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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.07 19:52:00 -
[1]
Just got it, and it seems pretty good. Must be some other EVE players here who have picked it up.
I've run into two issues:
1) Static defenses seem way too powerful. I can quickly build up 10 tech 2anti-air and 10 tech 2 anti-ground guns in a line and wipe out massive armies and squadrons in seconds. Even if I lose a couple, their replacement cost and time seems 10-20 times lower than that of the massive enemy armada that died instantly to them.
2) Framerate. At lowest detail, on a P4 3Ghz with 1GB of RAM and an x800 GTO, I get under 1 frame per second when I'm attacking an enemy base. Its not graphics; upping the graphics does not lower the FPS. It appears to be that the sheer mound of calculations, probably mostly physics, are slowing my computer to a crawl. But if I can't even get 1 FPS, I can't imagine how even the best computers available today would get more than double or triple mine... two or three FPS. And that doesn't sound right...
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Succoros
Caldari The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.03.07 19:55:00 -
[2]
Originally by: Dark Shikari
1) Static defenses seem way too powerful. I can quickly build up 10 tech 2anti-air and 10 tech 2 anti-ground guns in a line and wipe out massive armies and squadrons in seconds. Even if I lose a couple, their replacement cost and time seems 10-20 times lower than that of the massive enemy armada that died instantly to them.
/quote]
All the lag and calculations aside ( they don't seem to slow my comp down at all even on the 6v6 81km maps), the defensive buildings are waaaaaaay too good for early-mid game. True it stops rushing but then again whats the point of many teir 1&2 units. ----------------------------------- Death is more eternal than life. Everyone dies but not everyone lives.
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Xeios
Caldari SniggWaffe Pandemic Legion
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Posted - 2007.03.07 19:56:00 -
[3]
Ive got it, not playing it till i get my new computer though. It should handle it fairly well but ive heard nothing can run it perfectly.
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Syrin
SouthStar Business Solutions Inc. The Crimson Federation
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Posted - 2007.03.07 19:59:00 -
[4]
Runs like a PIG in most peoples rigs for some reason. Some of the larger maps with swarms make my dual core and 8800 crawl Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2007.03.07 20:01:00 -
[5]
Originally by: Dark Shikari Just got it, and it seems pretty good. Must be some other EVE players here who have picked it up.
I've run into two issues:
1) Static defenses seem way too powerful. I can quickly build up 10 tech 2anti-air and 10 tech 2 anti-ground guns in a line and wipe out massive armies and squadrons in seconds. Even if I lose a couple, their replacement cost and time seems 10-20 times lower than that of the massive enemy armada that died instantly to them.
2) Framerate. At lowest detail, on a P4 3Ghz with 1GB of RAM and an x800 GTO, I get under 1 frame per second when I'm attacking an enemy base. Its not graphics; upping the graphics does not lower the FPS. It appears to be that the sheer mound of calculations, probably mostly physics, are slowing my computer to a crawl. But if I can't even get 1 FPS, I can't imagine how even the best computers available today would get more than double or triple mine... two or three FPS. And that doesn't sound right...
Supreme Commander was designed around dual-core processors, not single-core. That's probably the reason why you have such a horrible frame rate. Youa re probably right about it being the physics that does it, though.
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Xeios
Caldari SniggWaffe Pandemic Legion
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Posted - 2007.03.07 20:02:00 -
[6]
Originally by: Syrin Runs like a PIG in most peoples rigs for some reason. Some of the larger maps with swarms make my dual core and 8800 crawl
Yeah thats what id heard, but if anythings gonna handle it well, mine will. If it cant then i cannot see what the hell can lol.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.07 20:06:00 -
[7]
Originally by: Taedrin Supreme Commander was designed around dual-core processors, not single-core. That's probably the reason why you have such a horrible frame rate. Youa re probably right about it being the physics that does it, though.
But dual core would only mean twice as fast.
And honestly, the powerful defenses don't stop rushing; I can just build 15 air factories and crank out 150 bombers, then tell them all to bomb the enemy commander    
This method works even if the commander has upgraded himself with the shield upgrade 
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Lucifer Fellblade
Ore Mongers R0ADKILL
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Posted - 2007.03.07 20:42:00 -
[8]
Originally by: Dark Shikari
And honestly, the powerful defenses don't stop rushing; I can just build 15 air factories and crank out 150 bombers, then tell them all to bomb the enemy commander    
This method works even if the commander has upgraded himself with the shield upgrade 
How about if there's the ground based shields up?
And tbh, that's why you keep squads of anti-bomber ships flying about before they can get to you commander :). ------
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.07 20:46:00 -
[9]
Originally by: Lucifer Fellblade
Originally by: Dark Shikari
And honestly, the powerful defenses don't stop rushing; I can just build 15 air factories and crank out 150 bombers, then tell them all to bomb the enemy commander    
This method works even if the commander has upgraded himself with the shield upgrade 
How about if there's the ground based shields up?
And tbh, that's why you keep squads of anti-bomber ships flying about before they can get to you commander :).
I've found that 150 loads of bombs generally will pierce the shield halfway through the first volley.
I've also found that if the enemy has fighters, its quite easy to just... add... even more bombers... 
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Grandeur
Gallente STK Scientific
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Posted - 2007.03.07 20:47:00 -
[10]
A base fortified with T2 shields and about ten T2/T3 air defenses will pwn most any T1/T2 air fleet if it's not being escorted by scouts or interceptors.
There's another Supcom thread here that hasn't been updated in a while but it's still relevant.
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Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.03.07 20:48:00 -
[11]
I play supcom on a 1.9 Ghz laptop... i can have upto about 200 or so units before it starts to slow down lol..
But then i play ranked games and these usually end before i even have 50 units up...
Stupid people moving their commanders next to my base when i have tech 2 missile systems up...
and moving them across water when i have 15 torp bombers...
Or leaving them half dmagaed in the open when i have 20 gunships...
some people are just stupid
DS i wouldnt even try and run it on tht computer... you must be insane...
Im waiting on my core2duo 2gb ram 8800 sproting new pc before i try the bigger games
Add me to ur friends list Mattias14 everyone.. post ur names.. lets get some eve player matches going.. !
-------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.07 20:50:00 -
[12]
Originally by: Mtthias Clemi I play supcom on a 1.9 Ghz laptop... i can have upto about 200 or so units before it starts to slow down lol..
Originally by: Mtthias Clemi DS i wouldnt even try and run it on tht computer... you must be insane...
You play it on a 1.9Ghz laptop and you say my overclocked P4 is way too slow? 
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.03.07 20:55:00 -
[13]
Originally by: Dark Shikari
Originally by: Mtthias Clemi I play supcom on a 1.9 Ghz laptop... i can have upto about 200 or so units before it starts to slow down lol..
Originally by: Mtthias Clemi DS i wouldnt even try and run it on tht computer... you must be insane...
You play it on a 1.9Ghz laptop and you say my overclocked P4 is way too slow? 
But i dont get 1 FPS... and you do 
-------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.03.07 20:59:00 -
[14]
Quouting MECHcore from the CELES forums:
Quote: For the ones out here with melting computers while playing Sup Com , here is the solution 
While playing open the console , press the ¦/¦ button ( next to 1 and ontop of tab ) , or in my case press the "%" button to open the console.
Enter the following commands one by one , and press enter each time to disable them.
ren_decals ren_bloom ren_reflection
Now with these settings turned off my FPS doubled , without much grafics quality loss 
Atm you will have to enter these commands each time that you start up Sup Com , they cant be saved yet , but people are working on it trying to find out 
"In Communist China ISK buys YOU!!" - random bio |

Zephirz
Omerta Syndicate
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Posted - 2007.03.07 21:04:00 -
[15]
Yeah i got it, no performance problems unless i run a 8 man skirmish with 1000 unit limit.. 2 x 2.14 ghz and 256mb vid a card with 2 gigs of ram.
I love the game but its true that large air fleets are pretty much instoppable, 5 or 6 t3 bombers will drop any shield if they are not shot down. But i usually just build a line of 10-15 t3 air defense and it starts rainign bombers if they come...
The most anoying are those damn t3 artillery's... Never know what in your base is next... and if he has a lucky hit your commander is gone taking half your base with it.
Land battles are still the most fun in this game... Recently had one of those epic battles with 3 sides involved... about 250 siegebots and 250 others thingies covering 5 spiders and a galactic collosus :D massacre
I lost that battle tho :-/
zephirz
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Neon Genesis
Gallente The Landed Gentry
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Posted - 2007.03.07 21:06:00 -
[16]
The main reason I won't be buying the full game is the resource management. I liked the game for most part but everything to do with the resources seems incredibly sluggish.
Call me wierd, but I like the traditional Probes -> Minerals -> nexus approach.
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Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.03.07 21:19:00 -
[17]
And also, whatever tactic you think is soo easy, OMG WTF PWN TACTIC BUILD SO MANY DEFENSES ITS LIKE HAH! there is always going to be a way around it.. 
-------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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Hast
Refused.
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Posted - 2007.03.07 21:35:00 -
[18]
If you have a soundblaster audigy card of some sort (like my audigy ZS) then putting sound acceleration down to basic in dxdiag will help drasticly with the framerates.
Also a big contributor to crap fps is the minimap. Turn that off and it will help.
Originally by: omeega PICTURE TOO BIG, KGB INCOMING HAVE FUN.
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Mtthias Clemi
Gallente Infinitus Odium
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Posted - 2007.03.07 21:48:00 -
[19]
Originally by: Hast If you have a soundblaster audigy card of some sort (like my audigy ZS) then putting sound acceleration down to basic in dxdiag will help drasticly with the framerates.
Also a big contributor to crap fps is the minimap. Turn that off and it will help.
I have noitced that aswell... becuase of the way the minimap is in this game i think its just like the system rendering the entire screen again.. in a little box..
-------------------------------------------- Stay away from my signature all of ya!!! IM WARNING YOU!!
PEW PEW PEW PEW!
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Vari
Carbide Industries
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Posted - 2007.03.08 00:59:00 -
[20]
Big TA fan here ...
Air was never really viable for attacking bases. They're only good for destroying enemies on route. Of all the attack options I like battleships, T3 Assault bots, and whatever the ground experimental unit is. And in true TA fashion, make your huge mass fab/T3 power plant complex, use support commanders end game, and pump out an army every minute.
Total Annihilation didn't run well on the computers of it's time, and neither does SupCom : / But hey, it's what you pay for if you want real time physics calculations. I just hope support physics processing offloaded to the GPU for future-proofing. Give it two if not three years until we can all play on the huge maps without the massive slowdowns of today.
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Adam C
0utbreak
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Posted - 2007.03.08 01:50:00 -
[21]
Edited by: Adam C on 08/03/2007 01:52:03 2) Framerate.
ok Framerates well ive got two machines
- amd dual core 3800+, 2.0gb ram, 7600gt 256mb high ingame settings; excluding aa & shadows; @ 1920 by 1200 = [12-15: normal. 20-25fps: zoomed out 6-10fps large numbers] highest bottleneck factors for that system are: cpu, graphics card
- intel core duo 6300, 1.0gb ram, tested with 7600gt (though would be on a 6600gt) high ingame settings; excluding aa & shadows; @ 1920 by 1200 = [about 3-4fps higher then above] highest bottleneck factors for that system are: ram, graphics card
----- medium settings & lower res i'll be looking at a playable 25fps there or arounds. though having high fidelity* texture, level of detail high res are really painful for me to turn down since there sooo sweeet!!!
how i play I prefer to play lan/ip with friends skirmish or compain, though havent done many gpgnet online games. Have watched quite a few replays
regards
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.08 03:55:00 -
[22]
Originally by: Dark Shikari 1) Static defenses seem way too powerful. I can quickly build up 10 tech 2anti-air and 10 tech 2 anti-ground guns in a line and wipe out massive armies and squadrons in seconds. Even if I lose a couple, their replacement cost and time seems 10-20 times lower than that of the massive enemy armada that died instantly to them.
Unfortunately gimp doesn't like me at the moment, so just imagine an image macro of a mavor surrounded by nukes and tech 3 artillery with the caption "im in my base, pwnin urs" (while thats a slightly excessive example I had fun with against some AI on a huge map in all seriousness: artillery rules, as it has since its introduction to warfare)
And as for the performance issues, I haven't had any trouble, but I have a core 2 [email protected], 2 gigs of ram and a geforce 7950gt. Yes it slows down quite a bit if I have 1000 units, but its quite playable on the largest maps, if a bit slow and command lag being annoying. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Graelyn
Amarr The Aegis Militia
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Posted - 2007.03.08 04:01:00 -
[23]
Edited by: Graelyn on 08/03/2007 03:57:54 Odd Question:
Can you spectate these big muliplayer matches in SupCom?
I guess I'm one of the few folks who liked watching tournament-level RTSers play a big match...same as I enjoy a well done EVE-Video.
Especially since it sounds like I'll be stuck playing smaller maps on my PC. No way I'd be able to maintain framerate in a bigmap multi game from what I understand. At least I could See the heavyhitters, right?
Admiral/Founder - The Aegis Militia |

Preying Mantis
Nexus Legion NxT LeveL
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Posted - 2007.03.08 04:15:00 -
[24]
my m8 played this and loved it
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.08 05:22:00 -
[25]
Originally by: Graelyn Edited by: Graelyn on 08/03/2007 03:57:54 Odd Question:
Can you spectate these big muliplayer matches in SupCom?
I guess I'm one of the few folks who liked watching tournament-level RTSers play a big match...same as I enjoy a well done EVE-Video.
Especially since it sounds like I'll be stuck playing smaller maps on my PC. No way I'd be able to maintain framerate in a bigmap multi game from what I understand. At least I could See the heavyhitters, right?
You can download replays though, so long as you have the same version as the replay was recorded with. Theres a nifty website here. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Admiral Pieg
Caldari
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Posted - 2007.03.08 05:24:00 -
[26]
i agree on the base defense thing. It took me freakin AGES to comeplete the first mission because no matter how many units i sent at the enemy base they died fairly quickly, and even if i managed to pierce their defenses i would die eventually and he would rebuild quickly.
Thats when i attacked from two sides and the air simultanously, that did the trick. I figure base defenses wont be as annoying when you get better artillery and nukes and whatnot.  ______________
Pod from above. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.08 11:09:00 -
[27]
Ah, I see how it works now.
The early campaign missions are horrible because they don't let you get to the later T2/T3 units, which are much stronger against base defenses. Bombers have like 20 hitpoints! The later gunboats have over 400.
I was using a set of 50 T3 gunboats and they basically obliterated everything in their path with minimal losses.
--23 Member--
EVE-Trance Radio--The EVE Textboard |

inSpirAcy
The Solopwnmobiles
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Posted - 2007.03.08 12:07:00 -
[28]
I bought a copy of SC after testing out the demo on my gaming rig. Have to agree on the static defenses thing, at least in the campaign, I end up churning out huge armies to take down bases with only a few point/AA defenses. Micromanaging assaults helped a bit, though that's not my biggest gripe...
Mission 1 for the, um... blue guys... UEF? Was really good fun and I learned a lot about optimising gameplay to get units managing themselves (automatic ferrying with air-lifted transport was awesome when I finally discovered it!). It was a gentle introduction to the game, I completed all the goals and got dropped into Mission 2.
Oh. My. God. The enemy starts with a well-developed, T2 defended base with shields and massive ground/aerial production. My first attempt to airlift an engineer and defending force to the research base was hampered by ground and aerial assaults along the way, but I managed it just in time. I then amassed a nice force to escort the convoys across (took two goes, the first failed when I tried to do it on foot), no problem.
Things started to fall apart while planning my attack on the enemy commander. My best efforts to install defenses at my base were ruined by massive aerial suicide squads going straight for my commander. A second play with more solid development in the starting base early on failed because I couldn't reach the research base in time to repair it.
What the hell, GPG, can we have a slightly easier step up in difficulty so I don't feel completely useless? 
Oh, and hello, I'm back from crunch time. Yeuch, Gallentean sig, that needs fixing... 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.03.08 13:02:00 -
[29]
What is really funny is that the campaign missions start unbearably hard and get... easier.
The last mission to defend Black Sun was an absolute cakewalk; I kept hitting the unit limit because they weren't killing enough of my gunboats 
--23 Member--
EVE-Trance Radio--The EVE Textboard |

Wild Rho
Amarr Sharks With Frickin' Laser Beams
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Posted - 2007.03.08 13:09:00 -
[30]
Quick question FPS wise - Does having a dual monitor display active have a major impact on FPS? As I run my second monitor as a full overview map to keep an eye on everything.
Anyway I've been playing this game alot and everytime I learned somthing new so here's a few useful tips.
- The assit button is one of the most powerful actions in this game when you learn to use it. Some examples...
* Setting a factory to assist another one will mean it will build any units the other factory is if there is more than one in the queue and it has the tech level upgrade that gives it access to that unit. The assisting factory will also send completed units to the same location set by the main factory. This is very useful since you can basically group factories together and only need to give build orders to one of them, it will then distrubute the work to the others assiting it.
* Setting an engineer to assist a factory will speed up it's construction (although it costs more resources to do per build job).
* Air transports can be set to ferry units from a source to destination. You can assign a factory to automatically send it's units to the ferry point so they are shipped to wherever you need them right away.
* You can assign an air transport to assits another one. This means it will help that air transport move/ferry any units it can't carry when it's full (most useful for helping move large numbers of units along a ferry route).
* You can set an engineer to assist another one or your commander, they will then follow that unit around and help it with whatever it's doing. (Note: The assisting unit does not need to have as high a tech level as the unit it's assisting to help i.e. a t1 engineer can help a t3 one build a t3 structure). This is very useful when building the large super units or large structures and getting them built in a decent amount of time.
* Putting a commander or engineer on patrol around your base will repair any damaged structures nearby automatically, if you're low on resources they will also reclaim anything they can to bring in mass or energy (such as wreckage, trees, rocks etc).
* When building base structures of any kind hold down the shift key and left click on an area of the map, then drag the cursor and you can build a line of those units (useful when building walls).
* When you want to tell an engineer or commander to build several structures just hold down the shift key and place each building, the eng/commander will queue the build jobs and work through them (saves you alot of micro managing building your base).
* To make repairing and refuling aircraft easy just tell put a patrol waypoint near the airbase/support unit and they'll automatically land and refuel/repair as needed.
I'm sure there's a load more functionality as well but I've found all these little things help you to get your base running itself while you focus on controlling your armies.
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