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baltec1
Bat Country Pandemic Legion
17710
|
Posted - 2016.07.27 09:19:23 -
[1] - Quote
Dracvlad wrote:
Lets take a few examples of what people call nerfing ganking, CCP decided to change the DCU II to a passive modules, which you do not switch on, so they adjusted the structures on various ships including freighters that could not use it. And the gankers cried nerf.
Adding the EHP of another freighter to jump freighters already large tank is a hell of a nerf considering these ships couldn't even fit a DCU. Plus the DCU change failed to meet its own goals, the mod is still a must have on everything that fitted them before.
Dracvlad wrote: Another one, no consequence bumping to hold people in space, there is now going to be a timer, do you call that a nerf to ganking or an adjustment of a poor mechanic.
Both. There were very easy counters to it but the fix isn't game breaking to ganking as you can still use the tactic to get the freighter into position.
Dracvlad wrote: At the moment they scoop loot by parking a DST next to a wreck and their freighter, incomes a noob ship which scoops the loot into the DST fleet hanger, the freighter pilot scoops that into his hanger, the noob ship goes suspect and can be shot. Would adjusting that be a nerf to ganking or a nerf to loot scooping.
People have yet to explain how you squeeze a freighter worth of cargo into a DST to pull this off.
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baltec1
Bat Country Pandemic Legion
17711
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Posted - 2016.07.27 10:24:49 -
[2] - Quote
You link to an offline channel..
Ok lets make this simple. How do you squeeze 1,000,000 m3 package through a 60,000 m3 hold? |

baltec1
Bat Country Pandemic Legion
17713
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Posted - 2016.07.27 16:16:30 -
[3] - Quote
Dracvlad wrote:baltec1 wrote:You link to an offline channel.. Ok lets make this simple. How do you squeeze 1,000,000 m3 package through a 60,000 m3 hold? You know how this works, stop playing a dumb troll...
I know its impossible. |

baltec1
Bat Country Pandemic Legion
17715
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Posted - 2016.07.27 18:19:12 -
[4] - Quote
Ralph King-Griffin wrote: Edit: Incase you werent aware , blocade runners are cargo scan immune and get ganked on sight , "blocade runner roulet"
Never understood this change. What is the point of making the cargo hold unscannable on a ship that cant be locked anyway because it warps cloaked. |

baltec1
Bat Country Pandemic Legion
17717
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Posted - 2016.07.28 08:11:41 -
[5] - Quote
Cory Za wrote:
Why not: just have a pop up message that advises the player.
"Cargo Scanned"
This way it keeps with the danger and fun. Players and concord can scan and you never know who. You have a choice then to get the heart pumping or not.
You can already see when someone is scanning you. |

baltec1
Bat Country Pandemic Legion
17718
|
Posted - 2016.07.28 08:30:25 -
[6] - Quote
Teckos Pech wrote:
But, but, but....that takes effort. You know, looking at your overview and seeing who is doing what....
That is simply outrageous! I demand CCP give me something for zero effort!
Come closer and I'll whisper a secret to you. |

baltec1
Bat Country Pandemic Legion
17718
|
Posted - 2016.07.28 09:32:30 -
[7] - Quote
Dracvlad wrote:
EDIT: More than postively affected, you destroyed the most effective counter that the AG movement had by this and you knew exactly what you were doing.
Said tactic had no counter.
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baltec1
Bat Country Pandemic Legion
17719
|
Posted - 2016.07.28 09:50:03 -
[8] - Quote
Dracvlad wrote:
You shot them, but were not very good at it.
Game mechanics meant that their shot always landed before you could kill them. |

baltec1
Bat Country Pandemic Legion
17719
|
Posted - 2016.07.28 09:57:00 -
[9] - Quote
Dracvlad wrote:
So you don't like going after fast moving targets that could blow stuff up before you can react, what does this sound like baltec1?
I don't like broken mechanics, hence why I supported no insurance payout for ganking ships and the removal of the boomerang tactic, both of which were big nerfs to ganking. |

baltec1
Bat Country Pandemic Legion
17719
|
Posted - 2016.07.28 10:07:47 -
[10] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
So you don't like going after fast moving targets that could blow stuff up before you can react, what does this sound like baltec1?
I don't like broken mechanics, hence why I supported no insurance payout for ganking ships and the removal of the boomerang tactic, both of which were big nerfs to ganking. We are talking about the fact that you as gankers could not catch or blow up fast moving targets, which are difficult to stop, so what happens you push for a change that negates that, then try to divert attention on other things. You did stop some wreck ganks, it was actually good developing content, but you could not have AG actually winning could you? EDIT: I do actually support the EHP change to wrecks by the way and am man enough to say so.
Again, I am against broken mechanics and that was a broken mechanic not only for ganking but also with super/titan wrecks and destroying tactical warps both of which were much bigger issues than ganking simple due to the number of people impacted. |

baltec1
Bat Country Pandemic Legion
17719
|
Posted - 2016.07.28 10:42:17 -
[11] - Quote
Divine Entervention wrote:nah
Just make it so the person scanned has a warning show up on his screen identifying who scanned him.
Already have that. |

baltec1
Bat Country Pandemic Legion
17723
|
Posted - 2016.07.28 17:28:51 -
[12] - Quote
Teckos Pech wrote:Herzog Wolfhammer wrote:The Groundskeeper wrote: It was also, in retrospect, a sensible change in the sphere of suicide ganking: nothing in eve should have no counter
Oh the irony... But getting a suspect timer is not really a counter. A counter is something that players should be able to do. If you want a module that when activate counters scanning, I suppose that might not be too bad. But here is the thing, people will just backwards induct to a strategy of ganking ships using such a module. After all, if you are using it you must not want people to see what you are carrying...and that will likely be highly correlated with ISK value.
Not to mention the fact that counters already exist. Double wrapping cargo, blockade runners, the MWD cloak trick all counter scanners. |

baltec1
Bat Country Pandemic Legion
17723
|
Posted - 2016.07.28 17:32:41 -
[13] - Quote
Dirty Forum Alt wrote:Vortexo VonBrenner wrote:Quite simply because the wreck EHP issue directly relates to ganking, and having things like ganking possible in the game directly relates to the overall theme on safety in the game. It seemed a pretty direct connection to me *shrug* maybe I'm wrong... #1 You are the now saying explicitly that Dracvlad is correct and CCP increased wreck EHP as a direct buff to ganking? #2 Wreck EHP doesn't affect safety. By the time you get to the EHP of the wreck, the safety of the ship that made the wreck is already a moot point. Increasing the wreck EHP is just a direct reward to gankers. If anything it makes their profession safer, so it is an example of CCP pandering to people who want the game to be safe and easy for their own play style. edit: #3 Shocking as it may seem to you, Gankers got by just fine ganking AND looting their victims with the old, low wreck ehp... Just because people started competing to deny the loot and modern gankers are lazy doesn't mean EVE needed to change to accommodate them...
Ok lets put a pin in this daftness.
They want to nerf ganking by making turning a profit impossible. Instakilling the wreck with anything armed with a peashooter made this possible with no possibility to counter it so naturally they are bitter it has been removed. Wrecks can still be blown up but it now require them to put actual in effort and risk to accomplish. Unsurprisingly they don't do that. |

baltec1
Bat Country Pandemic Legion
17724
|
Posted - 2016.07.28 18:16:58 -
[14] - Quote
Herzog Wolfhammer wrote:
Ganking is not intended to be profitable. It has even been said so.
Piracy is the act of attacking and stealing someone elses **** and selling it to turn a profit, this is what gankers are doing (code being the obvious exception, they are just terrorists).
Herzog Wolfhammer wrote: Funny you bring up the term "no possibility to counter it". Want to make that the core subject? We can do this all day.
The mechanics made it impossible, feel free to tell me how you think it could be countered and I'll point out that the game operates in 1 second ticks which means no matter what you do their shot will always land. There is simple no time to react let alone send the command before they have blown up the wreck, its the same reason why insta warp cepters are impossible to catch. |

baltec1
Bat Country Pandemic Legion
17724
|
Posted - 2016.07.28 18:33:57 -
[15] - Quote
Divine Entervention wrote:baltec1 wrote:Divine Entervention wrote:nah
Just make it so the person scanned has a warning show up on his screen identifying who scanned him. Already have that. Where?
There is a graphic that plays when they scan you that is easily visible and pinpoints their own ship. |

baltec1
Bat Country Pandemic Legion
17724
|
Posted - 2016.07.28 18:37:13 -
[16] - Quote
Dirty Forum Alt wrote:People have been blowing up titan wrecks loaded with tens of billions of isk in 0.0 space for years - to deny the enemy their loot. I have never yet seen a PL thread whining about this massive loss of profit.
Its the first thing said every time when someone pops the wreck, its been an issue for over a decade.
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baltec1
Bat Country Pandemic Legion
17724
|
Posted - 2016.07.28 18:52:18 -
[17] - Quote
Dirty Forum Alt wrote:baltec1 wrote:Dirty Forum Alt wrote:People have been blowing up titan wrecks loaded with tens of billions of isk in 0.0 space for years - to deny the enemy their loot. I have never yet seen a PL thread whining about this massive loss of profit. Its the first thing said every time when someone pops the wreck, its been an issue for over a decade. And as I said in my first post on the subject - I have no problem with the change itself. I took offense at the implication that the reason the change was made and was good was that it somehow made high-sec "less safe"....and at the fact that CCP only bothered to fix it when gankers complained to them - rather than because it has been broken in 0.0 for over a decade...
They changed it because it landed on their list of things to do after they started working on our very large list of things to do. The actual argument to get it fixed was indeed made by a player asking for wrecks in null sec to not be so easy to destroy not only to allow them to loot titans but also to get tactical warp ins. Endie took that argument to the CSM but by that point other issues around wrecks had also been brought up including the issues of poping the wreck before gankers could loot it. That it took the anti-gankers over a decade to figure out they could target the wreck and saw this buff to wreck HP land soon after is pure coincidence.
The tactic of blowing up the wreck is still a valid one it just requires more than an ibis armed with a civilian railgun to pull it off. |

baltec1
Bat Country Pandemic Legion
17724
|
Posted - 2016.07.28 18:55:20 -
[18] - Quote
Dracvlad wrote:
CCP have already said taht Ganking a T2 fit ship is not ment to be profitable, you know that.
CCP said that ganking an unfitted T2 hull should not be profitable.
Dracvlad wrote: The wrecks had been like that for ages, but as soon as AG start blowing them up you get it changed.
Boomerang exploit had been in the game for almost a decade before it got fixed. Broken mechanics should be getting fixed no?
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baltec1
Bat Country Pandemic Legion
17725
|
Posted - 2016.07.28 19:02:06 -
[19] - Quote
Dracvlad wrote:
You got that pushed up to a level you knew that the small hisec entities and solo players could not do, it needs a Tornado with a perfect hit
So use one.
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baltec1
Bat Country Pandemic Legion
17725
|
Posted - 2016.07.28 19:10:49 -
[20] - Quote
Dracvlad wrote:
There you go, you had it moved to that level to defend the wreck which you could not do yourself and your answer is go use one, typical baltec1.
The simple fact is that as soon as AG started shooting the wrecks you pushed to have it changed because you are too useless to defend the wreck against people you said were fail. Who is tthe failure, the people who whined to get the rules changed to cover their own weakness which they projected on others.
So I take it you won't risk a torando. |

baltec1
Bat Country Pandemic Legion
17725
|
Posted - 2016.07.28 19:20:31 -
[21] - Quote
Dracvlad wrote:
You could not stop a frigate.
Because it was impossible. Now gankers stand a chance and you have to actually put some effort and isk into disrupting gankers in this way. Evidently you are not willing to do either. |

baltec1
Bat Country Pandemic Legion
17726
|
Posted - 2016.07.28 19:27:06 -
[22] - Quote
Dracvlad wrote: No it was not impossible, it is about as impossible as blowing up Catalysts on the way to ganks, you just decided that you had to get the rules changed and did.
Wrecks had 500 HP. Anything could kill them and a frigate could target and pop it before anything could lock the frigate in turn. Its the very same reason why it is impossible to target and shoot an insta warp interceptor, the mechanics simply will not allow it.
The tactic still works, it was not removed, they just stopped you from having such a laughably easy time. If you want to pop wrecks then go do it, nothing is stopping you. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 10:18:15 -
[23] - Quote
Dracvlad wrote:Teckos Pech wrote:It was NOT removed, it was made more difficult. Instead of a freighter wreck having the ehp as a frigate wreck the larger wrecks were given more ehp.
It suddenly got pushed through when AG started ganking wrecks, perhaps that was a strange coincidence, but whatever it destroyed what was developing into fun for AG players.
You can still do it, the only difference is you need to actually make an effort and spend some isk. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 13:32:04 -
[24] - Quote
Dracvlad wrote:
What like the effort you did not make in shooting small stuff shooting wrecks, you made a different effort.
How many time must I point out the mechanics of this game to you? They could not be shot before they have blown up the wreck due to the game mechanics. This is the Fourth time I have had to tell you this.
Simple fact here is the tactic still works, you just refuse to expend any effort aside from bitching on the forums to get play styles you hate removed. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 13:51:58 -
[25] - Quote
Dracvlad wrote: You had to stop them, get them at the gate, hit them as they undock, hit them as they land and start to target, that is what we are told right, we are fail, just as you are fail.
Name the last time a freighter was suicde ganked in sub 1 mil frigates.
Dracvlad wrote: Now I know that a couple of times Gankers did manage to defend the wreck
And people die in insta warp interceptors. Bad pilots do not count in balance arguments.
Dracvlad wrote: EDIT: I forgot something important, because they had only just started, the happy anti ganker wreck gankers had not yet reached -10, but once they were there you could have shot them, where have I heard that before? Sadly because you stopped it so quickly with your CSM flanking move we never got to test you did we?
And we get back to the problem of the game mechanics not allowing you to blow them up before they have shot the wreck.
Again, this tactic still works, you just have to put in isk and effort now. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 14:09:39 -
[26] - Quote
Dirty Forum Alt wrote:baltec1 wrote:[quote=Dracvlad]Again, this tactic still works, you just have to put in isk and effort now. To be fair, a wreck is now harder to gank than the average mining ship (non skiff/procurer) - since they have to hit it with concord pre-spawned and on a gate. It essentially takes the same isk investment as ganking a hauler in a 1.0 system - but with a guarantee of 0 isk as a reward. So the gankers/looters do definitely have a significant advantage in this particular scenario after the wreck buff.
They never used this tactic on miner wrecks anyway. It was purely freighter wrecks. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 14:21:05 -
[27] - Quote
Dracvlad wrote:
Back to your typical trolling, do you ever stop. The one thing that this sorry episode has proved to all Eve players is when the going gets tough the gankers get going to the CSM for mechanic change, so much for your skill and ability...
Said the guy unwilling to risk a fraction of the isk used to gank the freighter. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 14:27:31 -
[28] - Quote
Dracvlad wrote:
Said the guy who destroyed fun content by whining to CCP via their CSM representative and destroyed pixels getting blown up by a mechanic change.
Content is still there, it just requires more than a sub 1 million isk frigate to pull off on a freighter wreck. And the irony of you calling that on anyone else seems to be completely lost on you. |

baltec1
Bat Country Pandemic Legion
17729
|
Posted - 2016.07.30 11:52:28 -
[29] - Quote
Dracvlad wrote:Galaxy Chicken wrote:Is english your first language Drac?
I find that about 50% of your posts are incoherent on some level.
P.S. You can thank the poor disorganised noobie carebears you're always so worried about for plexing this account for me. You really are trying to hard, your whine on asking for 5 minutes in terms of CCP's still not implemented bumping warp mechanism is up there with the gankers getting a change to wreck EHP. Pure gold both of them, keep whining mate I really enjoy it.
You have done nothing but whine about ganking for the last few years. Nearly every post you make is some sort of bitchfest about ganking. |

baltec1
Bat Country Pandemic Legion
17732
|
Posted - 2016.07.31 09:46:06 -
[30] - Quote
Brokk Witgenstein wrote:Teckos Pech wrote:Do you pre-position assets so people can go to the system where the gank is going to happen and get what they need there? That's the main issue- AG groups are reacting, which is why they're always late to the party. They could of course police the common ganking systems but so far this level of coordination remains unheard of 
Its not that they are reactionary its that they are just bad at the game. They would rather beg CCP to remove a gameplay option than think for themselves or even take advantage of the situation. For example, they could set up an escort service using shield logi, or set up an escort service that provides a webbing frigate to get the freighter into warp near instantly. They could charge for these services but they won't get their finger out. They could gank the gankers and turn a profit, they could set up their own freight service and move goods around in supertank ships or a dedicated blockade runner service for those small but very expensive cargo runs but they won't because it involves both work and game knowledge.
Rather than add content to the game they want to remove it to make their lives easier. |

baltec1
Bat Country Pandemic Legion
17735
|
Posted - 2016.07.31 11:57:32 -
[31] - Quote
Coralas wrote: Such terrible ad-hominem posting. This is at least the second time I've seen you do this, in this thread.
This is not in anyway a refutation of the points above. Baltec is not his CEO.
Its all he has. Nevermind that he has been told and even shown that what he says is untrue, the argument came from a nullsec player who passed it onto Endie who passed it onto CCP along with a large number of other things and CCP acted on it. This change had a much larger impact out in low, null and WH space where wrecks are used as tactical warps and in regards to capital wreck looting.
I would also point out Endie is not our corps CEO. |

baltec1
Bat Country Pandemic Legion
17745
|
Posted - 2016.07.31 16:33:25 -
[32] - Quote
Dracvlad wrote:And yet a few wrecks get ganked by AG players and the rules get changed, funny that... For years wrecks were at 500 EHP until the Gankers were affected, funny that... Reddit has Endie replying to Jestertrek there.
Offgrid boosting has been around for years but that too is getting removed. I'm willing to bet it happens just as some organisation starts using it too. |

baltec1
Bat Country Pandemic Legion
17746
|
Posted - 2016.08.01 04:22:16 -
[33] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:And yet a few wrecks get ganked by AG players and the rules get changed, funny that... For years wrecks were at 500 EHP until the Gankers were affected, funny that... Reddit has Endie replying to Jestertrek there. Offgrid boosting has been around for years but that too is getting removed. I'm willing to bet it happens just as some organisation starts using it too. This has nothing to do with off grid boosting, this has everything to do with CCP being incompetent and Gankers not being able to defend the wrecks on the same basis as people have to defend freighters, getting all upset at having to actually put effort in and getting the rules changed.
Said the man bitching about having to use just two tornadoes.
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