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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Crosi Wesdo
War and Order
1863
|
Posted - 2016.05.18 20:00:36 -
[31] - Quote
So, may the 31st is the last day that i undock to pvp in eve.
Still some major issues for me with the new camera.
Firstly, the camera is the primary input method for manually piloting. The new camera vertical rotation speed is 3-4 times more sluggish than its horizontal speed. This is undesirable since im just as likely to fly up and down as i am left and right.
For example, i literally just this second took a fight in my garmur vs 8 ceptors. To maintain point and keep on a target while all the other ceptors were trying to box me in, i had to fly over and under their group multiple times since the station was on the horizontal plane.
I refuse to accept, that just because you have overpolished your new camera, that on may 31st im just going to be measurably worse at manually piloting.
Secondly, the zoom is still horrible. Its far too fast with my ratchetless mouse, and has a brief moment when you start scrolling where it doesnt scroll at all before it kicks in and starts scrolling far too fast.
When i provide input, i want there to be a response from the client. I dont want to be slipping around on 'polish' and fighting the camera to do things that are easier with the old camera. I dont want to have to move my mouse 3-4 times further to look up and down, i dont want to have to fight my scroll wheel when the zoom sends me in and out at an irregular rate due to a delayed response that quickly changes to a rapid acceleration.
This are two fundamental aspects of controlling this game. While the new camera is not unplayable, why are you happy with a new camera that is functionally less effective at a couple of its most fundamental jobs? Im not happy.
Instead of counting the number of accounts that have the new camera (which will no doubt include countless alts, non pvp and characters that never undock), you should compile a list of active pvpers over the last 3 months who participate in small gang pvp. I wouldnt be surprised if those numbers were not almost entirely reversed. |

Crosi Wesdo
War and Order
1863
|
Posted - 2016.05.18 22:24:38 -
[32] - Quote
CCP Falcon wrote: With just 5.5% of the community now utilizing the old camera system,
Thats 5.5% of the active player base i assume.
That 5.5% probably represents a MUCH larger proportion of your active PvPers.
And lets not forget thats 5.5% of people who, every singe patch, choose to go back into their settings and swap it back to the old camera. |

Helene Fidard
CTRL-Q
43
|
Posted - 2016.05.18 22:37:54 -
[33] - Quote
I still hate the FOV scroll entirely but I think I've narrowed down the source of my space-sickness a bit:
At the maximum FOV, when I hold ctrl and scroll up the FOV decreases to its minimum, but when I continue to scroll up past that point, the camera moves away normally. The end result is this uncomfortable dolly zoom effect.
I think it would help if the FOV hotkey* prevented normal camera scrolling while it was held.
(*please make this a thing)
Hey! I don't know about you
but I'm joining CTRL-Q
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Aaron Eyrou
Cannon Ball In The Pool
3
|
Posted - 2016.05.19 01:02:53 -
[34] - Quote
Aaron Eyrou wrote:CCP Falcon wrote:
With just 5.5% of the community now utilizing the old camera system, we feel that the new system is ready to take over all your spaceship viewing needs. .
That is because the new camera is forced on us and most may not know they can go back to the old one in the ESC menu
Also you had a bug that caused the new camera functions to bleed onto the old camera which is the only reason I started using the new camera. I got tired of hitting ESC, checking the new camera, unchecking it and closing the menu every time I used a gate.
I just logged into all my characters unchecked the new camera and undocked. Hopefully the bug is fixed. I reset all my characters camera to where I want the target and my ship to be instead of your new camera deciding for me. Maybe your stupid 5.5% will go up. If everyone did this maybe you would see the true number of people that hate this new camera.
I'm so sick of fighting your new camera. As I see it I only have 3 choices one of which you plan to take away from me. 1st use old camera. 2nd use new camera with my target being covered by my ship. 3rd use new camera with my ship disappearing off screen.
This new camera may be the reason I quit EVE, way to go CCP.
Perhaps creating a survey that ask if we like the new camera or prefer the old one. And send everyone an email both in game and out with a link to the survey. You would get a better number than what you currently are basing it on. |

Moxy Algaert
Abusive Tax Shelters
3
|
Posted - 2016.05.19 02:48:51 -
[35] - Quote
Aaron Eyrou wrote: Also you had a bug that caused the new camera functions to bleed onto the old camera which is the only reason I started using the new camera. I got tired of hitting ESC, checking the new camera, unchecking it and closing the menu every time I used a gate.
Ya. I stopped logging in at all. So irritating I'd rather not play. |

SoulLess Zealot
Khaedra's Law
46
|
Posted - 2016.05.19 04:46:52 -
[36] - Quote
Crosi Wesdo wrote:So, may the 31st is the last day that i undock to pvp in eve.
Still some major issues for me with the new camera.
Firstly, the camera is the primary input method for manually piloting. The new camera vertical rotation speed is 3-4 times more sluggish than its horizontal speed. This is undesirable since im just as likely to fly up and down as i am left and right.
For example, i literally just this second took a fight in my garmur vs 8 ceptors. To maintain point and keep on a target while all the other ceptors were trying to box me in, i had to fly over and under their group multiple times since the station was on the horizontal plane.
I refuse to accept, that just because you have overpolished your new camera, that on may 31st im just going to be measurably worse at manually piloting.
Secondly, the zoom is still horrible. Its far too fast with my ratchetless mouse, and has a brief moment when you start scrolling where it doesnt scroll at all before it kicks in and starts scrolling far too fast.
When i provide input, i want there to be a response from the client. I dont want to be slipping around on 'polish' and fighting the camera to do things that are easier with the old camera. I dont want to have to move my mouse 3-4 times further to look up and down, i dont want to have to fight my scroll wheel when the zoom sends me in and out at an irregular rate due to a delayed response that quickly changes to a rapid acceleration.
This are two fundamental aspects of controlling this game. While the new camera is not unplayable for most, why are you happy with a new camera that is functionally less effective at a couple of its most fundamental jobs? Im not happy.
The 5% number seems very dishonest. My anecdotal experience here is that literally every pilot that i consider to have any skill at pvp is using the old camera. Sure, there are some who do PI, who just joing large fleets and do no small gang nano pvp who dont care either way since they only anchor up for the most part. But please consider the opinions of people who put a higher demand on the old camera.
Instead of counting the number of accounts that have the new camera (which will no doubt include countless alts, non pvp and characters that never undock), you should compile a list of active pvpers over the last 3 months who participate in small gang pvp. I wouldnt be surprised if those numbers were not almost entirely reversed.
CCPLZ - The new camera is NEARLY THERE. Please dont stop short when it could become *AS GOOD AS THE OLD CAMERA* with the addition of a couple of menu options to tweek speeds/sensitivity/acceleration of panning and zoom.
couldn't agree more
**also wanted to add not sure if tracking camera was fixed i logged on earlier and it seemed to not be i still needed to press "c" to center on stuff i highlighted (clicked on)
second i didnt play with it to much as its annoying enough your forcing a failed project on me but , i remeber the last time i played with it if i zoomed out in the orbit cam it automaticly put me into the ? tactical cam? idk the zoomed out one that super annoying that need to not be the case |

Torei Dutalis
IceBox Inc.
44
|
Posted - 2016.05.19 04:52:14 -
[37] - Quote
CCP Falcon wrote:
With just 5.5% of the community now utilizing the old camera system, we feel that the new system is ready to take over all your spaceship viewing needs
I feel I have a few problems with this statement. First of all, the fact that you guys are quoting metrics feels like you are validating your decision. Clearly there is something wrong in that alone. If you want to force this change then just do it, telling the people that are still using it that they are a minority isn't going to make them feel any better about it. Secondly, lets not pretend that those metrics aren't skewed. If the old camera was on by default I doubt you would have more than 5.5% of people willingly switching to the new camera. Regardless of that point, you have isolated a percentage of the population that do have a vested interest in the camera issue for what that is worth.
Lastly, the new system is not taking over all of my spaceship viewing needs. As has been pointed out by several people in this thread, the new camera is in fact not a straight upgrade to the old camera. I simply do not understand why the new camera cannot incorporate all of the functionality of the old product. Making something new and different is not equivalent to an upgrade. Core functionality should me maintained unless it is the intention of CCP to fundamentally alter the functionality of the camera.
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DeMichael Crimson
Republic University Minmatar Republic
54863
|
Posted - 2016.05.19 08:49:26 -
[38] - Quote
Gotta throw my 0.02 ISK worth of opinion in here as well.
I agree with most of the other posters here, don't believe that only 5.5% of the community is using the old camera system. I mainly do PvE and I use the old camera. Same thing with the Map, scanning, etc.
Don't know why you guys constantly insist on messing with stuff that work's just fine and in the process of doing so usually end up breaking it. Then you give us the middle finger and quickly push it into the game, claiming it's a long asked for change that will greatly enhance the gameplay.
Meanwhile tons of other stuff in game still needs to be fixed which you guys constantly ignore. I'm sorry but there comes a point in time when enough is enough. Now is that time. Stop reinventing the wheel and start working on fixing the axle.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Pak Narhoo
Splinter Foundation
1705
|
Posted - 2016.05.19 09:02:53 -
[39] - Quote
Torei Dutalis wrote:[quote=CCP Falcon]
With just 5.5% of the community now utilizing the old camera system, we feel that the new system is ready to take over all your spaceship viewing needs
Using the same metrics as the "majority" of people who where pro skill injectors ,I see.
CCP spin best spin. |

Lena Kunzi
C0WB0Y BEB0P
0
|
Posted - 2016.05.19 10:59:45 -
[40] - Quote
I reverted back to the old camera because I couldn't figure out how to set up the new camera like the old, an there's a comfortable 45 degree angle or so with the old camera auto tracking. Idk I guess I'll have to figure out more how to use it that way. o/ |

Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
10
|
Posted - 2016.05.19 11:13:40 -
[41] - Quote
I brought this over from the march release new camera feedback topic.
Erebus 'TheChin' Sundance wrote: that led to this...
Erebus 'TheChin' Sundance wrote:CCP Turtlepower wrote:Lapuna Nejilii The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one. We will be adding this to the new camera soon. CCP Turtlepower Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. cheers Answered with this...
CCP Turtlepower wrote:Erebus 'TheChin' Sundance wrote:Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. Yup! CCP Turtlepower
Is this feature still being introduced at some point?
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MarkeeDragon
Aliastra Gallente Federation
10
|
Posted - 2016.05.19 11:45:31 -
[42] - Quote
I have played with the new camera on the test server. I can't tell you how frustrated I am with it. I want to have a primary focus of my ship with a secondary focus on what I am targeting. I want to see both at the same time. So it is an offset. There is the dynamic offset. That actually works pretty good as long as you don't want to see your ship up close. I want the offset along with making my ship take a quarter of the screen. With the current dynamic my ship at biggest is 5% of the screen.
Here is an example of my frustration with the new camera. Then here is what I want the camera to do. This is the old camera. At about 48:00 in the video you see warping that it tracks the gate I came from. My ship goes off the screen but it does come back on in a nice flow. 48:00 through 50:30 shows a nice focus on both my ship and whatever I have clicked on in the overview. This also shows the tracking of a rat where it just flows nicely and is a pleasure to look at. This is the functionality that I very much appreciate in the old camera that just just not available in the new one. The closest I can get is either not to see my ship in any detail or to have the subject of focus right behind my ship.
It feels like you are 95% of the way there. But in this instance you need higher than 95%. An example of why the last 5% is important. Say you buy a new car and they deliver it to you 95% finished. At 95% it could be that only one wheel is missing. Will it drive? maybe. Will it drive well. No. Were you delivered the car you ordered? Yes. Just minus a wheel. Would you accept delivery of your car without one wheel?
I don't know why I feel so strongly about this. Maybe it's because I love EVE. The new camera. If forced on us in the shape it is a downgrade of the game. In effect you will have stolen one of my wheels and with a wheel missing I have no desire to drive. |

Crosi Wesdo
War and Order
1868
|
Posted - 2016.05.19 12:23:51 -
[43] - Quote
See, my complaints are far simpler than markeedragons. I have no idea how anyone could pvp with any level of situational awareness when using any of the new camera features as markee does. But each to their own.
I simply want to be able to pan up and down at the same sensitivity as i pan left and right. And a way to adjust the 'sponginess'/speed of the zoom would be nice.
For me personally, all the new features can be turned off to give, for other facets of the camera, the old camera 'feel' beyond these very simple issues.
I understand their design decision, they decided that there is only 179-¦ on the vertical axis so that doesnt need to be as fast as the horizontal axis where there is potentially unlimited -¦ since you could spin your ship.
This is a fallacious line of reasoning.
The only -¦ i care about in 99% of cases are the 135-¦ from the direction my ship is pointing in any direction. If i have to make a turn sharper than that i have done something drastically wrong (or my targets did something right) and will cost myself a lot of speed.
I want access to those 135-¦ on the horizontal and vertical axis at an equal sensitivity so there is a consistent 'feel', and i dont feel like the camera is trying to fight me panning up and down. |

Yogsoloth
IceBox Inc.
186
|
Posted - 2016.05.19 13:36:48 -
[44] - Quote
And CCP wonders why their game is dying.
You just never learn, this "my way or the highway attitude" is tired and old, I find myself wondering more often than not, why do I still maintain multiple subscriptions.
Monocle gate, WIS, Camera's etc etc etc. The list could go on forever.
The bold faced lies used to bolster their decisions are also infuriating. Including inactive or unused characters and accounts is dishonest. I did an informal survey in my local system of about 30 active players, I couldn't find 1 person using the new camera. In fact when I shared the most recent devblog that they'll be forced into it soon all it did was inspire rage and anger. Most of those people tried to convince me that I was wrong, and that there was no way they would be forcing this on us. Furthermore I couldn't find a single person within said group that had anything positive to say about the new camera.
I understand people put alot of effort into making these changes and as a result you feel the NEED to use it to justify the effort, but that's not a good enough reason. Just because you poured money time and effort into this doesn't mean it's good and or should be used. Smart developers scrap poor changes, games and titles all the time. (WOD)
I'm not gonna rehash all the issues listed above, but I'll add a new one to the list that I didn't see listed yet. Auto tracking and panning afterwards. So if you set auto track, and track anything, doesn't matter what, let your camera settle and then try to pan around and look at something else. Now your camera has to refocus on your ship, the camera has to "settle" down again before it zooms in slightly again and lets you pan around. Zoom in, zoom out, zoom in, zoom out, stupid camera can't do anything in a single smooth motion, or in a timely manner. My fault for wanting situational awareness I guess.
Fortunately, Stellaris is out and it looks like most of my corp has already made the move over. I'm one of the last holdouts but I doubt I make it much longer after the camera change. GG CCP. |

Josef Djugashvilis
3412
|
Posted - 2016.05.19 13:59:51 -
[45] - Quote
Falcon and his 5.5%
Is this the same Falcon who claimed overwhelming support in the forums for cash for skills?
Perhaps his 5.5% user base was calculated by assuming that the 94.5% support for the new camera system is from mostly inactive, expired or unused accounts.
Dear Falcon, you should apply for a job at the Ministry of Truth, they need your special skills :)
This is not a signature.
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CCP Claymore
C C P C C P Alliance
354

|
Posted - 2016.05.19 15:37:54 -
[46] - Quote
Erebus 'TheChin' Sundance wrote:I brought this over from the march release new camera feedback topic. Erebus 'TheChin' Sundance wrote: that led to this... Erebus 'TheChin' Sundance wrote:CCP Turtlepower wrote:Lapuna Nejilii The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one. We will be adding this to the new camera soon. CCP Turtlepower Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. cheers Answered with this... CCP Turtlepower wrote:Erebus 'TheChin' Sundance wrote:Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. Yup! CCP Turtlepower Is this feature still being introduced at some point?
This is on Singularity at the moment, but there are some bugs like the zooming not working properly.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
354

|
Posted - 2016.05.19 16:17:59 -
[47] - Quote
Bienator II wrote:could you make the ctrl+mousewheel thing a keybinding? because i tried to unbind it but it is not under shortcuts, or at least i could not find it after a extensive search.
it happens often to me that i accidentally change the FOV while trying to lock targets with ctrl click.
Yeah, we are going to do something about this. It is quite annoying.
Quality Assurance Analyst
Team Psycho Sisters
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Crosi Wesdo
War and Order
1869
|
Posted - 2016.05.19 17:38:56 -
[48] - Quote
So from the lack of a reply to my simple issue, i can assume that you are happy to keep the new camera so that its twice as difficult to look up and down as it is to look left and right in your space game. |

SoulLess Zealot
Khaedra's Law
49
|
Posted - 2016.05.19 21:20:18 -
[49] - Quote
Crosi Wesdo wrote:So from the lack of a reply to my simple issue, i can assume that you are happy to keep the new camera so that its twice as difficult to look up and down as it is to look left and right in your space game.
CCP pushing forward with this change is no different than if VALVE forced heavy mouse smoothing on the CS crowd. Sure, most people wouldnt notice a great deal, but the most dedicated and experienced people who rely on precision would arbitrarily lose some effectiveness.
Its getting truly exhausting, fighting one bad CCP decision after another. Not only will i be worse at the game after may31st, but what makes it really sting is that it is due to a change no one asked for, and that CCP clearly didnt have the aptitude to deliver.
Not to say there has not been some good ideas and implementations too, but this would seem like such a straight forward job, to use the existing camera 'feel' as a starting point and build options from it. Why even bother risk upsetting your most active players with a redesigned primary input method, that you have been forcing on folk every patch day for the last 6 months, a year before its fit for purpose imo.
Talk about redesigning the wheel and ending up with a few flat edges.
Well because they put alot of time in to make this shinny new turd. so what im getting is that its more important that their egos be stroked than functionality being met ... i wish my job had that focus |

Lfod Shi
Lfod's Ratting and Salvage
332
|
Posted - 2016.05.19 21:37:30 -
[50] - Quote
I still don't understand why emulating the Ol' Fine and Dandy Camera is out of the question.
- Sincerely, one of the 5.5%
GÖ¬ They'll always be bloodclaws to me GÖ˝
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Rear Admiral Barrington
Percussus Resurgo. Spaceship Bebop
2
|
Posted - 2016.05.19 22:33:16 -
[51] - Quote
Crosi Wesdo wrote:
Its getting truly exhausting, fighting one bad CCP decision after another. Not only will i be worse at the game after may31st, but what makes it really sting is that it is due to a change no one asked for, and that CCP clearly didnt have the aptitude to deliver.
Seconding this part.
This has the feel of someone in CCP changing something because it's their job to change things and they don't have enough other work to do.
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VanitySmurf Vaille
Aliastra Gallente Federation
0
|
Posted - 2016.05.20 00:56:38 -
[52] - Quote
the way the new camera weave, bobs and floats make it feel the cameraman is standing on the deck of a Tea Clipper in the middle of a storm. Even as a PVE player the new camera isn't precise enough. I'm not a Golem pilot sitting half way across the system sniping the enemy,i am frequently playing can and mouse with the biggest ship in the mission, i need to be able to control what i am looking at. Bitter Eve Vet shouldn't be a feeling at a little over a year. Is it too much to ask that when i an not moving point the camera at some thing that the camera sit the FRICK STILL!!
Its been weeks since i played for more that 20 mins. I continually find the new camera bleeds in to the old on top of seemingly having to disable the new camera every few days. No wonder the 5.5% figure in there, just how many have stopped fighting it?
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Crosi Wesdo
War and Order
1872
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Posted - 2016.05.20 06:31:40 -
[53] - Quote
VanitySmurf Vaille wrote:the way the new camera weave, bobs and floats make it feel the cameraman is standing on the deck of a Tea Clipper in the middle of a storm. Even as a PVE player the new camera isn't precise enough. I'm not a Golem pilot sitting half way across the system sniping the enemy,i am frequently playing can and mouse with the biggest ship in the mission, i need to be able to control what i am looking at. Bitter Eve Vet shouldn't be a feeling at a little over a year. Is it too much to ask that when i an not moving point the camera at some thing that the camera sit the FRICK STILL!!
Its been weeks since i played for more that 20 mins. I continually find the new camera bleeds in to the old on top of seemingly having to disable the new camera every few days. No wonder the 5.5% figure in there, just how many have stopped fighting it?
In fairness to ccp. You can go to the escape menu and turn off all the 'features' like camera bobbing and acid trip field of view which largely makes the camera behave.
The fact that these features are on by default makes it clear to me that no one working on the camera plays the game. Any new player facing the game for the first time must wonder if the 'eve is hard' meme came from the fact that you have no idea where your ship is or what its doing most of the time.
Coupled with the really slow vertical axis, which is my main gripe (along with the violent zoom with ratchetless scroll mice), the new camera is flaming turd on many peoples doorstep. |

Rivr Luzade
Kenshin. DARKNESS.
2511
|
Posted - 2016.05.20 10:42:54 -
[54] - Quote
One thing that bugs me: the CTRL-Clickdrag feature to select several targets at once with a selecting frame locks literally every bracket within the frame. That's horrible when you want to use it in PVE. I think this feature is not too bad but needs at least one more option: only selecting ships (player and NPC). As it stands, I could see myself use this to lock rats in anoms/DEDs/missions really quickly with just one click. However, I also have certain Large Collideable Objects, acceleration gates and other immobile objects in the brackets for the purpose of orbiting them, keeping range to them, checking distances, finding good stuff to kill for extra loot, and avoiding them among other things. Whit the current iteration of the click-drag lock feature, I lock all of these things and block my locked targets with garbage. I would thus very much welcome a SHIFT-CTRL-drag feature (or just SHIFT-drag) to only lock mobile targets/ships/things listed in your overview as opposed to all brackets.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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MarkeeDragon
Aliastra Gallente Federation
14
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Posted - 2016.05.20 11:02:43 -
[55] - Quote
I also want to add. Even though I am very critical of the new camera. some of the new stuff in it is very cool and will get used by many people. So the new camera is not a fail. It is just not yet ready to fully replace the old camera. :) |

Jeremiah Saken
The Fall of Leviathan
583
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Posted - 2016.05.20 11:20:11 -
[56] - Quote
 5,5 %... because most of them don't know how to switch it off. In fact I will switch off my to boost off that 5,5%
I am the 85%
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Logan Tigan
Nefarious Ink.
0
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Posted - 2016.05.20 13:01:09 -
[57] - Quote
Before I say this... I don't think any of you are stupid... I just think maybe some of you may not realize the options available to you in game. There are checkmark options in Settings...
Uncheck Camera Bobbing to get rid of the "camera man on a tea clipper."
Auto tracking can be toggled using Shift+C in Orbit Camera mode |

Crosi Wesdo
War and Order
1875
|
Posted - 2016.05.20 15:25:06 -
[58] - Quote
Logan Tigan wrote:Before I say this... I don't think any of you are stupid... I just think maybe some of you may not realize the options available to you in game. There are checkmark options in Settings...Uncheck Camera Bobbing to get rid of the "camera man on a tea clipper." Auto tracking can be toggled using Shift+C in Orbit Camera mode
Before i say this... i dont think that ccp are stupid, i just think maybe some of them may not realize that these options should absolutely all be off by default.
There should also be options to have vertical axis sensitivity set to the same rate as horizontal. And a slider bar for zoom rate / acceleration / 'stiffness' of zoom. |

Aaron Eyrou
Cannon Ball In The Pool
10
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Posted - 2016.05.20 17:35:40 -
[59] - Quote
Logan Tigan wrote:Before I say this... I don't think any of you are stupid... I just think maybe some of you may not realize the options available to you in game. There are checkmark options in Settings...Uncheck Camera Bobbing to get rid of the "camera man on a tea clipper." Auto tracking can be toggled using Shift+C in Orbit Camera mode
Shift+C does not work as good as C in the old camera 2 choices with Shift+C 1st my ship covering the target 2nd my ship going off screen
Neither of these options works for me. I want my ship to be the main focus where I put on the screen. And the target to be the secondary focus where I put it on the screen. Right now the new camera decides for me. This is a step backwards. |

FT Diomedes
The Graduates
2557
|
Posted - 2016.05.20 19:59:29 -
[60] - Quote
Crosi Wesdo wrote:Logan Tigan wrote:Before I say this... I don't think any of you are stupid... I just think maybe some of you may not realize the options available to you in game. There are checkmark options in Settings...Uncheck Camera Bobbing to get rid of the "camera man on a tea clipper." Auto tracking can be toggled using Shift+C in Orbit Camera mode Before i say this... i dont think that ccp are stupid, i just think maybe some of them may not realize that these options should absolutely all be off by default. There should also be options to have vertical axis sensitivity set to the same rate as horizontal. And a slider bar for zoom rate / acceleration / 'stiffness' of zoom. Along with the other announced changes they are making to bring the new camera in line with the old, they could then use the 'it can be made almost the same as the old camera' argument, and it wouldnt be a lie.
First, the default settings for the new camera should be as close as possible to the old camera.
Second, every person in my Corp changes the camera settings back to the old ones each time you force them on us. So I call BS on your 5.5%.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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