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Basilisk Bonita
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Posted - 2003.12.17 02:34:00 -
[1]
Edited by: Basilisk Bonita on 17/12/2003 05:22:28 Edited by: Basilisk Bonita on 17/12/2003 05:22:09 plz keep this thread out of discussion.
- The UI in the Assets Window does not allow to set an additional Waypoint. "Set Destination" is possible. - Can't create folders under places (confirmed) - Jumping is still screwy. Sometimes you still come out at a station, for instance, instead of a jump gate. (confirmed)
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Mr M
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Posted - 2003.12.17 02:56:00 -
[2]
- Can't create folders under places
http://orecalc.evegeek.com | http://www.evegeek.com |

Rinji
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Posted - 2003.12.17 03:01:00 -
[3]
Jumping is still screwy. Sometimes you still come out at a station, for instance, instead of a jump gate.
Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |

Korsair
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Posted - 2003.12.17 03:03:00 -
[4]
Negative securities were halved.
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Uuldahan
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Posted - 2003.12.17 03:03:00 -
[5]
It's perhaps just me but I don't rats on my autoscanner 
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Xailia
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Posted - 2003.12.17 03:03:00 -
[6]
Edited by: Xailia on 17/12/2003 03:06:26
The JIP return bug is still present. (i.e. Leave a station, jump systems, jump back, JIP is at the station -- Also, jump one system, jump another, jump back, JIP is next to the gate back to the first system)
Edit(Same thing Rinji is talking about) Edit2(Uuldahan - Fiddle around with the autoscanner settings?)
"The sky above the port was the color of a television, tuned to a dead channel." |

Uuldahan
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Posted - 2003.12.17 03:11:00 -
[7]
Edited by: Uuldahan on 17/12/2003 03:12:25
Quote: Edit2(Uuldahan - Fiddle around with the autoscanner settings?)
Only "Ships" are "on" in my settings. There's a "pirates" option?
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Hexadeimos
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Posted - 2003.12.17 03:30:00 -
[8]
No Gate pirates at a number of Systems which had them previously. Flotsam/Debris/Drifting Casks are still there however.
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Mr nStuff
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Posted - 2003.12.17 03:40:00 -
[9]
1)Computer freezes while accessing bookmarks. (kind of like downloading with a 2400baud modem without buffering)
2)Shortcut keys set back to default when you start EVE. (been like this since shortcut keys were introduced, but it's gotten worse)
3)Setting a personal player standing back to 0.0 does not remove them from your Standing list on the Character Sheet. (Can not forgive and forget in other words)
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Euler
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Posted - 2003.12.17 03:43:00 -
[10]
Edited by: Euler on 17/12/2003 04:57:25 Already posted a thread on this, but... mining Omber results in some weird bugs. I don't get any actual ore, but a bunch of piles of 0 ore each, and those only appear after I dock.
The only other ore I've tried is Plagioclase, and it seems to work fine.
EDIT - Seems like the problem went away by itself.
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Ermenegildo Zenya
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Posted - 2003.12.17 03:44:00 -
[11]
Graphic issues whicch were gone on chaos are back now - flickering textures and problems with one setting [24bit with 8bit alpha]
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Basilisk Bonita
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Posted - 2003.12.17 04:08:00 -
[12]
Edited by: Basilisk Bonita on 17/12/2003 04:09:45 Good:  - Blueprint Lists load only once - Corp-Accounts->Assets->Offices loads fast - Corp-Accounts->Assets->Jobs showing rented Slots - Corp-Accounts->Assets->Property showing the Corp-Items (f.e. Anchored GSC) Very Cool Feature
Bad:  - Corp-Accounts->Assets->Offices not ordered, missing Columns - Corp-Accounts->Assets->Jobs not showing installed Jobs and not ordered, missing Columns - Corp-Accounts->Assets->Property not allowed to open Cans (perhaps you should not do so?) not ordered, missing Columns
Perhaps a sticky, to bring you the facts at high speed?
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Domaru
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Posted - 2003.12.17 04:48:00 -
[13]
when warping to a station and jumping to get there (from a bookmark), I just bump into the station without docking. when choosing Dock from the context menu, I get...
The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
if you keep trying it will eventually work. ...or...
a CTD. -Domaru
www.mentatalliance.com |

DarK
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Posted - 2003.12.17 04:51:00 -
[14]
Agent mission:
After completing mission and receiving reward the mission is still active.
Agents give out too many tech2 skills, 10 orso, depending on quality
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Basilisk Bonita
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Posted - 2003.12.17 05:01:00 -
[15]
Edited by: Basilisk Bonita on 17/12/2003 05:03:05 After undocking and activation of an MWD you always bump against the station and bump around. (Minmatar stations with Corridors as exit)
Confirmation of previous mentioned things: - Agent Mission still active. Can not talk to same Agent again, as he thinks the mission is still active. - When jumping back in a system where you undocked, you get JIP at station - When warping to station with "Dock" you won¦t get the dock until you try more often.
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Xailia
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Posted - 2003.12.17 05:39:00 -
[16]
Quote:
Quote: Edit2(Uuldahan - Fiddle around with the autoscanner settings?)
Only "Ships" are "on" in my settings. There's a "pirates" option?
Turn on "Pirate Drones", worked for me.
----
Quote: Graphic issues whicch were gone on chaos are back now - flickering textures and problems with one setting [24bit with 8bit alpha]
Just set it to 24bit color, the alpha isn't used anyway, as far as I can tell.
As for no advanced options, I will quote Hellmar.
Quote: The detailed graphics tab is temporarily disabled. It was not completely "fool proof" i.e. you could get your self into trouble.
There is a pref setting you can see to enable it advancedDevice=1 but don't tell any one
----
Quote: After completing mission and receiving reward the mission is still active.
Known issue, a fix is in the works, as far as I know (Heard it on #[email protected])
"The sky above the port was the color of a television, tuned to a dead channel." |

Mr nStuff
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Posted - 2003.12.17 05:44:00 -
[17]
4)Autoscanner only able to show one State at a time..
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Basilisk Bonita
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Posted - 2003.12.17 05:45:00 -
[18]
Good, the agent missions need to work, since everyone is doing them now.
Another small issue: - When Refining at a station the Dialog which states the minerals You/We/Lost displays in the Title "Quote for refining 400 of Tritanium". To avoid confusion it would be better to display "Quote for refining 333 of Tritanium". Perhaps another Line to display what can not be refined. Loot, like ammo, can get confusing too. A small issue, i know.
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Xailia
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Posted - 2003.12.17 05:51:00 -
[19]
Quote: 4)Autoscanner only able to show one State at a time..
Works for me, all of the relevant marks I have enabled light up.
"The sky above the port was the color of a television, tuned to a dead channel." |

K'roth Manatir
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Posted - 2003.12.17 07:52:00 -
[20]
Possible way around the agent mission bug.
Make sure you dock at your agents station before you tell them you've completed the mission. It seems to work for me and my corp mates.
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ShyLion
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Posted - 2003.12.17 09:57:00 -
[21]
Quote:
Quote: 4)Autoscanner only able to show one State at a time..
Works for me, all of the relevant marks I have enabled light up.
Sometimes it looses functionality in terms os status display. It seems not correctly displaying "in target range" stat. It's not updated.
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Xailia
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Posted - 2003.12.17 10:04:00 -
[22]
I did notice some delayed responces, so it could be it's just not updating fast enough, or it is trying to get verification from the server?
I was fighting some belt rats and after they were destroyed, they still lingered for a few seconds on my autoscanner.
"The sky above the port was the color of a television, tuned to a dead channel." |

Rickenbacker
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Posted - 2003.12.17 10:11:00 -
[23]
JIP is sometimes still in the middle of nowhere, at least in RL-KTO in the Outer Ring.
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Claus
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Posted - 2003.12.17 10:14:00 -
[24]
I trained one of the new social skills (rank3 -- cant recall the name right now). I left the char-view open but when it finished (as in I got the mail) it showed like 3/750. However, when I started a new skill it went to 750/750 so it is just a display but. Still gave me a fright though:) ------------- You have to go out of your mind from time to time to stay sane. |

Mir0s
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Posted - 2003.12.17 10:14:00 -
[25]
-Can't change the standing from 20.00 as it was before to 10.0. The button is in middle of nowhere now and he can't be changed.
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ShyLion
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Posted - 2003.12.17 10:18:00 -
[26]
Quote: when warping to a station and jumping to get there (from a bookmark), I just bump into the station without docking. when choosing Dock from the context menu, I get...
The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
if you keep trying it will eventually work. ...or...
a CTD.
same here
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Ruffles
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Posted - 2003.12.17 10:23:00 -
[27]
Edited by: Ruffles on 17/12/2003 10:27:03 < Some nice changes to date, some bad ones - but will eval before commenting further on those >:
Concord agent removal: Whilst its nice to see we got a swapped agent to the race we belong to, someone forgot to change factions to allow us to use the agents we have been given as a replacement . As such, we have had a removal and no chance of using these level 3 agents. I would recommend you give those people at least minimum faction with the corporation the agent belongs to to allow them to use the highest agent at their disposal since the swap.
No wastage information on blueprints, which really hurts the ability to actually try to determine how much mineral efficiency you might want to try to research. Whilst some might not have understood the wastage information on blueprints, I believe it is vitally important to those of us that do a lot of research work.
Sometimes at gates you have warped to, the autopilot says Approaching Stargate, continually, and yet you don't actually approach it. (Had it at Sarekuwas New Caldari stargate in a vigil)
When listing blueprints for research operations like Copy, Mineral, Productivity, it also lists Blueprint Copies which obviously can not have these operations performed against them.
Game does seem to freeze when you select the Places tab on people and places. This only lasts for 10-15 seconds, but nothing refreshes on the display at all.
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FZappa
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Posted - 2003.12.17 11:02:00 -
[28]
ive did a small trip from tierijev to yulai with an alt , twice . on the 2nd time instead of ending near the gate to the system i cam from i ended near the gate to the system i was HEADING to . on the first gate , it kept saying "approaching gate" and not moving at all. on the gates after it moved ok , doing all 3 system jumps without warping to the gate once . -------------------------
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FileCop AI
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Posted - 2003.12.17 11:27:00 -
[29]
Scanner doesn't mark gang members when set for it. Info on mwd says -50% shield instead of -25%. Blueprint info doesn't seem to be right. The two mineral requirements (you and optimal) doesn't seem to work. A person with PE lvl 0 had the same amount of minerals in YOU as a guy with PE lvl 5.
FileCop AI of MASS Co-CEO |

FileCop AI
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Posted - 2003.12.17 11:30:00 -
[30]
The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
Oh, and that message appears often. Wether it's docking, jumping or undocking.
And I haven't tested it fully, but it seems like you can lock after undocking/warping, but others can lock you for a period of time.
FileCop AI of MASS Co-CEO |

Phoibos
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Posted - 2003.12.17 11:32:00 -
[31]
Great work generally
Some problems, bugs
- corp members in space still seem to be bugged. showing strange values. - Our corp info and url never shows when someone views info. It's VERY bad. We are DreamScape - Please kill the "Are you sure" for the Repackaging. Repackaging 50 items takes still quite some time. Also please if you select many items still have a repackage (for all selected).
/Phoibos DreamScape
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Shevar
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Posted - 2003.12.17 12:43:00 -
[32]
named od's and nano's give wrong bonusses. -------- -The only real drug problem is scoring real good drugs
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Dark Elf
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Posted - 2003.12.17 12:54:00 -
[33]
Edited by: Dark Elf on 17/12/2003 13:37:22 Edited by: Dark Elf on 17/12/2003 13:00:23 HAve noticed whern running around doing agent missions that some systems do not use gate to gate jumping and these same systems you are not cloaked when you arrive.
List so far
Jufvitte, Vay, Luse and ekuenbirion.
In fact when jumping from Juf direction to Vay system before Vay dropped me at the outward going gate 
Edit this needs to be fixed ASAP as JIP camping can still happen with no imunity timer etc
Tried clearing cache and it seems to have fixed the prob.
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FileCop AI
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Posted - 2003.12.17 13:05:00 -
[34]
Webbers.... seriously. Fleeting propulsion webbers are now -108%!!!! You get a max speed of NEGATIVE speed - what the??? I mean seriosly - should webbers really completely stop your ship? Totally impossible to escape one or two? Come on.....
FileCop AI of MASS Co-CEO |

Steven Gould
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Posted - 2003.12.17 13:14:00 -
[35]
Edited by: Steven Gould on 17/12/2003 13:44:05 SOme feedback so far:
1) Like the increased performance, menu's open faster, things load faster etc. 2) Like the new stations and look and feel 3) love the right-click repackage :)
Some small things:
1) In the asset window it now longer shows how many items are at each station, that was a very nice feature and if possible I'd like it back. 2) Like the right-click repackage, but would like it better if you can set the confirmation prompt to: never ask this again. like with similar options. 3) Cargo always closes when entering a station which is very inconvenient indeed.
Possible bugs: 1) Market vieuw, the group listings lowest price does nog match the detail vieuws lowest price. group listing showed cheapest item in reagion at 5M for a skillbook and detail listing showed 4 items available in the region at 202k and some small change.
All in all: I like, even with the longer travel times.
P.S. SOme feedback so far:
1) Like the increased performance, menu's open faster, things load faster etc. 2) Like the new stations and look and feel 3) love the right-click repackage :)
Some small things:
1) In the asset window it now longer shows how many items are at each station, that was a very nice feature and if possible I'd like it back. 2) Like the right-click repackage, but would like it better if you can set the confirmation prompt to: never ask this again. like with similar options. 3) Cargo always closes when entering a station which is very inconvenient indeed.
Possible bugs: 1) Market vieuw, the group listings lowest price does nog match the detail vieuws lowest price. group listing showed cheapest item in reagion at 5M for a skillbook and detail listing showed 4 items available in the region at 202k and some small change.
All in all: I like, even with the longer travel times.
P.S. Is there a way to disable the module information next to the ship control panel? it keeps flickering from one to the other module and it's giving me a headache. P.P.S: ignore the above, seems using CTRL-F9 and back fixes it.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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dalman
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Posted - 2003.12.17 13:26:00 -
[36]
I think this is a bug:
Tried webbing a corp mate. His silver magnate got a speed of -64 m/s in the stats. But he moved like usual.
M.I.A. since 2004-07-30 |

Steven Gould
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Posted - 2003.12.17 13:45:00 -
[37]
YES, I love the mission in progress agent bar in stations. No more endless searching. Thank you!
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Steven Gould
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Posted - 2003.12.17 13:55:00 -
[38]
Autotraining of skills is no longer happening (like getting hull upgrade skill points from flying around with extenders). Is this intended or a bug? I've tested this with 3 types of equip so far, the three skilsl that would before have autotrained are no longer being trained.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Ruffles
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Posted - 2003.12.17 14:24:00 -
[39]
Edited by: Ruffles on 17/12/2003 14:26:13
Quote: The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
Oh, and that message appears often. Wether it's docking, jumping or undocking.
Seems to happen most when trying to perform another action in quick succession to a previous one. Redocking after undocking, jumping back after having jumped into system. Like there is a stall in clearing the last state change item, or a deliberate pause to prevent it allowing something else... Like when you arrive after Dock command issued and you warp to a station, and then it says Docking blah blah blah, and you issue the right-click dock command again. That error box.
Am not sure that the Microwarpdrives for 10MN+ are taking the skill from High Speed Maneuvering into account. Seems to be draining full capacitance energy per burst, not a reduced amount as per the appropriate skill level.
/sigh
Factories and Labs drop-down combo box still only shows 5 items in the drop-down list, forcing you to scroll to see those two extra hangers. Please just make this drop-down list 7 items deep. Its such a small change, yet everyone in the factories and labs world will truely be greatful. Common, we know its a five second job [;)] Pretty please. 
Quote: Industrials have been increased in power output so that they can be fitted with cruiser sized afterburners and microwarpdrives.
Not all indies can fit cruiser sized 10MN microwarpdrives, as per your patch note comments. You might want to rephrase that Frigate sized Microwarpdrives, and Cruiser sized afterburners.
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Ruffles
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Posted - 2003.12.17 15:10:00 -
[40]
Acceleration Control skill doesn't seem to be affecting some items. I know it used to affect microwarpdrives also, but at present it now doesn't seem to be. Is that a correct change or an error? Anyone know?
I know the skill for MWD use doesn't seem to be reducing the cap use as it states, at least not on cruiser+ sized MWD's.
Is there any chance we could have the market retain our preferred settings? For example, I always have to set the price to be ascending to see what the lowest is against which I obviously have to compete. Yet for the demand side, I might want to filter prices by highest. But each time I flick tabs I also have to re-order the display in the table. Perhaps maintaining settings for both tabs? Would be a nice touch 
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Ruffles
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Posted - 2003.12.17 15:39:00 -
[41]
Someone mind stickying this topic please, as it looks to be the next main feed-back thread. Thank you
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Domaru
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Posted - 2003.12.17 15:45:00 -
[42]
Quote: ive did a small trip from tierijev to yulai with an alt , twice . on the 2nd time instead of ending near the gate to the system i cam from i ended near the gate to the system i was HEADING to . on the first gate , it kept saying "approaching gate" and not moving at all. on the gates after it moved ok , doing all 3 system jumps without warping to the gate once .
Makes missions return trips a breeze :-) -Domaru
www.mentatalliance.com |

Steven Gould
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Posted - 2003.12.17 16:24:00 -
[43]
Just got a message from one agent that I failed the mission. However I didn't I completed it and got my special award for time bonus even. Couldn't see what mission it was anymore. Seems like a bug.
Other than that I'm not complaining, already got 1 deep core miner blueprint and 2 new skill books, very nice.
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Stoop
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Posted - 2003.12.17 16:37:00 -
[44]
When I log on with either of the characters I use (same account) a lot of the time the bottom right corner is solid black, and I cant do anything. Hitting escape to close the game only gives me a litle bit of mumbled text in the black box. I have to hit the X to close the game out (window'd mode). Usually restarting the game one time fixes this, but sometimes is 3-4 tryes to get it to work.
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Uuldahan
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Posted - 2003.12.17 16:47:00 -
[45]
Little visual bug: The warp effect on Windows and Neocom begins before the ship starts to warp (and just after we see "WARP DRIVE ACTIVE" on the screen).
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Heff
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Posted - 2003.12.17 17:16:00 -
[46]
Now that decimal prices are supported, they do not sort correctly. If you sort by price, the decimal prices are last (show as largest).
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Steven Gould
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Posted - 2003.12.17 17:21:00 -
[47]
Another failed mission. A spireted away delivery mission It was done ok, the items got taken, I got my reward, and then at end of mission time a message with mission failed and a 0.3 standing loss with that agent :(
Quote: It is by caffeine alone I set my mind in motion, It is by the beans of java that thoughts aquire speed, the hands aquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
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Mr nStuff
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Posted - 2003.12.17 19:01:00 -
[48]
Quote:
Quote: 4)Autoscanner only able to show one State at a time..
Works for me, all of the relevant marks I have enabled light up.
Well I might be a little hastey.. But I can assure you that "threat to me" and "bad security status" definitely do not both light up at the same time for me. And the paragraph below might also have something to do with it.
They also do not refresh. So if a player is out of range when he appears. When he gets in range, the state for within target range will not light up at that time. This almost makes the autoscanner a useless feature.
And I don't think the refreshing is a matter of timing. All of this can easily be calculated client-side. When a player appears on the autoscanner. His range updates in real time. So there is really no excuse for the states to not light up in real time as well.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Ruffles
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Posted - 2003.12.17 20:52:00 -
[49]
Edited by: Ruffles on 17/12/2003 20:59:28 I am pretty sure that Fuel Conservation isn't being taken into account for cruiser+ afterburners, much like the Highspeed Maneuvering isn't seemingly taken into account for cruiser+ MWD's.
Anyone else noticed full cap activation energy use use on these devices even though you have skills to reduce them?
Hull repairers are still medium slot items, taking twice as long to do less then 1/2 the repairing that an armour repairer does, which is now a low slot item. Should it also be on par with the repair duration and repaired hits, and should it also be a low slot item to maintain the consistency? Or perhaps low and med version of both, much like tracking computers are...
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Ruffles
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Posted - 2003.12.17 21:29:00 -
[50]
That bug about jumping into a system that you have been through previously is slightly worsened by the fact that if you re-pop near a gate you had come from previously, you appear NOT Cloaked.
Completely seen, no matter if you have autopilot on or not.
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Ruffles
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Posted - 2003.12.17 22:17:00 -
[51]
Not sure exactly but I seem to be going into warp a little later then 50% of max speed.
With Navigation 5, and a Caracal with 1 expanded cargohold 1 influencing speed my normal max speed is 200m/s. However, I am almost always going to warp only between 160-190 m/s. It might be that the 1/2 speed is being influenced by the navigation skills, but it seems more likely it is triggering at the base cruiser max speed.
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Madcow
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Posted - 2003.12.17 22:27:00 -
[52]
Thrash it button on assets panel doesnt work for me. ______________________ I am just a crazy cow |

Bubblegum Babe
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Posted - 2003.12.17 22:56:00 -
[53]
Edited by: Bubblegum Babe on 17/12/2003 22:56:51 Carbonised Lead M Projectile Ammo size is wrong. 300 of it half fills the cargohold on my blackbird.
One other thing - i didn't see it mentioned anywhere - was it announced that armour repairers are now a Low slot item? |

Raffer Rush
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Posted - 2003.12.18 00:33:00 -
[54]
Drones:
When you have deployed drones and enter a gang the launched drone window dissapear (as gang windows pops up, happened for both of us) and you have no longer control over your drones.
We was to test some drones and as we started attacking with drones we both lost the window for them and had no control over them.
We both unlocked each other but drones went onto a fighting frenzy and wouldent stop shooting ;)
My corp mates 9 ogres killed all my 6 wasps, I had to warp away low on shields since he could not stop his drones ...
Fire walk with me |

Robbie Boozecruise
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Posted - 2003.12.18 01:08:00 -
[55]
Hi all I think theres a problem with NPC spawning points. i went to Aivoli planet 4, and was there for over half an hour. There were no NPC rats turning up and the caches and stockpiles were empty, i'm not sure if this is happening at all spawn locations cos i got annoyed and logged for the nite. Apart from this though great patch.
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Mitram
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Posted - 2003.12.18 01:24:00 -
[56]
Edited by: Mitram on 18/12/2003 01:36:36 Edited by: Mitram on 18/12/2003 01:26:15 I noticed following:
- Combat sounds are vanishing somtimes. (no weapon sounds or missile sounds)
- No alert beeping possible in the autoscanner as it was with the thread window - Moving bookmarks into a folder takes ages. I think this is clearly a problem of the client. - When undocking sometimes the cargohold window does not open. most the time it does. - docking/undocking and the map takes ages. - Anoying "Session in Progress" window which you have to click to close it. Happens when select "jump" at a gate to early after leaving warp. Also happen when you warp to a station and want to dock. (instant dock bookmark and instant jump bookmark) - I think the drones status is not updated in the drones window but I maybe be mistaken. - autotargeter does not work. I have a setting of 7 targets in the config but the best I saw were 2 target. Does the autoscanner window prevent the autotargeter? - It seems to be too easy to move your ship if you click two times near the same location in space. (not sure about that) - Cap recharge at near to 0% seems to be strange. A long time the cap was around 1% while recharging but it was somehow stuck at around 1%. Then it started to grow up as expected. (Apoc without any cap mods)
- when scrolling through long market windows the number are scrolled out of the actual market window (at least in 24bit color -8bit alpha windowed mode)
Suggestion regarding warp aligning: - there is currently a huge different in the aligning time needed when stopping the ship first before warping and the standard method which speeds up the ship while aligning. When you manually stop the ship first the aligning takes almost no time while aligning with max speed takes ages.
- Stopping a ship using "Stop ship" takes alot longer than navigating into the oposite direction and then, when the ship is almost stopped and turnning around, selecting "stop ship".
|

Basilisk Bonita
|
Posted - 2003.12.18 10:29:00 -
[57]
Another point concerning the "Stop my Ship". When the ship is stuck in Station (Occurs for me in nearly every system after doing missions for 1 hour, because i visit the same systems often and get JIP at the station), it would be nice if the "Stop my ship" Option would also disable the Autopilot (Would make sense for everyone i think.). When travelling 3 Systems it¦s one click less per system. Not really a big issue, but it would be nice.
@all Good work ppl as to leave this thread to inform about things and not discussion. (Makes reading simple. Me hates threads to find information in. )
@CCP Hope this helps you guys to get things rolling. Keep up the good work.
|

Kyndoku
|
Posted - 2003.12.18 11:11:00 -
[58]
Quite a major bug, but looks like im the only one to have so far:
When an offered mission expired, i received an email from the agent in question (dissapointed in your indecisiveness). Said email has now been sent upwards of 50 times - and it affects my standing each time. (Down to -3.6 last time i checked). The emails are sporadic but at one point opening the active missions tab caused the messages to spam constantly.
Id strongly advise people not to let offered missions expire because this seems like quite a serious problem.
|

Ruffles
|
Posted - 2003.12.18 11:46:00 -
[59]
Edited by: Ruffles on 18/12/2003 12:02:37 Ok, I have done a little testing on the Industrial ship changes since the patch, with regards specifically to the bestower in this instance.
Sorry to say, but I don't know what you guys were testing with, but it sure doesn't seem to have been standard kit. By standard kit, I assume player built in almost all cases, as to A) Help player market B) Commonly available.
With the figures I have done, and I can post them here if you would like, I did some maths. I tried two tests, one for fastest rigged indy, and another for max cargo space/speed.
Ship: Bestower (Industrial Skill level 3) Expanders: When used, 3xExpanded Cargohold 1, and 1xType E-Modified.
[EDIT]: Forgot to mention Engineering 5
Burners: Assumed afterburners only, as Cruiser MWD's won't fit on most industrials. 10MN post-patch burners were used, pre-patch were standard Afterburner 1's.
Navigation Skill: 5 Acceleration Control: 4
For my slowest industrial config pre-patch, 4 expanders fitted, cargo space was about 7896m3, and speed with 4 afterburner 1's of approximately 500-520m/s (from memory).
Post patch slowest industrial config, 4 expanders fitted, cargo space about 10847m3, speed with 2 10MN afterburners is 210m/s.
Speed Difference: - 59.62% (40.38% of original) Cargo Difference: + 37.37%
For my fastest industrial config pre-patch, 0 expanders fitted for cargo space, cargo space was about 4025m3, and speed with 4 afterburner 1's of approximately 900m/s.
Post patch fastest industrial config, 0 expanders fitted, cargo space is about 5520, with 4 Reactor Control 1 Units (10% powergrid bonus), I can just fit in 3 x 10MN Afterburners and get a max speed of 404m/s.
Speed Difference: - 55.11% (44.89% of original) Cargo Difference: + 37.14%
I do think that peoples claims about increased travel time are valid guys, it seems the speed reduction of between 55-60% is quite severe for a 37% increase in cargo. To be honest, whilst having the option to load a huge cargo will be nice for hauling big loads of minerals, the required man hours is still going to increase by the difference, at least 22%. Travel is dull, boring, and a very uninteresting way to spend your time.
I think the severity of the reduction could use a review. 
|

Gerome Doutrande
|
Posted - 2003.12.18 11:48:00 -
[60]
Quote: - The UI in the Assets Window does not allow to set an additional Waypoint. "Set Destination" is possible.
confirmed.
|

Crayathan
|
Posted - 2003.12.18 11:56:00 -
[61]
I seem to suffer cursor issues when in station, its almost like its lagging, cause it moves fine but then jumps back to where it was a couple of seconds before 
Even though I walk through the valley of the shadow of death, I fear no evil |

Micksey
|
Posted - 2003.12.18 12:02:00 -
[62]
Skills no longer gain experience when actually using that skill. People also called this autotraining.
Rest of the issues i have seen mentioned already.
Castor looks nice and very promising though
|

Tyria Evenstar
|
Posted - 2003.12.18 12:08:00 -
[63]
'Long log-ins' (where it sometimes downloads missing-information from the sever when logging-in) that used to take 2-3mins with previous patches, now takes 15-20mins for my 56k. Also these 'long log-ins' seem to happen more often than before.
This has been confirmed with other players (from the UK) with faster connection speeds than my 56k.
The crash when being near a jumpgate - usually while approaching to jump - (the game freezes up) happens a lot more than it did before. It probably happened 6+ times for me yesterday.
-Tyria.
|

Chepe Nolon
|
Posted - 2003.12.18 12:22:00 -
[64]
Info about an item doesn't show it's volume. No longer possible to figure out if I have to bring expanders when getting items for my agent.
|

Gigo
|
Posted - 2003.12.18 12:28:00 -
[65]
Edited by: Gigo on 18/12/2003 12:29:00 STACKING Drag an item in to a can and try to drop it on a stack of similar items. The display show 2 stacks (the existing stack size has been updated, but the new items are show as well in their own stack). Hit STACK ALL and you get an exception. Do a SORT and you get an exception. Do a REFRESH (CONTENT I think) and the second stack disappears and all is well again.
FITTING Still getting problems with items (particularly turrets) CPU usage not being modified correctly if you remove and then refit them. You still have to switch to another ship, then back again before the CPU usage is corrected. On some ships & loadouts this can mean that if you remove everything from your ship you cannot then refit them (unless you know about the ship-swapping trick).
Also, if you fit/remove a weapon upgrade, your turrets stats (ROF, Damage, Tracking) are not adjusted until you remove and refit the turret (which is what makes the above such an issue).
Both of these fitting issues are old bugs, but they are still there and still annoying.
--- It's not just a game! |

Ruffles
|
Posted - 2003.12.18 12:43:00 -
[66]
Edited by: Ruffles on 18/12/2003 12:53:12 I agree the login part with
Get Roles
Etc has seemed to extend for those of us on 56k modems, quite considerably. It does happen more often, but that also seems to happen if you close the game down and try to re-run the game, it will almost always re-perform that cache download. If you wait a few minutes before re-running the game that sometimes doesn't do it. Fastest I have had that download part occur is 7/8 minutes so far. Pretty slow to be honest.
Wallet: If you change tabs from Transactions to Journal and back again, it seems to be completely reloading the Transactions part, rather then loading the cached view it did previously. Same happens every time you go to a tab that you have already viewed this session.
The transactions tab also always always used to reset to the first tab if a transaction happened. This IS EXTREMELY annoying when trying to reconsile lots of transactions with the Corp Wallet. Please please please don't do this. Sure, if we click on the Transactions tab again, refresh it, but until then its just really annoying to take forever to browse back lots and lots of pages to start reconsiling one transaction, and then its back at page one again and you don't know what you were reconsiling.
Edit: What would be nice would be something like bookmarking the last transaction you reconsiled, so you could easily return to it, and progress from that point onwards rather then having to search and try to match values and sale types to a particular transaction.
Session Change: Also occurs if you change ship and then try to exit a station. Message comes up after the screen starts fading to black, and you are back in station. If you ok, wait a little longer, then try again you can undock.
Fitting: When you try to drag-and-drop an item to your ship, if it fails to meet X requirements it gives you multiple error dialogs for that same error. Please, only give one error dialog box, its got a memo on it, summarise all the errors as to what equipment won't turn online and why. We don't need more then one modal dialog box to have to click ok on. It would be more helpful to have that information on only one dialog.
|

Ruffles
|
Posted - 2003.12.18 13:17:00 -
[67]
Warp distances seem to be much more heavily impacted by capacitance and mass. With one 10MN MWD fitted to it can just about struggle to warp the same distances as a kestrel, and the kestrel pre-patch had one of the worst warp distances of any frigate. Pods would out warp a kestrel.
I haven't tried some battleships, sorry, but some cruisers are suffering. Sure, at 3AU they can cover those 40 AU faster, but that doesn't really compensate, as then they have virtually no cap, and are having to short-hop the remaining distances to gates.
Might be that with the changes, the warp distances of these ships might need a little looking at.
|

wigster
|
Posted - 2003.12.18 13:35:00 -
[68]
Warp to distance xxx
Corp mate and I both got podded last night when the warp to 50km did not work. We were going back for our loot having warped to 50k's on the first visit, on the return trip I appeared right in the middle of the roids and the 7/8 Rats.
Anyone else seen this problem ?
|

Ruffles
|
Posted - 2003.12.18 14:55:00 -
[69]
Edited by: Ruffles on 18/12/2003 14:59:23 Some blueprints now display the Perfect minerals besides the bill of materials required minerals identified by You.
Unfortunately, the information shown besides You is wrong. Either it isn't taking into account the Mineral level of the blueprint, or my Production Efficiency, which is 5, so it should be showing the Perfect for me? Or have I got that wrong?
EDIT: The numbers don't quite add up, but I think its trying to say that it thinks I have Production Efficiency 0 (Zero). Its the closest set of figures I can come too.
Sadly, it isn't showing this information for all characters, but I don't know if that is perhaps just a cache thing.
|

Siphol Kalarth
|
Posted - 2003.12.18 15:46:00 -
[70]
Edited by: Siphol Kalarth on 18/12/2003 16:33:09 Omen trails are offset.
They arn't on chaos, but on TQ they are. It seems like the "stacked ship" graphic anomaly I've seen in the past. When cloaking for a warp there appears to be the ghost of a second Omen model half merged into the one I can normally see. The trails match up with the ghost perfectly.
Edit: I should note: Trails are fine before warping, on entering warp the ship will noticably shift upwards.
I keep faith, it's only what I believe in that changes.
|

Lucre
|
Posted - 2003.12.18 16:28:00 -
[71]
When you do show detail on missions it occasionally comes up with the text for the wrong mission - usually (always?) one you'd completed earlier.
Mission title is correct in the journal, just the text is wrong. Repeatedly closing and reopening the journal will eventually fix it. [bug reported]
Second the above complaints about cpu usage on fitting (also often curable by moving weapon from one turret to another!) - and green 'online' lights still often take two 'fittings' to come on.
Oh and in the really minor typo bug stakes, my agent often says "Thank you for your assisstance"... ;-)
|

Ruffles
|
Posted - 2003.12.18 18:18:00 -
[72]
Not had this happen to me, but quite a few people I have spoken to have had cans destroyed from missile damage during missions. When the ship is destroyed that same blast seems to also be killing the cargo cans dropped.
Any changes to that area of code happened, or drop in the hits of the cargo containers?
|

sokkusu
|
Posted - 2003.12.18 20:02:00 -
[73]
in scanner window, in name section, i can't see the name of station. the "name" column is not large enough too.
|

Aelita
|
Posted - 2003.12.18 21:58:00 -
[74]
UI bugs:
Ship cargo closing sometime when I dock on station.
Pined windows aparently closing when session change and are unpined.
Places loads really slow if bookmarks are out of folders. Game freezes when open P&P with selected Places until bookmarks are loaded.
|

Jocca Quinn
|
Posted - 2003.12.18 22:40:00 -
[75]
Loot items have had their stats set back to standard. ie Local Hull Nanofibers have the same stats as a Nanofiber 1. Affects several items also Bulkheads, Overdrives, Cap Chargers ...
JQ none of us are free as long as one of us is chained none of us are free |

Chade Malloy
|
Posted - 2003.12.18 23:10:00 -
[76]
Some bugs which crossed my way:
- the engine flames disappear sometimes when entering Warp (not the trails, the flames out of your drives, don¦t know is this has been intended) and don¦t come back after exiting warp.
- you annot change the radar range, seems to be struck at 200km diameter (bad in close range combat)
- sec cons have the same UI icon as normal cargo cons, last version it was more easy to find loot cons in a field of anchored cons
- pirate special locations don¦t spawn rats
Patience wins. |

N0sferathu
|
Posted - 2003.12.18 23:23:00 -
[77]
-CDT every 10min
setup P4 2,4 1 Gig ram GF 4 Ti 4600 XP sp1 Latest drivers and sp`s
|

whohuhwhat
|
Posted - 2003.12.19 05:21:00 -
[78]
Skill Training -
Before the patch it took 5-6 days to train a rank 1 skill from 4 to 5. Now it takes 7+ days. My Attributes show the original numbers from Char creation. I always thought this was a display bug but now it seems to actually effect my skill learning. Learning skill are no longer effecting my training times  |

Ruffles
|
Posted - 2003.12.19 09:00:00 -
[79]
Hangers: Noticed that dragging newly built products, or blueprints from a hanger, to your ship cargo seems to lock/freeze the display for a second or two.
Quite a few things seem to be causing this Lock/Freeze of the screen fresh, opening other windows, ganging with other people, etc.
Not sure if you made changes to any of the screen paints but they do seem to be just waiting until some other operation has occured.
|

Basilisk Bonita
|
Posted - 2003.12.19 10:51:00 -
[80]
When you are warping to a station in order to dock and do not have enough Cap to warp there in one warp, the ship wants to set course to dock instead of beginning another warp to the station first. (Distance was 8 au, when ship wanted to dock) Do not know if this is just after patch, but would also be nice if this works.
|

Chepe Nolon
|
Posted - 2003.12.19 10:57:00 -
[81]
"Repair all" doesn't repair drones properly even though you get billed for it. Had to buy some extra heavies just to survive in the belts while waiting for a fix.
|

Ruffles
|
Posted - 2003.12.19 11:20:00 -
[82]
I am still hearing from friends that two installs of eve on one computer, both running windowed will work fine if both characters are docked, but if one is undocked and in space, the other (not the currently active one) will CTD.
Seemed to start happening after one of the more recent 12xx patches I believe, possibly 1238 someone said from memory.
|

Serge
|
Posted - 2003.12.19 11:50:00 -
[83]
JIP/cloaking: If you jump into a 0.0 system you appear uncloaked most times! Same happening in systems >0.0 sec if you JIP in midspace. Other mates reported that even though they logged off at a secure BM they reappeared at a gate. Lost already several ships due to this bug :/
When you manage to have JIP at the "designated" place (the gate) you are cloaked as you should be.
Targetting-time: Appears to be totally broken! My BB was insta-locked and destroyed by a group of player-rats in BSs last eve. Shouldnt their targetting time take longer the smaller the object is??
Warp-to object (right mouse-click): doesnt work (at least for me) most of the time.
CTDs are back :/ Crashed all 15 minutes ... and it was soooo stable be4 :( ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

Bruen
|
Posted - 2003.12.19 12:21:00 -
[84]
1) Training skills by equipping items and flying arouns (auto-training) no longer works with Basic Cargo Expanders, Basic Overdrive Injectors and other modules.
2) My level 3 agents are giving me odd bonus "rewards" for completing missions early. For instance 1300 Toxic Waste - how can this be considered a reward?
3) Autopilot approach and menu approach doesn't work on some startgates leading. They seem to set your ship speed to 5m/s. Manualy flying close to the gate seems to work. ----------------- The universe is not only stranger than we imagine, it is stranger than we can imagine. - J. B. S. Haldane |

Ruffles
|
Posted - 2003.12.19 14:40:00 -
[85]
Edited by: Ruffles on 19/12/2003 14:52:30 Haven't succesfully created a courier mission since the patch.
When trying to Add a Courier mission, all I have had is the LOADING pop-up form/bar and it just sits there and never completes (at least not in the 6 minutes I could be bothered to wait for it too). Perhaps a little loop is going on after you select the station you want to Courier from?
Edit - Corporation Wallet: Can NOT Use decimals in Give or Take money. The system just bleeps at you, not displaying the digits you typed after the full-stop, but instead when you press backspace, all of a sudden those extra digits are present, but no full-stop.
I am sure other transfer elements, perhaps like Give Money may not work with decimals also.
Bit of a problem for reconsiling wallets at present 
|

Jocca Quinn
|
Posted - 2003.12.19 15:13:00 -
[86]
'Long log-ins' (where it sometimes downloads missing-information from the sever when logging-in) that used to take 2-3mins with previous patches, now takes 15-20mins for my 56k. Also these 'long log-ins' seem to happen more often than before.
the engine flames disappear sometimes when entering Warp (not the trails, the flames out of your drives, don¦t know is this has been intended) and don¦t come back after exiting warp.
named od's and nano's give wrong bonuses - also nano's, bulkheads, cap rechargers etc etc
All of the above. And a bump since no-one seems to want to make this a sticky.
JQ none of us are free as long as one of us is chained none of us are free |

Worf Debytar
|
Posted - 2003.12.19 19:00:00 -
[87]
I have massive Graphocs-Problems. I used to play windowed at 2 monitors with 2048x768 on a desktop that had 3200x1200.
now i MUST PLAY eve in 3200x1200 what makes it hard to play.
I nearly tried everythnig but cant change ist. :(
|

Mr nStuff
|
Posted - 2003.12.19 21:22:00 -
[88]
Advanced Market Map - Tooltip Prices don't show decimals.. So something selling for 1.¦¦ will look like 101 on the tooltip.
Rendering Glitch That old-school graphic glitch where other ships would render on top of your ship. Happen more often again.
Dragging items.. Was dragging my stuff to the station hanger and got an exemption error, then the item disappeared.. Now everything I try to drag to the hanger just disappears. Have to refresh content to see the stuff in the hanger now.
Mouse Wheel doesn't scroll for item windows, drones bays, ect again. Works at first, something causes it to stop working after a while. Relog fixes again..
Mem Leak - Warp-in load lag!! Tuning in Sub-Space Lag!! Mem Leaks!!! Just like the old days (don't care if you haven't noticed it), the old school mem leaks are back.. If you have alot of busy chat channels open and make a lot of starjumps.. The game starts to freeze up accessing data while coming out of warp, docking, undocking, starjumping, and even when you do random things like press a button. So you end up having to relog the game alot to increase performance.
Example: If you haven't restarted the game for a long time and you've been sitting in the Trade channel for hours.. If you starjump and the JIP is filled with ships and containers.. It may take you so long to load everything, by the time it's finished, your not even cloaked anymore.
Another Example (WinXP / Windowed Mode): You've been sitting in the trade channel for 5 hours, made 57 starjumps. You rightclick your ship for whatever reason, and the game just freezes up for almost a minute. You alt-tab to the desktop and notice a message displaying on the systray that says something like: "System Out of Virtual Memory"
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Techie Zero
|
Posted - 2003.12.19 21:59:00 -
[89]
Quote: Edited by: Ruffles on 17/12/2003 14:26:13
Quote: The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character.
Oh, and that message appears often. Wether it's docking, jumping or undocking.
Seems to happen most when trying to perform another action in quick succession to a previous one. Redocking after undocking, jumping back after having jumped into system. Like there is a stall in clearing the last state change item, or a deliberate pause to prevent it allowing something else... Like when you arrive after Dock command issued and you warp to a station, and then it says Docking blah blah blah, and you issue the right-click dock command again. That error box.
Am not sure that the Microwarpdrives for 10MN+ are taking the skill from High Speed Maneuvering into account. Seems to be draining full capacitance energy per burst, not a reduced amount as per the appropriate skill level.
/sigh
Factories and Labs drop-down combo box still only shows 5 items in the drop-down list, forcing you to scroll to see those two extra hangers. Please just make this drop-down list 7 items deep. Its such a small change, yet everyone in the factories and labs world will truely be greatful. Common, we know its a five second job [;)] Pretty please. 
Quote: Industrials have been increased in power output so that they can be fitted with cruiser sized afterburners and microwarpdrives.
Not all indies can fit cruiser sized 10MN microwarpdrives, as per your patch note comments. You might want to rephrase that Frigate sized Microwarpdrives, and Cruiser sized afterburners.
I think the whole afterburner/MWD thing is too complicated right now. Why not lose the percentage of speed increase attribute and go with the thrust vs the mass of the ship? Better modules deliver more thrust---others don't. In fact just combine both module types and let's just say that the faster AFTERBURNERS (ie MWDs) give penalties to your ship and cost more to fit but have big thrust. EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2003.12.19 22:00:00 -
[90]
Quote: 1)Computer freezes while accessing bookmarks. (kind of like downloading with a 2400baud modem without buffering)
It takes forever to delete a bookmark also. After my 4th deletion the window went crazy. EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2003.12.19 22:07:00 -
[91]
Quote: Little visual bug: The warp effect on Windows and Neocom begins before the ship starts to warp (and just after we see "WARP DRIVE ACTIVE" on the screen).
I get a wierd wavy effect along my bar on the left. Once in warp it seems to look ok. Is this what you ae talking about?
EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2003.12.19 22:20:00 -
[92]
Quote: Warp to distance xxx
Corp mate and I both got podded last night when the warp to 50km did not work. We were going back for our loot having warped to 50k's on the first visit, on the return trip I appeared right in the middle of the roids and the 7/8 Rats.
Anyone else seen this problem ?
Similiar---it seems that if you warp to the field from a point on the other side of the fields crescent, you will be in rocks. EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2003.12.19 22:28:00 -
[93]
Mining lasers still try to visually mine outer space. EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2003.12.19 23:10:00 -
[94]
The creeping window after clicking or trying to drag the window bug is still there. EVE-I.com~THE Info source |

Wizard
|
Posted - 2003.12.19 23:33:00 -
[95]
Since my security status got halved to 0.9 when castor patch got implemented i have been rat chaining in 0.0 to get my security rating back up. I have made 15mil in bountys from rat chaining and have even killed a 250k dominix rat but have received no security increase
|

Ruffles
|
Posted - 2003.12.20 10:33:00 -
[96]
Edited by: Ruffles on 20/12/2003 11:04:06 Some window modes display in the top left corner, as usual, others (like 1280x1024) display screen centre and never seem to remember your chosen settings.
Some agent missions are seemingly the wrong way around. Some of long jump missions have an incredibly tight deadline if you want to meet the speed bonus, other shorter missions an incredibly lax dealine. One mission I did was 12 jumps and required you to complete in 20 minutes for a speed bonus. Another was 5 jumps and wanted you to complete inside 1 hour for a speed bonus. They seem somewhat the wrong way around to me.
|

Ruffles
|
Posted - 2003.12.20 18:01:00 -
[97]
If you ship is cloaked, and you move the view in your client to make your ship appear infront of the star, the sun does not show through the cloak.
I suspect this is probably a client only rendering, but you might want to check one ship against another cloacked ship which is between it and a star. See if it is a give-away.
|

Rymar Vortox
|
Posted - 2003.12.21 14:42:00 -
[98]
I had to buy the metallugry skill a second time for it to actually train. The first time I bought it and trained it it dissapeared from my hangar like it normally does but didn't appear in my char skills anywhere. The second time it trained fine.
I went to my char info on this site to confirm it wasn't just my client and it also didn't show the metallurgy skill anywhere in my skills.
The first time it didn't train, the second time it did and I'm still out 350K from having to buy it a second time to get it to work.
I hope I don't have this problem with any other skills.
Devs please look into this.
|

MaiLina KaTar
|
Posted - 2003.12.21 15:51:00 -
[99]
Edited by: MaiLina KaTar on 21/12/2003 19:10:16 Didn¦t have the time to read the entire thing so excuse me if there¦s anything that has been mentioned before. It¦s a summary of bugs and issues:
bugs
- I¦m unable to set corp-standings. There¦s no option anywhere to do so. Checked corpinfos, corpmenu, character infos... nothing.
If there¦s an option to set corpstandings it¦s hidden pretty damn well.
- Research and manufacturing jobs are no longer displayed in the assets window. This was very useful to quickly check your factories and labs. Bring it back please.
- Autoscanner sometimes stops the client at each 'scanning cycle'. The whole game freezes when the scanner updates. This especially happens when you¦re flying very fast.
- When you have BMs in your corphangar and you open the hangar, all items in the other hangars with the according slots have the labels of those bookmarks until you refresh the hangar for the first time. For example when you have 3 BMs in your first hangar, all of the first 3 items in the other hangars have the label of those BMs.
- Items in corphangar sometimes appear in blue, making them look like blueprints. This also can be fixed by refreshing the hangar.
- Offices in corpmenu>accounts are not ordered alphabetically. Do I have to mention how extremely annoying this is when you have 50+ offices?
- Character Attributes aren¦t displayed correctly sometimes. They show with ~3 points less than they really are.
- Training times displayed in the character sheet context menu are false, they show more time than they actually need (character boni not included in calculation?).
- Unable to create new folders in Peoples 'n' Places menu.
- The market window sometimes doesn¦t resize properly. The 'best buy price' tag sometimes appears too high, making it display right above the 'supply' label where¦s it¦s hard to read. This often can be fixed by refreshing the window through changing from supply to demand and back.
- Chatwindow tabs still resize beyond their parent window¦s width. PLEASE FIX THIS FFS!!!!
- Mailbox always shows messages as new, no matter if you¦ve already read them or not. This happens after every relog where you open the inbox for the first time.
- When you stack the inbox window with other windows, minimize that stack and relog: The inbox doesn¦t show any messages until you close and reopen the stack or the window. The messages then pop up as new again (can you say mailbomb?).
- The wallet icon on the neocom needs to be clicked 2 times to stop flashing.
- Autoscanner often labels listitems wrong. For example stargates are in rare cases shown as a threat, whereas pirate drones aren¦t.
Things you¦ve blown up already tend to stay in the window for up to 20 seconds, cluttering up the window.
- Unable to resize colums of the autoscanner.
mechanics & gamedesign
- There is no mass-edit feature for standings, corpmembers(div-roles, roles, titles,...), corpstandings and the like.
Do I have to tell you how EXTREMELY annoying it is, having to edit each and every member of your corporation individually after changing your divisional structure? I guess not. We need mass-edit for these features asap!
- There is no 'repackage all' feature when you¦ve selected multiple items in your hangar.
- There should be a 'show bookmarks' option in the autoscanner so the scanner displays the bookmarks you have in the current system.
- Corporation¦s divisional wallets are still not working.
- Corptax is still not working.
- There should be a 'repackage & stack all' option for the hangar.
- There should be an option to display items in the hangar as a list, rather than as icons. Searching my way through a hangar with 150+ items is a pain in the rectum tbh.
- The cloaking effect should be applied to other events aswell. Like docking at a station for example. Also the sound of when you go into cloak should be a little more ambient. It¦s too agressive right now. I¦ve had several people telling me how they find the sound of the cloak way too loud and agressive (no players, just people watching me play). The ambient sound when you¦re in cloak is very nice however.
- [i]Why is there no turbine sound for the ships?!? It¦s small things like these that create the athmosphere a player needs CCP, you know it better than me I guess. THIS GAME NEEDS MORE AMBIENT SOUNDS!! I want to be able to play the game without music, but without falling asleep because there¦s no sound to keep me awake.
Mai's Idealog |

MaiLina KaTar
|
Posted - 2003.12.21 15:52:00 -
[100]
Edited by: MaiLina KaTar on 21/12/2003 15:53:13 continued...
showstoppers ALL of them are extremely annoying and need attention asap:
- resizing windows and especially stacks of windows freezes the game until you drop the windows.
- Lots of chat freezes the game.
- Hangar icons freeze the game when you scroll through them fast.
- Autoscanner sometimes freezes the game.
- opening context menus freezes the game in some cases
- 'show info' windows freeze the game.
- loading character portraits freezes the game.
- station services freeze the game on many occassions.
- expanding/collapsing lists (assets, offices in corpmenu, charactersheet,...) freezes the game.
That¦s about it. I know some of the stuff isn¦t directly related to Castor but they need attention still. You¦re doing a great job CCP, just don¦t forget that it¦s the small things that drive players crazy.
Mai's Idealog |

Luviera Silverwave
|
Posted - 2003.12.21 18:50:00 -
[101]
Auto Scanner: All non-Player Character objects have a very long delayed update time on there status.
For instance, I empty a cargo pod, and it has already exploded and is no longer visable in the HUD, the scanner will keep seening it for about 30~60 seconds longer.
Same goes with all other non-PC objects, damm slow update.
Auto Scanner: Filter options "xxx" Drones Should have bin called, "xxx" Ships". (Why this isn't the case is unknown to me) So in short, if your Auto Scanner doesn't pick up pirate ship, mark the Pirate Drones option.
---
Task switching: Eve locks up, or doesn't want to restore the screen correctly when loading accours from Station to Space or Space to station. During travel, and Space to Space accures all seems to be oke, and switching back to even goes with out much trouble.
When switching back from DeskTop, to Eve, it takes some time for the mouse to reappear. ______________ System spec's: Windows XP Professional AMD Athlon(TM) XP 2500+, MMX, 3DNow, ~1.8GHz Memory: 1536MB RAM DirectX Version: DirectX 9.0b NVIDIA GeForce4 FX 5950 Ultra 256.0 MB at 1280*1024 IIYAMA MA203DT Monitor Max Res: 1920,1440 SB Audigy Audio |

HRose
|
Posted - 2003.12.22 00:42:00 -
[102]
Quote: Edited by: MaiLina KaTar on 21/12/2003 15:53:13 continued...
showstoppers ALL of them are extremely annoying and need attention asap:
- resizing windows and especially stacks of windows freezes the game until you drop the windows.
- Lots of chat freezes the game.
- Hangar icons freeze the game when you scroll through them fast.
- Autoscanner sometimes freezes the game.
- opening context menus freezes the game in some cases
- 'show info' windows freeze the game.
- loading character portraits freezes the game.
- station services freeze the game on many occassions.
- expanding/collapsing lists (assets, offices in corpmenu, charactersheet,...) freezes the game.
That¦s about it. I know some of the stuff isn¦t directly related to Castor but they need attention still. You¦re doing a great job CCP, just don¦t forget that it¦s the small things that drive players crazy.
The sad part is that I was in from beta 2 till the last day. Now I'm in again, paying the client after 8 months.
The first two bugs were reported by me, the first in beta 4, the second not much later. That is a collection of very annoying bugs but a YEAR after they appeared they still there.
So I'm worried not about the problems themselves but about CCP. I'll probably wait another year with no change about that..
HRose - I'm Italian so sorry for mistakes and bad english - - All that i say is *always* imho - Writing for www.mmorpg.it |

Mr nStuff
|
Posted - 2003.12.22 08:45:00 -
[103]
Yeah.. most things in this version freeze the game for me now too.. again.. just like pre 1238 patch did. And all the way back to beta. It's again, a very choppy sticky mess if I don't relog every 10 minutes or every 10 jumps.
Autoscanner States the three States below (Mark if pilot is threat to you) do not work.
Space Radar Range (+) and (-) buttons broken.. (Can not zoom in and out on the radar)
Show Info Attributes Can't see the volume of ammo / missiles anymore.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Ruffles
|
Posted - 2003.12.22 09:06:00 -
[104]
Edited by: Ruffles on 22/12/2003 09:13:20 Seems after prolonged periods of play, the station dock loading of interface seems to become slower, seeming to lock up/freeze during the load as well. Not sure if thats a general affect of the memory leak like symptoms we are witnessing, or some other cause...
Some missions still seem to be backwards on the bonus times. Longer haul courier missions seem to have things like 20 minutes as the bonus period, if its a 7 jump outbound and 7 jump return, I have only only made these due to the jump-in to new system issue where when you jump back into that system you are already at the gate you want to go back through. If it wasn't for this bug, I quite possibly wouldn't make 1/2 of these bonus missions at all, and my ship is very fast. Yet on the next front I think get missions for 1 - 4 jumps with a bonus time period of 45 minutes. My last mission was to collect something 12 jumps away, and take it to somewhere else 10 further jumps away, and complete in 40 minutes for the bonus. Thats a little harsh guys, as it was way too big to fit in a frigate.
If you do fix the current system jump-in issue, you will have a lot of missions unable to be completed in the time period to receive bonuses.
Capacitor Boosters don't work in warp, and neither do Hull Repairers. I think these might be good as Allowed during warp, after all you can use an armour repairer.
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ShyLion
|
Posted - 2003.12.22 10:11:00 -
[105]
Drones are not repaired at all. Only repackaging helps.
Weekly standing loss should happen every day by small portions and should be logged into standing transaction log.
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Ruffles
|
Posted - 2003.12.22 11:20:00 -
[106]
Edited by: Ruffles on 22/12/2003 14:56:06 Was able to get further in courier mission creation. I can only assume other causes. Good news 
Edit: Seems that if a ship banks whilst in cloak, and a planet is behind it whilst it banks, then the cloak displays the background of the current solarsystem behind the planet, not the planet through the cloak. However, if it is just sat there, and you get a full broadside of the ship, you can see the planet through it.
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Wil Zygler
|
Posted - 2003.12.22 14:54:00 -
[107]
The new HUD on Tranq 1352
The selectable areas for the slots are incorrect. If you look at slots 1 to 4, your cursor can be well within slot 4 area but slot 3 is highlighted and selectable.
Wil |

Ruffles
|
Posted - 2003.12.23 09:51:00 -
[108]
I would no longer bother posting to this thread if I was you folks. Seems another summary is being used.

Thanks for starting this one Basilisk.
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1FSTCAT
|
Posted - 2003.12.23 11:38:00 -
[109]
I have a problem with the ships onboard directional scanner
when I set the angle for a 15' narrow scan it keeps reseting the scanning cone back to a 90' scan (althought it appears to be funtioning as a 15' scan
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