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CCP Larrikin
C C P C C P Alliance
476

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Posted - 2016.06.21 15:07:22 -
[1] - Quote
Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel CartelGÇÖs naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the CartelGÇÖs Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 400 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 400 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,000,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 400 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
476

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Posted - 2016.06.21 15:07:32 -
[2] - Quote
Reserved
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Anthar Thebess
1557
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Posted - 2016.06.21 15:12:43 -
[3] - Quote
Finally big isk sink, Thank you CCP!
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Darkthemis
AQUILA INC Verge of Collapse
3
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Posted - 2016.06.21 15:13:02 -
[4] - Quote
Legit af |

bullshoals
107th Suicide Kings Nihilists Social Club
20
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Posted - 2016.06.21 15:16:01 -
[5] - Quote
no Carrier ? with web boni to fighter? |

Mimiko Severovski
Sebiestor Tribe Minmatar Republic
55
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Posted - 2016.06.21 15:17:17 -
[6] - Quote
Could you please remove '5x penalty to Entosis Link cycle time' from the vendetta and vanquisher? |

viverxia
Serenity Prime The Volition Cult
7
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Posted - 2016.06.21 15:18:25 -
[7] - Quote
Are these gonna be seeded onto SISI to test? |

Jay Amazingness
GoonWaffe Goonswarm Federation
42
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Posted - 2016.06.21 15:19:01 -
[8] - Quote
would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
Jay "I'm gay" Amazingness
Headshotting FCs since day one.
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Cade Windstalker
Donohue Enterprises Ad-Astra
441
|
Posted - 2016.06.21 15:25:04 -
[9] - Quote
I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers. |

Judy Mikakka
Habitual Euthanasia Pandemic Legion
12
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Posted - 2016.06.21 15:25:13 -
[10] - Quote
Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
That's what the blood raider one is gonna be for :^) |

Judy Mikakka
Habitual Euthanasia Pandemic Legion
12
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Posted - 2016.06.21 15:26:10 -
[11] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
No one cares about WHs and balancing a ship around WH use is dumb |

Viridiana 'Vi' Sovari
Night Angels
162
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Posted - 2016.06.21 15:26:19 -
[12] - Quote
Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P
Web range is a bonus exclusive to the Blood Raider pirate Faction.
Currently for sale
Lots of blueprints
Travel fit Nyx
66m SP Thanny pilot
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Max Rink
Capital Warfare Dumb Crippled Alliance
0
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Posted - 2016.06.21 15:27:03 -
[13] - Quote
can u explain why all of those have 400 cal points as opposed to the usual 350 for faction stuff? |

Jay Amazingness
GoonWaffe Goonswarm Federation
42
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Posted - 2016.06.21 15:30:02 -
[14] - Quote
Judy Mikakka wrote:Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh
edit: can we also have the warfare link thing changed back to how it was before (skill based compared to a flat "can run three warfare links) this is on all tittys too :P That's what the blood raider one is gonna be for :^) eh even with a tobi web links + overload you get just below 34km, I guess if you have the money for the ship you are gonna be rocking tobis
Jay "I'm gay" Amazingness
Headshotting FCs since day one.
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Elanis
ElitistOps Pandemic Legion
0
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Posted - 2016.06.21 15:35:47 -
[15] - Quote
For the Vendetta, a bonus to Dromi effectiveness would be more desirable than the bonus to the web burst. I can't foresee the web burst being used much because then you're stuck with a 5 minute weapon timer. A bonus to Dromi effectiveness wouldn't be overpowered because you can just shoot and kill the Dromis. |

Quesa
Burning Napalm Northern Coalition.
99
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Posted - 2016.06.21 15:49:07 -
[16] - Quote
We've seen Supercarriers and now Titans and Dreadnaughts.
Why have we not seen any faction carriers? I would think adding faction variants of the non-super/titan hull class would be better for the game rather than throw fuel on the the super/titan proliferation that we've seen in recent years since Dominion. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 15:57:29 -
[17] - Quote
Judy Mikakka wrote:No one cares about WHs and balancing a ship around WH use is dumb
Balancing a ship around any single part of the game with no consideration to the others is generally a poor decision. You have to take multiple situations and use-cases into consideration, that's why it's called "balance".
I'm not saying that I think these ships are going to be imbalanced in Wormholes, just that I think they're going to have a far bigger impact there than in Null or Low and that WHs should be given serious consideration when balancing these ships. |

Lydia Seii
Nuwa Foundation
3
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Posted - 2016.06.21 15:58:22 -
[18] - Quote
LP store! |

Joshua Foiritain
Coreli Corporation Mercenary Coalition
1783
|
Posted - 2016.06.21 16:06:32 -
[19] - Quote
Boo at the Vendetta's extra highslot instead of extra lowslot 
Yay for adding them to the LP store though. Any hints as to what you guys are aiming for in LP cost?
The Coreli Corporation is recruiting.
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Masterdant
Masterderizando
1
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Posted - 2016.06.21 16:23:10 -
[20] - Quote
You go really crazy with Mats needed.
The Vehement Build Cost goes to 1,5 Normal MotherShip Build Costs, Vendetta goes to 1,5 of Titan and Vanquisher 4,5 times the cost of a Normal Titan.
And I didnt consider ME of T1 Caps, the Special Mats "Serpentis Modified Capital Microprocessor", LP Cost and ISK Cost of the BPC.
Can you confirm that those are not Final? |

Gremk
The Red Island Foundation Shadow Cartel
31
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Posted - 2016.06.21 16:37:52 -
[21] - Quote
The Vendetta is beyond underwhelming. Same DPS as a nyx/hel with the velocity and extra fighter ehp lol. Oh and the burst webs which is cool but meh. I saw the extra lowslot for the titan but it looks like the super is getting short changed... Only an additional high slot (lol). For that price point, **** that. I'd rather buy 3-4 hels/supers before buying one of these.
TL;DR Titan is pretty cool. A slight DPS bump (1000% compared to 900%), strong webs and also an extra lowslot... but the super looks like **** in comparison. Another big disappointment for me was removing the armor bonus OR the sig bonus that the rag/erebus get. I think it might be pretty cool (and broken but worth the cost) if the titan could do one or MAYBE both of the boosts.
As far as the dread... lol at anything that is going to be that expensive stuck to a 5 minute siege cycle. |

Chatelaine Superior
Angels Dust
4
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Posted - 2016.06.21 16:47:06 -
[22] - Quote
CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color?
common guys internet is getting better everyday, no timeouts for brain frezz ... pls. |

Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
155
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Posted - 2016.06.21 17:29:22 -
[23] - Quote
Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models.
On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher. |

Alexhandr Shkarov
Swamphole Inc. Swamphole
45
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Posted - 2016.06.21 17:30:12 -
[24] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
Good.
You're not supposed to be able to take these things on easily. It's so incredibly frustrating to see people desire to small-gang capitals worth 10-15 times your fleet and training efforts.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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Wickedc
Cherry-Poppers Directions Unclear
6
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Posted - 2016.06.21 17:44:27 -
[25] - Quote
CCP Larrikin wrote: Titan: Vanquisher
GÇ£The Molyneux hijack showed me that capsuleers will do extraordinary things when thereGÇÖs blood in the water. For a while there, I wasnGÇÖt sure weGÇÖd get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, donGÇÖt you?GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 350 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
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thebarry
Calamitous-Intent Feign Disorder
17
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Posted - 2016.06.21 17:48:56 -
[26] - Quote
Everything looks fine to me except the price I've heard being tossed around for the Vehement....is it really 30b? |

Alexhandr Shkarov
Swamphole Inc. Swamphole
45
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Posted - 2016.06.21 17:49:52 -
[27] - Quote
Wickedc wrote:
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
Or you bring a HIC and you've got it covered.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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Cade Windstalker
Donohue Enterprises Ad-Astra
441
|
Posted - 2016.06.21 17:54:13 -
[28] - Quote
Alexhandr Shkarov wrote:Good.
You're not supposed to be able to take these things on easily. It's so incredibly frustrating to see people desire to small-gang capitals worth 10-15 times your fleet and training efforts.
I'm not really suggesting that this is going to stop this from happening either.
Capitals require fleet support to be effective, if you deploy one solo or otherwise without adequate support you deserve to lose it, and CCP's changes over the last two years fit this philosophy.
If someone is using one of these Dreads solo with no support my first concern is going to be bringing enough DPS to break its tank, not its web bonus. The web bonus can be dealt with by simply bringing a HIC or enough Keres to keep the thing scrammed from well outside even overheated and boosted web-range.
In general I'm more concerned that it's going to allow HAW dreads to also play the role of one of their support ships by webbing things down *very* effectively. On the flip side the bonus may end up being more or less dead outside of some niche use in Wormholes where PvE utility and damage potential along with how rich WH groups tend to be make the ships feasible to use. Also in WHs ship-count can be as much a function of logistics as player-count, and engagement ranges can end up at knife-fighting distance due to wormhole jump mechanics and small fleet sizes (though I confess I'm not actually sure how common fighting on a hole is anymore). |

Chatelaine Superior
Angels Dust
4
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Posted - 2016.06.21 18:00:49 -
[29] - Quote
Miss 'Assassination' Cayman wrote:Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models. On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher.
deviantart.com 2010 eveonline
why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation 
|

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 18:03:51 -
[30] - Quote
Chatelaine Superior wrote:why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation 
No hull is ever going to be universally liked. I know some people who think some of the hull changes over the last several years have wrecked various ships where I think the old one was ugly as sin and the new one looks awesome.
Plus it's pretty time consuming to create a new ship model. While I'd love for every faction to have unique Hulls I also get why that's not really feasible, necessarily, in the short term. |

Chatelaine Superior
Angels Dust
5
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Posted - 2016.06.21 18:33:11 -
[31] - Quote
Chatelaine Superior wrote:Miss 'Assassination' Cayman wrote:Chatelaine Superior wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
i hope gonna be totally new hulls, not just lol skins, or ccp lack of hull designers and creativity in general? i remember was devart competition some time ago and tornado won. There was many designers with awesome hull ideas, whats the point to have 5 different ships in game with same hull, just different color? common guys internet is getting better everyday, no timeouts for brain frezz ... pls. The only Serpentis ship so far that doesn't use the normal Gallente model is the Daredevil. Given the amount of effort required to make new models, I'd expect the capitals to follow the pattern and use the Moros/Nyx/Erebus models. On another note, the Daredevil is kind of left out in the naming department considering the Serpentis line is Daredevil, Vigilant, Vindicator, Vehement, Vendetta, Vanquisher. deviantart.com 2010 eveonline why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation  1st pirate faction titan. BPO was stolen from Federation ( we need video) and shared for royalmates. True story why Serpentis Titan looks like Federation Erebus, but how about humans in capital ship building arrays, hard workers, engineers and mechanics, - and how they manufactured the identical capital ship, just different color. Fountain slave labour got quality? I don't believe. Low salary in Federation? Economy immigrants from Federation? Do the Federation got problems with jobs and can went riot? One day Stark, another Bolton, who are you? Or maybe all went robotics and old man don't knows how work the future.
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Minty Aroma
Eternity INC. Goonswarm Federation
68
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Posted - 2016.06.21 18:37:18 -
[32] - Quote
Alexhandr Shkarov wrote:Wickedc wrote:
So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
Or you bring a HIC and you've got it covered.
HICs are ****** too TBH - 90% web + HAWs = very dead HIC. Much better bringing 60 Rifters with points (at least you can rep them). |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
|
Posted - 2016.06.21 18:46:23 -
[33] - Quote
Minty Aroma wrote:HICs are ****** too TBH - 90% web + HAWs = very dead HIC. Much better bringing 60 Rifters with points (at least you can rep them).
Except the HIC can use a scripted point from well outside of even fleet boosted and overheated faction web range, with a 30km range on a scripted bubble (vs 24-26 on a fleet-boosted and overheated Faction Web), so the Cap-ship can't web one down to kill it, and if he's speed tanking you from ~28km then good luck hitting him with HAWs without someone else to pin him down. |

Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
133
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Posted - 2016.06.21 18:49:18 -
[34] - Quote
Cade Windstalker wrote:Chatelaine Superior wrote:why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation  No hull is ever going to be universally liked. I know some people who think some of the hull changes over the last several years have wrecked various ships where I think the old one was ugly as sin and the new one looks awesome. Plus it's pretty time consuming to create a new ship model. While I'd love for every faction to have unique Hulls I also get why that's not really feasible, necessarily, in the short term.
That's a **** poor excuse Cade and you know it. If they want to hype up a launch of a new set of hulls then part of that is in the development of exactly that - new hull models. While the release of t2 ships can be expected to share a model with their t1 variant with a simple reskin, what we are looking at here is supposed to be what makes up the capital fleet of a pirate faction. Something that should be unique to them and make them stand out compared to the rest. If there was ever a reason for new models to be designed this would be it.
As far as the price points go, my only concern really is the Vehement. That thing is going to be stuck in a 5 minute cycle where it can only receive local reps. So unless you gave it some massive OP local rep bonus, or give it a unique passive to receive reps while in siege good luck ever seeing anyone actually field one with that price tag for anything outside of a POCO or offline stick. Since those bonuses are obviously ridiculous I'd suggest lowering it to maybe double the cost of a current dread and leaving it at that. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1234
|
Posted - 2016.06.21 18:50:48 -
[35] - Quote
Cade Windstalker wrote:I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers.
sure, 90% webs are crazy broken overpowered, but then so are 60% webs |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
|
Posted - 2016.06.21 19:00:12 -
[36] - Quote
Nasar Vyron wrote:That's a **** poor excuse Cade and you know it. If they want to hype up a launch of a new set of hulls then part of that is in the development of exactly that - new hull models. While the release of t2 ships can be expected to share a model with their t1 variant with a simple reskin, what we are looking at here is supposed to be what makes up the capital fleet of a pirate faction. Something that should be unique to them and make them stand out compared to the rest. If there was ever a reason for new models to be designed this would be it.
As far as the price points go, my only concern really is the Vehement. That thing is going to be stuck in a 5 minute cycle where it can only receive local reps. So unless you gave it some massive OP local rep bonus, or give it a unique passive to receive reps while in siege good luck ever seeing anyone actually field one with that price tag for anything outside of a POCO or offline stick. Since those bonuses are obviously ridiculous I'd suggest lowering it to maybe double the cost of a current dread and leaving it at that.
Not trying to make excuses, just trying to share reasoning. With unlimited money I'm sure the devs would love to have shiny new models for tons of different things (and the players certainly request enough of them) so while I agree that these ships would get more love and attention with new models CCP only has so much art budget to spend on various things and something has to lose somewhere. At least with the Serpentis ships there's plenty of precedent for them basically stealing and co-opting Gallente hull designs.
As for the price point I think these are sort of intended to be prohibitively expensive, the same way the Sansha Super Carrier is, not something that a sufficiently rich Null Alliance looks at and says "yeah, lets go out and replace all of our Moros and Nyx dreads and Supers with these things" because they're just flat better. As it is CCP have already proven that cost doesn't actually balance anything with old Titans. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
|
Posted - 2016.06.21 19:05:53 -
[37] - Quote
TrouserDeagle wrote:sure, 90% webs are crazy broken overpowered, but then so are 60% webs
They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossible for any practical number of 60% webs to equal the effect of 2 90% ones.
The effect of a normal 60% web is actually pretty well balanced. A ship using a MWD that gets caught by an AB fitted ship with a web can actually still escape with careful and skillful flying, and some can even still speed tank semi-effectively (mostly with Faction mods). A 90% web just nails you to the ground while you get pounded into dust, with a 2km/s ship being webbed down to below the top speed of a Vindi with no prop mod, and two 90% webs bringing any practically fitted ship down to below 200m/s. |

Mr Hyde113
ElitistOps Pandemic Legion
293
|
Posted - 2016.06.21 19:17:11 -
[38] - Quote
The HAW Vehement will wreak havoc against the frigate menace.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
|

Cade Windstalker
Donohue Enterprises Ad-Astra
442
|
Posted - 2016.06.21 20:02:19 -
[39] - Quote
Mr Hyde113 wrote:The HAW Vehement will wreak havoc against the frigate menace.
"Okay guys, I've started locking the frigates, back after a bio-break" |

Michael Pawlicki
R3d Fire Mouth Trumpet Cavalry
40
|
Posted - 2016.06.21 20:07:57 -
[40] - Quote
Mr Hyde113 wrote:The HAW Vehement will wreak havoc against the frigate menace.
Slap some target painters on there and you'll be killing frigs for days. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1234
|
Posted - 2016.06.21 20:15:00 -
[41] - Quote
Cade Windstalker wrote:TrouserDeagle wrote:sure, 90% webs are crazy broken overpowered, but then so are 60% webs They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossible for any practical number of 60% webs to equal the effect of 2 90% ones. The effect of a normal 60% web is actually pretty well balanced. A ship using a MWD that gets caught by an AB fitted ship with a web can actually still escape with careful and skillful flying, and some can even still speed tank semi-effectively (mostly with Faction mods). A 90% web just nails you to the ground while you get pounded into dust, with a 2km/s ship being webbed down to below the top speed of a Vindi with no prop mod, and two 90% webs bringing any practically fitted ship down to below 200m/s.
2 60% webs and a couple of painters lets pretty much anything hit pretty much anything. want to avoid damage from anti-capital/structure weapons in your cruiser? you can't, there's some ships on field with webs, so you die instantly |

big miker
Ubiquitous Hurt The WeHurt Initiative
478
|
Posted - 2016.06.21 20:37:02 -
[42] - Quote
Nano Vehement is comming... 
Latest video: Ferocious 9.0 - Vertical Supremacy
Nano Naglfar!
|

Katerina Malice
Chilastra Syndicate
0
|
Posted - 2016.06.21 22:25:42 -
[43] - Quote
CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 350 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 350 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,500,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Molyneux hijack showed me that capsuleers will do extraordinary things when thereGÇÖs blood in the water. For a while there, I wasnGÇÖt sure weGÇÖd get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, donGÇÖt you?GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 350 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
It's Hangar, unless you are trying to hang your clothes?
|

Aliventi
Adversity. Psychotic Tendencies.
945
|
Posted - 2016.06.21 22:53:18 -
[44] - Quote
CCP Larrikin wrote:There will be available first in the Shadow of the Serpentis event, and later in LP stores. Do you have prices these will be sold from the LP store for?
|

Bufinodae
Science and Trade Institute Caldari State
0
|
Posted - 2016.06.22 02:33:35 -
[45] - Quote
Am I the only one that noticed the titan doesn't have resistance to tracking disruptors? |

Midori Tsu
Evolution Northern Coalition.
145
|
Posted - 2016.06.22 04:16:02 -
[46] - Quote
I really do hope the LP store is going to be the serpentis LP store, not concord or daily. |

HandelsPharmi
Pharmi on CharBazaar
1814
|
Posted - 2016.06.22 09:09:14 -
[47] - Quote
LPs can be farmed with mining missions, woohaa, not that real challenge :) |

Anna Faquarl
Viziam Amarr Empire
2
|
Posted - 2016.06.22 09:46:55 -
[48] - Quote
Any chance of (faction) carriers getting some love anything time soon? An expensive faction dread is a horrible idea when they're essentially suicide boats for the most part. |

Soldarius
O C C U P Y Test Alliance Please Ignore
1511
|
Posted - 2016.06.22 13:50:56 -
[49] - Quote
Midori Tsu wrote:I really do hope the LP store is going to be the serpentis LP store, not concord or daily.
I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP stores only.
http://youtu.be/YVkUvmDQ3HY
|
|

CCP Larrikin
C C P C C P Alliance
478

|
Posted - 2016.06.22 14:24:24 -
[50] - Quote
Hi Space Friends,
Small update to the Serpentis Capital ships stats in the OP. In general >
- Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
|
|

Mr Hyde113
ElitistOps Pandemic Legion
295
|
Posted - 2016.06.22 14:57:04 -
[51] - Quote
CCP Larrikin wrote:Hi Space Friends, Small update to the Serpentis Capital ships stats in the OP. In general > - Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
Paging Big Miker; your nano dreams just got better.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
|

Frigate Menace
Imperial Academy Amarr Empire
3
|
Posted - 2016.06.22 16:24:52 -
[52] - Quote
CCP Larrikin wrote:Hi Space Friends, Small update to the Serpentis Capital ships stats in the OP. In general > - Buff to their Shield/Armor/Hull
- Small buff to their Capacitor
- Small buff to their Speed/Align Time
- Small buff to their Sensor Strength / Scan Resolution
This brings them closer in-line to the advantages of other Serpentis ships over their T1 counterparts.
We have taken note of your Malediction to our kind Larrikin. Soon Retribution and Vengeance shall be upon you with great fury. The capital enemies must be eliminated. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1262
|
Posted - 2016.06.22 18:04:02 -
[53] - Quote
Now everyone can see that most of my prediction come true and I had a feeling the pirate capitals were around the corner.
CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
Can't wait for a spiked titan.. muahahahaha
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Michael Pawlicki
R3d Fire Mouth Trumpet Cavalry
40
|
Posted - 2016.06.22 18:33:10 -
[54] - Quote
elitatwo wrote:Now everyone can see that most of my prediction come true and I had a feeling the pirate capitals were around the corner.
CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
Can't wait for a spiked titan.. muahahahaha
There better be skins for it with corpses impaled on the spikes. |

Cade Windstalker
Donohue Enterprises Ad-Astra
444
|
Posted - 2016.06.22 19:39:16 -
[55] - Quote
TrouserDeagle wrote:2 60% webs and a couple of painters lets pretty much anything hit pretty much anything. want to avoid damage from anti-capital/structure weapons in your cruiser? you can't, there's some ships on field with webs, so you die instantly
Only if they're bonussed painters, and even then if you're moving fast enough you can still out-track a Battleship's guns in a Frigate even with two webs and two un-bonussed painters on you. Doubly so if you Tracking Disrupt the BS. Two 90% webs on the other hand are generally enough for anything without a Capital penalty to their guns to deal massive damage to even a frigate.
Also, regarding anti-capital weapons, that's not how those work anymore. If you try to shoot even a heavily painted and webbed Cruiser with them they take a significant damage penalty just for being Capital weapons. You pretty much *need* to fit HAW if you want to shoot sub-caps in your Dread or Titan. |

HandelsPharmi
Pharmi on CharBazaar
1814
|
Posted - 2016.06.22 20:08:31 -
[56] - Quote
Which Doomsday the Vanquisher will be able to use?
The Gallente DD or maybe both, Minmatar and Gallente? |

Ele Rebellion
Yugoimport SDPR
64
|
Posted - 2016.06.23 00:52:32 -
[57] - Quote
Are we only getting these three or will there be a carrier to come later?
|
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CCP Larrikin
C C P C C P Alliance
483

|
Posted - 2016.06.23 09:34:53 -
[58] - Quote
elitatwo wrote:CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public?
The Revenant got a sigificant pass with the other capitals during the Citadels expansion.
HandelsPharmi wrote:Which Doomsday the Vanquisher will be able to use?
The Gallente DD or maybe both, Minmatar and Gallente? Both Minmatar and Gallente :)
Ele Rebellion wrote:Are we only getting these three or will there be a carrier to come later?
Just these three.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
|
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big miker
Ubiquitous Hurt The WeHurt Initiative
480
|
Posted - 2016.06.23 09:54:51 -
[59] - Quote
Omg speed buff  
Latest video: Ferocious 9.0 - Vertical Supremacy
Nano Naglfar!
|

elitatwo
Eve Minions O.U.Z.O. Alliance
1264
|
Posted - 2016.06.23 11:38:01 -
[60] - Quote
CCP Larrikin wrote:elitatwo wrote:CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public? The Revenant got a sigificant pass with the other capitals during the Citadels expansion.
Ooops I kinda missed that, my apologies.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Lan Wang
Knights of the Posing Meat FETID
3209
|
Posted - 2016.06.23 12:03:10 -
[61] - Quote
Soldarius wrote:Midori Tsu wrote:I really do hope the LP store is going to be the serpentis LP store, not concord or daily. I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP stores only.
serpentis ships are not available in angel lp stores
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

elitatwo
Eve Minions O.U.Z.O. Alliance
1264
|
Posted - 2016.06.23 13:58:38 -
[62] - Quote
Lan Wang wrote:Soldarius wrote:Midori Tsu wrote:I really do hope the LP store is going to be the serpentis LP store, not concord or daily. I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP stores only. serpentis ships are not available in angel lp stores, however can ccp confirm this if angel lp stores will have the serpentis caps when released
Are the angel cartel and the serpentis friendly-ish to each other? I thought the angel boats only come from the angel LP stores and the serpentis ships from the serpentis LP store.
And no, I haven't been in either of them. I only was in a blood raider station once and in a True Sansha one.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Lan Wang
Knights of the Posing Meat FETID
3212
|
Posted - 2016.06.23 14:04:50 -
[63] - Quote
elitatwo wrote:Lan Wang wrote:Soldarius wrote:Midori Tsu wrote:I really do hope the LP store is going to be the serpentis LP store, not concord or daily. I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP stores only. serpentis ships are not available in angel lp stores, however can ccp confirm this if angel lp stores will have the serpentis caps when released Are the angel cartel and the serpentis friendly-ish to each other? I thought the angel boats only come from the angel LP stores and the serpentis ships from the serpentis LP store. And no, I haven't been in either of them. I only was in a blood raider station once and in a True Sansha one.
well the Angels build the Serpentis ships and yes they are friendly (Serpentis pay Angels for protection). but currently angels do not have serpentis ships in lp store and vice versa.
Can imagine the capitals being a silly amount of lp to buy, Vindi =800k lp cant imagine how much a titan will cost (80mil lp??? lololol)
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Elyia Suze Nagala
Republic Military School Minmatar Republic
113
|
Posted - 2016.06.24 00:19:35 -
[64] - Quote
Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage
1000% bonus to Capital Hybrid Turret damage....
1000% ?!??!??!! +ù6 Guns?? Oof
WTF? |

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.24 00:50:09 -
[65] - Quote
Elyia Suze Nagala wrote:Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage
1000% bonus to Capital Hybrid Turret damage....
1000% ?!??!??!! +ù6 Guns?? Oof
WTF?
That is what allows titans to get dread-like damage bonuses without going into siege. I believe that normal titans get 900%.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|

Cade Windstalker
449
|
Posted - 2016.06.24 01:32:21 -
[66] - Quote
Bobb Bobbington wrote:Elyia Suze Nagala wrote:Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage
1000% bonus to Capital Hybrid Turret damage....
1000% ?!??!??!! +ù6 Guns?? Oof
WTF? That is what allows titans to get dread-like damage bonuses without going into siege. I believe that normal titans get 900%.
Yup, the Erebus gets 180% per Gallente Titan skill level. This thing gets that 1000% plus a 5% per level rate of fire bonus. |

viverxia
Serenity Prime The Volition Cult
7
|
Posted - 2016.06.24 01:34:13 -
[67] - Quote
CCP Larrikin wrote:elitatwo wrote:Are we only getting these three or will there be a carrier to come later? Just these three.
This is kind of disappointing, Any call on the reason behind this? I was looking forward to seeing the Carrier :( |

Ben Ishikela
77
|
Posted - 2016.06.24 09:22:56 -
[68] - Quote
10% bonus to Stasis Webification Burst Projector effectivness
WOW!!
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
|

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.24 21:18:14 -
[69] - Quote
Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing?
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|

Cade Windstalker
452
|
Posted - 2016.06.24 23:43:13 -
[70] - Quote
Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing?
Pretty sure use-case is up to players to determine.
Someone, somewhere, will buy one of these things because it's just slightly better than a Moros. |

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.24 23:57:05 -
[71] - Quote
Cade Windstalker wrote:Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing? Pretty sure use-case is up to players to determine. Someone, somewhere, will buy one of these things because it's just slightly better than a Moros.
Yea I'm sure that somewhere, people will use them simply because they can, and while players might find a role for them I'm more wondering what CCP actually intended them to be used for.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|

Cade Windstalker
452
|
Posted - 2016.06.25 00:15:41 -
[72] - Quote
Bobb Bobbington wrote:Cade Windstalker wrote:Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing? Pretty sure use-case is up to players to determine. Someone, somewhere, will buy one of these things because it's just slightly better than a Moros. Yea I'm sure that somewhere, people will use them simply because they can, and while players might find a role for them I'm more wondering what CCP actually intended them to be used for.
CCP generally don't have a specific intent for something. They'll have an idea, like you or I do about them getting used in wormholes or other niche roles, but they mostly leave these things to the players to figure out, because we will inevitably come up with something silly and/or crazy just by sheer number of brains that CCP never would.
Why do you think CCP needs a specific, and from what you're saying rather widespread, use-case for a new ship? Especially one that costs billions of ISK. |

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.25 01:44:51 -
[73] - Quote
Cade Windstalker wrote:Bobb Bobbington wrote:Cade Windstalker wrote:Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing? Pretty sure use-case is up to players to determine. Someone, somewhere, will buy one of these things because it's just slightly better than a Moros. Yea I'm sure that somewhere, people will use them simply because they can, and while players might find a role for them I'm more wondering what CCP actually intended them to be used for. CCP generally don't have a specific intent for something. They'll have an idea, like you or I do about them getting used in wormholes or other niche roles, but they mostly leave these things to the players to figure out, because we will inevitably come up with something silly and/or crazy just by sheer number of brains that CCP never would. Why do you think CCP needs a specific, and from what you're saying rather widespread, use-case for a new ship? Especially one that costs billions of ISK.
No no you don't get what I mean. I don't mean a specific intention, I mean in what way are they designed to have enough benefits over their counterparts to justify their use in any situation except for fringe cases? CCP wouldn't create an underpowered ship just because they think it'd be "cool" and then hope that the players can figure out a reason or two to justify using it, so I'm curious in what way they intend there to be justifiable benefits over other ships.
This is a signature.
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No it's not a cosmic signature.
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Btw my corp's recruiting.
|

Cade Windstalker
452
|
Posted - 2016.06.25 02:28:02 -
[74] - Quote
Bobb Bobbington wrote:No no you don't get what I mean. I don't mean a specific intention, I mean in what way are they designed to have enough benefits over their counterparts to justify their use in any situation except for fringe cases? CCP wouldn't create an underpowered ship just because they think it'd be "cool" and then hope that the players can figure out a reason or two to justify using it, so I'm curious in what way they intend there to be justifiable benefits over other ships.
They absolutely have a benefit, it's just not a cost effective one, and cost effective is not something these are supposed to be *at all*.
Cost is not a balance parameter. Hasn't been since Titan proliferation started. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2245
|
Posted - 2016.06.27 09:06:32 -
[75] - Quote
30 billion for this new dread?! That it way overpriced!
The wishlist is pretty much complete...
|

Masterdant
Masterderizando
5
|
Posted - 2016.06.27 14:23:09 -
[76] - Quote
Masterdant wrote:You go really crazy with Mats needed. The Vehement Build Cost goes to 1,5 Normal MotherShip Build Costs, Vendetta goes to 1,5 of Titan and Vanquisher 4,5 times the cost of a Normal Titan. And I didnt consider ME of T1 Caps, the Special Mats "Serpentis Modified Capital Microprocessor", LP Cost and ISK Cost of the BPC. Can you confirm that those are not Final?
Sorry If I bump my own post, but is posible to have an answer on this?
Thanks |

Soldarius
O C C U P Y Test Alliance Please Ignore
1517
|
Posted - 2016.06.27 14:29:42 -
[77] - Quote
I could swear I remember seeing one of those pirate factions also selling the other's ships and BPCs. But my memory is ass. So I could be wrong. Easy enough to check on sisi.
http://youtu.be/YVkUvmDQ3HY
|

elitatwo
Eve Minions O.U.Z.O. Alliance
1271
|
Posted - 2016.06.27 14:41:39 -
[78] - Quote
Lan Wang wrote:.... well the Angels build the Serpentis ships and yes they are friendly (Serpentis pay Angels for protection). but currently angels do not have serpentis ships in lp store and vice versa.
Can imagine the capitals being a silly amount of lp to buy, Vindi =800k lp cant imagine how much a titan will cost (80mil lp??? lololol)
Thank you, dear!
Well, they have more than a month to surprise us with Serpentis level 5 missions and a LP store price for them. Until then, you might get a copy of those, so go kill some Serpentis and angels as of tomorrow.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Lan Wang
Knights of the Posing Meat FETID
3243
|
Posted - 2016.06.27 14:44:17 -
[79] - Quote
elitatwo wrote:Lan Wang wrote:.... well the Angels build the Serpentis ships and yes they are friendly (Serpentis pay Angels for protection). but currently angels do not have serpentis ships in lp store and vice versa.
Can imagine the capitals being a silly amount of lp to buy, Vindi =800k lp cant imagine how much a titan will cost (80mil lp??? lololol) Thank you, dear! Well, they have more than a month to surprise us with Serpentis level 5 missions and a LP store price for them. Until then, you might get a copy of those, so go kill some Serpentis and angels as of tomorrow.
I dont kill angels or serpentis, rp and all that, allthough my recent surge of minmatar lvl 5's has tarnished my faction standings with them dont tease with the lvl 5's!
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.06.27 18:30:44 -
[80] - Quote
Wickedc wrote:So +60 to warp core strength? Cause you get a +6 per level on the Gallente side, and the same bonus on the Minnie side per skill level as well... I mean, I get it. I really do. You're not suppose to have just a few people capable of holding this thing down, but dear Bob..
Gonna see that these are going to be OP as all get out.
The regular Titans are +50 at the high end. What's 10 more? Single HIC will give **** all either way = P |

Muffinmixer
GoonWaffe Goonswarm Federation
0
|
Posted - 2016.06.27 18:51:48 -
[81] - Quote
Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?
Will you be seeding more L4 agents for the Serpentis as well? Currently, they only have three security L4 agents in the entire game, which is going to be a serious problem for anyone who wants to farm those upcoming Armor implants. This is at odds with other factions like the Guristas "god race" who has like 7 agents between two stations just 3 jumps from each other in Venal. Even the Angel Cartel has twice as many L4 agents in Phoenix, Fountain, than the Serpentis do, and that's supposed to be the Serpentis home constellation. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1271
|
Posted - 2016.06.27 19:04:29 -
[82] - Quote
Muffinmixer wrote:Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?...
Nobody said that they will be easy to obtain.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Cade Windstalker
460
|
Posted - 2016.06.27 19:22:24 -
[83] - Quote
elitatwo wrote:Muffinmixer wrote:Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?... Nobody said that they will be easy to obtain.
(Warning, link goes to a video)
Actually CCP did, on the last episode of the o7 show and in the blog post for the upcoming Event.
The cost of these things isn't in the BPC, it's in all of the stuff you need to pile together to make one. |

Muffinmixer
GoonWaffe Goonswarm Federation
0
|
Posted - 2016.06.27 21:48:31 -
[84] - Quote
Cade Windstalker wrote:elitatwo wrote:Muffinmixer wrote:Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?... Nobody said that they will be easy to obtain. (Warning, link goes to a video) Actually CCP did, on the last episode of the o7 show and in the blog post for the upcoming Event. The cost of these things isn't in the BPC, it's in all of the stuff you need to pile together to make one.
Why should I bother when I have tasty implants worth 2.3-2.5k isk per LP available on the store instead? Those always sell, and I can buy quite a few after an evening of running Anomic missions |

Cade Windstalker
460
|
Posted - 2016.06.27 22:14:23 -
[85] - Quote
Muffinmixer wrote:Why should I bother when I have tasty implants worth 2.3-2.5k isk per LP available on the store instead? Those always sell, and I can buy quite a few after an evening of running Anomic missions
I don't think I said anything about the ISK/LP value of the BPCs, or even that they'd be terribly expensive.
Given that they're going to be handing out a ton of these BPCs through the upcoming event I'm going to go out on a *really* short limb here and say that these Blueprints (at least the ones for the Dread) aren't going to be worth buying off the LP store for quite a while after release due to a glut of supply compared to fairly limited demand. |

Lt Shard
Team Pizza Good at this Game
102
|
Posted - 2016.06.28 01:40:35 -
[86] - Quote
Whats up with the production cost on the dreadnought?
30-40b? You could buy a super for that money and be ten times more effective. And its still outclassed by a nag or phoenix.
Consider 2 or 3 times the mats for a moros, please. |

Cade Windstalker
460
|
Posted - 2016.06.28 14:51:30 -
[87] - Quote
Lt Shard wrote:Whats up with the production cost on the dreadnought?
30-40b? You could buy a super for that money and be ten times more effective. And its still outclassed by a nag or phoenix.
Consider 2 or 3 times the mats for a moros, please.
These aren't intended to be cost-effective or in common use... |

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.28 15:21:13 -
[88] - Quote
Cade Windstalker wrote:Lt Shard wrote:Whats up with the production cost on the dreadnought?
30-40b? You could buy a super for that money and be ten times more effective. And its still outclassed by a nag or phoenix.
Consider 2 or 3 times the mats for a moros, please. These aren't intended to be cost-effective or in common use...
That's not an excuse though for frankly rediculous costs, thats like if CCP made a ship that had a really cool ship model but **** stats and then backed up the reason for making it with "We thought it's cool, it's not even intended for common use". There isn't a point to making something if you fully expect it to never have an "effective" (key word their) use.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|

Lt Shard
Team Pizza Good at this Game
102
|
Posted - 2016.06.28 19:17:10 -
[89] - Quote
Cade Windstalker wrote:These aren't intended to be cost-effective or in common use...
Yeah, introducing ships no one will used because they cost far too much are are outright worse then current ships of its class is a good idea.  |

Cade Windstalker
460
|
Posted - 2016.06.28 19:37:20 -
[90] - Quote
Bobb Bobbington wrote:That's not an excuse though for frankly rediculous costs, thats like if CCP made a ship that had a really cool ship model but **** stats and then backed up the reason for making it with "We thought it's cool, it's not even intended for common use". There isn't a point to making something if you fully expect it to never have an "effective" (key word their) use.
Cost is not a balance parameter. When CCP originally introduced Titans they figured there might be 3-4 of them in the game at one time at most. We can see how that worked out.
That's why I said these aren't cost-effective, not that they wouldn't be effective at all. If you bring an equal number of these ships vs an enemy fielding regular Caps you'll likely kick their teeth in.
Lt Shard wrote:Yeah, introducing ships no one will used because they cost far too much are are outright worse then current ships of its class is a good idea. 
These ships are pretty much outright better than their Gallente counterparts so I'm really not sure what you're on about... |

Lt Shard
Team Pizza Good at this Game
102
|
Posted - 2016.06.28 21:20:03 -
[91] - Quote
Cade Windstalker wrote:These ships are pretty much outright better than their Gallente counterparts so I'm really not sure what you're on about...
The moros is in a bad position in the meta right now. A small bit of dps and web bonus isnt really going to help it.
The phoenix and the nag outclass the other two in every regard.
And **** fielding a fleet of vehement just uses Nyxs at that point |

Cade Windstalker
460
|
Posted - 2016.06.28 22:33:52 -
[92] - Quote
Lt Shard wrote:Cade Windstalker wrote:These ships are pretty much outright better than their Gallente counterparts so I'm really not sure what you're on about... The moros is in a bad position in the meta right now. A small bit of dps and web bonus isnt really going to help it. The phoenix and the nag outclass the other two in every regard. And **** fielding a fleet of vehement just uses Nyxs at that point
Key words "right now". The Moros was top of the heap for a long while, I'm sure it'll come around sooner or later.
Plus people in WHs with more Isk than they know what to do with (literally, I know some of these people) will grab these things just to kill Sleepers faster or win hole-fights with one less Dread needed. |

Lt Shard
Team Pizza Good at this Game
102
|
Posted - 2016.06.28 23:36:27 -
[93] - Quote
Cade Windstalker wrote: win hole-fights with one less Dread needed.
Lmao no
Why would they / I use it over something that requires absolutely no cap to run its tank and guns Also cap escalations are dead. |

Blood ofGODS
Relentless Destruction Immediate Destruction
92
|
Posted - 2016.06.28 23:47:24 -
[94] - Quote
Lt Shard wrote:Whats up with the production cost on the dreadnought?
30-40b? You could buy a super for that money and be ten times more effective. And its still outclassed by a nag or phoenix.
Consider 2 or 3 times the mats for a moros, please.
This. 100%. What the heck CCP. It takes 30-40b to build it (lets say 40b for easy rounding because of the new serpentis parts), and at least 5b to fit it nicely. In the end, you're looking at a Moros that costs 45b isk that does a whopping 12.5% more damage and around 30-40% more EHP with 1 extra mid to fit a vindi web.
You're stuck in siege for 5 minutes. Someone drops 3 dreads/1 super minimum and you go in a glorious ball of fire before you exit siege.
For that price, you can literally buy and fit 2 supercarriers (assuming 18.5b for hull/rigs, I've seen on forums) and cheap ish 4b fits. Each super gets 7-10x more ehp, 2-3x the damage, isn't stuck in siege for 5 minutes, a lot harder to catch in lowsec, and can receive reps.
Why not make the build cost something like 6-7b? That would be 4x as much as the standard moros, which is the current theme with the other capitals (4x their t1 equivalent, or so), and would make a fully fitted one somewhere around 10-11b, which would be about twice as much as a well fit out moros, running 5.5b, making it worth it, in a way. |

Bobb Bobbington
Bros Before Holes The Devils' Rejects
324
|
Posted - 2016.06.29 01:02:04 -
[95] - Quote
Cade Windstalker wrote:Bobb Bobbington wrote:That's not an excuse though for frankly rediculous costs, thats like if CCP made a ship that had a really cool ship model but **** stats and then backed up the reason for making it with "We thought it's cool, it's not even intended for common use". There isn't a point to making something if you fully expect it to never have an "effective" (key word their) use. Cost is not a balance parameter. When CCP originally introduced Titans they figured there might be 3-4 of them in the game at one time at most. We can see how that worked out. That's why I said these aren't cost-effective, not that they wouldn't be effective at all. If you bring an equal number of these ships vs an enemy fielding regular Caps you'll likely kick their teeth in.
I mean, you can completely deadspace fit a t1 cruiser and it might perform the same as a battleship, except it'll be 4 times the cost as the battleship and there'll be no reason to use it. Granted, there's no reason not to use it as the only thing against it is that it's not "cost effective" but people still aren't going to shell out for it when you can buy a standard battleship.
That is the point I am getting at. There is an alternative ship you can use (supercarrier) which performs much better in most ways for less cost. The "cost is not a factor" argument works only may I repeat only if there is not a better alternative for the same price.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|

Cade Windstalker
461
|
Posted - 2016.06.29 01:58:33 -
[96] - Quote
Bobb Bobbington wrote:I mean, you can completely deadspace fit a t1 cruiser and it might perform the same as a battleship, except it'll be 4 times the cost as the battleship and there'll be no reason to use it. Granted, there's no reason not to use it as the only thing against it is that it's not "cost effective" but people still aren't going to shell out for it when you can buy a standard battleship.
That is the point I am getting at. There is an alternative ship you can use (supercarrier) which performs much better in most ways for less cost. The "cost is not a factor" argument works only may I repeat only if there is not a better alternative for the same price.
And yet if you look around at the Killboards you'll find people flying Officer fit Battleships, sometimes more than one in a month. After a certain point in this game people just stop caring how much stuff costs.
Also you just poked a hole in your own argument. Better in most ways. Someone will use it, either because they have a use for it or because they have more ISK than they know what to do with. In either case, arguing that these things cost too much for anyone to ever use is ridiculous. I give it less than six months before we've got at least one of these Dreads dead on a KB somewhere, and less than a year for the Titan at least showing up on a KB. |

Lt Shard
Team Pizza Good at this Game
103
|
Posted - 2016.06.29 02:43:16 -
[97] - Quote
Cade Windstalker wrote:Better in most ways
Oh shut up. |

Khan Wrenth
Ore Oppression Prevention and Salvation
629
|
Posted - 2016.06.29 04:41:36 -
[98] - Quote
Cost is not a balancing factor, but it is a proliferation factor. Nullsec is already rolling in ISK, and if a Serp dread cost "only" 4x the amount the normal one did, you'd see them everywhere right quick. There'd be at least one in any fleet battle.
Even if you can make an argument about another capital ship's price, there are people that just aren't interested in flying those other capital ships. They have their dread, they trained for their dread, they like their dread, they want this awesome dread, and for prestige purposes they will have this awesome dread.
Let's discuss overhauling the way we get intel in EvE.
|

HandelsPharmi
Pharmi on CharBazaar
1814
|
Posted - 2016.06.29 12:12:57 -
[99] - Quote
As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right? |

Valorex1
Darkness Consumed The Devils' Rejects
50
|
Posted - 2016.06.29 13:31:45 -
[100] - Quote
And here I thought we would be getting new hulls for these new capitals. Disappointing that we aren't. No new hull cant hardly justify the cost to obtain these. |

Masterdant
Masterderizando
5
|
Posted - 2016.06.29 14:24:36 -
[101] - Quote
HandelsPharmi wrote:As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right?
No, those bonuses only apply for Normal Webs, not Grapplers. |

Cade Windstalker
465
|
Posted - 2016.06.29 14:52:12 -
[102] - Quote
HandelsPharmi wrote:As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right?
That is correct. Stasis Grapplers are not Stasis Webbifiers and therefore don't get the bonus.
Also that would result, at close ranges, in a Web effect of over 100% strength which would probably cause velocity to loop around and the ship to shoot off at 2147483647 m/s  |

Blood ofGODS
Relentless Destruction Immediate Destruction
92
|
Posted - 2016.06.29 17:20:04 -
[103] - Quote
Cade Windstalker wrote:
Also you just poked a hole in your own argument. Better in most ways. Someone will use it, either because they have a use for it or because they have more ISK than they know what to do with. In either case, arguing that these things cost too much for anyone to ever use is ridiculous. I give it less than six months before we've got at least one of these Dreads dead on a KB somewhere, and less than a year for the Titan at least showing up on a KB.
Stop being such a forum warrior and actually play the game. You literally have no idea what you're talking about. The dreads are garbage. 45B isk moros that has 30% more ehp, 12.5% more damage, and 90% web. Or you could, oh I don't know, buy another character and another dread for that price, and dual box dreads, and be more effective in every way. Or you could by 2 supercarriers and be more effective in every way.
In fact, THE ONLY advantages dreads have over supercarriers are that they are cheaper (most of it) and the dps isn't shut down by shooting fighters.
With the Vehemoth, not only do you lose the #1 advantage dreads have over supercarriers, but you lose it by such a ridiculous margin people could suicide a supercarrier into your dread, kill it, and die, and be 70% isk efficient.
Just get a super, have 7-10x more ehp, 2-3x more damage, not be stuck in siege, needs a hic to be caught in lowsec, etc., for half the price |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
1108
|
Posted - 2016.06.29 17:39:28 -
[104] - Quote
CCP Larrikin wrote:Ele Rebellion wrote:Are we only getting these three or will there be a carrier to come later? Just these three. What? I can kinda understand not doing faction variants of the brand new FAX machines, but why no carrier? |

Pryce Caesar
Cloak and Daggers Fidelas Constans
85
|
Posted - 2016.06.29 23:26:28 -
[105] - Quote
Cade Windstalker wrote:HandelsPharmi wrote:As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right? That is correct. Stasis Grapplers are not Stasis Webbifiers and therefore don't get the bonus. Also that would result, at close ranges, in a Web effect of over 100% strength which would probably cause velocity to loop around and the ship to shoot off at 2147483647 m/s 
In other words, Vehement is the big brother to this fitting:
https://www.youtube.com/watch?v=yMl9Xp4h-Fo&list=LLtUE9ceRWec_4PC-3c1BbQA&index=2
Dual Web Scram Paint with Armor Tanking to brawl like a God with High Angle Weapons. |

Valorex1
Darkness Consumed The Devils' Rejects
50
|
Posted - 2016.06.30 00:14:00 -
[106] - Quote
Pryce Caesar wrote:Cade Windstalker wrote:HandelsPharmi wrote:As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right? That is correct. Stasis Grapplers are not Stasis Webbifiers and therefore don't get the bonus. Also that would result, at close ranges, in a Web effect of over 100% strength which would probably cause velocity to loop around and the ship to shoot off at 2147483647 m/s  In other words, Vehement is the big brother to this fitting: https://www.youtube.com/watch?v=yMl9Xp4h-Fo&list=LLtUE9ceRWec_4PC-3c1BbQA&index=2
Dual Web Scram Paint with Armor Tanking to brawl like a God with High Angle Weapons.
With a 50b build cost when you can just be counter dropped by sc's is just dumb. Even if in a wh with it you're still just dumb as its just going to be neuted out and a free km for the attackers. Current dreads are disposable this isn't, an sc compared to this is disposable. Go buy an sc and get 10x's the bang for the isk. If this could solo 2-3 sc's now this would make it a sought ship just my opinion. Im sure their are those who will argue that its a mean brawler. But where can you brawl with this without the risk of being countered by 10+ sc's. Only in a wh can you do this and in a wh this is a useless ship to bring to grid as the attackers will bring ranged ships like arty sleips. It doesnt matter if you can do 50k dps. If you can't apply it you're just a km waiting it's turn to be generated. Im directly talking about the serpentis dread. Way to much isk/risk to justify the cost of this ship. |

FT Diomedes
The Graduates
2609
|
Posted - 2016.06.30 01:18:48 -
[107] - Quote
To justify the price tag on a pure prestige basis, these ships need a unique model.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Cade Windstalker
466
|
Posted - 2016.06.30 01:56:29 -
[108] - Quote
If you all don't think this is worth the price tag then... don't fly them? People said the same thing about the Revenant and it still took less than six months for someone to pop one, let alone build one.
Not everything in the game needs to be widely used or clearly cost efficient, some things are just giant ISK pinatas. Case and point, Officer Mods. |

Valorex1
Darkness Consumed The Devils' Rejects
50
|
Posted - 2016.06.30 02:10:10 -
[109] - Quote
Cade Windstalker wrote:If you all don't think this is worth the price tag then... don't fly them? People said the same thing about the Revenant and it still took less than six months for someone to pop one, let alone build one.
Not everything in the game needs to be widely used or clearly cost efficient, some things are just giant ISK pinatas. Case and point, Officer Mods.
I take that it's more of bragging rights to have one but conpared to the revenant it cant stand up at all. The sc has one thing this ship doesnt it can apply massive dps at long distances. This dread can't. You drop this in field and you're either getting countered by more dreads,sc,or titans. As for the price difference on the 2 ships the revenant i agree with as the bpc is rare to obtain. You're talking about a dread bpc that can be farmed therfore competition will be extremely high. The buyers can literally force the cost of these so low that it isnt worth building for the measly 6b or so in profits you'll make. I can build a titan for right at 57b and flip it for 95-110b. The build time will roughly be the same on parts but only a difference in time to build a hull. But sonce its seeded by npc availability of the bpc will go up cost to produce versus profits will suck. Youre better off building citadels. |

Lt Shard
Team Pizza Good at this Game
104
|
Posted - 2016.06.30 02:41:53 -
[110] - Quote
Cade Windstalker wrote:If you all don't think this is worth the price tag then... don't fly them? People said the same thing about the Revenant and it still took less than six months for someone to pop one, let alone build one.
Not everything in the game needs to be widely used or clearly cost efficient, some things are just giant ISK pinatas. Case and point, Officer Mods.
I think you are missing the point |

Cade Windstalker
466
|
Posted - 2016.06.30 03:15:19 -
[111] - Quote
Lt Shard wrote:I think you are missing the point
If you feel I'm missing the point then you're free to attempt to clarify, personally though all I'm seeing is a lot of people complaining that they don't feel this would be cost efficient to field, which is kind of exactly the point.
Valorex1 wrote:I take that it's more of bragging rights to have one but conpared to the revenant it cant stand up at all. The sc has one thing this ship doesnt it can apply massive dps at long distances. This dread can't. You drop this in field and you're either getting countered by more dreads,sc,or titans. As for the price difference on the 2 ships the revenant i agree with as the bpc is rare to obtain. You're talking about a dread bpc that can be farmed therfore competition will be extremely high. The buyers can literally force the cost of these so low that it isnt worth building for the measly 6b or so in profits you'll make. I can build a titan for right at 57b and flip it for 95-110b. The build time will roughly be the same on parts but only a difference in time to build a hull. But sonce its seeded by npc availability of the bpc will go up cost to produce versus profits will suck. Youre better off building citadels. If it had its own new killer model then it could sway a bit more to the cost of things. As of now they took a preexisting model, added a ship skin and changed it's bonuses. Hardly worth ccp saying take a look at these awesome new capitals that we didnt put a lot of thought into and let's just change bonuses and make them cost 50b.
I doubt we'll ever see people making these things the same way people build current Dreads, but I can totally see an enterprising person taking advantage of exactly the issues you're bringing up here to basically set the price on a constructed one of these to a rich buyer, or just flat out charging to build it.
Either way all I'm seeing here is reasons you think someone else probably won't want one of these, and why you would never build one just to sell. None of that is really an argument against the cost of these things. |

Valorex1
Darkness Consumed The Devils' Rejects
50
|
Posted - 2016.06.30 08:44:26 -
[112] - Quote
Cade Windstalker wrote:Lt Shard wrote:I think you are missing the point If you feel I'm missing the point then you're free to attempt to clarify, personally though all I'm seeing is a lot of people complaining that they don't feel this would be cost efficient to field, which is kind of exactly the point. Valorex1 wrote:I take that it's more of bragging rights to have one but conpared to the revenant it cant stand up at all. The sc has one thing this ship doesnt it can apply massive dps at long distances. This dread can't. You drop this in field and you're either getting countered by more dreads,sc,or titans. As for the price difference on the 2 ships the revenant i agree with as the bpc is rare to obtain. You're talking about a dread bpc that can be farmed therfore competition will be extremely high. The buyers can literally force the cost of these so low that it isnt worth building for the measly 6b or so in profits you'll make. I can build a titan for right at 57b and flip it for 95-110b. The build time will roughly be the same on parts but only a difference in time to build a hull. But sonce its seeded by npc availability of the bpc will go up cost to produce versus profits will suck. Youre better off building citadels. If it had its own new killer model then it could sway a bit more to the cost of things. As of now they took a preexisting model, added a ship skin and changed it's bonuses. Hardly worth ccp saying take a look at these awesome new capitals that we didnt put a lot of thought into and let's just change bonuses and make them cost 50b. I doubt we'll ever see people making these things the same way people build current Dreads, but I can totally see an enterprising person taking advantage of exactly the issues you're bringing up here to basically set the price on a constructed one of these to a rich buyer, or just flat out charging to build it. Either way all I'm seeing here is reasons you think someone else probably won't want one of these, and why you would never build one just to sell. None of that is really an argument against the cost of these things.
All I'm really saying is for cost to obtain it's rather disappointing that we didn't get a new ship model to go with it.
|

Cade Windstalker
466
|
Posted - 2016.06.30 13:38:03 -
[113] - Quote
Valorex1 wrote:All I'm really saying is for cost to obtain it's rather disappointing that we didn't get a new ship model to go with it.
Serpentis don't really do new hulls though. All of their other ships don't have unique hulls so why would these?
Also from a dev standpoint it makes the investment threshold low if CCP have to radically change things or even remote the ships for some reason. |

Lan Wang
Knights of the Posing Meat FETID
3267
|
Posted - 2016.06.30 13:51:33 -
[114] - Quote
Valorex1 wrote:Cade Windstalker wrote:Lt Shard wrote:I think you are missing the point If you feel I'm missing the point then you're free to attempt to clarify, personally though all I'm seeing is a lot of people complaining that they don't feel this would be cost efficient to field, which is kind of exactly the point. Valorex1 wrote:I take that it's more of bragging rights to have one but conpared to the revenant it cant stand up at all. The sc has one thing this ship doesnt it can apply massive dps at long distances. This dread can't. You drop this in field and you're either getting countered by more dreads,sc,or titans. As for the price difference on the 2 ships the revenant i agree with as the bpc is rare to obtain. You're talking about a dread bpc that can be farmed therfore competition will be extremely high. The buyers can literally force the cost of these so low that it isnt worth building for the measly 6b or so in profits you'll make. I can build a titan for right at 57b and flip it for 95-110b. The build time will roughly be the same on parts but only a difference in time to build a hull. But sonce its seeded by npc availability of the bpc will go up cost to produce versus profits will suck. Youre better off building citadels. If it had its own new killer model then it could sway a bit more to the cost of things. As of now they took a preexisting model, added a ship skin and changed it's bonuses. Hardly worth ccp saying take a look at these awesome new capitals that we didnt put a lot of thought into and let's just change bonuses and make them cost 50b. I doubt we'll ever see people making these things the same way people build current Dreads, but I can totally see an enterprising person taking advantage of exactly the issues you're bringing up here to basically set the price on a constructed one of these to a rich buyer, or just flat out charging to build it. Either way all I'm seeing here is reasons you think someone else probably won't want one of these, and why you would never build one just to sell. None of that is really an argument against the cost of these things. All I'm really saying is for cost to obtain it's rather disappointing that we didn't get a new ship model to go with it.
The Angels keep the pretty ship designs to themselves 
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|

viverxia
Serenity Prime The Volition Cult
13
|
Posted - 2016.06.30 22:35:24 -
[115] - Quote
I wasn't expecting new ship designs for serpentis. Fully expecting the Gurtisa capitals to be stolen caldari hulls as well (CCPlease make it a carrier not a dread for them..)
Excited to see what we get from the nations that don't use standard hulls, Sansha/Angels/BR for sure. Balanced legion they already showed off the concept for their dread (which looks awesome) |

Cade Windstalker
467
|
Posted - 2016.07.01 15:12:12 -
[116] - Quote
viverxia wrote:I wasn't expecting new ship designs for serpentis. Fully expecting the Gurtisa capitals to be stolen caldari hulls as well (CCPlease make it a carrier not a dread for them..)
Excited to see what we get from the nations that don't use standard hulls, Sansha/Angels/BR for sure. Balanced legion they already showed off the concept for their dread (which looks awesome)
If the Guristas don't get a Carrier I will eat someone's socks. That would be like the Gallente Carriers not being able to use Fighters and getting 20 BS guns instead...
Also with the Bloodraiders, only the Cruiser and Frigate have unique models, not the Bhaalgorn which is just a reskinned Armageddon, so it's not entirely clear what's going to happen there. Personally I kind of hope the Bhaal gets a remodel, but that's me. I'm always happy for more ship porn :P |

Pryce Caesar
Cloak and Daggers Fidelas Constans
86
|
Posted - 2016.07.05 04:34:06 -
[117] - Quote
I do not know if anyone has asked yet, so I will:
CCP, once the Shadow of Serpents event is complete, what means will be introduced for the acquisition of new Serpentis capital ship blueprints? Will they be exclusives to Serpentis Loyalty Points stores, or will there be some plan for there to be drops of Capital Ship blueprint copies from destroyed Capital Ships, just as is normally done with Sansha Nation Supercarriers in the Incursions? |

Cade Windstalker
474
|
Posted - 2016.07.05 14:29:36 -
[118] - Quote
Pryce Caesar wrote:I do not know if anyone has asked yet, so I will:
CCP, once the Shadow of Serpents event is complete, what means will be introduced for the acquisition of new Serpentis capital ship blueprints? Will they be exclusives to Serpentis Loyalty Points stores, or will there be some plan for there to be drops of Capital Ship blueprint copies from destroyed Capital Ships, just as is normally done with Sansha Nation Supercarriers in the Incursions?
They've at least confirmed that they'll be available from the Serpentis LP Store, I don't think we've heard an explicit statement on whether or not they'll drop from sites. |

DeODokktor
Dark Templars The Fonz Presidium
63
|
Posted - 2016.07.05 15:19:21 -
[119] - Quote
Spotted the bpc's in play today for the dread.
Not real sure who you guys are aiming this thing at.
Base build cost is 20* that of a normal dread, throw in the extra stuff in there and your looking at 50 bil for something that could be used but wont. Putting such a high price tag on the production means we will be left with tons of cheap bpcs when everyone scratches their head as to why they wont sell.
I mean, players are buying the implant that gives 10,800 sp, and paying around 200 mil for it.. Okay guys with 200 mil might be idiots. But will players burn 50 bil on this item, it would be nice if it was something regular players would use.
If it could enter highsec (through gates) then I would see that value being quite useful, but I have to wonder what CCP is smoking to release such a thing at such a price range.
As it looks like, I rekon the majority that are built will never undock - and that is a shame. Cost of 4-5x basic variant seems like it would be better. High enough to not be common, low enough for people to use, High enough for someone to feel its worth wasting resources on killing, low enough that people actually see them and have the chance! |

Pryce Caesar
Cloak and Daggers Fidelas Constans
86
|
Posted - 2016.07.05 23:04:25 -
[120] - Quote
DeODokktor wrote:Spotted the bpc's in play today for the dread.
Not real sure who you guys are aiming this thing at.
Base build cost is 20* that of a normal dread, throw in the extra stuff in there and your looking at 50 bil for something that could be used but wont. Putting such a high price tag on the production means we will be left with tons of cheap bpcs when everyone scratches their head as to why they wont sell.
I mean, players are buying the implant that gives 10,800 sp, and paying around 200 mil for it.. Okay guys with 200 mil might be idiots. But will players burn 50 bil on this item, it would be nice if it was something regular players would use.
If it could enter highsec (through gates) then I would see that value being quite useful, but I have to wonder what CCP is smoking to release such a thing at such a price range.
As it looks like, I rekon the majority that are built will never undock - and that is a shame. Cost of 4-5x basic variant seems like it would be better. High enough to not be common, low enough for people to use, High enough for someone to feel its worth wasting resources on killing, low enough that people actually see them and have the chance!
I imagine that Vehements would be the main command ship for moderate-sized fleets (I'm judging big fleets by B-R5RB), with plenty of support to keep them alive while they rain down the heavy weapons fire on anything unfortunate enough to be caught in their webs. |

Lt Shard
team pizza Good at this Game
106
|
Posted - 2016.07.06 01:33:04 -
[121] - Quote
Pryce Caesar wrote:
I imagine that Vehements would be the main command ship for moderate-sized fleets (I'm judging big fleets by B-R5RB), with plenty of support to keep them alive while they rain down the heavy weapons fire on anything unfortunate enough to be caught in their webs.
I have a feeling you dont pvp You cant keep sieged dreads alive 
Its hardly better than a moros. 300-500 more dps than a moros with high angles, MAYBE. One additional mid for either a web that would be better suited for another ship or making its tank more viable in comparison to a nag or phoenix.
its trash dude, esp for 40b |

Gary Webb
The Walking Deads Limited Expectations
19
|
Posted - 2016.07.06 06:42:37 -
[122] - Quote
@CCP Larrakin,
Thank you for this terrible event. As well intentioned as it may have been, you guys have effectively excluded every person who has a job or anything less than 10 hours a day to devote to this event. If you hope for any type of reward, forget about the top 10 scores getting Super BPC's, you need to abandon all other aspects of the game and grind these tedious sites over and over with extremely unbalanced progression. This is not an equal opportunity reward system. There was a post on reddit that got it exactly right in that there is absolutely no risk for those running these sites but the rewards are insane if you grind enough. There is no luck of the drop on this one for accelerators (unless i've missed something) I unfortunately have to work a 65 hour week to make ends meet. Now im not sitting here trying to cry and say "ccp give me free stuff easily". What i am saying is level the playing field to those of us who cant spend 10 hours a day or more playing eve. CCP as a whole seems to be taking the mentality that those of us with jobs can afford to buy plex from them to get what we want in game. I'll be the first to say that i have already spent a tidy sum on plex when injectors came out and the likes. I love eve and have made many friends in game so it has been worth it to me but there has to be a line. dump the points progession system and make all the goodies random drops. level the playing field. thats all i ask. CCPlease |

Cade Windstalker
474
|
Posted - 2016.07.06 18:35:42 -
[123] - Quote
Gary Webb wrote:@CCP Larrakin,
Thank you for this terrible event. As well intentioned as it may have been, you guys have effectively excluded every person who has a job or anything less than 10 hours a day to devote to this event. If you hope for any type of reward, forget about the top 10 scores getting Super BPC's, you need to abandon all other aspects of the game and grind these tedious sites over and over with extremely unbalanced progression. This is not an equal opportunity reward system. There was a post on reddit that got it exactly right in that there is absolutely no risk for those running these sites but the rewards are insane if you grind enough. There is no luck of the drop on this one for accelerators (unless i've missed something) I unfortunately have to work a 65 hour week to make ends meet. Now im not sitting here trying to cry and say "ccp give me free stuff easily". What i am saying is level the playing field to those of us who cant spend 10 hours a day or more playing eve. CCP as a whole seems to be taking the mentality that those of us with jobs can afford to buy plex from them to get what we want in game. I'll be the first to say that i have already spent a tidy sum on plex when injectors came out and the likes. I love eve and have made many friends in game so it has been worth it to me but there has to be a line. dump the points progession system and make all the goodies random drops. level the playing field. thats all i ask. CCPlease
None of this is accurate, if you spend 10 hours a day on this even you'll have it done in a week.
Sites spawn plentifully in High Sec and if you're smart about hunting off the major trade lanes you can find piles of them in systems. I've been spending less than a couple hours a night hunting near Amarr and I'm on track for the Gold crate easily. Just grab a T2 or Faction Frigate or Cruiser and roam around High Sec and you'll find plenty of sites, which take a few minutes each to run, and net you plenty of points as well as the new Capital Components and Implants.
That said, if you can run WH sites, Incursions, rat in null with a good BS or a Carrier, or generally do anything that makes more than 40 mil an hour you're better off doing that. The Accelerators total up to less SP than an Injector, so this even is only really worth doing for the novelty, not for any economic or SP based reason. |

Gary Webb
The Walking Deads Limited Expectations
19
|
Posted - 2016.07.06 22:00:37 -
[124] - Quote
Cade Windstalker wrote:Gary Webb wrote:@CCP Larrakin,
Thank you for this terrible event. As well intentioned as it may have been, you guys have effectively excluded every person who has a job or anything less than 10 hours a day to devote to this event. If you hope for any type of reward, forget about the top 10 scores getting Super BPC's, you need to abandon all other aspects of the game and grind these tedious sites over and over with extremely unbalanced progression. This is not an equal opportunity reward system. There was a post on reddit that got it exactly right in that there is absolutely no risk for those running these sites but the rewards are insane if you grind enough. There is no luck of the drop on this one for accelerators (unless i've missed something) I unfortunately have to work a 65 hour week to make ends meet. Now im not sitting here trying to cry and say "ccp give me free stuff easily". What i am saying is level the playing field to those of us who cant spend 10 hours a day or more playing eve. CCP as a whole seems to be taking the mentality that those of us with jobs can afford to buy plex from them to get what we want in game. I'll be the first to say that i have already spent a tidy sum on plex when injectors came out and the likes. I love eve and have made many friends in game so it has been worth it to me but there has to be a line. dump the points progession system and make all the goodies random drops. level the playing field. thats all i ask. CCPlease None of this is accurate, if you spend 10 hours a day on this even you'll have it done in a week. Sites spawn plentifully in High Sec and if you're smart about hunting off the major trade lanes you can find piles of them in systems. I've been spending less than a couple hours a night hunting near Amarr and I'm on track for the Gold crate easily. Just grab a T2 or Faction Frigate or Cruiser and roam around High Sec and you'll find plenty of sites, which take a few minutes each to run, and net you plenty of points as well as the new Capital Components and Implants. That said, if you can run WH sites, Incursions, rat in null with a good BS or a Carrier, or generally do anything that makes more than 40 mil an hour you're better off doing that. The Accelerators total up to less SP than an Injector, so this even is only really worth doing for the novelty, not for any economic or SP based reason.
I feel you missed the point. The fact that that you can move freely in high sec is not so easy for all of us. im in a null alliance with an active war and we live in deep null. My risk in running these sites in high sec where they are more abundant is obviously much greater than yours. Also, Getting the gold crate or anything like that was not my major grievance. It was that the only people who will be able to be the top scoring in this even are the no lifers. I understand i could make more isk ratting (kind of), but new content is supposed to be exciting and accessible to all players and the fact is this even just isnt. Please take other situations than your own into consideration before saying im completely wrong. |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3073
|
Posted - 2016.07.06 22:08:32 -
[125] - Quote
Gary Webb wrote:Cade Windstalker wrote:Gary Webb wrote:@CCP Larrakin,
Thank you for this terrible event. As well intentioned as it may have been, you guys have effectively excluded every person who has a job or anything less than 10 hours a day to devote to this event. If you hope for any type of reward, forget about the top 10 scores getting Super BPC's, you need to abandon all other aspects of the game and grind these tedious sites over and over with extremely unbalanced progression. This is not an equal opportunity reward system. There was a post on reddit that got it exactly right in that there is absolutely no risk for those running these sites but the rewards are insane if you grind enough. There is no luck of the drop on this one for accelerators (unless i've missed something) I unfortunately have to work a 65 hour week to make ends meet. Now im not sitting here trying to cry and say "ccp give me free stuff easily". What i am saying is level the playing field to those of us who cant spend 10 hours a day or more playing eve. CCP as a whole seems to be taking the mentality that those of us with jobs can afford to buy plex from them to get what we want in game. I'll be the first to say that i have already spent a tidy sum on plex when injectors came out and the likes. I love eve and have made many friends in game so it has been worth it to me but there has to be a line. dump the points progession system and make all the goodies random drops. level the playing field. thats all i ask. CCPlease None of this is accurate, if you spend 10 hours a day on this even you'll have it done in a week. Sites spawn plentifully in High Sec and if you're smart about hunting off the major trade lanes you can find piles of them in systems. I've been spending less than a couple hours a night hunting near Amarr and I'm on track for the Gold crate easily. Just grab a T2 or Faction Frigate or Cruiser and roam around High Sec and you'll find plenty of sites, which take a few minutes each to run, and net you plenty of points as well as the new Capital Components and Implants. That said, if you can run WH sites, Incursions, rat in null with a good BS or a Carrier, or generally do anything that makes more than 40 mil an hour you're better off doing that. The Accelerators total up to less SP than an Injector, so this even is only really worth doing for the novelty, not for any economic or SP based reason. I feel you missed the point. The fact that that you can move freely in high sec is not so easy for all of us. im in a null alliance with an active war and we live in deep null. My risk in running these sites in high sec where they are more abundant is obviously much greater than yours. Also, Getting the gold crate or anything like that was not my major grievance. It was that the only people who will be able to be the top scoring in this even are the no lifers. I understand i could make more isk ratting (kind of), but new content is supposed to be exciting and accessible to all players and the fact is this even just isnt. Please take other situations than your own into consideration before saying im completely wrong. You're worried that you'll get shot at? That's probably one the best aspects of these sites.
They're plenty accessible, so long as you aren't worried about a little hostile gunfire. |

Cade Windstalker
475
|
Posted - 2016.07.06 22:36:56 -
[126] - Quote
Gary Webb wrote:I feel you missed the point. The fact that that you can move freely in high sec is not so easy for all of us. im in a null alliance with an active war and we live in deep null. My risk in running these sites in high sec where they are more abundant is obviously much greater than yours. Also, Getting the gold crate or anything like that was not my major grievance. It was that the only people who will be able to be the top scoring in this even are the no lifers. I understand i could make more isk ratting (kind of), but new content is supposed to be exciting and accessible to all players and the fact is this even just isnt. Please take other situations than your own into consideration before saying im completely wrong.
That's not a problem with the event design though, that's a problem with your war situation.
As to the "only the no-lifers can be top scoring" well what else do you expect? Is the event not worth doing to you if you can't get one of those top ten spots? Should time and effort spent into the event not be what decides the top spots?
You could always drop corp for the duration of the event, roll an alt and do the event on that, or any of a number of other solutions. It's just not practical to make an event that's balanced around someone whose play is being heavily restricted by their own choices.
If your complaint here is that Null isn't really seeing the content or benefits of this event then I'm generally inclined to agree with you, but mostly because the actual sites themselves don't seem to scale at all going into Low or Null. Not because someone in Null, with a war active, is going to have a harder time getting the overall event chain done. |

Blade Darth
Room for Improvement Limited Expectations
26
|
Posted - 2016.07.07 14:40:11 -
[127] - Quote
I like the event formula, would decrease the grind 10-fold and increase site duration/ rewards 10x as well. Throw in several battleship spawns (longer site run- more chance to get scanned and fight/ ninja loot), chance of a faction commander/ dreadnought to show up (even in HS), faction loot in the Vault to fight over*.....
*atm it's like "6 sites in system with a hostile in it, 2m isk per site is not worth the risk, let's move on"
Cade Windstalker wrote:You could always drop corp for the duration of the event, After a day of gringing those sites it feels like it's not even worth undocking for this event. Guessing Your experience is light years better. |

Cade Windstalker
477
|
Posted - 2016.07.07 18:07:28 -
[128] - Quote
Blade Darth wrote:*atm it's like "6 sites in system with a hostile in it, 2m isk per site is not worth the risk, let's move on" Cade Windstalker wrote:You could always drop corp for the duration of the event, After a day of gringing those sites it feels like it's not even worth undocking for this event. Guessing Your experience is light years better.
I think a large part of it is that the variation these sites introduce is part of the allure for me. It's fun just roaming around and plowing through NPCs as well.
I'm also doing these sites in smaller sittings to break up the monotony of other grinds that make me more ISK, not as a dedicated grind.
Personally I agree that there's plenty of room for improvement here, especially with the rewards curve and how they're distributed, but I think this general sort of event structure has a lot of potential. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2968
|
Posted - 2016.07.08 05:42:42 -
[129] - Quote
Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh I think that's being saved for the Bhaalvatar.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
|

Frostys Virpio
Yet another corpdot.
2962
|
Posted - 2016.07.09 05:32:05 -
[130] - Quote
Reaver Glitterstim wrote:Jay Amazingness wrote:would rather have a 5% web range bonus and a 5% bonus to effectiveness on the vanquisher tbh I think that's being saved for the Bhaalvatar.
Why would they get bonus that don't exist?
Blood Raider bonus are web range and neut strength. |

Sgt Ocker
Kenshin. DARKNESS.
1108
|
Posted - 2016.07.11 06:48:15 -
[131] - Quote
Katerina Malice wrote:CCP Larrikin wrote:Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 350 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 350 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,500,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Molyneux hijack showed me that capsuleers will do extraordinary things when thereGÇÖs blood in the water. For a while there, I wasnGÇÖt sure weGÇÖd get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, donGÇÖt you?GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 350 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000 It's Hangar, unless you are trying to hang your clothes? Literacy and proof reading can't be a pre-req for working at CCP - Most blogs and Dev posts are riddled with errors in grammar and spelling.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Sgt Ocker
Kenshin. DARKNESS.
1108
|
Posted - 2016.07.11 07:13:15 -
[132] - Quote
Cade Windstalker wrote:Gary Webb wrote:I feel you missed the point. The fact that that you can move freely in high sec is not so easy for all of us. im in a null alliance with an active war and we live in deep null. My risk in running these sites in high sec where they are more abundant is obviously much greater than yours. Also, Getting the gold crate or anything like that was not my major grievance. It was that the only people who will be able to be the top scoring in this even are the no lifers. I understand i could make more isk ratting (kind of), but new content is supposed to be exciting and accessible to all players and the fact is this even just isnt. Please take other situations than your own into consideration before saying im completely wrong. That's not a problem with the event design though, that's a problem with your war situation. As to the "only the no-lifers can be top scoring" well what else do you expect? Is the event not worth doing to you if you can't get one of those top ten spots? Should time and effort spent into the event not be what decides the top spots? You could always drop corp for the duration of the event, roll an alt and do the event on that, or any of a number of other solutions. It's just not practical to make an event that's balanced around someone whose play is being heavily restricted by their own choices. If your complaint here is that Null isn't really seeing the content or benefits of this event then I'm generally inclined to agree with you, but mostly because the actual sites themselves don't seem to scale at all going into Low or Null. Not because someone in Null, with a war active, is going to have a harder time getting the overall event chain done. Funny, much of eve is based around the more commonly found, casual player.
I personally believe the top 10 places for this event have already been filled, rewards won - But if CCP were honest and announced it, the event would be over and those slightly disappointed with it would become more so. Wouldn't bode well for future event attempts. Then management of this one doesn't either so.. .. ..
"What else do you expect" - That would be, an event where everyone participating, from "no lifer" to "full time job and family" has the opportunity to gain the major "prizes". An event that doesn't punish those who actually run the sites by allowing any random who warps in to not only steal the often meagre reward but also gain completion points for the site. I could go on but there is no point, the event wasn't designed to be anything other than what it is - A nice little time waster for the majority.
Scope network - ON / "OFF"
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Blavish
Perkone Caldari State
14
|
Posted - 2016.07.25 19:02:23 -
[133] - Quote
No carrier? What gives? |

Cade Windstalker
508
|
Posted - 2016.07.26 18:54:59 -
[134] - Quote
I swear Ocker, that much salt in your body can't be good for you...
Sgt Ocker wrote:Funny, much of eve is based around the more commonly found, casual player.
I personally believe the top 10 places for this event have already been filled, rewards won - But if CCP were honest and announced it, the event would be over and those slightly disappointed with it would become more so. Wouldn't bode well for future event attempts. Then management of this one doesn't either so.. .. ..
"What else do you expect" - That would be, an event where everyone participating, from "no lifer" to "full time job and family" has the opportunity to gain the major "prizes". An event that doesn't punish those who actually run the sites by allowing any random who warps in to not only steal the often meagre reward but also gain completion points for the site. I could go on but there is no point, the event wasn't designed to be anything other than what it is - A nice little time waster for the majority.
Scope network - ON / "OFF"
Anyways, seriously though, this event offers something for casual players and the more hard core variety. Those really pushing for the Super BPCs get a hard-core competition that they can min-max to the fullets, and everyone else gets the gold can to go for, which is totally doable as a casual player.
There's absolutely no requirement anywhere that says that absolutely everything in a game has to be open and easily available to everyone. It's also not terribly realistic, from a design standpoint or just from a practical one. If you restrict yourself like that you end up alienating your hard-core players who suddenly find themselves out of things to do, and you restrict your design space which means less content overall.
Also for events like this it doesn't mean that everyone earns a Titan BPC, it means no one does, they would just lop off that top god-tier of rewards and limit themselves to the gold can or something of the sort.
The can stealing I can understand the frustration with, and I kind of hope CCP fixes that in some way with the next iteration, but not the site completion. That's one of the best things about this event because it allows for formal and casual cooperation, and means people don't end up feeling screwed if they don't nab that last hit or whatever on a site they need for a task.
Really this whole thing just seems like not your thing, in a big way, and honestly kind of completely anathema to how you want to play, so why do you care so much? Not everything is going to be for all players, that's just flatly impossible, and if something is this far away from what you want out of the game experience then why just post to complain about it when the very core idea is something you dislike but others like? |

Freelancer117
So you want to be a Hero
500
|
Posted - 2016.07.26 19:21:04 -
[135] - Quote
Hi Space Devs,
could you please invest resources on iterations for the stuff you already added, instead of chasing the new shiny 
Regards, a Freelancer
edit ps: where is the T3 cruiser re-balance 
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
|

ISD Decoy
isd community communications liaisons
1669
|
Posted - 2016.07.26 20:36:41 -
[136] - Quote
I've removed a post for the following violations:
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Cade Windstalker
512
|
Posted - 2016.07.26 21:09:47 -
[137] - Quote
Freelancer117 wrote:Hi Space Devs, could you please invest resources on iterations for the stuff you already added, instead of chasing the new shiny  Regards, a Freelancer edit ps: where is the T3 cruiser re-balance 
They are and it's coming?
Seriously, it's not like they can't do both new stuff and old fixes at the same time.
Really this whole ship tiericide has basically been leading up to a revamp of T3 Cruisers as they've steadily changed *everything* else in preparation for those... kind of indicates what a monster they are really. |
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