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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Chatelaine Superior
Angels Dust
5
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Posted - 2016.06.21 18:33:11 -
[31] - Quote
Chatelaine Superior wrote:Miss 'Assassination' Cayman wrote:Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models. On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher. deviantart.com 2010 eveonline why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation 1st pirate faction titan. BPO was stolen from Federation ( we need video) and shared for royalmates. True story why Serpentis Titan looks like Federation Erebus, but how about humans in capital ship building arrays, hard workers, engineers and mechanics, - and how they manufactured the identical capital ship, just different color. Fountain slave labour got quality? I don't believe. Low salary in Federation? Economy immigrants from Federation? Do the Federation got problems with jobs and can went riot? One day Stark, another Bolton, who are you? Or maybe all went robotics and old man don't knows how work the future.
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Minty Aroma
Eternity INC. Goonswarm Federation
68
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Posted - 2016.06.21 18:37:18 -
[32] - Quote
Alexhandr Shkarov wrote:Wickedc wrote:
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
Or you bring a HIC and you've got it covered.
HICs are ****** too TBH - 90% web + HAWs = very dead HIC. Much better bringing 60 Rifters with points (at least you can rep them). |
Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 18:46:23 -
[33] - Quote
Minty Aroma wrote:HICs are ****** too TBH - 90% web + HAWs = very dead HIC. Much better bringing 60 Rifters with points (at least you can rep them).
Except the HIC can use a scripted point from well outside of even fleet boosted and overheated faction web range, with a 30km range on a scripted bubble (vs 24-26 on a fleet-boosted and overheated Faction Web), so the Cap-ship can't web one down to kill it, and if he's speed tanking you from ~28km then good luck hitting him with HAWs without someone else to pin him down. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
133
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Posted - 2016.06.21 18:49:18 -
[34] - Quote
Cade Windstalker wrote:Chatelaine Superior wrote:why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation No hull is ever going to be universally liked. I know some people who think some of the hull changes over the last several years have wrecked various ships where I think the old one was ugly as sin and the new one looks awesome. Plus it's pretty time consuming to create a new ship model. While I'd love for every faction to have unique Hulls I also get why that's not really feasible, necessarily, in the short term.
That's a **** poor excuse Cade and you know it. If they want to hype up a launch of a new set of hulls then part of that is in the development of exactly that - new hull models. While the release of t2 ships can be expected to share a model with their t1 variant with a simple reskin, what we are looking at here is supposed to be what makes up the capital fleet of a pirate faction. Something that should be unique to them and make them stand out compared to the rest. If there was ever a reason for new models to be designed this would be it.
As far as the price points go, my only concern really is the Vehement. That thing is going to be stuck in a 5 minute cycle where it can only receive local reps. So unless you gave it some massive OP local rep bonus, or give it a unique passive to receive reps while in siege good luck ever seeing anyone actually field one with that price tag for anything outside of a POCO or offline stick. Since those bonuses are obviously ridiculous I'd suggest lowering it to maybe double the cost of a current dread and leaving it at that. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1234
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Posted - 2016.06.21 18:50:48 -
[35] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
sure, 90% webs are crazy broken overpowered, but then so are 60% webs |
Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 19:00:12 -
[36] - Quote
Nasar Vyron wrote:That's a **** poor excuse Cade and you know it. If they want to hype up a launch of a new set of hulls then part of that is in the development of exactly that - new hull models. While the release of t2 ships can be expected to share a model with their t1 variant with a simple reskin, what we are looking at here is supposed to be what makes up the capital fleet of a pirate faction. Something that should be unique to them and make them stand out compared to the rest. If there was ever a reason for new models to be designed this would be it.
As far as the price points go, my only concern really is the Vehement. That thing is going to be stuck in a 5 minute cycle where it can only receive local reps. So unless you gave it some massive OP local rep bonus, or give it a unique passive to receive reps while in siege good luck ever seeing anyone actually field one with that price tag for anything outside of a POCO or offline stick. Since those bonuses are obviously ridiculous I'd suggest lowering it to maybe double the cost of a current dread and leaving it at that.
Not trying to make excuses, just trying to share reasoning. With unlimited money I'm sure the devs would love to have shiny new models for tons of different things (and the players certainly request enough of them) so while I agree that these ships would get more love and attention with new models CCP only has so much art budget to spend on various things and something has to lose somewhere. At least with the Serpentis ships there's plenty of precedent for them basically stealing and co-opting Gallente hull designs.
As for the price point I think these are sort of intended to be prohibitively expensive, the same way the Sansha Super Carrier is, not something that a sufficiently rich Null Alliance looks at and says "yeah, lets go out and replace all of our Moros and Nyx dreads and Supers with these things" because they're just flat better. As it is CCP have already proven that cost doesn't actually balance anything with old Titans. |
Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 19:05:53 -
[37] - Quote
TrouserDeagle wrote:sure, 90% webs are crazy broken overpowered, but then so are 60% webs
They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossible for any practical number of 60% webs to equal the effect of 2 90% ones.
The effect of a normal 60% web is actually pretty well balanced. A ship using a MWD that gets caught by an AB fitted ship with a web can actually still escape with careful and skillful flying, and some can even still speed tank semi-effectively (mostly with Faction mods). A 90% web just nails you to the ground while you get pounded into dust, with a 2km/s ship being webbed down to below the top speed of a Vindi with no prop mod, and two 90% webs bringing any practically fitted ship down to below 200m/s. |
Mr Hyde113
ElitistOps Pandemic Legion
293
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Posted - 2016.06.21 19:17:11 -
[38] - Quote
The HAW Vehement will wreak havoc against the frigate menace.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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Cade Windstalker
Donohue Enterprises Ad-Astra
442
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Posted - 2016.06.21 20:02:19 -
[39] - Quote
Mr Hyde113 wrote:The HAW Vehement will wreak havoc against the frigate menace.
"Okay guys, I've started locking the frigates, back after a bio-break" |
Michael Pawlicki
R3d Fire Mouth Trumpet Cavalry
40
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Posted - 2016.06.21 20:07:57 -
[40] - Quote
Mr Hyde113 wrote:The HAW Vehement will wreak havoc against the frigate menace.
Slap some target painters on there and you'll be killing frigs for days. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1234
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Posted - 2016.06.21 20:15:00 -
[41] - Quote
Cade Windstalker wrote:TrouserDeagle wrote:sure, 90% webs are crazy broken overpowered, but then so are 60% webs They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossible for any practical number of 60% webs to equal the effect of 2 90% ones. The effect of a normal 60% web is actually pretty well balanced. A ship using a MWD that gets caught by an AB fitted ship with a web can actually still escape with careful and skillful flying, and some can even still speed tank semi-effectively (mostly with Faction mods). A 90% web just nails you to the ground while you get pounded into dust, with a 2km/s ship being webbed down to below the top speed of a Vindi with no prop mod, and two 90% webs bringing any practically fitted ship down to below 200m/s.
2 60% webs and a couple of painters lets pretty much anything hit pretty much anything. want to avoid damage from anti-capital/structure weapons in your cruiser? you can't, there's some ships on field with webs, so you die instantly |
big miker
Ubiquitous Hurt The WeHurt Initiative
478
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Posted - 2016.06.21 20:37:02 -
[42] - Quote
Nano Vehement is comming...
Latest video: Ferocious 9.0 - Vertical Supremacy
Nano Naglfar!
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Katerina Malice
Chilastra Syndicate
0
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Posted - 2016.06.21 22:25:42 -
[43] - Quote
CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 350 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 350 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,500,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Molyneux hijack showed me that capsuleers will do extraordinary things when thereGÇÖs blood in the water. For a while there, I wasnGÇÖt sure weGÇÖd get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, donGÇÖt you?GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 350 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
It's Hangar, unless you are trying to hang your clothes?
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Aliventi
Adversity. Psychotic Tendencies.
945
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Posted - 2016.06.21 22:53:18 -
[44] - Quote
CCP Larrikin wrote:There will be available first in the Shadow of the Serpentis event, and later in LP stores. Do you have prices these will be sold from the LP store for?
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Bufinodae
Science and Trade Institute Caldari State
0
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Posted - 2016.06.22 02:33:35 -
[45] - Quote
Am I the only one that noticed the titan doesn't have resistance to tracking disruptors? |
Midori Tsu
Evolution Northern Coalition.
145
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Posted - 2016.06.22 04:16:02 -
[46] - Quote
I really do hope the LP store is going to be the serpentis LP store, not concord or daily. |
HandelsPharmi
Pharmi on CharBazaar
1814
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Posted - 2016.06.22 09:09:14 -
[47] - Quote
LPs can be farmed with mining missions, woohaa, not that real challenge :) |
Anna Faquarl
Viziam Amarr Empire
2
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Posted - 2016.06.22 09:46:55 -
[48] - Quote
Any chance of (faction) carriers getting some love anything time soon? An expensive faction dread is a horrible idea when they're essentially suicide boats for the most part. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1511
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Posted - 2016.06.22 13:50:56 -
[49] - Quote
Midori Tsu wrote:I really do hope the LP store is going to be the serpentis LP store, not concord or daily.
I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP stores only.
http://youtu.be/YVkUvmDQ3HY
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CCP Larrikin
C C P C C P Alliance
478
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Posted - 2016.06.22 14:24:24 -
[50] - Quote
Hi Space Friends,
Small update to the Serpentis Capital ships stats in the OP. In general >
- Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Mr Hyde113
ElitistOps Pandemic Legion
295
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Posted - 2016.06.22 14:57:04 -
[51] - Quote
CCP Larrikin wrote:Hi Space Friends, Small update to the Serpentis Capital ships stats in the OP. In general > - Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
Paging Big Miker; your nano dreams just got better.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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Frigate Menace
Imperial Academy Amarr Empire
3
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Posted - 2016.06.22 16:24:52 -
[52] - Quote
CCP Larrikin wrote:Hi Space Friends, Small update to the Serpentis Capital ships stats in the OP. In general > - Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
We have taken note of your Malediction to our kind Larrikin. Soon Retribution and Vengeance shall be upon you with great fury. The capital enemies must be eliminated. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1262
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Posted - 2016.06.22 18:04:02 -
[53] - Quote
Now everyone can see that most of my prediction come true and I had a feeling the pirate capitals were around the corner.
CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
Can't wait for a spiked titan.. muahahahaha
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Michael Pawlicki
R3d Fire Mouth Trumpet Cavalry
40
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Posted - 2016.06.22 18:33:10 -
[54] - Quote
elitatwo wrote:Now everyone can see that most of my prediction come true and I had a feeling the pirate capitals were around the corner.
CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
Can't wait for a spiked titan.. muahahahaha
There better be skins for it with corpses impaled on the spikes. |
Cade Windstalker
Donohue Enterprises Ad-Astra
444
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Posted - 2016.06.22 19:39:16 -
[55] - Quote
TrouserDeagle wrote:2 60% webs and a couple of painters lets pretty much anything hit pretty much anything. want to avoid damage from anti-capital/structure weapons in your cruiser? you can't, there's some ships on field with webs, so you die instantly
Only if they're bonussed painters, and even then if you're moving fast enough you can still out-track a Battleship's guns in a Frigate even with two webs and two un-bonussed painters on you. Doubly so if you Tracking Disrupt the BS. Two 90% webs on the other hand are generally enough for anything without a Capital penalty to their guns to deal massive damage to even a frigate.
Also, regarding anti-capital weapons, that's not how those work anymore. If you try to shoot even a heavily painted and webbed Cruiser with them they take a significant damage penalty just for being Capital weapons. You pretty much *need* to fit HAW if you want to shoot sub-caps in your Dread or Titan. |
HandelsPharmi
Pharmi on CharBazaar
1814
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Posted - 2016.06.22 20:08:31 -
[56] - Quote
Which Doomsday the Vanquisher will be able to use?
The Gallente DD or maybe both, Minmatar and Gallente? |
Ele Rebellion
Yugoimport SDPR
64
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Posted - 2016.06.23 00:52:32 -
[57] - Quote
Are we only getting these three or will there be a carrier to come later?
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CCP Larrikin
C C P C C P Alliance
483
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Posted - 2016.06.23 09:34:53 -
[58] - Quote
elitatwo wrote:CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
The Revenant got a sigificant pass with the other capitals during the Citadels expansion.
HandelsPharmi wrote:Which Doomsday the Vanquisher will be able to use?
The Gallente DD or maybe both, Minmatar and Gallente? Both Minmatar and Gallente :)
Ele Rebellion wrote:Are we only getting these three or will there be a carrier to come later?
Just these three.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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big miker
Ubiquitous Hurt The WeHurt Initiative
480
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Posted - 2016.06.23 09:54:51 -
[59] - Quote
Omg speed buff
Latest video: Ferocious 9.0 - Vertical Supremacy
Nano Naglfar!
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elitatwo
Eve Minions O.U.Z.O. Alliance
1264
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Posted - 2016.06.23 11:38:01 -
[60] - Quote
CCP Larrikin wrote:elitatwo wrote:CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public? The Revenant got a sigificant pass with the other capitals during the Citadels expansion.
Ooops I kinda missed that, my apologies.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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