 Enemies Abound part4 Enemies Abound part5
Yeah yeah..I should have been aligned before I launched the drones but whatever I won't miss that mission if it's removed.
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Galea Wildfang
Inebriated Consortium Enterprises Inc.
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Posted - 2007.03.20 13:12:00 -
[216]
Enemy Abound Enemy Abound (yeah, doubled cause it's difficult in more than one way) I don't know if they still exist, but those missions like 'various deliveries' and 'elephantine haul' were 'teh pain'.
I personally turn down any mission that involves a faction hit for shooting NPC's. I derail my standing with a few factions already fast enough and don't need to increase the speed.
As I hope you're reading this. My take would be to have a couple level 5 agents in high sec. That way the multi-billion-CNR pilots can have their challenge (I doubt their payout/hour would be better than current level 4's, but it might provide a challenge). As others stated, almost noone is going to risk his uber-pimped boat in lowsec. A few people will try them in groups, but I don't think you'll populate lowsec much with it.
Differently might be level 6 and 7's if you can use capital ships ind groups. If the reward is worth it, people might actually go there and do them. You need to modify your coding though, so that everybody flying with you gets a part of the standing increase to finish it.
Flamming leads to anger, anger leads to pain, pain leads to suffering, and suffering leads to teh Dark Side !
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Terrance O'Conner
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Posted - 2007.03.20 15:49:00 -
[217]
The idea of makling the hardest lvl4 missions lvl 5s instead is just plain stupid. All lvl4 missions are kinda easy, just have to think and find the right setup (which can be found through the forum). Secondly, by removing the top lvl4 missions to lvl5, and essentially low-sec, you'll remove the only reason PvE players - carebears - whatever you call them, to actually do some small scale gang piloting.
What you ought to do in my oppinion is: 1. Leave current lvl4 missions as they are, slight changes inline with the need4speed initiative are more than welcome (this would in turn also make all lvl4 missions relatively easy to cope with). 2. Let lvl5 missions be available in safe space as well, - this will bring gang-warfare to the PvE pilots as well (hey another aspect to carebears, is that allowed in a mmorpg? Well, wakeup call, mmorpg is more than pvp, many like the social part of flying together not neccessarily blobing unfortunate pilots in low/no-sec. 3. lvl6 and 7 should be restricted to low-sec as the fleet-with-cap-ships missiontypes.
But to really answer your question: 1 - Enemies abound (wierd aggroes, faction ships and stupid faction standing hit). 2 - Stop the Thief (Due to too damn much crap in the mission-area causing everything to run slow as hell) 3 - Make your pick, - rest is a walk in the park (though some are a pain, due to stupid travel-distances between gates)
NB: As for making lvl4 missions easier because someone think they're too hard is just plain stupidity, if you cant fly lvl4 solo, bring a gang, or stick to lvl3.
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Neener
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Posted - 2007.03.20 16:45:00 -
[218]
Edited by: Neener on 20/03/2007 16:42:24
Originally by: kill0rbunny 1. Pirate Slaughter Stage 3 2. Enemys Abound 1-5 3. Worlds Collide 4. Angel Extra Bonusstage 5. Silence the Informant
Just According to Damage incoming.
Damage incoming doesnt mean squat in missions. More important is how easy that damage is to tank.
meaning that if theres 2 damage types, its really easy to tank. If theres all 4 damage types, your tank drops really quickly, even if those rats do bit less pure dps.
Thats why only missions i find hard with basic T2 fitted raven is those where i have to tank all 4 damage types extended amounts of time (right hand of zazzablahblah) and those where i need to tank heavy EM damage (slave traders, part 2).
Everything else is piece of cake (havent tried angel bonus stage though).
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Wackofuddy3
Caldari The PoeLice
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Posted - 2007.03.20 19:35:00 -
[219]
Damsel in Distress (seriously what the ****) angel extrav (also too long) Worlds Collide Silence the informant DAMSEL IN ******* DISTRESS (no really i am the one in disstress now, jesus christ)
_______________________________________________________________
Originally by: Yazoul Samaiel messing around with the boys > gate camping ! = Eve fact .
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Silthis Marna
Monkey Pickles
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Posted - 2007.03.21 11:09:00 -
[220]
Originally by: Wackofuddy3 Damsel in Distress (seriously what the ****) DAMSEL IN ******* DISTRESS (no really i am the one in disstress now, jesus christ)
/signed.
Just did it with my two accounts, flying an Abaddon and a Raven at the same time. Fine, first time I've ever done it, did some silly things and almost lost the ships. All part of being a mission humpin' empire lovin' carebear.
But really, the time it takes to destroy that god damn pleasure garden. I think I've destroyed battlestations in less time. Took my two ships (ammo types didn't hugely matter in the Raven) maybe 30 solid minutes of blasting 7 megabeams and 6 cruise into it to destroy it. Neat trick with the new spawns as you get the target down, I'm cool with that, but 30 plus minutes for a single target? And the bounties and rewards just sucked hard.
I have two questions.
1) When am I going to be able to bring a dread into this mission to kill that thing?
2) When is the BPO for that pleasure garden going to be seeded on the market? I wouldn't mind one as a POS component. Maybe it could run the shields too...
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Black Scorpio
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Posted - 2007.03.21 15:19:00 -
[221]
Originally by: Majin82 Leave the level 4's alone! The hard ones are the only fun ones.
Just fill level 5's with Dreads
VERY VERY VERY MUCH SIGNED... what CCP, you ran out of ideas for mission Scenarios for level 5's? Come one, just make up 5 new easier lvl 5 missions, and leave the lvl 4 alone, some people do missions when they need money, not when they need to be bored to death with cr4p shoot and loot..
One of those loyal montly payment guys...
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Black Scorpio
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Posted - 2007.03.21 15:22:00 -
[222]
Originally by: Elsinaril Blockade (vs DED) Worlds Collide (vs Sansha + Gallente) Mordus Headhunters Vengeance (vs Mordus) Angel Extravaganza (bonus level)
Worlds Collide is a perfectly good missions, the fact that you can't do it blindfolded doesn't mean you can't peak with one eye to complete it..
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Black Scorpio
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Posted - 2007.03.21 15:26:00 -
[223]
Edited by: Black Scorpio on 21/03/2007 15:30:15 Edited by: Black Scorpio on 21/03/2007 15:28:54
Originally by: Leandro Salazar Edited by: Leandro Salazar on 22/02/2007 20:55:58 If those missions are gunna become lvl5s, I would say:
Angel Extravaganza Pirate Invasion Pirate Slaughter Stop the Thief Silence the Informant
Oh give me a break.. what are you trying to run them in a Caracal???
Pirate invasion, Pirate Slaughter Stop the thief and Silence the informant are EASY !!!!!
The only one that a solo guy might have a problem with is lvl 5 on Enemies Abound.. but it can be done too with lots of hoop jumping..
DON'T NERF MISSIONS !!! MAKE NEW MATERIAL DON'T DESTROY EXISTING ONE !!!!
Hope i put my idea across...
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kill0rbunny
Chimera Chaos Squadron Privateer Alliance
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Posted - 2007.03.21 17:34:00 -
[224]
Edited by: kill0rbunny on 21/03/2007 17:30:28
Originally by: SILENT CARATICUS
Originally by: Dezzereth Edited by: Dezzereth on 27/02/2007 18:10:31 Np, Zrakor.
1.) Duo of Death 2.) [insert faction] Spies
Those are the most hardest - all the others are insanely easy ... please make those two lvl 5, or better yet lvl 6 and leave the rest of lvl 4s alone. Kthnxbye.
1.Duo of Death = must be one of the easiest missions 2. [insert faction] Spies = also easy
hardest mission imo are= Worlds collide(guristas side)/enemys abound 5 of 5 < but both still possible solo.
other than that alll lvl 4's quite managable :)
See how solo mission running dumbs people down? This poor fella didn¦t even notice the irony.
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Jaeuhl
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Posted - 2007.03.21 17:39:00 -
[225]
Angel Extravaganza (bonus stage) - Fun for the entire family. Even for the seasoned veteran, it's just nice to have a spotter to take down the pesky frigates and sentries...or a CS, HAC, and faction BS.
Enemies Abound (4 of 5) - It's not so much the mission but the lag you can get when you warp in from the pretty starry blue room into the insta/aggro/web/scram room. It's possible (and has happened) to be already into hull before you realize you're on fire.
Pirate Slaughter (3rd pocket) - Pretty standard for a shield tanker, but can be a little hard on the armor tanker.
Stop the Thief - Multiple spawns at close range is a nasty surprise.
Worlds Collide (Gurista pocket) - Yeah.
Basically these are the missions/instances I will avoid or make sure I bring competent help. Granted being faction/officer fitted makes some of these missions a walk in the park but for those who are not built like Tonka that's my top 5. (in no particular order)
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Dezzereth
Two Swords Guild
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Posted - 2007.03.21 18:36:00 -
[226]
Edited by: Dezzereth on 21/03/2007 18:34:09
Originally by: SILENT CARATICUS
Originally by: Dezzereth Edited by: Dezzereth on 27/02/2007 18:10:31 Np, Zrakor.
1.) Duo of Death 2.) [insert faction] Spies
Those are the most hardest - all the others are insanely easy ... please make those two lvl 5, or better yet lvl 6 and leave the rest of lvl 4s alone. Kthnxbye.
1.Duo of Death = must be one of the easiest missions 2. [insert faction] Spies = also easy
hardest mission imo are= Worlds collide(guristas side)/enemys abound 5 of 5 < but both still possible solo.
other than that alll lvl 4's quite managable :)
Grats for missing my point.
EDIT: Thnx kill0rbunny, you saved my day
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.21 18:54:00 -
[227]
Originally by: Black Scorpio Edited by: Black Scorpio on 21/03/2007 15:30:15 Edited by: Black Scorpio on 21/03/2007 15:28:54
Originally by: Leandro Salazar Edited by: Leandro Salazar on 22/02/2007 20:55:58 If those missions are gunna become lvl5s, I would say:
Angel Extravaganza Pirate Invasion Pirate Slaughter Stop the Thief Silence the Informant
Oh give me a break.. what are you trying to run them in a Caracal???
Pirate invasion, Pirate Slaughter Stop the thief and Silence the informant are EASY !!!!!
The only one that a solo guy might have a problem with is lvl 5 on Enemies Abound.. but it can be done too with lots of hoop jumping..
DON'T NERF MISSIONS !!! MAKE NEW MATERIAL DON'T DESTROY EXISTING ONE !!!!
Hope i put my idea across...
Another point missed by the cattle... Quoting old posts without knowing the context 4tl. I don't decline those missions because they are hard (there is no hard lvl4 for me) but because their ISK/time is crap. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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DRMALIKIA
United Technologies
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Posted - 2007.03.21 19:22:00 -
[228]
Edited by: DRMALIKIA on 21/03/2007 19:19:07 Why must EVE model every other MMORPG out there when it comes to GROUP activities? The mission system is not broken, stop trying to fix it! Mission Runners are just looking for some new content, ideas, creativeness on CCPÆs part. Instead, in one fell swoop; they all got their eyes poked out by a sharp pointy LVL 5+ stick.
Why must everything be focused 0.0 or low sec PVP engagements? I have yet to figure this out. More COMBAT! More FIGHTING! More . . . . just leave the carebears alone, let them care and bear to their little hearts content. They do serve a purpose in the grander scheme of things. Or just kill off your LVL 4 mission runner(s) who salvage and that will speed RIGs to their doom even faster.
Why it is so important to FORCE players into scenarios they are not interested in participating in?
For those of you that say ôNo one is forcing them into anythingö I disagree. If you are removing play options from people by altering their play style, income, or enjoyment factor. You are FORCING them to make decisions on. . .
1)Quitting the game (not enjoyable, not going to play anymore) 2)Train up skills for another means of living (I am a fighter who runs missions for isk, now I have to train up 6 months of mining skills to make isk) 3)Maintaining a lower level income because the better income has moved on to another low sec 0.0 area (cannot afford to take that risk and are left out of the profits)
If I am FORCED to make a choice as to risk vs reward in order to enjoy new content, I cannot risk my few hours a day reserved to play EVE on pirate gankers in low sec or the war forces of 0.0. The enjoyment factor of doing risky LVL 4 mission in high sec is that the mission(s) by themselves are quiet easy (based on skill, fittings, and funds) once you figure them out. However, toss in the ability for a pirate gank squad hunting you down in the middle of that mission, whether you are soloing it or your corporation of 20 members is assisting, the game mechanics go right out the*****pit window. (air lock opens, floating body ensues)
Think about the drastic change in game environment you are creating for mission runners?
Pirates know exactly where good agents are located just as mission runners do. Mission runners always go with the highest agent and highest quality yielding maximum profit. Pirates will camp gates/stations, probe out mission runners, and hinder in every way possible any mission runner(s) in that system from being profitable.
Remember the existing issue with deadspace complexes being controlled by certain corporations and alliances? Same scenario will happen with LVL 5+ agents in low sec & 0.0. The pirate/alliance/corporation in that system will control the agent and farm that agent for their endeavors. Once that happens CCP can kiss their new improvement good bye because no solo player, Small Corporation will be able to compete in that arena. If the mission runner cannot make a profit off a mission because a group controls the agent, how are they to make a living, fund a battle to control the agent in question? They cannot compete without investing 5 times the playing effort running LVL 4Æs not to mention they do not like PVP in the first place and probably would not have taken quit already.
Simply put, the creation of profitable low sec 0.0 LVL 5+ agents will exclude everyone else except strong corporations and alliances from utilizing those agents. 10% of the player population will control 90% of the wealth and, 90% of the population will control 10% of the wealth. *Please widen the gap more then what it currently is between the wealthy player class and the lowly mission runner. Go go gadget CCP NERF!* *sarcasm
Frustrated, DRMALIKIA
The doctor is at your service. |
Firane
0utbreak
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Posted - 2007.03.21 20:00:00 -
[229]
Edited by: Firane on 21/03/2007 19:56:40 I have to agree with the above poster about nerfing things forcing them into lowsec or whatnot. I am a PvPer, I PvP 95% of the time, I do it in lowsec and 0.0. There is already a system in place to make running level 4s in lowsec much more profitable. Setting mission runners up for this by giving them level 4's in highsec and then nerfing them to **** making them do something that they haven't had to for years is borderline false advertising(and a good ******* way to lose customers) - something I can never agree with.
Adding level 5's and 6's and whatever in lowsec is fine, but do not change game mechanics that aren't broken to begin with and haven't been for a long time. And hey, you just might keep their monthly fee for a bit longer.
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.03.22 03:04:00 -
[230]
Enemies Abound Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |
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Plasticine Perfection
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Posted - 2007.03.22 07:53:00 -
[231]
Edited by: Plasticine Perfection on 22/03/2007 07:52:54
Originally by: Andrue
Originally by: Plasticine Perfection However moving the upcoming lvl 5's into low/no sec will mean we stop doing missions, simple as. We're not going to add mission gankers to our risks, that's not how we play.
I dislike being rude but that is the most idiotic thing I've read recently. Why should the fact that new content is located somewhere you don't want to go stop you using the content you are currently happy with?
Did you quit when POSes were released? Did you quit when Titans were released? Why did you continue playing when you realised you can't mine Arkonite and Bistot?
FFs, some you whiners really need to calm down and stop jumping off the deep end. CCP are well aware how many of us play the game and they are not going to significantly nerf existing content. L5 missions are new content that doesn't already exist. When they are released you have a choice to run them if you want or continue with L4. They've said there will be new L4 missions so just WTF is your problem?
Wait until they are released and the rewards become obvious. Maybe if you know you can earn hundred mil per mission (my guess) you'll grow a pair. I know I will for that kind of money.
Wow.... totally unessecarily aggressive and rude post. It doesn't really deserve a response because of the tone, but I'll give you one anyway because I'm nice like that.
We do missions to fund our pvp. We tend to pvp for a while, then run missions for a while. I have a wife and a family and when I'm pvp'ing it takes a LOT more of my attention and concentration than mission running. If I did that all the time I'd be neglecting my family.
Instead I alternate - after a bit of pvp I'll spend a week or so running the occasional missions in the evening. With the setup that we use, in high-sec, I am able to maintain conversations with my wife and my children, they get some of my attention.
That's not the case in no/low-sec. Let your attention waver for a second and that's when you'll get probed out and ganked.
Now, what's been said is that level 4's are going to become easier and the current hardest lvl 4's will be made into level 5's and moved to low-sec. Yes there will be new lvl 5 content, but the current content WILL NOT stay as it is.
Reducing the difficulty of level 4's (making them closer to current level 3's) will also bring along a reduction in rewards for them. This is self-evident, reduce risk, reduce reward, yes?
Now, if the rewards for level 4's are reduced further then they simply won't be worth us running in high-sec. We DON'T make 100 mil per mission, we DON'T make billions per month, not all of us can devote 3+ hours per day playing a computer game you know.
So, if the proposed changes happen as has been described by devs, i.e. reduce risk/reward of level 4's, make lvl 5's low-sec only, ie. FORCE me and my mission partner to move to low-sec to earn enough money from the limited play time that we have to fund our pvp then we will (read this bit carefully, ok?) simply stop doing missions.
Want me to spell that out clearly for you again? Simply. Stop. Doing. Missions.
Did I say quit? Did I say, in this post or my previous one, that we'd quit? No. You may want to go back and read it again if that eluded you.
Now, maybe you should try reading what people write and maybe, just maybe, try thinking about the fact that not every single person playing this game is the same as you and can play in the same way that you can and has the exact same real life situation that you have.
OK?
Edit: From your post: "CCP are well aware how many of us play the game and they are not going to significantly nerf existing content."
I'm sorry but that simply isn't true. I've been playing EVE for over 3 years now and significant nerfs, especially to missions are the norm. CCP operate by repeated and regular nerfing of content in response to forum whining.
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DRMALIKIA
United Technologies
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Posted - 2007.03.22 18:35:00 -
[232]
/signed with the above poster.
That is were CCP has gone wrong. PVE types want exactly that, PLAYER vs ENVIRONMENT. I am sorry but low sec mission running is a combination PVE & PVP. No different then ratting in 0.0 with the constant threat of being hunted down and popped. So by moving all this new content, along with existing difficult LVL 4 content to low sec 0.0, your robbing content from the people that enjoy the PVE experience the most; the mission runner.
Now that the ôGood Stuffö has been moved to areas most PVE types donÆt want to go, they are left with few alternatives, risk your 1/2 billion to 1 billion ship to run a few mission in low sec. OR the alternative is to make less isk with the same time invested running LVL 4Æs, minus the good LVL 4Æs. That is a counter productive game improvement all around. What is so wrong with having LVL 5+ agents in high sec, low sec &, 0.0? Risk vs Reward you say? Smart people, do not take stupid risks, or at least they are very calculating in the risks they do take.
If the missions are supposedly harder, requiring more personnel to complete the mission, isn't that still accomplishing the end goal of getting people to band together and work as a team? More people banding together to accomplish a goal, coming up against a large enemy out numbered and out gunned. You sure as heck will get more ôParticipationö and more ôTeam Workö from allowing LVL 5+ in all areas of security then just low sec on down. Put yourself in the shoes of a new player to the game. They will at some point have to PVP now if they wish to continually advance in the mission running aspect of the game. No way around it now, it isnÆt PVE just delayed PVP.
CCP already released EXODUS, you know the whole, traveling out to low sec and 0.0. When did Kali turn into Exodus 2.0?
But I suppose I am wasting my breath as the player population is just a bunch of whiners and cry babies and all the point making, ranting, complaining, offering of suggestions, etc does not seem to amount to jack diddly squat in the end.
I hear exploration is kinda fun, guess I will start training that up so I can stop mission running when it goes to the dogs.
I digress.
DRMALIKIA
The doctor is at your service. |
raven415
Caldari Special Projects Corp
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Posted - 2007.03.26 15:28:00 -
[233]
Originally by: Zrakor Edited by: Zrakor on 23/02/2007 13:44:38 We'll be spicing up the level 4 missions in Empire space with escalating paths, possible commander spawns etc. They won't be as profitable or as hard as level 5 missions, but if you're looking for solo activity they will be fine.
We are also working at giving players more tools to fight against pirates in low sec. We want to see mission runners group up and fight as a gang, defend each other, make corporations and even alliances based on this. The bread and butter of mmorgs is group play, and we really want to nudge people into that. But we will not remove solo activities, and we will not push everyone into low sec (nudge not push), you will still be able to make a good living in high-sec.
Sir my respects, I think what your not understanding is that most mission runners are mission runners for a reason. Not that their anti-social, just that their time is limited to a few hours. Or they have no desire to be in conflict with other real people. This goes against many peoples beliefs, then why play eve you might be thinking. Thats a good question. Not wanting to cause harm to another doesn't mean there is no competitive nature, just that it is focused in a different way.
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raven415
Caldari Special Projects Corp
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Posted - 2007.03.26 15:32:00 -
[234]
Originally by: Traak 1. Enemies abound 1 of 5: the warp scramblers and the DPS make it really tough. The risk coupled with the faction hit and the lack of bounties make me reject this every time, so I've never gone further in the storyline
2. Worlds Collide: Hard if you don't know what you're doing.
3. Blockade: Again, hard if you don't know what you're doing or if you trip the wrong ship. It's impossible to tell which is the trigger sometimes.
4. Angel Extravaganza: bonus room is the REAL hard part. Hardest of all rooms in any mission IMO.
5. Pirate Invasion: whole room aggro in nasty
Overall, any mission can be hard if you don't know what you're doing. Drones tripping whole room aggro make them harder. Gangs tripping whole room aggro make them harder. So, some of the ones I've listed *can* be "easy", but these are what I think are the "hardest".
Hint try selling the tags to a Caldari navy agent theres the bounties and 5 of 5 is harder then 1 of 5 tho the missions in between are easy.
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Voin
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Posted - 2007.03.27 05:29:00 -
[235]
The hardes "mission's" for me:
1. Battle with lag 2. Battle with my own stupied drones 3. Listening spam of npc's in all channels 4. Flying nearly 100 km on the Raven from acc gate to acc gate 5. Crap loot table (still)
Hmm... Well, PLEASE leave lvl 4 mission's alone and kick creators of new missions to make complitely new for the lvl 5, 6 and 7 agent's... Don't let they life easy, they have to work for their salary...
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Visionsz
Caldari Perkone
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Posted - 2007.04.07 09:05:00 -
[236]
Just doing 'Enemies Abound' the first 4 stages were not bad but the 5th stage is insane.
I can do all Level 4's in a Cerb but this is madness, need to wait till after DT now to reset the instance as I made the error of thinking I could take down the gate before getting to much aggro... oops
All other Level 4's are ok.
Just some pics! |
jumbie
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Posted - 2007.04.07 12:01:00 -
[237]
"Could the more experienced mission runners on this forum please write down a list of 5 of the most difficult level 4 missions they have had to face. It would be much appreciated, thanks."
Extremely worrying that a game dev cannot check which missions players are turning down without consulting a forum. Unless, they are comparing feedback here too there own statistics.
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ElweSingollo
The Vanyar
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Posted - 2007.04.08 01:08:00 -
[238]
Edited by: ElweSingollo on 08/04/2007 01:12:35 hmmm well I can't comment on the v faction ones as I had to stop doing those some time ago as I am already at -5.00 to the Caldari but of the ones I do regularly I would say.
Angel Extra (bonus room) - this mission is dangerous if you don't know how to do it and the bonus stage deadly to someone not able to use a highly tanked ship... that being said I would say once you know *how* to approach it it is fairly straight forward if a little tedious due to length.
Worlds Collide (Serp/Gurista) - Gurista side is a proverbial pain in the backside if you only do Serpentis it is a lot easier
Blockade - one thing made this insane and that was the very very heavy damping you receive in it that does seem to have been lessoned to an extent so it is less evil than it was and if you know which ships not to kill you can tank reasonably easy.
Mordus Headhunters - Simply used to hate this mission full room agro on the second lvl unless you snip at > 80k is insane and melts most tanks that being said snipe it and it is ok but tedious.
The new Damsel mission might make it on to that list but as I have only had it once it is hard to comment without getting the suprise of my long range setup abaddon getting pummeled by NPC's that suddenly appear almost on top of me when I attacked the pleasure garden.
One observation I would like to make is that although I haven't pvp'ed a lot recently (although I used to quite a lot) however I am mainly doing lvl 4 missions in order to fund that habit (gets expensive when your looking a 2.5bil to get a carrier, skills and semi - decent kit for it) if high sec missioning gets nerfed the hell out of it so it makes it pointless for me to do them tbh you will probably one less player doing the very thing you want them too. Be very carefull in how you implement this CCP I am not averse to chanegs god I have seen enough of them in the time I have played eve nerfing just because is not a good enough reason.
CCP and Eve Online... It's not a bug, it's a feature
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Janus Ovellian
Minmatar Encina Technologies Namtz'aar k'in
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Posted - 2007.04.08 01:11:00 -
[239]
Originally by: jumbie "Could the more experienced mission runners on this forum please write down a list of 5 of the most difficult level 4 missions they have had to face. It would be much appreciated, thanks."
Extremely worrying that a game dev cannot check which missions players are turning down without consulting a forum. Unless, they are comparing feedback here too there own statistics.
I would imagine that the majority of missions turned down are courier missions. :)
And simply finidng the missions turned down most frequently is not necessarily a good indicator of which are considered the most challenging. I will turn down a mission if I know it is going to take a long time and I don't have enough time to complete it, or if I know the reward is not very good for that mission.
Interesting times await... |
Tragus
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Posted - 2007.04.15 22:40:00 -
[240]
Originally by: Janus Ovellian
Originally by: jumbie "Could the more experienced mission runners on this forum please write down a list of 5 of the most difficult level 4 missions they have had to face. It would be much appreciated, thanks."
Extremely worrying that a game dev cannot check which missions players are turning down without consulting a forum. Unless, they are comparing feedback here too there own statistics.
I would imagine that the majority of missions turned down are courier missions. :)
And simply finidng the missions turned down most frequently is not necessarily a good indicator of which are considered the most challenging. I will turn down a mission if I know it is going to take a long time and I don't have enough time to complete it, or if I know the reward is not very good for that mission.
:Idea:
When you turn down a mission have a pop up with a reason why: A) to Hard B) too long C) wrong type (courier) D) open ended response
Something like that for more accurate and active input on missions.
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