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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Archo X
Caldari
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Posted - 2007.04.04 20:59:00 -
[1291]
Make NPCs lag. I'd like to see an enemy fleet that can't move or activate mods. Then at random intervals they should get disconnected. Either that or make it so my ship stops doing that. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |
Isanamo Sam
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Posted - 2007.04.04 21:28:00 -
[1292]
How about training for a skill that would allow an individual to ACCEPT CONTRACTS out-of-region? Even if it took 3 months to reach lvl IV or V, it would be worth it to me. |
Karma
Gallente Mos Eisley Consortium
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Posted - 2007.04.04 22:07:00 -
[1293]
if I must name one thing... (I like playing against the Gameworld, not other players, and that means going to 0.0 is pretty much out of the question... which means I miss out on a big chunk of the game (ships, NPC Pirates, ores, and whatnot)). and thus: "give us old pve players a reason to stay in secure space other than 'it's safe'" would be my One thing. _________________ "No Worries" Karma, fool on the hull. |
Ogdru Jahad
Amarr Scarlet Scourge Society
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Posted - 2007.04.04 22:08:00 -
[1294]
Multiple player hangers. similar to that of corp hangers. maybe use it as a form of isk sink. 1m per week per hanger to a max of 5m a week. -
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Mr Spartan
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Posted - 2007.04.04 22:29:00 -
[1295]
The ability to walk around in stations with your character, no ship required (I saw this in an official movie).
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Danari
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.04.04 22:54:00 -
[1296]
Edited by: Danari on 04/04/2007 22:52:45 1. Divisional wallets 2. Sell directly from Deliveries 3. Wallet export (and more identifying detail in wallet journal) 4. Nerf logoffski: Aggro timer if you log gate cloaked in a bubble; increase un-aggro time in space to reasonably allow a gang with a good prober to kill. Specifically: 0.0 isk farmers that immediately log anytime they're not alone in local must die. 5. Nerf hiding in empire: Kick experienced players out of npc corps into war-deccable 1-man corps (eg Danari Corp) after x months or y SP. And make it harder to run from a 1-man corp to another one to avoid a wardec. 6. Ramp up research slot pricing in empire similar to office pricing. Tight supply should be resolved by higher prices rather than stupid queue times.
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Jae Dahler
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Posted - 2007.04.04 22:58:00 -
[1297]
Make the drone control a HUD widget like the scanner is, meaning it's no longer slaved to the overview and fleet stuff. |
Secondus Dawkins
The Black Morias Interstellar Alcohol Conglomerate
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Posted - 2007.04.04 23:07:00 -
[1298]
Make a downloadable file for our wallet transaction logs. It should be easy and would really help.
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Nraak
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Posted - 2007.04.04 23:08:00 -
[1299]
Fix the Amarr, Dont "fix" pulse lasers by gimping all lasers, fix Khanid ships - we dont need halfarsed sheild tanking ships.
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Mastery
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Posted - 2007.04.05 00:01:00 -
[1300]
Usability of the whole user interface including but not limited to overview, drone, action shortcuts.
I got a few improvement suggestion but oh well, don't mix idea before the brainstorm right ? :)
Good luck!
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Fragito
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Posted - 2007.04.05 00:46:00 -
[1301]
Edited by: Fragito on 05/04/2007 00:43:53 Edited by: Fragito on 05/04/2007 00:43:28 Make missile launchers visible to where they pivot like weapons already do, but add smoke coming out of the pipe. Missile Launch, only the first 20 seconds. Unless of course, there can be no smoke in space.
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Algorithm 5
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Posted - 2007.04.05 01:10:00 -
[1302]
One small user interface change would make my life SO much better.
On the list of my Orders in the market section (at least for the ones in my current region), I'd like to be able to see the market orders for my orders, to see if I'm still "winning" the lowest-price etc.
Currently it's a total pain in the ass, have you ever tried to manage 100 orders by manually searching for each one?
Something like this (you'll need to cut/paste into an editor with fixed-width fonts.
<pre> ---------------------------------------------------------- My Orders | Sell Orders 10/15 Warp Core Stab | 100/390 Thorn Rocket | | | | | |------------------------------ | Buy Orders | | | | | ---------------------------------------------------------- </pre>
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Alicina Goodbody
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Posted - 2007.04.05 01:18:00 -
[1303]
Please add the current skill being trained to the top of the character pane |
GeorgeBush Hero
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Posted - 2007.04.05 02:17:00 -
[1304]
Fleet battle without lag!
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General Defence
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Posted - 2007.04.05 02:46:00 -
[1305]
Short and sweet...I would love to see the corp UI addressed. I think there should be a "simple" setup as well as the complex one currently in place. This would be welcomed by many smaller corps as well as newer players starting corps. Oh yeah and the divisions still do not show up under players info when set. My 2 cents for a wish :)
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Mezzaluna
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Posted - 2007.04.05 03:36:00 -
[1306]
Add the ability to 'lock in' a module. This would grey out the icon and make it so that you cannot remove the module even if the ship is repackaged. In return the module is optimized for the ship and works at a 5-10% high efficiency. You lose the ability to change your ship setup in that slot, but can a more specialized ship.
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Viviana Senescallus
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Posted - 2007.04.05 03:37:00 -
[1307]
Fix exploration in the drone regions.
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spyrule
Hammer And Fist
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Posted - 2007.04.05 03:52:00 -
[1308]
Allow for better control over corporate membership using the last login feature, as to allow auto-filtering of inactive/dead players, to reduce corporate clutter, and improve alliance controllability, instead of just the filtering being left to the ceo to try and "hope" to get all the dates right. Email me for details if you choose this (pleeeeeeease!).
Spyrule. Recruiting.. see www.hammerandfist.com for details. |
Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.04.05 04:17:00 -
[1309]
Make server changes (jump gates) and other actions (station ingress/egress) where the games pauses with a black screen appear a seamless action by employing a realistic graphic in place of the black screen for example show a scene of my ship being tractor beamed out of the station by Scotty (show him at the controls!) or another example a realistic ship at jump gate transition to through and out of jump warp instead of the hold my breath and pray its not crashing black screen AND such "graphical fillers" should be triggered as far in advance as possible for making the event appear seamless such as triggering the client for the action prep when the ship is sent warp to zero for a gate next on the autopilot path with the most likely result being going through the gate or Dock with warp to zero to a station again the most likely action to follow being ship docking that is all; whilst within the guidelines; thank you. |
joxter
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Posted - 2007.04.05 05:04:00 -
[1310]
It would be nice if peaceful Empire based corps could deny or choose not to be agressed by a war declaration (able to say NO) because nothing makes a miners day go bad and want to log off than to get shot in Empire.
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Bentar
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Posted - 2007.04.05 05:11:00 -
[1311]
Edited by: Bentar on 05/04/2007 05:12:39 Salvage Drones, heavy tractor beams with longer range, fix removing probes from the launcher in space, currently they disappear when you unload to change probes. You can change probes in station and they will reappear in the cargohold or your hanger if you drag and drop them there. I never load more than one at a time to alleviate this but it shouldn't be that way, should be just like when you change missiles or crystals.
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Dia Chi
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Posted - 2007.04.05 05:46:00 -
[1312]
Build a more dynamic economic system based on station & planetary labor models & flows of goods to / from stations / planets.
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Salvage123
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Posted - 2007.04.05 06:04:00 -
[1313]
I think it would be great to get a list of implants and hardwirings on the podmail like you get items destroyed on the ship killmail. Would add an extra level of MUAHAHAHAHA when you see the guy's lost a full set of snakes!!!!
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Soulspatch
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Posted - 2007.04.05 06:09:00 -
[1314]
Skill queing. At least up to 5 skills.
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Gralgathor
Caldari AFK
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Posted - 2007.04.05 07:16:00 -
[1315]
No more lag. -------
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Vahur Kahur
Minmatar
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Posted - 2007.04.05 07:32:00 -
[1316]
UI must never let the player down, not by ignoring of button-click (lag, slow system, doesn't matter), not by shuffling overview so you target the wrong ship (more enemies came in), not by having weird two-layered selection with border and spinning arrows with the possibility that these are active on different targets (which one gets hit by activated modules?), not by lacking shortcuts for drone control, not by having active module indicator flash in too faint green so I toggle it off accidentally. The list goes on. Get some usability experts on this thing.
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Konin Grim
The X-Trading Company Dusk and Dawn
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Posted - 2007.04.05 07:57:00 -
[1317]
Remove Empire-Wars or increase fees for them.
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Arondos
Minmatar Old Timers Guild
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Posted - 2007.04.05 08:16:00 -
[1318]
In the fitting menu a load all and unload all to cargo option. No more dragging for each individually.
Life isn't fair and neither is Eve. Get over it. |
Meninha
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Posted - 2007.04.05 09:20:00 -
[1319]
An Flexible, economic Inshurance system....( or also called : STOP THE INLFATION )
What i mean with this? Simple...
Eve inshurence is- like everyone knows- an "ISK in Game keeping thing" ..
I dont want Eve Economie (and on long time view the game itself) get ruined.. cause i really to like this game... and there is no chance by keeping money spend on "more and more expensiv stuff" just by getting new, and of course expensive Items, into the game.. Rigs have been a good start, cause ones added, they get lost like implants, when u remove em, or det destroyed...
So what i am begging for, is a Profit Orientated Inshurance system... which means to pull out isk from the game...
MIllions of inshurances world wide work that why, why not also eve inshurance..
Get an economist working on a system, and then programmers implanting it into the game.
Its quite easy in theroy... Prices for inshurance rise, if to many ships blow up and as a reaction to that, to many inshurances get payed out... if pl manage to stay alive in there ships..., inshurance gets lowered...
Inshurance "corp" should make isk, and pull it that way out of the game. It doesnt make sence, keeping it like this, and letting it be an option of always not loosing THAT much, when u get poded...
It might even be possible to change rates of inshurance, wheather u subcribe it in 0.0 or empire...
This might take some CPU work for the servers, but i believe it might be even worth building up 2 or 3 blades, just keeping that running, and even if it would take 5 or 10 minutes to get an inshurence offer from the "corp" it doesnt affect gameplay itself...
Or simply take inshurance out of the game.
P.S.:
I hope u really take a look at that, casue we all know what is gonna happen, if infaltion goes on like this...
cheers Meninha
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Herself
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Posted - 2007.04.05 10:48:00 -
[1320]
Allow docking at all POS for neutrals ..... makes life in 0.0 a bit easier for us singletons!
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