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Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 14:19:05 -
[91] - Quote
ISD Max Trix wrote:CCP Falcon has outlined his thoughts on EVE Here. If you have a suggestion on improving a game mechanic please feel free to post it in Player Features and Ideas. A note on Kill boards: Zkillboard is a third party site. CCP does not endorse any third party site and can not contest to its accuracy.
And again, thanking you for your answer, I think all the information players gave me can be summed up like that:
If you belong to an alliance focused on suicidal gank you can have:
- 1:30 isk ship killing ratio ( from a not official source, I hope I can update it from an official source)
- If you loot ( unsure about it actually ) let's say 50% of the ship value of the ships you kill the ratio is 1:15 so every month that you play you can hopefully plex ( or play for free) the next 15 months.
- It's a very safe activity because you do it in hisec, you kill players that are usually also insulted and consedered stupid players, you have no consequences and you can decide the engagement .
- There is no fight involved, you attack them and kill them in their expensive ship and you die for Concord in a cheap ship ( and I imagine you become suspect so you can even safe the capsule if you warp away from other players quickly because Concord I think don't kill your capsule)
If someone says me I can kill a 300k isl battleship with my 10k condor risk free with no fight in hisec and ask someone to loot the ship and share the loot I think I would be glad to do it.
So I think:
- 10mil ship is so powerful, incredibly powerful, a real joke.
- 300mil ship is weak, incredibly weak, a real joke.
Or there is some serious game mechanic exploitation
Or alliance players are the most intelligent in the wolrd while the ganked ones are the most stupid in the world.
But the last one is unlikely, I always tend to think persons are all average intelligent.
Turning the topic in the correct place soon. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14352
|
Posted - 2016.07.26 14:23:57 -
[92] - Quote
Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul.
What you want is another game. That is the underlying problem here, if you don['t like what EVE is already doing you aren't going to like anything else either.
PVE in EVE is fine btw (don't listen to the "make better pve" crowd, they don't know what they are talking about, some of the loudest "we want more PVE" people are the same people who consume the new PVE content and go right back to saving Damsels or running Forsaken Hubs 3 days later).
EVE's version of PVE caters to the Engineers and Tinkerer type player ie it's great for people who like to tackle problems in new ways, like completing missions in odd ships or doing DED plexes in tanked industrial ships (extreme examples). Some of the people who claim to want "better" PVE actually want "story time on rails" pve like you have in other MMOs. CCP dabbled in some of that with Epic Arcs and COSMOS before that. It didn't work, and CCP isn't good at providing that kind of episodic/always needing to be refreshed content anyways.
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:26:58 -
[93] - Quote
Ralph King-Griffin wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. the risk in pve is someone coming and shooting you in the face, any inherently risky pve gets picked apart and gamed within hours of going live on sisi so that by the time it hits tq we know how to run it (almost) risk free. So to me it seems its weak PvE. Static and repetitive. Sorry CCP. the most joy I get is when my ship is barely holding tank and I have to warp out to survive, and I survive and am happy. Things I never actually had in this particular site at that moment. It is engaging. Another thing is other players that are inside sites to run them. They may steal the loot, and that is something what adds danger to all of it.
These are all good things, same as ISK/RISK corelation, when the ISK is not available without RISK, and I am talkinag about real RISK, random, dangerous thing.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14352
|
Posted - 2016.07.26 14:28:38 -
[94] - Quote
Ralph King-Griffin wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. the risk in pve is someone coming and shooting you in the face, any inherently risky pve gets picked apart and gamed within hours of going live on sisi so that by the time it hits tq we know how to run it (almost) risk free.
CCP even tried to get past that with Drifters and Drifter Incursions. That made them so god-awful powerful you couldn't 'game' them like that.
Result, no one I know even screws with Drifters. Drifters (and the new 'events' except Crimson Harvest, which was actually good) should be an object lesson for CCP, that lesson being "don't waste time on new pve junk that next to no one will use". Burner Missions worked, especially in high sec, as did adding capital spawns to null sec pve content. CCP should do more stuff like that imo.
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
300
|
Posted - 2016.07.26 14:31:28 -
[95] - Quote
Lucy Lollipops wrote:ISD Max Trix wrote:CCP Falcon has outlined his thoughts on EVE Here. If you have a suggestion on improving a game mechanic please feel free to post it in Player Features and Ideas. A note on Kill boards: Zkillboard is a third party site. CCP does not endorse any third party site and can not contest to its accuracy. So please can you give me a reliable source regarding this topic? I only used this website so far, I don't know others. Your original post stated that you used zkill...
Obvious troll is obvious, stop pretending to be a new player "asking a question" already.
Lucy Lollipops wrote:
So I think:
- 10mil ship is so powerful, incredibly powerful, a real joke.
- 300mil ship is weak, incredibly weak, a real joke.
Or there is some serious game mechanic exploitation
Or alliance players are the most intelligent in the wolrd while the ganked ones are the most stupid in the world.
But the last one is unlikely, I always tend to think persons are all average intelligent.
Turning the topic in the correct place soon.
Or the 300 mil ship is flown by an idiot...and the intelligence of the 10 mil ship pilot is irrelevant because he is killing an idiot.
As for your isk ratio, I picked a random person from the top 10 in EVE to compare with your supposedly randomly selected alliance:
This Man Flies 60% solo and 40% in gangs, and has a 100 to 1 isk efficiency Ratio. Start ranting about how broken he is please.
It needs to be addressed urgently... |
Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:33:34 -
[96] - Quote
Seems like CCP cant just get all PvE right after all those years. They did some things to research it, but it was too little and were always concerned about only barely holding those players with engineer tinkerer things. What thery were thinking is that players wil entertain themselves when they throw them inside the harsh realities of EVE. All of those decisions in long run started to affecty their ability to maintain subscriptions in stable numbers. Not much evolution?
This is somewhat sad.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 14:36:18 -
[97] - Quote
Dirty Forum Alt wrote:Lucy Lollipops wrote:ISD Max Trix wrote:CCP Falcon has outlined his thoughts on EVE Here. If you have a suggestion on improving a game mechanic please feel free to post it in Player Features and Ideas. A note on Kill boards: Zkillboard is a third party site. CCP does not endorse any third party site and can not contest to its accuracy. So please can you give me a reliable source regarding this topic? I only used this website so far, I don't know others. Your original post stated that you used zkill... Obvious troll is obvious, stop pretending to be a new player "asking a question" already. Lucy Lollipops wrote:
So I think:
- 10mil ship is so powerful, incredibly powerful, a real joke.
- 300mil ship is weak, incredibly weak, a real joke.
Or there is some serious game mechanic exploitation
Or alliance players are the most intelligent in the wolrd while the ganked ones are the most stupid in the world.
But the last one is unlikely, I always tend to think persons are all average intelligent.
Turning the topic in the correct place soon.
Or the 300 mil ship is flown by an idiot...and the intelligence of the 10 mil ship pilot is irrelevant because he is killing an idiot. As for your isk ratio, I picked a random person from the top 10 in EVE to compare with your supposedly randomly selected alliance: This Man Flies 60% solo and 40% in gangs, and has a 100 to 1 isk efficiency Ratio. Start ranting about how broken he is please.It needs to be addressed urgently...
You can believe me or not, I'm not a long time player.
Zkill I use because I began to try factional warfare and I use zkill to see what kind of fitting those fw players use ( I see the loss ships to see it )
That player you linked I suppose I already saw him in the top players and from the location of his kills and his alliance I think he belongs to the other topic that is discussed often, the wardeccers.
Edit: to call persons idiots is rude. Maybe they simply don't know exploited mechanics, if mechanics are exploited, or they don't know their ships are extremely underpowered for their cost. |
Dirty Forum Alt
Royal Amarr Institute Amarr Empire
300
|
Posted - 2016.07.26 14:37:11 -
[98] - Quote
Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. So if CCP removed player ganking from the game but upgraded npc belt rats in all high-sec systems so they could and would kill the average anti-tanked mining barge - essentially an NPC non-suicide ganker....This would be a good solution for you?
If it is - then since it is the same end result I would ask why you care if people enjoy ganking? Are you against them having fun?
If it is not - then what exactly *would* you do to "increase risk" for afk miners? |
Dirty Forum Alt
Royal Amarr Institute Amarr Empire
300
|
Posted - 2016.07.26 14:40:23 -
[99] - Quote
Lucy Lollipops wrote: That player you linked I suppose I already saw him in the top players and from the location of his kills and his alliance I think he belongs to the other topic that is discussed often, the wardeccers.
This one is a low-sec pirate - similar to FW, just less formal. This one lives in 0.0 space...
All with higher isk efficiency than CODE...
Are they all broken too? Perhaps we should just trash the entire game and start over? |
Omar Alharazaad
Nefarious Porpoise
2998
|
Posted - 2016.07.26 14:40:37 -
[100] - Quote
Lucy Lollipops wrote:I am a troll who poses a question in a passive aggressive fashion in order to bend data gathered to my own means.
If you want validation on how awesome you are, get a dog. You knew the answer before you asked, you just wanted an AUTHORITY to give you what you wanted so you could build a case on how awful things were in your view.
Things are working as intended. CODE. is as effective as they are because nobody can be arsed to take responsibility for their own safety. Ganking is DOWN from where it used to be, we just have more puling screamers crying to high heaven about how ungodly UNFAIR it is that they can't fap or watch youtube while they are effortlessly making ISK in the game because mean people have figured out how to hurt them... and efficiently too. My gawd, that freighter costs BILLIONS it should cost BILLIONS to destroy.
Horse Hockey.
Stop trying to make a case for ISK tanking. There is no case. The value of your ship is not the toughness of your ship. This is one of the very few MMO's out there where the knowledge of the player when it comes to how to play the game vastly outweighs the effectiveness of the numbers on their character sheet. If a PLAYER has figured out a way to do murder to a ship that is VASTLY more expensive than the ship they are flying that is not an exploit. That is them being clever, and clever merits reward far more than dumb and lazy. No trophies for participation, no cookies for attendance, NO SPRINKLES ON THE ICE CREAM FOR LOSERS.
It is now 'deal with it o'clock'.... do you know what time it is?
Come hell or high water, this sick world will know I was here.
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:42:25 -
[101] - Quote
Dirty Forum Alt wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. So if CCP removed player ganking from the gang but upgraded npc belt rats in all high-sec systems so they could and would kill the average anti-tanked mining barge - essentially an NPC non-suicide ganker....This would be a good solution for you? If it is - then since it is the same end result I would ask why you care if people enjoy ganking? Are you against them having fun? If it is not - then what exactly *would* you do to "increase risk" for afk miners? But if they would only make ganking more punished, they would not eliminate it, but make it only a minor inconvenience. Eliminating it completely would be like removing terrorism from real world completely, and that is I think impossible. So lets compromise on locking them out of high sec for extended periods of time.
Miners would need still to watch out for those bigger and nastier rats of course, but with them should come greater ISK, Dread spawns as a prototype of it?
What I think the development board should really think harder about whole thing.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 14:45:14 -
[102] - Quote
Omar Alharazaad wrote:Lucy Lollipops wrote:I am a troll who poses a question in a passive aggressive fashion in order to bend data gathered to my own means. If you want validation on how awesome you are, get a dog. You knew the answer before you asked, you just wanted an AUTHORITY to give you what you wanted so you could build a case on how awful things were in your view. Things are working as intended. CODE. is as effective as they are because nobody can be arsed to take responsibility for their own safety. Ganking is DOWN from where it used to be, we just have more puling screamers crying to high heaven about how ungodly UNFAIR it is that they can't fap or watch youtube while they are effortlessly making ISK in the game because mean people have figured out how to hurt them... and efficiently too. My gawd, that freighter costs BILLIONS it should cost BILLIONS to destroy. Horse Hockey. Stop trying to make a case for ISK tanking. There is no case. The value of your ship is not the toughness of your ship. This is one of the very few MMO's out there where the knowledge of the player when it comes to how to play the game vastly outweighs the effectiveness of the numbers on their character sheet. If a PLAYER has figured out a way to do murder to a ship that is VASTLY more expensive than the ship they are flying that is not an exploit. That is them being clever, and clever merits reward far more than dumb and lazy. No trophies for participation, no cookies for attendance, NO SPRINKLES ON THE ICE CREAM FOR LOSERS. It is now 'deal with it o'clock'.... do you know what time it is?
Sounds menacing.
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Doc Fury
Furious Enterprises
8414
|
Posted - 2016.07.26 14:45:18 -
[103] - Quote
It's turning into farking Groundhog Day around here.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14353
|
Posted - 2016.07.26 14:47:00 -
[104] - Quote
Nana Skalski wrote:Seems like CCP cant just get all PvE right after all those years. They did some things to research it, but it was too little and were always concerned about only barely holding those players with engineer tinkerer things. What thery were thinking is that players wil entertain themselves when they throw them inside the harsh realities of EVE. All of those decisions in long run started to affecty their ability to maintain subscriptions in stable numbers. Not much evolution?
This is somewhat sad.
What's sad is that you don't get EVE. EVE is all about entertaining yourself (and people entertaining each other) rather than NPCs doing all the heavy lifting like in other MMOs. If it's other MMOs style you want, why are you here instead of there?
I know why I'm here. EVE don't try to hold your hand or tell you a story (there is story telling, but those stories are for role players and safely ignored by the rest of us, I don't give a flip about who the Amarr Emperor is lol). EVE lets you make your own story and memorable moments, even with PVE. If I wanted the things you seem to want, I would have quit EVE and kept playing Star Trek Online (which is an episodic pve focused game, and it even lets you walk around planets stations and ships, something people keep begging for here).
Long story short, EVE is fine (despite all the "blah blah subscriptions" noise, we've been hearing that for 13 years), it's just not something you like or can adapt to.
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Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 14:47:09 -
[105] - Quote
Doc Fury wrote:It's turning into farking Groundhog Day around here.
You're right, I kindly ask this topic to be closed so I can write in the correct place as suggested.
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Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 14:47:41 -
[106] - Quote
Nevermind, I think i completely have nothing more to add.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Omar Alharazaad
Nefarious Porpoise
2999
|
Posted - 2016.07.26 14:49:26 -
[107] - Quote
Lucy Lollipops wrote:Omar Alharazaad wrote:Lucy Lollipops wrote:I am a troll who poses a question in a passive aggressive fashion in order to bend data gathered to my own means. If you want validation on how awesome you are, get a dog. You knew the answer before you asked, you just wanted an AUTHORITY to give you what you wanted so you could build a case on how awful things were in your view. Things are working as intended. CODE. is as effective as they are because nobody can be arsed to take responsibility for their own safety. Ganking is DOWN from where it used to be, we just have more puling screamers crying to high heaven about how ungodly UNFAIR it is that they can't fap or watch youtube while they are effortlessly making ISK in the game because mean people have figured out how to hurt them... and efficiently too. My gawd, that freighter costs BILLIONS it should cost BILLIONS to destroy. Horse Hockey. Stop trying to make a case for ISK tanking. There is no case. The value of your ship is not the toughness of your ship. This is one of the very few MMO's out there where the knowledge of the player when it comes to how to play the game vastly outweighs the effectiveness of the numbers on their character sheet. If a PLAYER has figured out a way to do murder to a ship that is VASTLY more expensive than the ship they are flying that is not an exploit. That is them being clever, and clever merits reward far more than dumb and lazy. No trophies for participation, no cookies for attendance, NO SPRINKLES ON THE ICE CREAM FOR LOSERS. It is now 'deal with it o'clock'.... do you know what time it is? Sounds menacing. No. Not menacing. A wake up call. It is what it is. You can choose to accept it, you can choose to walk away from it, or you can choose to try to change it. The last bit is the only path that involves external resistance. Most of us love it how it is, or at least have learned to accept it for it's true nature. Trying to change it's nature to fit your preconceived notions of what should be will result in opposition, scorn and poop flinging. It's been this way for a long time and hopefully will remain so for a long time to come.
Come hell or high water, this sick world will know I was here.
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Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 14:57:18 -
[108] - Quote
Omar Alharazaad wrote:Lucy Lollipops wrote:Omar Alharazaad wrote:Lucy Lollipops wrote:I am a troll who poses a question in a passive aggressive fashion in order to bend data gathered to my own means. If you want validation on how awesome you are, get a dog. You knew the answer before you asked, you just wanted an AUTHORITY to give you what you wanted so you could build a case on how awful things were in your view. Things are working as intended. CODE. is as effective as they are because nobody can be arsed to take responsibility for their own safety. Ganking is DOWN from where it used to be, we just have more puling screamers crying to high heaven about how ungodly UNFAIR it is that they can't fap or watch youtube while they are effortlessly making ISK in the game because mean people have figured out how to hurt them... and efficiently too. My gawd, that freighter costs BILLIONS it should cost BILLIONS to destroy. Horse Hockey. Stop trying to make a case for ISK tanking. There is no case. The value of your ship is not the toughness of your ship. This is one of the very few MMO's out there where the knowledge of the player when it comes to how to play the game vastly outweighs the effectiveness of the numbers on their character sheet. If a PLAYER has figured out a way to do murder to a ship that is VASTLY more expensive than the ship they are flying that is not an exploit. That is them being clever, and clever merits reward far more than dumb and lazy. No trophies for participation, no cookies for attendance, NO SPRINKLES ON THE ICE CREAM FOR LOSERS. It is now 'deal with it o'clock'.... do you know what time it is? Sounds menacing. No. Not menacing. A wake up call. It is what it is. You can choose to accept it, you can choose to walk away from it, or you can choose to try to change it. The last bit is the only path that involves external resistance. Most of us love it how it is, or at least have learned to accept it for it's true nature. Trying to change it's nature to fit your preconceived notions of what should be will result in opposition, scorn and poop flinging. It's been this way for a long time and hopefully will remain so for a long time to come.
I would agree with some, except I think there is some exploitation ( maybe cause by underpowered enemy ships, but I will have the answer in another place I think ) and I don't believe a so huge kill ratio (with this isk number, not taken alone obviously) doesn't involve a huge Isk gaining.
So it's a very big trophy, if someones offers me an activity where I can play one month and play for free the next 15 months I would consider it a big trophy.
That said, please close this post :) |
baltec1
Bat Country Pandemic Legion
17708
|
Posted - 2016.07.26 15:01:43 -
[109] - Quote
Nana Skalski wrote: But ganking was not so prevalent in the whole narration, actually everyone I ask thinks its gradually became worser. But if it isnt true, and data speak against this, there is something more than numbers and data, its feelings people have about that, what makes them not try the game in the first place. And if they try and are disgusted, well, you get those threads.
If ganking must be in this game, at least shift narration, and make act of it more punished, because its overdestructive I think.
Why should the single most punished and nerfed activity in the game be even more punished and nerfed? |
Dirty Forum Alt
Royal Amarr Institute Amarr Empire
300
|
Posted - 2016.07.26 15:07:13 -
[110] - Quote
Nana Skalski wrote:Dirty Forum Alt wrote:Nana Skalski wrote:And as I stated before, I dont want risk to be eliminated. I want it to be more prevalent in PvE. That would mean PvE serious overhaul. So if CCP removed player ganking from the gang but upgraded npc belt rats in all high-sec systems so they could and would kill the average anti-tanked mining barge - essentially an NPC non-suicide ganker....This would be a good solution for you? If it is - then since it is the same end result I would ask why you care if people enjoy ganking? Are you against them having fun? If it is not - then what exactly *would* you do to "increase risk" for afk miners? But if they would only make ganking more punished, they would not eliminate it, but make it only a minor inconvenience. Eliminating it completely would be like removing terrorism from real world completely, and that is I think impossible. So lets compromise on locking them out of high sec for extended periods of time. Miners would need still to watch out for those bigger and nastier rats of course, but with them should come greater ISK, Dread spawns as a prototype of it? What I think the development board should really think harder about whole thing. Well then I will ask you the same question I recently asked someone else:
Quote:Would your stiffer penalties apply to people on their first/second offense, or would the first few ganks be forgiven?
Because if you forgive the first few ganks - obviously you leave a loophole for people to exploit....And if it is tied to security status they can just use tags to buy that back...
But if you *don't* forgive the first few ganks - you are going to shut down the entire EVE career of every new player who decides to see what happens when they set that safety to red and shoot somebody on the rookie system undock (which is quite a few of them last time I checked)... This is true to real-life, but I'm not sure it is a good idea in a game for one foolish mistake to essentially end their lives.
Either way it seems like a flawed system, and you might as well just skip it and argue directly for complete removal of ganks in high-sec from the game mechanics. CCP still won't listen to you (yet, anyway) - but it has less unintended consequences that directly hit new players... (though I suspect it might cause some chaos in the EVE economy)
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Omar Alharazaad
Nefarious Porpoise
2999
|
Posted - 2016.07.26 15:11:27 -
[111] - Quote
wait wait... I got this one. Short list, not including the zero sum bowhead hyperdunking situation. Massive hull boosts for ALL ships. Added low slots so freighters could fit a tank. Damage control systems made passive so they even work while autopiloting... Rebalance of a number of specific ships, which my drunk ass wont bother going into detail on.
That's your short list of RECENT nerfs to ganking. Oh, and for those who are mathematically impaired, almost ALL of these changes/features/nerfs involve making a 'non-combatant' ship harder to kill.... resulting in a larger amount of DPS to gank them before CONCORD drops the hammer on the involved. At the least this means better/more expensive fit ships to the job, on average this means more ships to do the job... in other words it's more difficult.
on to economy. if **** does not blow up, people will not buy more ****. it is known. That is all.
Actually, that's not all. OP is now somewhat squirmy in the realization that they have truly stepped in it. They took a sniff and did not like the smell. I hope our ISD in all their sadistic glory move this to C&P so that the wolves may feast at their leisure. That is all
Come hell or high water, this sick world will know I was here.
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Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 15:21:00 -
[112] - Quote
Omar Alharazaad wrote:wait wait... I got this one. Short list, not including the zero sum bowhead hyperdunking situation. Massive hull boosts for ALL ships. Added low slots so freighters could fit a tank. Damage control systems made passive so they even work while autopiloting... Rebalance of a number of specific ships, which my drunk ass wont bother going into detail on. That's your short list of RECENT nerfs to ganking. Oh, and for those who are mathematically impaired, almost ALL of these changes/features/nerfs involve making a 'non-combatant' ship harder to kill.... resulting in a larger amount of DPS to gank them before CONCORD drops the hammer on the involved. At the least this means better/more expensive fit ships to the job, on average this means more ships to do the job... in other words it's more difficult. on to economy. if **** does not blow up, people will not buy more ****. it is known. That is all. Actually, that's not all. OP is now somewhat squirmy in the realization that they have truly stepped in it. They took a sniff and did not like the smell. I hope our ISD in all their sadistic glory move this to C&P so that the wolves may feast at their leisure. That is all
mmm
on to economy. if **** does not blow up, people will not buy more ****. it is known. That is all.
This is not good and sounds to me very bad.
I like the idea of blowing up ships, but I don't like the idea that ships are to be blown up at all costs.
Sounds like some mechanics are left there because they help to clean players of money, sounds bad.
I really hope it's not like that and I imagine "healthy" game developers would not allow something like that. |
Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 15:24:48 -
[113] - Quote
Oh, no. I think I should clarify that what you consider nerf to ganking was in fact only a smoke courtain for everyone from CCP. Boost to tank of ships only need more gaker alts to be there. This alone was not to make it less prevalent in effect. Fail from CCP side. Changes actually are in effect not to make it less prevalent, it is clear that the system dont punish you for gank severely to make it less prevalent. So actually ganks are repetitive, with the same characters over and over in short periods of time. There is no consequences powerful enough in effect that would prohibit that, and if you think this current situation punishes ganker, its not clearly as harsh as should be to shift the narration.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Lord LazyGhost
Duty. Mighty Wings.
501
|
Posted - 2016.07.26 15:24:59 -
[114] - Quote
Falcon Aka Verone used to be the CEO of Veto corp.
They where not just a bunch of gankers. they used to fly and fight gang style all the time. had some really good fun with them bakc in the day when iw as in SF.
so all these claims they where just gankers killing expensive ships with cheap stuff is just wrong. they trolled around in low sec wrecking what they could. |
Omar Alharazaad
Nefarious Porpoise
3001
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Posted - 2016.07.26 15:25:20 -
[115] - Quote
actually that's how the economy works. if people do not lose things then they have no reason to buy those things. once you have all the things you want and you don't lose any of those things all that's left is the operating costs of ammunition and whatnot. Without a steady loss off assets you're going to end up with the economy crapping it's own guts out in short order.
Come hell or high water, this sick world will know I was here.
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Omar Alharazaad
Nefarious Porpoise
3001
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Posted - 2016.07.26 15:29:04 -
[116] - Quote
Nana Skalski wrote:Oh, no. I think I should clarify that what you consider nerf to ganking was in fact only a smoke courtain for everyone from CCP. Boost to tank of ships only need more gaker alts to be there. This alone was not to make it less prevalent in effect. Fail from CCP side. Changes actually are in effect not to make it less prevalent, it is clear that the system dont punish you for gank severely to make it less prevalent. So actually ganks are repetitive, with the same characters over and over in short periods of time. There is no consequences powerful enough in effect that would prohibit that, and if you think this current situation punishes ganker, its not clearly as harsh as should be to shift the narration.
Your view is no less skewed than my own. You state alts as if that's somehting meaniful when it comes to application. In truth it doesn't matter if a character is an alt or not, it's a subscribed account. So long as they aren't doing the whole broadcasting of macros thing that the folks involved are ostensibly and vehemently opposed to, I don't see how that's relevant. More characters are needed to do the job, that is by definition an increase in difficulty... regardless of any spin applied.
Come hell or high water, this sick world will know I was here.
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Nana Skalski
Poseidaon
13957
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Posted - 2016.07.26 15:29:51 -
[117] - Quote
Ugh, maybe I should make something else. Like read a blog where CCP writes:
Quote:Greetings again honorable spaceship warriors. No word about gankers, fhew...
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
300
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Posted - 2016.07.26 15:32:36 -
[118] - Quote
Nana Skalski wrote:Ugh, maybe I should make something else. Like read a blog where CCP writes: Quote:Greetings again honorable spaceship warriors. No word about gankers, fhew... I can't help but notice that you are ignoring my question. |
Lucy Lollipops
State War Academy Caldari State
50
|
Posted - 2016.07.26 15:33:27 -
[119] - Quote
Omar Alharazaad wrote:actually that's how the economy works. if people do not lose things then they have no reason to buy those things. once you have all the things you want and you don't lose any of those things all that's left is the operating costs of ammunition and whatnot. Without a steady loss off assets you're going to end up with the economy crapping it's own guts out in short order.
I don't agree.
If Developers decide to making some players ( noobs of less expert ) very very weak and exposed to clean big amount of money that the economy cannot absorb by itself it means this is absolutely not a sandbox.
They claim it's a sandbox so I cannot believe some mechanics are left there to absorb unspended money.
I think it's only some badly programmed mechanics.
And it's different from wardecs, because wardecced can use pvp ships and they can fight, wardecs have the problem of the one week pause that's often asked by leaders of "pacifist" corps, it's another thing even if the links I saw posted gave me an idea of how much wardeccer alliance can gain in term of isks and it's something amazing too.
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Caco De'mon
New Order Logistics CODE.
3
|
Posted - 2016.07.26 15:40:21 -
[120] - Quote
Burn High Sec To The Ground
AFK miners YouTube'ing in there 1/4 billion boats need to be lit-up like candles...
Only through destruction can we have creation...
All praise James 315 All hail the CODE and their holy mission to save HiSec All bow before the nobility of the Code and their saint agents. |
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