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Wildcat
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Posted - 2003.12.17 12:05:00 -
[31]
Quote: The MWD/ab nerf....well.... sucks.
Nerf? What are you talking about 
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Old Hermit
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Posted - 2003.12.17 12:11:00 -
[32]
Actually I was going to start this thread but more along the lines of this:
Dear CCP,
The are two issues that I forsee needs to be addressed with the latest changes to MWD's.
-One-
In the beginning MWD's were the bomb. This caused true problems all over and the "adjustments", nerf from here on out, was an imperfect solution delivered in an imperfect way. However, in all fairness, it was completely balanced regardless of it's imperfection.
The choice to MWD or not to MWD, post-nerf, was usually a difficult one. "Do I accept the huge negatives to gain access to much greater speeds?" Of course to multi-mwd only increased the negatives. To be quite honest I can not tell you how many times I've almost lost my ship, at a JIP, becuase of the shield and cap negatives from using an mwd. Equally, the speed may have saved my life as well.
Now life has changed yet again. To be frank I do not know if I like the new changes but I am more than willing to -try- things before I whine about it. I have a nagging suspicion that I will like the new changes to "accelerated" travelling that have been implemented. Just something about the neatness of the logic makes sense to a small, rational, part of me.
Unfortunately this creates something of a problem. No longer do I get the greatly enhanced speed... so why do I still have to pay the significant negatives. Those negatives that was the true nerfing.
I submit to you that the shield and cap modifiers are the unfair weight to MWD's, not there current effectiveness. I ask, humbly, that a rationale be given for the continuation of the risk in the face of lost rewards. Or that a return to MWD original configuration, sans negatives, be strongly considered.
-Two- I feel that the MWD nomenclature could use some small adjusting, for the benfit of long time and new players. "1MN", "10MN", and "100MN" is rather undescriptive as a name for the basic MWD module. I feel that by naming them "small", "medium", and "large" (maybe even "X-Large" is possible someday) would be a much more fitting name to describe the relative effectiveness and ship classes.
Furthermore, the actual descriptions could use a notation regarding what MN a MWD Module is as well as a short blurb regarding MN. Since it is a new change relevant information should be properly placed to reach the intended target, the end user, regardless of whether the target knows to "go to x website" for more info or not.
--------------------------------
Shall we now consider the thread hijacked for better use?
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Riana Tabost
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Posted - 2003.12.17 12:20:00 -
[33]
The purpose of MWD should simply be a counter to Webbifiers.
They would then be significantly un-nerfed. __________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |

Moph
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Posted - 2003.12.17 12:25:00 -
[34]
god damn whiners with locked caps...
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Yourpapa
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Posted - 2003.12.17 12:37:00 -
[35]
well, sorry to say, but with lvl 5 in all of the following, Nav.-Ab's-accel. control, i SHOULD be able to get a bit more then 204m/s out of 4 1MN ab's right? And before you say to use 10MN ab's... yes you can, but using 2 of them (all powergrid allows on a Bestower) and 3 2 overdrives i still reach a whooping 387m/s... not even enuff to survive 1k bouny gate camping rats.... speed needed to be toned down a bit, but this is a bit MUCH
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IIVY
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Posted - 2003.12.17 13:08:00 -
[36]
i agree going from 1300m/s in a BS to 235m/s (with same MWD) is outraguessly insane the only good thing is it only takes away -25% sheild HP instead of -50%
I was expecting my BS to go atleast 400m/s at least i mean come on CCP whats the deal -----------------------------------------------
**Proud Member Of TPOD Alliance**
**Director and Queen of TPOD Corp**
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Angelsfist
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Posted - 2003.12.17 13:27:00 -
[37]
Well, it certainly is different flying in a kestrel after being in an apoc for so long, but skills go a long ways and i can fly quite fast anyways.
For those complaining about longer flight times, try a different ship.
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Tinwhistle
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Posted - 2003.12.17 15:52:00 -
[38]
Quote:
-Two- I feel that the MWD nomenclature could use some small adjusting, for the benfit of long time and new players. "1MN", "10MN", and "100MN" is rather undescriptive as a name for the basic MWD module. I feel that by naming them "small", "medium", and "large" (maybe even "X-Large" is possible someday) would be a much more fitting name to describe the relative effectiveness and ship classes.
The number directly indicates the strength of a given drive, as far as I found out in my (limited) testing after the patch: a 1 mn version has enough thrust to give its optimal speed bonus to a ship of no more than 1,000,000 kg. If the ship has more mass, the drive is less efficient. So the numbers are useful. For example, it seems that Minmatar ships have considerably less mass than other ships of comparable type, so their speed advantage should stand out more now. I'll test this in-depth tonight with some frigates.
Proudly flying the white skull on black! Tinwhistle of the Caribbean League |

pooti
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Posted - 2003.12.17 16:13:00 -
[39]
Edited by: pooti on 17/12/2003 16:20:00
Quote:
So now I have to drive over 60 hops at 115 m/s to buy an overpriced piece of garbage that is half as effective as pre-patch. Good move.
This is insane. I feel sorry for anyone having to do a lot of traveling.
HEY GUESS WHAT THERE ARE OTHER SHIPS CALLED "FRIGATES" AND "CRUISERS" AND "SHUTTLES". YOU CAN USE THEM TO TRAVEL IF YOU WANT, THEY GO PRETTY FAST.
edit: ok, i made that post before reading the thread, whoops.
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Ana Khouri
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Posted - 2003.12.17 16:16:00 -
[40]
Yes, sure.
But why DO you travel? Just want to look at the scenery?
If you want to transport some goods or kill something in lowsec shuttles and frigs are *not* the best things to fly in.
free speech not allowed here |

var'ulfur
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Posted - 2003.12.17 16:26:00 -
[41]
you have to long been with things that made no sence. the old mwd were way to powerful and used way to little of your ships power.
take a mwd it took you cap and your sheilds stats down but the speed increse was not logical even with the reinforcement of you sheild feild it would tear you ship apart or mash you to the bulkhead kiling you. what ship could take a that large speed boost and not be turned to scrap
i always hear that the game needs to be more real and when you get it you yell about that it dont figure...
wolf
talk is cheap the cost of action is enormus
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Ana Khouri
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Posted - 2003.12.17 16:41:00 -
[42]
Well.. If you really want to use the "it's more logical that way" argument think about it a little before you use it.
Speed with a MWD was around 2000-3000 ms. So what? Thats Mach 6-9.
The Space shuttle flys at over Mach 20. There are planes which can achieve mach 4-5 - in our atmosphere, where you have FAR bigger stress factors than in space and with our current technology.
And the base speed of BS can be achieved by current GROUND cars.
If anything, ship (and AB and MWD) speed is too slow, not too fast, if we look at it from a realistiv viewpoint.
free speech not allowed here |

Bad Harlequin
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Posted - 2003.12.17 16:48:00 -
[43]
Quote: Edited by: Garreck on 17/12/2003 08:58:55 Miso is exactly right. For months people have been screaming for change and new content.
wait, look dude, lol, i agree that sucky as it is something had to be done about the massive dragracers that battleships were becoming and the effect this was havingon combat... or the lack of it... but i have to raise an eyebrow at the idea that you can seriously consider, for even an instant, that
Players: WE WANT CHANGE! WE WANT CONTENT! GIVE US CONTENT!
CCP: Ok, the most boring part of the game will now take even longer.
is really how you wanna paint this 
You are in a maze of twisty little asteroids, all alike. |

Deadflip2
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Posted - 2003.12.17 16:49:00 -
[44]
i agree with u 10000000%! its competely ******, i feel like in a cage... trapped, withotu freedom --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Veln
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Posted - 2003.12.17 16:57:00 -
[45]
The MWD "Nerf", or balance, has been a long time in coming.
As far as "making the most boring part of the game longer", are you sure your applying the right tool to the problem you are trying to correct? Frigates and cruisers move around fast enough, they're hardly nerfed at all. The only ships that are seriously effected that I've seen so far are the Battleships and the Industrials. And even then, its a matter of proper refitting.
If you think your going to slow, check the MWD that you have equipped. (1Mn is for Frig, 10Mn is for Cruiser, and 100Mn is for Battleship) 
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Ooke
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Posted - 2003.12.17 17:33:00 -
[46]
lol... the supply of 10 and 100 ab's and mwd's will ballance out in a few days so everyone can purchace them for a reasonable price, that is my only beef, the lack of supply because someone decided they wanted to corner the market for a few days, making other rich people pay exorbitant prices for them...
and personally I love the changes, a mwd and an ab on my probe takes it to 4x as fast as it was. Frigate travel is much better now.
I always thought it was funny how the ships negated physics and momentum how the bigger the ship the faster it goes...
lol I could just see an aircraft carrier or a naval battleship doing 200 knots because they have "bigger" powerplants...
Then again I always thought it was silly that there was any real resistance in space...
Ooke: May Contain Nuts |

Belzavior
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Posted - 2003.12.17 18:00:00 -
[47]
Why do people keep claiming that the boring part of the game(travel time?) is taking longer than before?
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StealthNet
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Posted - 2003.12.17 18:02:00 -
[48]
Quote:
HEY GUESS WHAT THERE ARE OTHER SHIPS CALLED "FRIGATES" AND "CRUISERS" AND "SHUTTLES". YOU CAN USE THEM TO TRAVEL IF YOU WANT, THEY GO PRETTY FAST.
Hey, guess what, try to kill deepspace in a frig or even in a cruiser!
It is not coincidence that those are *deepspace*, that means deepspace you know 
= 40+ jumps!
Now I just took my bestower for a ride. I must be doing something terribly wrong, because with 2 10MN ABs (all I can fit) and expanders, it goes at 197 m/s!! _______________________________________________
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StealthNet
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Posted - 2003.12.17 18:04:00 -
[49]
Quote: Why do people keep claiming that the boring part of the game(travel time?) is taking longer than before?
Are you sure you are playing the same game as we are ? 
BS take the whole eternity to align, hitting the MWD or ABs does not seem to help much, 600 m/s top speed with a piece of equipment that will drain all your cap in an instant...
Please, try to travel with an indy... fit as much ABs you can, and expanders... now tell me it's not getting longer to travel. _______________________________________________
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Belzavior
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Posted - 2003.12.17 18:13:00 -
[50]
Edited by: Belzavior on 17/12/2003 18:13:37 Yes I play the same game, yes I pilot an BS normally.
yes BS take longer to allign for warp, but warp is now 3au/s instead of 2au/s so thats 50% faster. Equiping a 100mn MWD and overall system-system travel is a bit faster.
However I just purchased a new frig, dumped a mwd in it and a couple abs and overdrives. I use this for agent missions where there is alot of travel involved and I'm averaging bout 30s per system in travel time.
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Arboc
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Posted - 2003.12.17 18:16:00 -
[51]
Quote: the old mwd were way to powerful and used way to little of your ships power.
wolf
I don't have too much of a problem as I have bought the new 100NM one.
But to nerf my cap booster as well, that takes the p*ss.
It's no longer a trade off, just a total rip off! loose loose situation  -------------------------------------------------------------------------------
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HavokTBP
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Posted - 2003.12.17 18:23:00 -
[52]
Gameplay changes after a long time of playing a certain way Sucks ass plain an simple.
I'm not even sure what I'm supposed to put on my indy.
An all the previous rare AB's an MWD's aren't worth crap anymore either.
So did the npc drop tables change based on the new items? or are they all going to be dropping 1M AB's an MWDS??????
Member of the Curse Alliance before the Corruption Leader of The Black Plague.
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Mon Palae
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Posted - 2003.12.17 18:50:00 -
[53]
MWD's were WAY too powerful and everyone knows it. The people complaining the loudest are the ones who probably exploited their use in the first place.
I say all that having found my Blackbird throughly nerfed (beyond just having my ABs turned to crap). I won't say I was thrilled but I bought me a frigate and am tooling around in that for the gopher things that need doing.
The only thing I feel that needs to be changed is that 1, 10 and 100mn AB/MWDs should be sold via the NPC run market instead of just the 1mn ABs. Technically these aren't Tech-II items (or shouldn't be). They are a game balance adjustment and as such these items are just part of the regular equipment you can always find on the market. Rare AB/MWD in each category can still be dropped but the 'basic' 1, 10 and 100s should be available to all. Eventually the market will settle down as more people make these but for a few weeks they will be tough to find and expensive as hell.
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Val Amon
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Posted - 2003.12.17 18:51:00 -
[54]
1.Declare war on price gouging corps. 2.MWDS were too good that's why I used them all the time you'd be an idiot not to unless your PvPing. 3.No missle collisons totally erases the timing nerf in larger engagments. 4.To have time even come close to equaling out we would have to go about 10-20au while warping. As far as travel time goes. 5.Phase in after Jump is Superb, absolutly wonderful. 6.Enemy's you actually fear may kill you, excellent.
MWD's were too Good for the ships with large cap. Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain. Bravo CCP, Nice Job _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Val Amon
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Posted - 2003.12.17 18:51:00 -
[55]
1.Declare war on price gouging corps. 2.MWDS were too good that's why I used them all the time you'd be an idiot not to unless your PvPing. 3.No missle collisons totally erases the timing nerf in larger engagments. 4.To have time even come close to equaling out we would have to go about 10-20au while warping. As far as travel time goes. 5.Phase in after Jump is Superb, absolutly wonderful. 6.Enemy's you actually fear may kill you, excellent.
MWD's were too Good for the ships with large cap. Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain. Bravo CCP, Nice Job _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Mon Palae
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Posted - 2003.12.17 18:59:00 -
[56]
Quote: Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain.
No way...that would suck nearly as bad as pre-Castor. With the old MWDs you could never catch a pirate...NEVER. If he/she was eqipped properly he/she could get away if anyone tried to stop them. Even webbing them wasn't enough if you managed to get in that close. What's more they could be kept inactive till the person felt they were called for thus avoidnign their penalties till all they wanted was the speed boost. They were quite simply too fast. I'm sure the people who escaped in this fashion were thrilled with them but everyone should share in the risk. Now there is real risk to battleships that could previously run from damn near anything.
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Ragnoroc
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Posted - 2003.12.17 19:00:00 -
[57]
I spend most of my time flying so this has killed the game enough I have cancelled my account.
Some of the other stuff looks neat, but crawling around like a newb again ain't my idea of enjoyment.
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Zarthan
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Posted - 2003.12.17 19:11:00 -
[58]
MWD's are fine how they are now, you simlpy just need to buy bigger one's for bigger ships. Have a cookie and a cup o coffee and chill out. _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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syndic4te
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Posted - 2003.12.17 19:19:00 -
[59]
you guys sound like whinny little *****es
pfft, just stop being lazy ass hats ---
--- |

Mon Palae
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Posted - 2003.12.17 19:24:00 -
[60]
Quote: I spend most of my time flying so this has killed the game enough I have cancelled my account.
Being a little hasty aren't you? Most flying is done in relatively short hops (a few 10s of kilometers). If all you do is fly places and are unconcerned with combat performance you can easily stuff your ship with ABs/MWDs such that flying is not as tedious. You may be slower than you once were but if you complaint is that you now only go 1 km/s instead of 3 km/s I have no sympathy. 1 km/s will see you to your gate or station nice and quick. It is the creeping along at 150 m/s that is brutal but that IS fixable in the current setup.
What's more you can create insta-jumps to gates still as the Devs altered their plans for a warp inhibitor field. Your bookmarks must be more rpecise given the reduced distance you have to be from a gate to jump but once again this is fixable and doable (I've already done it). If you can jump gate-to-gate then the speed of you ship sublight is a non-issue except heading into dock at the end of the run. Considering warp speed has been increased by 50% you could even find yourself ahead of the game in terms of time taken to travel.
Undo your cancellation if you can and give it a test to see for yourself. You might be pleased.
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