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Podruski
Reflex.
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Posted - 2007.03.08 06:46:00 -
[1]
So i'm sitting within oh, say about 500,000,000m. Prime snooping range. Drop a snoop, scan for this mission raven. He is using 5 hammerhead I's. Fails.. I try it again.. Fails. I drop another snoop. Same story. Whats the deal? you give them warp to 0. You give them immunity in low sec. We forgot about pirating? its a profession. CCP seems to be anti-pirate like the rest of the useless masses. The only steady income for low sec pirates are mission people. Its possible to probe safespots and belts, so why not deadspaces?
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Snodgey2004
Mega Modal M0nkeys
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Posted - 2007.03.08 06:48:00 -
[2]
Originally by: Podruski So i'm sitting within oh, say about 500,000,000m. Prime snooping range. Drop a snoop, scan for this mission raven. He is using 5 hammerhead I's. Fails.. I try it again.. Fails. I drop another snoop. Same story. Whats the deal? you give them warp to 0. You give them immunity in low sec. We forgot about pirating? its a profession. CCP seems to be anti-pirate like the rest of the useless masses. The only steady income for low sec pirates are mission people. Its possible to probe safespots and belts, so why not deadspaces?
Only 2 weeks ago I spotted a corp doing missions , I scan once and was sat at the entrance to the mission within 3 minutes , we had a new patch since then ?
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T'Renn
Crimson Squall
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Posted - 2007.03.08 07:04:00 -
[3]
Sometimes you get lucky and scan down some mission runner, but CCP has nerfed it so bad that I don't really even bother that much unless we're really bored. They really need to fix that, and put all level 3 agents in lowsec - as if that's never been suggested before. Man up, bears. --
Wanna be a low-sec scumbag? |

MassonA
Caldari coracao ardente
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Posted - 2007.03.08 07:07:00 -
[4]
this will sound silly, but do you have the correct things chosen in the scan? ___________________________
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Podruski
Reflex.
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Posted - 2007.03.08 07:12:00 -
[5]
hmmm... I say your inches from dying.
drones, ships
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Gix Firebrand
Caldari School of Applied Knowledge
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Posted - 2007.03.08 08:02:00 -
[6]
Silly new MMPORGer..
Those "useless masses" are your targets, yes?
Without targets you can't really be a pirate correct?
So if some don't get away and/or feel like taking the risk of low sec, your targets go away.
You need to take care of your prey, or else you won't have any.
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.08 08:02:00 -
[7]
I think someone calculated that with maximum skills, you have a 5% chance of scanning down someone inside a deepspace mission.
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ArtemisEntreri
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Posted - 2007.03.08 08:32:00 -
[8]
Originally by: Tobias Sjodin I think someone calculated that with maximum skills, you have a 5% chance of scanning down someone inside a deepspace mission.
Can you say with what probes? I imagine the exploration probes within 0.5 au?
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Lilan Kahn
Amarr The Littlest Hobos
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Posted - 2007.03.08 08:37:00 -
[9]
Probeing is totaly undoabel, in fact fitting fraktion items on your ship makes you harder to get scaned down!

Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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deathforge
The Accursed
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Posted - 2007.03.08 08:44:00 -
[10]
Edited by: deathforge on 08/03/2007 08:40:43 Maybe 1 out of every 10 missions I set out to bust will finish their mission and leave system before getting exploded. I don't know how exactly you're doing it wrong, but you are; it's not at all difficult. At most it takes me 10 minutes.
I mean.... um... yeah, probes are useless, your mission ships are totally safe... come to low-sec 
And by the way, I rule you.
----------------------
Low skillpoint Rifter piracy video |
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Damien Smith
Turbulent
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Posted - 2007.03.08 08:55:00 -
[11]
I used to love probing. I'd even go as far as calling it a profession. Now though it's something I do occasionally on an alt if I'm really pestered to do it. It's just not fun to drop a single probe and scan, scan, scan until you get a result. The old system rewarded skill and perseverence, not skillpoints. Time was your biggest enemy in the old system, not magical dice. Great plan though, screw the old school probers and turn probing into an alts job, the noobs need the entire system changing so they can do exploration without putting any skill into it whatsoever.
Bitter? Me? never...
But yeah, just spam that scan button and eventually you'll find them. That is if you don't get bored and do something else instead.
----- The CAOD forums are extremely distracting, and make my eyes bleed. -Conuion Meow ([email protected]) Join channel 'Turby' or die! (bring pie)
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Stakhanov
Shih Yang Tong
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Posted - 2007.03.08 09:31:00 -
[12]
The problem with probes is that it's all or nothing. Either you can get a result and warp to zero to the gate , or you don't and all you can do is keep scanning. The deadspace shield should affect scan deviation , not the chance of finding something.
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.03.08 11:02:00 -
[13]
See my sig. Fix probes.
*snip*, Don't flame. -HornFrog
FIX RECON PROBES |

SasRipper
DIE WITH HONOUR
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Posted - 2007.03.08 12:13:00 -
[14]
probed a ds mission runner once took like 10 snoops even then I was luckly. But yes needs fixed badly
|- My Sig loggedoffskied -| Save Radar Scanner Man!
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.08 12:33:00 -
[15]
Originally by: ArtemisEntreri
Originally by: Tobias Sjodin I think someone calculated that with maximum skills, you have a 5% chance of scanning down someone inside a deepspace mission.
Can you say with what probes? I imagine the exploration probes within 0.5 au?
If I remember correctly (off the top of my head), with Astrometric Pinpointing at V, and Astrometric Triangulation at V, you got a sensor strength of 25 points (with the snoop). Now, pre-nerf, you would have a pretty good chance of getting someone inside a deadspace, but even with max skills, if the reports were correct, the nerf took deadspaces signal strength by 1/100 of the previous scan-strength value. Which at optimal scanning would get you a 5% success-ratio per scan.
Now, I haven't done the calculations myself, I just write from recollection. I gave up scanning down deadspace-missions since failing it too many times, need the perfect safespot? Start a deadspace, and hide inside it! :P
La famiglia, l'anima, la causa. |

Mr Jay
Pre-nerfed Tactics
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Posted - 2007.03.08 12:40:00 -
[16]
STOP WHINING ABOUT IT AND KILL THEM WHEN THEY ENTER/TRY TO LEAVE THE SYSTEM.
Jeez =\
Absolute Evil pwned my sig =( |

Haitchi Allamut
The Movement
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Posted - 2007.03.08 12:50:00 -
[17]
I agree. The level of security for these people are insane. And if they have to move systems, many dock, fit a ****load of Stabs, and just change back at a station when they get to the target system. They might aswell be in highsec. Hence I approve of this message.
Originally by: Mr Jay STOP WHINING ABOUT IT AND KILL THEM WHEN THEY ENTER/TRY TO LEAVE THE SYSTEM.
Jeez =\
Go away.
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Jamius
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Posted - 2007.03.08 12:51:00 -
[18]
I could be way off the mark here. But should you not be using scan probes instead of recon probes to scan down deadspace mission runners and finding the gates, not the players ships?
I have meant to test this but every time I realise a player is in a mission I just move on instead of changing propbe launchers and doing some work on this.
I actually thought there was zero chance of scanning a ship down in a deadspace with recon probes?
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Lilan Kahn
Amarr The Littlest Hobos
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Posted - 2007.03.08 12:59:00 -
[19]
Originally by: Jamius I could be way off the mark here. But should you not be using scan probes instead of recon probes to scan down deadspace mission runners and finding the gates, not the players ships?
I have meant to test this but every time I realise a player is in a mission I just move on instead of changing propbe launchers and doing some work on this.
I actually thought there was zero chance of scanning a ship down in a deadspace with recon probes?
why?
snoops works 1 in 5 for me and scan alot faster abut 26 sec.
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Ikvar
I WILL ROCK YOUR FACE
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Posted - 2007.03.08 13:01:00 -
[20]
I don't know what the problem people are having is. My cov ops alt char (max skilled in cov ops/probing related skills) in a Cheetah with two scan time rigs has NO problem finding people doing missions, in fact I usually get a hit on their ship rather than their drones after just a few scans. Just the other day I got 3 Ravens and 2 Drakes one after the other in the space of about an hour, all doing missions in gated deadspace, all of which I found using 10AU Fathom probes.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Mr Jay
Pre-nerfed Tactics
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Posted - 2007.03.08 13:11:00 -
[21]
Originally by: Haitchi Allamut I agree. The level of security for these people are insane. And if they have to move systems, many dock, fit a ****load of Stabs, and just change back at a station when they get to the target system. They might aswell be in highsec. Hence I approve of this message.
Originally by: Mr Jay STOP WHINING ABOUT IT AND KILL THEM WHEN THEY ENTER/TRY TO LEAVE THE SYSTEM.
Jeez =\
Go away.
No.
Rather than whining on the forums about it like everyone does when something doesn't go their way, why don't you stop being a lazy so and so (I REALLY had to hold back there ) and change the method?
LET ME PUT IT ANOTHER WAY WHERE YOU'LL UNDERSTAND, 'KAY?
You have a square hole in the floor. You have two pieces of wood - one that's in the shape of a circle, and one that's in the shape of a square.
You pick up the circle shaped piece of wood. You try and put it in the square shaped hole in the floor, but it doesn't work.
NOW, INSTEAD OF WHINING ABOUT IT AND SAYING "DADDY, PLEASE MAKE THIS MEAN MAN GO AWAY COS HE'S BEING NASTY AND I WANT TO GET MY OWN WAY", WHY DON'T YOU PICK UP THE SQUARE SHAPED WOODEN OBJECT AND SHOVE IT IN THE HOLE, 'KAY?
There are plenty of targets in low sec. PLENTY. Our kills, as well as a lot of other corps' kills, since the last patch and "warp to zero" are proof of this.
You must be doing something wrong.
But have a nice day, now 
Absolute Evil pwned my sig =( |

Rigsta
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.03.08 13:34:00 -
[22]
So mission runners are worth probing with the appropriate skills. Informative thread, thanks!
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Lilan Kahn
Amarr The Littlest Hobos
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Posted - 2007.03.08 13:36:00 -
[23]
Originally by: Rigsta So mission runners are worth probing with the appropriate skills. Informative thread, thanks!
Duuh...
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Jamius
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Posted - 2007.03.08 14:00:00 -
[24]
Hmm - looks like I just need to get my alts probing skills fully maxed out and be more patient then. I really never thought it was possible to get players in deadspace with recon probes but it is!! Good stuff!!
btw Lilan, this thread would have been 3 posts shorter and better off without your useless input. Just wanted to save you some time in future before you go to all the bother of typing. Can't be bothered going into it just wanted to let you know.
And my good corp mate Jay is right - stop whining!! Mind you I've learned something via this whine thread but it didn't need to be another whine post to get to the conclusion that probes are fine.
In fact I've been amazed at how good they are and how easy to use since learning to use them and probing people out in deadspaces should have an element of difficulty beyond drop probe-scan-find.
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Rigsta
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.03.08 14:00:00 -
[25]
Edited by: Rigsta on 08/03/2007 13:57:18
Originally by: Lilan Kahn
Originally by: Rigsta So mission runners are worth probing with the appropriate skills. Informative thread, thanks!
Duuh...
99% of what I've heard up to this point suggests it's just not worth bothering probing anyone in deadspace. Now I know otherwise.
And before you ask, no I don't have time to do maths about computer games.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Jayson Lee
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Posted - 2007.03.08 14:36:00 -
[26]
As a mission runner myself, i am curious to what the average pirate thinks the scan rate should be? With good skills, how often should you be able to scan someone down? I only ask to find out what you guys think a fair system would be?
If you make it too easy, then more pirates will start probing than already are. If you look at it from a mission runners stance, just how many missions must they run in order to pay for thier ship? Just for my hurricane it would take 10-15 missions just break even.
So what would be fair? I would love to see a change back to the old way, or if the current system stays, give mission runners a way to detect if they are being scanned and make it easier for pirates to scan us down.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.03.08 14:43:00 -
[27]
They took all the real life skill out of scanning. So now they have to make it a very low percentage thing or all carebears get ganked.
I really miss the days before scan probes. That's when you had to have a brain to find stuff...
Shamis
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Terranid Meester
Knights Hospitalier
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Posted - 2007.03.08 15:18:00 -
[28]
Edited by: Terranid Meester on 08/03/2007 15:15:17 I have heard twice now that exploration scan probes can be used to get to mission runners as long as you are in range of the mission runner. I found an exploration mission via scan probes recently in high sec while scanning for left over drones. Good thing I fitted a salvager to my exequror. I'll have to try exploration scan probs one day in high sec to test it all out.
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FooB2
Caldari Northern Intelligence Artificial Intelligence.
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Posted - 2007.03.08 15:23:00 -
[29]
->BRING BACK 2004<-
i yearn for the days when you could MWD bug a scorps shields and you had to click a button to switch between your hi/mid/lowslot mods. when battleships were worth something and people frequented lowsec like you wouldnt believe.
This is what we look like when you jump into our camp. |

Polly Math
Caldari Omega Consulting
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Posted - 2007.03.08 15:43:00 -
[30]
i dont see why a mission runner would bother with lowsec if the chances of getting probed down are 100%. you can use a scout for gate camps, you can have guards in the belts, what could a missionrunner do to protect himself from beeing ganked while having a ton of npc aggro on him? pirates got belts and gates for free buffet, should be enough imo.
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