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Techie Zero
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Posted - 2003.12.19 22:07:00 -
[91]
Quote: Little visual bug: The warp effect on Windows and Neocom begins before the ship starts to warp (and just after we see "WARP DRIVE ACTIVE" on the screen).
I get a wierd wavy effect along my bar on the left. Once in warp it seems to look ok. Is this what you ae talking about?
EVE-I.com~THE Info source |

Techie Zero
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Posted - 2003.12.19 22:20:00 -
[92]
Quote: Warp to distance xxx
Corp mate and I both got podded last night when the warp to 50km did not work. We were going back for our loot having warped to 50k's on the first visit, on the return trip I appeared right in the middle of the roids and the 7/8 Rats.
Anyone else seen this problem ?
Similiar---it seems that if you warp to the field from a point on the other side of the fields crescent, you will be in rocks. EVE-I.com~THE Info source |

Techie Zero
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Posted - 2003.12.19 22:28:00 -
[93]
Mining lasers still try to visually mine outer space. EVE-I.com~THE Info source |

Techie Zero
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Posted - 2003.12.19 23:10:00 -
[94]
The creeping window after clicking or trying to drag the window bug is still there. EVE-I.com~THE Info source |

Wizard
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Posted - 2003.12.19 23:33:00 -
[95]
Since my security status got halved to 0.9 when castor patch got implemented i have been rat chaining in 0.0 to get my security rating back up. I have made 15mil in bountys from rat chaining and have even killed a 250k dominix rat but have received no security increase
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Ruffles
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Posted - 2003.12.20 10:33:00 -
[96]
Edited by: Ruffles on 20/12/2003 11:04:06 Some window modes display in the top left corner, as usual, others (like 1280x1024) display screen centre and never seem to remember your chosen settings.
Some agent missions are seemingly the wrong way around. Some of long jump missions have an incredibly tight deadline if you want to meet the speed bonus, other shorter missions an incredibly lax dealine. One mission I did was 12 jumps and required you to complete in 20 minutes for a speed bonus. Another was 5 jumps and wanted you to complete inside 1 hour for a speed bonus. They seem somewhat the wrong way around to me.
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Ruffles
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Posted - 2003.12.20 18:01:00 -
[97]
If you ship is cloaked, and you move the view in your client to make your ship appear infront of the star, the sun does not show through the cloak.
I suspect this is probably a client only rendering, but you might want to check one ship against another cloacked ship which is between it and a star. See if it is a give-away.
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Rymar Vortox
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Posted - 2003.12.21 14:42:00 -
[98]
I had to buy the metallugry skill a second time for it to actually train. The first time I bought it and trained it it dissapeared from my hangar like it normally does but didn't appear in my char skills anywhere. The second time it trained fine.
I went to my char info on this site to confirm it wasn't just my client and it also didn't show the metallurgy skill anywhere in my skills.
The first time it didn't train, the second time it did and I'm still out 350K from having to buy it a second time to get it to work.
I hope I don't have this problem with any other skills.
Devs please look into this.
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MaiLina KaTar
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Posted - 2003.12.21 15:51:00 -
[99]
Edited by: MaiLina KaTar on 21/12/2003 19:10:16 Didn¦t have the time to read the entire thing so excuse me if there¦s anything that has been mentioned before. It¦s a summary of bugs and issues:
bugs
- I¦m unable to set corp-standings. There¦s no option anywhere to do so. Checked corpinfos, corpmenu, character infos... nothing.
If there¦s an option to set corpstandings it¦s hidden pretty damn well.
- Research and manufacturing jobs are no longer displayed in the assets window. This was very useful to quickly check your factories and labs. Bring it back please.
- Autoscanner sometimes stops the client at each 'scanning cycle'. The whole game freezes when the scanner updates. This especially happens when you¦re flying very fast.
- When you have BMs in your corphangar and you open the hangar, all items in the other hangars with the according slots have the labels of those bookmarks until you refresh the hangar for the first time. For example when you have 3 BMs in your first hangar, all of the first 3 items in the other hangars have the label of those BMs.
- Items in corphangar sometimes appear in blue, making them look like blueprints. This also can be fixed by refreshing the hangar.
- Offices in corpmenu>accounts are not ordered alphabetically. Do I have to mention how extremely annoying this is when you have 50+ offices?
- Character Attributes aren¦t displayed correctly sometimes. They show with ~3 points less than they really are.
- Training times displayed in the character sheet context menu are false, they show more time than they actually need (character boni not included in calculation?).
- Unable to create new folders in Peoples 'n' Places menu.
- The market window sometimes doesn¦t resize properly. The 'best buy price' tag sometimes appears too high, making it display right above the 'supply' label where¦s it¦s hard to read. This often can be fixed by refreshing the window through changing from supply to demand and back.
- Chatwindow tabs still resize beyond their parent window¦s width. PLEASE FIX THIS FFS!!!!
- Mailbox always shows messages as new, no matter if you¦ve already read them or not. This happens after every relog where you open the inbox for the first time.
- When you stack the inbox window with other windows, minimize that stack and relog: The inbox doesn¦t show any messages until you close and reopen the stack or the window. The messages then pop up as new again (can you say mailbomb?).
- The wallet icon on the neocom needs to be clicked 2 times to stop flashing.
- Autoscanner often labels listitems wrong. For example stargates are in rare cases shown as a threat, whereas pirate drones aren¦t.
Things you¦ve blown up already tend to stay in the window for up to 20 seconds, cluttering up the window.
- Unable to resize colums of the autoscanner.
mechanics & gamedesign
- There is no mass-edit feature for standings, corpmembers(div-roles, roles, titles,...), corpstandings and the like.
Do I have to tell you how EXTREMELY annoying it is, having to edit each and every member of your corporation individually after changing your divisional structure? I guess not. We need mass-edit for these features asap!
- There is no 'repackage all' feature when you¦ve selected multiple items in your hangar.
- There should be a 'show bookmarks' option in the autoscanner so the scanner displays the bookmarks you have in the current system.
- Corporation¦s divisional wallets are still not working.
- Corptax is still not working.
- There should be a 'repackage & stack all' option for the hangar.
- There should be an option to display items in the hangar as a list, rather than as icons. Searching my way through a hangar with 150+ items is a pain in the rectum tbh.
- The cloaking effect should be applied to other events aswell. Like docking at a station for example. Also the sound of when you go into cloak should be a little more ambient. It¦s too agressive right now. I¦ve had several people telling me how they find the sound of the cloak way too loud and agressive (no players, just people watching me play). The ambient sound when you¦re in cloak is very nice however.
- [i]Why is there no turbine sound for the ships?!? It¦s small things like these that create the athmosphere a player needs CCP, you know it better than me I guess. THIS GAME NEEDS MORE AMBIENT SOUNDS!! I want to be able to play the game without music, but without falling asleep because there¦s no sound to keep me awake.
Mai's Idealog |

MaiLina KaTar
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Posted - 2003.12.21 15:52:00 -
[100]
Edited by: MaiLina KaTar on 21/12/2003 15:53:13 continued...
showstoppers ALL of them are extremely annoying and need attention asap:
- resizing windows and especially stacks of windows freezes the game until you drop the windows.
- Lots of chat freezes the game.
- Hangar icons freeze the game when you scroll through them fast.
- Autoscanner sometimes freezes the game.
- opening context menus freezes the game in some cases
- 'show info' windows freeze the game.
- loading character portraits freezes the game.
- station services freeze the game on many occassions.
- expanding/collapsing lists (assets, offices in corpmenu, charactersheet,...) freezes the game.
That¦s about it. I know some of the stuff isn¦t directly related to Castor but they need attention still. You¦re doing a great job CCP, just don¦t forget that it¦s the small things that drive players crazy.
Mai's Idealog |

Luviera Silverwave
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Posted - 2003.12.21 18:50:00 -
[101]
Auto Scanner: All non-Player Character objects have a very long delayed update time on there status.
For instance, I empty a cargo pod, and it has already exploded and is no longer visable in the HUD, the scanner will keep seening it for about 30~60 seconds longer.
Same goes with all other non-PC objects, damm slow update.
Auto Scanner: Filter options "xxx" Drones Should have bin called, "xxx" Ships". (Why this isn't the case is unknown to me) So in short, if your Auto Scanner doesn't pick up pirate ship, mark the Pirate Drones option.
---
Task switching: Eve locks up, or doesn't want to restore the screen correctly when loading accours from Station to Space or Space to station. During travel, and Space to Space accures all seems to be oke, and switching back to even goes with out much trouble.
When switching back from DeskTop, to Eve, it takes some time for the mouse to reappear. ______________ System spec's: Windows XP Professional AMD Athlon(TM) XP 2500+, MMX, 3DNow, ~1.8GHz Memory: 1536MB RAM DirectX Version: DirectX 9.0b NVIDIA GeForce4 FX 5950 Ultra 256.0 MB at 1280*1024 IIYAMA MA203DT Monitor Max Res: 1920,1440 SB Audigy Audio |

HRose
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Posted - 2003.12.22 00:42:00 -
[102]
Quote: Edited by: MaiLina KaTar on 21/12/2003 15:53:13 continued...
showstoppers ALL of them are extremely annoying and need attention asap:
- resizing windows and especially stacks of windows freezes the game until you drop the windows.
- Lots of chat freezes the game.
- Hangar icons freeze the game when you scroll through them fast.
- Autoscanner sometimes freezes the game.
- opening context menus freezes the game in some cases
- 'show info' windows freeze the game.
- loading character portraits freezes the game.
- station services freeze the game on many occassions.
- expanding/collapsing lists (assets, offices in corpmenu, charactersheet,...) freezes the game.
That¦s about it. I know some of the stuff isn¦t directly related to Castor but they need attention still. You¦re doing a great job CCP, just don¦t forget that it¦s the small things that drive players crazy.
The sad part is that I was in from beta 2 till the last day. Now I'm in again, paying the client after 8 months.
The first two bugs were reported by me, the first in beta 4, the second not much later. That is a collection of very annoying bugs but a YEAR after they appeared they still there.
So I'm worried not about the problems themselves but about CCP. I'll probably wait another year with no change about that..
HRose - I'm Italian so sorry for mistakes and bad english - - All that i say is *always* imho - Writing for www.mmorpg.it |

Mr nStuff
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Posted - 2003.12.22 08:45:00 -
[103]
Yeah.. most things in this version freeze the game for me now too.. again.. just like pre 1238 patch did. And all the way back to beta. It's again, a very choppy sticky mess if I don't relog every 10 minutes or every 10 jumps.
Autoscanner States the three States below (Mark if pilot is threat to you) do not work.
Space Radar Range (+) and (-) buttons broken.. (Can not zoom in and out on the radar)
Show Info Attributes Can't see the volume of ammo / missiles anymore.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Ruffles
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Posted - 2003.12.22 09:06:00 -
[104]
Edited by: Ruffles on 22/12/2003 09:13:20 Seems after prolonged periods of play, the station dock loading of interface seems to become slower, seeming to lock up/freeze during the load as well. Not sure if thats a general affect of the memory leak like symptoms we are witnessing, or some other cause...
Some missions still seem to be backwards on the bonus times. Longer haul courier missions seem to have things like 20 minutes as the bonus period, if its a 7 jump outbound and 7 jump return, I have only only made these due to the jump-in to new system issue where when you jump back into that system you are already at the gate you want to go back through. If it wasn't for this bug, I quite possibly wouldn't make 1/2 of these bonus missions at all, and my ship is very fast. Yet on the next front I think get missions for 1 - 4 jumps with a bonus time period of 45 minutes. My last mission was to collect something 12 jumps away, and take it to somewhere else 10 further jumps away, and complete in 40 minutes for the bonus. Thats a little harsh guys, as it was way too big to fit in a frigate.
If you do fix the current system jump-in issue, you will have a lot of missions unable to be completed in the time period to receive bonuses.
Capacitor Boosters don't work in warp, and neither do Hull Repairers. I think these might be good as Allowed during warp, after all you can use an armour repairer.
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ShyLion
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Posted - 2003.12.22 10:11:00 -
[105]
Drones are not repaired at all. Only repackaging helps.
Weekly standing loss should happen every day by small portions and should be logged into standing transaction log.
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Ruffles
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Posted - 2003.12.22 11:20:00 -
[106]
Edited by: Ruffles on 22/12/2003 14:56:06 Was able to get further in courier mission creation. I can only assume other causes. Good news 
Edit: Seems that if a ship banks whilst in cloak, and a planet is behind it whilst it banks, then the cloak displays the background of the current solarsystem behind the planet, not the planet through the cloak. However, if it is just sat there, and you get a full broadside of the ship, you can see the planet through it.
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Wil Zygler
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Posted - 2003.12.22 14:54:00 -
[107]
The new HUD on Tranq 1352
The selectable areas for the slots are incorrect. If you look at slots 1 to 4, your cursor can be well within slot 4 area but slot 3 is highlighted and selectable.
Wil |

Ruffles
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Posted - 2003.12.23 09:51:00 -
[108]
I would no longer bother posting to this thread if I was you folks. Seems another summary is being used.

Thanks for starting this one Basilisk.
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1FSTCAT
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Posted - 2003.12.23 11:38:00 -
[109]
I have a problem with the ships onboard directional scanner
when I set the angle for a 15' narrow scan it keeps reseting the scanning cone back to a 90' scan (althought it appears to be funtioning as a 15' scan
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