Pages: 1 [2] 3 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:24:33 -
[31] - Quote
You can find some stats in this reddit thread: https://www.reddit.com/r/Eve/comments/4vnhpw/wh_stats_july_2016/
It might help show the need to some of the things people sugest.
No local in null sec would fix everything!
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:36:39 -
[32] - Quote
Mykyl David wrote:I don't know all of the lore and may even get my terminology wrong so, forgive me. Wormhole Connectivity: With the introduction of citadels we have been able to establish a more permanent presence in J-Space. WH Corps can now, with a good defense, effectively establish sov in their systems. Several wormhole corporations have citadels in multiple holes. This can be cumbersome but, the Sleepers have the tech to keep a wormhole open. If we could get our hands on that tech it would be possible to semi-permanently link multiple J-Space systems and carve out our own regions of J-Space. Of course, these WH gates would need to be built and defended by their corps. Edit: I just did a quick Google search and I'm not the first to have this idea. Credit to https://forums.eveonline.com/profile/Azami%20Nevinyrall NO, this is more of a thing for the new space they want to make not wh space. Removing the random element of wh space is killing it.
No local in null sec would fix everything!
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:53:22 -
[33] - Quote
I will try to make it , if not :
-Crest reliability improvements for 3rd party mapping tools for after IGB removed Did i mention Crest reliability improvements for 3rd party mapping tools for after IGB are removed ? This will greatly influence the wh mappers wich are everyones lifeblood in wh space, this needs to be rock sollid.
-change c5/c6 sites so that caps are usefull and used
-raise income of wh's above incursions and same or above standard null sec sites to get more people in wh's(no moon goo, so null always hass more then wh's, but members should not have to have a difference). may or may not include -change site spawning/despawning (no 4 days, but less). -Fix NPC's spawn ranges in c4 sites -or any other thing you can do to get more people in -decreasing incursion or null site income is also an option although that would be the unpopular one
-dual statics for c6 space
-colors and brightness of scan window, it is hard to see the red dots.
-shared hanger acces in citadels, to share between member groups and or your own alts. -shared alt wallet is also a good idea -alliance bookmarks
- i see no reason to change frig wh's, maybe some beter pve in the shattered ones so that there is actualy someone in there to shoot might be a good idea -Increasing the profitability of mining in wormholes to be equivalent to null, more money for those that care, more targets for everyone else - i am worried though about the increased costs to make capitals in low class wh's after the posses are removed. - I am also worried about the cost of starting up in wh space since the citadels are more expensive then pos.
Did i mention Crest reliability improvements for 3rd party mapping tools for after IGB are removed ? This will greatly influence the wh mappers wich are everyones lifeblood in wh space, this needs to be rock sollid.
No local in null sec would fix everything!
|

Alebrelle Kuatu
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
13
|
Posted - 2016.08.01 19:34:49 -
[34] - Quote
Samsara Nolte wrote:What comes to mind - frigate holes, they don-¦t see much use - they were a nice idea especially with the T3 destroyers and the logistic frigates but the majority of us j-space residents don-¦t use them.
Daytrippers, explorers, and similar *do* use them, and quite frequently. These holes are obviously designed to be a thorn in the side of those who actually live in JSpace. For those of us who fly around through WHs all day long, though -- frig only holes are an interesting (and sometimes important) feature. |

Skyleth Bergen
Lazerhawks
18
|
Posted - 2016.08.02 02:50:48 -
[35] - Quote
I see the idea of giving C6 space another static has come up. Why not three total j-space statics? Make it a desirable place to live for wormholers who want chains to scan. Since flavored C6 have the greatest effect, it would be neat if more fights took place in them due to their newfound connectedness. |

Jack Miton
Un.Reasonable
4923
|
Posted - 2016.08.02 04:33:17 -
[36] - Quote
Skyleth Bergen wrote:Since flavored C6 have the greatest effect, it would be neat if more fights took place in them due to their newfound connectedness. Talk to your HK buddies about that one mate. PVP is not allowed in C6 space.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Mephiztopheleze
Laphroaig Inc.
841
|
Posted - 2016.08.02 06:38:49 -
[37] - Quote
Increase WH Site income. Currently 0.0 ratting is on-par with wormholes and 0.0 is, by and large, significantly safer.
Increase site spawn rates.
Cyclo Hexanol wrote:Winthorp wrote: Raise income of all wh sites. Correct me if I am wrong but isn't it in wormholes where people brag about the dank 400 million isk/hour or something? Why does every wormhole site need increased income?
Because of the sheer risk involved to hit those kinds of numbers. We're not using AFK-ISKtars here.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
|

Hidden Fremen
Lazerhawks
674
|
Posted - 2016.08.02 13:10:30 -
[38] - Quote
Literally the day I move into my new place. Please keep us posted on the follow-up meeting. I'd like to be at that one. It's about time I attended one of these things, anyway. I have a couple things I wanna talk about :P |

Rob Kaichin
Empire Assault Corp Dead Terrorists
159
|
Posted - 2016.08.02 15:07:54 -
[39] - Quote
Is there a place for a LS WH user to sit in? I'll probably not say anything unless it pertains to how I use wormholes specifically, but we all know how unintended consequences can affect different areas of space. |

Mr Hyde113
ElitistOps Pandemic Legion
299
|
Posted - 2016.08.02 15:39:42 -
[40] - Quote
Just wanted to post on here that I will be in attendance as well for what it's worth. I realize that Wormholes aren't really my area of expertise but I'll be lurking and listening.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
|

Oddsodz
Pandemic Horde Inc. Pandemic Horde
183
|
Posted - 2016.08.02 18:44:59 -
[41] - Quote
Just going to post this here as I feel it would be of some interest to some wormholers.
Clone Swapping and Citadels. I humbly ask that the CSM push CCP for the ability to have more than one clone inside a citadel.
Right now you can only get 2 clones into a citadel. This means I can have 1 empty clone head for stuff that I know I am going to get podded doing (IE: Flying a dictor). And 1 Clone with a set of snake implants in for my other PVP stuffs. But I would also like to be able to have a Crystals set and a slave set. Yes I know I can stick them in another citadel and so on. But if all you PvP assets are in the your home citadel but you clones for the job at hand are not., Then you are kind of stuck so to speak.
Also the issue of when you do have 2 clones in 1 citadel (stations too) That when you try to "Jump Clone" away from the citadel,. You can destroy your implants just for doing so. To me that seems so silly and needs to be removed.
Thank you for reading.
Oddsodz |

Bloodoff
Bros Before Holes The Devils' Rejects
0
|
Posted - 2016.08.02 18:47:28 -
[42] - Quote
I will add things separately so that we can know if the community supports or doesn't:
Rolling Yachts are still able to roll a hole quite fast if you have 3+ of them (even w/o Higgs Anchor Rigs). Because of the server tick/lag they cannot be pointed and tackled by an interceptor with 5000+ scan resolution. Invulnerable.... invlulnerable... invulnerable... Gone So I guess it shouldn't be that way. |

Bloodoff
Bros Before Holes The Devils' Rejects
0
|
Posted - 2016.08.02 19:03:26 -
[43] - Quote
I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure. All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool. |

Bloodoff
Bros Before Holes The Devils' Rejects
1
|
Posted - 2016.08.02 19:31:49 -
[44] - Quote
I'm not sure if I missed it somehow or not but Citadels should also send 'low fuel' notifications as POSes have always done + it would be nice to see it in the calendar for better planning. |

Samsara Nolte
Random Thinking Union Random Thinking
60
|
Posted - 2016.08.02 19:32:37 -
[45] - Quote
Bloodoff wrote: I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure. All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool.
i completly forgot about this - would be nice if this could be addressed in some way not sure how good stuff like overlays will be able to handle mapping tools.
|

Shiroe Kumamato
The League.
1
|
Posted - 2016.08.03 03:06:17 -
[46] - Quote
It would be nice if we could mine moons in wh space.... |

Seraph Essael
Binary Adaption
1201
|
Posted - 2016.08.03 04:15:21 -
[47] - Quote
Shiroe Kumamato wrote:It would be nice if we could mine moons in wh space.... No...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.03 04:54:59 -
[48] - Quote
Shiroe Kumamato wrote:It would be nice if we could mine moons in wh space.... cut out the middle man, just deposit isk directly into my wallet.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Winthorp
3856
|
Posted - 2016.08.03 06:52:32 -
[49] - Quote
This is going to be such a clusterfuck, much like every other Wh townhall.
Ohh god i hope it gets recorded. |

Braxton Tscharke
Anomalous Existence Low-Class
11
|
Posted - 2016.08.03 08:21:03 -
[50] - Quote
Any chonce this will be uploaded on SoundCloud or recorded on DTP? |

Eikin Skjald
Ars Venandi Hole Control
12
|
Posted - 2016.08.03 11:25:42 -
[51] - Quote
Remove shattered WHs or allow to anchor Citas in there. Remove C13. |

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
288
|
Posted - 2016.08.07 05:07:11 -
[52] - Quote
MAX HYPE!
This coming up Saturday!
Operations Director of Hard K(n)ocks Inc.
|

Missy Bunnz
Team Pizza Good at this Game
33
|
Posted - 2016.08.08 14:10:04 -
[53] - Quote
Doubt I can make your session, but some off the cuff thoughts from a WH veteran.
A reason to field capitals in c5/c6 space again, other than just 'because we can'.
The changes to running PVE sites has had a huge impact (as I expected) on PVP content. Now people are using most/all of the mass of their static connections to put a site running fleet into their static wormhole, so when we inevitably roll into them (either their home, or their static), their options to ship up for a fight are limited/removed.
Previously, that same group deploying capitals had a 1-5 minute vulnerability window for us to force a fight. Now they have 6-8 seconds before the Rattlers MJD away, warp back home to either their tower or pop the static connection on the way out. Even if they wanted to fight, in some cases half of the mass of the WH is already gone by the time the Rattlers go home to reship.
Retain some of the changes: - no hero dreading - no spawn a wave and warp your capital away - no bombing escalation waves - no downtime respawns of escalation waves - continue to force site completion
But return a large reward back into the capital escalation spawns. Simply not being able to farm them already limits the impact and cuts by 1/4th the potential income. What we have now has removed this playstyle and option and the entire wspace community is worse for it, both those who want to site this way, and those who like killing those who site this way. I agree it shouldn't be the only way, and the rattler fleets in the systems should remain viable, but it should be an economically viable option for those that want it.
Hell, get creative maybe. More open connections = more sleepers spawned? No open connections = less sleepers spawned. Reward the groups who use 10-15 pilots, in c5/c6 space and put big, shiney, immobile capitals on the field again.
Fix the FAX
A triage archon used to be hard to break. A FAX is a whole different ballgame. Yes of course there are fleets to do it, but the FAX is such a force multiplier that I personally find it stiffling for fights in wspace.
Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
Jove citadels in shattered space!
Anchor a single Jove Astrahaus in each shattered wormhole. The Jove need to move somewhere right? Or Sisters of Eve. Or some other faction. Make them thriving little mini Thera's, get people more familiar with actual wormhole living, rather than the fishbowl that Thera is without the need for large upfront investment. It will also work toward resolving the fact that sites in these systems pile up for months at a time and are never cleared down.
|

Hidden Fremen
Lazerhawks
674
|
Posted - 2016.08.08 14:36:47 -
[54] - Quote
Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course. |

Ashlar Maidstone
Signal Cartel EvE-Scout Enclave
249
|
Posted - 2016.08.09 01:07:25 -
[55] - Quote
I'm going to also add to the issue of NOT being able to see the red dots or any other coloring of signatures especially when I am scanning down a sig. This I believe is a major draw back as far as scanning goes, and unless I scroll in really close then it's almost impossible to see them. I would also like to just listen in as well, thank you. |

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.09 04:26:59 -
[56] - Quote
Hidden Fremen wrote:Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course. yeah, im sure that would go down REAL well with all the kspace people who already hate the 'solo' players who fly around with links and a falcon alt.
I do get what you're trying to do but it's not remotely viable to do it this way.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Marox Calendale
Human League Eleven Signs Network
82
|
Posted - 2016.08.09 11:32:04 -
[57] - Quote
Asset Safety Mechanics for C1 Holes
Just to clear out this first, I-¦m not living in a C1 but in low Class too. We often had questions from small Hi Sec Corps which were thinking about joining J-Space. And the most common reason for them not to do it wasn-¦t even the fact of the high invest in assets, but the possibility to lose this invest very quickly. C1 Space now is mostly used by PI Alts only which disappear and quit fast, if they see anything on the D-Scan. But its perfect for small Corps to learn about Wormhole Mechanics without having the greatest benefits of it. You can only bring in Medium sized ships, so even an orca must be build inside, the PVE income isn-¦t that high and they have only 1 static that always leads to K-Space I think. Asset safety mechanics like they were originally discussed for WH-¦s could be a good reason for small corps just to try out living in J-Space. For those who don-¦t know what I mean: The Idea is to allow only in C1 Holes that when a citadel is destroyed, the ships and Modules inside it, but not the citadel itself, will be delivered automatically to another citadel of the same corp and only in the same system. If there is no additional citadel you will have some days to set up a new one, otherwise assets will drop like loot at the position of the old citadel. |

helana Tsero
Science and Trade Institute Caldari State
581
|
Posted - 2016.08.09 12:29:09 -
[58] - Quote
Hidden Fremen wrote:Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.
Not a bad idea at all. Though I would give a 10 man fleet full boosts. and start reducing at 11 and then 20 etc. 10 man fleets are not really the problem. Its the 15 + that make most medium size corps dock up and not fight.
A wh struture that gives out a home ground advantage buff to the owning corp but is also vulnerable to attack and destruction would also be cool.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|

Missy Bunnz
Team Pizza Good at this Game
33
|
Posted - 2016.08.09 12:32:07 -
[59] - Quote
Hidden Fremen wrote: The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.
I get where you are coming from but I'm not sure I agree. Incentivising behaviour works sometimes, but only where the incentive will overcome the alternative. Incentivising smaller fleets (either the way you suggest, or some other way) will not for one moment make someone leave a pilot behind if the pilot is available, which returns the N+1 mechanic that drives so many fights. And to reduce fleet numbers and break this N+1, what you need to do is have a reason and motivation to leave someone behind, sometimes.
Sometimes, you have to be rewarded to moving light and taking fewer numbers. Maybe you can transit the wh quicker. Maybe you use less mass. Maybe you get better boosts. Maybe you restrict the enemy numbers. Maybe your mods work better. I really am not sure. But, to break N+1 there must be a compelling reason to leave someone home, and that reason must be of greater benefit than bringing the extra pilot along.
Incentivisation can only do so much and at some point, you have to impose an actual mechanical limit on the larger fleet to keep this in balance, or every man will fly solo with a links alt. And by no means should you remove the ability of people to field large numbers, just make such deployment slower in some situations, in some fights or some sections of space.
Quick examples, for specific Shattered wormholes - only 10 ships from any corp or alliance can pass through the entrance system in any 5 minute period. OR - only x mass out of the available total can be used in any 5 minute period
|

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.09 23:23:40 -
[60] - Quote
Any corp that can field 50 member fleets can also just field 5x 10 member fleets with their own boosts so it doesnt fix anything.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |