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Thread Statistics | Show CCP posts - 2 post(s) |

Kalam
Caldari
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Posted - 2007.04.16 09:56:00 -
[241]
Well I'm pretty new to level 4s but I tried Damsel in Distress last night and was taking mental damage, with 2 LAR IIs and 5 hardeners in a domi it would still have killed me in about 15 seconds, I'm just really glad I didn't get scrambled 
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Stacy Lavelle
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Posted - 2007.04.16 12:17:00 -
[242]
DO people actually bother reading other dev posts and blogs?
If so you would have read proposed agent level structures which this post is probably planning for. Level 5 agents are going to be availiable, but they are going to be the hardest lvl4 missions. Before every one throws their toys out of the pram, have a little think. Maybe they are asking what are the hardest missions because they are going to put them to lvl5, or need a benchmark to know what lvl5 missions are going to be like.
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Fitz VonHeise
United Connection's
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Posted - 2007.04.16 17:53:00 -
[243]
Originally by: DRMALIKIA Why it is so important to FORCE players into scenarios they are not interested in participating in?
^^//signed
I've got 8 accounts I pay for. I mission run Level IV with the little time I have available. Some days I like to run easy missions and some days hard ones. Why not just make new Level V missions and leave Level IV's alone. Your making me think about going back to playing Battlefield 42.
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Mik Nostrebor
Minmatar ORKS
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Posted - 2007.04.16 23:01:00 -
[244]
This thread is an odd one. I mean they ask what the 5 hardest missions are, then in the middle of it all they alter a bunch of missions making different ones harder.
On that note, I thought they were trying to make level 4's more accessible to newer players? Why then have the missions become much harder and more dangerous? I am a year old player, and while my setup wasn't the absolute most efficient tech II Raven missioning setup it should not have to be. What is the point of giving us ranges of mods and skills if we are all forced to fit our ships out in one way just to be able to tank the hideous amounts of damamge while scrambled to hell and sensor damped beyond belief?
Sure, go ahead and reduce the numbers of NPC's and make them more like player ships. Don't do this half pied messed up hybrid. Most EW is only good against a single target and while there are 20+ medium difficulty NPC's targetting us sensor damps, ECM etc are all pretty useless. In fact, they take up the slots needed to tank with.
I can understand that raising the threat of missions it has resulted in making level 4's much more inaccessible to younger players. With 1.4 I lost 3 Ravens in 2 weeks...even with having support vessels along. I am a very cautious player and found that the new mission designs were truly booby traps. Designed to trick and destroy even a partially informed and careful player.
Yes, I like the idea that missions may take different approches to complete. But for the sake of sanity, make it actually possible to use these approaches. Eg in the "Cargo" mission. I tried to use a shuttle, a rifter with ab and a rifter with MWD to get to the warehouse and get the goods and warp out (after losing a raven). Each time the placement and range of the NPC's was such that, as soon as I slowed down to access the warehouse (transversal drops) I died. Instantly. Even when orbitting at 500m.
Other missions that have traps force me to warp to a specific point where the NPC's just hammer me to death. The mission design is such that unless I am the Mission T2 Raven (tm) setup or the faction equivalent I cannot survive, even with othe player helping. One ship will die.
Now other people have no problems, due to using the Mission T2 Raven (tm) and having the 5mill +++ SP in Missiles and Engineering needed (I have 1 mill engineering and 1.2mill in missiles). I have been playing Eve for a year now and and have worked up to fly a raven with reasonable profeiciency (IE T2 capable in everything but cruise missiles) and I feel that this should be sufficient to make it work.
The complaints always were that the gap between level 2 & 3 and also the gap between 3 & 4 were excessive. Well now it looks like the gaps have widened. IE 3's are harder (you have to be a very good BC pilot to manage aall missions) and 4's are a greater step than before Rev 1.4.
Is this what you were intending? It did not seem so from your Blogs.
Mik
AUSSIE AND KIWI EVE Fansite |

Roemy Schneider
BINFORD
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Posted - 2007.04.17 00:59:00 -
[245]
minnie mission runner - vagabond - gist x large sb, dread sb amp, ab, cap battery
1a) mordus headhunter lvl4 (dont like kinetic dmg...) 1b) mordus headhunter lvl3 (same) 2a) blockade lvl4 (painters.... kinetic missles) 2b) blockade lvl3 (see above) -- i hear both are easy with sniping BS - of course once you know what to not shoot first 5) stop the thief - okok i can outrun the wingmen but newcomers are bound to fail here 4) worlds collide, angel thingy (the spies' webs) - sansha part is easier with vaga stats 5) uhhh the new one with the nos ("cargo... something") - totally doable but i could imagine newer peeps having a lot of trouble
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Militis Kolosok
Caldari Praetorian BlackGuard
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Posted - 2007.05.12 21:43:00 -
[246]
I won't list five, but Silence the Informant is crazy. First time running it I wasn't able to take out all the frigs/drones in time on the second level/room (I did use my Hobgoblin IIs to help, etc) and pretty much got killed before being able to warp. Of course I didn't start immediately checking whether I could warp out. I did so when I was below 30% shields (I'm not passive tanked, just wanted to warp and come back to see where I can redo my fittings). Anyways, lost a Raven with named, t2, and faction gear. Oh well...
Praetorian BlackGuard Now Recruiting! |

Mortimerxvi
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Posted - 2007.05.13 05:32:00 -
[247]
Cigarettes. Hardest mission out there. Especially because of the second hand smoke issue. Do you know how hard that is to get out of my pod?!?
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Tortilla Smasher
SpearMint Rhino GentleMen's Club Carpe Diem.
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Posted - 2007.10.18 05:13:00 -
[248]
Edited by: Tortilla Smasher on 18/10/2007 05:14:15 Worlds Collide is pretty redic, I can't dual rep the angel side. Prolly cuz I rolled Ammar :( |

Dapper Danny
Minmatar
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Posted - 2007.10.18 06:50:00 -
[249]
Edited by: Dapper Danny on 18/10/2007 06:53:02 Edited by: Dapper Danny on 18/10/2007 06:51:48 Ignore me ... didnt realise this was a sticky :P
Errr ... I need to go to bed... my brain aint workin, beh sticky indeed.
Oh and Necro much?...
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Rellana
The Silent Rage M. PIRE
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Posted - 2007.10.18 07:01:00 -
[250]
I'd have to count the Blokade lv4 as a hard one as well if you don't know what you are doing,as I got this mission first off and proceeded to shoot the cruiser first,before long I had about 8 bsses to deal with,which required mutiple warp-outs..
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Qui Shon
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Posted - 2007.10.18 08:51:00 -
[251]
STOP necroing, when there is no point to doing so.
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Bimjo
Caldari SKULLDOGS
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Posted - 2007.10.18 14:38:00 -
[252]
Originally by: Tortilla Smasher Edited by: Tortilla Smasher on 18/10/2007 05:14:15 Worlds Collide is pretty redic, I can't dual rep the angel side. Prolly cuz I rolled Ammar :(
you sir are an idiot
can a dev please lock this thread
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Pwett
Minmatar QUANT Corp.
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Posted - 2007.10.18 19:03:00 -
[253]
bbrrraaaaiiiinnnnsssss _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Destructor1792
Minmatar Republic Justice Squad
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Posted - 2007.11.03 14:13:00 -
[254]
Originally by: CCP Zrakor Could the more experienced mission runners on this forum please write down a list of 5 of the most difficult level 4 missions they have had to face. It would be much appreciated, thanks.
Not sure about 5 but 3 i can think of (although not difficult... just annoyingly slow to complete):
Mordus Headhunters Angel Extravaganza (+bonus room) World Collide (Angel + Sansha) ______________________________________
WE BRAKE FOR NO-ONE.. BECAUSE WE HAVE NO BRAKES.... Arghhhhhhh........
I Have No Fear, Fear is for the weak. |

Coreantes
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Posted - 2007.11.03 15:34:00 -
[255]
Can't say I find "Worlds Collide" very hard!
My #1 hard mission: In The Midst Of Deadspace (5 stage storyline mission, non-important) ________________________________________________ Good is only skin deep, Evil is dead down to the bone... |

Koryvarn
Amarr Liberty Rogues
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Posted - 2007.11.03 16:21:00 -
[256]
Vengeance (guristas) The Assault (guristas) ---- The Blockade (sansha) Silence the informant Damsel in Distress
The top two are the only missions I really have any difficulty with, mainly due jamming.
The bottom 3 are the harder lvl 4's, where I occasionaly have to align for warp out if something goes wrong.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.03 19:02:00 -
[257]
Originally by: Tortilla Smasher Edited by: Tortilla Smasher on 18/10/2007 05:14:15 Worlds Collide is pretty redic, I can't dual rep the angel side. Prolly cuz I rolled Ammar :(
Do not necro if you really don't have point to add.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.11.03 23:08:00 -
[258]
Edited by: 000Hunter000 on 03/11/2007 23:09:25 Hard missions? not a mission but a stage, the only stage that still makes me work for my isk is the bonus stage of angel ganza 
EDIT: aaarghh didn't see the date on it!
Another good reason to add auto lock function to these forums. CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Najenna
Minmatar Caldari Deep Space Ventures
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Posted - 2007.11.05 06:05:00 -
[259]
Edited by: Najenna on 05/11/2007 06:06:01 Well if my opinion counts here I would have to say that the hardest lvl 4 mission or room is the Worlds Collide Angel/Sansha mission. The Angel side I can do in my sleep but the Shansha side is a very good challege but still is hard for me due to the loading of the room and the massive lag when the first set of npc's aggro me. Other than that, none of the other lvl 4 mission are hard. Atleast not hard in my eyes.
I have read a couple replies in here about people talking about the A.E. bonus room. That room is not that hard I mean once you destroy all the cruise missle lauchers I think 3 or 4 of them the bonus room is easy. Seriously I solo it in my Fleet Tempest with out warping out and I have a mediorcer shield tank.
If anything add some more harder lvl 4 missions. I need something new to pew pew at. Once you get this Robotech thing in your blood its there to stay... |

Bellator Militaris
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Posted - 2008.01.05 10:40:00 -
[260]
Stop the Thief: I wiped out the first swarm. np Then I charged into the second swarm. A minor mistake. My Armor went red so fast I thought, here goes another ship to the bone yard. I warped out. Came back with both reepers on and killed them all. Lucky me. I was in my Domi The big fat ship that needs to loose weight. hehe
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Ter Fordal
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Posted - 2008.01.05 16:34:00 -
[261]
Yay, CCP is nerfing the high sec isk extravaganza. Yes, lots of people may quit because of this, no, I don't think the game will miss those that do. People are going to have to put a little bit more thought into making their isk and take some pvp risk whilst doing so, this is an excellent development.
As for tools for making mission running much safer, put probes on the overview, voila! Mission running in low sec is just not very dangerous already if you are careful. Maybe if you are in a pimped CNR the risk/reward is not favourable but EVE is not supposed to be a game where you max out everything and then sit back WTFPWNing monsters. As for making missioning more like pvp, I don't see this as the issue. In Eve whenever you don't choose the engagement you are generally going to lose, changing mission setups would just ensure pirates changed their gangs accordingly.
I think those panicking about having to form a gang to make real isk are misreading this, presumably the current level 4's are going to be available in some form and still soloable. You will still be able to log on in your mission ship and knock off a few missions, you just won't be in high sec. As long as grouping up is more (or at least as) profitable, I see no reason for complaint.
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Venkul Mul
Gallente
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Posted - 2008.01.05 20:06:00 -
[262]
Necro, please lock.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2008.01.05 21:51:00 -
[263]
Enemies Abound 5. That sh#t's just crazy.
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