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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Larrikin
C C P C C P Alliance
574
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Posted - 2016.07.25 13:26:11 -
[1] - Quote
Hi Space Friends,
We've got two small tweaks for the Serpentis Capitals going out with the August release.
Vehement (Serpentis Dreadnought) build requirements are being reduced by about 30% They will now be:
- Capital Sensor Cluster: 84
- Capital Computer System: 84
- Capital Shield Emitter: 154
- Capital Propulsion Engine: 98
- Capital Construction Parts: 182
- Capital Capacitor Battery: 98
- Capital Armor Plates: 336
- Capital Power Generator: 182
- Capital Jump Drive: 126
- Capital Ship Maintenance Bay: 224
- Capital Corporate Hangar Bay: 112
- Capital Turret Hardpoint: 518
- Capital Siege Array: 392
- Serpentis modified Capital MIcroprocessor: 2000
Supercapital Ship Assembly Array volume is being increased to 320,000,000m3 No one has any Vanquisher BPCs yet, but when they get out you'll be able to build them :)
Link to the original Serpentis thread
Cheers, CCP Larrikin
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
382
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Posted - 2016.07.25 13:30:54 -
[2] - Quote
So now, just stupid overpriced....down from INSANELY overpriced |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3077
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Posted - 2016.07.25 13:54:34 -
[3] - Quote
What portion does insurance cover on these ships? |
Judy Mikakka
Habitual Euthanasia Pandemic Legion
27
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Posted - 2016.07.25 13:58:56 -
[4] - Quote
Wow this is great! I'm gonna get one of my own now!
Just a quick question, when do you give the avatar more CPU? Thanks! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6116
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Posted - 2016.07.25 14:39:24 -
[5] - Quote
Raw materials (me10 for the component blueprints.) https://market.fuzzwork.co.uk/appraisal/10000002/5796192221246
Market costs for components. https://market.fuzzwork.co.uk/appraisal/10000002/5796157707208
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Darkwing Fiftytwo
Zebra Corp Goonswarm Federation
16
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Posted - 2016.07.25 15:24:37 -
[6] - Quote
Can we at least get a estimate on when tiericide will be completed as well, you started that got 3/4rds done and now nothing.
The faction titans should be insanely overpriced keep them unique and rare. |
Lan Wang
Knights of the Posing Meat FETID
3342
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Posted - 2016.07.25 15:41:18 -
[7] - Quote
will the bpc's being going into lp store in august update aswell? if so can you give us an idea of the cost?
FETID now recruiting pvp pilots | lowsec pvp & piracy
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
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Tiberius StarGazer
Destructive Influence Northern Coalition.
479
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Posted - 2016.07.25 16:19:10 -
[8] - Quote
Hey! This is a good change, but in my humble opinion does not go quite far enough.
I wrote about this at length on EN24 http://evenews24.com/2016/07/17/shadow-of-the-serpent-the-good-the-bad-and-the-grindy/
But for those who don't want to click the link here is the relevant excerpt below:
First off was pricing GÇô The Vehement (Dreadnaught) was coming in at least ~40bn ISK to build, the Vendetta (Super Carrier) is looking at in excess of ~120bn ISK, the Vanquisher (Titan) was coming in at a whopping ~400bn ISK. Note, thatGÇÖs build cost, not estimated value. This smashed all previously set out conventions for build/price ratios for pirate faction ships. Pirate faction ships can command premiums of over 10x their build value for frigates going up to 3 or 4 times for the battleships. This is pretty commonly put down to the fact that the increased costs is all down to loyalty point grind required to obtain them and the difficulty in obtaining the appropriate LP. Have you ever tried to obtain LP for a faction battleship from running the missions in NPC nullsec? ItGÇÖs a hairy experience and again a very long grind. Those who control the level 5 mission agent systems can pull in tens of thousands in LP per mission, but need to be willing to put some serious hardware on the line for it. Of course if you are in a group organised enough to GÇÿcontrolGÇÖ the space then life is a lot easier but still fairly risky. Even so, to obtain a faction battleship you are looking at maybe a dozen level 5 missions or 200 level 4 missions. No small order. So CCP uses loot drops in exploration sites and anomalies to offset this. Otherwise there would be a huge bottleneck in supply. Remember when faction battleships were all nearer to the 1 billion isk mark? Indeed the majority of faction pirate battleships now come from loot drops in nullsec sites and exploration sites rather than the mission running.
The Developer blog from CCP indicates that the Serpentis capital ships will be implemented into the Serpentis LP store, there is no mention of drops. So these capital ships will, quite rightly, command a huge LP premium on their build costs. The Vehement alone is 16x the build cost of a Moros (around 40bn ISK). Add in special components (chips) and LP costs this could end up being a significant amount. Your average pirate faction battleship for example is worth 800,000 Loyalty points which commands a wide range of values from 400isk/lp to 1,000isk/lp. We donGÇÖt know how much these capital ship BPCGÇÖs will be so estimating how much they could be is at this moment in time an impossible task.
Indeed, the only example we have at the moment is the Revenant (first pirate faction capital ship) which drops from Low Security Incursions. The build cost is in the region of 20bn ISK which is the same as normal supercarriers. But, due to their rarity they command an asking price of around 100bn ISK or 4-5 times the build cost. The Serpentis Supercaptial GÇô The Vendetta, is 120bn ISK just to build!
TL:DR the current build costs of these ships seems to ignore the convention for faction ships overall - there is probably a very good design reason for this, but I feel that upping the build costs of these ships so they are much higher than their t1 counterparts basically destroys the LP / Blueprint value. |
exiik Shardani
Imperial Spacedrill and Logistics
61
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Posted - 2016.07.25 16:27:05 -
[9] - Quote
That overpriced titan should be able fit two doomsday device for that price :-P (maybe supercarrier should fit two bursts as well)
sry for my English :-(
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Mimiko Severovski
IT'S HAPPENING. Domain Research and Mining Inst.
55
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Posted - 2016.07.25 16:55:34 -
[10] - Quote
Role Bonus:
- can fit Siege modules - 50% reduction to Siege Module duration time - 40% bonus to Capital Hybrid Turret damage - 2x bonus to Entosis Link cycle time
Whoah now you will see people using and losing them, congrats. |
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Zappity
Pandemic Horde Inc. Pandemic Horde
2908
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Posted - 2016.07.25 18:04:11 -
[11] - Quote
How much use are the remote ancillary cap modules seeing?
As for this topic, lol at a 30B dread.
Zappity's Adventures for a taste of lowsec and nullsec.
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Syrias Bizniz
Zebra Corp Goonswarm Federation
515
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Posted - 2016.07.25 19:19:45 -
[12] - Quote
Vehements should actually insure quite well, since their value doesn't come from horrifically rare BPCs, but from the actual amount of minerals you have to pour at them. It's tank is **** tho, worse than a Moros or Naglfar.
On the remote ancillary modules: Armor is cool on paper, Shield is absolutely ********. You pay a Capacitor Booster Charge for one Cycle, but that charge could fuel 4 (6) cycles of a regular repper. So, twist it like you want, all i can imagine it being useful for is extending your cargospace by 9 charges by fitting it offline in the highs...
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FT Diomedes
The Graduates
2631
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Posted - 2016.07.25 19:55:13 -
[13] - Quote
CCP Larrikin wrote:Hi Space Friends, We've got two small tweaks for the Serpentis Capitals going out with the August release. Vehement (Serpentis Dreadnought) build requirements are being reduced by about 30%They will now be: - Capital Sensor Cluster: 84
- Capital Computer System: 84
- Capital Shield Emitter: 154
- Capital Propulsion Engine: 98
- Capital Construction Parts: 182
- Capital Capacitor Battery: 98
- Capital Armor Plates: 336
- Capital Power Generator: 182
- Capital Jump Drive: 126
- Capital Ship Maintenance Bay: 224
- Capital Corporate Hangar Bay: 112
- Capital Turret Hardpoint: 518
- Capital Siege Array: 392
- Serpentis modified Capital MIcroprocessor: 2000
Supercapital Ship Assembly Array capacity is being increased to 320,000,000m3No one has any Vanquisher BPCs yet, but when they get out you'll be able to build them :) Link to the original Serpentis threadCheers, CCP Larrikin
Someone grinding enough Serpentis Shipyards (400-500) to get the BPC still has to purchase another 1000 Serpentis modified Capital MIcroprocessor for 5-7.5B ISK, or run another 400-500 sites. The BPC is still a useless reward for the event.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
9443
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Posted - 2016.07.25 20:27:13 -
[14] - Quote
Glad to see the scaa thing was noticed lol. |
eVRiAL
Annapolis Tactical
8
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Posted - 2016.07.25 22:23:45 -
[15] - Quote
Give us these toys on Sisi server. |
Bienator II
madmen of the skies
3545
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Posted - 2016.07.25 23:02:51 -
[16] - Quote
so you can actually build them now?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Soleil Fournier
Black Serpent Technologies The-Culture
129
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Posted - 2016.07.26 02:20:25 -
[17] - Quote
Why would I invest into a Vehement and be primary on the field when I could just buy a more powerful super carrier for cheaper?
These should be cheaper than supers tbh. Just as the Vendetta should be cheaper than titans to build. As pointed out, the Rev expense comes from the rarity of the BPC, not the building mats. |
lord xavier
Hax. The-Culture
111
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Posted - 2016.07.26 04:30:12 -
[18] - Quote
Why would someone build this when you can build two supercarriers for the same cost in minerals? |
eVRiAL
Annapolis Tactical
9
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Posted - 2016.07.26 07:37:46 -
[19] - Quote
Exactly the same reason why buying Revenant for the price of titan or 4 SCs. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2255
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Posted - 2016.07.26 08:09:17 -
[20] - Quote
30 bill for a dread is still too much. It should be 4 bill for the hull, maximum - double the cost of the moros.
The wishlist is pretty much complete...
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Soleil Fournier
Black Serpent Technologies The-Culture
132
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Posted - 2016.07.26 12:15:56 -
[21] - Quote
I would say double cost is too light. 5x base build costs is where these should be. That puts the dread at 10bn - less than super but still wildy inefficient cost wise to normal dreads. Apply the same 5x base cost to the other two hulls and you're at the sweet spot I think.
The rarity of the BPC is going to jack the prices up naturally beyond base cost. |
FT Diomedes
The Graduates
2632
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Posted - 2016.07.26 15:03:06 -
[22] - Quote
Soleil Fournier wrote:I would say double cost is too light. 5x base build costs is where these should be. That puts the dread at 10bn - less than super but still wildy inefficient cost wise to normal dreads. Apply the same 5x base cost to the other two hulls and you're at the sweet spot I think.
The rarity of the BPC is going to jack the prices up naturally beyond base cost.
The BPC's would not be that rare if the ships were more reasonably priced. No one has an incentive to run the Shadow of the Serpent event to earn a BPC for a 30B ISK Dreadnought - because it's so out of most people's price range as to be completely useless. A 10-15BN ISK Dreadnought, on the other hand, is a more attainable goal - while still being a nice enough premium that not everyone and his dog will be flying one - this means that people would actually have a real incentive to complete the Shadow of the Serpent event, or grind the LP needed for the BPC.
CCP's pricing strategy for so many things (e.g. Ship Skins, clothing, etc.) needs so much work it's not funny.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Syrias Bizniz
Zebra Corp Goonswarm Federation
516
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Posted - 2016.07.26 15:06:21 -
[23] - Quote
Actually, as with every faction variant, build-cost should be around what their T1 couterparts (or similar T1 ships) cost, and their value should come from the scarcity of the blueprints. But then, CCP decided to hand out a free Dread BPC to everyone completing the Gold Oroborous, and hand out 5 Titan / Supercarrier BPCs at the end of this event, and everything went crazy.
Also: Lol at the "So many JFs to get all the mats to build them!" dude. SUPPORT YOUR LOCAL MINERS, HMKAY.
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eVRiAL
Annapolis Tactical
11
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Posted - 2016.07.26 15:35:13 -
[24] - Quote
Syrias Bizniz wrote:Actually, as with every faction variant, build-cost should be around what their T1 couterparts (or similar T1 ships) cost, and their value should come from the scarcity of the blueprints. But then, CCP decided to hand out a free Dread BPC to everyone completing the Gold Oroborous, and hand out 5 Titan / Supercarrier BPCs at the end of this event, and everything went crazy.
Also: Lol at the "So many JFs to get all the mats to build them!" dude. SUPPORT YOUR LOCAL MINERS, HMKAY.
Are you trolling or stupid or both? Wish your miners best of luck though. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3077
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Posted - 2016.07.26 15:51:27 -
[25] - Quote
if you're hauling cap components in a JF to build your super I truly feel bad for you. |
Freelancer117
So you want to be a Hero
500
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Posted - 2016.07.26 19:23:51 -
[26] - Quote
and in the mean time we still do NOT have contracts for use in Citadels
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6118
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Posted - 2016.07.26 22:45:37 -
[27] - Quote
Freelancer117 wrote:and in the mean time we still do NOT have contracts for use in Citadels
It's being worked on. There's still some discussion with the focus group ongoing. It's a trifle more complex than just 'let contracts go to citadels too' you know.
This comment is, tbh, a lot dumber than you normally manage. Contracts in citadels requires code. This kind of change requires some relatively minor DB changes. Not at all on the same level.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Zappity
Pandemic Horde Inc. Pandemic Horde
2908
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Posted - 2016.07.26 22:59:28 -
[28] - Quote
Steve Ronuken wrote:Freelancer117 wrote:and in the mean time we still do NOT have contracts for use in Citadels It's being worked on. There's still some discussion with the focus group ongoing. It's a trifle more complex than just 'let contracts go to citadels too' you know. This comment is, tbh, a lot dumber than you normally manage. Contracts in citadels requires code. This kind of change requires some relatively minor DB changes. Not at all on the same level. This is a very sore point for a lot of people. Contracts are absolutely fundamental to how nullsec alliances work and, without them, citadels are not a replacement for stations. Without contracts they feel very incomplete, and contracts have been a LONG time in coming.
For example, Horde just installed a Keepstar in Pure Blind and this is our new staging system. However, owing to the lack of contracts, the old staging point is still being used for practically everything except fleet formups: no Newbean Initiative handouts in the Keepstar, no doctrine ships on contract, no buyback programs (magnificent or otherwise) operating.
I can't wait for contracts to work in citadels. They were required on release.
Zappity's Adventures for a taste of lowsec and nullsec.
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Cade Windstalker
514
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Posted - 2016.07.27 00:12:33 -
[29] - Quote
Zappity wrote:Steve Ronuken wrote:It's being worked on. There's still some discussion with the focus group ongoing. It's a trifle more complex than just 'let contracts go to citadels too' you know.
This comment is, tbh, a lot dumber than you normally manage. Contracts in citadels requires code. This kind of change requires some relatively minor DB changes. Not at all on the same level. This is a very sore point for a lot of people. Contracts are absolutely fundamental to how nullsec alliances work and, without them, citadels are not a replacement for stations. Without contracts they feel very incomplete, and contracts have been a LONG time in coming. For example, Horde just installed a Keepstar in Pure Blind and this is our new staging system. However, owing to the lack of contracts, the old staging point is still being used for practically everything except fleet formups: no Newbean Initiative handouts in the Keepstar, no doctrine ships on contract, no buyback programs (magnificent or otherwise) operating. I can't wait for contracts to work in citadels. They were required on release.
Good thing all the old stations and Outposts are still around then, isn't it. Plus Contracts should be coming to Citadels with the next release, and are currently on the Test Server.
Beyond that... kind of Horde's choice to make that their new staging system when it couldn't meet all of their needs yet.
That said I'd actually encourage things like this as it finds flaws and pain points in the new features faster so I can't really knock the decision from a dev's perspective. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2908
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Posted - 2016.07.27 02:27:05 -
[30] - Quote
Cade Windstalker wrote:Zappity wrote:Steve Ronuken wrote:It's being worked on. There's still some discussion with the focus group ongoing. It's a trifle more complex than just 'let contracts go to citadels too' you know.
This comment is, tbh, a lot dumber than you normally manage. Contracts in citadels requires code. This kind of change requires some relatively minor DB changes. Not at all on the same level. This is a very sore point for a lot of people. Contracts are absolutely fundamental to how nullsec alliances work and, without them, citadels are not a replacement for stations. Without contracts they feel very incomplete, and contracts have been a LONG time in coming. For example, Horde just installed a Keepstar in Pure Blind and this is our new staging system. However, owing to the lack of contracts, the old staging point is still being used for practically everything except fleet formups: no Newbean Initiative handouts in the Keepstar, no doctrine ships on contract, no buyback programs (magnificent or otherwise) operating. I can't wait for contracts to work in citadels. They were required on release. Good thing all the old stations and Outposts are still around then, isn't it. Plus Contracts should be coming to Citadels with the next release, and are currently on the Test Server. Beyond that... kind of Horde's choice to make that their new staging system when it couldn't meet all of their needs yet. That said I'd actually encourage things like this as it finds flaws and pain points in the new features faster so I can't really knock the decision from a dev's perspective. I do agree with all of that. I'm not convinced that it was a good idea to move staging before contracts were enabled.
I was just underlining the point that it is a really important feature, and that perceived impatience is at least somewhat understandable.
Zappity's Adventures for a taste of lowsec and nullsec.
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