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1. *** Eve Players **** Please answer this poll. - in EVE General Discussion [original thread]
1. How long have you played Eve? About six months. 2. Do you consider yourself to be a PvP player in Eve? No, I have no interest in PVP. 3. Do you PvP to loot or extort other players? I don't PVP. 4. Do you PvP because you are part of a grou...
- by Bruen - at 2004.03.06 20:32:00
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2. Sentry gun range - in Test Server Feedback [original thread]
Quote: Sorry to burst ure bubble but there really isnt many players in 0.4 systems and when they see u they can just fly to a gate,station or a safe point.....even faster by loggin off and lettin the auto thing fly u to a safe spot. And...
- by Bruen - at 2004.03.06 20:02:00
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3. Insurance Pay Out (40%) Is unbalanced - in Test Server Feedback [original thread]
Quote: O btw, why is it my fault? Im only playing the game, Let me guess, you are role-playing a serial killer. That excuse has been around since the early days of role-playing, it was lame then and its lame now. ----------------- The ...
- by Bruen - at 2004.03.06 20:01:00
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4. Top 10 things I'd like to see in Shiva as a freelancer - in Player Features and Ideas Discussion [original thread]
1. Trade goods that spawn in big enough quantities to be worth trading in. Currently you have to fly all over the known universe just to get enough for one trade run. 2. The ability to see all buy and sell orders at stations instead of only the c...
- by Bruen - at 2004.03.04 10:55:00
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5. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Quote: I have 4 characters, 1 from each race, 2 of them in big militaristic corporations, 2 solo ... and I have yet to mine for myself ... or manufacture a ship, or do agents missions ... it's only combat what I do (and I don't cheat...) ...
- by Bruen - at 2004.02.25 15:05:00
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6. Interview with LeKjart (CCP Lead Dev) - in EVE General Discussion [original thread]
It is my experience of games with PvP that the developers expect that players will provide their own content. What I mean by this is that player interactions, corp interactions, wars, piracy, trading etc are supposed to form the content of the ga...
- by Bruen - at 2004.02.03 12:15:00
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7. Route Planning - in Player Features and Ideas Discussion [original thread]
As far as the map goes my top request would be better searching functionality. For instance the ability to find the closest 0.1 with recycling and repair facilities, this is a nightmare to find manualy but should be trivial to program. ----------...
- by Bruen - at 2004.02.02 11:01:00
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8. been playing 2 weeks, my game impressions - in EVE General Discussion [original thread]
Quote: Quote: Erratic Fig the reason that the game seems so safe is that you are too new to the game to have to do anything dangerous. Go and mine 1000 Megacyte then come back and tell us how its too safe. Translation: Quote...
- by Bruen - at 2004.01.14 16:02:00
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9. been playing 2 weeks, my game impressions - in EVE General Discussion [original thread]
Erratic Fig the reason that the game seems so safe is that you are too new to the game to have to do anything dangerous. Go and mine 1000 Megacyte then come back and tell us how its too safe. ----------------- The universe is not only stranger th...
- by Bruen - at 2004.01.14 13:27:00
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10. Dissatisfaction - in Test Server Feedback [original thread]
Quote: Sure, the Dev teams works hard to fix bugs and figure out how the game progresses, but do we the consumers have any kind of say in this? Just like any other product the consumer has very little direct say in product design. Does...
- by Bruen - at 2004.01.02 23:58:00
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11. 1352 - (Bug/Problems) Summary - in Test Server Feedback [original thread]
1) Training skills by equipping items and flying arouns (auto-training) no longer works with Basic Cargo Expanders, Basic Overdrive Injectors and other modules. 2) My level 3 agents are giving me odd bonus "rewards" for completing missions early....
- by Bruen - at 2003.12.19 12:21:00
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12. Bounus change a bit too extreme? - in Missions & Complexes [original thread]
Yesterday evening I received a "reward" of over 4000 barrels of Toxic Waste for completing 4 missions early. How is this a reward at all? ----------------- The universe is not only stranger than we imagine, it is stranger than we can imagine. - J...
- by Bruen - at 2003.12.19 12:00:00
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13. Eve Community Action NO Rollback Petition (if you wouldn't want a rollback, post here) - in EVE General Discussion [original thread]
No rollback, Castor is great. ----------------- The universe is not only stranger than we imagine, it is stranger than we can imagine. - J. B. S. Haldane
- by Bruen - at 2003.12.18 11:21:00
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14. How many non-PvP corps are gearing up for PvP? - in EVE General Discussion [original thread]
I wasn't interested in PVP before and I'm not interesting in it now. I find building and trading to be more satisfying than fighting. ----------------- The universe is not only stranger than we imagine, it is stranger than we can imagine. - J. B....
- by Bruen - at 2003.12.13 16:06:00
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15. ccp speed the game up please :) not slow it down more pvp :) - in EVE General Discussion [original thread]
Quote: On an active day, I can make 30mil or more, so what's to stop the really hardcore players or those with large investment capital to keep making isk at the rate its going now. There is nothing to stop the really hardcore players ra...
- by Bruen - at 2003.12.12 10:34:00
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16. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Quote: TO ENGAGE SOMEONE IN EVE WHO DOESN'T WANT TO FIGHT IS ALMOST IMPOSSIBLE - unless he/she is a noob. Why would you want to attack someone who doesn't want to PVP? If you believe the boards then there are lots of people who do want...
- by Bruen - at 2003.12.08 14:38:00
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17. A few UI suggestions - in Player Features and Ideas Discussion [original thread]
Edited by: Bruen on 04/12/2003 15:23:20 There are some things about that UI that I think could be improved, none are earth shattering but they would make my life easier: Easy ones 1) Have an option to change the waypoint display in the mai...
- by Bruen - at 2003.12.04 15:22:00
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18. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Quote: Edited by: Soul Reaver on 04/12/2003 10:25:14 Re-read my post. I dont recall saying exclude them? I am sure I used the words Mixture in there somewhere? Sorry if that came across the wrong way. I feel all players have something to...
- by Bruen - at 2003.12.04 11:14:00
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19. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
Edited by: Bruen on 04/12/2003 10:13:08 Quote: Tomb why dont you form a PvP players chat group from the SMALL player base that actually know what they are doing in this area? Oh and getting podded by Pirates does not mean you know anythi...
- by Bruen - at 2003.12.04 10:10:00
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20. Targeting Speed vs. Signature Radius - ON CHAOS - in Ships and Modules [original thread]
You are wrong when you say: Quote: you seem to have overlooked the primary and motiviting factors behind every gamer's drive in any online game that is offered: get the biggest and best weapon in the game, and point it squarely at the oppon...
- by Bruen - at 2003.12.03 15:48:00
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