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Sarena Sparrow
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Posted - 2003.12.17 05:32:00 -
[1]
Edited by: Sarena Sparrow on 17/12/2003 05:32:36 Yes, I mis-spelled People lol.
Well, this is the game breaker for me. I was able to kill a couple of 1 mil isk bounty rats, but cannot collect cargo because I have no mobility. Even if I can FIND a 100 MN MWD, it is total trash, takes HUGE Energy Grid and activation cost.
CCP broke our existing MWD,then only sells a few on a the market which have now all been bought and are owned by a few players selling at ridiculous prices.
So now I have to drive over 60 hops at 115 m/s to buy an overpriced piece of garbage that is half as effective as pre-patch. Good move.
This is insane. I feel sorry for anyone having to do a lot of traveling.
Could have been a great patch.
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HeavyMetal
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Posted - 2003.12.17 05:47:00 -
[2]
i agree its bs i dont play this game to just warp around to go somewhere and now that will take all my time please change it back to pre patch as it stands now 5 jumps is too far to go for me the way things r, All of my corp is ****ed of this also and r logging to see what they change tommorow if anything at all we will have to wait some to see
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Dufas
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Posted - 2003.12.17 05:50:00 -
[3]
Edited by: Dufas on 17/12/2003 05:55:35 r u kidding me i had about 15 sell orders canceled in 2 regions now how am i suppose to go get them in an indy that with 4 of these burners which only has the ship going at about 80m/s...it will take a week STOP THE INSANITY...un-nerf the mwd and burners..i dont pay money just to sit and watch my ship crawl like a turtle somewhere...this is not a travel game.
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Negotiator
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Posted - 2003.12.17 05:50:00 -
[4]
how about NO...
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ga'ia
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Posted - 2003.12.17 06:36:00 -
[5]
Quote: So now I have to drive over 60 hops at 115 m/s to buy an overpriced piece of garbage that is half as effective as pre-patch. Good move.
Think its rather halv the speed for 10 times the activation cost. __________________________________________________________ |

2003Cobra
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Posted - 2003.12.17 06:42:00 -
[6]
get over it, I have a rare MWD and it works just fine thanks, if it had been this way from the beginning no one would be complaining. You're spoiled by the cheap way it used to be. Give it time, they will become more common, until then, stay local=) |

Katt
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Posted - 2003.12.17 06:47:00 -
[7]
Wow.....you try to use the wrong modules, and then try to travel in a SLOW ship, and decide it's the GAME's fault that it takes a long time? heh.
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Sarena Sparrow
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Posted - 2003.12.17 06:52:00 -
[8]
Edited by: Sarena Sparrow on 17/12/2003 06:53:06
Quote: Wow.....you try to use the wrong modules, and then try to travel in a SLOW ship, and decide it's the GAME's fault that it takes a long time? heh.
*snip* I'm talking about the mwd 100MN for BS class. It is trash comparred to pre patch MWD. Now shut your stink hole.
Thats not allowed, post edited - Wrangler
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Crypt
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Posted - 2003.12.17 07:01:00 -
[9]
Griefers and gate campers LOVE the new patch...it just served the rest of the player base to them on a silver platter. Great job CCP.
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Belzavior
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Posted - 2003.12.17 07:02:00 -
[10]
how about no... These changes really help even out some of the differences between the ship classes. Cruisers and Frigs are going to be more manueverable and their won't be Battle ships flying around like fighter jets using up virtually no power.
BS are big ships and to move them quick its gonna take some muscle so might as well get used to it.
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Grim Vandal
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Posted - 2003.12.17 07:59:00 -
[11]
The MWD/AB changes are ubber!
Couldnt be any better, i love the changes!
Go on CCP AWESOME JOB! 
Greetings Grim |

Ajzhyn Raef
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Posted - 2003.12.17 08:13:00 -
[12]
Im not trying to be rude or anything but WTH!?
Why do people expect a Battleship, as in a gigantic metal behemoth swathed in meters of armour to be able to attain ridiculously high speeds? The new 100MN ab/mwd's take too much powergrid? Use too much cap? Well what do you expect when you're trying to propel something that massive to a much higher speed than it can attain under its own power?
So it takes longer to travel longer distances. Is it not possible to hop into a Cruiser or even a Frigate for a longer jump? Come on you guys, you can't seriously let something like this make or break a game as innovative as EVE for you. Adapt, I know you guys can, just give the new patch a chance, its only been one day.
My agent missions are taking a lot longer now too, ive run into a bug thats set me back a bit in my missions too, but you know what? I'm not giving up on this game. I'm not gonna let a game beat me. Don't let it beat you. Stick with it. I want you to stay and make this game more fun for me. Please!
-=Ajzhyn Raef, Runner of Missions, Helper of n00bs=-
-=New Folks Feel Free to Convo Me In-Game=- |

Nemesis Mythology
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Posted - 2003.12.17 08:24:00 -
[13]
LOL so many babies crying cause they now have to learn to walk as opposed to their parents pushing them in their prams.
So far I love this patch. Of course there will ALWAYS be things to smoothen out with major patches. It's the bain of EVERY other MMORPG game that I've played. Once we all get over it and let CCP do their great job things will be sweet!
As far as Battleships being too slow now... Haven't you people seen Star Wars? They ALL warp in to attack the Death Star. The Frigates, Fighters and Cruisers move lots quicker whilst the Battle Ships stay back a bit and throw some heavy punches from behind whilst the smaller ships protect it. CCP have got it right  
That's all folks!
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Reiisha
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Posted - 2003.12.17 08:25:00 -
[14]
ahem..... It doesnt use more cap than before....
Its got a 4 times as lnog activation time, with5 times or so the cap usage.... That only makes a 50% more cap usage with me.... (dont know exact numbers)
And the enrgy grid shouldnt be a problem for a battleship. Otherwise, just fit ab's.
Indies shouldnt be fit with mwd's anyway..
And battleships shouldnt have to use mwd's for a long time in order to use em well.
So here i come to the conlusion:
Deal with it.
Gamersland.nl, DE site voor PC gaming! |

Drethen Nerevitas
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Posted - 2003.12.17 08:35:00 -
[15]
Actually in the attack on the Second (technically third if you count the prototype) Death Star, all the capital ships hold formation, it's only the snubfighters that zoom ahead. Oh, and they don't target the Death Star either-that's be ridiculous, it's bristling with armaments. They engage the Imperial fleet, not the Death Star (Even if they did attack the Death Star, it'd take them months just to shoot it to bits, it's so big ).
Anyway, thread derailed . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Riddari
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Posted - 2003.12.17 08:38:00 -
[16]
Hmmm.. prior to patch I could get a bestower with 4 AB up to 1017 m/s
Now I can get it up to 187 m/s !!
Who had them 10 MN ABs....
¼©¼ a history |

Miso
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Posted - 2003.12.17 08:40:00 -
[17]
lol, these threads make me laugh my ass off.
you people are pathetic whining and whining and whining.
Adapt. Train skills. Fly something else. Evolve. The game is trying to, you clearly are not.
If you still don't like it, log off and play something else. -------------------------------------------- Dead
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Pojo
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Posted - 2003.12.17 08:40:00 -
[18]
NO, EVERYTHING IS FINE & I R NOT A PIRATE!
"Caldari capacity for good is only exceeded by our capacity for evil"
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Nemesis Mythology
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Posted - 2003.12.17 08:41:00 -
[19]
LOL I knew someone was going to be pedantic about the exacts of what happened.
My main point was about the ships  
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Artean
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Posted - 2003.12.17 08:49:00 -
[20]
The changes are indeed good for the game. Some will never understand that, others will in eventually. ........ There is a fine line between gate camping and just standing by a gate, looking like an idiot... |

EveJunkie
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Posted - 2003.12.17 08:49:00 -
[21]
Here here Miso.
Watch, in a few days this will all be water under the bridge folk will adapt and play just like every other time.
These changes are great for eve they just take a bit of getting used.
All I can say is ROFL at all the moaning. 
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Garreck
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Posted - 2003.12.17 08:57:00 -
[22]
Edited by: Garreck on 17/12/2003 08:58:55 Miso is exactly right. For months people have been screaming for change and new content. Now CCP presents us with an opportunity to TOTALLY change our Eve experience, and everybody cries. It would seem that CCP is simply trying to slow the pace of the game a bit. I don't think that everybody was supposed to be in a battleship by now, or have the capability of getting a battleship with a few weeks of power mining. Taking away microwarpdrive will slow down travel, and uber NPCs will slow down the acquiring of better ships. These changes all make sense to me. I don't want people to leave the game in droves, because people make this game fun. But frankly I grow weary of reading the forums only to find folks flaming ccp. If you don't like Eve, do something else. It's just a game...if it's not fun, don't play it.
Garreck Aeternus Crusade
Aku. Soku. Zan. |

Torvus Jay
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Posted - 2003.12.17 09:05:00 -
[23]
Quote: So now I have to drive over 60 hops at 115 m/s to buy an overpriced piece of garbage that is half as effective as pre-patch. Good move.
Did you ever consider for 1 second leaving the bridge of your bship; mounting a few 1mn on a frigate, and going at insane speed to collect the modules? Quote: null
______________
Aim careful, and look the devil in the eye. |

Miso
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Posted - 2003.12.17 09:07:00 -
[24]
Quote: It's just a game...if it's not fun, don't play it.
That needs to be tattooed on the forehead of some people -------------------------------------------- Dead
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Dust Puppy
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Posted - 2003.12.17 09:08:00 -
[25]
Quote:
Quote: It's just a game...if it's not fun, don't play it.
That needs to be tattooed on the forehead of some people
But then they wouldn't see it. Perhaps it would help if all the others would tattoo it on theirs forehead  __________ Capacitor research |

Miso
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Posted - 2003.12.17 09:50:00 -
[26]
Quote:
But then they wouldn't see it. Perhaps it would help if all the others would tattoo it on theirs forehead 
No, its more fun to tattoo it into the idiots foreheads. Ill volunteer to carry out the procedure   -------------------------------------------- Dead
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John Zeppe
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Posted - 2003.12.17 09:53:00 -
[27]
Quote:
Quote: It's just a game...if it's not fun, don't play it.
That needs to be tattooed on the forehead of some people
Word. 
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BlackPlague
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Posted - 2003.12.17 11:53:00 -
[28]
The MWD/ab nerf....well.... sucks.
My Siggie Scares Seleene... Boo! |

Lucre
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Posted - 2003.12.17 12:02:00 -
[29]
Quote: get over it, I have a rare MWD and it works just fine thanks, if it had been this way from the beginning no one would be complaining. You're spoiled by the cheap way it used to be. Give it time, they will become more common, until then, stay local=)
Have to agree (at least as regards MWDs - no trials on Indy's yet). Brief experiments this morning showed my Apoc still runs just fine - 1000+ m/s on gate approach, and that's without several of my overdrives fitted. Okay, it's burning more cap than it used to and I might need to train my AB/MWD drive skills up a bit more to deal with this, but that's got to be a good thing, right? No point having skills if there's no point to training them past basic levels.
Overall, I'd say the MWD in my BS now feels (in terms of cap usage) much like it used to in my cruiser. So I'd say this part is actually fairly well balanced. And battleships *shouldn't* accelerate as fast as cruisers or frigates...
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DREAMWORKS
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Posted - 2003.12.17 12:04:00 -
[30]
Change the mwd back, but add a penalty to the agility when using it. This way the mwd can only be used for traffel and those who use it in pvp get their arses spanked...
Having a universe of 1000's of systems shouldnt take weeks to cross with high technology, specially if this is a setback. A world/enviroment should evolve.
Did you see the 2.5ghz turn back into 486? __________________________
http://www.nin.com/visuals/thtf_hi.html |

Wildcat
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Posted - 2003.12.17 12:05:00 -
[31]
Quote: The MWD/ab nerf....well.... sucks.
Nerf? What are you talking about 
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Old Hermit
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Posted - 2003.12.17 12:11:00 -
[32]
Actually I was going to start this thread but more along the lines of this:
Dear CCP,
The are two issues that I forsee needs to be addressed with the latest changes to MWD's.
-One-
In the beginning MWD's were the bomb. This caused true problems all over and the "adjustments", nerf from here on out, was an imperfect solution delivered in an imperfect way. However, in all fairness, it was completely balanced regardless of it's imperfection.
The choice to MWD or not to MWD, post-nerf, was usually a difficult one. "Do I accept the huge negatives to gain access to much greater speeds?" Of course to multi-mwd only increased the negatives. To be quite honest I can not tell you how many times I've almost lost my ship, at a JIP, becuase of the shield and cap negatives from using an mwd. Equally, the speed may have saved my life as well.
Now life has changed yet again. To be frank I do not know if I like the new changes but I am more than willing to -try- things before I whine about it. I have a nagging suspicion that I will like the new changes to "accelerated" travelling that have been implemented. Just something about the neatness of the logic makes sense to a small, rational, part of me.
Unfortunately this creates something of a problem. No longer do I get the greatly enhanced speed... so why do I still have to pay the significant negatives. Those negatives that was the true nerfing.
I submit to you that the shield and cap modifiers are the unfair weight to MWD's, not there current effectiveness. I ask, humbly, that a rationale be given for the continuation of the risk in the face of lost rewards. Or that a return to MWD original configuration, sans negatives, be strongly considered.
-Two- I feel that the MWD nomenclature could use some small adjusting, for the benfit of long time and new players. "1MN", "10MN", and "100MN" is rather undescriptive as a name for the basic MWD module. I feel that by naming them "small", "medium", and "large" (maybe even "X-Large" is possible someday) would be a much more fitting name to describe the relative effectiveness and ship classes.
Furthermore, the actual descriptions could use a notation regarding what MN a MWD Module is as well as a short blurb regarding MN. Since it is a new change relevant information should be properly placed to reach the intended target, the end user, regardless of whether the target knows to "go to x website" for more info or not.
--------------------------------
Shall we now consider the thread hijacked for better use?
Click To Submit News |

Riana Tabost
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Posted - 2003.12.17 12:20:00 -
[33]
The purpose of MWD should simply be a counter to Webbifiers.
They would then be significantly un-nerfed. __________________________________________________________________________ May I recommend a Cybernetic Subprocessor?.. That's an intelligence implant, sweetheart.
Ideas Lab - Reprocessing |

Moph
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Posted - 2003.12.17 12:25:00 -
[34]
god damn whiners with locked caps...
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Yourpapa
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Posted - 2003.12.17 12:37:00 -
[35]
well, sorry to say, but with lvl 5 in all of the following, Nav.-Ab's-accel. control, i SHOULD be able to get a bit more then 204m/s out of 4 1MN ab's right? And before you say to use 10MN ab's... yes you can, but using 2 of them (all powergrid allows on a Bestower) and 3 2 overdrives i still reach a whooping 387m/s... not even enuff to survive 1k bouny gate camping rats.... speed needed to be toned down a bit, but this is a bit MUCH
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IIVY
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Posted - 2003.12.17 13:08:00 -
[36]
i agree going from 1300m/s in a BS to 235m/s (with same MWD) is outraguessly insane the only good thing is it only takes away -25% sheild HP instead of -50%
I was expecting my BS to go atleast 400m/s at least i mean come on CCP whats the deal -----------------------------------------------
**Proud Member Of TPOD Alliance**
**Director and Queen of TPOD Corp**
TPOD ALLIANCE is Recruiting......click here for more info.
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Angelsfist
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Posted - 2003.12.17 13:27:00 -
[37]
Well, it certainly is different flying in a kestrel after being in an apoc for so long, but skills go a long ways and i can fly quite fast anyways.
For those complaining about longer flight times, try a different ship.
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Tinwhistle
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Posted - 2003.12.17 15:52:00 -
[38]
Quote:
-Two- I feel that the MWD nomenclature could use some small adjusting, for the benfit of long time and new players. "1MN", "10MN", and "100MN" is rather undescriptive as a name for the basic MWD module. I feel that by naming them "small", "medium", and "large" (maybe even "X-Large" is possible someday) would be a much more fitting name to describe the relative effectiveness and ship classes.
The number directly indicates the strength of a given drive, as far as I found out in my (limited) testing after the patch: a 1 mn version has enough thrust to give its optimal speed bonus to a ship of no more than 1,000,000 kg. If the ship has more mass, the drive is less efficient. So the numbers are useful. For example, it seems that Minmatar ships have considerably less mass than other ships of comparable type, so their speed advantage should stand out more now. I'll test this in-depth tonight with some frigates.
Proudly flying the white skull on black! Tinwhistle of the Caribbean League |

pooti
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Posted - 2003.12.17 16:13:00 -
[39]
Edited by: pooti on 17/12/2003 16:20:00
Quote:
So now I have to drive over 60 hops at 115 m/s to buy an overpriced piece of garbage that is half as effective as pre-patch. Good move.
This is insane. I feel sorry for anyone having to do a lot of traveling.
HEY GUESS WHAT THERE ARE OTHER SHIPS CALLED "FRIGATES" AND "CRUISERS" AND "SHUTTLES". YOU CAN USE THEM TO TRAVEL IF YOU WANT, THEY GO PRETTY FAST.
edit: ok, i made that post before reading the thread, whoops.
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Ana Khouri
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Posted - 2003.12.17 16:16:00 -
[40]
Yes, sure.
But why DO you travel? Just want to look at the scenery?
If you want to transport some goods or kill something in lowsec shuttles and frigs are *not* the best things to fly in.
free speech not allowed here |

var'ulfur
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Posted - 2003.12.17 16:26:00 -
[41]
you have to long been with things that made no sence. the old mwd were way to powerful and used way to little of your ships power.
take a mwd it took you cap and your sheilds stats down but the speed increse was not logical even with the reinforcement of you sheild feild it would tear you ship apart or mash you to the bulkhead kiling you. what ship could take a that large speed boost and not be turned to scrap
i always hear that the game needs to be more real and when you get it you yell about that it dont figure...
wolf
talk is cheap the cost of action is enormus
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Ana Khouri
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Posted - 2003.12.17 16:41:00 -
[42]
Well.. If you really want to use the "it's more logical that way" argument think about it a little before you use it.
Speed with a MWD was around 2000-3000 ms. So what? Thats Mach 6-9.
The Space shuttle flys at over Mach 20. There are planes which can achieve mach 4-5 - in our atmosphere, where you have FAR bigger stress factors than in space and with our current technology.
And the base speed of BS can be achieved by current GROUND cars.
If anything, ship (and AB and MWD) speed is too slow, not too fast, if we look at it from a realistiv viewpoint.
free speech not allowed here |

Bad Harlequin
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Posted - 2003.12.17 16:48:00 -
[43]
Quote: Edited by: Garreck on 17/12/2003 08:58:55 Miso is exactly right. For months people have been screaming for change and new content.
wait, look dude, lol, i agree that sucky as it is something had to be done about the massive dragracers that battleships were becoming and the effect this was havingon combat... or the lack of it... but i have to raise an eyebrow at the idea that you can seriously consider, for even an instant, that
Players: WE WANT CHANGE! WE WANT CONTENT! GIVE US CONTENT!
CCP: Ok, the most boring part of the game will now take even longer.
is really how you wanna paint this 
You are in a maze of twisty little asteroids, all alike. |

Deadflip2
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Posted - 2003.12.17 16:49:00 -
[44]
i agree with u 10000000%! its competely ******, i feel like in a cage... trapped, withotu freedom --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Veln
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Posted - 2003.12.17 16:57:00 -
[45]
The MWD "Nerf", or balance, has been a long time in coming.
As far as "making the most boring part of the game longer", are you sure your applying the right tool to the problem you are trying to correct? Frigates and cruisers move around fast enough, they're hardly nerfed at all. The only ships that are seriously effected that I've seen so far are the Battleships and the Industrials. And even then, its a matter of proper refitting.
If you think your going to slow, check the MWD that you have equipped. (1Mn is for Frig, 10Mn is for Cruiser, and 100Mn is for Battleship) 
|

Ooke
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Posted - 2003.12.17 17:33:00 -
[46]
lol... the supply of 10 and 100 ab's and mwd's will ballance out in a few days so everyone can purchace them for a reasonable price, that is my only beef, the lack of supply because someone decided they wanted to corner the market for a few days, making other rich people pay exorbitant prices for them...
and personally I love the changes, a mwd and an ab on my probe takes it to 4x as fast as it was. Frigate travel is much better now.
I always thought it was funny how the ships negated physics and momentum how the bigger the ship the faster it goes...
lol I could just see an aircraft carrier or a naval battleship doing 200 knots because they have "bigger" powerplants...
Then again I always thought it was silly that there was any real resistance in space...
Ooke: May Contain Nuts |

Belzavior
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Posted - 2003.12.17 18:00:00 -
[47]
Why do people keep claiming that the boring part of the game(travel time?) is taking longer than before?
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StealthNet
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Posted - 2003.12.17 18:02:00 -
[48]
Quote:
HEY GUESS WHAT THERE ARE OTHER SHIPS CALLED "FRIGATES" AND "CRUISERS" AND "SHUTTLES". YOU CAN USE THEM TO TRAVEL IF YOU WANT, THEY GO PRETTY FAST.
Hey, guess what, try to kill deepspace in a frig or even in a cruiser!
It is not coincidence that those are *deepspace*, that means deepspace you know 
= 40+ jumps!
Now I just took my bestower for a ride. I must be doing something terribly wrong, because with 2 10MN ABs (all I can fit) and expanders, it goes at 197 m/s!! _______________________________________________
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StealthNet
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Posted - 2003.12.17 18:04:00 -
[49]
Quote: Why do people keep claiming that the boring part of the game(travel time?) is taking longer than before?
Are you sure you are playing the same game as we are ? 
BS take the whole eternity to align, hitting the MWD or ABs does not seem to help much, 600 m/s top speed with a piece of equipment that will drain all your cap in an instant...
Please, try to travel with an indy... fit as much ABs you can, and expanders... now tell me it's not getting longer to travel. _______________________________________________
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Belzavior
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Posted - 2003.12.17 18:13:00 -
[50]
Edited by: Belzavior on 17/12/2003 18:13:37 Yes I play the same game, yes I pilot an BS normally.
yes BS take longer to allign for warp, but warp is now 3au/s instead of 2au/s so thats 50% faster. Equiping a 100mn MWD and overall system-system travel is a bit faster.
However I just purchased a new frig, dumped a mwd in it and a couple abs and overdrives. I use this for agent missions where there is alot of travel involved and I'm averaging bout 30s per system in travel time.
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Arboc
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Posted - 2003.12.17 18:16:00 -
[51]
Quote: the old mwd were way to powerful and used way to little of your ships power.
wolf
I don't have too much of a problem as I have bought the new 100NM one.
But to nerf my cap booster as well, that takes the p*ss.
It's no longer a trade off, just a total rip off! loose loose situation  -------------------------------------------------------------------------------
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HavokTBP
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Posted - 2003.12.17 18:23:00 -
[52]
Gameplay changes after a long time of playing a certain way Sucks ass plain an simple.
I'm not even sure what I'm supposed to put on my indy.
An all the previous rare AB's an MWD's aren't worth crap anymore either.
So did the npc drop tables change based on the new items? or are they all going to be dropping 1M AB's an MWDS??????
Member of the Curse Alliance before the Corruption Leader of The Black Plague.
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Mon Palae
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Posted - 2003.12.17 18:50:00 -
[53]
MWD's were WAY too powerful and everyone knows it. The people complaining the loudest are the ones who probably exploited their use in the first place.
I say all that having found my Blackbird throughly nerfed (beyond just having my ABs turned to crap). I won't say I was thrilled but I bought me a frigate and am tooling around in that for the gopher things that need doing.
The only thing I feel that needs to be changed is that 1, 10 and 100mn AB/MWDs should be sold via the NPC run market instead of just the 1mn ABs. Technically these aren't Tech-II items (or shouldn't be). They are a game balance adjustment and as such these items are just part of the regular equipment you can always find on the market. Rare AB/MWD in each category can still be dropped but the 'basic' 1, 10 and 100s should be available to all. Eventually the market will settle down as more people make these but for a few weeks they will be tough to find and expensive as hell.
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Val Amon
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Posted - 2003.12.17 18:51:00 -
[54]
1.Declare war on price gouging corps. 2.MWDS were too good that's why I used them all the time you'd be an idiot not to unless your PvPing. 3.No missle collisons totally erases the timing nerf in larger engagments. 4.To have time even come close to equaling out we would have to go about 10-20au while warping. As far as travel time goes. 5.Phase in after Jump is Superb, absolutly wonderful. 6.Enemy's you actually fear may kill you, excellent.
MWD's were too Good for the ships with large cap. Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain. Bravo CCP, Nice Job _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Val Amon
|
Posted - 2003.12.17 18:51:00 -
[55]
1.Declare war on price gouging corps. 2.MWDS were too good that's why I used them all the time you'd be an idiot not to unless your PvPing. 3.No missle collisons totally erases the timing nerf in larger engagments. 4.To have time even come close to equaling out we would have to go about 10-20au while warping. As far as travel time goes. 5.Phase in after Jump is Superb, absolutly wonderful. 6.Enemy's you actually fear may kill you, excellent.
MWD's were too Good for the ships with large cap. Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain. Bravo CCP, Nice Job _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

Mon Palae
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Posted - 2003.12.17 18:59:00 -
[56]
Quote: Take the sheilds -25% back to -50% give back the old speed 700%, keep the cap drain.
No way...that would suck nearly as bad as pre-Castor. With the old MWDs you could never catch a pirate...NEVER. If he/she was eqipped properly he/she could get away if anyone tried to stop them. Even webbing them wasn't enough if you managed to get in that close. What's more they could be kept inactive till the person felt they were called for thus avoidnign their penalties till all they wanted was the speed boost. They were quite simply too fast. I'm sure the people who escaped in this fashion were thrilled with them but everyone should share in the risk. Now there is real risk to battleships that could previously run from damn near anything.
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Ragnoroc
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Posted - 2003.12.17 19:00:00 -
[57]
I spend most of my time flying so this has killed the game enough I have cancelled my account.
Some of the other stuff looks neat, but crawling around like a newb again ain't my idea of enjoyment.
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Zarthan
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Posted - 2003.12.17 19:11:00 -
[58]
MWD's are fine how they are now, you simlpy just need to buy bigger one's for bigger ships. Have a cookie and a cup o coffee and chill out. _______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
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syndic4te
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Posted - 2003.12.17 19:19:00 -
[59]
you guys sound like whinny little *****es
pfft, just stop being lazy ass hats ---
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Mon Palae
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Posted - 2003.12.17 19:24:00 -
[60]
Quote: I spend most of my time flying so this has killed the game enough I have cancelled my account.
Being a little hasty aren't you? Most flying is done in relatively short hops (a few 10s of kilometers). If all you do is fly places and are unconcerned with combat performance you can easily stuff your ship with ABs/MWDs such that flying is not as tedious. You may be slower than you once were but if you complaint is that you now only go 1 km/s instead of 3 km/s I have no sympathy. 1 km/s will see you to your gate or station nice and quick. It is the creeping along at 150 m/s that is brutal but that IS fixable in the current setup.
What's more you can create insta-jumps to gates still as the Devs altered their plans for a warp inhibitor field. Your bookmarks must be more rpecise given the reduced distance you have to be from a gate to jump but once again this is fixable and doable (I've already done it). If you can jump gate-to-gate then the speed of you ship sublight is a non-issue except heading into dock at the end of the run. Considering warp speed has been increased by 50% you could even find yourself ahead of the game in terms of time taken to travel.
Undo your cancellation if you can and give it a test to see for yourself. You might be pleased.
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Sarena Sparrow
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Posted - 2003.12.17 19:26:00 -
[61]
After much thought, this might not be TOO devastating to the game.
It was, however, WRONG to not place the new MWD's on market. We are at the mercy of the few jacka$$es that have BP's. You left a lot of us stranded a LONG way from any new MWD's.
One legitimate gripe. The new rats seem to have unlimited MWD ability. I was hunting in 0.0 and there was a rat 75 KM from he. He closed the distance in less than a minute. Rats should be bound to the same limitations we are, I say.
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SithEwok
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Posted - 2003.12.17 19:27:00 -
[62]
Edited by: SithEwok on 17/12/2003 19:31:55
Quote: Miso is exactly right. For months people have been screaming for change and new content. Now CCP presents us with an opportunity to TOTALLY change our Eve experience, and everybody cries.
ERrrrrrr change = good / nerf = bad.
Quote: One legitimate gripe. The new rats seem to have unlimited MWD ability. I was hunting in 0.0 and there was a rat 75 KM from he. He closed the distance in less than a minute. Rats should be bound to the same limitations we are, I say. Quote:
They are usin tech2 i guess! hehe yeah some restrictions would be good, like WHERE do they get the unlimited amount of ammo? Who the hello said its more realistic?!?! !@#$#@$@% &*( ! I also agree, some of the mwd mods that were left fitted in our bs's should have been turned into 100mn, the ab's to 100mn, the ones in your cruiser /cruiser size, the ones in your frigs /frig size. but no, nerf everything.. clean slate is not a good idear.
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Siddy
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Posted - 2003.12.17 19:36:00 -
[63]
Nerffing MWD is probobly best thing done For EVE loong loong times
now the Mass counts...
and my Stabber goes 1400 m/s whit single AB   -------------------------------------------
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pooti
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Posted - 2003.12.17 19:38:00 -
[64]
Quote:
It was, however, WRONG to not place the new MWD's on market. We are at the mercy of the few jacka$$es that have BP's. You left a lot of us stranded a LONG way from any new MWD's.
no player-based economy is a step in the right direction people will undercut eventually.
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var'ulfur
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Posted - 2003.12.18 01:56:00 -
[65]
well if you want to talk logic its not the speed im talking about its the time in which the speed is achived.
ergo no ship gose 700% faster in a split sec not sure on mwd stats and im not home to see.its all a matter of mass and inercia this would in fact smash you to a pulp aginst the bulk head or rip your ship to shreads.
all ships from a plane to the space shuttle build speed slowly even a f18 hornet can not increse speed at any rate much more than 400mph in 11 sec or and the so do the math and know they work as they should now
wolf
talk is cheap the cost of action is enormus
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