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NoobMan
Hard Knocks Inc. Hard Knocks Citizens
276
|
Posted - 2016.07.29 20:45:21 -
[1] - Quote
Hey all!
So with the CSM XI Fall Summit coming up in September, I want to go into it with as much Wormhole related ideas as I can. My hopes are we can have 10-20 good ideas and the Devs can pick up 1-2 of them as a basis for ship-able features. Realistically what I want is for us to give them a collective impression of what our population likes and dislikes, and our solutions for what we don't like and new ideas for the future.
Format: Moderated Town Hall Style - Who ever has the TS details is welcome to come. The channel will be moderated where guests have their microphones muted and will be called upon to speak.
Date: Saturday August 13th 2016
Time Frame: 19:00-21:00 2 hours is a long time but 1 hour is not enough time. I'll keep the pace of the meeting going and stay on topic as we move through our outline of topics.
Topics (subject to change):
- Scanning and Wormhole connectivity, Frigate holes
- PvE - Site spawn rate/lifetime, Low Class, High Class, Battleships > Capitals
- PvP - FAX, Dreads, Content Drivers, Meta
- Citadels - POS degradation, Missing Features/Requests
- Bugs - Comprehensive list of Bugs ranked in priority. Bug Report IDs, and recreation videos.
Location: Hard Knocks Inc TS, a temp link will be given out later. Just check this thread the day of.
So this gives you 2 weeks notice. Please feel free come with google doc written out or spreadsheets. If we can't get to them in our meeting don't worry your well thought out voice will be heard. You can presend them to me in an Evemail or at [email protected]
Another thing depending on the success and aftermath of this town Hall, I plan to schedule a smaller group 2 weeks or so later to reflect on the outcomes of the larger Town Hall. This would be in the 20-25 person range and possibly have Devs if we want them and if they are available. If we don't decide to invite Devs don't worry I'm going to take all the fruits of our discussions and compose a presentation on our behalf to present at the Summit in front of the right Devs.
I will see you there. Other CSM will be invited to come as well. I'm looking forward to hearing from you and being productive. Trolls, disruptive or negative people will be quickly dealt with. ;)
Operations Director of Hard K(n)ocks Inc.
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Winthorp
3849
|
Posted - 2016.07.29 22:01:21 -
[2] - Quote
Delete frig holes.
Delete C6 space.
Nerf Fax's inside of Wh space.
Actually spend some real time on redoing wh escalations and not gimickie Drifter addon.
Raise income of all wh sites.
Auto site despawn timer not when just initiated a warp.
Fix C4 sites. (Spawn ranges and the glitching)
Fix scanning window to make red sig dots and bubble drag icons brighter.
#JOBDONE. |

Ashley Traynor
Lazerhawks
0
|
Posted - 2016.07.29 22:35:54 -
[3] - Quote
Sounds great Noob :D
Definitely want to be there for this, there's a lot to be said about the current state of wormhole space |

Alebrelle Kuatu
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
9
|
Posted - 2016.07.29 22:36:32 -
[4] - Quote
Winthorp wrote: Delete frig holes.
Some of us like these, and think they add variety and complication to W-Space.
But, how about that "can only warp to the sig (and not bookmarks) shortly after downtime" bug getting fixed? |

BangTime
Incertae Sedis Friendly Probes
1
|
Posted - 2016.07.30 15:14:42 -
[5] - Quote
I'm really curious what peoples thoughts are on rolling frig holes and being able to roll heavy connections with just a single capital atm. The fact that you can change your mass after starting to jump a connection is advantageous to the individual doing it but probably not that great for wormhole space as a whole.
Going to have to see about taking that afternoon off. |

Shadowace Evi
CroGi Gorathian Federation
9
|
Posted - 2016.07.30 17:58:34 -
[6] - Quote
Would love to see citadels getting probe launchers with a rig to make them crazy good to make scanning down your home systems a lot faster. |

Cable Uta
V0LTA WE FORM V0LTA
4
|
Posted - 2016.07.30 18:33:55 -
[7] - Quote
Winthorp wrote: Raise income of all wh sites.  Auto site despawn timer not when just initiated a warp.
I agree to these 2 :)
currently WH income is the same as nullsec on a isk / hr basis per char used which is **** imo considering how hard it is to live in wormholes compared to null |

Globby
ElitistOps Pandemic Legion
335
|
Posted - 2016.07.30 18:36:32 -
[8] - Quote
Winthorp wrote: Delete frig holes. -  Nerf Fax's inside of Wh space.  Actually spend some real time on redoing wh escalations and not gimickie Drifter addon.  Raise income of all wh sites.  Auto site despawn timer not when just initiated a warp.  Fix C4 sites. (Spawn ranges and the glitching)  Fix scanning window to make red sig dots and bubble drag icons brighter.  add real anime girls to wormhole escalations so we have kawaii things to look at while farming 8 hours a day  integrate reddit into eve client #JOBDONE.
|

Steven Ellecone
Catastrophic Overview Failure COF Alliance
4
|
Posted - 2016.07.30 18:58:49 -
[9] - Quote
Winthorp wrote: Delete frig holes.  Delete C6 space.  Nerf Fax's inside of Wh space.  Actually spend some real time on redoing wh escalations and not gimickie Drifter addon.  Raise income of all wh sites.  Auto site despawn timer not when just initiated a warp.  Fix C4 sites. (Spawn ranges and the glitching)  Fix scanning window to make red sig dots and bubble drag icons brighter. #JOBDONE.
+ Undo the nullsec holes nerf. The 16 hour lifetime is too short, and cutting the spawn rate has really hurt wormhole corps ability to roam null for content. This change was universally disliked by wormhole corps, it feels like we took a huge content nerf due to PL just using wormholes for what they were meant for. |

Jonn Duune
Biomass Party
30
|
Posted - 2016.07.30 19:52:44 -
[10] - Quote
I may or may not be able to make it, but my thoughts:
Increase number of frigate hole spawns, with a larger percentage going to k-space (preferably null or low)
give c6s a dual static, either a null, or to 5/6 space
fix the low end sites in 5 and 6 space to be worth more isk, but with random wave triggers
address bug where null-sec holes die randomly when they aren't mass reduced or time crit
increase spawn rate of null connections in c4-c6 space
increase spawn rate of null GåÆ null holes
My name is Jonn Duune, and I wholeheartedly support the message posted above.
|

TurboX3
Hax. The-Culture
152
|
Posted - 2016.07.30 19:55:11 -
[11] - Quote
Allow supercapitals can use low-sec N944 and null S199 wormholes only... 1 jump & it collapses behind. ofc it would need a new description to say the wormhole has full mass, maybe discussion on the mass.
Remove frigate wormholes - holy crap these useless! |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
420
|
Posted - 2016.07.30 22:28:02 -
[12] - Quote
If you send me the TS information, I would like to join in on this.
Winthorp wrote: Fix scanning window to make red sig dots and bubble drag icons brighter. #JOBDONE. The icons for the sigs definitely need to be brighter - especially when selected.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
|

Cordy
Valkyries of Night Of Sound Mind
4
|
Posted - 2016.07.30 22:35:37 -
[13] - Quote
If there was just one feature added I'd want it to be alliance bookmarks.
Right now each of the corps scanning down the chain have to manually copy across and share bookmarks. Sharing being dropping them off somewhere in a can or shuttle for the other corp to grab and import into their corp bookmarks. Being able to have anyone in the alliance scan the chain and everyone in the alliance be able to see the bookmarks would be huge. |

Faith Xarnko
Wormbro The Society For Unethical Treatment Of Sleepers
0
|
Posted - 2016.07.30 22:40:50 -
[14] - Quote
Looking forward to listening in on this
The main thing id like to see fixed is the ******* c4 gas clouds, way to bright |

muhadin
Sniggerdly Pandemic Legion
255
|
Posted - 2016.07.30 23:36:35 -
[15] - Quote
There are a couple of big changes that could happen that could really liven up wh space. However there are 3 major barriers. CCPs knowledge and vision of wormholes, which methods would be best, and to what degree any new method of balance should be scaled.
I believe that the WH CSM Rep and the WH Community have always been in a position to have our ideas have the most force for changes in wormhole space because of the lack of vision for wormholes within CCP. So make your ideas heard!
No offense to CCP, I understand that whs are a very small population of the player base, but they could be SO much better and have so much more activity. WH systems make up 30% of the total systems in eve, yet only less than 5% of the player base lives or uses them.
"Love the Life you Live, Live the Life you Love"
|

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1614
|
Posted - 2016.07.30 23:49:04 -
[16] - Quote
NoobMan wrote:Topics (subject to change):
- Scanning and Wormhole connectivity, Frigate holes
- PvE - Site spawn rate/lifetime, Low Class, High Class, Battleships > Capitals
- PvP - FAX, Dreads, Content Drivers, Meta
- Citadels - POS degradation, Missing Features/Requests
- Bugs - Comprehensive list of Bugs ranked in priority. Bug Report IDs, and recreation videos.
C6 wormholes need a second static already. Frigate holes are annoying but I think they offer some interesting gameplay.
Wormhole anomalies honestly should only ever have a 24 hour lifetime. People also need a reason to use capitals to run c5/6 sites again, no capitals to dunk in high class space makes this boring af.
FAXes need a massive change. Imo they need to have their tanking and cap bonuses removed and given flat hp instead. This helps null doctrines also and balances out wspace where a fax isn't such a huge force multiplier.
Dreads I've not seen too many issues with them.
Citadels need better hangar organisation. We should be able to set up secure containers within them so people have a shared space for alts. The delivery system is awful for this. |

Cyclo Hexanol
MALEVOLENT. Rabble Alliance
56
|
Posted - 2016.07.31 00:31:37 -
[17] - Quote
Winthorp wrote: Raise income of all wh sites.
Correct me if I am wrong but isn't it in wormholes where people brag about the dank 400 million isk/hour or something? Why does every wormhole site need increased income?
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
King of Stating the Obvious 2015
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Elected by: Random forum alt
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Seraph Essael
Binary Adaption
1201
|
Posted - 2016.07.31 03:50:54 -
[18] - Quote
I will attempt to be there, if work allows it... But I will make sure someone from my corps leadership is there. Will be very interested to hear this.
Give C6 space 2 statics, potentially make it so that it is C4 and below and unable to carry capitals.
Make wormholes more profitable than hisec (not that I am into PvE, but we still should have more voice for the PvE folk). Not only that, should the day that Wormholes become more profitable than Incursions (which I know will probably never happen) we will hopefully see an influx of people coming to wormholes...More people = more content.
For gods sake fix the damned scanning window brightness (I am still using the old scanning because of this)
I would like to see more wondering holes spawn. But that's a personal thing... More scanning for me to do and to be able to find more targets.
:Reserved for more points after I spoke to corp:
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Sojourn
Hedion University Amarr Empire
10
|
Posted - 2016.07.31 03:54:16 -
[19] - Quote
Is this going to be moderated fairly, or is it just going to be full of Hard Knocks folk sperging all over the place and getting only their own voices heard? I can imagine there will be no love for the PvE crowd during this meeting.
... Wait, I already know the answers to these ... |

Winthorp
3854
|
Posted - 2016.07.31 05:41:05 -
[20] - Quote
Sojourn wrote:Is this going to be moderated fairly, or is it just going to be full of Hard Knocks folk sperging all over the place and getting only their own voices heard? I can imagine there will be no love for the PvE crowd during this meeting. .
TBH if you have ever interacted with Noobman and the majority of HK people you will find them to be not how their public image is at all, besides a couple of them they are stand up dudes.
I also think you will find they PVE more then you or anyone in wh space hahaha. |

Khendon Kalmire
Hard Knocks Inc. Hard Knocks Citizens
31
|
Posted - 2016.07.31 05:48:41 -
[21] - Quote
Winthorp wrote:Sojourn wrote:Is this going to be moderated fairly, or is it just going to be full of Hard Knocks folk sperging all over the place and getting only their own voices heard? I can imagine there will be no love for the PvE crowd during this meeting. . TBH if you have ever interacted with Noobman and the majority of HK people you will find them to be not how their public image is at all, besides a couple of them they are stand up dudes. I also think you will find they PVE more then you or anyone in wh space hahaha.
+
No matter what the Corp gets up to Noobman is always a gent.
Also this would be pretty pointless if it was only HK spurging. He has to put up with that 23/7
|

Jack Miton
Un.Reasonable
4923
|
Posted - 2016.07.31 05:58:29 -
[22] - Quote
Winthorp wrote: Delete frig holes. ^seconded. they're by far the most useless addition to any space ever.
auto starting the 4 day despawn timer on untriggered sites is also a fine idea
christ almighty there are some god awful ideas in this thread though... - no we dont need supers in wspace - no we dont need wh income increased - random site spawns are a god awful idea and should never, ever be suggested again
additionally, it's not WH specific but they really should introduce shared access hangars and wallets. should be able to set them up and give access to them via an access list. (basically i want to be able to share hangars between my alts in a hangar/citadel, to make ship access easier for all of them, and pool all my isk the same way.)
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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NoobMan
Hard Knocks Inc. Hard Knocks Citizens
285
|
Posted - 2016.07.31 07:06:59 -
[23] - Quote
Sojourn wrote:Is this going to be moderated fairly, or is it just going to be full of Hard Knocks folk sperging all over the place and getting only their own voices heard? I can imagine there will be no love for the PvE crowd during this meeting.
... Wait, I already know the answers to these ...
Even HK members will be muted. HK Directors and other CSM and people helping moderate will be given open mic.
And yes PvE will be discussed. If you know me I'm probably in the top 3 of the biggest krabs in the history of Wspace. :)
Operations Director of Hard K(n)ocks Inc.
|

Jezza McWaffle
Overload This
282
|
Posted - 2016.07.31 07:53:38 -
[24] - Quote
Haven't missed one before, don't intend on missing one now. Even if it's just to lower the levels of stupid in the discussion :P
Wormholes worst badass | Checkout my Wormhole blog
|

Samsara Nolte
Random Thinking Union Random Thinking
60
|
Posted - 2016.07.31 08:09:10 -
[25] - Quote
What comes to mind - frigate holes, they don-¦t see much use - they were a nice idea especially with the T3 destroyers and the logistic frigates but the majority of us j-space residents don-¦t use them. And the fact that we pretty much have to wait for them to die of old age (not sure if the HeavyInterdiction rolling is intended or tolerated) they can be a hassle. The ability to be able to roll or the reduction of the amount of those frig holes would be higly appreciated. On a side note GÇô C4 are special in that regard that they only have j-space connection by why do we get frig holes connecting to k-space when we don-¦t get wandering wormholes connecting there. Some consistency would be nice GÇô in this case no k-space frig holes for C4.
C4 sites - there are quite a few which are really bad desinged with rats spawning further than 100km away. The data and relic sites where you first have to fulfill a condition - living inside a c4 for over a year and not having found out what exactly the conditions (how many cans need to be hacked failed etc) are for the additional waves to spawn is quite puzzling. And a strange behaviour why is it necessary to hack in c4 sites to trigger the next spawn ? I never got that why this should be necessary.
We need some incentive for people to move inside j-space. Not more connections when the wormholesystems you connect to are empty. Most of the time the driving force to go somewhere is greed the promise of the riches there and when people tell me they make more isk than me while doing incursion i have to wonder why the balance regarding risk vs reward is so deranged. It is often quite the shock for new players who wish to join my corp when i tell them what they can expect regarding income ... It should be locked at. Especially when you consider how the removal of POSes is increasing the difficulty for new corps to get their base established. The long anchoring time of the citadels and the vulnerabiltiy following that could be quite the deterrent depending on what class is inteded to be their new home ... no idea what could be done here just mentioning it ...
What i really would love to see would be some form of shared hangar access GÇô
The auto despawn timer for sites seems to be a nice idea GÇô not sure if 4 days is necessary or something like 8 would suffice especially in low class holes.
And please for the love of god make those gas cloud in combat sites less bright. Every time we have such a cloud within i side i think i-¦ve gone blind or are very close to ... |

Mykyl David
Interstellar Expeditionary Group Einstein-Rosen Brigade
0
|
Posted - 2016.07.31 09:22:22 -
[26] - Quote
I don't know all of the lore and may even get my terminology wrong so, forgive me.
Wormhole Connectivity: With the introduction of citadels we have been able to establish a more permanent presence in J-Space. WH Corps can now, with a good defense, effectively establish sov in their systems.
Several wormhole corporations have citadels in multiple holes. This can be cumbersome but, the Sleepers have the tech to keep a wormhole open. If we could get our hands on that tech it would be possible to semi-permanently link multiple J-Space systems and carve out our own regions of J-Space.
Of course, these WH gates would need to be built and defended by their corps.
Edit: I just did a quick Google search and I'm not the first to have this idea. Credit to https://forums.eveonline.com/profile/Azami%20Nevinyrall |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
71
|
Posted - 2016.07.31 22:19:21 -
[27] - Quote
Jack Miton wrote: - no we dont need supers in wspace
Was there a suggestion that we do? The only suggestion along those lines I saw was that the existing low<->null and null<->null wormholes should be able to take one super through them. |

Jack Miton
Un.Reasonable
4923
|
Posted - 2016.07.31 23:24:11 -
[28] - Quote
Necharo Rackham wrote:Jack Miton wrote:- no we dont need supers in wspace
Was there a suggestion that we do? The only suggestion along those lines I saw was that the existing low<->null and null<->null wormholes should be able to take one super through them. then you look to have answered your own question.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Sullen Decimus
Polaris Rising The Bastion
23
|
Posted - 2016.08.01 07:14:41 -
[29] - Quote
I will definitely be at this meeting as well. I may be in null with this character but my roots are in wormholes. |

Obil Que
Star Explorers Reckoning Star Alliance
418
|
Posted - 2016.08.01 12:45:02 -
[30] - Quote
- Not a high class resident but the suggestions for dual static C6s seems quite reasonable and, as a C4 resident, we saw what a positive effect that had
- Leave frig holes. If I was to do anything with them, I would remove mass regeneration. There should be some way to deal with them offensively outside of a HIC "trick".
- Site despawning needs to be fixed. It is hurting PvE in general by massing anoms in unused holes
- Income does not necessarily need to be increased. I still believe the answer lies in the income relative to other parts of the game. Wormhole sites should be slightly more profitable than null-sec and significantly more profitable than incursions in high-sec. I don't believe this is the case. Null-sec isn't "easier" to live in relative to w-space. It just has different challenges and therefore should be comparable in income. High-sec incursions are stupid easy ISK and need to die.
- Fix the subcap drifter running. The added income from high-class sites needs to be limited to capitals to give them a reason to be fielded in PvE. It should not be a subcap dominated space. The removal of the 4 day chaining of sites was overall a good one but it exposed the problem with site spawning/despawning above and the drifter replacement is too easily managed with subcaps.
There are other longer term things like alliance bookmarks that do need a voice but the above are the kind of "quick fix" things that are more numbers tweaks and bug fixes that would go a long way.
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:24:33 -
[31] - Quote
You can find some stats in this reddit thread: https://www.reddit.com/r/Eve/comments/4vnhpw/wh_stats_july_2016/
It might help show the need to some of the things people sugest.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:36:39 -
[32] - Quote
Mykyl David wrote:I don't know all of the lore and may even get my terminology wrong so, forgive me. Wormhole Connectivity: With the introduction of citadels we have been able to establish a more permanent presence in J-Space. WH Corps can now, with a good defense, effectively establish sov in their systems. Several wormhole corporations have citadels in multiple holes. This can be cumbersome but, the Sleepers have the tech to keep a wormhole open. If we could get our hands on that tech it would be possible to semi-permanently link multiple J-Space systems and carve out our own regions of J-Space. Of course, these WH gates would need to be built and defended by their corps. Edit: I just did a quick Google search and I'm not the first to have this idea. Credit to https://forums.eveonline.com/profile/Azami%20Nevinyrall NO, this is more of a thing for the new space they want to make not wh space. Removing the random element of wh space is killing it.
No local in null sec would fix everything!
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
235
|
Posted - 2016.08.01 18:53:22 -
[33] - Quote
I will try to make it , if not :
-Crest reliability improvements for 3rd party mapping tools for after IGB removed Did i mention Crest reliability improvements for 3rd party mapping tools for after IGB are removed ? This will greatly influence the wh mappers wich are everyones lifeblood in wh space, this needs to be rock sollid.
-change c5/c6 sites so that caps are usefull and used
-raise income of wh's above incursions and same or above standard null sec sites to get more people in wh's(no moon goo, so null always hass more then wh's, but members should not have to have a difference). may or may not include -change site spawning/despawning (no 4 days, but less). -Fix NPC's spawn ranges in c4 sites -or any other thing you can do to get more people in -decreasing incursion or null site income is also an option although that would be the unpopular one
-dual statics for c6 space
-colors and brightness of scan window, it is hard to see the red dots.
-shared hanger acces in citadels, to share between member groups and or your own alts. -shared alt wallet is also a good idea -alliance bookmarks
- i see no reason to change frig wh's, maybe some beter pve in the shattered ones so that there is actualy someone in there to shoot might be a good idea -Increasing the profitability of mining in wormholes to be equivalent to null, more money for those that care, more targets for everyone else - i am worried though about the increased costs to make capitals in low class wh's after the posses are removed. - I am also worried about the cost of starting up in wh space since the citadels are more expensive then pos.
Did i mention Crest reliability improvements for 3rd party mapping tools for after IGB are removed ? This will greatly influence the wh mappers wich are everyones lifeblood in wh space, this needs to be rock sollid.
No local in null sec would fix everything!
|

Alebrelle Kuatu
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
13
|
Posted - 2016.08.01 19:34:49 -
[34] - Quote
Samsara Nolte wrote:What comes to mind - frigate holes, they don-¦t see much use - they were a nice idea especially with the T3 destroyers and the logistic frigates but the majority of us j-space residents don-¦t use them.
Daytrippers, explorers, and similar *do* use them, and quite frequently. These holes are obviously designed to be a thorn in the side of those who actually live in JSpace. For those of us who fly around through WHs all day long, though -- frig only holes are an interesting (and sometimes important) feature. |

Skyleth Bergen
Lazerhawks
18
|
Posted - 2016.08.02 02:50:48 -
[35] - Quote
I see the idea of giving C6 space another static has come up. Why not three total j-space statics? Make it a desirable place to live for wormholers who want chains to scan. Since flavored C6 have the greatest effect, it would be neat if more fights took place in them due to their newfound connectedness. |

Jack Miton
Un.Reasonable
4923
|
Posted - 2016.08.02 04:33:17 -
[36] - Quote
Skyleth Bergen wrote:Since flavored C6 have the greatest effect, it would be neat if more fights took place in them due to their newfound connectedness. Talk to your HK buddies about that one mate. PVP is not allowed in C6 space.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Mephiztopheleze
Laphroaig Inc.
841
|
Posted - 2016.08.02 06:38:49 -
[37] - Quote
Increase WH Site income. Currently 0.0 ratting is on-par with wormholes and 0.0 is, by and large, significantly safer.
Increase site spawn rates.
Cyclo Hexanol wrote:Winthorp wrote: Raise income of all wh sites. Correct me if I am wrong but isn't it in wormholes where people brag about the dank 400 million isk/hour or something? Why does every wormhole site need increased income?
Because of the sheer risk involved to hit those kinds of numbers. We're not using AFK-ISKtars here.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Hidden Fremen
Lazerhawks
674
|
Posted - 2016.08.02 13:10:30 -
[38] - Quote
Literally the day I move into my new place. Please keep us posted on the follow-up meeting. I'd like to be at that one. It's about time I attended one of these things, anyway. I have a couple things I wanna talk about :P |

Rob Kaichin
Empire Assault Corp Dead Terrorists
159
|
Posted - 2016.08.02 15:07:54 -
[39] - Quote
Is there a place for a LS WH user to sit in? I'll probably not say anything unless it pertains to how I use wormholes specifically, but we all know how unintended consequences can affect different areas of space. |

Mr Hyde113
ElitistOps Pandemic Legion
299
|
Posted - 2016.08.02 15:39:42 -
[40] - Quote
Just wanted to post on here that I will be in attendance as well for what it's worth. I realize that Wormholes aren't really my area of expertise but I'll be lurking and listening.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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Oddsodz
Pandemic Horde Inc. Pandemic Horde
183
|
Posted - 2016.08.02 18:44:59 -
[41] - Quote
Just going to post this here as I feel it would be of some interest to some wormholers.
Clone Swapping and Citadels. I humbly ask that the CSM push CCP for the ability to have more than one clone inside a citadel.
Right now you can only get 2 clones into a citadel. This means I can have 1 empty clone head for stuff that I know I am going to get podded doing (IE: Flying a dictor). And 1 Clone with a set of snake implants in for my other PVP stuffs. But I would also like to be able to have a Crystals set and a slave set. Yes I know I can stick them in another citadel and so on. But if all you PvP assets are in the your home citadel but you clones for the job at hand are not., Then you are kind of stuck so to speak.
Also the issue of when you do have 2 clones in 1 citadel (stations too) That when you try to "Jump Clone" away from the citadel,. You can destroy your implants just for doing so. To me that seems so silly and needs to be removed.
Thank you for reading.
Oddsodz |

Bloodoff
Bros Before Holes The Devils' Rejects
0
|
Posted - 2016.08.02 18:47:28 -
[42] - Quote
I will add things separately so that we can know if the community supports or doesn't:
Rolling Yachts are still able to roll a hole quite fast if you have 3+ of them (even w/o Higgs Anchor Rigs). Because of the server tick/lag they cannot be pointed and tackled by an interceptor with 5000+ scan resolution. Invulnerable.... invlulnerable... invulnerable... Gone So I guess it shouldn't be that way. |

Bloodoff
Bros Before Holes The Devils' Rejects
0
|
Posted - 2016.08.02 19:03:26 -
[43] - Quote
I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure. All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool. |

Bloodoff
Bros Before Holes The Devils' Rejects
1
|
Posted - 2016.08.02 19:31:49 -
[44] - Quote
I'm not sure if I missed it somehow or not but Citadels should also send 'low fuel' notifications as POSes have always done + it would be nice to see it in the calendar for better planning. |

Samsara Nolte
Random Thinking Union Random Thinking
60
|
Posted - 2016.08.02 19:32:37 -
[45] - Quote
Bloodoff wrote: I agree with those who are worried about the IGB being removed. A simple example explains what kind of hassle awaits us: if a player has only 1 monitor, then he/she should prepare for Alt-Tab'ing all the time or splitting the display to accommodate both a game client and a browser. The same applies to other people who have multiple accounts (X) and multiple monitors (X) and the numbers (X) are equal. This is not something that will attract new pilots to the Wormhole space for sure. All K-space pilots at least have something - the map that shows connections, gates, routes. So maybe CCP can invest (maybe even somehow hire those who created Siggy, Tripwire etc.) into an embedded into the game Wormhole mapping tool.
i completly forgot about this - would be nice if this could be addressed in some way not sure how good stuff like overlays will be able to handle mapping tools.
|

Shiroe Kumamato
The League.
1
|
Posted - 2016.08.03 03:06:17 -
[46] - Quote
It would be nice if we could mine moons in wh space.... |

Seraph Essael
Binary Adaption
1201
|
Posted - 2016.08.03 04:15:21 -
[47] - Quote
Shiroe Kumamato wrote:It would be nice if we could mine moons in wh space.... No...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.03 04:54:59 -
[48] - Quote
Shiroe Kumamato wrote:It would be nice if we could mine moons in wh space.... cut out the middle man, just deposit isk directly into my wallet.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Winthorp
3856
|
Posted - 2016.08.03 06:52:32 -
[49] - Quote
This is going to be such a clusterfuck, much like every other Wh townhall.
Ohh god i hope it gets recorded. |

Braxton Tscharke
Anomalous Existence Low-Class
11
|
Posted - 2016.08.03 08:21:03 -
[50] - Quote
Any chonce this will be uploaded on SoundCloud or recorded on DTP? |

Eikin Skjald
Ars Venandi Hole Control
12
|
Posted - 2016.08.03 11:25:42 -
[51] - Quote
Remove shattered WHs or allow to anchor Citas in there. Remove C13. |

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
288
|
Posted - 2016.08.07 05:07:11 -
[52] - Quote
MAX HYPE!
This coming up Saturday!
Operations Director of Hard K(n)ocks Inc.
|

Missy Bunnz
Team Pizza Good at this Game
33
|
Posted - 2016.08.08 14:10:04 -
[53] - Quote
Doubt I can make your session, but some off the cuff thoughts from a WH veteran.
A reason to field capitals in c5/c6 space again, other than just 'because we can'.
The changes to running PVE sites has had a huge impact (as I expected) on PVP content. Now people are using most/all of the mass of their static connections to put a site running fleet into their static wormhole, so when we inevitably roll into them (either their home, or their static), their options to ship up for a fight are limited/removed.
Previously, that same group deploying capitals had a 1-5 minute vulnerability window for us to force a fight. Now they have 6-8 seconds before the Rattlers MJD away, warp back home to either their tower or pop the static connection on the way out. Even if they wanted to fight, in some cases half of the mass of the WH is already gone by the time the Rattlers go home to reship.
Retain some of the changes: - no hero dreading - no spawn a wave and warp your capital away - no bombing escalation waves - no downtime respawns of escalation waves - continue to force site completion
But return a large reward back into the capital escalation spawns. Simply not being able to farm them already limits the impact and cuts by 1/4th the potential income. What we have now has removed this playstyle and option and the entire wspace community is worse for it, both those who want to site this way, and those who like killing those who site this way. I agree it shouldn't be the only way, and the rattler fleets in the systems should remain viable, but it should be an economically viable option for those that want it.
Hell, get creative maybe. More open connections = more sleepers spawned? No open connections = less sleepers spawned. Reward the groups who use 10-15 pilots, in c5/c6 space and put big, shiney, immobile capitals on the field again.
Fix the FAX
A triage archon used to be hard to break. A FAX is a whole different ballgame. Yes of course there are fleets to do it, but the FAX is such a force multiplier that I personally find it stiffling for fights in wspace.
Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
Jove citadels in shattered space!
Anchor a single Jove Astrahaus in each shattered wormhole. The Jove need to move somewhere right? Or Sisters of Eve. Or some other faction. Make them thriving little mini Thera's, get people more familiar with actual wormhole living, rather than the fishbowl that Thera is without the need for large upfront investment. It will also work toward resolving the fact that sites in these systems pile up for months at a time and are never cleared down.
|

Hidden Fremen
Lazerhawks
674
|
Posted - 2016.08.08 14:36:47 -
[54] - Quote
Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course. |

Ashlar Maidstone
Signal Cartel EvE-Scout Enclave
249
|
Posted - 2016.08.09 01:07:25 -
[55] - Quote
I'm going to also add to the issue of NOT being able to see the red dots or any other coloring of signatures especially when I am scanning down a sig. This I believe is a major draw back as far as scanning goes, and unless I scroll in really close then it's almost impossible to see them. I would also like to just listen in as well, thank you. |

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.09 04:26:59 -
[56] - Quote
Hidden Fremen wrote:Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course. yeah, im sure that would go down REAL well with all the kspace people who already hate the 'solo' players who fly around with links and a falcon alt.
I do get what you're trying to do but it's not remotely viable to do it this way.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Marox Calendale
Human League Eleven Signs Network
82
|
Posted - 2016.08.09 11:32:04 -
[57] - Quote
Asset Safety Mechanics for C1 Holes
Just to clear out this first, I-¦m not living in a C1 but in low Class too. We often had questions from small Hi Sec Corps which were thinking about joining J-Space. And the most common reason for them not to do it wasn-¦t even the fact of the high invest in assets, but the possibility to lose this invest very quickly. C1 Space now is mostly used by PI Alts only which disappear and quit fast, if they see anything on the D-Scan. But its perfect for small Corps to learn about Wormhole Mechanics without having the greatest benefits of it. You can only bring in Medium sized ships, so even an orca must be build inside, the PVE income isn-¦t that high and they have only 1 static that always leads to K-Space I think. Asset safety mechanics like they were originally discussed for WH-¦s could be a good reason for small corps just to try out living in J-Space. For those who don-¦t know what I mean: The Idea is to allow only in C1 Holes that when a citadel is destroyed, the ships and Modules inside it, but not the citadel itself, will be delivered automatically to another citadel of the same corp and only in the same system. If there is no additional citadel you will have some days to set up a new one, otherwise assets will drop like loot at the position of the old citadel. |

helana Tsero
Science and Trade Institute Caldari State
581
|
Posted - 2016.08.09 12:29:09 -
[58] - Quote
Hidden Fremen wrote:Missy Bunnz wrote:Ability to reduce the numbers in gangs
I'd love to see limitations on the amount of traffic through wormholes. Some restrictions about how large fleets (20+ ships) can transit wormholes. Some inherent delays (anathema as they are to good game play), or penalties. Maybe repurpose frigate wormholes to be 'small gang wormholes' and only allow 10 pilots through in any 5 minute period or something? Maybe a wormhole class (like shattered), that only allows x members from any single corp or alliance inside at a time? Something off the wall, to deliver a different gameplay experience.
The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.
Not a bad idea at all. Though I would give a 10 man fleet full boosts. and start reducing at 11 and then 20 etc. 10 man fleets are not really the problem. Its the 15 + that make most medium size corps dock up and not fight.
A wh struture that gives out a home ground advantage buff to the owning corp but is also vulnerable to attack and destruction would also be cool.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|

Missy Bunnz
Team Pizza Good at this Game
33
|
Posted - 2016.08.09 12:32:07 -
[59] - Quote
Hidden Fremen wrote: The only way to fix blobs is to incentivize smaller fleets. One way to incentivize smaller fleets is to fix fleet boost mechanics. Let a smaller fleet receive a greater percentage of the boosts than larger fleets would. For example, a two man + booster would receive about %33 of the active links. A 10 man would receive 10%. Sounds ******, but that'd help even out the playing field, to an extent; FC and piloting skill is another factor entirely, of course.
I get where you are coming from but I'm not sure I agree. Incentivising behaviour works sometimes, but only where the incentive will overcome the alternative. Incentivising smaller fleets (either the way you suggest, or some other way) will not for one moment make someone leave a pilot behind if the pilot is available, which returns the N+1 mechanic that drives so many fights. And to reduce fleet numbers and break this N+1, what you need to do is have a reason and motivation to leave someone behind, sometimes.
Sometimes, you have to be rewarded to moving light and taking fewer numbers. Maybe you can transit the wh quicker. Maybe you use less mass. Maybe you get better boosts. Maybe you restrict the enemy numbers. Maybe your mods work better. I really am not sure. But, to break N+1 there must be a compelling reason to leave someone home, and that reason must be of greater benefit than bringing the extra pilot along.
Incentivisation can only do so much and at some point, you have to impose an actual mechanical limit on the larger fleet to keep this in balance, or every man will fly solo with a links alt. And by no means should you remove the ability of people to field large numbers, just make such deployment slower in some situations, in some fights or some sections of space.
Quick examples, for specific Shattered wormholes - only 10 ships from any corp or alliance can pass through the entrance system in any 5 minute period. OR - only x mass out of the available total can be used in any 5 minute period
|

Jack Miton
Un.Reasonable
4925
|
Posted - 2016.08.09 23:23:40 -
[60] - Quote
Any corp that can field 50 member fleets can also just field 5x 10 member fleets with their own boosts so it doesnt fix anything.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Hidden Fremen
Lazerhawks
674
|
Posted - 2016.08.10 10:58:57 -
[61] - Quote
Jack Miton wrote:Any corp that can field 50 member fleets can also just field 5x 10 member fleets with their own boosts so it doesnt fix anything. This, pretty much, yea. Although, you'd still be removing 10 pilots from being pure combat capable. Not a lot have booster alts, either. That's also going to take a lot more discipline than 90% of wspace has. |

Nou Mene
Out of Focus Odin's Call
19
|
Posted - 2016.08.11 20:12:18 -
[62] - Quote
Looks like I would not be able to make it... I hope it gets recorded. Issues in my opinion: - Re-evaluate the way isk access is balanced through wh classes (I dont neccesarilly subscribe to the risk/reward paradigm, but choose one paradigm and apply). - Maybe add a less "faucet-y" income, if you dont want to mess with the market. i.e. mats, salvage instead of blue loot which it has fixed value. - I would like a clarification on where CCP sees wh-space going (and dont need an ego-boost, so something like : "we considered wh a big important part of eve so we'll put a lot of effort on creating new and engaging ways in which player living in wh-space can impact the game" of some sort). - Add value to C6 space: More isk, more connections. 2nd, or even 3rd static (JS, KS) - Fix c5/c6 data/relics so they spawn the frikin drifter (I feel thiss issue has lowered wh income by a lot). - Is it possible to rotate anoms/sigs at a higher rate? - Can we get an ingame wh mapper? (now that IGB its being phased out) |

Haile Korhal
Professional Amateurs
8
|
Posted - 2016.08.12 03:57:46 -
[63] - Quote
I've been preparing a proposal for a serious issue I feel we currently have in wormhole space regarding asset security, and the risks it poses to both the member and the leadership of a wormhole corporation. I'll be updating my post before the meeting with a link to my document once it is finished going through a review and editing process, as well as mailing a copy of it to Noobman, once complete. I do not think I'll be able to make the meeting, so this document will have to serve as my contribution to our community.
Bloodoff wrote:I will add things separately so that we can know if the community supports or doesn't: Arrow Rolling Yachts are still able to roll a hole quite fast if you have 3+ of them (even w/o Higgs Anchor Rigs). Because of the server tick/lag they cannot be pointed and tackled by an interceptor with 5000+ scan resolution. Invulnerable.... invlulnerable... invulnerable... Gone What? So I guess it shouldn't be that way. I can confirm this is still a thing. He was trying to catch me on my alt, I remember this event distinctly. They rolled into us, or maybe we rolled into them, and we lacked the people to fight them. So we did the only thing a small corporation can, and combat-yachted the hole into oblivion. They sat on their side with 16+ people actively trying to catch us for hours, as the 3 of us tried to collapse the hole. It took a very long time (definitely over an hour, probably 2 really), but it worked. I ended up miscalculating and getting myself trapped in their hole without a scanner, so I died off in a dead space, but it is a thing still. No higgs rig, no plates, just an oversized after burner and they couldn't catch us no mater what they tried. Battleships with cloak drag nets, interceptors with the scan res, not even the cancer could catch me. I was never even yellow-boxed.
Honestly, I feel two ways about this tactic. While it is scummy, and content denial is a *****, there really needs to be a way for a smaller group to be able to defend themselves. We couldn't field 16 people on a good day, let alone at all. I understand some groups are super honorabru and would limit their forces, but if they start losing, who wouldn't bring in the rest of their friends who are totally waiting on the other side of the hole? Sometimes content denial has a place, because if we couldn't "deny them content" then they'd "deny us content" as they camp us. Someone will get their content denied, it's just a mater of whose. Deny content to the larger fleets "over power" as they sit out of a fight? Should content only be guaranteed to the largest of groups and denied to the smaller ones? Should the smaller groups have the ability to, with skill and a lot of luck, deny said content to the bigger groups and thus protect themselves? No mater what you do, content will be denied, and there's no easy way to solve it.
Just my thoughts on that matter. My actual proposal for the townhall meeting will come soon as a Google Doc in a bit.
Ps. Nothing but love, Bros Before Holes, that was a fun chase even if you didn't get the chance to catch me. I hope you found that dead space, it was literally off d-scan from everything (and I hope you didn't throw a citadel there!).
Egregious Spreadsheet Services - For Spreadsheets as a Service to businesses, corporations, and higher, look no further!
|

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1645
|
Posted - 2016.08.12 09:08:58 -
[64] - Quote
Simple message in local saying "dudes we are a 3 man corp, pls" is enough for a lot of people to leave you alone. When an entity knows they won't get any content out of you, smart and logical thing to do is roll away and find something else. |

Max Caulfield
Contina AG Mauren
18
|
Posted - 2016.08.12 09:17:17 -
[65] - Quote
Frig holes are alright.
Income doesn't need buff (hisec incursions need nerf).
Spawn range in certain C1 anoms should be reduced.
Also in support of buffing mining anoms to nullsec levels.
Sleeper data and relic cans could use buff (reduce drop rate of ancient relics?). |

Vasama
Nosferatu Security Foundation
27
|
Posted - 2016.08.12 09:40:17 -
[66] - Quote
Idea of the Frig holes was to stir up more content. I don't think that they have been really successful on that. I think it would be time to bring something new to the WH's and maybe more "WH Like" content. How about if there would be wormholes that would go only one way? So once you enter you cannot return to the same system, the return would go to different system (WH or K-space).
Vasama |

Duo Roman
Warp Nomads
21
|
Posted - 2016.08.12 14:08:58 -
[67] - Quote
The long anchor timer coupled with the difficulty in rolling C1 connections makes is really risky to anchor citadels in C1s, specially for small corps.
The 24hours anchor time and constant popping of wandering wormholes makes it certain someone will see your citadel anchoring and form a fleet to attack it. Small corp takes hours roll C1 connections with medium sized ships.
One suggestion is to reduce Astrahus anchor time to 12hour or 8hours.
But be my guest and suggest better options if you have them.
|

Michael1995
Lazerhawks
236
|
Posted - 2016.08.12 14:52:18 -
[68] - Quote
Duo Roman wrote:The long anchor timer coupled with the difficulty in rolling C1 connections makes is really risky to anchor citadels in C1s, specially for small corps.
Nope, it's very easy if you know how. 
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
|

Sullen Decimus
Polaris Rising The Bastion
24
|
Posted - 2016.08.13 01:38:00 -
[69] - Quote
NoobMan wrote:Sojourn wrote:Is this going to be moderated fairly, or is it just going to be full of Hard Knocks folk sperging all over the place and getting only their own voices heard? I can imagine there will be no love for the PvE crowd during this meeting.
... Wait, I already know the answers to these ... Even HK members will be muted. HK Directors and other CSM and people helping moderate will be given open mic. And yes PvE will be discussed. If you know me I'm probably in the top 3 of the biggest krabs in the history of Wspace. :)
confirmed :D
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
|

Sullen Decimus
Polaris Rising The Bastion
24
|
Posted - 2016.08.13 01:44:15 -
[70] - Quote
Duo Roman wrote:The long anchor timer coupled with the difficulty in rolling C1 connections makes is really risky to anchor citadels in C1s, specially for small corps.
The 24hours anchor time and constant popping of wandering wormholes makes it certain someone will see your citadel anchoring and form a fleet to attack it. Small corp takes hours roll C1 connections with medium sized ships.
One suggestion is to reduce Astrahus anchor time to 12hour or 8hours.
But be my guest and suggest better options if you have them.
Normally i am all for defending wh dweller's homes, but the problem is that for about 95% of the corps out there once your citadel is anchored, they wont' do anything at all. popping it during the anchoring phase is about the only opportunity most will have. this is mainly because even an astrahus can field fighters in wh space which btw, i have personally witnessed send a fleet running for the hills after hilariously nuking their battleships. not to mention only 3 hours of vulnerability a week means that very few corps will every encounter it during it's vulnerable period. this isn't to say that astrahus are too powerful, just that without that it's hard to argue the vulnerability window considering how powerful they are once online.
I could see possibly a small reduction in onlining time so people aren't literally sacrificing their lives to online a space house, but def nothing below 12 hours.
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
|

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
288
|
Posted - 2016.08.13 03:58:12 -
[71] - Quote
Teamspeak Info: http://www.teamspeak.com/invite/ts.hardknocksinc.net/?password=CSM
If that doesn't work TS Server: ts.hardknocksinc.net Password: CSM
I will see you all there! I have to work 1 hour after the meeting so I'm gonna be sleeping up until 17:00-18:00, So if you try and get a hold of me in EUTZ tomorrow I might be passed out.
Feel free to join and chit chat before the meeting.
OP updated
Operations Director of Hard K(n)ocks Inc.
|

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
290
|
Posted - 2016.08.13 21:26:26 -
[72] - Quote
The Event was an amazing success. Thank you all for coming out.
I didn't record personally but there will be some recording published soon.
I have to leave straight to work. But we talked for about 2 hours and 20 mins. If someone wants to take the recording and make an outline or notes that would save me a lot of work. Otherwise I'll take care of that myself and have it for the Summit.
Thanks again.
Operations Director of Hard K(n)ocks Inc.
|

Seraph Essael
Binary Adaption
1203
|
Posted - 2016.08.13 21:37:22 -
[73] - Quote
Uploading recording now to soundcloud. Check back in 30 for link (****** net) 
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Trinkets friend
Empty Vessels
3031
|
Posted - 2016.08.14 00:24:14 -
[74] - Quote
-colors and brightness of scan window, it is hard to see the red dots. THIS, so mch THIS
Also keep frig holes. In fact, more frig holes. From lowsec. I mean, i don't often blog Rattlesnakes, but when i do it's hilarious with frigates.
~~ Localectomy Blog ~~
|

Skremar Ogan
Bros Before Holes The Devils' Rejects
0
|
Posted - 2016.08.14 02:52:31 -
[75] - Quote
Trinkets friend wrote:-colors and brightness of scan window, it is hard to see the red dots. THIS, so mch THIS
YES THIS. 10% of males are red-green colourblind to some degree and can't see the brown dots. We make terrible scanners and hunters because of the current colour scheme. At least let us pick the colours, or go fancy like Call of Duty and let us pick the type of colour blindess we are, which for me required a lot of googling to figure out lol.. |

Delt0r Garsk
Shits N Giggles Spectre Fleet Alliance
502
|
Posted - 2016.08.16 05:19:02 -
[76] - Quote
So these things often lack a quick overview of what happens in the thread. So here are my very brief notes of the meeting. If no one really wants this here, salted with my personal opinions when i have em. I can always delete it/edit it into oblivion.
Scanning:
Making scanning easier by having sigs come up with identification sooner. So you can focus quicker on what you want to scan down to 100%.
My take: Meh. I spend a small amount of my day scanning compared to recon the sigs i find (including c5/c6 chains). As someone who did spend some time helping larger null groups find chains for them, this change would have little effect. In terms of a lower barrier to entry for new players however this could be great.
The Scanning map/interface needs lots of fixes. I don't think anyone disagrees with this.
Wormhole Connectivity:
It is thought that c5 dual statics won't happen. C6 duel statics could attract some ppl from c4s. ppl disagreed and claimed your in a c4 to avoid capitol ship based evictions. C6/5 people in the channel complained that high class space is dead (well then you shouldn't' have evicted me :P).
It was asked how null/low folk using WH chains helps interaction in WH space. There was no clear answer on this.
It was discussed that a c4 connection with moderate mass but very high regen would not encourage null/low groups but WH roamers could still use em.
Wormhole despawn bugs and perhaps better info on how long till EOL: Yea we all agree with this don't we? Accept some ppl said they don't want better EOL warnings. The getting stuck or the uncertainty is what makes WH space interesting.
Frig WHs:
A bit mixed here. Options go either way. Some people dislike the t3d meta, but that is hardly restricted to WH space.
PvE site spawn Rate & lifetime:
Idea is have combat sites have 4 day lifetime wrapped to or not. Stops accumulation of sites in empty WHs. People may be on more often to run em. People where a bit mixed about this, but over all the impression is that this would be a good thing. It was said that 4 days is too low for small corps (As someone from a small corp, I strongly disagree. This would be a great change). It was pointed out that spawn rates right now in C5 is ****. Yes it is. Even solo i could often run out of sites to run, and that was before the current changes made c5s even more empty.
Cap escals:
The nurf in isk means that many don't run them with caps. However at least one corp disagreed. highsec incursions was brought up. (about +80M an hour in highsec incursion practically 100% risk free, per account In My experience anyway). Others pointed out than non cap corps find the new sites better. Since they can run them with less skill and isk outlay. It was discussed that there is simply no reason to commit caps for the current sites.
This ended up being quite a good discussion. I recommend listening to it. It goes for bit and i won't put it here. But many good ideas where put forward.
PvE minning:
High risk with bad rewards. Perhaps make em all high yield ore. this was a very brief point, but was generally well received and perhaps something to consider.
FAXs:
FAXs op in WH space? The consensuses is that with cap boosters they are op since they can just tank too much for too long. Different ideas where suggested. The most intriguing was reducing the mass of Dreads compared to FAXs. So there can be enough dreads to overcome FAXs, while not screwing up the balance for nullsec. Personally I have no direct experience. But if FAXs really are tanking that much more than the old school triage carriers i can see the problem.
Dreads:
it was stated that the new dread is awful for WH. The lower number of pvp dread fights means its hard to say. No real consensuses here. tied in with the FAX discussion a lot.
Citadels:
"i can't defend my timer as a small group", but at the same time they seem very powerful once onlined. More discussion of reducing the anchoring timer of at least mediums was considered a good idea. To as low as 8 hours.
The DD was considered more or less balanced with cap. Anyone who can afford it/consider taking it on should be able to deal with it.
Directors and access to stuff was discussed. Shared hanger/inventory space is a something that many want and will be asked for. But programmatic apparently it is hard to do.
Citadel missing list:
Drones spread out and its stupid. Glitches with drones and you can't recall them can be a problem.
Dead sticks, Dead citadels. The idea of very very low fuel use was floated, so that eventually dead citadels do infact become dead.
Bugs:
Scanning bugs. We all know em. Bugs with WH collapsing before they say they are going to. Drones and repairing them when tethered. C4 sites relic/data are broken. Things showing up on overview when they are cloaked. Random decloaking. Super bright gas clouds.. should be fixed apparently. Warp to BM end up at sig..Been there forever most of us know about it (but then i almost lost a dread to that in a C5 when i forgot.) sigs not despawing across accounts is inconstant. CREST reliability when IGB is gone.
Personally I think they are not going to keep the IGB browser no matter what. A little bird told me that they think having in the game at all was a massive mistake. So yea lets get CREST reliable.
General conclusion: WH space is better and we are cooler, more awesome and less salty than k spacers. :D
Even though i am currently not in a WH, i am a one in spirit. And i will be back. Once i make all my iskies back :(.
AKA the scientist.
Death and Glory!
Well fun is also good.
|

Haile Korhal
Professional Amateurs
8
|
Posted - 2016.08.16 06:41:42 -
[77] - Quote
Delt0r Garsk wrote: It is thought that c5 dual statics won't happen. C6 duel statics could attract some ppl from c4s. ppl disagreed and claimed your in a c4 to avoid capitol ship based evictions. C6/5 people in the channel complained that high class space is dead (well then you shouldn't' have evicted me :P). I agree, if High Class corps want content in high class then they need to stop evicting their content! Beat them up, and then go away. Don't go the extra mile and completely cut their throats. Unless of course, that is their chosen content, then they have absolutely no room to complain because they're doing a good job at it. Haha, still; since my corp moved out of high class (after being evicted twice, we gave up) we've been so much happier. Perhaps a second static in c6 would make it more attractive, still, it's mostly used for farm by bigger alliances right? Crap, no politics, right. >snips self< I'd never heard of the concept of multiple statics for c6 space before, a great idea imo. Multiple statics for c5? Terrible idea. I don't think c5's need any more attraction or connections. The c5 super highway has its place.
Scanning Lowering the bar for scanning would get more folks into wormholes, maybe. People just don't like doing it. So, why not make more sites scannables again? If you're going to make scanning easier, make more sites scannable rather than instantly warpable. If citadels are so "big" on the radar that they don't need to be scanned, why is a collection of rocks so big? A combat site? Do they have some massive beacon the sleepers use to attract unsuspecting victims? I thought they wanted to be left alone... IMO make all signatures scannables, no warpables, but make scanning easier. *shrug* Otherwise it's fine the way it is and needs no change other than bug fixes and colour changes.
Citadel Access I had an idea about citadel access, check my previous post, third on page 4, for a link if you're interested in my proposal for a solution. I haven't had a chance to listen yet to see if it was brought up.
Citadels While 24 hours is tough to do for a medium citadel, I don't think it is unreasonable. Anything less than 12 hours is absolutely a bad idea I think. They are incredibly powerful "once onlined" and that is definitely a fact. If you sneak in a siege citadel, it is magnitudes harder to deal with than a siege tower. Easier to find, so much harder to get rid of. Chances are if someone has a siege citadel going up in your system they're already ready to take you down, and are going to have a much easier time of killing your citadel than you have of killing theirs. Honestly, I don't know how to modify the anchoring process to make it easier.
Perhaps changing how the damage cap works with the repair timer. Raise the "minimum amount needed" to keep it in a vulnerable state maybe? That way it gives the attackers a bit more of a challenge, from what I've heard it is super easy to knock one over. What about making them vulnerable for the first 15 minutes as well as the last 15 minutes? Finding a way to reincorporate strontium into the citadel reinforcement timers? If we had stront then we could push reinforcement timers off the attackers prime time, instead of a full 24+ hours of stront we could have 16 or 18? Just another idea.
Yes Citadels are hard to defend as a small corporation, but so are POS if someone wants to evict you. Don't be a **** and pray you don't get found by a purger corporation whose content is as I described above.
Frig Holes My corporation loves the concept of frig holes. Yes, they're a royal pain in the butt when they popup around vulnerability time. It just means we have to be extra vigilant, anchor some warp bubbles, etc. Don't get rid of them please, it's too much fun to go through a frig hole into a null system with a ratting carrier who thought he was safe with a small fleet of hictors.
Capital escalations I think there needs to be a reason to use capitals in c5/c6 space, other than burning each other out. If we remove capitals from sleeper sites that removes a lot of content I feel. Sure, most of that content was lazerhawks and hard knocks owned (and they're good at it, keeps us on our toes they do), but I'd love to have the opportunity to stumble upon someone doing what we got evicted for, and giving a little payback in eve style effigy.
Egregious Spreadsheet Services - For Spreadsheets as a Service to businesses, corporations, and higher, look no further!
|

Glyndi
Doom Generation
295
|
Posted - 2016.08.16 13:29:40 -
[78] - Quote
I've always laughed when I hear "Your just living in a C4 to avoid capitals fights and evictions". My current Corp has tried C5 and C6 space on a few occasions. It was some of the most fun I've had in EVE. However, we were never big enough to defend that type of space(see H0neybadger eviction via BU). It became clear that we were whelping caps because we couldn't support them, we loved using them and fighting against them but our numbers almost always dictated a loss.
We've used our current C4-C4/C5 not only to rebuild the Corp but to grow it as well. There will come a day we return to the "motherland" but for now I see absolutely no reason to. We have gotten some incredible fights/skirmishes out our C4 chain. Our C5 chain however ends up being our best way to HS to sell our dank loots. Hardly ever do we get fights from it, mostly because it's empty. After the Town Hall and the discussion of C6 getting a dual static myself and others in Corp got really excited at the thought of returning to High Class WHS. A C6 with C4/C5 statics would be the dream, use caps when we want to and still have the huge C4 chains that seem to be filled with people to shoot.
Other than the trolling of 1 or 2 I loved almost every idea that was discussed. I feel like Noob is definitely looking out for WHs....not just "his" whs but all of us. For the C1-C3 guys that feel like they are being put on the wayside in favor of high class....open your mouth and voice your WH. Collect reasonable thought out ideas/concerns/complaints.
Currently medicated and feeling emotional, love you guys! |

Jack Miton
Un.Reasonable
4928
|
Posted - 2016.08.17 04:57:48 -
[79] - Quote
High class corps complaining about high class space being dead is irony in its purest form.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1660
|
Posted - 2016.08.17 15:11:28 -
[80] - Quote
Why is that? The reasons why high-class space is dead is because of changes to the pve side of things mostly. |

Jack Miton
Un.Reasonable
4929
|
Posted - 2016.08.19 06:53:45 -
[81] - Quote
Tsukino Stareine wrote:Why is that? The reasons why high-class space is dead is because of changes to the pve side of things mostly. yeah, sure, it could be that. or you know, the systematic eviction of every corp in C6 space, most of C5 space and the renting out of C6 space for expressly PVE purposes. either way, can't know for sure.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Michael1995
Lazerhawks
237
|
Posted - 2016.08.19 07:37:15 -
[82] - Quote
Here let me just do one quick google search for you and give you the incorrect information!
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
|

Zmikund
Center for Advanced Studies Gallente Federation
61
|
Posted - 2016.08.19 09:02:57 -
[83] - Quote
Michael1995 wrote:Here let me just do one quick google search for you and give you the incorrect information!
so are you telling me that you are not reason why TLC, disavowed, TDSIN and many others are out of C6 space now? Yeah ... kinda hypocritic to blame PvE changes as reason why ppl are out of high class W-space when you evicted them few months before changes ... |

Michael1995
Lazerhawks
240
|
Posted - 2016.08.19 13:35:50 -
[84] - Quote
Zmikund wrote:so are you telling me that you (lazerhawks, HK, and QEX) are not reason why TLC, disavowed, TDSIN and many others are out of C6 space now? Yeah ... kinda hypocritic to blame PvE changes as reason why ppl are out of high class W-space when you evicted them few months before changes to build your farming empire ...
from my PoV biggest issue in pve changes is that you cant farm in 3 alts now like you could before so your farming holes are getting kinda obsolete now ...
Hi friend!
TDSIN, They moved to a C5->C5 after we failed to evict them.
TLC, Nobody evicted them, they moved out of C6 space on their own. HK kept ganking their oversized badly protected krab fleets though (HELLOOOOOO open and unscouted static!)
Disavowed, From what I recall they failcascaded due to internal drama, not due to an eviction.
Dropbears, They got evicted from their C6 yes, but they moved to a C5->C5. And have since moved to a C2, which was right around the citadel patch.
No Vacancies, Something about a director account getting hacked and losing 700b. They now live in C2 space.
NoHo, They failcascaded due to drama after their failed eviction attempt (unrelated.)
ADHOC got evicted from their C5->C5 by SSC, who have since failcascaded and some pilots now reside in Overload This. ADHOC lives in C4 space now.
Arctic Light, They moved out of C6 space on their own and now reside in a C5->C5 after moving around for a bit.
Haywire, They got evicted by Dura Lexx, who mostly merged into NOVAC around the time of the hack.
QUL, Who I spearheaded the eviction of in 2014 now reside in a C5->C6.
Isogen 5, They failcascaded due to ~internal drama~. Their members scattered to multiple WH groups.
Did I miss someone? Let me know and I'll see if I can remember.
Yeah I guess we're entirely to blame for the death of C5/C6 space. Right on brother, keep drinking dat koolaid.
Also, what I really don't get is how everyone parrots how C6 space was so great and how you could roll for like 30 minutes, find a PVP entity and then get a fight once a week. From when I was watching in early 2014 that rarely ever happened between the 10~ or so ~PVP entities~ living in C6 space at the time.
I saw heaps of hurf blurfing between blue-fire and Ragnarok about blueballs for a while but never really any epic fights. more often than not I'd witness someone rolling into another, them welping some rando T1 BC gangs to each other for less than a billion isk each then forming a fleet together and rolling wormholes for ~PVP~ against krabs.
If you can find me a bunch of battlereports to show otherwise I'm more than willing to admit that I'm wrong, but I think people need to take off their rose tinted glasses and face reality.
And if people really think that LZHX/HK/QEX are really to blame for what's going on right now. What the hell did you do to stop it? Too busy posting on the forums I guess.
Oh and you CAN still farm with your 2-3 alts in C5/C6 space. It's just that CCP nerfed it to the point where many other forms of krabbing are just overall better/safer when you consider the factors of using capitals in w-space vs anything else really.
Did escalations need nerfing/balancing? Hell yeah they did, but CCP didn't need to fix them like you'd fix a dog.
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
|

Hidden Fremen
Lazerhawks
678
|
Posted - 2016.08.19 13:41:50 -
[85] - Quote
You forgot to drop the mic, Mike) |

Glyndi
Doom Generation
297
|
Posted - 2016.08.19 14:19:23 -
[86] - Quote
Evictions are hardly the cause of high class decline. After our eviction we went right back to another c5-c5. Sure they certainly aren't good for Corp morale and takes a bit to build up again. If a group got evicted and never came back its because they put ALL their isk in the hole and had nothing liquid to fall back on if such an event occurred.
When we're ready we'll probably go back to c5-c5 whs cuz that's where we had the most fun, we just weren't prepared for an eviction (too small to defend). Blaming groups that are better than you for you being bad is a lazy excuse. |

Jonn Duune
Deep Space Travel Agency
31
|
Posted - 2016.08.19 17:17:29 -
[87] - Quote
Michael1995 wrote: Did I miss someone? Let me know and I'll see if I can remember.
You missed wh0re, because of the big bad drama drag queen himself.
My name is Jonn Duune, and I wholeheartedly support the message posted above.
|

Kynric
Sky Fighters
385
|
Posted - 2016.08.20 01:43:09 -
[88] - Quote
Michael1995 wrote: Sky Fighters, They survived the Sky Syndicate failcascade and stayed in C5 space for a while. They now reside in C2 Space.
Thanks for the trip down memory lane. Every corp has their story for LSKYL it was that our prefered entertainment favored roaming null instead of scouting the then empty and desolate chains we found all too often in US timezone wormhole space. We moved to the c2 when the availability of wandering nulls was cut. Having a static null has been a great fit for us. Our 5 chain goes mostly ignored but if we start finding content their im sure we would start paying attention to it again. |

NoobMan
Hard Knocks Inc. Hard Knocks Citizens
293
|
Posted - 2016.08.21 05:12:03 -
[89] - Quote
HK evicted Band of magnus and they still live in wspace.
Operations Director of Hard K(n)ocks Inc.
|

Intana Kreis
The Red Circle Inc. Ministry of Inappropriate Footwork
20
|
Posted - 2016.08.21 09:49:16 -
[90] - Quote
Kynric wrote: We moved to the c2 when the availability of wandering nulls was cut.
The availability of wandering nulls was also responsible for our eventual move to a C2.
The other thing of note is that pre-2015 a lot of the mid-sized groups had disappeared, either into other groups, or were not willing/able to recruit in sufficient numbers to stay afloat as everyone left started bulking up. |

Siginek
BAND of MAGNUS THE R0NIN
20
|
Posted - 2016.08.22 22:09:58 -
[91] - Quote
I wasnt on townhall, but from my pov ...
FAXes are way too overpowered and they need change - with cap boosters they are harder to kill with neut fleets which is pretty much only positive to capitals that came with citadels for WH PVP
I think that we shouldnt try to balance all FAXes for null and for WH simultaneously ... i rolled few capital deaths on zkillboard and i mostly saw amarr/caldari faxes there for nullsec deaths ... minmatar and gallente arent used there in large fights anyway so why should we try to balance them for large fights? why dont we balance them for small scale fights (few caps on grid tops) ... repair bonus could be completely removed and changed for another bonus to be more like archon vs nid prepatch (better logistics for worse self tank) Maybe give it something like another cap bonus (because neutfleets will be thing in WH no matter what) or something to prevent their fleet to be alphaed (5% armor/shield buffer for whole fleet stackable with boosts maybe?) or even RR range (including cap) Also if we are looking for lif/ninazu balance for wormholes we should also look for apostle/minokawa, since you can build them to have 400k GJ cap, 30k tank and 50% cap warfare immunity without drugs (if dualarchons were problem precitadel, imagine what this could do ... even worse than current lif or ninazu since they got timer only on stront)
another problem i see there for WHs are dreads ... you have to pick one type of guns for whole fight (unless you have another impel with guns along one with cap boosters) and if your enemy fleet, that doesnt mach your guns, you just took 1/3 of your WH mass for completely useless ship on grid ... even if this doesnt happen and you have "right" guns, you still are kinda useless because with "old" guns you do +/- 14k dps while lif without tank bonus and drug still tanks 40k+, not to mention that enemy capitals are only thing you can shoot with theese guns ... with HAW guns you can shoot enemy subcaps, but their damage is so low that they are still useless if enemy has FAX on grid ... good precitadel thingwas to swich dread targets to break enemy triagereps ... now triage has stronger reps and one more high slot, so dreads took quite big hit in WH capital fights ... biggest issue here from my pov is that you have to chose your guns before fight and you cant change them in fight, even if it ment getting out of siege for 1 min so what i would propose would be some mechanics to allow dreads to change their guns in fight (either reduce capital mods size to fit in fleet hangar or give dreads some kind of "mode" like T3D has to swap from HAW to "old" guns ... even if it ment that dread would need them both fitted)
TL:DR.: FAXes are OP, dont balance them all to large nullsec fights ... dreads took too big hit with citadel patch, they need to be able to change guns even if it ment for dread to not shoot for a while at all |

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1681
|
Posted - 2016.08.23 03:15:34 -
[92] - Quote
I quite like the idea of the dread "mode" this could be done easily with a few changes:
1. Remove HAW 2. Make capital guns track similar to what HAW do now 3. Give siege a massive tracking penalty
4. Buff capital guns to do similar dps to what HAW do now (if needed, I think it does)
So with this there's going to be a very clear choice on what you are doing. On the one hand if you're there to clear subcaps you have the freedom to move and track smaller ships, however you can be killed very easily.
If you wanted to hunker down and shoot other capitals, siege up and start blapping, however don't even think about hitting a subcap.
The counter-argument to this is that it brings too much versatility to the field, right now the only ships that have this capability is the tactical destroyer and we probably won't be seeing t3 capitals anytime soon.
It is a problem specific to wormholes, since we can't just cyno out and refit, which is kind of why I like it as it is: you make a call to bring x ship on field to perform y function. You make the wrong call and you pay for it. |

Jack Miton
Un.Reasonable
4933
|
Posted - 2016.08.24 03:36:44 -
[93] - Quote
Michael1995 wrote:Wall of text Do you really believe the garbage that you're spewing or have we entered pure trolling territory now?
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1686
|
Posted - 2016.08.24 06:08:58 -
[94] - Quote
pretty sure if u asked anyone who you think got "forced" out of high class space what their reasons were, getting evicted will not be the thing they say. |

Tisisan
Hard Knocks Inc. Hard Knocks Citizens
193
|
Posted - 2016.08.24 06:09:31 -
[95] - Quote
Jack Miton wrote:Michael1995 wrote:Wall of text Do you really believe the garbage that you're spewing or have we entered pure trolling territory now?
Let's see, one of you posted actual verifiable claims, facts, and events. The other vomited broad, vague, unsupported generalizations and mindless insults.
Which do you think is linguistic garbage?
Hint: the answer was on your 4th grade language syllabus.
|

Michael1995
Lazerhawks
241
|
Posted - 2016.08.25 05:09:02 -
[96] - Quote
Jack Miton wrote:Michael1995 wrote:Wall of text Do you really believe the garbage that you're spewing or have we entered pure trolling territory now?
I'd say "right back at ya" but I know you believe the garbage you spew.
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
|

helana Tsero
Science and Trade Institute Caldari State
591
|
Posted - 2016.08.25 23:45:03 -
[97] - Quote
Michael1995 wrote:Jack Miton wrote:Michael1995 wrote:Wall of text Do you really believe the garbage that you're spewing or have we entered pure trolling territory now? I'd say "right back at ya" but I know you believe the garbage you spew.
U guys have taken down over 30 citadels in the last few months. (some anchoring ..some fully fit)
By blowing up their home in many cases your killing off small and medium corps who are trying to get a start in wormhole space even if they just bears. You might not be killing off the major corps but you are killing smaller corps which are a source of content for many of the other small and large pvp corps in wh space.
I dont think you should be crucified for doing this, several other large wh corps do it too and your making content for your corp. (which is the point of Eve) . However it is true that alot of these small / medium corps move out of wh space and/or many of their members quit after getting hit. Less people in wormhole space doesn't help anyone.
Its actually a game design problem. CCP needs to provide a way to hit another corp in a meaningful and enjoyable way but not actually cause them to lose all their stuff. (granted their are ways to mitigate losing all your stuff via secondary towers or even just warping off haulers and logging them off) but many smaller corps are not this smart. I don't think k space asset safety is the answer.
Because just ganking ships and getting blueballed gets boring after a while so I get why larger pvp corps do evictions/citadel ops to create different types of content for their members.
I think having another structure you could hit and cause a corp damage (but not fatal damage) needs to be introduced to wormhole space. Custom offices suck for this.. their has to be a better option. Maybe when the industrial arrays are introduced it will help.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|

Michael1995
Lazerhawks
243
|
Posted - 2016.08.26 00:23:26 -
[98] - Quote
helana Tsero wrote:U guys have taken down over 30 citadels in the last few months. (some anchoring ..some fully fit)
Yes we have taken down a fair amount of them. However today we killed our first fitted Citadel on our own, without tagging on someone else taking down another.
If people had taken even the slightest hole control measures many of those citadels would've survived their anchoring timer. We've come through EOL statics as citadels start their final repair timer.
I think people need to adapt and actually use some strategy when it comes to anchoring these things, especially Fortizars. People actually fitting their capitals and utilizing them as opposed to sitting them inside their towers as glorified space toilets might be cool. Considering how powerful HAW dreads in groups are, or even Capital gun dreads supported by a couple vindicators.
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
|

Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1701
|
Posted - 2016.08.26 01:49:22 -
[99] - Quote
The citadel anchoring problem was discussed in the town hall as well. It was pretty unanimous that the medium ones should have a shorter anchoring time, but yeah a little bit of brains and vigilance and you should be able to anchor one without issues. |

Delt0r Garsk
Shits N Giggles Spectre Fleet Alliance
506
|
Posted - 2016.08.30 04:40:58 -
[100] - Quote
Michael1995 wrote: Said stuff
You point out that about a dozen corps where or have not moved. Are you suggesting that all it takes for C6 and c5 space to be "full of content" you only need a dozen or so corps?
AKA the scientist.
Death and Glory!
Well fun is also good.
|

Michael1995
Lazerhawks
244
|
Posted - 2016.08.30 05:02:15 -
[101] - Quote
You can put as many corps as you want into C5/C6 space but it won't make a lick of difference if they aren't PvP based and don't have the right mindset. I think if CCP actually wants to help with the ~content issues~ in C5/C6 space they need to roll back some if not all of the null connection nerfs, and have another look at capital escalations, AT LEAST.
Also wtb dual statics for C5 space)
Selling WH CFC Standings
10b/month for +10 with:
Lazerhawks,
Hard Knocks,
Overwatch This,
Many Vacancies,
Golden Showers,
Friendly Probes,
Isogen Memed.
Join up for swag C3 Gila/Osprey ratting fleets daily!
We also rent C2s out with CV effect!
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Delt0r Garsk
Shits N Giggles Spectre Fleet Alliance
508
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Posted - 2016.08.30 06:11:51 -
[102] - Quote
Michael1995 wrote:
You can put as many corps as you want into C5/C6 space but it won't make a lick of difference if they aren't PvP based and don't have the right mindset. I think if CCP actually wants to help with the ~content issues~ in C5/C6 space they need to roll back some if not all of the null connection nerfs, and have another look at capital escalations, AT LEAST.
Also wtb dual statics for C5 space)
Don't generally dissagree. But the smaller corp just doesn't have a place in the larger wormholes, you simply lose too much each eviction and every time your dropped your hopelessly out gunned and out numbered. And you just can't have lots of larger corps since there just isn't that many people. So c5 esp are pretty empty. Nice to know if i ever want to go back however.
I was leaving WH space for a while anyway due to RL and time commitment issues. Another 2 weeks and I probably would have got the caps out. Mind you if you turned up about 2 or 3 weeks earlyer you would have found the pos unfuelled .. it was unfueled for like 4 days.
But i sure as hell would have left (c5/6) anyway after an eviction. Just not worth the risk or ISK for us smaller groups. And there is no risk for your larger groups to evict us. You can roll in more caps than i can get pilots online at any one time. They weren't fun fights. We had plenty of fun fights. But not against you guys. They were pure ganks. Fun for you, not for us.
Also down to my last 12B .. i is so poor now :(
AKA the scientist.
Death and Glory!
Well fun is also good.
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