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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Habakuk
C C P C C P Alliance
1571

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Posted - 2016.07.29 14:23:31 -
[1] - Quote
Hi,
The contract changes on Singularity are now ready for public testing. Please help us out and test your use cases for contracts and make sure that everything works as expected! A devblog is currently being written, but here are the main changes:
Contracts in Citadels
- All normal functionality of contracts should also work in Citadels
- Accepting contracts in Citadels is on your own risk regarding docking access (see also next section) - there are appropriate warning messages displayed
- Contract search: Contracts in Citadels without docking access are hidden by default (through the "exclude unreachable" filter)
- Citadel explosion (+unanchoring): Active item exchange and auction contracts are being canceled, content moved to asset safety. The destination of courier contracts in progress is being moved to default asset safety location (except wormholes).
Planned, but not available yet
- Notifications for canceled / modified contracts: Should be done next week
- Ability to finish a contract from outside a citadel without docking access: Will very likely be added in a follow-up patch
Other related changes
- It is now possible to search for Citadels (only citadels with docking access will be returned)
- All citadels were renamed to include the system name
- Increased contract limitations: Max contract size to 1,200,000m3, max item stacks from 200 to 500, max ISK value to 10 trillion
Known issues:
- Missing text in popup for naming a Citadel the same as an existing Citadel
- The default "Exclude unreachable" option is not properly displayed as checked
- Unable to create a contract from the 1st division of a corp office in a citadel
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Grookshank
Jump Drive Appreciation Society
116
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Posted - 2016.07.29 14:35:48 -
[2] - Quote
Max items (total) in a contract still caps at 2000. Can we get an increase to something like 5000? |

Zappity
Pandemic Horde Inc. Pandemic Horde
2910
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Posted - 2016.07.29 14:52:07 -
[3] - Quote
Grookshank wrote:Max items (total) in a contract still caps at 2000. Can we get an increase to something like 5000? I think you mean 200.
Very excited about this.
Zappity's Adventures for a taste of lowsec and nullsec.
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Grookshank
Jump Drive Appreciation Society
116
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Posted - 2016.07.29 14:55:53 -
[4] - Quote
Zappity wrote:Grookshank wrote:Max items (total) in a contract still caps at 2000. Can we get an increase to something like 5000? I think you mean 200. Very excited about this. No I don't mean 200. Please read my post. |

Zappity
Pandemic Horde Inc. Pandemic Horde
2910
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Posted - 2016.07.29 15:25:49 -
[5] - Quote
Grookshank wrote:Zappity wrote:Grookshank wrote:Max items (total) in a contract still caps at 2000. Can we get an increase to something like 5000? I think you mean 200. Very excited about this. No I don't mean 200. Please read my post. I did read your post. You can fit a lot more than 2000 items in a contract. I don't understand what you mean.
Increasing the stack cap upwards from 200 would be great.
Zappity's Adventures for a taste of lowsec and nullsec.
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Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
141
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Posted - 2016.07.29 15:32:26 -
[6] - Quote
Zappity wrote:Grookshank wrote:Zappity wrote:Grookshank wrote:Max items (total) in a contract still caps at 2000. Can we get an increase to something like 5000? I think you mean 200. Very excited about this. No I don't mean 200. Please read my post. I did read your post. You can fit a lot more than 2000 items in a contract. I don't understand what you mean. Increasing the stack cap upwards from 200 would be great.
I agree with the 200 number. I am not sure where the 2000 came from. 1 item is a stack by itself. You can also ship hundreds of thousands of trit in one stack, so the 2000 number makes no sense. |

helana Tsero
Science and Trade Institute Caldari State
578
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Posted - 2016.07.29 15:46:09 -
[7] - Quote
CCP Habakuk wrote:Hi, Other related changes
- All citadels were renamed to include the system name
Why ? Will just look stupid... alot of corps like their creative citadel names. Why are you ruining it ?
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Sandor Neko
Planetary Interstellar Territorries
0
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Posted - 2016.07.29 16:04:30 -
[8] - Quote
helana Tsero wrote:CCP Habakuk wrote:Hi, Other related changes
- All citadels were renamed to include the system name
Why ? Will just look stupid... alot of corps like their creative citadel names. Why are you ruining it ?
Because without that you write freeport in target citadel name and you get hundreds of results. Equivalent with other names too. There are not a lot of creative people around. |

Zappity
Pandemic Horde Inc. Pandemic Horde
2910
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Posted - 2016.07.29 16:13:41 -
[9] - Quote
Sandor Neko wrote:helana Tsero wrote:CCP Habakuk wrote:Hi, Other related changes
- All citadels were renamed to include the system name
Why ? Will just look stupid... alot of corps like their creative citadel names. Why are you ruining it ? Because without that you write freeport in target citadel name and you get hundreds of results. Equivalent with other names too. There are not a lot of creative people around. Yep, necessary change.
Zappity's Adventures for a taste of lowsec and nullsec.
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CCP Habakuk
C C P C C P Alliance
1574

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Posted - 2016.07.29 16:14:35 -
[10] - Quote
Sandor Neko wrote:helana Tsero wrote:CCP Habakuk wrote:Hi, Other related changes
- All citadels were renamed to include the system name
Why ? Will just look stupid... alot of corps like their creative citadel names. Why are you ruining it ? Because without that you write freeport in target citadel name and you get hundreds of results. Equivalent with other names too. There are not a lot of creative people around.
Yeah, this was mostly done to allow for searching for citadels consistently, but it also solves other problems and edge-cases (like some players being "too" creative with naming).
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1576

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Posted - 2016.07.29 16:39:33 -
[11] - Quote
Scotsman Howard wrote:I agree with the 200 number. I am not sure where the 2000 came from. 1 item is a stack by itself. You can also ship hundreds of thousands of trit in one stack, so the 2000 number makes no sense.
The 2000 limit is for the total amount of item stacks, including items within containers. I am personally a bit concerned about increasing this limit, as it would affect server and client performance.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Messenger Of Truth
Butlerian Crusade
51
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Posted - 2016.07.29 17:06:40 -
[12] - Quote
I was hoping we'd see more flexibility with contract length. Speed of delivery is sometimes really important.
The increased size limit is sensible, given the changes to freighters.
Trade Hub Price Checker: https://stop.hammerti.me.uk/
Visit "Haulers Channel" in game for all matters courier-related.
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Wibla
Tactical Narcotics Team
164
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Posted - 2016.07.29 17:06:45 -
[13] - Quote
CCP Habakuk wrote:Scotsman Howard wrote:I agree with the 200 number. I am not sure where the 2000 came from. 1 item is a stack by itself. You can also ship hundreds of thousands of trit in one stack, so the 2000 number makes no sense. The 2000 limit is for the total amount of item stacks, including items within containers. I am personally a bit concerned about increasing this limit, as it would affect server and client performance.
You can always adjust this back down if it affects performance too much, though.
Will the Citadel name change mean that assets etc show up correctly in the API? |

Kalbuir Skirate
Pandemic Horde Inc. Pandemic Horde
2
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Posted - 2016.07.29 17:09:14 -
[14] - Quote
Woot!
When this goes out the door (given that the old functionality remains, i'll test this when I have time) all we really need is Assets in API for citadels. Then Horde never staging in a station ever again . |
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CCP Habakuk
C C P C C P Alliance
1578

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Posted - 2016.07.29 17:18:34 -
[15] - Quote
Messenger Of Truth wrote:I was hoping we'd see more flexibility with contract length.  Speed of delivery is sometimes really important. The increased size limit is sensible, given the changes to freighters. Regarding contract length changes: It is not in this package, but we have also not decided against adding more options in the future. I think it would be best to post a good suggestion into the devblog thread, as soon as the devblog is out.
@Wibla: I am sure that it would not kill the server, but it would affect the performance negatively (I made some measurements already). Is there any specific reason, why you would like an increase in this limit?
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Lillian Dekar
Omni Galactic Central Omni Galactic Group
0
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Posted - 2016.07.29 17:26:49 -
[16] - Quote
CCP Habakuk wrote:Messenger Of Truth wrote:I was hoping we'd see more flexibility with contract length.  Speed of delivery is sometimes really important. The increased size limit is sensible, given the changes to freighters. Regarding contract length changes: It is not in this package, but we have also not decided against adding more options in the future. I think it would be best to post a good suggestion into the devblog thread, as soon as the devblog is out. @Wibla: I am sure that it would not kill the server, but it would affect the performance negatively (I made some measurements already). Is there any specific reason, why you would like an increase in this limit?
Can't you currently get around this anyway by putting the stacks into a container and contracting the container? |

Winter Archipelago
Autumn Industrial Enterprises
540
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Posted - 2016.07.29 17:29:37 -
[17] - Quote
Will revoking access to a Citadel after the contract has been accepted trigger the change to the Asset Safety location? If not, it's going to be pretty easy to set up contracts to a Citadel you control, then revoke access once the contract has been accepted. Hauler Beware at a minimal risk to the scammer in this case, especially when a single scam will pay for the cost of an Astrahus.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Lillian Dekar
Omni Galactic Central Omni Galactic Group
0
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Posted - 2016.07.29 17:31:21 -
[18] - Quote
Winter Archipelago wrote:Will revoking access to a Citadel after the contract has been accepted trigger the change to the Asset Safety location? If not, it's going to be pretty easy to set up contracts to a Citadel you control, then revoke access once the contract has been accepted. Hauler Beware at a minimal risk to the scammer in this case, especially when a single scam will pay for the cost of an Astrahus.
the "Ability to finish a contract from outside a citadel without docking access: Will very likely be added in a follow-up patch" would help with this... |
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CCP Habakuk
C C P C C P Alliance
1578

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Posted - 2016.07.29 17:31:28 -
[19] - Quote
Lillian Dekar wrote:Can't you currently get around this anyway by putting the stacks into a container and contracting the container? Exactly in this case the 2000 item limit applies (and not the 200 item limit, which was now increased to 500 items)
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1578

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Posted - 2016.07.29 17:34:14 -
[20] - Quote
Lillian Dekar wrote:Winter Archipelago wrote:Will revoking access to a Citadel after the contract has been accepted trigger the change to the Asset Safety location? If not, it's going to be pretty easy to set up contracts to a Citadel you control, then revoke access once the contract has been accepted. Hauler Beware at a minimal risk to the scammer in this case, especially when a single scam will pay for the cost of an Astrahus. the "Ability to finish a contract from outside a citadel without docking access: Will very likely be added in a follow-up patch" would help with this... Exactly this. For now it is your own risk to accept a courier contract to a citadel, if you are not sure that your access will not be removed.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Careby
282
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Posted - 2016.07.29 17:56:50 -
[21] - Quote
Lillian Dekar wrote:...the "Ability to finish a contract from outside a citadel without docking access: Will very likely be added in a follow-up patch" would help with this...
Depending on how it is implemented...
Imagine a courier contract to deliver a full freighter to a nice, quiet, private citadel where the freighter cannot tether and... well, use your imagination to finish the story.
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Wibla
Tactical Narcotics Team
164
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Posted - 2016.07.29 18:04:09 -
[22] - Quote
CCP Habakuk wrote:Messenger Of Truth wrote:I was hoping we'd see more flexibility with contract length.  Speed of delivery is sometimes really important. The increased size limit is sensible, given the changes to freighters. Regarding contract length changes: It is not in this package, but we have also not decided against adding more options in the future. I think it would be best to post a good suggestion into the devblog thread, as soon as the devblog is out. @Wibla: I am sure that it would not kill the server, but it would affect the performance negatively (I made some measurements already). Is there any specific reason, why you would like an increase in this limit?
I don't really care either way (200 vs 500 items) only that it'd be more convenient with 500 for the few times I actually make contracts with a ton of items.
Being able to see assets in citadels in the API is way more important imo. |

Jovian Disease
Red Frog Freight Red-Frog
0
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Posted - 2016.07.29 18:17:46 -
[23] - Quote
are we going to be able to set destination to a citadel from saved bookmarks after this patch ? |

Lyn Fel
Black Frog Logistics Red-Frog
131
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Posted - 2016.07.29 18:19:20 -
[24] - Quote
CCP Habakuk wrote:
- Ability to finish a contract from outside a citadel without docking access: Will very likely be added in a follow-up patch
You really need to be able to complete the contract with any pilot carrying the contract in their cargo since the freighter (or other ship) pilot moving the contract is often not the same as the character who accepted the original contract. This feature does not minimize the risk of losing docking rights en route otherwise. |

King Creator
Out of Focus Odin's Call
28
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Posted - 2016.07.29 18:25:50 -
[25] - Quote
Has there also been discussion or any progress on having assets in a citadel show in your api? |

Airi Cho
Dark-Rising Wrecking Machine.
157
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Posted - 2016.07.29 18:27:56 -
[26] - Quote
Jovian Disease wrote:are we going to be able to set destination to a citadel from saved bookmarks after this patch ?
sounds useful. |

Grookshank
Jump Drive Appreciation Society
116
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Posted - 2016.07.29 18:38:56 -
[27] - Quote
Can we get some info on contract taxes and broker fees? They seem to be the same on SiSi right now. |
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CCP Habakuk
C C P C C P Alliance
1581

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Posted - 2016.07.29 18:48:57 -
[28] - Quote
"able to set destination to a citadel from saved bookmarks" - I'll investigate after the weekend
Assets API: I'll ask around after the weekend, but this is not really for my team and I am not sure what is possible there.
Grookshank wrote:Can we get some info on contract taxes and broker fees? They seem to be the same on SiSi right now. Nothing changed regarding taxes and broker fees (everything goes to NPCs).
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Tau Cabalander
Retirement Retreat Working Stiffs
6302
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Posted - 2016.07.29 19:28:04 -
[29] - Quote
Anything happening on the contracts-front in general?
Feedback request on Contract system
I particularly still would like to see skills for more personal contracts. |

Andrew Xadi
Dreddit Test Alliance Please Ignore
1
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Posted - 2016.07.29 20:25:59 -
[30] - Quote
CCP Habakuk wrote: Contract search: Contracts in Citadels without docking access are hidden by default (through the "exclude unreachable" filter)
Will it also work for contracts in outposts you don't have access to til they'll be deleted, and will there also be option for it in regional market window? |
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