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Phoibos
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Posted - 2003.12.17 11:32:00 -
[31]
Great work generally
Some problems, bugs
- corp members in space still seem to be bugged. showing strange values. - Our corp info and url never shows when someone views info. It's VERY bad. We are DreamScape - Please kill the "Are you sure" for the Repackaging. Repackaging 50 items takes still quite some time. Also please if you select many items still have a repackage (for all selected).
/Phoibos DreamScape
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Shevar
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Posted - 2003.12.17 12:43:00 -
[32]
named od's and nano's give wrong bonusses. -------- -The only real drug problem is scoring real good drugs
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Dark Elf
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Posted - 2003.12.17 12:54:00 -
[33]
Edited by: Dark Elf on 17/12/2003 13:37:22 Edited by: Dark Elf on 17/12/2003 13:00:23 HAve noticed whern running around doing agent missions that some systems do not use gate to gate jumping and these same systems you are not cloaked when you arrive.
List so far
Jufvitte, Vay, Luse and ekuenbirion.
In fact when jumping from Juf direction to Vay system before Vay dropped me at the outward going gate 
Edit this needs to be fixed ASAP as JIP camping can still happen with no imunity timer etc
Tried clearing cache and it seems to have fixed the prob.
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FileCop AI
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Posted - 2003.12.17 13:05:00 -
[34]
Webbers.... seriously. Fleeting propulsion webbers are now -108%!!!! You get a max speed of NEGATIVE speed - what the??? I mean seriosly - should webbers really completely stop your ship? Totally impossible to escape one or two? Come on.....
FileCop AI of MASS Co-CEO |

Steven Gould
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Posted - 2003.12.17 13:14:00 -
[35]
Edited by: Steven Gould on 17/12/2003 13:44:05 SOme feedback so far:
1) Like the increased performance, menu's open faster, things load faster etc. 2) Like the new stations and look and feel 3) love the right-click repackage :)
Some small things:
1) In the asset window it now longer shows how many items are at each station, that was a very nice feature and if possible I'd like it back. 2) Like the right-click repackage, but would like it better if you can set the confirmation prompt to: never ask this again. like with similar options. 3) Cargo always closes when entering a station which is very inconvenient indeed.
Possible bugs: 1) Market vieuw, the group listings lowest price does nog match the detail vieuws lowest price. group listing showed cheapest item in reagion at 5M for a skillbook and detail listing showed 4 items available in the region at 202k and some small change.
All in all: I like, even with the longer travel times.
P.S. SOme feedback so far:
1) Like the increased performance, menu's open faster, things load faster etc. 2) Like the new stations and look and feel 3) love the right-click repackage :)
Some small things:
1) In the asset window it now longer shows how many items are at each station, that was a very nice feature and if possible I'd like it back. 2) Like the right-click repackage, but would like it better if you can set the confirmation prompt to: never ask this again. like with similar options. 3) Cargo always closes when entering a station which is very inconvenient indeed.
Possible bugs: 1) Market vieuw, the group listings lowest price does nog match the detail vieuws lowest price. group listing showed cheapest item in reagion at 5M for a skillbook and detail listing showed 4 items available in the region at 202k and some small change.
All in all: I like, even with the longer travel times.
P.S. Is there a way to disable the module information next to the ship control panel? it keeps flickering from one to the other module and it's giving me a headache. P.P.S: ignore the above, seems using CTRL-F9 and back fixes it.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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dalman
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Posted - 2003.12.17 13:26:00 -
[36]
I think this is a bug:
Tried webbing a corp mate. His silver magnate got a speed of -64 m/s in the stats. But he moved like usual.
M.I.A. since 2004-07-30 |

Steven Gould
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Posted - 2003.12.17 13:45:00 -
[37]
YES, I love the mission in progress agent bar in stations. No more endless searching. Thank you!
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Steven Gould
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Posted - 2003.12.17 13:55:00 -
[38]
Autotraining of skills is no longer happening (like getting hull upgrade skill points from flying around with extenders). Is this intended or a bug? I've tested this with 3 types of equip so far, the three skilsl that would before have autotrained are no longer being trained.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Ruffles
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Posted - 2003.12.17 14:24:00 -
[39]
Edited by: Ruffles on 17/12/2003 14:26:13
Quote: The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
Oh, and that message appears often. Wether it's docking, jumping or undocking.
Seems to happen most when trying to perform another action in quick succession to a previous one. Redocking after undocking, jumping back after having jumped into system. Like there is a stall in clearing the last state change item, or a deliberate pause to prevent it allowing something else... Like when you arrive after Dock command issued and you warp to a station, and then it says Docking blah blah blah, and you issue the right-click dock command again. That error box.
Am not sure that the Microwarpdrives for 10MN+ are taking the skill from High Speed Maneuvering into account. Seems to be draining full capacitance energy per burst, not a reduced amount as per the appropriate skill level.
/sigh
Factories and Labs drop-down combo box still only shows 5 items in the drop-down list, forcing you to scroll to see those two extra hangers. Please just make this drop-down list 7 items deep. Its such a small change, yet everyone in the factories and labs world will truely be greatful. Common, we know its a five second job [;)] Pretty please. 
Quote: Industrials have been increased in power output so that they can be fitted with cruiser sized afterburners and microwarpdrives.
Not all indies can fit cruiser sized 10MN microwarpdrives, as per your patch note comments. You might want to rephrase that Frigate sized Microwarpdrives, and Cruiser sized afterburners.
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Ruffles
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Posted - 2003.12.17 15:10:00 -
[40]
Acceleration Control skill doesn't seem to be affecting some items. I know it used to affect microwarpdrives also, but at present it now doesn't seem to be. Is that a correct change or an error? Anyone know?
I know the skill for MWD use doesn't seem to be reducing the cap use as it states, at least not on cruiser+ sized MWD's.
Is there any chance we could have the market retain our preferred settings? For example, I always have to set the price to be ascending to see what the lowest is against which I obviously have to compete. Yet for the demand side, I might want to filter prices by highest. But each time I flick tabs I also have to re-order the display in the table. Perhaps maintaining settings for both tabs? Would be a nice touch 
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Ruffles
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Posted - 2003.12.17 15:39:00 -
[41]
Someone mind stickying this topic please, as it looks to be the next main feed-back thread. Thank you
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Domaru
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Posted - 2003.12.17 15:45:00 -
[42]
Quote: ive did a small trip from tierijev to yulai with an alt , twice . on the 2nd time instead of ending near the gate to the system i cam from i ended near the gate to the system i was HEADING to . on the first gate , it kept saying "approaching gate" and not moving at all. on the gates after it moved ok , doing all 3 system jumps without warping to the gate once .
Makes missions return trips a breeze :-) -Domaru
www.mentatalliance.com |

Steven Gould
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Posted - 2003.12.17 16:24:00 -
[43]
Just got a message from one agent that I failed the mission. However I didn't I completed it and got my special award for time bonus even. Couldn't see what mission it was anymore. Seems like a bug.
Other than that I'm not complaining, already got 1 deep core miner blueprint and 2 new skill books, very nice.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Stoop
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Posted - 2003.12.17 16:37:00 -
[44]
When I log on with either of the characters I use (same account) a lot of the time the bottom right corner is solid black, and I cant do anything. Hitting escape to close the game only gives me a litle bit of mumbled text in the black box. I have to hit the X to close the game out (window'd mode). Usually restarting the game one time fixes this, but sometimes is 3-4 tryes to get it to work.
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Uuldahan
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Posted - 2003.12.17 16:47:00 -
[45]
Little visual bug: The warp effect on Windows and Neocom begins before the ship starts to warp (and just after we see "WARP DRIVE ACTIVE" on the screen).
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Heff
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Posted - 2003.12.17 17:16:00 -
[46]
Now that decimal prices are supported, they do not sort correctly. If you sort by price, the decimal prices are last (show as largest).
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Steven Gould
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Posted - 2003.12.17 17:21:00 -
[47]
Another failed mission. A spireted away delivery mission It was done ok, the items got taken, I got my reward, and then at end of mission time a message with mission failed and a 0.3 standing loss with that agent :(
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Mr nStuff
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Posted - 2003.12.17 19:01:00 -
[48]
Quote:
Quote: 4)Autoscanner only able to show one State at a time..
Works for me, all of the relevant marks I have enabled light up.
Well I might be a little hastey.. But I can assure you that "threat to me" and "bad security status" definitely do not both light up at the same time for me. And the paragraph below might also have something to do with it.
They also do not refresh. So if a player is out of range when he appears. When he gets in range, the state for within target range will not light up at that time. This almost makes the autoscanner a useless feature.
And I don't think the refreshing is a matter of timing. All of this can easily be calculated client-side. When a player appears on the autoscanner. His range updates in real time. So there is really no excuse for the states to not light up in real time as well.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Ruffles
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Posted - 2003.12.17 20:52:00 -
[49]
Edited by: Ruffles on 17/12/2003 20:59:28 I am pretty sure that Fuel Conservation isn't being taken into account for cruiser+ afterburners, much like the Highspeed Maneuvering isn't seemingly taken into account for cruiser+ MWD's.
Anyone else noticed full cap activation energy use use on these devices even though you have skills to reduce them?
Hull repairers are still medium slot items, taking twice as long to do less then 1/2 the repairing that an armour repairer does, which is now a low slot item. Should it also be on par with the repair duration and repaired hits, and should it also be a low slot item to maintain the consistency? Or perhaps low and med version of both, much like tracking computers are...
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Ruffles
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Posted - 2003.12.17 21:29:00 -
[50]
That bug about jumping into a system that you have been through previously is slightly worsened by the fact that if you re-pop near a gate you had come from previously, you appear NOT Cloaked.
Completely seen, no matter if you have autopilot on or not.
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Ruffles
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Posted - 2003.12.17 22:17:00 -
[51]
Not sure exactly but I seem to be going into warp a little later then 50% of max speed.
With Navigation 5, and a Caracal with 1 expanded cargohold 1 influencing speed my normal max speed is 200m/s. However, I am almost always going to warp only between 160-190 m/s. It might be that the 1/2 speed is being influenced by the navigation skills, but it seems more likely it is triggering at the base cruiser max speed.
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Madcow
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Posted - 2003.12.17 22:27:00 -
[52]
Thrash it button on assets panel doesnt work for me. ______________________ I am just a crazy cow |

Bubblegum Babe
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Posted - 2003.12.17 22:56:00 -
[53]
Edited by: Bubblegum Babe on 17/12/2003 22:56:51 Carbonised Lead M Projectile Ammo size is wrong. 300 of it half fills the cargohold on my blackbird.
One other thing - i didn't see it mentioned anywhere - was it announced that armour repairers are now a Low slot item? |

Raffer Rush
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Posted - 2003.12.18 00:33:00 -
[54]
Drones:
When you have deployed drones and enter a gang the launched drone window dissapear (as gang windows pops up, happened for both of us) and you have no longer control over your drones.
We was to test some drones and as we started attacking with drones we both lost the window for them and had no control over them.
We both unlocked each other but drones went onto a fighting frenzy and wouldent stop shooting ;)
My corp mates 9 ogres killed all my 6 wasps, I had to warp away low on shields since he could not stop his drones ...
Fire walk with me |

Robbie Boozecruise
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Posted - 2003.12.18 01:08:00 -
[55]
Hi all I think theres a problem with NPC spawning points. i went to Aivoli planet 4, and was there for over half an hour. There were no NPC rats turning up and the caches and stockpiles were empty, i'm not sure if this is happening at all spawn locations cos i got annoyed and logged for the nite. Apart from this though great patch.
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Mitram
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Posted - 2003.12.18 01:24:00 -
[56]
Edited by: Mitram on 18/12/2003 01:36:36 Edited by: Mitram on 18/12/2003 01:26:15 I noticed following:
- Combat sounds are vanishing somtimes. (no weapon sounds or missile sounds)
- No alert beeping possible in the autoscanner as it was with the thread window - Moving bookmarks into a folder takes ages. I think this is clearly a problem of the client. - When undocking sometimes the cargohold window does not open. most the time it does. - docking/undocking and the map takes ages. - Anoying "Session in Progress" window which you have to click to close it. Happens when select "jump" at a gate to early after leaving warp. Also happen when you warp to a station and want to dock. (instant dock bookmark and instant jump bookmark) - I think the drones status is not updated in the drones window but I maybe be mistaken. - autotargeter does not work. I have a setting of 7 targets in the config but the best I saw were 2 target. Does the autoscanner window prevent the autotargeter? - It seems to be too easy to move your ship if you click two times near the same location in space. (not sure about that) - Cap recharge at near to 0% seems to be strange. A long time the cap was around 1% while recharging but it was somehow stuck at around 1%. Then it started to grow up as expected. (Apoc without any cap mods)
- when scrolling through long market windows the number are scrolled out of the actual market window (at least in 24bit color -8bit alpha windowed mode)
Suggestion regarding warp aligning: - there is currently a huge different in the aligning time needed when stopping the ship first before warping and the standard method which speeds up the ship while aligning. When you manually stop the ship first the aligning takes almost no time while aligning with max speed takes ages.
- Stopping a ship using "Stop ship" takes alot longer than navigating into the oposite direction and then, when the ship is almost stopped and turnning around, selecting "stop ship".
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Basilisk Bonita
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Posted - 2003.12.18 10:29:00 -
[57]
Another point concerning the "Stop my Ship". When the ship is stuck in Station (Occurs for me in nearly every system after doing missions for 1 hour, because i visit the same systems often and get JIP at the station), it would be nice if the "Stop my ship" Option would also disable the Autopilot (Would make sense for everyone i think.). When travelling 3 Systems it¦s one click less per system. Not really a big issue, but it would be nice.
@all Good work ppl as to leave this thread to inform about things and not discussion. (Makes reading simple. Me hates threads to find information in. )
@CCP Hope this helps you guys to get things rolling. Keep up the good work.
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Kyndoku
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Posted - 2003.12.18 11:11:00 -
[58]
Quite a major bug, but looks like im the only one to have so far:
When an offered mission expired, i received an email from the agent in question (dissapointed in your indecisiveness). Said email has now been sent upwards of 50 times - and it affects my standing each time. (Down to -3.6 last time i checked). The emails are sporadic but at one point opening the active missions tab caused the messages to spam constantly.
Id strongly advise people not to let offered missions expire because this seems like quite a serious problem.
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Ruffles
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Posted - 2003.12.18 11:46:00 -
[59]
Edited by: Ruffles on 18/12/2003 12:02:37 Ok, I have done a little testing on the Industrial ship changes since the patch, with regards specifically to the bestower in this instance.
Sorry to say, but I don't know what you guys were testing with, but it sure doesn't seem to have been standard kit. By standard kit, I assume player built in almost all cases, as to A) Help player market B) Commonly available.
With the figures I have done, and I can post them here if you would like, I did some maths. I tried two tests, one for fastest rigged indy, and another for max cargo space/speed.
Ship: Bestower (Industrial Skill level 3) Expanders: When used, 3xExpanded Cargohold 1, and 1xType E-Modified.
[EDIT]: Forgot to mention Engineering 5
Burners: Assumed afterburners only, as Cruiser MWD's won't fit on most industrials. 10MN post-patch burners were used, pre-patch were standard Afterburner 1's.
Navigation Skill: 5 Acceleration Control: 4
For my slowest industrial config pre-patch, 4 expanders fitted, cargo space was about 7896m3, and speed with 4 afterburner 1's of approximately 500-520m/s (from memory).
Post patch slowest industrial config, 4 expanders fitted, cargo space about 10847m3, speed with 2 10MN afterburners is 210m/s.
Speed Difference: - 59.62% (40.38% of original) Cargo Difference: + 37.37%
For my fastest industrial config pre-patch, 0 expanders fitted for cargo space, cargo space was about 4025m3, and speed with 4 afterburner 1's of approximately 900m/s.
Post patch fastest industrial config, 0 expanders fitted, cargo space is about 5520, with 4 Reactor Control 1 Units (10% powergrid bonus), I can just fit in 3 x 10MN Afterburners and get a max speed of 404m/s.
Speed Difference: - 55.11% (44.89% of original) Cargo Difference: + 37.14%
I do think that peoples claims about increased travel time are valid guys, it seems the speed reduction of between 55-60% is quite severe for a 37% increase in cargo. To be honest, whilst having the option to load a huge cargo will be nice for hauling big loads of minerals, the required man hours is still going to increase by the difference, at least 22%. Travel is dull, boring, and a very uninteresting way to spend your time.
I think the severity of the reduction could use a review. 
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Gerome Doutrande
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Posted - 2003.12.18 11:48:00 -
[60]
Quote: - The UI in the Assets Window does not allow to set an additional Waypoint. "Set Destination" is possible.
confirmed.
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